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  1. - Top - End - #631
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by firemagehao View Post
    Do we have a Plasma Dragon yet?
    There (finally) is. Sorry it took so long. I finally got the idea to spark.

    Quote Originally Posted by LOTRfan View Post
    Oh, should've read more carefully.

    I have the same problem with the Dino thread. It sucks, really.

    EDIT: How about a Gorgonid Half-Dragon?
    Yes it does suck (I'd like to be able to say 70+ dragons more than Wizards and Dragon Magazine combined ) but so be it.

    And as you wish I've updated #248 again.
    Peanut Half-Dragon Necromancer by Kurien.

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  2. - Top - End - #632
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Maybe I just can't find it, but I don't see a challenge rating for the Plasma dragon.

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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by Kyuubi View Post
    Maybe I just can't find it, but I don't see a challenge rating for the Plasma dragon.
    I know I'm not good at assigning CRs so I've half given up. I can try to make one, but it would be iffy at best (then again dragons have lower CR for their power then everything else in the MM anyway). So I'll try but... I hope it will be accurate.

    Edit: Added but I'd still say look at the finished stats and the party stats and be prepared to level up or down an age category (I'd say that for published dragons as well) or choose worse feats (plasma dragons are much more dangerous with Maximize Breath than without for example [468 damage, save for half, half of it cannot be reduced except by natural fire immunity]).
    Last edited by Zaydos; 2011-02-13 at 03:18 PM.
    Peanut Half-Dragon Necromancer by Kurien.

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  4. - Top - End - #634
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by Zaydos View Post
    I know I'm not good at assigning CRs so I've half given up. I can try to make one, but it would be iffy at best (then again dragons have lower CR for their power then everything else in the MM anyway). So I'll try but... I hope it will be accurate.
    It doesn't have to have one. I was just pointing it out.

  5. - Top - End - #635
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by Kyuubi View Post
    It doesn't have to have one. I was just pointing it out.
    Thanks for that. CR is the only thing I intentionally leave off since it's really haphazard and I know I tend to under CR things that aren't dragon; possibly because I'm most familiar with CR as it works with dragons. There are reasons I use dragons to test my characters; they're almost universally strong for their CR.
    Peanut Half-Dragon Necromancer by Kurien.

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  6. - Top - End - #636
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    I'd be curious to see a Half Meta-dragon. Would such a thing even be possible? since they are Living Constructs and I'm not even sure if Living Constructs can breed....still I await more of your awesomeness.
    Meddle not in the affairs of Dragons, unless you brought someone bigger and tastier along with you.


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  7. - Top - End - #637
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by Silverscale View Post
    I'd be curious to see a Half Meta-dragon. Would such a thing even be possible? since they are Living Constructs and I'm not even sure if Living Constructs can breed....still I await more of your awesomeness.
    I say it is... I almost did that instead of half-mithral but decided I didn't want to do something that required me to re-read the actual template atm.
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  8. - Top - End - #638
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Mouse Dragon
    Dragon (Fire)
    Environment: Temperate and Warm Plains
    Organization: Solitary, pair, family (2-5), or hive (1 wyrm or great wyrm and 6-24 others)
    Challenge Ratings: Wyrmling 1, young 2, adult 4, old 6, wyrm 9, great wyrm 11.
    Treasure: Standard
    Alignment: Always Good (any).

    I encountered these dragons first in the kingdom of Drath on Arcas, but have since found them on several other worlds. Their appearance is like some prehistoric creature, part reptile but furred like a mammal, even if their nature is closer to that of a dragon's. They have long furred tails, and their draconic wings are made all the more bat-like because of the actual presence of fur covering them. They gain their name from the mouse-like shape of their head coupled with their external ears and whiskers, once you pull away from their heads the resemblance is significantly reduced. They have long necks, and long limbs which end in deadly claws. At adulthood they are no bigger than a dog, and even at maximum growth they are only of similar size to a horse.

    They are friendly creatures. They might eat the occasional sheep, but they take pride in being the defenders of the sapient races nearby. Their greed sometimes gets the better of them, and dwarven miners are known to dislike them for their tendency to steal gold and other metallic objects especially if left unintended.

    ---Zasper


    Mouse Dragons and aging
    Category Age
    "Wyrmling" 0-3 years.
    "Young" 4-15 years.
    "Adult" 16-30 years
    "Old" 31-45 years.
    "Wyrm" 46-90 years.
    "Great Wyrm" 91 +Charisma x5 years.

    {table]Age| Size| Hit Dice | Str| Dex| Con| Int| Wis| Cha| BAB/Grp| Atk| Fort| Ref| Will| Breath Weapon
    "Wyrmling"| D| 1d12 (6 hp) | 6| 20| 10| 5| 11| 11| 1/-13| 3| 2| 7| 2| 1d6 (DC 10)
    "Young"| T| 3d12+3 (22 hp) | 10| 20| 12| 7| 13| 11| 3/-5| 5| 4| 8| 4| 3d6 (DC 12)
    "Adult"| S| 5d12+10 (42 hp) | 14| 20| 14| 9| 15| 13| 5/3| 9| 6| 9| 6| 5d6 (DC 14)
    "Old"| S| 7d12+14 (59 hp) | 16| 22| 14| 9| 15| 13| 7/6| 11| 7| 11| 7| 7d6 (DC 15)
    "Wyrm"| M| 9d12+27 (85 hp) | 20| 22| 16| 11| 17| 15| 9/14| 14| 9| 12| 9| 9d6 (DC 17)
    "Great Wyrm"| L| 11d12+44 (115 hp) | 24| 22| 18| 13| 19| 15| 11/22| 17| 11| 13| 11| 11d6 (DC 19)[/table]

    {table]Age |Speed |Init |AC |Special Abilities |Caster Level |Bite Damage |Claw Damage |Wing Damage |Tail Slap |Breath Weapon Range
    "Wyrmling"| 30-ft, fly 60-ft (good) |+5 |19 (+4 size, +5 Dex) |Cold Vulnerability, Fire Immunity, Keen Senses, Blindsense, Bite reach, Scent |- |1d3 |1d2 |- |- |10-ft
    "Young"| 40-ft, fly 90-ft (good) |+5 |19 (+2 size, +5 Dex, +2 natural) |Greater Mage Hand |- |1d4 |1d3 |- |- |15-ft
    "Adult"| 50-ft, fly 120-ft (average) |+5 |20 (+1 size, +5 Dex, +4 natural) |DR 5/magic |2nd |1d6 |1d4 |- |- |20-ft
    "Old"| 50-ft, fly 120-ft (average) |+6 |23 (+1 size, +6 Dex, +6 natural) |Bigby's Disrupting Hand |4th |1d6 |1d4 |- |- |20-ft
    "Wyrm"| 60-ft, fly 150-ft (average) |+6 |24 (+6 Dex, +8 natural) |DR 10/magic |6th |1d8 |1d6 |1d4 |- |30-ft
    "Great Wyrm"| 70-ft, fly 200-ft (average) |+6 |25 (-1 size, +6 Dex, +10 natural) |Telekinesis, Bigby's Interposing Hand |8th |2d6 |1d8 |1d6 |2d6 |40-ft[/table]

    Special Abilities

    Keen Senses (Ex): As the true dragon ability of the same name.

