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  1. - Top - End - #1
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    Lix Lorn's Avatar

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    Default Arcane Healing/Inflicting: ACF

    Arcane Healer

    Prerequisites: Must have, or take this level, Spell Focus (Conjuration). Must be about to take their first level of any spontaneous arcane spellcasting class.
    Loss: A Spellcaster with this class feature loses access to one spell school of their choice. This school may not be Conjuration. This school must be a school of which they have spells on their spell list.
    Benefit: A Spellcaster with this ACF adds Cure Minor, Light, Moderate, Serious, Critical Wounds, as well as Heal, and they also add the Mass versions of these spells to their class spell list, at the same level as a cleric would gain access to them.
    They also add Lesser Restoration, Restoration, Greater Restoration, Raise Dead, Resurrection, Regenerate and True Resurrection to their spell list.

    Arcane Inflicting

    Prerequisites: Must have, or take this level, Spell Focus (Necromancy). Must be about to take their first level of any spontaneous arcane spellcasting class.
    Loss: A Spellcaster with this class feature loses access to one spell school of their choice. This school may not be Necromancy.
    Benefit: A Spellcaster with this ACF adds Inflict Minor, Light, Moderate, Serious, Critical Wounds, as well as Harm, and they also add the Mass versions of these spells to their class spell list, at the same level as a cleric would gain access to them.
    They also add Lesser Restoration, Poison, Greater Restoration, Slay Living, Destruction, Regenerate and Implosion to their spell list.

    * * *

    Balance? Replacements for lesser/greater restoration and regenerate?
    Last edited by Lix Lorn; 2010-09-29 at 02:21 PM.
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

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    NecromancerGirl

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    Default Re: Arcane Healing/Inflicting: ACF

    Unless they are undead, arcane spellcasters gain much more from the first one than the second. The options Arcane Inflicting grant are basically more ways of doing damage, of which at least wizards already have any number. Arcane Healing, on the other hand, lets you do things you cannot already do.

    For fixed-list casters, i.e. beguilers and their ilk, I suppose this is added to their spell list and thus to the spells they can cast?

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    Lix Lorn's Avatar

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    Default Re: Arcane Healing/Inflicting: ACF

    I only added inflicting because I like the dual options.

    And yes.
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

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    Default Re: Arcane Healing/Inflicting: ACF

    I believe there is a Raise Dead version for undead in Spell Compendium. Might fit the Inflict option well.

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    Default Re: Arcane Healing/Inflicting: ACF

    I used Slay Living as the Raise equivalent.
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

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    RedWizardGuy

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    Default Re: Arcane Healing/Inflicting: ACF

    I've noticed that as the character has to have Spell Focus before taking either of those feats, only humans can take either feat at 1st level. (Unless the campaign uses Unearthed Arcana, and the character takes a flaw to pay for the feat).
    Also what about specialist wizards? Do they add another school to their opposition schools?
    Last edited by Southern Cross; 2010-10-05 at 07:11 PM.
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  7. - Top - End - #7
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    Lix Lorn's Avatar

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    Default Re: Arcane Healing/Inflicting: ACF

    This is an ACF, not a feat. So you take Spell Focus as your feat and this.

    I meant to make it Spontaneous only.
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

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    Default Re: Arcane Healing/Inflicting: ACF

    Now I dunno whether I wanna play a Druid, or this...

    Good job, though.

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    Default Re: Arcane Healing/Inflicting: ACF

    XD
    I essentially made this for the Jewellcaster. Now I can have gems that heal people, gems that hurt them, and gems that shoot lightning.

    I stoar healz.
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

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    RedWizardGuy

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    Default Re: Arcane Healing/Inflicting: ACF

    Question: If Arcane Healing/Inflicting is an Alternate Class Feature , what arcane class feature does it replace?
    Second Question: Why is it limited to spontaneous casters only?
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  11. - Top - End - #11
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    Lix Lorn's Avatar

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    Default Re: Arcane Healing/Inflicting: ACF

    First: It disallows them access to a spell school each.
    Second: Well, it seems less likely that a learned caster will break the 'rules', while a spontaneous might learn to heal without ever realising it's not normal.
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

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    GnomeWizardGuy

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    Default Re: Arcane Healing/Inflicting: ACF

    The Vigor line would probably be useful with the Arcane Healing ACF. I'm not sure what to give the Arcane Inflicting ACF in exchange, though.

    I would also allow the arcane spellcaster to add Cure Minor, Light, Moderate, Serious, Critical Wounds, Heal + Mass versions to their known spells list (which does not count towards the maximum spells known) as well as just adding Lesser Restoration, Restoration, Greater Restoration, Raise Dead, Resurrection, Regenerate and True Resurrection to their spell list. The Cure X Wounds line is not really all that useful, hence the reason to give it to them for free. After all, you are spending a feat and giving up a spell school for the ACF.

