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Thread: Critters II!
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2011-05-04, 12:28 AM (ISO 8601)
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Re: Critters II!
Beholder, Biclops
Large Aberration (Psionic)
Hit Dice: 11d8+44 (93 hp)
Initiative: +2
Speed: 5 ft. (1 squares), Fly 20 ft. (Good)
Armor Class: 26 (-1 Size, +2 Dex, +15 Natural), touch 11, flat-footed 24
Base Attack/Grapple: +8/+12
Attack: Bite +7 melee (2d4)
Full Attack: Bite +7 melee (2d4)
Space/Reach: 10 ft./5 ft.
Special Attacks: Spookity Psychic Powahs
Special Qualities: Dark Vision 60', Flight, Power Resistance 23
Saves: Fort +7, Ref +5, Will +9
Abilities: Str 10, Dex 14, Con 18, Int 17, Wis 15, Cha 15
Skills: Autohypnosis +14, Concentration +16, Hide +8, Knowledge (Psionics) +15, Listen +12, Psicraft +15, Search +13, Spot +12, Survival +12
Feats: Combat Manifestation, Greater Psionic Endowment, Power Penetration, Psionic Endowment
Environment: Cold Mountains
Organization: Solitary
Challenge Rating: 11
Treasure: Double Standard
Alignment: Usually Neutral Evil
Advancement: 12-16 HD (Large)
Level Adjustment: ---
"I swear if you do any laughing I will pull out your intestines with my mind."
Biclops Beholders look like Beholders but with two eyes like most humanoids, and small tentacular or horny growths as opposed to eyestalks. As usual they were an experiment to increase Beholder power by the Beholder Nations, and they turned out to be weird psychic mutants the regular Beholders felt compelled to murder. Naturally they fled, and now they hide in lonely mountains nursing their various neuroses and plotting revenge. They're surprisingly accepting of anyone who doesn't criticize their physical appearance and is willing to help them in their revenge schemes.
As they were bio-engineered to be slave warriors the Biclops were made without any form of telekinesis, supposedly ensuring their loyalty. All it's done is mad them dependent on hirelings until they can do enough research to develop the ability for themselves. Many take levels in Psion.
Spookity Psychic Powahs: At will: Charm (Psionic). Concussion Blast, Dispel Psionics, Ectoplasmic Cocoon, Mindlink
3/day: Disintegrate (Psionic), Dominate (Psionic), Fuse Flesh, Personality Parasite, Teleport (Psionic)
Combat: Biclops generally rely on terrain and flight to their advantage to pick opponents off one by one with their psychic abilities.Last edited by Bhu; 2011-07-09 at 06:00 PM.
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2011-05-04, 09:44 AM (ISO 8601)
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Re: Critters II!
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2011-05-04, 03:06 PM (ISO 8601)
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Re: Critters II!
I can, but they don't normally have it though...
Maybe some items?Revised avatar by Trixie, New avvie by Crisis21!
Mah Fluffy Death Critters
Orcs and Goblins
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2011-05-05, 02:09 AM (ISO 8601)
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Re: Critters II!
Fish Bastards
Medium Monstrous Humanoid (Aquatic, Amphibious)
Hit Dice: 10d8+50 (95 hp)
Initiative: +0
Speed: 30 ft. (6 squares), Swim 30 ft.
Armor Class: 28 (+10 Natural, +8 Armor), touch 10, flat-footed 28
Base Attack/Grapple: +10/+19
Attack: Claw +15 melee (1d6+5)
Full Attack: 2 Claws +15 melee (1d6+5) and 1 Bite +10 melee (1d8+2) or by Longsword +15/+10 melee (2d6+5/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Frightful Presence, +5d6 Sneak Attack, Improved Water Combat, Dabbler
Special Qualities: Dark Vision 60', Immortality, Spell Resistance 20, Uncanny Dodge, Improved Uncanny Dodge, Evasion, Improved Evasion
Saves: Fort +10, Ref +7, Will +9
Abilities: Str 20, Dex 10, Con 20, Int 15, Wis 15, Cha 15
Skills: Concentrate, Hide, Intimidate, Listen, Move Silently, Search, Spot, Survival, Swim, Use Magic Device
Feats: Combat Expertise, Deft Strike (Complete Scoundrel), Improved Feint, Telling Blow (PHB 2)
Environment: Any Aquatic
Organization: Solitary, Group (3-8), or City (potentially hundreds)
Challenge Rating: 10
Treasure: Standard
Alignment: Always Neutral Evil
Advancement: By Character Class
Level Adjustment: ---
"Fish Basterds. Well there goes the neighborhood. Git me mah fishin' pole son."
