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    Ettin in the Playground
     
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    Default Critters II!

    PDF available by TSGames

    Page List for Thread 1

    SILLY CAMPAIGNS
    Antbird (Page 6)
    Apes of Wrath (Page 43)
    Archer Fish (Page 6)
    Arctic Fox (Page 6)
    Armordillo (Page 2)
    Armored Turtle (Page 2)
    Atlas Hamster (Page 41)
    Awakened Spells (Page 8)
    Bafoon (Page 37)
    Banana Muffin Swarm (Page 43)
    Banana Tree Dryad (Page 25)
    Barbearian (Page 1)
    Beer Pudding (Page 15)
    Bee Holder (Page 42)
    Bee Swarm (Page 42)
    Beholder Cyclops, Calxos (Page 15)
    Beholder Cyclops, Carnivex (Page 7)
    Beholder Cyclops, Hypnos (Page 13)
    Beholder Cyclops, Impetos (Page 15)
    Beholder Cyclops, Magos (Page 6)
    Beholder Cyclops, Necros (Page 14)
    Beholder Cyclops, Phobos (Page 14)
    Beholder Cyclops, Somnos (Page 14)
    Beholder Cyclops, Tardos (Page 15)
    Beholder, Mutate (Page 15)
    Beholder Folk (Page 15)
    Bell Golem (Page 2)
    Bighorn Sheep (Page 6)
    Big Bees (Page 42)
    Big Bee Swarm (Page 42)
    Big Spookity Kitty (Page 1)
    Blowfly (Page 6)
    Blunderbore (Page 33)
    Booze Golem (Page 2)
    Bore (Page 35)
    Bugbear (Page 7)
    Bullfrog (Page 6)
    Cactus Dryad (Page 4)
    Cameleon (Page 37)
    Carnal Mindflayer (not what you're thinking, Page 3)
    Carnal Mindflayer Albiniid (Page 4)
    Carnal Mindflayer Beholder (Page 3)
    Carnal Mindflayer Bimbo (Page 3)
    Carnal Mindflayer Blob (Page 3)
    Carnal Mindflayer Brain (Page 3)
    Carnal Mindflayer Brute (Page 3)
    Carnal Mindflayer Childer (Page 3)
    Carnal Mindflayer Childer, Mob (Page 3)
    Carnal Mindflayer Cuttleworm (Page 4)
    Carnal Mindflayer Egg Sac (Page 3)
    Carnal Mindflayer Hexapod (Page 3)
    Carnal Mindflayer Medusae (Page 3)
    Carnal Mindlayer Nautiloid (Page 3)
    Carnal Mindflayer Selachii Page 4)
    Carnal Mindflayer Slime (Page 4)
    Carnal Mindflayer Twitcher (Page 3)
    Carnivorous Jungle Death Penguin Swarm (Page 1)
    Cash Cow (Page 6)
    Catfish God (Page 29)
    Chicken Lord (Page 15)
    Crab Spider (Page 6)
    Cow Bird (Page 43)
    Cryptid PrC (Page 4)
    Danubans (Page 44)
    Death Gerbil Swarm (Page 1)
    Devilish Attorney (Page 7)
    Devil Mice Swarm (Page 7)
    Dire Ankylosaur (Page 23)
    Dire Arapaima (Page 32)
    Dire Armadillo (Page 18)
    Dire Candiru (Page 33)
    Dire Chameleon (Page 18)
    Dire Chicken (Page 24)
    Dire Cow (Page 38)
    Dire Duck (Page 21)
    Dire Electric Eel (Page 20)
    Dire Elephant (Page 25)
    Dire Flamingo (Page 26)
    Dire Giraffe (Page 20)
    Dire Groundhog (Page 19)
    Dire Guinea Pig (Page 20)
    Dire Gulper Eel (Page 21)
    Dire Hamster (Page 19)
    Dire Hare (Page 18)
    Dire Ibis (Page 22)
    Dire Kangaroo (Page 24)
    Dire Keet (Page 25)
    Dire Kitty (Page 21)
    Dire Komodo Dragon (Page 23)
    Dire Lemur (Page 23)
    Dire Monkeys (Page 12)
    Dire Moose (Page 26)
    Dire Muntjac Deer (Page 21)
    Dire Naked Mole Rat (Page 18)
    Dire Nymph (Page 2)
    Dire Okapi/Okapi (Page 21)
    Dire Ostrich (Page 21)
    Dire Parrot (Page 25)
    Dire Penguin (Page 24)
    Dire Pigeon (Page 24)
    Dire Pika (Page 25)
    Dire Pirhana (Page 30)
    Dire Pocket Gopher Swarm (Page 20)
    Dire Poison Arrow Frog (Page 18)
    Dire Porcupine (Page 18)
    Dire Rabbit (Page 19)
    Dire Rhea (Page 21)
    Dire Rock Wallaby (Page 24)
    Dire Rust Monster (Page 41)
    Dire Shrew (Page 19)
    Dire Spitting Cobra (Page 18)
    Dire Squirrel (Page 25)
    Dire Stingray (Page 30)
    Dire Swan (Page 22)
    Dire Thingie Template (Page 1)
    Dire Toucan (Page 34)
    Dire Tree Kangaroo (Page 18)
    Dire Turkey (Page 25)
    Dire Vampire Squid (Page 21)
    Dire Vole (Page 21)
    Dire Whitetail Deer (Page 21)
    Dragon Millipede (Page 19)
    Edible Golem (Page 16)
    Electric Yak (Page 2)
    Emperor Ralph (Page 40)
    Evil Minion
    Fairy Shrimp (Page 6)
    Faux Beholder (Page 41)
    Faux Spider (Page 41)
    Figgy Pudding (Page 1)
    Fire Beetle (Page 16)
    Freed Outsider (Page 16)
    Fungal Golem (Page 37)
    Funk Ape (Page 4)
    Giant Banana Slug (Page 22)
    Giant Mosquito (Page 17)
    Giant Sea Urchin (Page 21)
    Giant Tick (Page 3)
    Good Kitty (Page 7)
    Gunpowder Golem (Page 2)
    Habanero Dryad (Page 4)
    Hairbeasts (Page 22)
    Half-Illithid, Carnal (Page 13)
    Hive Golem (Page 37)
    Hulk, Aquamarine (Page 16)
    Hulk, Cerise (Page 16)
    Hulk, Cerulean (Page 16)
    Hulk, Fucshia (Page 17)
    Hulk, Green (Page 17)
    Hulk, Grey (Page 17)
    Hulk, Lavender (Page 16)
    Hulk, Magenta (Page 16)
    Hulk, Orange (Page 17)
    Hulk, Periwinkle (Page 17)
    Hulk, Sepia (Page 17)
    Hulk, Sienna (Page 16)
    Hulk, Teal (Page 16)
    Hummingbird Swarm (page 7)
    Idiot Box (Page 43)
    Landsquid (Page 41)
    Larval Otyugh (Page 31)
    Lemming Swarm (Page 7)
    Liberator Fish (Page 42)
    Little Spookity Kitty (Page 1)
    Little Spookity Kitty Swarm (Page 1)
    Main Lobster (Page 25)
    Manakin (Page 38)
    Manakin Golem (Page 38)
    Marble Golem (Page 2)
    Martian Template (Page 8)
    Mimic Sheep (Page 43)
    Moss Dryad (Page 25)
    Mother of All Hummingbirds (Page 1)
    Mushroom Dryad (Page 25)
    Mysterious Magical Maniacal Miniaturized Moose Swarm (Page 4)
    Nerf Golem (Page 39)
    Omnicidal Furry(Page 41)
    Orc Amazons (Page 12)
    Pan-Da (Page 2)
    Paralegal Imp (Page 6)
    Pegataur (Page 48)
    Pet Tentacle Monster (Page 42)
    Pirhanakeet Swarm (Page 43)
    Poop Golem (Page 14)
    Putty Panda (Page 2)
    Rainbow Butt Monkey (Page 43)
    Ram (Page 35)
    Rhinoctopus (Page 40)
    Rosebush Dryad (Page 28)
    Sage Buzzard (Page 8)
    Seaweed Dryad (Page 6)
    Shark Bird (Page 42)
    Shark Bird Swarm (Page 42)
    Smiley Faced Spider (Page 37)
    Snow Golem (Page 15)
    Speaker (Page 7)
    Squig (Page 41)
    Stone Crab (Page 6)
    Stoner (Page 15)
    Superhero Template (Page 1)
    Swarm Fish (Page 42)
    The Basset Folk (Page 41)
    The Guppy Folk (Page 44)
    The Noble Platypi (Page 41)
    The Perfect Template (Page 40)
    Tick Swarm (Page 3)
    Titan Budgie (Page 26)
    Troll Boar (Page 36)
    Unfeeling Brute Template (Page 4)
    Voracious Lemming (Page 43)
    Vorpal Shrew Swarm (Page 1)
    Were Humans (Page 1)
    Were Kittens (Page 1)
    Were Otters (Page 23)
    Whale Golem (Page 2)
    Vampire Baby Swarm (Page 3)
    Vampiric Vermin (Page 4)
    Vorpal Shrew Swarm (Page 1)
    Voyeur (Page 7)
    Yellow Beholder (Page 2)


