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  1. - Top - End - #1
    Bugbear in the Playground
     
    RedWizardGuy

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    Jun 2010

    Default The Stereotypical Wizard[PrC]-PEACH

    Background- This class was essentially born in a game of Munchkin, when a player had his spellcasting character complain about how wizards are judged so much by the standard of the...you guessed it: The Stereotypical Wizard. That made me wonder if that was just because that's how some spellcasters are. From there, this class was created.

    Stereotypical Wizard

    "I'm so powerful! I know spells!"

    - Joloren Spellhand, before he was utterly humiliated by an actual wizard.


    Stereotypical Wizards aren't quite like actual wizards. Sure, almost all of them have at least one wizardly stereotype when it comes to attitude(Wise Old Sage, Scholar, acting like a specialist wizard, High and Mighty Mage), or are actually only a little like wizards but have a little magical power. Still, they're not quite as good as, say, 5th or 6th level wizards. This is because while they learn how to cast spells more often than normal wizards, the number of spells they know you could count on one hand. Still, this prestige class has been experienced growth by adventurers (often ones with ADHD) who only wish to know a few spells to get by.

    Races: Many humans take this class, and in lesser numbers, halflings and half-elves, who almost all of which wish to only know only a spell or two to pull out in the dungeon, or just to seem cool. Longer-lived races view Stereotypical Wizards as incredibly impatient, and somewhat stupid, to only master a few spells. Occasionally, an orc or half-orc may enter, but usually gets bored with spells.

    Other Classes: Classes that often grow more powerful in magic, or that appreciate discipline and/or learning, view most Stereotypical Wizards as weak, as most of them are NPCs who only had levels in Commoner or Aristocrat before they entered this class. Adventurer Stereotypical Wizards often act like a member of whatever class they were part of before they entered this prestige class, and are viewed accordingly.


    *Wizards(with a capital W) refers to stereotypical wizards, and how they're supposed to act

    Prerequisites:
    Skill:
    Arcana 5 ranks
    Special: Cannot have spell slots (spell-like abilities are ok)

    HD: d4
    Skill Points: 2 + Int modifier skill points
    Skills: Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).

    The Stereotypical Wizard
    {table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special

    1st|
    +0
    |
    +0
    |
    +0
    |
    +2
    |Spell!(Magic Missile), Knowledgable, Make Like Rincewind or High and Mighty

    2nd|
    +1
    |
    +0
    |
    +0
    |
    +3
    |Spell!

    3rd|
    +1
    |
    +1
    |
    +1
    |
    +3
    |Spell!, Magic Pet!

    4th|
    +2
    |
    +1
    |
    +1
    |
    +4
    |Spell!

    5th|
    +2
    |
    +1
    |
    +1
    |
    +4
    |Spell!, Cooler Magic Pet![/table]

    Level| Class Features
    1 | Spell!(Magic Missile), Knowledgable, Make Like Rincewind or High and Mighty
    2 | Spell!
    3 | Spell!, Magic Pet!
    4 | Spell!
    5 | Spell!, Cooler Magic Pet!

    Class Features:

    Spell!(Sp):
    As everyone knows, Wizards cast spells! However, Stereotypical Wizards only know a few of these spells. At 1st level and each level after, a Stereotypical Wizard chooses one spell to be able to cast. For this purpose, his wizard level = his Stereotypical Wizard class levels + 2.

    While they do cast these spells chosen as spells, how frequently they may cast them depends on how recently the spell in question has been learned:

    Levels passed since learning| How frequently spell may be cast
    Level spell is learned | 1/day
    1 level after learned | 2/day
    2 levels after learned | 3/day
    3 levels after learned | 1/encounter
    4 levels after learned | At-will

    However, since EVERYONE knows that all wizards like to cast Magic Missile, all Stereotypical Wizards are required to choose that spell at 1st level. Caster level equals Stereotypical Wizard level, and do not actually gain spell slots from this class feature.

    Knowledgeable(Ex):
    All Stereotypical Wizards, having studied to become like real wizards so much, actually know quite a bit about arcane subjects. Thus, they gain a +2 inherent bonus to Knowledge(Arcana) checks.

    Make Like Rincewind:
    For some unknown reason, many Stereotypical Wizards admire a wizard of little power known as Rincewind, and strive to be like him. Thus, they practice running away a lot, which he does often. These Stereotypical Wizards gain Run as a bonus feat. Stereotypical Wizards choose between this class feature or High and Mighty at first level.

