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Thread: Critters II!

  1. - Top - End - #241
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    Default Re: Critters II!

    Yep, I'd be happy with 3, were it not obvious from the film they have more than that.

    Are you planning on basically copying the Sticking Breath feat for this or do you have your own diabolical scheme?
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    Default Re: Critters II!

    Bhu can I put Acrosapien on DND Wiki. You get credit of course.
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    Default Re: Critters II!

    sure, everything i do is ogl for lack of a better term

    Mullet: I'm not sure yet
    Last edited by Bhu; 2011-02-08 at 01:54 AM.
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    Default Re: Critters II!

    Josha: Reading of Coraline has begin

    Mullet: GOt breath weapon up, let me know what you think
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    Default Re: Critters II!

    Is it a touch attack or a reflex save to try to escape it?

    It seemed to have spatter or spray in the film, sticking in an area around the point of impact, rather than a line as it is set.

    How about something like a 10ft square at the far end and then anyone between the zone and the dragon also being hit?

    Can the gel be extinguished by any means once it has set fire to someone?
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    Default Re: Critters II!

    Having CPU fan problems will update soon
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    Default Re: Critters II!

    Quote Originally Posted by Bhu View Post
    Having CPU fan problems will update soon
    I'm sorry man. I feel your pain.
    That used to happen to me a lot.

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    Default Re: Critters II!

    Hi Mullet I did a quick update while my PC is working. Hows it look?
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    Default Re: Critters II!

    All working nicely, i think. Winnar!
    Mine is not so much a Peter Pan Complex as a Peter Pan Doom Fortress and Underground LairTM!
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    Night Fury
    Large Dragon
    Hit Dice: 12d12+48 (126 hp)
    Initiative: +5
    Speed: 40 ft. (8 squares), Fly 100' (Good)
    Armor Class: 23 (+5 Dex, +8 Natural), touch 15, flat-footed 18
    Base Attack/Grapple: +12/+24
    Attack: Bite +15 melee (1d8+3)
    Full Attack: 1 Bite +15 melee (1d8+4) and 2 Claws +10 melee (1d6+2)
    Space/Reach: 10 ft./5 ft.
    Special Attacks: Fireblast, Improved Grab
    Special Qualities: Dark Vision 60', Dragon traits,
    Saves: Fort +13, Ref +14, Will +9
    Abilities: Str 18, Dex 20, Con 18, Int 8, Wis 13, Cha 14
    Skills: Climb +19, Hide +4 (+14 in the dark), Intimidate +17, Listen +16, Spot +16, Survival +16
    Feats: Ability Focus (Fireblast), Adroit Flyby Attack, Flyby Attack, Power Dive, Wingover
    Environment: Temperate Mountains
    Organization: Solitary
    Challenge Rating: 8
    Treasure: None
    Alignment: Usually Neutral (with Good tendencies)
    Advancement: 13-18 HD (Large), 19-24 HD (Huge)
    Level Adjustment: ---

    "The ultimate prize is the dragon that no one has ever seen. We call it the Night Fury...No one has ever killed a Night Fury, that's why I'm going to be the first. "

    Night Furies are among the most aggressive of dragons, even taking on the larger Monstrous Nightmares sometimes. Perversely if not threatened, they are curious and non-aggressive and display startling intelligence (it's even assumed they understand human languages). Observers often comment they seem like large cats. Furies are also known for their incredibly powerful breath weapon and being among the most skilled fliers of the dragons.

    Fireblast (Ex): Six times per day as a Standard Action the Night Fury can spit a ball of blue fire that explodes violently on contact with anything it touches. This is a Ranged Touch Attack that does 12d6 Fire damage to the target and everything else in a 20' Radius. DC 22 Reflex Save for half damage (Save DC is Constitution based).

    Improved Grab (Ex): Night Furies are natural wrestlers, and can make a Grapple Check without provoking an Attack of Opportunity. They also get a +4 Racial Bonus on Grapple Checks.

    Skills: Night Furies get a +10 Racial Bonus to Hide Checks at night or in dark areas.