    HORROR CAMPAIGNS
    Alp (Page 33)
    Amanga Impisi (Page 5)
    Bajang (Page 39)
    Beast of Blackwater Moor (Page 21)
    Cannibal Template (Page 18)
    Corporeal Spirit Template (Page 5)
    Demoniac Spirit Template (Page 5)
    Demon of the Seas (Page 5)
    Devil Beast Template (Page 23)
    Dinogloth (Page 36)
    Dislacer Drake (Page 12)
    Displacer Eel (Page 11)
    Displacer Fish Swarm (Page 11)
    Displacer Newt (Page 12)
    Displacer Wyrm (Page 12)
    Drei (Page 40)
    Face Eater (Page 18)
    Fetid Abomination (Page 40)
    Firespitter Template (Page 26)
    Ghostly Concubine Template (Page 5)
    Ghost Feats (Page 4)
    Ghost Squid (Page 8)
    Ghost Squidling Swarm (Page 8)
    Giant Tarantula (Page 37)
    Half Ghost Template (Page 5)
    Juggernaut Template (Page 23)
    Jungle Ghost (Page 18)
    Jungle Ghost Mob (Page 18)
    Legendary Ghost Template (Page 4)
    Legendary Shade Template (Page 4)
    Legendary Spectre Template (Page 4)
    Legendary Wraith Template (Page 5)
    Mansect Template (Page 8)
    Pale Shark (Page 42)
    Primordial Ghost Template (Page 5, in progress)
    Ptera-Gloth (Page 36)
    Rot Elemental (Page 19)
    Scorpionfly Swarm (Page 17)
    Spectral Ape (Page 6)
    Spectral Dire Ape (Page 6)
    Spectral Swarm (Page 5)
    Spectral Vermin Template (Page 5)
    Spirit Bird (Page 42)
    The Blighted (Page 19)
    The Burning Dead Template (Page 38)
    The Corrupt Template (Page 8)
    The Darkness of Old Night (Page 7)
    The Fly People (Page 17)
    The Gray Company Template (Page 5)
    Tiger Spirit of the Sundarbans (Page 24)
    Vampire Squid (Page 5)


    BIGGIE SIZE
    BIG Sasquatch (Page 31)
    Gak, Space Chicken (Page 24)
    Greater Kaiju (Page 34)
    Kaiju (Page 33)
    King Kong (Page 5)
    Lesser Kaiju (Page 26)
    Revised Kaiju Template (Page 5)
    The Black Eye (Page 8)
    The Dire Goldfish (Page 3)

    ATMOSPHERIC CRITTERS
    Black Floater (Page 3)
    Cloud Kraken (Page 3)
    Floater Ghost (Page 3)
    Floating Reef (Page 3)
    Sky Trap (Page 3)
    Suncatcher (Page 3)
    Violet Floater (Page 3)