    Bite Reach: A tiny mouse dragon has a 5-ft reach with its bite attack, and a large mouse dragon has a 10-ft reach with its bite attack.

    Breath Weapon (Su): A mouse dragon has a single breath weapon a cone of fire. All creatures within the cone take the listed fire damage with a reflex save for half.

    Spells: A mouse dragon casts spells as a sorcerer of the listed level.

    Spell-like Abilities: 3/day: Greater Mage Hand (young or older), Bigby's Disrupting Hand (old or older), Telekinesis (Great Wyrm); 1/day: Bigby's Interposing Hand (Great Wyrm).

    Skills
    : Concentration, Diplomacy, Escape Artist, Hide, Intimidate, Knowledge (any), Listen, Move Silently, Search, Sense Motive, Spot, Survival, and Use Magic Device are all class skills for mouse dragons.
    Last edited by Zaydos; 2011-03-19 at 11:22 AM.
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  9. - Top - End - #639
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Your version is better than mine.

    Quote Originally Posted by In reference to more Half Dragons
    Because some of these dragons have stingers, ignite on contact with fire, are bipedal, or are the personification of the end of an age; who doesn't want their daddy to be the bringer of the apocalypse (it makes you a special snowflake).
    This always makes me laugh by the way.
    Last edited by Silverscale; 2011-02-14 at 11:52 AM.
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  10. - Top - End - #640
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by Silverscale View Post
    Your version is better than mine.

    This always makes me laugh by the way.
    Half-Cataclysm dragons have now been added. I might have given them too high of a strength and natural armor boost (+16 and +8 respectively).
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  11. - Top - End - #641
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by Zaydos View Post
    Half-Cataclysm dragons have now been added. I might have given them too high of a strength and natural armor boost (+16 and +8 respectively).
    They are the progeny of a Dragon whose CR starts at 15 for wyrmling and goes all they way to 68 which is higher than some Gods.
    Although after taking a look at them I would suggest upping their LA or changing their breathweapon to just be 1d8 per 2 hit dice instead of base 6d8 because combined with the rest of their abilities that just seems too powerful to me for a possible character race especially since it's "What ever is the most effective energy type against the target"
    Last edited by Silverscale; 2011-02-14 at 12:47 PM.
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Regulator Dragon
    Dragon (Lawful)
    Environment: Any land or Lawful aligned plane.
    Organization: Wyrmling, very young, young, juvenile, and young adult: solitary, or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (2-5).
    Challenge Ratings: Should only be rendered as cube roots.
    Treasure: Triple Standard
    Alignment: Always Lawful.

    The third species of Mythic Dragons, I have only ever encountered a wyrmling of the species and even it was powerful enough to put up a dangerous fight. The older specimens are, like their kin Malison and Mithral dragons, beings of power beyond the understanding of common men and towering in strength so far beyond normal dragons that they make great wyrms seem like unhatched eggs.

    Regulator dragons are beings of absolute law and order and rarely interfere in the world of men. When they have done so they have been known, should the dragon sage Auxilphyn be believed, create societies that work exactly like clockwork with no freedom but only pure order.

    They appear as blue-grey dragons of awesome glory, with four horns rising from their heads pointing backwards and sixteen spines running down their throat, back, and tail equally placed apart. They are unique to my knowledge in having eight toes on each claw and according to the only specimen I have ever encountered this has to do with the powers of two. Two eyes, four horns, eight appendages (tail, wings, legs, neck), sixteen spines, and thirty-two digits. I don't know how accurate this is, but it seems to be their belief that every aspect of their nature represents flawless order pure and simple.

    --Zasper the Dragon Sage


    I am the LAW
    --Judge Dredd

    Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon Damage Breath Weapon DC Frightful Presence
    Wyrmling H 25d12+175 (337 hp) 33 10 25 20 21 20 25/44 34 21 14 19 5d12 29 27
    Very Young H 30d12+270 (465 hp) 37 10 29 24 25 24 30/51 41 26 17 24 10d12 34 32
    Young G 35d12+385 (612 hp) 41 10 33 28 29 28 35/62 46 30 19 28 15d12 38 36
    Juvenile G 40d12+520 (780 hp) 45 10 37 32 33 32 40/69 53 35 22 33 20d12 43 41
    Young Adult G 45d12+675 (967 hp) 49 10 41 36 37 36 45/76 60 39 24 37 25d12 47 45
    Adult C 50d12+850 (1175 hp) 53 10 45 40 41 40 50/87 63 44 27 42 30d12 52 50
    Mature Adult C 55d12+1045 (1402 hp) 57 10 49 44 45 44 55/94 70 48 29 46 35d12 56 54
    Old C 60d12+1260 (1650 hp) 61 10 53 48 49 48 60/101 77 53 32 51 40d12 61 59
    Very Old C 65d12+1495 (1917 hp) 65 10 57 52 53 52 65/108 84 57 34 55 45d12 65 63
    Ancient C+ 70d12+1750 (2205 hp) 69 10 61 56 57 56 70/115 91 62 37 60 50d12 70 68
    Wyrm C+ 75d12+2025 (2512 hp) 73 10 65 60 61 60 75/122 98 66 39 64 55d12 74 72
    Great Wyrm C+ 80d12+2320 (3280 hp) 77 10 69 64 65 64 80/129 105 71 42 69 60d12 79 77