    Combat: Night Furies rely on their maneuverability and flying speed to fight foes, usually power diving and unleashing their powerful breath weapon before flying off again to return. Since they're nocturnal, their coloration means it isn't often even seen, let alone successfully defended against.
    Last edited by Bhu; 2011-03-03 at 02:54 AM.
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    Default Re: Critters II!

    Quote Originally Posted by Bhu View Post
    Night Fury
    Large Dragon
    Hit Dice: <# of HD>d<Die size>+<(Con mod) x (# of HD)> (<average # of hp> hp)
    Initiative:
    Speed: 40 ft. (8 squares), Fly 100' (good)
    Armor Class: <#> (<AC bonus types>), touch <#>, flat-footed <#>
    Base Attack/Grapple: <#>/<#>
    Attack:
    Full Attack:
    Space/Reach: 10 ft./5 ft.
    Special Attacks: Fireblast
    Special Qualities: Dark Vision 60', Dragon traits,
    Saves: Fort <#>, Ref <#>, Will <#>
    Abilities: Str <#>, Dex <#>, Con <#>, Int <#>, Wis <#>, Cha <#>
    Skills:
    Feats:
    Environment: Temperate Mountains
    Organization: Solitary
    Challenge Rating:
    Treasure: None
    Alignment: Usually Neutral (with Good tendencies)
    Advancement:
    Level Adjustment: ---

    work in progress
    Hasn't that already been done a few times on this forum?

    EDIT: I take it your computer is working again?
    Last edited by Chainsaw Hobbit; 2011-02-16 at 07:08 PM.

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    Default Re: Critters II!

    Quote Originally Posted by josha View Post
    Hasn't that already been done a few times on this forum?

    EDIT: I take it your computer is working again?
    I'm unsure if others have done it, I promised to do mullet all the dragons from teh movie so it's being included.

    My computer is a little slow starting and turning off, but its working. Keeping my fingers crossed.
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    Default Re: Critters II!

    Quote Originally Posted by Bhu View Post
    I'm unsure if others have done it, I promised to do mullet all the dragons from teh movie so it's being included.

    My computer is a little slow starting and turning off, but its working. Keeping my fingers crossed.
    So I take it my Other Mother is a low-priority thing?

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    Default Re: Critters II!

    I'm sure he's been reading the book while his computer has been on the fritz.
    Not the highest priority, yet, I'm sure, but it's moving up the list as he finishes off his project for Mullet
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    Quote Originally Posted by josha View Post
    So I take it my Other Mother is a low-priority thing?
    Give the guy chance to read and digest... not everyone reads like lightning [i read fiction really, really slowly because i like to basically read it aloud in my head ]
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    Default Re: Critters II!

    Quote Originally Posted by josha View Post
    So I take it my Other Mother is a low-priority thing?
    It's not low priority. I posted the Fury because I already have my notes on it so it'll be easy to do, and I've been dragging on these for too long as is. I'm still reading the book and taking notes for OM
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    Default Re: Critters II!

    Quote Originally Posted by Bhu View Post
    It's not low priority. I posted the Fury because I already have my notes on it so it'll be easy to do, and I've been dragging on these for too long as is. I'm still reading the book and taking notes for OM
    OK, thanks. I'm not desperate, I just wanted to know that yo weren't putting it off.

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    Default Re: Critters II!

    *hugs* I never put off requests if I can avoid it (unless for some reason whatever I'm working on now is godawfully complicated).
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    Default Re: Critters II!

    Josha: What HD level are you thinking for the OM?
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    Quote Originally Posted by Bhu View Post
    Josha: What HD level are you thinking for the OM?
    She should be a appropriate for low-level characters (such as Coraline), so perhaps 6-8.

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    Josha: How do you want me to do her ability to manipulate reality on her home plane then? That's a little low level for her to have the Planar Perinarch spell. I was kind of under the impression that the kid only beat her because she agreed to some sort of game. Power wise she had no real hope.



    Mullet: Night FUry updated and awaiting perusal.
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    looking excellent so far. Can Flyby Attack use ranged attacks or is it charge only?

