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  1. - Top - End - #1
    Banned
     
    RedWizardGuy

    Join Date
    Jun 2010

    Default Gladiator Prestige Class

    My rough Gladiator prestige class class. I like the crowd rules, but i'm not sure about the rest. Dodge and uncanny dodge are just tacked on so there are no dead levels.

    I'm not sure about the requirememnts, Endurance sounds logical, but it's not such a great feat.

    Requirements:
    To qualify to become a Gladiator, a character must fulfil the following requirements.
    Base Attack Bonus: +5
    Feats: Endurance
    Special: Character must have survived at least five fights in the gladiatorial arena.
    Class Skills
    The Gladiators class skills are Bluff(Cha), Climb(Str), Craft(Int), Handle Animal(Cha), Intimidate(Cha), Jump(Str), Ride(Dex), Performance (Cha), and Tumble(Dex).
    Skill points at each level: 2+ Int modifier
    Class Features
    All of the following are class features of the Gladiator prestige class.
    Weapons and armour Proficiency: A Gladiator is proficient with all simple and martial weapons, light armour, medium armour, and shields. Note the armour check penalties for armour heavier than leather apply to the skills Balance, Climb, Escape artist, Hide, Hump, Move Silently, Pick Pocket, and Tumble. Also Swim checks suffer a -1 penalty for every 5 pounds of armour and equipment carried.

    Versatility(Ex) Starting at 1st level the gladiator can inflict lethal or subdual damage with all weapons without penalty. Note that this ability lets her inflict lethal damage with a whip, even against thick skinned opponents.
    Weapon Improvisation: The gladiator, at 1st level, receives the Weapon Improvisation feat without cost. This feat allows the gladiator to be considered proficient in any object improvised as a weapon (e.g. chair, frying pan, rock, etc). This feat does not provide proficiency with actual weapons.


    Crowd’s Favor: The Gladiator can make a check to influence the crowd during a match. This is similar to a Diplomacy check to influence an individual, however the Gladiator adds their class level, not their ranks in diplomacy, along with their Charisma modifier when making the check. A friendly crowd will call for the Gladiator to be spared if loosing, or will heap even greater glory on the Gladiator if triumphant. A hostile crowd will demand the Gladiators death regardless, indifferent and unfriendly will lie between. Crowds are normally unfriendly or hostile towards a Gladiator, but a combination of winning both matches and the crowds favor through time can improve their initial disposition.


    Fame & Glory: Any time a gladiator wins a fight in front of an audience (at least one spectator who is not involved in the fight) his confidence and renown are bolstered. This provides him with a +1 circumstance bonus to all Charisma based checks. This bonus may never exceed +5.
    Conversely, however, if a gladiator ever loses a fight under these circumstances, he incurs a -1 circumstance penalty to all Charisma checks. This penalty may never be reduced to less than -5.


    Finish: The coup de grace that finishes an opponent is an important part of the Gladiatorial spectacle. When the Gladiator performs a coup de grace they add their Gladiator level to the normal DC for the fortitude save to avoid being killed by the blow.


    Uncanny Dodge (Ex): Starting at 3rd level, a Gladiator can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilised.
    If a Gladiator already has uncanny dodge from a different class she automatically gains improved uncanny dodge (see below) instead.


    Ignore Pain: At 3rd level, a gladiator gains an incredible resistance to pain. The gladiator will not lose consciousness from subdual damage until the subdual damage equal 1.5 x his current hit points.
    At 6th level, the gladiator will not lose consciousness from subdual damage until the subdual damage equal 2 x his current hit points.
    At 10th level, the gladiator becomes immune to subdual damage.


    Skewer (Ex): At 4th level, the Gladiator learns to drive his blade deep into his opponent and keep it there until his opponent stops struggling. Any time the Gladiator damages a foe with a piercing weapon he may attempt to skewer as a free action. He and his opponent make an opposed Strength check. If the Gladiator is successful he has lodged his weapon inside his opponent’s body
    Every round thereafter the Gladiator may use a full round action to twist the weapon and press it deeper into his opponent, automatically delivering damage as if he had rolled a successful hit.
    An opponent caught in this manner may make an opposed strength check to pull the weapon from his body. The Gladiator receives a +2 bonus to this check due to his improved leverage. Either character can make an opposed strength check to move up to ¼ speed while the skewer is maintained. If successful, both creatures move the same distance.


    Reputation (Ex): By 5th level the Gladiator has gained a fearsome reputation in the arena, and knows how to intimidate opponents. He may add his Gladiator level to the standard modifiers when making an Intimidate check to demoralize an opponent


    True Grit(Ex) at 6th level, Gladiator's learn to tough it out under fire and may add his constitution bonus to any Reflex or Will save he has to make.


    Spare (Ex): Bringing an opponent close to death, but not killing them, is an important part of the gladiator’s craft. Starting at 7th level, once per day, on a successful “Gladiator level” check-d20+Gladiator level-vs DC 20, the Gladiator can turn a blow that would bring an opponent to less then 0 hit points to one that brings them to exactly 0 hit points. The Gladiator can make the check to spare an opponent as a free action immediately after dealing the otherwise mortal blow.


    Improved Uncanny Dodge: A Gladiator of 8th level or higher can no longer be flanked. This defence denies another Gladiator the ability to sneak attack the character by flanking her, unless the attacker has at least four more Gladiator levels than the target does.
    If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum Gladiator level required to flank the character.


    Steal the Kill(Ex): Beginning at 9th level, the Gladiator can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as one of the Gladiator's attacks of opportunity for that round.


    Will of the Crowd (Ex): . A 10th-level gladiator may finish a gladiatorial duel with a stunning, deadly blow under certain conditions. The following prerequisites must be met:
    The gladiator must be participating in a gladiatorial match (as per Complete Warrior rules). The crowd's attitude must be friendly or better towards the Thyatian gladiator, and unfriendly or worse towards his opponent. The opponent must have been reduced to at least half their max HP, and be knocked prone, pinned, or disarmed or had their weapon destroyed. The gladiator must take a move action to invoke the crowd's will, calling for the blood of the opponent. If the check fails, the crowd's attitude towards the gladiator worsens. If all these conditions are met, the gladiator may take a standard action to attack his opponent, and treats a hit as an immediate coup de grace attack. The attack is automatically a critical hit and imposes a Fortitude save to avoid death. These effects take hold even though the opponent isn't helpless. Using this ability doesn't provoke attacks of opportunity.

  2. - Top - End - #2
    Barbarian in the Playground
     
    NecromancerGuy

    Join Date
    Dec 2008
    Location
    City of Stormreach
    Gender
    Male

    Default Re: Gladiator Prestige Class

    First off, let me say that I really like this class. Its focus A few of its class features may be a little limited to use in traditional adventuring, but if your campaign features a lot of gladitorial fighting, then this class is really cool.

    3.0 had a book called Sword and Fist.
    Sword and fist had a PrC called "Gladiator".

    Between that class and this, you could make a gladiator base class, which would rock all kinds of awesome.

    Edit: Also as a way of helping your presentation, copypasta:

    NAME OF CLASS
    {table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special

    1st|
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    2nd|
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    10th|
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    |Class Ability[/table]

    http://www.giantitp.com/forums/showthread.php?t=10313 for more
    Last edited by Jarrick; 2010-09-22 at 07:56 PM.
    "To play a fighter is to play the game.
    To play a wizard is to understand the rules.
    To understand the rules, and play a fighter, is to understand the game."
    -Lycar
    My Homebrew

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