    MYTHOLOGICAL

    Adlet (Page 20)
    Adze (and Witch Template, Page 31)
    Ahkiyyinni (Page 20)
    Algul (Page 30)
    Aswang (page 37)
    Bajang (Page 39)
    Baobhan Sith (Page 40)
    Baykok (Page 21)
    Beaver Women (Page 8)
    Bebarlang (Page 41)
    Bibi (Page 42)
    Big Owl (Page 21)
    Brahmaparusha (Page 22)
    Bruxsa (Page 43)
    Buggane (Page 30)
    Cannibal Baby (Page 8)
    Chenoo (Page 8)
    Deer Woman (Page 12)
    Ethiopian Bulls (Page 20)
    Empusa (Page 19)
    Euryale (Page 29)
    Gayal (Page 22)
    Gougou (Page 8)
    Krampus (Page 29)
    Kushtaka (Page 23)
    Medusa (Page 30)
    Mmbyu (Page 22)
    Pacu Pati (Page 22)
    Pugwis (Page 21)
    Rakshasa (Page 22 and 23)
    Serpentoid Template (Page 8)
    Stheno (Page 28)
    The Bouda Tribe (Page 19)
    The Ghost Wrestler (Page 20)
    The Serpent Woman (Page 8)
    The Terichik (Page 25)
    The Worm Men (Page 8)
    Tympanios (Page 22)
    Vetala (Page 21)
    Wolpertinger (Page 27)

    CRYPTIDS
    Ahool (Page 30)
    Altamaha-Ha (Page 20)
    Atmospheric Beast (Page 21)
    Batsquatch (Page 31)
    Beast of Busco (Page 24)
    Bigfoot (Star People)(Page 31)
    Bigfoot, Wise Ones (Star People)(Page31)
    Buru (Page 24)
    Bigfoot, Cinematic (Page 22)
    Cattle Mutilator (Page 21)
    Canvey Island Monster (Page 24)
    Con Rit (Page 26)
    Dunak (Page 26)
    El Chupacabra (Page 26 and 27)
    Emela-ntouka (Page 30)
    Fear Liath Mor (Page 27)
    Flatwoods Monster (Page 30)
    Gazeka (Page 25)
    Generic Lake Monster (Page 30)
    Guariba-boia/Howler Monkey Snake (Page 30)
    Jersey Devil (Page 30)
    Kalanoro (Page 29)
    Lake Flatwoods Monster (Page 30)
    Lukwata (Page 30)
    Mahambo (Page 20)
    Mamlambo (Page 30)
    Minhocao (Page 24)
    Mokole-Mbembe (Page 30)
    Mountain Boomer (Page 25)
    Mulilo (Page 27)
    Nessie (Giant Eel/Seal/Worm, Page 30)
    Sucuriju Gigante (Page 20)
    Tatzelwurm (Page 27)
    Tzuchinoko (Page 30)
    Umdhlebi (Page 24)
    Veo (Page 26)

    REQUESTS
    Abeil Queen, Debarta (Page 27)
    Abeil Queen, Gaborah (Page 28)
    Abeil Soldier, Debarta (Page 27)
    Abeil Soldier, Gaborah (Page 28)
    Abeil Vassal, Debarta (Page 27)
    Abeil Vassal, Gaborah (Page 28)
    Atomic Golem (Page 14)
    Banana Muffin Swarm (Page 43)
    Beer Lurker (Page 34)
    Biggie Sized Leech (Page 48)
    Blunderbore (Page 33)
    Capsichum (Page 32)
    Culvert Fiend (Page 33)
    Cyclopean DreadGuard (Page 37)
    Darwin Monkey (Page 39)
    Dinosaur Satan (Page 23)
    Elder Terror (Page 48)
    Gorr (Page 48)
    Hodag (Page 40)
    Kirby (Page 23)
    Larval Otyugh (Page 31)
    Leechmen (Page 32)
    Mad Turtle Swarm (Page 43)
    Needleshot Gourna
    Psychic Parasite (Page 44)
    Ptera-Gloth (Page 34)
    Rainbow Butt Monkey (Page 43)
    Spleenmocker (Page 48)
    Spinal Parasite (Page 46)
    Sting (Page 47)
    The Nether King (Page 45)
    The Seasons (Page 44)
    They Who Lie in Wait (Page 33)
    Vogoi (Page 20)
    Wormfish (Page 46)
    Xorth Controller (Page 10)
    Xorth Crawler (Page 9)
    Xorth Detonator (Page 10)
    Xorth Destroyer (Page 9)
    Xorth Husk (Page 11)
    Xorth Kite (Page 11)
    Xorth Orb (Page 11)
    Xorth Ravager (Page 9)
    Xorth Runner (Page 10)
    Xorth Soldier (Page 8)

    MONSTER CONTEST ENTRIES
    Bee-Holder (Page 42)
    Bloody Handed Jack (Page 22)
    Bubba the Headless Chicken (Page 13)
    Edible Golem (Page 16)
    False Gods (Page 27)
    Kiseichuu Yuurei (Page 39)
    Pembunuh (Page 11)
    Singers From Outside (Page 11)
    The Angel of Death (Page 36)
    The Black Mask (Page 12)
    The Mother of Teeth (Page 18)
    The Resurrection Women (Page 28)
    Voracious Lemming (Page 43)

    MISCELLANEOUS
    Ammonoid Kraken (Page 21)
    Black Render (Page 21)
    Chiropterid (Page 12)
    Cirrate Kraken (Page 21)
    Ghost Kraken (Page 21)

    CRITTERS BY OTHERS
    Dire Raven by Serpentine (Page 49)
    Flying Fish by Shrieking Drake (Page 46)
    Mountain Tortoise by Serpentine (Page 49)
    Time Flies by Zom B (Page 34)
    Last edited by Bhu; 2014-05-05 at 03:18 PM.
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
    Orcs and Goblins
    Behold the Power of Kitteh!
    Backup threads available here

  2. - Top - End - #2
    Ettin in the Playground
     
    Bhu's Avatar

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    Default Re: Critters II!