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    Default Re: Arcane Healing/Inflicting: ACF

    Hmmm. I like the idea, not sure about the execution.

    A Wizard drops two schools of magic and gets 1 extra known per level and 1 extra spell per level per day.

    A Sorcerer drops one school of magic, takes a relatively useless feat, and they get a whole suite of healing spells (that they can use from wands or staffs without UMD).

    A Beguiler can drop Evocation (losing only Dancing Lights & Sending) and gain all those Healing spells, cast spontaneously.

    A Warmage can drop Enchantment (losing only Sleep) and gain all those Healing spells, cast spontaneously.

    ---

    I dunno.
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    Lix Lorn's Avatar

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    Default Re: Arcane Healing/Inflicting: ACF

    Well, I'm already giving them quite a few strong spells...

    Wizards are both stronger and more variable. Plus, they could get arcane healing by getting scrolls from a bard, couldn't they?

    The Sorcerer loses way more spells than they gain. Admittedly good spells, that's why I gave a cruddy prerequisite.

    Warmage I have a fix for that gives them healing, a little. I see your point though, maybe say 'they must have at least as many spells of that school on their class spell list as this feature adds to their list'?
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

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    Default Re: Arcane Healing/Inflicting: ACF

    wiz, unlike archivist, can only learn off sor/wiz.

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    Lix Lorn's Avatar

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    Default Re: Arcane Healing/Inflicting: ACF

    I thought they could learn any arcane from scrolls?
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

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    Default Re: Arcane Healing/Inflicting: ACF

    Quote Originally Posted by Lix Lorn View Post
    I thought they could learn any arcane from scrolls?
    Nope. Only spells on the Sorc/Wiz spell list.
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    Lix Lorn's Avatar

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    Default Re: Arcane Healing/Inflicting: ACF

    Huh. Okay.
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

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    Default Re: Arcane Healing/Inflicting: ACF

    Quote Originally Posted by Chambers View Post
    Nope. Only spells on the Sorc/Wiz spell list.
    Yeah, no learning the arcane version of Raise Dead from dragons, either =/
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    RedWizardGuy

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    biggrin Re: Arcane Healing/Inflicting: ACF

    Obviously we need a new feat : Expanded Spell List, which would give a prepared caster the ability to learn spells from another arcane caster class. It would have Scribe Scroll as a prerequisite, as well as whatever is required to actually read the spell in question, plus the character would have to take it separately for every other arcane class he (or she) could learn spells from.
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  21. - Top - End - #21
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    Lix Lorn's Avatar

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    Default Re: Arcane Healing/Inflicting: ACF

    Wouldn't that be pretty strong?
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

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    Default Re: Arcane Healing/Inflicting: ACF

    The way this is worded, these are added to their spell list, not spells known... so it's pretty much useless for sorcs, unless giving up, say, evocation, is worth getting access to a couple spells they don't really need in exchange for spells they do.
    Last edited by Milskidasith; 2010-10-02 at 07:17 PM.

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    Default Re: Arcane Healing/Inflicting: ACF

    It's just for a couple of extra options. Drop a school you weren't going to use, gain healing. Admittedly, you wouldn't get much, due to low spells known but still.
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

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    Default Re: Arcane Healing/Inflicting: ACF

    Quote Originally Posted by Lix Lorn View Post
    It's just for a couple of extra options. Drop a school you weren't going to use, gain healing. Admittedly, you wouldn't get much, due to low spells known but still.
    You pretty much gain nothing. I'd honestly consider this weak even without the feat requirement and losing a spell school (as in: this is not much of a power boost at all).
    Last edited by Milskidasith; 2010-10-02 at 07:25 PM.

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    Lix Lorn's Avatar

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    Default Re: Arcane Healing/Inflicting: ACF

    Well, you do gain SOMETHING... what would you suggest as a requirement?
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

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    Default Re: Arcane Healing/Inflicting: ACF

    Quote Originally Posted by Milskidasith View Post
    You pretty much gain nothing. I'd honestly consider this weak even without the feat requirement and losing a spell school (as in: this is not much of a power boost at all).
    The main benefit is using Wands of Cure spells without having to roll UMD. Also there could be Runestaves of Arcane Cure spells. That could be handy.

    I would drop the feat requirement though.
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    Chimera

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    Default Re: Arcane Healing/Inflicting: ACF

    I'd say add it to spells known. That 's quite worth it

  28. - Top - End - #28
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    Default Re: Arcane Healing/Inflicting: ACF

    That'd be REALLY strong.
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

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