Results 601 to 630 of 1482
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2011-02-11, 10:40 AM (ISO 8601)
- Join Date
- Aug 2007
- Location
- In the Interwebz
- Gender
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Thufir can you squeeze me in the schedule as soon as possible?
"I laugh at life, it's antics make for me a giddy game. Where only foolish fellows take themselves with solemn aim.”
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2011-02-11, 01:18 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Leeds, UK
- Gender
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
"I'm just going on motive and opportunity here and the fact that if the earth got swallowed by a black hole, I'd look suspiciously in your direction first."
~ Timberwolf
"I blame Castaras. You know... In general."
~ KuReshtin
"Castaras - An absolutely adorable facade that hides a truly ruthless streak."
~ The Succubus
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2011-02-11, 03:18 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- TGaPT
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Ech, it's not that I can't manage more games, it's more that I will pretty much often late in adressing statments adressed at me, stopping bandwagons, or possibly missing actions, which would be detrimental to my team.
That, and that last game where certain individual decided to throw all fair play rules into the dumpster left me pretty bitter about WW games. I'd have let that go if I heard even one word of apology, but I guess that is too old fashioned these days.Come one, come all! GitP MLP Steam Group is open!
Current location of the last MLP Thread OP, too.
Want to ask me something? Use MAIL or message me on Steam!
"Well, the Great and Powerful Trixie can't actually transport you to Equestria... But!
The Great and Powerful Trixie can beat you over the head until you think that's what happened!"
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2011-02-11, 04:14 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Sin City
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2011-02-11, 04:15 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Porto Alegre, Brazil
- Gender
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Link to the thread.
Edit: Replacements found.Last edited by Gray Mage; 2011-02-11 at 06:32 PM.
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2011-02-11, 08:42 PM (ISO 8601)
- Join Date
- Jan 2010
- Location
- Legend
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Unless there are multiple lynches per day, this is impossible to win for town if there is a recruitment every night. Even if town magically lynched a viper every day, they still gain a new member every night, so they would still win. Maybe the vipers recruit every other night?
Technical Admin of the Minecraft server. Whitelist is here; put your name there and post it in the thread.
The overly long monstrosity that is my extended signature lies here.
Avatar by Akrim.elf
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2011-02-11, 08:45 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- In the Interwebz
- Gender
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
I know that the vipers can't lose normally, that is why there is events. Some events will stop recruitment or even reverse it. I'm still working on the list, sense I won't get a spot till the end of March or the beginning of April I will have plenty of time.
Yes, I know. That is what I think would make the whole thing more interesting.
The idea is to remove power roles, give everyone a bit of a change from the normal lynch/kill and make power roles transitory. Meaning that killing someone doesn't get rid of the possibility for a power cropping up.Last edited by Lady Tialait; 2011-02-11 at 08:47 PM.
"I laugh at life, it's antics make for me a giddy game. Where only foolish fellows take themselves with solemn aim.”
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2011-02-12, 03:35 AM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Tacoma, WA
- Gender
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
I'd like to schedule Shape-shifters II for The first available spot in April!
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2011-02-12, 10:36 AM (ISO 8601)
- Join Date
- May 2005
- Location
- BROOKLYN!!
- Gender
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
come on people. there are free spots left in Open WW.
Join or join.
The third option is also join.Gitp's No. 1 Cake hater
On Vacation until Aug 7th.
Spell currently researching: Explosive Pie.
Weapon currently crafting: +1 cakebane kris
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2011-02-12, 01:15 PM (ISO 8601)
- Join Date
- May 2009
- Location
- Somewhere
- Gender
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Reverse WW IV Is open for recruitment! Join fast!
I am alive!
It has been a very very long time.
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2011-02-12, 03:02 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Long Shiny Cloud-land
- Gender
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
And final call for Ghosts WW! Game starts in less than twelve hours!
If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.
I'm always extremely careful to hedge myself against absolute statements.
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2011-02-14, 01:33 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
- Da Goof (x3)..Is On Fire!