    Page List for Thread 2

    Silly Campaigns

    Epic Skeleton (Page 2)
    Epic Zombie (Page 1)
    Neo-Animal Template (Page 11, addendum by Flabort on page 12)

    Horror Campaigns
    Deep One (Page 13)
    Ghoul (Page 13)

    Mythological

    Doppelsauger (Page 11)
    Edimmu (Page 15)

    Requests

    Acrosapien (Page 7)
    Arakune (Page 17)
    Arakune's Bugs (Page 18)
    Bearmaid (Page 16)
    Beholder, Biclops (Page 14)
    Beholder, Fractal (Page 23)
    Beholder, Pirate (Page 23)
    Briareus (Page 20)
    Crococerous (Page 4)
    Crowwolf (Page 16)
    Deadly Nadder (Page 5)
    Dire Beholder (Page 19)
    Dire Butterfly (Page 15)
    Dire Crowwolf (Page 16)
    Dire Cuttlefish (Page 15)
    Dire Dog (Toy Breed, Page 10)
    Dire Furries (Page 20)
    Dire Owlbear (Page 16)
    Eyeball Swarm (Page 19)
    Firecat (Page 1)
    Fish Bastards (Page 14)
    Furries (Page 19)
    Gauth Mob (Page 19)
    Giant Pistol Shrimp (Page 1)
    Giant Starfish, Sunstar (Page 8)
    Goby Minion (Page 5)
    Gronckle (Page 7)
    Grub Servitor (Page 10)
    Hamstower (Page 19)
    Hideous Zippleback (Page 7)
    Hummingator and Hummingator Swarm(Page 3)
    Jellybats (Page 10)
    Llamabird (Page 4)
    Lollipop Guardian (Page 19)
    Monstrous Nightmare (Page 8)
    The Mosquito (Page 22)
    Night Fury (Page 9)
    One Eyed One Horned Flying Purple People Eater (Page 1)
    Pattern Bee Swarm (Page 12)
    Possessed Lollipop (Page 19)
    Ramming Roller (Page 12)
    Red Panda (Page 19)
    Red Super Giant (Page 15)
    Sauna Bees (Page 12)
    Sea Dragon (Page 10)
    Spiderman (Page 21)
    Sun Bees (Page 12)
    Terrible Terrors (Page 6)
    The Other Mother (Page 9)
    The Watchers in the Wall (Page 2)
    Tracker Jackers (Page 15)
    Yak (Page 1)
    Zebrocerous (Page 4)

    Critters by Others
    Dire Hydra by Flabort (Page 17)
    Last edited by Bhu; 2012-06-02 at 04:33 PM.
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
    Orcs and Goblins
    Behold the Power of Kitteh!
    Backup threads available here

  3. - Top - End - #3
    Ettin in the Playground
     
    Bhu's Avatar

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    Default Re: Critters II!

    One Eyed One Horned Flying Purple People Eater
    Large Aberration
    Hit Dice: 5d8+15 (37 hp)
    Initiative: +0
    Speed: 30 ft. (6 squares), Fly 80 ft. (Good)
    Armor Class: 17 (-1 Size, +8 Natural), touch 9, flat-footed 17
    Base Attack/Grapple: +3/+12
    Attack: Claw +7 melee (1d6+5)
    Full Attack: 2 Claws +7 melee (1d6+5) and 1 Bite +2 melee (2d4+2)
    Space/Reach: 10 ft./10 ft.
    Special Attacks: Bard Abilities
    Special Qualities: Dark Vision 60'
    Saves: Fort +4, Ref +1, Will +6
    Abilities: Str 20, Dex 10, Con 16, Int 14, Wis 14, Cha 16
    Skills: Balance +8, Climb +10, Intimidate +10, Knowledge (Geography) +5, Perform (Horn) +11
    Feats: Fly-by Attack, Hover
    Environment: Any
    Organization: Solitary
    Challenge Rating: 4
    Treasure: Standard
    Alignment: Usually Neutral Evil
    Advancement: By Character Class (usually Bard)
    Level Adjustment: ---

    "Bert...what the Hell are we doing here? What the hell is that thing? Why does no one else seem to be worried?"

    OEOHFPPE's are strange alien beings that have an affinity for music, and seem to be anthropophagus in regards to a race or purple skinned humanoids. Rarely seen they are described as having a growth on their head similar to a horn like instrument, large fangs and claws, and wings. They appear to understand and speak Common.

    Bard Abilities: OEOHFPPE's may use Bardic Music as if they had levels in Bard equal to their Hit Dice. If they later take levels in Bard these stack with their Hit Dice for purposes of determining their abilities.

    Combat: OEOHFPPE's tend to use their Bard abilities if they are strong enough. Otherwise they just fly in and use tooth and claw. They tend to be less spectacular tacticians and more crazed flailing types.





    YAK!
    Large Animal
    Hit Dice: 6d8+18 (45 hp)
    Initiative: +0
    Speed: 40 ft. (8 squares)
    Armor Class: 14 (-1 Size, +5 Natural), touch 9, flat-footed 14
    Base Attack/Grapple: +4/+14
    Attack: Gore +9 melee (1d10+9)
    Full Attack: Gore +9 melee (1d10+9)
    Space/Reach: 10 ft./5 ft.
    Special Attacks: Charge
    Special Qualities: Low Light Vision, Scent
    Saves: Fort +8, Ref +5, Will +2
    Abilities: Str 22, Dex 10, Con 16, Int 2, Wis 11, Cha 4
    Skills: Climb +9, Listen +5, Spot +5
    Feats: Alertness, Cold Endurance, Endurance
    Environment: Cole or Temperate Hills or Mountains
    Organization: Domesticated
    Challenge Rating: 3
    Treasure: None
    Alignment: Always Neutral
    Advancement: 7-9 HD (Large)
    Level Adjustment: ---

    "So why is this thing called a Yak instead of a Bull?'

    "Our language is different of course. Also, it vomits anytime it sees a Dragon."

    "Ah'll keep that in mind..."

    Yaks are one of the worlds largest bovines standing up to 7' tall, and weighing over 2200 lbs (though domesticated Yaks are much smaller).

    Charge (Ex): If a Yak successfully damages an opponent with a Charge attack, it may immediately make a Trip Attack as a Free Action without provoking an Attack of Opportunity (and if it fails the opponent does not get a Trip Attack of his own in response).

    Combat: Yaks tend to charge people, knock them to the ground, and then repeatedly step on or gore them till they die.





