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Thread: Critters II!

  1. - Top - End - #151
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    Default Re: Critters II!

    Ah, I get ya.

    I was planning to issue some stuff like Shield Ward to help with touch attacks, decent shields for that evasiony goodness, etc, but it's going to be martial characters [no TOB] and cunning all the way, so i'll settle for as close as you can get with reasonable CRs...
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  2. - Top - End - #152
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    Default Re: Critters II!

    how do you want to handle the noise throwing off their targeting? Some of their breath weapons would be area effects. Im trying to decide on ranged attack or line for the Nadder, because the wiki says they have a range in hundreds of yards.
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  3. - Top - End - #153
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    Default Re: Critters II!

    For the noise, i was just going to include it as a thing for dragons in the game because it's cool: Move action counts as concealment as you confuse the buggers a bit.

    As to the breath, either works fine. They only seem to have about a 100ft range on the absolute outside in the film so i'm happy to go with that [I really didn't take to the books very well so i'm happy to ignore them completely].

    Area effects are cool [after i noticed that Tower Shields basically grant evasion, i just pulled that down to all shields for these purposes...]
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  4. - Top - End - #154
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    Default Re: Critters II!

    Nadder needs feats and cr. The rest is done and awaiting feedback.
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  5. - Top - End - #155
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    Default Re: Critters II!

    The deadly nadder can unleash a volley of impaling tail spikes. I'd suggest that you make that a special attack. It probably should have 1d4 spikes that it can use once every 4 rounds causing 1d4 damage each). On a critical hit, the victim is impaled and must spend 2 rounds removing the spike.

    Hot breather (Ex): Any target with 5 Hit Dice or fewer that takes damage from the dragon's breath weapon must make a Reflex save (DC 18) or be incinerated, leaving nothing but a pile of ash. The save is Constitution based. Incinerated targets can be raised or resurrected normally.

    It should probably have Flyby Feat, Multiattck, Improved Multiattack and Wingover.

    Debby
    Last edited by Debihuman; 2010-12-20 at 09:15 AM.
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  6. - Top - End - #156
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    Default Re: Critters II!

    It looks awesome, though pretty potent.

    I haven't run pure 3.5 in a long while so if you reckon that a well coordinated group of PCs can face that at level 3-4 [this is the part i can control, right there] can handle it, then let's slap a CR on it and move on!

    btw, the Full actions were a nice touch. Certainly behaves like that in the movie
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    Default Re: Critters II!

    Deadly nadder looks good. I still recommend Flyby Attack, Multiattack, Improved Multiattack and Wingover as feats.

    So, when are you actually going to finish Abner?

    Inquiring minds want to know....

    Debby
    Last edited by Debihuman; 2010-12-21 at 12:54 PM.
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  8. - Top - End - #158
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    Default Re: Critters II!

    Aside from Flyby Attack, most of those seem counter to what it actually getsup to in the film...just sayin...

    Snatch, Hover, Power Attack?
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  9. - Top - End - #159
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    Default Re: Critters II!

    Quote Originally Posted by Debihuman View Post
    Deadly nadder looks good. I still recommend Flyby Attack, Multiattack, Improved Multiattack and Wingover as feats.

    So, when are you actually going to finish Abner?

    Inquiring minds want to know....

    Debby
    I'm working on it. Just lost my job again so things are in turmoil. When he gets an update I'll mention here in this thread too.


    Nadders are too small for the Snatch Feat. Feats are up, and my best guess is it's CR 6 in it's current form. Shall I revise?
    Last edited by Bhu; 2010-12-22 at 12:53 AM.
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  10. - Top - End - #160
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    Default Re: Critters II!

    CR 6 is slap in the middle of the range i was hoping for. One minor request is to include the save DC for the Heat Metal effect and anything else in the Magnesium Flare ability.

    Thanks!

    Gronkle next, or Terrible Terror, do you think?
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  11. - Top - End - #161
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    Default Re: Critters II!

    Lost your job already?
    I'm really sorry to hear that.
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  12. - Top - End - #162
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    Default Re: Critters II!

    Damn, didn't notice he job thing...

    Sorry dude...
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  13. - Top - End - #163
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    It's okay it wasn't entirely unexpected. It wasn't what they told me it would be, it turned out to be a high stress sales position, except instead of selling products for the most part I was selling the idea that if you solicited your neighbors for charity you would be doing some good.

    Turns out the charities were pretty much in name only, the republicans they raised funds for are suing them for scamming them, and the religious donations they take are prosperity gospel televangelists who keep telling people if they send their money to Jesus he'll send them 10,000 dollars for putting a mere 600 bucks on their credit card. Honestly I'm pretty sure they were breaking laws, and it's best in the long run I cut my ties with them now.
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  14. - Top - End - #164
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    Default Re: Critters II!

    So...you were an officially sanctioned Matchstick man and had to pay for the travel to the training? That blows!
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  15. - Top - End - #165
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    Default Re: Critters II!

    Quote Originally Posted by Bhu View Post
    ...gospel televangelists who keep telling people if they send their money to Jesus he'll send them 10,000 dollars for putting a mere 600 bucks on their credit card.
    This... this makes me sick. If any one wants to spread their religion, they should not do it through TV, and the should not try and scam people like that.

    Also, excuse my ignorance, but

    ....solicited your neighbors for charity....
    I'm not entirely sure what that term's suppos'd to mean. "soliciting" is... standing around with nothing to do, I thought. I'm probably wrong, and am to lazy to reach for a dictionary, (even a .com), but I am asking what the term's supposed to mean.
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    Quote Originally Posted by Bhu View Post
    It's okay it wasn't entirely unexpected. It wasn't what they told me it would be, it turned out to be a high stress sales position, except instead of selling products for the most part I was selling the idea that if you solicited your neighbors for charity you would be doing some good.