Fish Bastards are so called because nobody really knows their actual name as they refuse to communicate with other races whom they consider slaves, food, or breeding stock. Fish Bastards have somehow perfected a magical curse that allows them to interbreed with virtually any species, after which the victims only produce Fish Bastards at any point they become pregnant (which quite frankly also influences their nickname, they really aren't nice guys). They truly believe the easiest way to take over the world is to simply breed everyone else out of existence. You can pretty much see how they got the name...
Frightful Presence (Ex): When the Fish Bastard charges or performs a Critical Hit successfully all living opponents within 60' whose Hit Dice equal his or less must make a DC 17 Willpower Save (Save DC is Charisma Based) or be Shaken for the duration of the encounter. Any opponents rolling a Natural 1 on their Willpower Save must
Sneak Attack (Ex): Identical to the ability listed in page 50 of the PHB.
Improved Water Combat (Ex): Fish Bastards are used to fighting underwater, and when doing so get a +2 Circumstance Bonus to all Attack and Damage rolls and all Opposed Checks. They also gain one additional die of Sneak Attack if their opponent has no Swim Speed.
Dabbler (Sp): Fish Bastards frequently dabble in magic whether or not they actually have levels in a casting class. They may choose any three Level 1 spells from the Wizard list to cast 3/day, any 3 spells form the Level 2 Wizard list 2/day, and any one spell from the Level 3 list 1/day as Spell-Like abilities.
Immortality (Ex): Fish bastards so not age (and are immune to aging effects), and are immune to non magical disease. They do not die unless purposefully killed. Or unless big things fall on them.
Uncanny Dodge (Ex): Identical to the ability listed in page 50 of the PHB.
Improved Uncanny Dodge (Ex): Identical to the ability listed in page 50 of the PHB.
Evasion (Ex): Identical to the ability listed in page 50 of the PHB.
Improved Evasion (Ex): Identical to the ability listed in page 50 of the PHB.
Combat: Generally FB's tend to swarm boats to bring them down, so they can fight in the water, or they sneak into towns at night to kidnap women or kill and steal. Raids are quick hits to get back in the water as they really prefer to fight in the water.
Okay twilight standard deepones dont really seem to be as powerful as you need them to be so I'm making these guys. I just need to tweak them to make them CR 10.Last edited by Bhu; 2011-07-18 at 09:42 PM.
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2011-05-05, 09:07 AM (ISO 8601)
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Re: Critters II!
Last edited by Chainsaw Hobbit; 2011-05-05 at 09:20 AM.
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2011-05-06, 02:30 AM (ISO 8601)
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Re: Critters II!
Im gonna need to add stuff to get it to CR 10. Any thoughts on what you'd like.
Revised avatar by Trixie, New avvie by Crisis21!
Mah Fluffy Death Critters
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2011-05-07, 01:27 AM (ISO 8601)
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Re: Critters II!
twilight ? you still there??
Revised avatar by Trixie, New avvie by Crisis21!
Mah Fluffy Death Critters
Orcs and Goblins
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2011-05-07, 01:52 PM (ISO 8601)
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2011-05-07, 05:49 PM (ISO 8601)
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Re: Critters II!
Oops...missed tha
Revised avatar by Trixie, New avvie by Crisis21!
Mah Fluffy Death Critters
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2011-05-08, 12:33 AM (ISO 8601)
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Re: Critters II!
Okay since twilight is temporarily down im gonna start updating the first three critters till he gets his PC done.
Anyone want a racial template for the Ghouls/Deep OnesRevised avatar by Trixie, New avvie by Crisis21!
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2011-05-08, 03:45 AM (ISO 8601)
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Re: Critters II!
I would like to see a Racial Template for the Deep Ones if you willing.
Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2011-05-11, 01:01 AM (ISO 8601)
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Re: Critters II!
adding them now,
Twilight I see your sig has changed are you back to normal now?Revised avatar by Trixie, New avvie by Crisis21!
Mah Fluffy Death Critters
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2011-05-11, 09:15 AM (ISO 8601)
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Re: Critters II!
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2011-05-13, 02:18 AM (ISO 8601)
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Re: Critters II!
so thoughts on what you'd like your fish critters to have?
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2011-05-13, 07:33 PM (ISO 8601)
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2011-05-15, 01:26 AM (ISO 8601)
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2011-05-15, 11:54 AM (ISO 8601)
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Re: Critters II!