    Age Speed Init AC SR Special Abilities Caster Level
    Wyrmling 60-ft, fly 250-ft (good) +0 35 (-2 size, +24 natural, +3 Deflection) 26 Immune to cold, mind-affecting effects, electricity and illusions, DR 10/epic, Shield of Order 6th
    Very Young 60-ft, fly 250-ft (good) +0 42 (-2 size, +29 natural, +5 deflection) 33 Immunity to Ability Damage and Drain and Death Effects 9th
    Young 60-ft, fly 300-ft (average) +0 47 (-4 size, +34 natural, +7 deflection) 40 DR 15/epic 12th
    Juvenile 60-ft, fly 300-ft (average) +0 54 (-4 size, +39 natural, +9 deflection) 47 Immune to energy drain, Curse of Law 15th
    Young Adult 60-ft, fly 300-ft (average) +0 61 (-4 size, +44 natural, +11 deflection) 54 DR 20/epic and DR 5/- 18th
    Adult 60-ft, fly 350-ft (poor) +0 64 (-8 size, +49 natural, +13 deflection) 61 Perfected Vision 21st
    Mature Adult 60-ft, fly 350-ft (poor) +0 71 (-8 size, +54 natural, +15 deflection) 68 DR 20/epic and DR 10/- 24th
    Old 60-ft, fly 350-ft (poor) +0 78 (-8 size, +59 natural, +17 deflection) 75 Reverse Time 27th
    Very Old 60-ft, fly 350-ft (poor) +0 85 (-8 size, +64 natural, +19 deflection) 82 DR 20/epic and 15/- 30th
    Ancient 60-ft, fly 400-ft (poor) +0 92 (-8 size, +69 natural, +21 deflection) 89 Wish, Ultimate Command 33rd
    Wyrm 60-ft, fly 400-ft (poor) +0 99 (-8 size, +74 natural, +23 deflection) 93 DR 20/- 36th
    Great Wyrm 60-ft, fly 400-ft (poor) +0 106 (-8 size, +79 natural, +25 deflection) 100 Perfection of Order, Reverse Time (at-will) 39th

    Special Abilities

    Breath Weapon (Su): Regulator dragons have a single breath weapon a cone of absolute order. This energy deals the listed axiomatic damage (this is considered lawful for the purposes of regeneration) and stuns any creature within the area for 1 round. A successful Will save halves the damage and negates the stun.

    Shield of Order (Su): Regulator dragons are warded by the pure spirit of law and gain a deflection bonus to their AC equal to their Charisma bonus.

    Curse of Law (Su): A juvenile or older regulator dragon may, as a swift action, place a curse of law on any creature that has attacked it in the last minute and is within 100-ft per age category. This curse forces the creature to repeat their actions from the last round as exactly as possible in the same order as the round before. If the target moved 30-ft forward and then attacked a creature 200-ft to their right with a longbow they must move 30-ft forward (if possible) and then attack a creature 200-ft to their right with a longbow. If they no longer possess a longbow they move 30-ft forward and attack a creature 200-ft to their right with an imaginary longbow. If there is no creature to their right they attack the air. If they cast a spell they no longer have prepared they go through the motions once more to no effect. If there is a wall 10-ft in front of them they walk into the wall, continue walking into it for "20-ft" of movement and then attack. If there is a cliff 10-ft in front of them they walk off the cliff and fall and then attack.

    Perfected Vision (Su): An adult or older regulator dragon is continuously affected by the clerical version of true seeing except out to a range equal to their natural sight and can see through any magically created barriers such as Solid Fog. They are also able to see in darkness, mundane or magical, as easily as daylight. Finally they gain a +20 to all Spot checks.

    Reverse Time (Su): 3/day An old or older regulator dragon may undo all the effects of the last round, reversing time to the start of its previous turn, at the cost of 4 points of Con burn. Only the regulator dragon, and any creatures within 100-ft per age category that it chooses, remember the events of the undone rounds. A great wyrm regulator dragon may do so at-will.

    Perfection of Order: A great wyrm regulator dragon gains Divine Rank 0.

    Spells: A regulator dragon casts spells as a sorcerer and may choose from the cleric spell list, the bard spell list, the Law, Community, Domination, Pact, Summoning, Fate, Family, Inquisition, Time, Knowledge, Protection, Tyranny, Trade, Rune, Oracle, Diabolic, Nobility, Dragon, Baator, Celestia, and Mechanus domains, and the sorcerer spell list.

    Spell-like Abilities: 3/day Wish (ancient and older).

    Skills: All skills are class skills for a regulator dragon’s racial hit dice.
    Last edited by Zaydos; 2014-08-29 at 01:27 AM.
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    I love all these Dragons and if I ever get "Dragon World" going again I intend to use them, in addition to the "official" dragons to populate that setting.

    And now we have, between Cataclysm, Regulator, Mithral, and Malison Dragons, the Draconic embodiments of morality from both axis. I don't recall but is there an ultimate embodiment of Neutrality?

    [edit]Upon inspection of the OP, i see that there are 3 dragons listed as True Neutral, Ashwood, Quartz, and Cedar, non of which top CR30 at Greatwyrm.[/edit]
    Last edited by Silverscale; 2011-02-14 at 11:28 PM.
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Actually I don't count Cataclysm myself, it's a very different beast from the other three epic dragons I've made (although notably Mithral is the strongest of them). I intend to make Chaotic and Neutral ones once I feel an inspiration to do so.

    Also yeah I'm going to up cataclysm half-dragon LA to +6 instead of +5.

    Edit: Also I'd forgotten you'd done the mouse dragon (or missed it entirely) or else I wouldn't have done it myself. Sorry

    I did note the dragon cats and I should link those both to the OP... when I'm fully conscious.
    Last edited by Zaydos; 2011-02-15 at 02:55 AM.
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Snow Wyvern

    A lesser dragon I felt like making. Maybe someone can put it to good use.

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    Medium Dragon (Cold)
    HD 4d12+8 (34 hp)
    Speed 20 ft. (4 squares), fly 60-ft (good)
    Init: +2
    AC 15; touch 12; flat-footed 13 (+2 Dex, +3 Natural)
    BAB +4; Grp +6
    Attack Bite +6 melee (1d6+2 and poison)
    Full-Attack Bite +6 melee (1d6+2 and poison), and 2 wings +1 melee (1d4+1); when flying bite +6 melee (1d6+2 and poison), and 2 claws +1 melee (1d4+1 and poison)
    Space 5 ft.; Reach 5 ft.
    Special Attacks: Poison
    Special Qualities: Cold Immunity, Fire Vulnerability, Keen Sight, Scent
    Saves Fort +6 Ref +6 Will +5
    Abilities Str 14, Dex 15, Con 14, Int 5, Wis 12, Cha 11
    Skills: Spot +10, Listen +6, Hide +8*, Move Silently +7
    Feats: Improved Flight (from Races of the Wild and Complete Adventurer), Ability Focus (Poison).
    Environment: Cold mountains and plains
    Organization Solitary, pair, or nest (2-12)
    Challenge Rating 3
    Treasure Standard
    Alignment Usually Neutral Evil
    Advancement by HD (5-6 HD medium, 7-11 HD large, 12-16 HD huge)
    Level Adjustment

    A white scaled reptilian creature. It stands, hunched over its latest meal, ripping into the flesh of its prey with its powerful teeth. It raises its head looking at you, it's blue eyes glinting with territorial rage. It is around the size of a wolf with wings, and walks like a giant chicken would. Its long whip-like tail twitches idly even as it takes off into the air with a flurry of flapping wings

    Snow wyverns are native to the icy tundras of Nilflyr where they are sometimes used as hunting birds by frost giants dwelling in the area. They prey upon the tundra goblins, although if rumors from Stormvault are true a pack of the beasts have allied with the goblin city of Cytr and the two have joined to threaten Stormvault from the air and the tunnels below.

