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Thread: Critters II!

  1. - Top - End - #91
    Firbolg in the Playground
     
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    Default Re: Critters II!

    Editing in stuff to these templates is gonna be a while. Anything I can do to entertain everyone while this is going on?
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  2. - Top - End - #92
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    Default Re: Critters II!

    Various types of animated food? (With special abilites based on the food)
    Having trouble writing up hard stat blocks but I'm doing a lot of sharing ideas and soft mechanics lately.

  3. - Top - End - #93
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    Default Re: Critters II!

    Perhaps something less complex for now. Like Dire critters or something. The templates are gonna be mind benders for me to do.
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  4. - Top - End - #94
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    Default Re: Critters II!

    Heh. Something allong the lines of dire critters would be nice...
    so you took what they did to make the dire wolf/ape/rat, ect., and made hundreds of other creatures the same way.
    Now take what they did with the cranium rat and apply it to all the other critters.
    Cranium Polar Bear, anyone? Or how abouts cranium chameleon?

    And then once you've made all the cranium creatures you can take, Dire Cranium Elephant. Or, just to be cruel, Dire Cranium Humming-Gator!
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  5. - Top - End - #95
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    Default Re: Critters II!

    http://fc05.deviantart.net/fs9/i/200..._by_imamon.jpg

    Zebrocerous
    Huge Magical Beast
    Hit Dice: 13d10+104 (175 hp)
    Initiative: +4
    Speed: 60 ft. (12 squares)
    Armor Class: 23 (-2 Size, +15 Natural), touch 8, flat-footed 23
    Base Attack/Grapple: +13/+33
    Attack: Gore +23 melee (2d8+18)
    Full Attack: Gore +23 melee (2d8+18)
    Space/Reach: 15 ft./10 ft.
    Special Attacks: RAAAAAHHH!
    Special Qualities: Dark Vision, Unusually Good at Hiding
    Saves: Fort +16, Ref +8, Will +6
    Abilities: Str 34, Dex 10, Con 26, Int 4, Wis 14, Cha 14
    Skills: Hide +5, Listen +12, Spot +12
    Feats: Alertness, Endurance, Improved Initiative, Run, Skill Focus: Hide
    Environment: Warm Plains
    Organization: Solitary
    Challenge Rating: 12
    Treasure: None
    Alignment: Always Chaotic Neutral
    Advancement:
    Level Adjustment: ---


    "Bert?"

    "Yeah Abner?"

    "I quit. Screw this."

    "Just exhale slowly Abner."

    Unlike many magical follow ups to abominations like the Owlbear, the Zebrocerous actually worked. It's tough, it's quick, and it's mean. It was also manageable enough to keep as a guard beast. They're quite popular with warm weather dwelling Warlords, madmen, and freaks of all kinds.

    RAAAAAHHH! (Su): When making a Charge Attack the Zebrocerous does 4d8+24. All attacks made against it that round have a 50% miss chance due to it's outline breaking up.

    Unusually Good at Hiding (Su): Even at rest Zebrocerous are hard to hit from range. They have a +2 Deflection Bonus to AC against ranged attacks, and get a +2 Racial Bonus on Saving Throws if the ranged attack is magical. They also get a +10 Racial Bonus to Hide Checks. Which is creepy because they aren't very quiet...

    Combat: Zebrocerous tend to do the usual Rhino thing: charge, repeatedly gore, if maybe opponent falls down step on him a lot.
    Last edited by Bhu; 2010-11-10 at 12:02 AM.
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  6. - Top - End - #96
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    Default Re: Critters II!

    Is the Zebrocerous going to be much different from a normal rhinoceros? Seems like they would be identical, just maybe a bonus to hide.
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  7. - Top - End - #97
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    Default Re: Critters II!

    It will be yes. Sorry I haven posted these last couple of days. The state is finally helping me get a job so I've been posting tons of apps, doing interviews, and filling out reams of paperwork.
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  8. - Top - End - #98
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    Default Re: Critters II!

    Minor updates to teh Zebroceros and the templates.
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  9. - Top - End - #99
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    Default Re: Critters II!