    If not, can the plasma bolt attack be a Swift action please?
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    Default Re: Critters II!

    Quote Originally Posted by Bhu View Post
    Josha: How do you want me to do her ability to manipulate reality on her home plane then? That's a little low level for her to have the Planar Perinarch spell. I was kind of under the impression that the kid only beat her because she agreed to some sort of game. Power wise she had no real hope.



    Mullet: Night FUry updated and awaiting perusal.
    Perhaps give her 9-11 HD and make her reality-manipulation quite powerful.

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    Quote Originally Posted by Mulletmanalive View Post
    looking excellent so far. Can Flyby Attack use ranged attacks or is it charge only?

    If not, can the plasma bolt attack be a Swift action please?
    It says any STandar Action so I'm assuming that includes ranged.
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    Default Re: Critters II!

    The Other Mother
    Medium Outsider (Extraplanar, Evil)
    Hit Dice: 9d8+45 (85 hp)
    Initiative: +4
    Speed: 40 ft. (8 squares)
    Armor Class: 20 (+4 Dex, +6 Natural), touch 14, flat-footed 16
    Base Attack/Grapple: +9/+13
    Attack: Claws +13 melee (1d6+4)
    Full Attack: 2 Claws +13 melee (1d6+4) and 1 Bite +8 melee (1d4+2)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Devour Soul, Angry Winds, Ghost Touch
    Special Qualities: Dark Vision 60', The Other Demiplane, Rat Servitors, Mirror Magic, Alter Form, Grub Servitors, Jellybats, Blindsight 120'
    Saves: Fort +13, Ref +10, Will +10
    Abilities: Str 18, Dex 18, Con 20, Int 14, Wis 14, Cha 14
    Skills: Bluff +7, Concentration +17, Diplomacy +7, Hide +12, Intimidate +12, Knowledge (Arcana, History, Local, Nature) +11, Listen +10, Move Silently +12, Search +10, Spot +10, Use Magic Device +14
    Feats: Diehard, Endurance, Great Fortitude, Iron Will
    Environment: The Other Demiplane
    Organization: Unique
    Challenge Rating: 7
    Treasure: Standard
    Alignment: Neutral Evil
    Advancement: 10+ HD
    Level Adjustment: ---


    There is a Demiplane that can be accessed only via a door in a flat in the British countryside (although the cats claim to know of several). If unlocked it leads to a bricked over wall, but the inhabitants of the Other Demiplane can hear it and know, and one in particular can leave to come to our world. It is unknown if she created the Other Demiplane, or found it, but she seems to be able to manipulate it to create a world of her own design. A world she uses to ensnare the one thing she can't make: children. Called the Other Mother by one child she kidnapped (and the Beldam by others), this being is capable of making twisted mockeries of things that exist, but is incapable of actual creation, including offspring. So she attempts to kidnap children from our world, but eventually grows tired of them and resents them, and simply eats them alive.

    The Other Mother appears to be the real mother of whatever child she lures to her world with a few important differences. First she has paper white skin and shiny black buttons for eyes. Her fingers are incredibly long and thin with sharp dark red nails, and they never cease moving. If she should ever smile her teeth are also unusually long, and she appears impossibly tall and thin. Her wet hair moves of it's own as if she is underwater. When angry she grows to huge proportions, her hair whipping as if in a whirlwind, and her teeth and nails extend to obvious fangs and claws.

    Devour Soul (Su): The Other Mother wants the one thing she can't have: children. So she convinces the children who enter her Domain to let her sew buttons into their eyes in a magical ritual, and then becomes their surrogate parent for a time. This is largely pointless because they weren't created by her, don't truly love her, and she has no familial attachment to them. So when she grows tired of them she eats them, doing 1 point of Wisdom or Charisma Drain per day until they're just a husk (the children receive no Save). It is believed she can only do this to beings whose eyes she has sewed buttons onto. Any children slain in this manner rise as Ghosts, which the Other Mother imprisons in mirrors after hiding their souls in marbles or other seemingly harmless toys. It is assumed she gets something out of them since she hordes them but exactly what is unknown.