    Snow wyverns speak (broken) draconic.

    Combat: A snow wyvern fights on the wing since when flying it is able to unleash its claws to fight. These claws carry a more dilute form of the venom packed behind its teeth. Unlike their more famous kin, snow wyvern's venom is not in and of itself deadly, but the immobility it causes has left more than one fool hardy adventure dead.

    Poison (Ex): A snow wyvern's bite attack carries a poison with an initial damage of 1d6 Dexterity and a secondary damage of 1d6 Dexterity. Its claws have initial damage of 1d4 Dexterity and a secondary damage of 1d4 Dexterity. Regardless of whether the claw or bite strikes a DC 16 Fort save prevents the damage (this is Constitution based) although note the secondary damage 1 minute later.

    Keen Sight (Ex): A snow wyvern can see twice as far as a human in full daylight, suffering only a -1 per 10-ft of distance when making spot checks (instead of -2 per 10-ft). In addition they have 120-ft darkvision, and superior low-light vision.

    Skills: A snow wyvern gains a +4 racial bonus to Spot checks and a +8 to hide checks made in snow covered terrain or against white/grey clouded skies. The spot bonus, but not the hide bonus, is included above.

    As Familiars: A character with the improved familiar feat and a caster level of 7 may select a snow wyvern as a familiar. If they do so they gain a +2 bonus to Spot checks (because Improved Familiars should give some perk style benefits too ).


    Tundra Linnorm
    Spoiler
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    Large Dragon (Cold)
    HD 7d12+21 (66 hp)
    Speed 40 ft. (4 squares), climb 20-ft, burrow 20-ft
    Init: +2
    AC 18; touch 11; flat-footed 16 (-1 size, +2 Dex, +7 Natural)
    BAB +7; Grp +21
    Attack Bite +12 melee (1d8+6)
    Full-Attack Bite +12 melee (1d8+6), claw +7 melee (1d6+3), and claw +7 melee (1d6+3)
    Space 10 ft.; Reach 5 ft.
    Special Attacks: Constrict 1d8+7, Improved Grab
    Special Qualities: Cold Immunity, Fire Vulnerability, Blindsense, Scent, Detect Casting
    Saves Fort +8 Ref +7 Will +6
    Abilities Str 23, Dex 15, Con 16, Int 13, Wis 12, Cha 15
    Skills: Sense Motive +13, Spellcraft +11, Spot +11, Listen +11, Bluff +12, Diplomacy +14, Intimidate +14, Survival +1*
    Feats: Improved Grapple (B), Mage Slayer, Track, Pierce Magical Defense
    Environment: Cold plains and underground
    Organization Solitary, pair, or family (2-5)
    Challenge Rating 6
    Treasure Standard
    Alignment Usually Lawful Evil
    Advancement by character class
    Level Adjustment

    A great blue snake lies poised in front of you. It is easily the size of a python but the intelligence burning in its red eyes and its clawed forearms betray it as a linnorm. It hisses once as it watches, ready.

    Tundra linnorms dwell in the snow plains of Niflyr. They once stretched in the Tunnels all the way to the caverns below Stormvault, but the dwarves drove them away with iron axes and magic flames. Tundra linnorms do their best to avoid the powerful frost giants, knowing that they are no match physically for the powerful warriors. Occasionally frost giants find tundra linnorm eggs and raise them using them as guards and hunting beasts. These tundra linnorms have their Survival skill increased by 8 but have 2 less in Sense Motive, Bluff, Diplomacy, and Intimidate.

    Rumors have it that the tundra linnorms themselves are forming a civilization of some sort called the "Consensus of Linnorms." This group, said to number almost 100 and include many advanced members and is said to be readying for battle against the frost giants of the snow plains.

    Tundra linnorms speak Draconic and one other language (normally Giant or Dwarven).

    Combat: A tundra linnorm strikes out with its fangs before coiling around its foe to constrict them to death.

    Improved Grab (Ex): When a tundra linnorm hits a medium or smaller opponent with its bite attack it may attempt to begin a grapple for free without making a melee touch attack or provoking an attack of opportunity.

    Detect Casting (Su): A tundra linnorm automatically knows when any spell or spell-like ability is cast within 60-ft of it. Who cast it (if they are within 60-ft), where it is targeted (if that point is within 60-ft), and what spell it is.
    Last edited by Zaydos; 2011-02-15 at 11:06 AM.
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Just wanted to pop in and say I love all the work you've done. These are just plain awesome, and I'm gonna love getting throw new dragons at my local group, they won't know what to expect of them!; and that's a big part of what makes the game exciting from a player's standpoint. :D

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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    If you make your save against the snow wyvern's poison do you take half damage or no damage?

    Double attacks should be listed as 2 wings not duplicated.

    Also, advancement is off. Creatures normally increase in size when they double their hit dice.

    You don't have to list the source for monster feats from the core books (they are in the SRD).

    Debby

    P.S. Hate that stat block.

    Spoiler
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    Snow Wyvern
    Medium Dragon (Cold)
    Hit Dice: 4d12+8 (34 hp)
    Speed: 20 ft. (4 squares), fly 60-ft (good)
    Initiative: +2
    Armor Class: 15 (+2 Dex, +3 Natural); touch 12; flat-footed 13
    BAB/Grapple: +4/+6
    Attack: Bite +6 melee (1d6+2 and poison)
    Full Attack: Bite +6 melee (1d6+2 and poison) and 2 wings +1 melee (1d4+1) and claw +1 melee (1d4+1 and poison)*
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Poison
    Special Qualities: Cold Immunity, Fire Vulnerability, Keen Sight, Scent
    Saves: Fort +6 Ref +6 Will +5
    Abilities: Str 14, Dex 15, Con 14, Int 5, Wis 12, Cha 11
    Skills: Spot +10**, Listen +6, Hide +8 (+16 in snow), Move Silently +7
    Feats:
    Improved Flight Races of the Wild and Complete Adventurer, Ability Focus (Poison)
    Environment: Cold mountains and plains
    Organization: Solitary, pair, or nest (2-12)
    Challenge Rating: 3
    Treasure:
    Standard
    Alignment: Usually Neutral Evil
    Advancement: 5-6 (Medium), 7-12 (Large)
    Level Adjustment:
    *Snow wyverns only use their claw attack while flying
    Last edited by Debihuman; 2011-02-15 at 05:47 AM.
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    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by Necro_EX View Post
    Just wanted to pop in and say I love all the work you've done. These are just plain awesome, and I'm gonna love getting throw new dragons at my local group, they won't know what to expect of them!; and that's a big part of what makes the game exciting from a player's standpoint. :D
    Thanks for the encouragement.

    Quote Originally Posted by Debihuman View Post
    If you make your save against the snow wyvern's poison do you take half damage or no damage?

