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  1. - Top - End - #331
    Orc in the Playground
     
    sacreddeamon's Avatar

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    Default Re: Sarloc's Heir [IC]

    Thokk

    *Beard still smoking*

    "ACH, MY PRECIOUS BEARD"

    *Smothers remaining embers*

    "Well, that wasnt expected. Now that thats over, i think I will try to open this lid. You all, stand back"

  2. - Top - End - #332
    Bugbear in the Playground
     
    Dr._Bob's Avatar

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    Default Re: Sarloc's Heir [IC]

    Everyone quickly exits the room as Thokk slides off the stone lid of the sarcophagus, only to return just as quickly when they hear Thokk's triumphant cry (and no explosion).

    Gathering around the open stone box, the party sees an ancient mummified corpse, its burial finery long ago rotted away. In good shape, however, are (1) an ornate silver brooch in the shape of a shield over the mummy's chest, (2) a silver chalice held in the mummy's hands, (3) some kind of stone that seems to have been placed inside the mummy's mouth, and (4) a small lacquered chest at the mummy's feet.

  3. - Top - End - #333
    Halfling in the Playground
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    Melbourne, Florida

    Default Re: Sarloc's Heir [IC]

    Graevic

    * Still smoldering lightly from the scorching, Graevic chants quietly, then gently presses his hand on Taern's shoulder, transferring healing energies into the stout barbarian. Once the sarcophagus is opened, Graevic begins chanting again. Once completed, he closely examines the contents of the sarcophagus *

    [OOC: Casting cure light wounds on Taern, assuming she is still somewhat injured. Then casting detect magic on the sarcophagus. If I detect anything, I'd like to concentrate to discern the types of magic]

  4. - Top - End - #334
    Troll in the Playground
     
    Belial_the_Leveler's Avatar

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    Default Re: Sarloc's Heir [IC]

    Linda the White
    As Linda returns to see the insides of the sarcophagus she notices Graevic starting to cast his healing spell in close proximity to the sarcophagus.

    "NOOO!!! Every one stand back at once!"
    If Graevic stops in time before casting any spells (and the trap does not trigger) she will go on:

    "I was about to tell you. The sarcophagus reacts to magical energy. It reacted to my casting once so it may react again-the flamestrike was the reaction!"


    If all you have is a hammer, don't be lazy; be a blacksmith and start making more stuff.

  5. - Top - End - #335
    Barbarian in the Playground
     
    Erikkin's Avatar

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    Default Re: Sarloc's Heir [IC]

    Fizahn, gnome:

    "Glad you figured that out Linda, because I don't want to go checking every single floor tile in every single room of every single burial mound!"
    Last edited by Erikkin; 2007-08-26 at 11:43 AM.
    Fizahn
    Erikkin

    Fizahn avatar by Koji.

  6. - Top - End - #336
    Halfling in the Playground
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    Default Re: Sarloc's Heir [IC]

    Graevic, Human

    [OOC: Assuming I can stop]
    * Greavic blinks with supries at Linda's comment, quickly halting his gestures and chant. *

    "I....I'm sorry...I didn't know. I will be more cautious."

    [If I wasn't able to stop, I guess I'll need to do some saving throws again. :) ]

  7. - Top - End - #337
    Bugbear in the Playground
     
    Dr._Bob's Avatar

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    Default Re: Sarloc's Heir [IC]

    Graevic's healing spell had already taken effect before Linda's warning, but no flame strike is triggered. (Nor were there any problems with the five other cure light wounds that Linda already cast. ;))

    Fortunately, however, Linda stops Graevic before he attempted to detect magic.



    OOC: Whew! I was about to ask for another round of Reflex and Fortitude saves...

  8. - Top - End - #338
    Halfling in the Playground
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    Default Re: Sarloc's Heir [IC]

    OOC: I thought she had done magic, which prompted me to start (since you said Taern wasn't healed all the way). Was quite funny though. ;D

    Graevic, after realizing that Linda had already cast her magic, resumes his gesturing and chanting, watching the sarcophagus.

  9. - Top - End - #339
    Bugbear in the Playground
     
    Dr._Bob's Avatar

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    Default Re: Sarloc's Heir [IC]

    "Ouch!"

    Graevic's spellcasting is interrupted by Aholoh, his badger, who bites his ankle - hard.



    OOC: Graevic loses that spell slot, but the attempt to detect magic fails.