    Angry Winds (Su): When the Other Mother is angry she can cause stinging winds to circulate through the Other Demiplane. The exact effect depends on distance from her. This basically has the effect of a Gust of Wind spell, with her Caster Level being equal to her Hit Dice, and it lasting as long as she wants (she can make the winds stop as a Free Action). Victims within 20' of her take the full 50 mph effect, and the wind speed drops 5 mph per 5' outside that area to a minimum of 5 mph throughout the whole plane.

    Ghost Touch (Ex): The Other Mother appears to be able to interact normally with Incorporeal creatures as though they did not have the Subtype.

    The Other Demiplane: The Other Demiplane is a blank white mist like space that seems to be manipulable. At least the Other Mother appears capable of doing so. The only known portal to it lies in an English flat, although one local cat claims there are other doors. The portal at the flat requires a key, and even the Other Mother needs the key (or someone to unlock it from our side) to pass through to our world. She can close or open any of the other portals at will as a Free Action (assuming she knows them all) regardless of her distance from the portal. Animals from our world (or at least small mammals) appear to spontaneously Awaken (as per the spell) upon entering the Other Demiplane, or perhaps they always were and can merely talk there. Many appear to gain some minor magical powers after time. If using the Manual of the Planes it has the following Traits: Normal Gravity, Normal Time, Self-Contained, Divinely Morphic, Neutral Aligned. Currently it is the size of the flat it copies, with a little room outside. It is hinted that the Other Mother could expand this if she wished to but has never had a reason to do so. The Other Mother appears to be able to make cosmetic changes in an area as large as the entire Plane, such as appearance change as a Free Action. If she has other abilities she has not yet been known to demonstrate them, and no one else is known to be able to manipulate the plane. Although she does seem attuned to the plane somehow, and can cast Greater Scrying and Discern Location at will as Supernatural Abilities (caster Level is equal to Hit Dice).

    Rat Servitors (Ex): The rats of the Other Demiplane (and there are many) appear to serve the Other Mother willingly, but it is entirely possible she has the same mental control of them she does over the Grub Servitors (i.e. she can Dominate them at will regardless of range).

    Mirror Magic (Su): The Other Mother has key which allows her to unlock mirrors. Whether or not this is the source of her magic and can be taken from her or its an extension of her will is unknown. She can use the key to 'unlock' any mirror, and directly behind it is a space equal to the size of the mirror. For example a 3' by 3' mirror will open into a 3' by 3' by 3' space, etc. While the Other Mother appear to be able to walk/reach through mirrors as though she were incorporeal, she needs to unlock one to imprison someone behind it (as they cannot leave without the key). She also appears to be able to generate images on mirrors like some sort of illusory television set, usually to fool children. She can also use this ability to show the Other Demiplane to people in our world if they are viewing a mirror. Effectively she can cast Silent Image at will on any mirror surface in the Demiplane, or in the flat it mirrors in our world.

    Alter Form (Su): The Other Mother has some very poor illusion abilities, able to make herself look like a twisted facsimile of the child she's currently trying to trick. When angry this illusion immediately drops, and she turns into a hideous hag standing over 12' tall. She can switch between Medium and Large Size at will as a Free Action, and this otherwise works like the Alter Self spell except she always has buttons for eyes and certain other unnatural features. She also appears to have complete control of her body, and can animate and control any portions of it removed (presumably she can re-attach them). Pieces of her seem to retain her Blindsight ability.

    Grub Servitors (Ex): Grub Servitors (for lack of a better term) are the faceless servitors of the Other Mother. Whether they are natives of the Other Demiplane, or constructs made by her, they have little to no independent thought, and she may cast Dominate upon them at will (range extends throughout the Other Demiplane). Caster Level is equal to her HD. The Other Mother can sculpt them to resemble anything she wants as a Swift Action (this resembles the Alter Self spell in most respects except duration). She can even merge two of them into a mass of limbs and organs as a Standard Action (they become immobile) or stick them to walls. Due to the Influenced weakness they receive no Saving Throw against this. As a reward they may use any skill with ranks equal to hers if necessary to pull of one of her charades.