    High and Mighty: Many Stereotypical Wizards enjoy the reputation that comes with arcane power, even if it does make some people uneasy. These wizards either gain a +2 to Diplomacy checks, as people are more open to bargaining if they want you gone, or +2 to Intimidate, if they are high and haughty. If the character chose the +2 to Diplomacy, NPCs are almost always eager to get them away, and if the character chose the +2 to Intimidate, then NPCs start off with Unfriendly attitudes towards the character, as no one likes someone who is high and mighty. Stereotypical Wizards choose between this class feature or Make Like Rincewind at 1st level.

    Magic Pet!: At 3rd level, the Stereotypical gets the awesome magical pet ALL wizards have. He or she gains a familiar, as the wizard class feature.

    Cooler Magic Pet!: At 5th level, Stereotypical Wizards either get rid of their old magic pet for a cooler one, or their existing magic pet gets even cooler. The Stereotypical Wizard either gains Improved Arcane Familiar as a bonus feat, regardless of prerequisites, or their familiar gains two of the following, in addition to gaining an unusual physical characteristics:

    - +5 HP
    - Breathe fire, ice, or other energy type (treat as touch attack that deals damage equal to Stereotypical Wizard's character level, damage type is energy type selected) This may be used on any one enemy within 30 feet
    - Change size within one size level (usually this means either to Diminuitive or Small) 1/day, lasting 8 hours or until familiar ends effect
    - Frightful Presence 5ft
    - Familiar looks so frightful, character gains +2 to Intimidate, Bluff, or Diplomacy (depending on the circumstances) checks involving the familiar, and one opponent is dazed for 1st round in battle.

    Special: Levels in a class that grants spellcasting cannot be taken until class is completed
    Last edited by Pyromancer999; 2010-09-22 at 05:32 PM.

  2. - Top - End - #2
    Titan in the Playground
     
    Morph Bark's Avatar

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    Default Re: The Stereotypical Wizard[PrC]-PEACH

    Funny, though I doubt anyone would want to take it for anything other than hilarity's sake.

    The Cooler Magic Pet!'s breathing attack... what's the range on that? Also, is it AoE (and thus give a Reflex save) or does it require an attack roll?
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  3. - Top - End - #3
    Bugbear in the Playground
     
    RedWizardGuy

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    Jun 2010

    Default Re: The Stereotypical Wizard[PrC]-PEACH

    Quote Originally Posted by M-Bark View Post
    Funny, though I doubt anyone would want to take it for anything other than hilarity's sake.

    The Cooler Magic Pet!'s breathing attack... what's the range on that? Also, is it AoE (and thus give a Reflex save) or does it require an attack roll?
    Yeah, it's more of an NPC class than a class meant for PCs, but the players in my group have made more than one character with a level or two in this.

    The Cooler Magic Pet!'s breathing attack is meant to be a touch attack, so it really has no range. If you want to change it to a larger area, make it a 15-foot cone

  4. - Top - End - #4
    Titan in the Playground
     
    Morph Bark's Avatar

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    Default Re: The Stereotypical Wizard[PrC]-PEACH

    Quote Originally Posted by Pyromancer999 View Post
    Yeah, it's more of an NPC class than a class meant for PCs, but the players in my group have made more than one character with a level or two in this.

    The Cooler Magic Pet!'s breathing attack is meant to be a touch attack, so it really has no range. If you want to change it to a larger area, make it a 15-foot cone
    I see, that explains it.

    Even if it is a touch attack, what sort of touch attack is it? Melee or ranged? If ranged, what range? 30 feet? 100 feet?
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  5. - Top - End - #5
    Titan in the Playground
     
    Starbuck_II's Avatar

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    Default Re: The Stereotypical Wizard[PrC]-PEACH

    At will Magic missile while not strong is kinda cool. But at level 5, you only get 4 missiles every since caster level for them is based on class level of Prc class.

    You should clear up breath ability. Is Ranged of this supposed to be sight (any enemy he can see), 30 ft, 60 ft? Or what?

  6. - Top - End - #6
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: The Stereotypical Wizard[PrC]-PEACH

    Cleared up the breath ability. Functions as a ranged touch attack on any target within 30 ft.

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