    Double attacks should be listed as 2 wings not duplicated.

    Also, advancement is off. Creatures normally increase in size when they double their hit dice.

    You don't have to list the source for monster feats from the core books (they are in the SRD).

    Debby

    P.S. Hate that stat block.

    Spoiler
    Show

    Snow Wyvern
    Medium Dragon (Cold)
    Hit Dice: 4d12+8 (34 hp)
    Speed: 20 ft. (4 squares), fly 60-ft (good)
    Initiative: +2
    Armor Class: 15 (+2 Dex, +3 Natural); touch 12; flat-footed 13
    BAB/Grapple: +4/+6
    Attack: Bite +6 melee (1d6+2 and poison)
    Full Attack: Bite +6 melee (1d6+2 and poison) and 2 wings +1 melee (1d4+1) and claw +1 melee (1d4+1 and poison)*
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Poison
    Special Qualities: Cold Immunity, Fire Vulnerability, Keen Sight, Scent
    Saves: Fort +6 Ref +6 Will +5
    Abilities: Str 14, Dex 15, Con 14, Int 5, Wis 12, Cha 11
    Skills: Spot +10**, Listen +6, Hide +8 (+16 in snow), Move Silently +7
    Feats:
    Improved Flight Races of the Wild and Complete Adventurer, Ability Focus (Poison)
    Environment: Cold mountains and plains
    Organization: Solitary, pair, or nest (2-12)
    Challenge Rating: 3
    Treasure:
    Standard
    Alignment: Usually Neutral Evil
    Advancement: 5-6 (Medium), 7-12 (Large)
    Level Adjustment:
    *Snow wyverns only use their claw attack while flying
    A didn't list with poison because I thought it was assumed in poison that the initial save resists the initial damage completely but a second save is required 1 minute later to resist the secondary damage.

    The advancement I never saw that trend, and checking the MM... I still don't see it (many things seem to advance at +50% HD though).

    It was 3 something AM and I had tried to go to sleep and couldn't because I was coughing too much so I... still don't know why I thought I'd need to site the MM.

    I just mimicked the MM's format (to include always applicable skill modifiers and mark others with *) except on the attack line where I actually marked in some way that it didn't get claws while walking (unlike wyvern where it's a throwaway line in the strategy section) because everyone is familiar with it. Also didn't know how to superscript, but will fix the books line using that and compacted its wings and claws into 2 wings and 2 claws respectively.

    As always thanks for the PEACH it is always helpful
    Peanut Half-Dragon Necromancer by Kurien.

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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Sliver Dragon
    Dragon (Sliver)
    Environment: Any
    Organization: Solitary, or pair; plus slivers
    Challenge Rating: ... umm...
    Treasure: Triple Standard
    Alignment: Always Lawful Evil.

    I found these dragons on a world abandoned by all other lifeforms save one. These creatures, called slivers by the texts I found in the abandoned and destroyed cities of the former inhabitants, had swarmed over the entire planet. The dragons of this world, though, had adapted and changed. They had become beings like those that had overrun their world insinuating their way into the swarm. The greatest wyrms even grew so strong in the hive that they were able to wrest control from the Sliver Queen herself and created five warring swarms.

    These dragons appear rather normal, with streamlined bodies lacking horns or spines. Their scales are a light blue-green and their eyes a glowing violent red. Their mouths are full with rows of needle-like teeth, and their claws are long and scythe-like.

    They are covetous, proud, and arrogant creatures. From my observations they each seem to be ruled by the will to power, their greatest desire is to rule over others including their lesser kin. The five great wyrms that rule the world now, kill any members that approach their age. Unfortunately for the multiverse, it would seem that some fool hardy adventurers stole a wyrmling from this world.

    ---Zapser, Grand Archmage of the 10th Circle, Bearer of the Crystal Crown, Keeper of the Transfinite Seal, He Who Walks Amongst Dragons, Friend to Bahamut, Foe to Tiamat, Hero of a Hundred Kingdoms, Keeper of the 89th Secret of Talorn, Walker of Worlds, the Immaculate Sage, the Purple Archmage, Champion of Halm, and former Emperor of Cyrell (retired).


    Sliver Dragon
    Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon Damage Breath Weapon DC Frightful Presence
    Wyrmling S 4d12+4 (30 hp) 11 10 13 8 11 8 4/0 5 5 4 4 2d6 13 -
    Very Young M 7d12+14 (59 hp) 13 10 15 8 11 8 7/8 8 7 5 5 4d6 15 -
    Young M 10d12+20 (85 hp) 15 10 15 10 11 10 10/12 12 9 7 7 6d6 17 -
    Juvenile L 13d12+39 (123 hp) 19 10 17 10 13 10 13/21 16 11 8 9 8d6 19 -
    Young Adult L 16d12+64 (168 hp) 21 10 19 12 13 12 16/25 20 14 10 11 10d6 22 19
    Adult H 19d12+76 (199 hp) 25 10 19 12 13 12 19/34 24 15 11 12 12d6 23 20
    Mature Adult H 22d12+110 (256 hp) 27 10 21 14 15 14 22/38 28 18 13 15 14d6 26 23
    Old H 25d12+125 (287 hp) 29 10 21 14 15 14 25/42 32 19 14 16 16d6 27 24
    Very Old H 28d12+168 (350 hp) 31 10 23 16 17 16 28/46 36 22 16 19 18d6 30 27
    Ancient G 31d12+186 (387 hp) 35 10 23 16 17 16 31/55 39 23 17 20 20d6 31 28
    Wyrm G 34d12+238 (459 hp 37 10 25 18 19 18 35/59 43 26 19 23 22d6 34 31
    Great Wyrm G 37d12+296 (537 hp) 39 10 27 18 19 18 39/63 47 28 20 24 24d6 36 32

    Age Speed Init AC Special Abilities Caster Level
    Wyrmling 60-ft, fly 100-ft (average) +0 14 (+1 size, +3 natural) Immunity to Electricity, Share Breath, Hivemind, Sliver traits -
    Very Young 60-ft, fly 100-ft (average) +0 16 (+6 natural) - -
    Young 60-ft, fly 100-ft (average) +0 19 (+9 natural) Summon Slivers (Least) -
    Juvenile 60-ft, fly 150-ft (poor) +0 21 (-1 size, +12 natural) Share Immunity 1st
    Young Adult 60-ft, fly 150-ft (poor) +0 24 (-1 size, +15 natural) DR 5/magic 3rd
    Adult 60-ft, fly 150-ft (poor) +0 26 (-2 size, +18 natural) Summon Slivers (Lesser) 5th
    Mature Adult 60-ft, fly 150-ft (poor) +0 29 (-2 size, +21 natural) DR 10/magic 7th
    Old 60-ft, fly 150-ft (poor) +0 32 (-2 size, +24 natural) Share DR 9th
    Very Old 60-ft, fly 150-ft (poor) +0 35 (-2 size, +27 natural) DR 15/magic 11th
    Ancient 60-ft, fly 200-ft (clumsy) +0 36 (-4 size, +30 natural) Summon Slivers (Greater) 13th
    Wyrm 60-ft, fly 200-ft (clumsy) +0 39 (-4 size, +33 natural) DR 20/magic 15th
    Great Wyrm 60-ft, fly 200-ft (clumsy) +0 42 (-4 size, +36 natural) Share Power 17th

    Breath Weapon (Su): A sliver dragon has a single breath weapon a line of electricity dealing the listed damage with a Reflex save for half.

