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Thread: Critters II!

  1. - Top - End - #781
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    Default Re: Critters II!

    no I dont think alignment needs to change
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  2. - Top - End - #782
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    Default Re: Critters II!

    I asked cause lots of 60's cyborgs stereotypically flip out and go evil
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    Default Re: Critters II!

    Humanoid with an X/day summon spell is what I was aiming at, with perhaps a choice between Nature's Ally and Summon Monster. The fluff:
    "We aren't fiends... We just command them."
    Sargon Brel-Tia, Akkidae Warlock.
    Akkidae are decendants of humans who mastered powerful Conjuration magic. Their ancient homeland, Akkid, was destroyed by an incursion of Celestials, Paladins, and other servants of good, thus causing them to wander the world, selling their magic to the highest bidder. Along the way, they turned to desperate measures to regain their power-harbouring the influence of Baator in their bodies. This made them powerful Warlocks, but stripped their normal appearance away. Today, they still look human, but many have fiendish body parts, such as small horns, glowing red eyes, or scaled skin.
    Normal human ages.
    Names: (Either sex) Abdiel, Asig, Behd, Bhat, Sargon, Sutich, Tentaat, Wiheb.
    Adventures: The local despot has money, you have Eldrich powers. You can probably do a deal...
    The yokels round here do not appreciate the finer arts of summoning, and have brought round the torches and pichforks to argue their point of view.
    One of the Celestials who destroyed the old kingdom has been spotted serving as a mount to a nearby Paladin. ATTACK THE HORSE!
    I'm thinking, could it be a feat that they can summon other members of their race like demons and devils can? Shouldn't be too unbalanced.
    Thank you so much for taking this on! You're awesome .
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  4. - Top - End - #784
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    Default Re: Critters II!

    Inuyasha: DO you like special weapon as written?

    Silverbit:

    Do the Akkidae have a racial language?

    I assume they're LE and worship Devils or LE Gods?

    WHat environment was their homeland (desert, etc)

    Do they have racial allies/enemies?
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    Default Re: Critters II!

    Racial language: Yes, probably Infernal.
    Alignment/Beliefs: LE, worship anyone LE or LN connected with magic or Baator, such as Wee Jas, maybe Hextor for the more martial.
    Homeland: Probably desert; it fits with the name. Akkad, or Agade was a real city-state in Mesopotamia, y'know. I've just stolen the name for my own culture.
    Racial enemies: Celestials, Paladins, anyone who gets powers from the upper planes, essentially.
    Racial allies: Fiends, obviously; they need to be on good terms with the guys they summon. Apart from that, who would consort with what are essentially a race of Demi-tieflings?
    I like the modifications to the adventures !
    These might work for Pathfinder; I can see them being good Summoners. They wouldn't need much of a change for PF, would they? Thanks again for making these for me!
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  6. - Top - End - #786
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    Default Re: Critters II!

    yea I like how its written :) but can you clarify the spells level for the special attack? and actually go ahead and make it evil, your right :)
    Last edited by inuyasha; 2013-01-26 at 10:29 AM.
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    Quote Originally Posted by Xuldarinar View Post
    ..What have I done..? What have you done? That poor lantern archon..

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  7. - Top - End - #787
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    Default Re: Critters II!

    Clarify in what way? Do you mean what level of spell you can choose or what the caster level is?
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  8. - Top - End - #788
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    Default Re: Critters II!

    Whoop! I like the Akkidae! They just fit what I imagined. Thanks! Bhu, you are awesome.
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  9. - Top - End - #789
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    Quote Originally Posted by Bhu View Post
    Clarify in what way? Do you mean what level of spell you can choose or what the caster level is?
    the level of the spell you can choose
    Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
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    Quote Originally Posted by Xuldarinar View Post
    ..What have I done..? What have you done? That poor lantern archon..

    trophies
    The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons

  10. - Top - End - #790
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    Quote Originally Posted by inuyasha View Post
    the level of the spell you can choose
    I revised the wording does it look better now?
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  11. - Top - End - #791
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    Default Re: Critters II!

    yes thanks :)
    Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
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    Quote Originally Posted by Xuldarinar View Post
    ..What have I done..? What have you done? That poor lantern archon..

    trophies
    The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons

  12. - Top - End - #792
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    Default Re: Critters II!

    Left a surprise in the Akkidae and Cyborg posts for you guys
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  13. - Top - End - #793
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    Quote Originally Posted by Bhu View Post
    Left a surprise in the Akkidae and Cyborg posts for you guys
    uh oh I dont know what your talkin about...im scared
    Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
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    Quote Originally Posted by Xuldarinar View Post
    ..What have I done..? What have you done? That poor lantern archon..

    trophies
    The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons

  14. - Top - End - #794
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    Default Re: Critters II!