    Firecat
    Tiny Magical Beast
    Hit Dice: 1d10 (5 hp)
    Initiative: +2
    Speed: 30 ft. (6 squares)
    Armor Class: 16 (+2 Size, +2 Dex, +2 Luck), touch 16, flat-footed 14
    Base Attack/Grapple: +1/-11
    Attack: Claw +3 Melee (1d3-4)
    Full Attack: 2 Claws +3 Melee (1d3-4) and 1 Bite -2 melee (1d3-4)
    Space/Reach: 2 1/2 ft./o ft.
    Special Attacks: We'll charitably call this a Hairball problem
    Special Qualities: Dark Vision 60', Scent
    Saves: Fort +2, Ref +4, Will +1
    Abilities: Str 3, Dex 15, Con 10, Int 12, Wis 12, Cha 12
    Skills: Balance +12, Climb +8, Hide +16, Jump +12, Listen +3, Move Silently +8, Spot +3
    Feats: Weapon Finesse
    Environment: Temperate Plains
    Organization: Solitary, Pair, or Family (4-12)
    Challenge Rating: 1
    Treasure: None
    Alignment: Usually Neutral
    Advancement: 2 HD (Small)
    Level Adjustment: ---

    "Bert...Bert...that cat just set the rose bushes on fire."

    "Screw it, let's leave before we get the blame."


    Firecat's are usually orange colored tabbies, but can be of any breed. Exactly how they learned to spit fire or gained intelligence is unknown, but Dragons are blamed in general. They speak and understand Draconic, Cat, and Common.

    We'll charitably call this a Hairball problem (Su): Firecats may cast Lesser Orb of Fire at will as a Supernatural ability. They love spitting fireballs into flammable areas.

    Skills: Firecats have a +4 Racial Bonus on Climb, Hide, and Move Silently Checks. They also have a +8 Racial Bonus on Balance and Jump Checks. They may use their Dex Bonus in place of their Str Bonus with Climb and Jump Checks. In areas of high grass or undergrowth the Hide Bonus increases to +8.

    Combat: Firecats generally spit fire at people, and then run. If the opponent is still there they will continue to do hit and run attacks. They also have a knack for blasting whatever's flammable.
    Last edited by Bhu; 2010-10-11 at 11:47 PM.
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
    Orcs and Goblins
    Behold the Power of Kitteh!
    Backup threads available here

  4. - Top - End - #4
    Barbarian in the Playground
     
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    Default Re: Critters II!

    HOLY BHU!


    Congrats on fifty pages of good work. I meant to comment that I really like the Elder Terror thingie but I got busy for a while. I'm still going through your first thread to find what I want to use there. You make it faster than I can read through it! (this is what I get for spending most of my time on my own projects I suppose)
    Current Overly Ambitious Project: Customizing Angels/Demons for each deity, providing hosts of mortal servants.

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    Bhu, this is truly amazing -- 50 pages of critters (not to mention your orc and cat prestige classes). I'm just a rank amateur when it comes to designing new critters and I've barely touched prestige classes.

    Ever go to Sci-Fi conventions? I'm so buying you a drink!!!

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    Curse my oceanic seperation from Gencon! [waves fist].

    That said, was there in Indianapolis two weeks after and the convention centre still smelled funny...
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    Quote Originally Posted by Debihuman View Post
    Bhu, this is truly amazing -- 50 pages of critters (not to mention your orc and cat prestige classes). I'm just a rank amateur when it comes to designing new critters and I've barely touched prestige classes.

    Ever go to Sci-Fi conventions? I'm so buying you a drink!!!

    Debby
    I do indeed go to scifi cons, but I do not drink so alas you will have to buy me a coke zero
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    I'll buy you a coke zero then!

    Anyhow, let's get back to the critters. Here's an old version of the OEOHFPPE but I have no idea who made it. Note: I didn't.

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    One-Eyed, One-Horned, Flying, Purple, People Eater
    Huge Outsider (Chaotic)
    Hit Dice: 12d8+48 (96 hp)
    Initiative: +2 (+2 dex)
    Speed: 50 ft., Fly 60 ft. (Poor)
    Armor Class: 22 (-2 size, +12 natural, +2 dex), touch 22, flat-footed 20
    BAB/Grapple: +12/+17
    Attacks: Bite +12 melee (2d8+5)
    Full Attack: Bite +12 melee (1d8+5) and 2 claws +7 (1d6+5)
    Space/Reach: 15 ft./ 15 ft. (10 ft. with claws)
    Special Attacks: Breath Weapon, Charm Person, Swallow Whole
    Special Qualities: Weakness to Mind-Affecting, Sonic Resistance 20, Music Lover, Mimic Voice, Blindsight 60 ft.
    Saves: Fort +16, Ref +14, Will +12
    Abilities: Str 20, Dex 14, Con 19, Int 8, Wis 10, Cha 24
    Skills: Perform (One-Horn) 16, Jump 14, Profession (musician) 16, Intimidate 16, Diplomacy 16, Climb 11, Knowledge (Performing Arts) 16
    Feats: Flyby Attack, Snatch, Power Attack, Improved Grapple, Snatch and Swallow
    Environment: Any, prefers to live near cultures with tasteful music
    Organization: Always Solitary
    Challenge Rating: 14
    Treasure: double Art (masterwork instruments only), standard Items (including Horn, usually sonic- or instrument-themed items), no Coins (spent on concert tickets!)
    Alignment: Always Chaotic (any)
    Advancement: By HD up to 24, then by class (Bard)
    Level Adjustment: Unsuitable as Cohort or Player

    Abilities

    Breath Weapon: A People Eater can channel its musical might through its trumpet-like horn, creating a 60ft. cone of sonic energy which deals 1d6 damage / HD (Will DC17 for half) to those within its area as it causes the brains of those hearing it to try to process music that should only work in four dimensions. Once it breathes, the People Eater must wait 1d6 (yes, d6) rounds before using it again. If it so wishes, the People Eater can make its breath attack less powerful, by fine-tuning the resonance to be slightly off, it can cause the breath weapon not to deal more damage than the target has Hit points, so as to subdue enemies (though the damage is still lethal for rules purposes).

    The breath attack does not affect those who are deaf, or tone-deaf: their brains cannot process sound, so the scrambled music has no effect.

    Charm Person: Once per round, the People Eater can sing as a standard action to mimic a Charm Person effect on a target. This behaves as the spell, cast by a sorcerer of the People Eater's HD.