    Jellybats (Ex): The Jellybats are another possibly native lifeform of the Other Demiplane. Like the Grub Servitors the Other Mother can shape them at will or dominate them, and usually uses them to create winged talking versions of pets.

    Combat: The Other Mother prefers mind games to combat, but is fairly straightforward if angered. She locks all the portals into the Other Demiplane, summons winds, and launches herself at the offender (or has the Grubs and rats murder them).
    Last edited by Bhu; 2011-03-15 at 12:30 AM.
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    Default Re: Critters II!

    Quote Originally Posted by Bhu View Post
    The Other Mother
    Medium Outsider (Extraplanar, Evil)
    Hit Dice: <# of HD>d<Die size>+<(Con mod) x (# of HD)> (<average # of hp> hp)
    Initiative:
    Speed: <#> ft. (<speed / 5> squares)
    Armor Class: <#> (<AC bonus types>), touch <#>, flat-footed <#>
    Base Attack/Grapple: <#>/<#>
    Attack:
    Full Attack:
    Space/Reach: 5 ft./5 ft.
    Special Attacks: <>
    Special Qualities: Dark Vision 60', The Other Demiplane, Rat Servitors, Mirror Magic
    Saves: Fort <#>, Ref <#>, Will <#>
    Abilities: Str <#>, Dex <#>, Con <#>, Int <#>, Wis <#>, Cha <#>
    Skills: Bluff, Diplomacy, Intimidate, Knowledge (Arcana, History, Local, Nature), Listen, Spot, Use Magic Device
    Feats:
    Environment: The Other Demiplane
    Organization: Unique
    Challenge Rating:
    Treasure: Standard
    Alignment:
    Advancement:
    Level Adjustment: ---


    There is a Demiplane that can be accesses only via a door in a flat in the British countryside (although the cats claim to know of several). If unlocked it leads to a bricked over wall, but the inhabitants of the Other Demiplane can hear it and know, and one in particular can leave to come to our world. It is unknown if she created the Other Demiplane, or found it, but she seems to be able to manipulate it to create a world of her own design. A world she uses to ensnare the one thing she can't make: children. Called the Other Mother by one child she kidnapped, this being is capable of making twisted mockeries of things that exist, but is incapable of actual creation, including offspring. So she attempts to kidnap children from our world, but eventually grows tired of them and resents them, and simply eats them alive.

    The Other Mother appears to be the real mother of whatever child she lures to her world with a few important differences. First she has paper white skin and shiny black buttons for eyes. Her fingers are incredibly long and thin with sharp dark red nails, and they never cease moving. If she should ever smile her teeth are also unusually long, and she appears impossibly tall and thin. Her wet hair moves of it's own as if she is underwater.


    The Other Demiplane:

    Rat Servitors (Ex):

    Mirror Magic (Su):

    Combat:


    work in progress
    Woohoo! I can't wait for you to finish!!!

  27. - Top - End - #267
    Ettin in the Playground
     
    Bhu's Avatar

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    Default Re: Critters II!

    so no objections so far then?
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
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  28. - Top - End - #268
    Ettin in the Playground
     
    Bhu's Avatar

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    Default Re: Critters II!

    Night Fury and Other Mother updated, awaiting feedback
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
    Orcs and Goblins
    Behold the Power of Kitteh!
    Backup threads available here

  29. - Top - End - #269
    Ogre in the Playground
     
    Mulletmanalive's Avatar

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    Default Re: Critters II!

    Yep, that seems like the night fury's flight profile...

    Now for the plasma blast
    Mine is not so much a Peter Pan Complex as a Peter Pan Doom Fortress and Underground LairTM!
    Fae-o-matic Want a fae from folklore stated? Give me the lore and I'll do it for you!
    Le Cirque Funeste Evil Fairy Circus! Ray Bradbury, refined down to snortable powder!

  30. - Top - End - #270
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    Chainsaw Hobbit's Avatar

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    Default Re: Critters II!

    The OM is getting better. Everything seems about right.

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