    Minor updates to Zebrocerous and templates. Tomorrow I go into class for a possible new job, so the next three days will be mostly studying. Wish me luck
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  10. - Top - End - #100
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    Default Re: Critters II!

    Anyone think the Zebrocerous needs anything else before I CR it?
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  11. - Top - End - #101
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    Default Re: Critters II!

    I like it

  12. - Top - End - #102
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    Default Re: Critters II!

    zebrocerous has CR, stil working on templates.


    http://fc03.deviantart.net/fs13/f/20..._by_imamon.jpg

    Crocerocerous
    Huge Magical Beast
    Hit Dice: 13d8+117 (188 hp)
    Initiative: +0
    Speed: 40 ft. (8 squares)
    Armor Class: 23 (-2 Size, +15 Natural), touch 8, flat-footed 23
    Base Attack/Grapple: +13/+33
    Attack: Bite +23 melee (2d8+18)
    Full Attack: Bite +23 melee (2d8+18)
    Space/Reach: 15 ft./10 ft.
    Special Attacks: Improved Grab, Shred
    Special Qualities: Dark Vision 60'
    Saves: Fort +16, Ref +8, Will +5
    Abilities: Str 34, Dex 10, Con 26, Int 3, Wis 12, Cha 12
    Skills: Listen +11, Spot +11
    Feats: Alertness, Endurance, Improved Toughness
    Environment: Warm Plains or Marsh
    Organization: Solitary
    Challenge Rating: 12
    Treasure: None
    Alignment: Always Neutral
    Advancement: 14-26 HD (Huge)
    Level Adjustment: ---


    "Bert...didn't we just do this?"

    After his success with the Zebrocerous, a certain nameless mage wanted something a little more traveling. Something not limited to the Plains. Mostly because he was fleeing the local grasslands for a swamp because it was a hell of a lot more defensible. You can only be surprised by adventurers so many times before you think "Maybe my current location isn't ideal".

    Improved Grab (Ex): If the Crocerocerous successfully hits with it's Bite attack, it may immediately make a Grapple Check as a Free Action without provoking an Attack of Opportunity. If it is successful, it may do bite damage. If it Pins the opponent it can use it's Shred ability.

    Shred (Ex): Each round that it successfully maintains a pin, the Croconocerous deals 4d8+36 damage to its victim

    Combat: The Crocerocerous usually charges, goes for the bite, and begins ripping it's opponent a new one.
    Last edited by Bhu; 2010-11-24 at 11:57 PM.
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  13. - Top - End - #103
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    Default Re: Critters II!

    Picture needs moar tail!
    Mine is not so much a Peter Pan Complex as a Peter Pan Doom Fortress and Underground LairTM!
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  14. - Top - End - #104
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    Default Re: Critters II!

    I may have a job. Will know by Monday I think. Till then I need to renovate my PC somehow and get stuff done so I may be slow updating.
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  15. - Top - End - #105
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    Default Re: Critters II!

    Epic templates and Crocerocerous updated (man templates can suck to do).
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  16. - Top - End - #106
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    Default Re: Critters II!

    I do indeed have a job! Training and travel time will eat up about 12 hours a day all this week, so 'll try updating when I can.
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  17. - Top - End - #107
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    Default Re: Critters II!

    Whoo hoo! Congrats on the new job! I hope you get plenty of de-stressing now. I think we can wait a week for your updates :-)

    I think the crococerus should have Improved Critical (Bite) as a feat and possible even a Swallow Whole ability for Small or smaller creatures at least.

    Debby
    Last edited by Debihuman; 2010-11-15 at 06:56 AM.
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  18. - Top - End - #108
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    Hey, Bhu. I am in the middle of posting a campaign setting over on Competitor Games, and I was wondering if I could, with your permission, reference some of your material from the first Critters thread and provide links to it.
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  19. - Top - End - #109
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    Default Re: Critters II!

    Sure! Lemme know how they work out.
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  20. - Top - End - #110
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    Thanks. You're semi-undead demonic dinosaurs were cool, though they might need a little bit of minor refluffing to fit the campaign (but not too much, the fluff is what made me like them).
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  21. - Top - End - #111
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    Default Re: Critters II!