- Gender
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
I love the track this is taking, I think the Win Condition just needs to be clearer....
Mummies win: Eliminate All Vipers - Chance daily with lynch.
Viper Win: >= # of Mummies (living and dead or just living (not lynched awaiting ressurection)?)
Each Night - Vipers get 1 step closer to win
Each Day - Mummies either move forward a step, or stay where they are at.
Cassie's right - the math says the Vipers will march to a win since the nightly recruitment alway's keeps them moving forward. They don't run as big a chance "staying where they are at" unless something interrupts that. For balance, I'd make that something have a 1/10 chance of working, just similar to the wolves 1/10 start ratio.
Granted, when the mummies take a step forward it'll always be bigger then the Viper's moving forward, as removal from game > 2 day delay until you point again.
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2011-02-14, 01:41 PM (ISO 8601)
- Join Date
- May 2008
- Location
- In hiding. Always hiding.
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
If the vipers have 2 members to start with, even if the mummies lynch a viper every single day, they still can't win. I think that's what Cas was saying.
Those events will have to be something special.
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2011-02-14, 02:01 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- :noitacoL
- Gender
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2011-02-14, 03:24 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Minnesota
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Happy Valentines Day from Mafia!
Here's toplots againstthoughts of all you Wolves and Masons!
Spoiler"see the little angels rise up high, how do they rise up, rise up, how do they rise up high?"
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2011-02-14, 04:19 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- In the Interwebz
- Gender
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Wow, Mummies Feedback.
I was thinking a ratio of 1 viper to 10 mummies.
Also, still working on the Events, I have till the tail end of march to hammer those out. I am thinking a 25% rule modification Event for round 1.
Basically, the first round will have the event of every 10% of the lynch vote is a lynch. So, there are 21 players (what I hope for.) and 2 of them that votes for a person that person will end up lynched.
As for the vipers, yes they must outnumber the total number of mummies living, not on their way to be resurrected. Meaning a lynch can mean a win for the vipers. Dead Mummies cannot be recruited, our tallied. For all purposes they are not counted as part of the game till they resurrect.
I also plan on having events that will play out like mini-games, not quite finished those as of yet. I'm using the game design principal that some of my favorite games ever use. "Simple Rules, many acceptations".
"I laugh at life, it's antics make for me a giddy game. Where only foolish fellows take themselves with solemn aim.”
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2011-02-14, 06:14 PM (ISO 8601)
- Join Date
- Jan 2010
- Location
- Legend
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Technical Admin of the Minecraft server. Whitelist is here; put your name there and post it in the thread.
The overly long monstrosity that is my extended signature lies here.
Avatar by Akrim.elf
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2011-02-14, 06:38 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- In the Interwebz
- Gender
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2011-02-14, 09:08 PM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Milliways
- Gender
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
I think I have my Discworld game fairly balanced for ~30 players... but I have a idea to pose to your minds here:
The Summoning Dark- you were once a normal citizen, but now you've been infected by an entity older than time, and now you are on the side of the criminals. When you die, you choose a new player, and they are infected, becoming the new Summoning Dark. Vimes is immune, as is Carrot. The other watch members have a 25% chance of being immune.
--------------------------------------------------
Here's the rest of the rules-
The Watch
I'm taking out the Canting Crew, and making one of Vimes' powers that he knows 2 other Watchmen randomly. He also has a 50% chance of surviving an attack, all those years of being attacked by Assassins.
Fred and Nobby share a void, when one is dead it only has a 50% chance of working.
Carrot is so persuasive that his vote counts double, and every 3 days he can talk the down the angry mob, protecting one person from either a lynch or night kill.
Angua and Sally think they are both Seers, but one is actually the Fool, which is chosen randomly before the game begins.
Igor, when not working on his bioartificing, can sew a knife wound closed or reattach a severed limb- with almost no scar! He is the Baner.
The Criminals
Due to Death taking yet another holiday, several bad, bad people have escaped his realm and come back to life to get revenge.