    Hivemind (Su): A sliver dragon shares a hivemind with all slivers in 100-ft and none of them are surprised unless all are surprised, and none are flat-footed unless all are, and none are flanked unless all are.

    An old or older sliver dragon is above the control of a sliver queen and all slivers (except the Queen, Overlord, or Legion) within 100 miles of the sliver dragon can hear its telepathic commands and will obey them. All slivers (including the queen) within 1 mile are considered to have its mental ability scores or the best of all slivers within the area for all saves, skill checks, ability checks, or other effects dependent upon mental ability scores and are neither flat-footed nor flanked unless all slivers within 1 mile of the dragon are flat-footed or flanked. This control also applies sliver dragons of any age category below theirs.

    At wyrm even the Queen, Overlord, and Legion must obey.

    Share Breath (Su): All other slivers within 100-ft of the sliver dragon gain a breath weapon with the same area as the sliver dragon's and dealing 1d6 electricity damage per age category of the dragon. If they already have an electric breath weapon dealing this much or more damage the save DC for the breath increases by 2.

    Summon Slivers (Su): As a full-round action a young or older sliver dragon can summon 1d4 CR 1 or 2 slivers of the same type. Once they reach adult age category they may instead summon 1d4 CR 3 or 4 slivers of the same type or 2d4 CR 1 or 2 slivers. Once they reach the ancient age category they can summon 1d4 CR 5 to 8 slivers, 2d4 CR 3 or 4 slivers, or 2d6+1 CR 1 or 2 slivers.

    Share Immunity (Su): All other slivers within 100-ft gain immunity to electricity.

    Share DR (Su): All other slivers gain DR X/magic where X is whatever DR the sliver dragon has. If they already have DR of this type they gain +5 to their DR or it is increased to the sliver dragon's (whichever is higher).

    Share Powers (Su): The sliver dragon is considered to be within 100-ft of any and all slivers within 1000-ft of her for the effects of their abilities. In addition other slivers within 100-ft of the queen gain all effects that the queen gains through this power.

    Skills: Bluff is a class skill for sliver dragons.
    Last edited by Zaydos; 2014-08-29 at 05:40 PM.
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by Zaydos View Post
    Sliver Dragon
    Dragon (Sliver)
    Environment: Any
    Organization: Solitary, or pair; plus slivers
    Challenge Rating: ... umm...
    Treasure: Triple Standard
    Alignment: Always Lawful Evil.

    .............
    And now we have turned the corner from Awesome to Scary.

    BTW you need to proofread the section about Hivemind because some of the references still say Silver Queen instead of Sliver Dragon
    Meddle not in the affairs of Dragons, unless you brought someone bigger and tastier along with you.


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    Go HERE for a look at the Ishka (CWBP) Wiki.

    Go HERE for a look at the Dragon-World (CWBP) Wiki.

    Quote Originally Posted by newD&Dfan View Post
    I hereby give you the title of Wiki Editor SilverScale. (in deep booming voice)

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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    the numbers for Breath weapon damage and breath weapon DC are in the wrong spots.

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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Now we need a bose-einstein condensate dragon.
    Fighter: "I can kill someone in a turn."
    Cleric: "I can kill someone in half a turn."
    Wizard: "I can kill someone before my turn."
    Bard: "I can make three idiots kill people for me."

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    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

    Quote Originally Posted by Tsumeken View Post
    (*starts laughing* Oh my god.... you do not know what fresh Hell you've suddenly introduced do you? Oh well... here we go...)

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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Barrow Dragon
    Dragon (Fire)
    Environment: Temperate and Cold Hills, Mountains, Plains, and Underground; burial mounds
    Organization: Wyrmling, very young, young, juvenile, and young adult: solitary, or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (2-5).
    Challenge Ratings:
    Treasure: Double Standard
    Alignment: Always Chaotic Evil

    Despite the name barrow dragons do not have a connection with the necromantic arts. These dragons find their ways into ancient barrow mounds lairing there upon the mounds of gold buried with ancient kings. They are weaker magically than most dragons, found most often on those worlds starved for arcane energies.

    Barrow dragons are extremely territorial and hostile to those who would tread through their terrain. Many will sleep for ages (or even age categories) unless their horde is disturbed at which point they will go off in berserk rage seeking their stolen wealth. Many can be bribed, but woe be to any hero tasked with reclaiming a portion of their hoard.

    Spoiler
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    This is for the Fire Drake, Fafnir (sometimes Fafnir the Golden), and their mixed fantasy inducing imitation Smaug the Golden


    Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon Damage Breath Weapon DC Frightful Presence
    Wyrmling M 7d12+14 (59) 17 10 15 8 13 8 7/10 10 7 5 6 2d10 15 -
    Very Young L 10d12+30 (95) 21 10 17 10 13 10 10/19 14 10 7 8 4d10 18 -
    Young L 13d12+39 (123) 25 10 17 10 15 10 13/24 19 11 8 10 6d10 19 -
    Juvenile L 16d12+64 (168) 29 10 19 12 15 12 16/29 24 14 10 12 8d10 22 -
    Young Adult H 19d12+95 (218) 31 10 21 12 17 12 19/37 27 16 11 14 10d10 24 20
    Adult H 22d12+110 (253) 33 10 21 14 17 14 22/41 31 18 13 16 12d10 26 23
    Mature Adult H 25d12+150 (312) 33 10 23 14 19 14 25/44 34 20 14 18 14d10 28 24
    Old G 28d12+196 (378) 35 10 25 16 19 16 28/52 36 23 16 20 16d10 31 27
    Very Old G 31d12+248 (449) 37 10 27 16 21 16 31/56 40 25 17 22 18d10 33 28
    Ancient G 34d12+306 (527) 39 10 29 18 21 18 34/60 44 28 19 24 20d10 36 31
    Wyrm G 37d12+370 (610) 41 10 31 18 23 18 37/64 48 30 20 26 22d10 38 32
    Great Wyrm C 40d12+400 (660) 45 10 31 20 25 20 40/73 49 32 22 29 24d10 40 35