    Swallow Whole: They don't call it a people eater for nothing! The People Eater has the Snatch and Swallow feat, allowing it to swallow opponents of medium-size or smaller whole after grabbing them in its mouth. If it makes a check to successfully pin an opponent after snatching them in its mouth, they are swallowed and take 1d8 points of crushing damage and 1d6 points of acid damage a round from the stomach. A swallowed enemy can make a grapple check (DC 18) to escape into the mouth (where it takes bite damage next round) or use a small weapon to cut their way out. They must deal 20 points of damage to the AC16 stomach, which has DR 4. After they escape, muscular action closes the hole - each creature swallowed must cut their own hole. A creature killed in the stomach is digested entirely in 2d4 rounds, though the People Eater leaves enough traces a day later for a resurrection spell needing a body (just all split into little bits and suspended in purple slime). A People Eater has an unusually large stomach, which serves as most of the digestive system, and its respiratory system in all stored in the horn. As such, it can swallow 3 medium-size creatures, 6 small creatures or 12 tiny or smaller creatures at a time.

    Weakness to Mind-Affecting Effects: The People Eater is easily charmed by music. Any sound-based mind-affecting effects are treated as being at +4 DC to the people eater.

    Music Lover: The People Eater loves great music. A Distract action aided by a perform check gains half the amount by which a perform check (musical only) exceeds 20. A performance over 30 will calm the people eater into friendliness. The People Eater will disengage from combat if its acute magical hearing picks up a performance over 25 within 1 mile, though its hearing can only hear music this far away.

    Mimic Voice: The People Eater can mimic any sound it has heard perfectly. This grants it a +8 circumstance bonus on perform (One Long Horn) checks, and allows it to make a performance of any instrument it has heard at +4.

    Flyby Attack: The People Eater can make an attack at any point during a movement action in the air.

    Snatch: The creature can choose to start a grapple when it hits with a claw or bite attack, as though it had the improved grab special attack. If the creature gets a hold on a creature three or more sizes smaller, it squeezes each round for automatic bite or claw damage. A snatched opponent held in the creature’s mouth is not allowed a Reflex save against the creature’s breath weapon, if it has one.

    The creature can drop a creature it has snatched as a free action or use a standard action to fling it aside. A flung creature travels 1d6 × 10 feet, and takes 1d6 points of damage per 10 feet traveled. If the creature flings a snatched opponent while flying, the opponent takes this amount or falling damage, whichever is greater.

    Improved Grapple: The People Eater does not provoke AoOs when starting a grapple

    Snatch and Swallow: The People Eater can swallow those grappled in its mouth, as detailed above.

    The Purple People Eater stands out in any crowd. For a start, it has one long, hollow, conical horn through which it sings and one big eye. Add on some wings, a lot of Purple, a penchant for eating people and singing opera, usually at the same time (at least it's not that certain boss from Conker's Bad Fur Day, which sang opera while doing something else entirely) and you have a unique monster.

    The Purple People Eater (luckily, there only seems to be the one) tends to wander the lands, searching for the perfect song, slaking its hunger along the way on, rather surprisingly, people (though it has never found one, some claim it searches for a one-eyed, one horned purple person to eat).

    In Combat, the People Eater opens by swooping in and trying to grab a single opponent without landing. If it succeeds, it flies off with them, waits until they are dead then returns to the fray while they are in its belly. After it returns, or if the opponent escapes, it unleashes its Breath attack with the hold-back frequency, eats anyone knocked out, and then flies off again. If angered, it will sing during combat, a rather uniquely terrifying experience, and when truly enraged it aims to slaughter its foes by not holding back its resonant breath.

    Above all else, it seeks to perform great music. At any time, a bard can try to calm it with Bardic Music. If the People Eater hears a perform check over twice its HD, it is pleased and immediately ceases its attack, asking to be taught this amazing piece.
    Last edited by Debihuman; 2010-10-01 at 07:42 AM.
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    Would you be willing to make a giant pistol shrimp, around CR 5 if possible? That would be great.
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    So yes, the metal skeleton can be haulted by the power of rock.
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    Their souls taste of rancid trout and the foul aftertaste of failure.
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    On the plus side, they did manage to teach me the proper sequence for the first six letters of the alphabet.

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    I'm not sure if I can get it exactly CR 5 but I'll try

    Giant Pistol Shrimp
    Huge Vermin (Aquatic)
    Hit Dice: 8d8+24 (60 hp)
    Initiative: +2
    Speed: 30 ft. (6 squares), Swim 30 ft., Burrow 5 ft.
    Armor Class: 20 (-2 Size, +2 Dex, +10 Natural), touch 10, flat-footed 18
    Base Attack/Grapple: +6/+20
    Attack: Claw +10 melee (1d8+6)
    Full Attack: Claw +10 melee (1d8+6) or Pistol +6 Ranged Touch (3d6 Sonic)
    Space/Reach: 15 ft./10 ft.
    Special Attacks: Pistol Claw
    Special Qualities: Dark Vision 60', Vermin traits, Limb Regeneration
    Saves: Fort +9, Ref +4, Will +3
    Abilities: Str 22, Dex 14, Con 16, Int -, Wis 12, Cha 2
    Skills: Hide -2, Spot +5, Swim +14
    Feats: ---
    Environment: Any Aquatic
    Organization: Solitary or Colony (6-30)
    Challenge Rating: 5
    Treasure: None
    Alignment: Always Neutral
    Advancement: 9-13 HD (Huge), 14-16 HD (Gargantuan)
    Level Adjustment: ---

    "Were goin' fishin' Abner!"
    "Awright! It's about time Bert!"
    "Here's your ring of water breathing."
    "What the hell are these for?"
    "We're goin' fishin' underwater."
    "For what?"
    "Shrimp..."

    Giant Pistol Shrimp are truck sized crustaceans with an odd claw that allows them to shoot a sonic blast in t he form of a stream of bubbles. It is capable of killing small prey and stunning larger opponents. There are several kinds of Pistol Shrimp. Some live in large colonies, and some live in a symbiotic relationship in a burrow with Giant Goby fish.

    Pistol Claw (Ex): When making a Full Attack the Pistol Shrimp can use it's special claw. When it snaps together it creates a bubble which momentarily reaches temperatures similar to the sun causing a shockwave. It makes a Ranged Touch Attack on any square within 60'. Anything within the square takes 3d6 Sonic damage and make a DC 17 Fortitude Save or be both Stunned and Deafened for 1d3 rounds.