Reacher Gilt, pirate, conman, and the Alpha Wolf.
Mr. Pin and Mr. Tulip, the New Firm, can protect another criminal from the mob with their connection to the Lawyer Slant. When one dies, the power only has a 50% chance of working.
Carcer is the worst thing to happen to Ankh-Morepork since Mr. Hong set up the Three Jolly Luck Take-Away Fish Bar on the site of a former fish-god temple in Dagon Street and opened on the night of the winter solstice which also happened to be a full moon. When he dies, he's going to take someone with him (Beast).
Jonathan Teatime (pronounced "Teh-ah-tim-eh,") supposedly has a crystal ball in place of his missing eye. He is the Devil.
Edward d'Eath- owner of the Gonne, he gets an extra kill once per game. The Gonne however is fickle. When used, it will be discarded and picked up by someone else, who then gets the same power.
The Summoning Dark- see above.
The Citizens
Everyone else in the game. Role-playing a specific character from the Discworld Universe may give you a one time bonus power. Or not.
Shots rang out, as shots are wont to do.
Top Narrations/Deaths featuring myself (in no particular order):
1. Saved by the Konami code!
2. Wait, I was an android?
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2011-02-14, 11:34 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Eternal Plane of Fudge
- Gender
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2011-02-14, 11:37 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Sin City
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2011-02-14, 11:42 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- In the Interwebz
- Gender
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
"I laugh at life, it's antics make for me a giddy game. Where only foolish fellows take themselves with solemn aim.”
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2011-02-14, 11:42 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Eternal Plane of Fudge
- Gender
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2011-02-14, 11:43 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Eternal Plane of Fudge
- Gender
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2011-02-14, 11:54 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Eternal Plane of Fudge
- Gender
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Also my WW game will be called WW D&D numero un. *said with silly Spanish accent*
And Normal WW rules.
Elf=Seer
Half-Elf=Fool
Dwarf=Mason
Human=Villager
Goblin=Wolf
Tiefling=Devil
Demon=Alpha*as in scrys as human*
Scry Interference
Auto lynch 2-days
and all that good stuff.
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2011-02-15, 12:23 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Sin City
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2011-02-15, 06:15 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Eternal Plane of Fudge
- Gender
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Oh.
Spoiler(This is was added because the fourm won't let me post a post with 3 letters)
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2011-02-15, 10:21 PM (ISO 8601)
- Join Date
- Mar 2008
- Gender
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
OK, while I actually missed the week the game should've started trying to figure out the rules for a more complicated game idea while being excessively busy IRL, The thread for L-Space WW has just been posted and is awaiting approval.
(If anyone's wondering, it's not Discworld themed, I just borrowed the idea of L-Space)
Edit: Go thread go!Last edited by Thufir; 2011-02-16 at 07:02 AM.
"'But there's still such a lot to be done...'
YES. THERE ALWAYS IS."
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2011-02-16, 12:09 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
- Da Goof (x3)..Is On Fire!
- Gender
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Sounds a lot like WW Classic - is anyone running one of those right now? Normally there's always a version of Classic going on. (Sorry, still getting back into swing of things) - If not, Hipen - you can run it as the next version of that, pending no one has claim to narrating the next version. Classic has that roleset with different themes, and switches narrators every time.
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2011-02-16, 01:41 PM (ISO 8601)
- Join Date
- Mar 2008
- Gender
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Classic doesn't have an alpha, also the Devil doesn't know the regular wolves, unlike most games.
I personally assumed/feel that Classic should have actual werewolves, whatever the precise setting - though that may just be me. Also, it's typically done by a more experienced narrator, meaning no offense to Hipen, because it's a pretty big thing.
Additionally, there's nothing wrong with having games other than Classic with pretty much classic rules. Indeed, it makes the games potentially more accessible to newcomers if not every game has complicated special roles and rules."'But there's still such a lot to be done...'
YES. THERE ALWAYS IS."