Last edited by Chainsaw Hobbit; 2011-05-15 at 11:55 AM.
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2011-05-19, 02:16 AM (ISO 8601)
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Re: Critters II!
Has anyone created a miniature version of a sphinx yet?
I am more of a fluff-person than a stat-maker, so I doubt I would end up with as interesting a result as many others.
All I can suggest is that if the creature's stat block is not already somewhere out there, the Wolpertinger (or Sciurisphinx, or Iacalogriff) should probably be a tiny or smaller magical beast with 2 int.Brewing a new setting (3.5 ed D&D). The setting is complete and ready to play.
Indeed, here is the recruitment thread for the first run.
The above post was probably snide, snippy, tongue in cheek and/or opinionated. Consult your sense of humour before vexation. If still vexed, attempt to cease giving a damn. Thank you for reading this public service bulletin.
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2011-05-19, 02:51 AM (ISO 8601)
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Re: Critters II!
I did a WOleprtinger somewhere
Sorry I havent updated this im trying to rush an online contract job i bargained for so I can prevent the IRS from crushing meRevised avatar by Trixie, New avvie by Crisis21!
Mah Fluffy Death Critters
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2011-05-19, 05:54 AM (ISO 8601)
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Re: Critters II!
Derp
I looked at the 'funny animals' list and saw nothing there, so I assumed there was no such critter in the lists. Why int 6 though? They don't seem to have much of a use for smarts.Brewing a new setting (3.5 ed D&D). The setting is complete and ready to play.
Indeed, here is the recruitment thread for the first run.
The above post was probably snide, snippy, tongue in cheek and/or opinionated. Consult your sense of humour before vexation. If still vexed, attempt to cease giving a damn. Thank you for reading this public service bulletin.
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2011-05-19, 08:29 AM (ISO 8601)
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- Jan 2009
Re: Critters II!
I'm in the middle of reading a book called "The Hunger Games" in where there are genetically mutated wasps called Tracker Jackers. I was thinking that they might make a good critter for 3.X. I'd love see if anyone else has tried to incorporate them or drafted a possible creature description.
Check out my Arboreal Halflings and my Megaliths of Zidydrion.
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2011-05-21, 01:47 AM (ISO 8601)
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Re: Critters II!
I havent heard of them but I suppose i could look the book up
Twilight: why rogue levels?Last edited by Bhu; 2011-05-21 at 01:48 AM.
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Mah Fluffy Death Critters
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2011-05-21, 09:37 AM (ISO 8601)
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Re: Critters II!
Check out my Arboreal Halflings and my Megaliths of Zidydrion.
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2011-05-21, 10:17 AM (ISO 8601)
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Re: Critters II!
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2011-05-21, 01:06 PM (ISO 8601)
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Re: Critters II!
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
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My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2011-05-21, 03:17 PM (ISO 8601)
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Re: Critters II!
Tittering brick squirrels? Can i g et a link to this?
Revised avatar by Trixie, New avvie by Crisis21!
Mah Fluffy Death Critters
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2011-05-21, 03:25 PM (ISO 8601)
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Re: Critters II!
Mine is not so much a Peter Pan Complex as a Peter Pan Doom Fortress and Underground LairTM!
Fae-o-matic Want a fae from folklore stated? Give me the lore and I'll do it for you!
Le Cirque Funeste Evil Fairy Circus! Ray Bradbury, refined down to snortable powder!
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2011-05-26, 01:33 AM (ISO 8601)
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Re: Critters II!
Nice.
To explain Draco, toon physics doesn't work well in D20 because thats not what D20 is meant to simulate. Toons can do literally anything, as long as it's funny, or have whatever limitations are necessary, as long as it's funny. I'm not sure I could accurately depict that unless I made a subset of rules specifically for Toon campaigns, which would take fr more time and effort than i am capable of giving right now.
Qwilight: What exactly is it you want your fish people to be capable of? WHat role do they play i
n the campaign.Revised avatar by Trixie, New avvie by Crisis21!
Mah Fluffy Death Critters
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2011-05-26, 09:12 AM (ISO 8601)
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Re: Critters II!
The heroes are stuck in a crappy little town by the ocian and are about to be terrorized by fish bastards. Later, they will explore catacombs under the town, which will be inhabited by cultists of Dagon who will use fish bastards as shock troops and bodyguards.
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2011-05-26, 06:36 PM (ISO 8601)
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Re: Critters II!
so Fighter/Rogue's basically?
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