  10. - Top - End - #340
    Orc in the Playground
     
    sacreddeamon's Avatar

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    Default Re: Sarloc's Heir [IC]

    Thokk

    "Lets just move these things out of the room, then check them. Fizan, if you woudl be so kind to remove them and move them into the hallway? Also, any of you lads feel like taking out these laughing statues?"

    *Hefts Sword*

  11. - Top - End - #341
    Dwarf in the Playground
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    Default Re: Sarloc's Heir [IC]

    Taern Torminson

    *looks to Graevic with a thankful smile*

    That stung. Thanks for the magics.

    *grins, then turns back to the others, grin fading*

    Friends, I am afraid I will not have anything to do with desecrating the tomb of one of the honored fallen. They were buried here in honor, and deserve to rest with honor. Not only might their spirits haunt us, or worse, their bodies, but surely we will anger the gods with our acts. There is no honor to be gained from stealing the possessions of one of the honored fallen, especially when they are worn to the grave as such. If there was no body, or if the valuables were heaped around the room like so much rubbish, then I might be alright with it, but when they are buried in clear possession, as such...

    *trails off, shaking her head*

    I know better than to try and dissuade you, but know that I will have no part in the act.

    *Stands back from the coffin*

  12. - Top - End - #342
    Barbarian in the Playground
     
    Erikkin's Avatar

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    Default Re: Sarloc's Heir [IC]

    Fizahn, gnome:

    "Personally, I agree with Taern on this one. That was some powerful magic that the sarcophagus was trapped with, and I think that there will only be more powerful consequences if we mess with either the statues or the body."

    *Fizahn stands back with Taern.*
    Last edited by Erikkin; 2007-08-26 at 11:43 AM.
    Fizahn
    Erikkin

    Fizahn avatar by Koji.

  13. - Top - End - #343
    Orc in the Playground
     
    sacreddeamon's Avatar

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    Default Re: Sarloc's Heir [IC]

    Thokk

    "Either way, lets just get these goods out, and if none of you will, i shall"

    *Gathers up all the goods and carres them out of the room*

  14. - Top - End - #344
    Halfling in the Playground
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    The nordic wastelands

    Default Re: Sarloc's Heir [IC]

    Elthan:

    "I to agree with taern."

    *Waits until Thokk is done looting.*

    "Let us continue now."
    Elthan: http://www.planetadnd.com/3eprofiler/view.php?id=3178

  15. - Top - End - #345
    Bugbear in the Playground
     
    Dr._Bob's Avatar

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    Default Re: Sarloc's Heir [IC]

    Thokk piles up the items off to the side in the central chamber.

    Looking around, you can see:

    (1) an opening to the east, apparently opened from the other side

    (2) an opening to the south with the block already pushed halfway down the passageway (the trapdoor having been deactivated)

    (3) a still sealed doorway to the west.


  16. - Top - End - #346
    Halfling in the Playground
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    Default Re: Sarloc's Heir [IC]

    Elthan:

    "I think we should explore beyond the paths that seem to have already been disturbed. Some traps will have already been activated and we can use the knowledge we gain from them to prevent other traps from being triggered by us."

    *Waits to here the rest of the group's opinion.*
    Elthan: http://www.planetadnd.com/3eprofiler/view.php?id=3178

  17. - Top - End - #347
    Orc in the Playground
     
    sacreddeamon's Avatar

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    Default Re: Sarloc's Heir [IC]

    Thokk

    "Before we go, i suggest you magic folk check if there is anything special on these items"

    *looks at the coffin*

    "Also, if any of you can spare it, can someone use a Detect Magic on the lid? Might be usefull to know if thats what set it off in the first place, and if we need to set up a trap"

    OOC: *Cough* Lizardmen *Cough Cough*
    Might also be an easy way to cook dinner

  18. - Top - End - #348
    Halfling in the Playground
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    The nordic wastelands

    Default Re: Sarloc's Heir [IC]

    Elthan:

    "Alright Thokk."

    *Casts detect magic on all the items (waits the 3 rounds to get all the info.*

    OOC: I want to keep using it after that, using the my standard action to concentrate, so I can detect magic 60 ft in front of me.
    Elthan: http://www.planetadnd.com/3eprofiler/view.php?id=3178

  19. - Top - End - #349
    Dwarf in the Playground
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    Default Re: Sarloc's Heir [IC]

    Taern Torminson

    *Nods at Elthan's words*

    You're right. I think we should follow the already opened passage. There must be some way out that way, and then we can focus on the blocked ones.

  20. - Top - End - #350
    Barbarian in the Playground
     
    Erikkin's Avatar

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    Default Re: Sarloc's Heir [IC]

    Fizahn, gnome:

    "Yeah, i think that that's a good idea."