    I updated the posts, they list more options
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  15. - Top - End - #795
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    Default Re: Critters II!

    oh yea. cool :D
    Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
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    Quote Originally Posted by Xuldarinar View Post
    ..What have I done..? What have you done? That poor lantern archon..

    trophies
    The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons

  16. - Top - End - #796
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    Default Re: Critters II!

    Liking the Akkidae so far !
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  17. - Top - End - #797
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    Default Re: Critters II!

    Cyborg is done except for flaws and any additions you want

    Akkidae are done except for racial substitution levels
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  18. - Top - End - #798
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    Default Re: Critters II!

    Akkidae is done

    Inu: How many Flaws ou want for the cyborg?
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  19. - Top - End - #799
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    Default Re: Critters II!

    well I do know one thing missing that I would like. Mental protection, granting power resistance

    But for some defects uuhm, maybe something like this

    Partial rejection
    Your mechanics are not bound to you well, and are interfering with your organic functions, -4 to fortitude saves -2 HP per hit die
    -1 LA
    Cyberphrenia
    Your mechanics are slowly taking your sanity away...they whisper about things...bad things, also making you less social, people do not want to be around you. -4 to will saves -2 charisma
    -1 LA
    Obsolete mechanics
    Your mechanics are very old, and they are very very bulky...you are hardly able to move under all this weight. -4 reflex saves and -10 to your speed
    -1 LA

    Feel free to change them, those are the only ones I can think of ATM but I think their pretty good
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    Quote Originally Posted by Xuldarinar View Post
    ..What have I done..? What have you done? That poor lantern archon..

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  20. - Top - End - #800
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    Default Re: Critters II!

    Thanks Bhu! You're awesome, for making something for a random stranger on the internet. Thank you again!
    I'm also on the Bay12 Games forums under the same username.

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    Quote Originally Posted by Silverbit View Post
    Thanks Bhu! You're awesome, for making something for a random stranger on the internet. Thank you again!
    Is np

    ask anytime


    Quote Originally Posted by inuyasha View Post
    well I do know one thing missing that I would like. Mental protection, granting power resistance
    They have spell resistance as an option. It resists psionics too unless the DM specifically says otherwise.
    Last edited by Bhu; 2013-02-02 at 07:10 PM.
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    Default Re: Critters II!

    I edited them in with some slight revisions and added a few more. You like?
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    Default Re: Critters II!

    I have been asked on another forum to do templates for fractional, derivative, exponential, absolute, and imaginary bears. For once my muse is drawign a blank. Anyone have any thoughts?

    EXPONENTIAL

    Exponential is an Inherited Template that can be applied to any Animal.

    Size and Type: Add changes to Size Class or creature type, and any subtypes that may be gained.

    Hit Dice: If the Hit Die type changes because the creature changed type (or conversely if it doesn’t) note that here.

    Speed: Not any changes in speed and any lost or additional movement types. If Flight is gained specify what it’s maneuverability class is.

    Armor Class: Note any changes to the base creatures natural armor bonus, or if it gains any bonuses to Armor Class such as Deflection.

    Attacks: Note any natural attacks gained here. If the base Attack Bonus must be recalculated because the base creature changed Type (or conversely if it doesn’t) also mention that here.

    Damage: Note any changes to damage (usually due to Size Class changes) here.

    Special Attacks: Retains all Special Attacks of the Base Creature and Gains the following:

    Special Qualities: Retains all Special Attacks of the Base Creature and Gains the following:

    Saves: Note any changes in Saving throws due to new bonuses or penalties, or if they must be recalculated because the creature has changed type.

    Abilities: Note changes in ability scores.

    Skills: Note changes in skills, any new skill bonuses or penalties, or if skills must be recalculated due to a change in type.

    Feats: Mention any changes in Feats or Bonus Feats here.

    Environment: Unchanged.

    Organization: Unchanged, usually Solitary

    Challenge Rating: <>

    Treasure: Unchanged.

    Alignment: Unchanged.

    Advancement: <>

    Level Adjustment: <>

    Example of creature using template here:

    Exponential Bear Brown Bear with Exponential Template.
    <Size> <Type> (<Subtypes>)
    Hit Dice: <# of HD>d<Die size>+<(Con mod) x (# of HD)> (<average # of hp> hp)
    Initiative:
    Speed: <#> ft. (<speed / 5> squares)
    Armor Class: <#> (<AC bonus types>), touch <#>, flat-footed <#>
    Base Attack/Grapple: <#>/<#>
    Attack: <Melee Weapon> <AB> melee (<Weapon Damage>) or <Ranged Weapon> <AB> ranged (<Weapon Damage>)
    Full Attack: <# of weapons> <Melee weapon> <ABs> melee (<Weapon Damage>) or <Ranged Weapon> <ABs> ranged (<Weapon Damage>)
    Space/Reach: <#> ft./<#> ft.
    Special Attacks: <>
    Special Qualities: <>
    Saves: Fort <#>, Ref <#>, Will <#>
    Abilities: Str <#>, Dex <#>, Con <#>, Int <#>, Wis <#>, Cha <#>
    Skills: <Racial class skills and modifiers>
    Feats: <Bonus feat>B, <feats>
    Environment: <climate> <terrain>
    Organization: <>
    Challenge Rating: <##>
    Treasure: <>
    Alignment: <>
    Advancement: <>
    Level Adjustment: +<#>
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  24. - Top - End - #804
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    Default Re: Critters II!

    Fractional: Tauric maybe?
    Derivative: *shrugs*
    Exponential: Maybe when you kill it, two more appear?
    Absolute: Legendary?
    Imaginary: Ghost or other insubstantial template?
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    Quote Originally Posted by Silverbit View Post
    Fractional: Tauric maybe?
    Derivative: *shrugs*
    Exponential: Maybe when you kill it, two more appear?
    Absolute: Legendary?
    Imaginary: Ghost or other insubstantial template?
    Derivative: Bear Golems.
    Exponential: Hydra Bear.
    Absolute: Paragon? Dire?
    Imaginary: Illusion based.
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  26. - Top - End - #806
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    Default Re: Critters II!

    They were described to me as thus:

    The exponential bear (as in bear to the bearth)
    The imaginary bear (as in bear to the negative bearth)
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  27. - Top - End - #807
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    Default Re: Critters II!

    You know maybe template was the wrong way to go with this. Maybe i should do them as specific critters. It'll make cr a helluva lot easier to figure. I have an idea for exponential or imaginary bears using a multiplier of some sort. Im just not sure how it would work with cr.

    Inu you want more flaws or abilities on yours?
    Last edited by Bhu; 2013-02-10 at 01:12 AM.
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    Default Re: Critters II!

    no the cyborg is good, I think i might be able to take a stab at the exponential and imaginary templates and the other ones :) so let me see

    imaginary: hallucinatory animal
    absolute: super animal
    exponential: multi headed multi limbed?
    and derivitive: animals made up of smaller versions of itself?
    Last edited by inuyasha; 2013-02-10 at 04:48 PM.
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  29. - Top - End - #809
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    Default Re: Critters II!

    Absolute bear I have a decent idea for already. Imaginary and Exponential imply a form of multiplication (negative in the case of the Imaginary), but that makes CR difficult. Plus is it a set or variable multiplier? Fractional and Derivative bears I'm unsure of. Maybe the Fractional Bears could split like Oozes.
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    Default Re: Critters II!

    Absolute

    Absolute is an Inherited Template that can be applied to any Animal

    Size and Type: Unchanged.

    Hit Dice: The Animal gains the maximum hit points her Hit die.

    Speed: Unchanged

    Armor Class: Unchanged

    Attacks: Unchanged

    Damage: Unchanged

    Special Attacks: Unchanged

    Special Qualities: Unchanged

    Saves: Unchanged

    Abilities: Strength, Dexterity, Constitution, Wisdom, and Charisma gain +8 if an even score, and +7 if an odd score. Int becomes 10.

    Skills: Unchanged

    Feats: Unchanged

    Environment: Unchanged

    Organization: Unchanged or Solitary.

    Challenge Rating: +1

    Treasure: Unchanged

    Alignment: Unchanged

    Advancement: Unchanged

    Level Adjustment: +2

    Example of creature using template here:

    Absolute Brown Bear
    Large Animal
    Hit Dice: 6d8+48 (90 hp)
    Initiative: +5
    Speed: 40 ft. (8 squares)
    Armor Class: 19 (-1 Size, +5 Dex, +5 Natural), touch 14, flat-footed 14
    Base Attack/Grapple: +4/+20
    Attack: Claw +15 melee (1d8+12)
    Full Attack: 2 Claws +15 melee (1d8+12) and 1 Bite (2d6+6)
    Space/Reach: 10 ft./5 ft.
    Special Attacks: Improved Grab
    Special Qualities: Low Light Vision, Scent
    Saves: Fort +13, Ref +10, Will +7
    Abilities: Str 34, Dex 20, Con 26, Int 10, Wis 20, Cha 14
    Skills: Listen +8, Spot +11, Swim +16
    Feats: Endurance, Run, Track
    Environment: Cold Forests
    Organization: Solitary
    Challenge Rating: 5
    Treasure: None
    Alignment: Neutral
    Advancement: 7-10 HD (Large)
    Level Adjustment: ---
    Last edited by Bhu; 2013-02-22 at 12:03 AM.
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