    Limb Regeneration (Ex): If a Pistol Shrimp loses a limb it regenerates within 1d4 weeks.

    Skills: Giant Pistol Shrimp get a +8 Racial Bonus on Swim checks, and may always Take 10 on a Swim Check. They also have a +4 Racial Bonus on Hide and Spot Checks.

    Combat: Giant Pistol Shrimp generally fire off their pistol attack to stun or kill prey before finishing it off with their claw.

    can they swim or are they bottom walkers?
    Last edited by Bhu; 2010-10-05 at 02:12 AM.
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    Default Re: Critters II!

    I think they're both, and if it's the one I'm thinking of, they can blast extremely hot air at faster than the speed of sound.

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    Default Re: Critters II!

    Wikipedia to the rescue (again) http://en.wikipedia.org/wiki/Alpheidae

    It's not a stream of hot air, it's a stream of bubbles that can stun fish and break jars. Increase its size and you get a geyser of bubbles that can stun a person and possibly cause damage (probably be non-lethal damage). The force could move creatures back or even knock them down.

    I've seen a previous version of this, didn't like it much though.

    Debby
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    The migration is complete! Bwa ha ha!
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    Default Re: Critters II!

    Quote Originally Posted by Debihuman View Post
    It's not a stream of hot air, it's a stream of bubbles that can stun fish and break jars.
    Psst. Bubbles are air

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    Quote Originally Posted by The Mentalist View Post
    HOLY BHU!
    Al-le-Bhu-ia! Al-le-Bhu-ia!

    Anyways, congrats on finishing a whole thread of creatures. Let's hope there's enough ideas out there for another.
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    Wouldn't a bulb only be sharp if someone broke it? Oh...wait...that's actually very fitting for this situation. Well played Ranger Mattos. Your metaphor-crafting is masterful indeed.

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    Default Re: Critters II!

    Thanks guys!!!

    All Critters updated, should be done this weekend. I'm out of work again so I'll need a diversion at some point.
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    Default Re: Critters II!

    Quote Originally Posted by Serpentine View Post
    Psst. Bubbles are air
    But it's not hot air. Pbbbbht!!

    Squirrel!!!

    Debby
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    *ahem*
    Quote Originally Posted by Wikipedia
    The snap can also produce sonoluminescence from the collapsing cavitation bubble. As it collapses, the cavitation bubble reaches temperatures of over 5,000 K (4,700 °C).[12] In comparison, the surface temperature of the sun is estimated to be around 5,800 K (5,500 °C).
    Ner

    It's funny cuz the squirrel gets dead

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    Default Re: Critters II!

    Yak and Firecat are done.

    Does anyone know if pistol shrimp have limits on using their claw, like a pause between blasts or soemthing?

    Serp, is there anything else you wanna see added to teh purple people eater.
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    Not as far as I can tell.
    Who made my awesome mad scientist hamster? Why Dr.Epic, of course.

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    Quote Originally Posted by Rappy View Post
    So yes, the metal skeleton can be haulted by the power of rock.
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    Their souls taste of rancid trout and the foul aftertaste of failure.
    Quote Originally Posted by The Giant View Post
    On the plus side, they did manage to teach me the proper sequence for the first six letters of the alphabet.

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    Pistol Shrimp is done. Purple People Eater will be done soon. Then I'll be doing another critter of my own or open to more requests.
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    That is the second version of an enlarged pistol shrimp I have seen. Don't remember who did the other one. It was probably on these boards, but may have been in "Dreadmire".
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    Whilst I await Serp's input to finish the people eater, I think I need to do some spookity Halloween critters.


    I believe I shall start with an Undead:

    EPIC ZOMBIE

    Epic Zombie is an Acquired Template that can be added to any living corporeal creature of at least 21 Hit Dice that has a skeletal system.

    Size and Type: Size is unchanged, Type changes to Undead. Subtypes except Alignment or species (such as Goblinoid or Reptilian) are retained.

    Hit Dice: All current and Future Hit Dice become d12's.

    Speed: Unchanged.

    Armor Class: The Epic Zombie gets a Natural Armor Bonus equal to it's Hit Dice, and a Profane Bonus to AC equal to half that mount.

    Attacks: The Epic Zombies BAB is now equal to it's Hit Dice, if it wasn't already

    Damage: Epic Zombies who have no Natural Attacks gain a Slam Attack whose damage depends on their size:

    Fine: 1 pt.
    Diminutive: 1d2
    Tiny: 1d3
    Small: 1d4
    Medium: 1d6
    Large: 1d8
    Huge: 2d6
    Gargantuan: 2d8
    Colossal: 4d6

    Special Attacks: The Epic Zombie keeps all Special Attack and Class Abilities except Spells and Spell-Like Abilities. Any Class Ability formerly based on Int or Charisma now gets a +4 Racial Modifier instead. For example if an ability had a Save DC of 10 + 1/2 HD + Cha Mod, it is now 10 + 1/2 HD +4. If the ability normally gets you a Bonus of some sort equal to your Int or Cha Mod you now have a +4. It also gains the following:

    Terrifying Appearance (Su): Any living being within 60' of the Epic Zombie must make a Fortitude Save or take 1d4 points of Strength, Dexterity, and Constitution damage. If the save is made successfully, the opponent is immune to this particular Epic Zombies Terrifying Appearance for 24 hours.

    Infectious Bite (Su): Any creature bitten by the Epic Zombie must make a Fortitude Save (DC is 10 plus 1/2 Hit Dice plus 4) or contract Mummy Rot. Unlike normal if the opponent dies it becomes a Zombie (or an Epic Zombie if it qualifies for this template).

    To Me Mah Mindless Companions!(Ex): All Mindless Undead willingly defend the Epic Zombie if they are within 120', and will willingly sacrifice themselves to save it by interposing themselves between it and any enemies.

    Improved Grab (Ex): If the Epic Zombie hits with it's Primary Natural Attack (usually it's Slam) it may immediately make a Grapple Check as a Free Action without provoking an Attack of Opportunity.

    Constrict (Ex): If the Epic Zombie has a Primary Natural Attack, it does double that damage (plus double it's Strength Modifier) with a successful Grapple Check. Otherwise it does double it's normal Slam damage.