    Turns out the charities were pretty much in name only, the republicans they raised funds for are suing them for scamming them, and the religious donations they take are prosperity gospel televangelists who keep telling people if they send their money to Jesus he'll send them 10,000 dollars for putting a mere 600 bucks on their credit card. Honestly I'm pretty sure they were breaking laws, and it's best in the long run I cut my ties with them now.
    *pats on back*

    Hope you find another job.
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    Wouldn't a bulb only be sharp if someone broke it? Oh...wait...that's actually very fitting for this situation. Well played Ranger Mattos. Your metaphor-crafting is masterful indeed.

  17. - Top - End - #167
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    Default Re: Critters II!

    We were asking people to ask their neighbors for money Flabort.

    Thanks for the well wishes guys (mass hugs)

    Terrible Terrors
    Tiny Dragon
    Hit Dice: 1d12 (6 hp)
    Initiative: +4
    Speed: 30 ft. (6 squares), Climb 20 ft., Fly 60 ft. (Good)
    Armor Class: 17 (+2 Size, +4 Dex, +1 Natural), touch 16, flat-footed 13
    Base Attack/Grapple: +1/-3
    Attack: Bite +5 melee (1d4-4)
    Full Attack: Bite +5 melee (1d4-4)
    Space/Reach: 2 1/2' ft./0' ft.
    Special Attacks: Fire Sniper, Feisty
    Special Qualities: Dark Vision 60', dragon traits, Fire Resistance 5
    Saves: Fort +2, Ref +6, Will +4
    Abilities: Str 3, Dex 18, Con 10, Int 2, Wis 14, Cha 8
    Skills: Climb +4, Hide +8, Listen +4, Move Silently +8, Spot +4
    Feats: Weapon Finesse
    Environment: Warm or Temperate Mountains
    Organization: Solitary, Flock 10-200
    Challenge Rating: 1
    Treasure: None
    Alignment: Always Neutral
    Advancement: ---
    Level Adjustment: ---

    "Odin help us."

    The Terrible Terror is among the smallest of dragons rarely larger than a cat. Due to their small size and proclivity to travel in flocks they are in some ways more dangerous than bigger dragons as they can easily hide in viking homes and start fires while playing around.

    Fire Sniper (Ex): As a Full Round Action up to 6 times per day spit a cute little blast of fire up to a range of 30'. The fire is a ranged touch attack doing 2d6 fire damage, and any flammable materials hit will burst into flame and burn for 1d3 rounds. The Terrible Terrors are incredibly accurate with this fire, and can ignore to hit penalties for Concealment.

    Feisty (Ex): Terrible Terrors do not take a Size Penalty to Grapple Checks, and they do not provoke Attacks of Opportunity when entering the square of an opponent due to their size.

    Combat: Terrible Terrors tend to play with their food in a manner similar to cats, and spit fire if cornered, angered, or bored.
    Last edited by Bhu; 2011-01-04 at 02:25 AM.
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  18. - Top - End - #168
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    Default Re: Critters II!

    Altighty, that makes sense.

    On topic, is there a such thing as 2.5' reach?
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  19. - Top - End - #169
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    Default Re: Critters II!

    Quote Originally Posted by flabort View Post
    I'm not entirely sure what that term's suppos'd to mean. "soliciting" is... standing around with nothing to do, I thought. I'm probably wrong, and am to lazy to reach for a dictionary, (even a .com), but I am asking what the term's supposed to mean.
    I think you're thinking of the thing Prostitutes do, which is known as soliciting, though that's actually the bit where people stop their car and the lady asks "hey handsome, going my way?"

    That bit.

    But basically Bhu was asking people to do that to their neighbours for "charity..."
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    Default Re: Critters II!

    After looking at the Manticore's stat block, I think that the deadly nadder's poison spikes shouldn't be a special attack even though it can only use it twice a day.

    Technically, the Point Blank Shot feat doesn't work on the poison spikes because it exceeds the range limit of 30 feet. You should note that this is an exception. Also, the poison spikes should cause piercing damage not untyped damage.

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  21. - Top - End - #171
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    Default Re: Critters II!

    The Point Blank Shot was mostly included for the ifre, but it will work for the spikes (just only if the target is within 30').

    Thats a 2.5' space Flabort, their reach is 0
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    Default Re: Critters II!

    oh.
    Duh.

    I didn't look close enough, thanks.
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  23. - Top - End - #173
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    Default Re: Critters II!

    Bulk of the Terrors stats are up. You like?
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  24. - Top - End - #174
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    Default Re: Critters II!

    I do like.

    Never was sure if they were tiny or small [mostly because the D&D books are generally inconsitant on that].

    I reckon they deserve that feat you made elsewhere in the thread that allows them to jump on people without AoOs as a bonus feat too.

    Happy Christmas!
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    Default Re: Critters II!

    Terrible Terrors are almost done. You like so far ?
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  26. - Top - End - #176
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    Default Re: Critters II!

    Indeed I am. Maybe add a smidge of damage to the breath, perhaps HD or a stat...
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  27. - Top - End - #177
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    Default Re: Critters II!

    I'll think of something, oh and before I forget I updated Abner a few days back.
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    Default Re: Critters II!

    would 2d6 for the fire be okay with you?
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    Default Re: Critters II!

    Yeah, that works nicely
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  30. - Top - End - #180
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    Default Re: Critters II!

    I just thought of something, Shouldn't i be giving the dragons Fire Resistance?
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