    Age Speed Init AC Special Abilities
    Wyrmling 40 ft., fly 150 ft. (poor) +0 16 (+6 natural) Immune to Fire, Vulnerability to Cold
    Very Young 40 ft., fly 150 ft. (poor) +0 18 (-1 size, +9 natural) Hoard Sense
    Young 40 ft., fly 150 ft. (poor) +0 21 (-1 size, +12 natural) DR 5/magic
    Juvenile 40 ft., fly 150 ft. (poor) +0 24 (-1 size, +15 natural) Locate Object
    Young Adult 40 ft., fly 150 ft. (poor) +0 26 (-2 size, +18 natural) DR 10/magic
    Adult 40 ft., fly 150 ft. (poor) +0 29 (-2 size, +21 natural) Suggestion
    Mature Adult 40 ft., fly 150 ft. (poor) +0 32 (-2 size, +24 natural) DR 15/magic
    Old 40 ft., fly 200 ft. (clumsy) +0 33 (-4 size, +27 natural) Charm Monster
    Very Old 40 ft., fly 200 ft. (clumsy) +0 36 (-4 size, +30 natural) DR 20/magic and DR 5/adamantine
    Ancient 40 ft., fly 200 ft. (clumsy) +0 39 (-4 size, +33 natural) Discern Location
    Wyrm 40 ft., fly 200 ft. (clumsy) +0 42 (-4 size, +36 natural) DR 20/magic and DR 10/Adamantine
    Great Wyrm 40 ft., fly 200 ft. (clumsy) +0 41 (-8 size, +39 natural) Dominate Monster

    Special Abilities

    Breath Weapon (Su): A barrow dragon has a single breath weapon, a cone of fire dealing the listed damage (Reflex save for half).

    Hoard Sense (Su): A barrow dragon is preternaturally bound to its hoard and, while in contact with its hoard, can sense if a portion of its hoard has been removed from the hoard (taken more than 100-ft away from the main body of the hoard), what item it was and how long ago it was taken. A sleeping barrow dragon that is in contact with its hoard will immediately awaken if something is removed.

    Spell-like Abilities (Sp): At-will: Locate Object (Juvenile or older, only may be used on portions of their hoard), Discern Location (Ancient or older, only may be used on portions of their hoard or creatures which have taken items from their hoard); 3/day Suggestion (Adult or older), Charm Monster (old or older), Dominate Monster (great wyrm).

    Skills: A barrow dragon treats Appraise, Bluff, and Jump as class skills.
    Last edited by Zaydos; 2014-08-27 at 11:41 PM.
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Yay my creations have been recognized by the OP list. Would you like me to do any others?

    Quote Originally Posted by Zaydos View Post
    Barrow Dragon
    .....
    This is for the Fire Drake, Fafnir (sometimes Fafnir the Golden), and their mixed fantasy inducing imitation Smaug the Golden
    Since you say that this represents dragons like Fafnir and Smaug and the Wiki-page for Fafnir says that he started out life as a Dwarf and was transformed by his greed into a dragon to better protect his hoard, does that mean the Barrow Dragons are created by humanoids being transformed by their greed or is this more generally representative of the classic greedy dragon who doesn't do much more then amass and protect a hoard of treasure?
    Meddle not in the affairs of Dragons, unless you brought someone bigger and tastier along with you.


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    Go HERE for a look at the Ishka (CWBP) Wiki.

    Go HERE for a look at the Dragon-World (CWBP) Wiki.

    Quote Originally Posted by newD&Dfan View Post
    I hereby give you the title of Wiki Editor SilverScale. (in deep booming voice)

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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by Silverscale View Post
    Yay my creations have been recognized by the OP list. Would you like me to do any others?


    Since you say that this represents dragons like Fafnir and Smaug and the Wiki-page for Fafnir says that he started out life as a Dwarf and was transformed by his greed into a dragon to better protect his hoard, does that mean the Barrow Dragons are created by humanoids being transformed by their greed or is this more generally representative of the classic greedy dragon who doesn't do much more then amass and protect a hoard of treasure?
    The latter as only 1 out of the 3 listed started out as dwarves.
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    True Linnorm
    Dragon (Earth)
    Environment: Temperate and Cold mountains, hills, plains, and underground
    Organization: Solitary, pair, or family (2-5)
    Challenge Rating: ... umm...
    Treasure: Triple Standard
    Alignment: Always Neutral Evil.

    On many worlds one can find linnorms, cast off remnants and mutants of ancient deific wars. It is rare that one finds a true linnorm, though, an ancient breed of dragon that once rose up against the spawn of Tiamat and Bahamut and with claw and fang clashed against dragons chromatic and metallic. That is not to say they did not have allies, one needs only learn why purple dragons are so uncommon to know what happened to their peripheral allies in this great conflict. One thousands of worlds they were scourged away by the wrath of Tiamat's spawn, reduced to nothing more than a few scattered nests. Even so evil has deep roots, and like all of evil's finest weeds linnorms spring forth again.

    These dragons being linnorms, or land worms, lack hind legs and wings relying on their serpentine bodies for transportation, and their claws and fangs, as well as ample arcane powers. They have grey, brown, green, or brown-green scales, and brilliant red to gold eyes. Their heads look more like those of some large, venomous snakes until they open their mouths. They lack the detachable jaws of a serpent, but also have a mouth brimming with deadly fangs. Even should one keep its mouth closed its powerful forearms are a dead give away that this is no snake or deadly viper but a terrible linnorm.

    Linnorms come armed with the ability to charm men, to create a cloud of darkness, and even penetrate all illusions. Not only that but they also have substantial magical powers greater than those of a red or even gold dragon. Their breath weapon is a deadly poison that can cripple or kill even the bravest of heroes with enough exposure, and the oldest project an aura of supernatural disease. I would advice that even a skilled dragon slayer should approach these beasts with care.

    These linnorms are perhaps best dealt with by exploiting their mentalities. Despite their keen intellects and ample charisma these avaricious, petty, and jealous creatures are prone to in-fighting, disastrous overconfidence, and general exertions of ego. It is these weapons I'd advice a would-be dragon slayer to use first, and remember that due in part to their great intellects these beasts know that there is no creature more dangerous to them than a wizard and as such are liable to overlook the threat that a determined warrior can be.

    ---Zapser, Grand Archmage of the 10th Circle, Bearer of the Crystal Crown, Keeper of the Transfinite Seal, He Who Walks Amongst Dragons, Friend to Bahamut, Foe to Tiamat, Hero of a Hundred Kingdoms, Keeper of the 89th Secret of Talorn, Walker of Worlds.