    *Fizahn skirts around the sarcophagus to the open door before Elthan begins his experiment.*
    Last edited by Erikkin; 2007-08-26 at 11:44 AM.
    Fizahn
    Erikkin

    Fizahn avatar by Koji.

  21. - Top - End - #351
    Bugbear in the Playground
     
    Dr._Bob's Avatar

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    Default Re: Sarloc's Heir [IC]

    Elthan realizes that casting detect magic in the room with the laughing statues might set off the flame strike again, so he studies the items in the safety of the central chamber. Three of the objects (the lacquered chest, the chalice, and what turned out to be a black pearl) have no magic aura. The brooch faintly radiates abjuration magic.

    Thokk exits the north room reluctantly, his eyes on the laughing statues that taunt him from above.


    OOC: Who enters the east passage?


  22. - Top - End - #352
    Halfling in the Playground
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    The nordic wastelands

    Default Re: Sarloc's Heir [IC]

    Elthan:

    "The brooch seems to be imbued with abjuration magic. Its some kind of protective item."

    OOC: I'll go first
    Elthan: http://www.planetadnd.com/3eprofiler/view.php?id=3178

  23. - Top - End - #353
    Barbarian in the Playground
     
    Erikkin's Avatar

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    Default Re: Sarloc's Heir [IC]

    Fizahn, still a gnome, but who really should have been a halfling:

    "Great, protection's always good, but I think we should wait until we know what it does before anyone puts it on."

    *Fizahn follows Elthan into the passageway.*
    Last edited by Erikkin; 2007-08-26 at 11:45 AM.
    Fizahn
    Erikkin

    Fizahn avatar by Koji.

  24. - Top - End - #354
    Orc in the Playground
     
    sacreddeamon's Avatar

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    Default Re: Sarloc's Heir [IC]

    Thokk

    *Picks up all the gear and puts into his backpack*

    "Ill hold onto this stuff for now, we will see what it is after we explore the rest"

    *Follows Fizan*

    "Leads head out, laddie. Should I go first?"

  25. - Top - End - #355
    Halfling in the Playground
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    Default Re: Sarloc's Heir [IC]

    Graevic - Human

    * Graevic reaches down to pat Aholoh on the head, then follows Thokk down the passage, scimitar and shield at the ready. *

  26. - Top - End - #356
    Bugbear in the Playground
     
    Dr._Bob's Avatar

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    Default Re: Sarloc's Heir [IC]

    The east room is a low-ceilinged square chamber 25 ft x 25 ft. You have just entered from the west into what appears to be an antechamber or vestibule.

    Directly across from you is what appears to have been the original entrance to this crypt. That opening appears to have caved in long ago. Whether it was a trap that was set off by previous "explorers" or just the effects of seven centuries is hard to say.

    Elthan, Fizahn, and of course Thokk have no problem seeing by the dim light filtering in from the west passage, though Graevic finds the room uncomfortably dark.

    Along the north and south walls are two stone benches (or perhaps low tables), where it would appear people once placed mementos or perhaps flowers and other offerings. Only some scattered debris lies there now.


  27. - Top - End - #357
    Barbarian in the Playground
     
    Erikkin's Avatar

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    Default Re: Sarloc's Heir [IC]

    Fizahn, gnome:

    "Well I'll be! Normal height tables, never thought I'd see those around here!"
    Last edited by Erikkin; 2007-08-26 at 11:46 AM.
    Fizahn
    Erikkin

    Fizahn avatar by Koji.

  28. - Top - End - #358
    Bugbear in the Playground
     
    Dr._Bob's Avatar

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    Default Re: Sarloc's Heir [IC]

    After poking around for a few minutes, you find nothing of interest in this room.

    Elthan continues to concentrate on trying to detect magic but senses no unusual auras (other than those emanating from Fizahn's cloak and other magic items carried by other party members).

    Eventually, everyone reconvenes in the central chamber to consider what to do next.


  29. - Top - End - #359
    Barbarian in the Playground
     
    Erikkin's Avatar

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    Default Re: Sarloc's Heir [IC]

    Fizahn, gnome:

    "I think that we should head down the passage that we have partially disabled."
    Last edited by Erikkin; 2007-08-26 at 11:47 AM.
    Fizahn
    Erikkin

    Fizahn avatar by Koji.

  30. - Top - End - #360
    Halfling in the Playground
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    Default Re: Sarloc's Heir [IC]

    Graevic - Human

    * Nods to Fizahn *

    "I agree. At least we know a little about that passage."

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