    Former Caster (Ex): If the Base Creature had the ability to cast spells, and lost it because of this Template, it gains a Deflection Bonus to Armor Class equal to half it's Hit Dice, and an Enhancement Bonus to all Attack and Damage rolls equal to half it's Hit Dice. It also increases it's Spell Resistance by +5.

    Special Qualities: The Epic Zombie keeps all Special Attack and Class Abilities. Any Class Ability formerly based on Int or Charisma now gets a +4 Racial Modifier instead. It also gains the following:

    Turn Immunity (Ex):You are Immune to Turn/Rebuke Undead attempts.

    Unnatural Aura (Su): Animals will not come within 100' of an Epic Zombie, and Panic if forced to do so (they remain Panicked so long as the Epic Zombie is within Range).

    Lifesense (Ex): Epic Zombies may automatically sense Living creatures within 100' as thought they had Blindsight. They also automatically know the strength of their life force as if they had cast Deathwatch.

    Spell Resistance (Ex): The Epic Zombie gains Spell Resistance equal to 14 plus half its hit Dice.

    Damage Reduction (Ex): Gains Damage Reduction 15/Slashing and Epic.

    Regeneration (Ex): Epic Zombies gain Regeneration 5. Fire does normal damage to an Epic Zombie.

    Unnatural Vitality (Ex): The Epic Zombie gains Maximum hit points per hit die.

    Negative Energy Aura (Ex): All Undead within 60' of an Epic Zombie gain Turn Immunity.


    Saves: Unchanged.

    Abilities: -2 Dex. It has no Int or Con score. Strength increases by an amount equal to Hit Dice (i.e. if it has 22 Hit Dice it gets +22 Str). Charisma drops to 1.

    Skills: Unlike other Mindless creatures Epic Zombies retain some skill. They keep all ranks in the following skills (but cannot add more ranks with further Hit Dice or Levels): Climb, Hide, Jump, Listen, Move Silently, Spot, and Swim.

    Feats: Epic Zombies retain all Feats, but do not get more Feats with further Hit Dice or Levels.

    Environment: Any Land or Underground

    Organization: Unchanged, usually Solitary

    Challenge Rating: +4 (+5 if former Spellcaster)

    Treasure: None, but if the Base Creature was wearing or carrying any magical items it still has them (though most likely it can't use them)

    Alignment: Always Neutral or Chaotic Evil

    Advancement: An Epic Zombie can keep gaining Hit Dice up to double the Base Creatures. If the Base Creature advances by Class Level the Zombie may possibly advance by Character Levels (see above).

    Level Adjustment: +9 (+10 if former Spellcaster)

    "Bert...there's something different about this one..."

    There are few Epic Zombies in the world. Necromancers love the idea, but they tend to create zombie plagues, and thus quickly drawing unwanted attention. They make great shock troops for the undead horde though, so expect to keep seeing them.



    Really Dead Bob (21st Level Barbarian)
    Medium Undead.
    Hit Dice: 21d12 (252 hp)
    Initiative: +4
    Speed: 40 ft. (8 squares)
    Armor Class: 41 (+21 Natural, +10 Profane), touch 20, flat-footed 41
    Armor Class (Raging): 39 (-2 Rage, +21 Natural, +10 Profane), touch 18, flat-footed 39
    Base Attack/Grapple: +21/+36
    Attack: Slam +36 melee (1d6+15) or by Weapon +36 melee
    Full Attack: 2 Slams +36 melee (1d6+15) or by Weapon +36/+31/+26/+21 melee
    Attack (Raging): Slam +40 melee (1d6+19) or by Weapon +40 melee
    Full Attack (Raging): 2 Slams +40 melee (1d6+19) or by Weapon +40/+35/+30/+25 melee
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Mighty Rage 8/day, Tireless Rage, Terrifying Appearance (DC 24), Infectious Bite (DC 24), To Me Mah Mindless Companions!, Improved Grab, Constrict (2d6+30)
    Special Qualities: DR 5/-, Trap Sense +6, Indomitable Will, Uncanny Dodge, Improved Uncanny Dodge, Turn Immunity, Unnatural Aura, Lifesense, SR 24, DR 15/Epic and Slashing, Unnatural Vitality, Regeneration 5, Negative Energy Aura
    Saves: Fort +14, Ref +6, Will +7 (+11 Rage)
    Abilities: Str 41 (49 Rage), Dex 11, Con -, Int -, Wis 12, Cha 1
    Skills: Climb +25, Jump +27, Listen +11, Swim +25
    Feats: Extra Rage, Greater Powerful Charge, Great Fortitude, Improved Initiative, Instantaneous Rage, Mad Foam Rager, Powerful Charge, Reckless Charge
    Environment: Any Land or Underground
    Organization: Solitary
    Challenge Rating: 25
    Treasure: None
    Alignment: Chaotic Evil
    Advancement: By Class Levels
    Level Adjustment: +9
    Last edited by Bhu; 2010-10-12 at 11:17 PM.
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  24. - Top - End - #24
    Ettin in the Playground
     
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    Default Re: Critters II!

    I don't have the time now, but in the future would you guys object to a generic Epic Monster template?
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    Default Re: Critters II!

    Alright, so I was going through the zombie template and thinking "Why is this an Epic zombie... +HD to Str... that'd do it. I think that it needs some DR or Fast healing (maybe both) to give it a little more damage soak ability.


    As for a generic epic monster template, isn't that what Paragon is for? What did you have in mind for it?
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    Default Re: Critters II!

    Well an Epic Monster template seems to be a common request. And I'd be the 1st to do it...
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    Default Re: Critters II!

    Didn't your Kaju (I can't spell it.) do that?

    And I have seen a few "make any monster epic" templates but I'd like to see one from you.
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  28. - Top - End - #28
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    Default Re: Critters II!

    Updated zombie. SHould i add some fear/stench/disease type stuff too?
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    Default Re: Critters II!

    Disease possibly, fear, again possibly. I wouldn't say stench though, stepping on ghoul toes.
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  30. - Top - End - #30
    Ettin in the Playground
     
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    Default Re: Critters II!

    How bout the ability to make opponents Panick during a Grapple
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