    Quote Originally Posted by Debihuman View Post
    Whoo hoo! Congrats on the new job! I hope you get plenty of de-stressing now. I think we can wait a week for your updates :-)

    I think the crococerus should have Improved Critical (Bite) as a feat and possible even a Swallow Whole ability for Small or smaller creatures at least.

    Debby
    I was thinking of going for some sort of trip or knockdown and rend attack.

    Quote Originally Posted by LOTRfan View Post
    Thanks. You're semi-undead demonic dinosaurs were cool, though they might need a little bit of minor refluffing to fit the campaign (but not too much, the fluff is what made me like them).
    GLEE!
    Last edited by Bhu; 2010-11-18 at 12:58 AM.
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  22. - Top - End - #112
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    Woo! Training week is dones!

    TIme to work on the critters!
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  23. - Top - End - #113
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    Default Re: Critters II!

    Okay how does the Shred ability look?
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  24. - Top - End - #114
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    It would probably be better stated outright that "each round that it successfully maintains a pin, the croconocerous deals 4d8+36 damage to its victim"
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  25. - Top - End - #115
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    http://imamon.deviantart.com/art/lla...21380653&qo=62

    Llamabird
    Large Magical Beast
    Hit Dice: 6d8+12 (39 hp)
    Initiative: +3
    Speed: 50 ft. (10 squares)
    Armor Class: 17 (-1 Size, +3 Dex, +5 Natural), touch 12, flat-footed 14
    Base Attack/Grapple: +6/+14
    Attack: Bite +9 melee (1d8+4/19-20)
    Full Attack: 1 Bite +9 melee (1d8+4/19-20) and 2 Hooves +4 melee (1d4+2)
    Space/Reach: 10 ft./5 ft.
    Special Attacks: PTOOEY!
    Special Qualities: Low Light Vision
    Saves: Fort +7, Ref +8, Will +4
    Abilities: Str 18, Dex 16, Con 14, Int 2, Wis 14, Cha 10
    Skills: Listen +6, Spot +7
    Feats: Cold Endurance, Endurance, Improved Critical (Beak)(B), Run (B)
    Environment: Cold or Temperate Mountains
    Organization: Solitary, Pair, or Herd (10-100)
    Challenge Rating: 4
    Treasure: None
    Alignment: Always Neutral
    Advancement: 7-12 HD (Large)
    Level Adjustment: ---

    "Bert...I do not like how that thing is looking at us..."

    In one of the most bizarre incidents of magical hybridization on record, the great wizard Sandaman decided that he needed some magical guardians, but all he had to work with were the massive llama herds surrounding his mountains, and the occasional flock of birds. So he said to hell with it and went for broke. And thus the Llamabirds were born. He had still had huge herds for food and fur to make money while he was involved with higher pursuits, and no one but the most magical of opponents was willing to wade through the Llamabirds.

    PTOOEY! (ex): A Llamabird has can blind an opponent with it's spittle for 1d4 rounds if they fail a DC 15 Reflex Save (Save DC is Constitution Based). This has a range of 30', is a Standard Action, and can be done a number of times per day equal to their Constitution Modifier.

    Combat: Llamabirds will tend to watch potential enemies closely while making no move against them, and then hock a loogie into their eyes to blind them before charging. Birds are mean, deceptive critters.
    Last edited by Bhu; 2010-12-07 at 12:26 AM.
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  26. - Top - End - #116
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    ...why do people come up with this stuff? But it seems like it would be pretty interesting.
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  27. - Top - End - #117
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    This will be sooooooo good. Can't wait to see the finished creature!
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  28. - Top - End - #118
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    Default Re: Critters II!

    Regarding the Epic Templates: they seem cumbersome. Would people be more interested in my designing epic critters by request?
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  29. - Top - End - #119
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    Llammabird updated. No takers on the EPic critters then?
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  30. - Top - End - #120
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    I'd ask what you mean, but I may not understand.
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