    True Linnorm
    Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon Damage Breath Weapon DC Frightful Presence
    Wyrmling S 6d12+6 (45 hp) 13 10 13 12 13 12 6/3 8 6 5 6 1d2 14 -
    Very Young M 9d12+18 (76 hp) 15 10 15 12 13 12 9/11 11 8 6 7 2d2 16 -
    Young M 12d12+24 (96 hp) 17 10 15 12 13 12 12/15 15 10 8 9 3d2 18 -
    Juvenile L 15d12+45 (142 hp) 21 10 17 14 15 14 15/24 19 12 9 11 4d2 20 -
    Young Adult L 18d12+76 hp (193 hp) 23 10 19 14 15 14 18/28 23 15 11 13 5d2 23 21
    Adult H 21d12+84 (220 hp) 27 10 19 14 15 14 21/37 27 16 12 14 6d2 24 22
    Mature Adult H 24d12+120 (276 hp) 29 10 21 16 17 16 24/41 31 19 14 17 7d2 27 25
    Old H 27d12+135 (310 hp) 31 10 21 16 17 16 27/45 35 20 15 18 8d2 28 26
    Very Old H 30d12+180 (375 hp) 33 10 23 18 19 18 30/49 39 23 17 21 9d2 31 29
    Ancient G 33d12+198 (412 hp) 37 10 23 18 19 18 33/58 42 24 18 22 10d2 32 30
    Wyrm G 36d12+252 (486 hp) 39 10 25 20 21 20 36/62 46 27 20 25 11d2 35 33
    Great Wyrm G 39d12+312 (565 hp) 43 10 27 22 23 22 39/67 51 29 21 26 12d2 37 34

    Age Speed Init SR AC Special Abilities Caster Level
    Wyrmling 40-ft +0 - 16 (+1 size, +5 natural) Immunity to poison and disease, Breath Weapon, Wingless -
    Very Young 50-ft +0 - 18 (+8 natural) - 1st
    Young 50-ft +0 - 21 (+11 natural) Charm Person 3rd
    Juvenile 60-ft +0 19 23 (-1 size, +14 natural) Blacklight, See in Darkness 5th
    Young Adult 60-ft +0 21 26 (-1 size, +17 natural) DR 5/magic 7th
    Adult 70-ft +0 23 28 (-2 size, +20 natural) Poison 9th
    Mature Adult 70-ft +0 24 31 (-2 size, +23 natural) DR 10/magic 11th
    Old 70-ft +0 26 34 (-2 size, +26 natural) Absorb Spell 13th
    Very Old 70-ft +0 28 37 (-2 size, +29 natural) DR 15/magic 15th
    Ancient 80-ft +0 30 38 (-4 size, +32 natural) True Seeing 17th
    Wyrm 80-ft +0 32 41 (-4 size, +35 natural) DR 20/magic 19th
    Great Wyrm 80-ft +0 34 44 (-4 size, +38 natural) Aura of Contagion 21st

    Special Abilities

    Breath Weapon (Su): A true linnorm has a single breath weapon a cone of poisonous gas. This is a contact poison which deals the listed Con damage (Fort negates), and forces a save 1 minute later against secondary damage (which is identical to the initial damage). This is a poison effect

    Wingless: A true linnorm lacks wings and therefore never gains wing attacks.

    Poison (Ex): An adult or older true linnorm's bite attack gains a poison attack. This poison deals 1d8 Int, Wis, and Cha damage as both initial and secondary damage. The fort DC is Con based (so normally the same as their breath weapon).

    Absorb Spells (Su): If an old or older true linnorm's spell resistance prevents a spell from affecting it then it heals 5 hp per level of the spell.

    Aura of Contagion (Su): A great wyrm true linnorm is surrounded by an aura of disease out to 60-ft. Any living creature entering this aura must make a Fort save (Con based so same as breath weapon's) or be inflicted with a disease of the true linnorm's choosing with no incubation period. A true linnorm can change which disease his aura inflicts as a free action once per round. A creature that is affected by a true linnorm's aura (whether they failed their save or succeeded) is immune to that true linnorm's aura of contagion for 24 hours.

    Spell-like Abilities (Sp): 3/day: Charm Person (young or older), Blacklight (juvenile or older), True Seeing (ancient or older).

    Spells: A true linnorm casts spells as a sorcerer of the indicated level. They may also select and learn Cleric spells and spells from the Darkness, Evil, and Pride domains as if they were sorcerer spells.

    Skills: Bluff, Hide, and Move Silently are class skills for true linnorms.
    Last edited by Zaydos; 2014-08-28 at 12:13 AM.
    Peanut Half-Dragon Necromancer by Kurien.

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  27. - Top - End - #657
    Ogre in the Playground
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    The second table for True Linnorm is off...its in the Initiative/SR header.

    Are you still taking requests, or submissions made by others? Because I'm thinking of converting my 4e Coin Dragon to 3.5. If you'd rather take a crack at it you'd be more than welcome, otherwise I'd like to post it in this thread if you don't mind.

  28. - Top - End - #658
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by MammonAzrael View Post
    The second table for True Linnorm is off...its in the Initiative/SR header.

    Are you still taking requests, or submissions made by others? Because I'm thinking of converting my 4e Coin Dragon to 3.5. If you'd rather take a crack at it you'd be more than welcome, otherwise I'd like to post it in this thread if you don't mind.
    1) Thanks. I copied and pasted one without SR and forgot to add the divider | in between... again

    2) Both requests and submissions; since you made it why don't you convert it and post it.

    Edit: If you'd prefer me to convert it I will, though. Never done conversion before so it'd be interesting.
    Last edited by Zaydos; 2011-03-07 at 09:18 PM.
    Peanut Half-Dragon Necromancer by Kurien.

    Current Projects:

    Group: The Harrowing Halloween Harvest of Horror Part 2

    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

    Old: My homebrew (updated 9/9)

  29. - Top - End - #659
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    I'll get to work on it then. As it is intended to be a full true dragon, I'm debating whether it should be a construct, living construct, or what. There seem to be a lot of possible, and reasonable, ways to go with it, so I shall start work.

  30. - Top - End - #660
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by MammonAzrael View Post
    I'll get to work on it then. As it is intended to be a full true dragon, I'm debating whether it should be a construct, living construct, or what. There seem to be a lot of possible, and reasonable, ways to go with it, so I shall start work.
    Well if you decide to go with the living construct idea you'll need to figure out BAB and saves for one (they lose features such as BAB and saves), although warforged charger gives precedence that they would use Construct ones. I just made a subtype for the subtype for living construct dragons found here which gives them better fort and will saves as well as more skill points per level splitting the difference between construct and dragon.

    Also would anyone know where I could find a template for 4e monsters that would have all the stuff properly tagged for the forum? I usually use Fax's thread for PrCs and stuff but I think it's 3.5 only. If not then my current thing will take a little longer as I figure out formatting.
    Peanut Half-Dragon Necromancer by Kurien.

    Current Projects:

    Group: The Harrowing Halloween Harvest of Horror Part 2

    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

    Old: My homebrew (updated 9/9)

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