Results 331 to 360 of 1491
-
2010-10-09, 09:13 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- the land of the french
- Gender
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
•Spelling Errors: Unholly, Scoin,
•Format errors: There's a gap in your table, you didn't capitalize all ability names in the table (and elsewhere),
I work on those and thank for the picture it will workawesome avatar made by Trazoi
Totem Cleric:A divine fighter that uses a totem which empowers him.
I will not have as much acces to a computer so I will not post as much.
Spoiler
-
2010-10-09, 09:15 PM (ISO 8601)
- Join Date
- Apr 2008
-
2010-10-09, 09:17 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- the land of the french
- Gender
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Last edited by monkman; 2010-10-09 at 09:34 PM.
awesome avatar made by Trazoi
Totem Cleric:A divine fighter that uses a totem which empowers him.
I will not have as much acces to a computer so I will not post as much.
Spoiler
-
2010-10-09, 10:03 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- I live in Alabama
- Gender
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Agreed. Ive been thinking of ways to step it up.
I did see that when writing it. apparently I didn't take appropriate measures to prevent confusion. I apologize. I try and clear that up.
I see the potential as well, I think on it. Though I think I might just add in the bit about it having to be fire from a hostile source. While it's, like you said, not ideal, it should be sufficient.
The original creature has no way reverting to humanoid form. If the Phoelarch is lucky enough to retain its memories after being reborn then it could transform back into its original form via wish or miracle or some other magic. If it doesn't retain them then the character dies like any other; except that the body turns into a bird and flies away. I could add in a bit about the Phoelarch being able to maintain egg form as long as it wishes. That would put resurrection off of a time limit. Tell me what you think.
Actually, I'm pretty sure throes is appropriate in this case. It means spasm or struggle. I apologize for third level, but death is sort of a theme with the monster
Can do, I'll scale it up. I didn't want it to be on a use per day limit because, to be frank, I'm not a huge fan of them. But I also didn't want the Phoelarch spamming the breath weapon or whatever.
Hmmm...well the original phoelarch cannot fly. Not sure why I added it in. Perhaps I'll remove it and just give them the a number of uses of the Fiery Wings spell of Oriental Adventures. More likely I'll just remove it all together.
Well, you could think of it as like bless, but I though of it as the Phoelarch being able to pass around as many 20,000 dollar magic items as it has HD. Would it improve things if I made it scale with the phoelarchs HD? or should I just scrap the whole ability and get a new capstone?
-
2010-10-10, 12:48 AM (ISO 8601)
- Join Date
- Apr 2008
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
The problem is the sheer number of penalties after one uses the ability. They lose a level, for one. Then they lose the ability to use most of their equipment. They can't perform fine manipulation, but they don't get the beefy stuff that other clumsy beasts (like Wyvern, Griffon) get to compensate.
I would suggest that the Phoelarch gradually change back to human form thereafter. Perhaps with experience, or with time. It retains the disincentive to throw away one's life, but doesn't 'ruin' the character.
Actually, I'm pretty sure throes is appropriate in this case. It means spasm or struggle. I apologize for third level, but death is sort of a theme with the monster
Well, you could think of it as like bless, but I though of it as the Phoelarch being able to pass around as many 20,000 dollar magic items as it has HD. Would it improve things if I made it scale with the phoelarchs HD? or should I just scrap the whole ability and get a new capstone?
But I guess my complaint would be that players are generally selfish creatures, and an ability that helps the rest of the team and not them isn't that fantastic.
What if the 'gift' gave the player a bonus related to the activities of the gifted? So you give the gifts to fellow party members and major allies of the group, and then you get some general bonus that feeds off of their successes?
The Phoelarch really doesn't have an identity. I can't really picture a Phoelarch with a game plan in a typical group. Hang back & unload with breath, casts? Remember that Evocation is the weakest school of magic, and the Phoelarch as written is pretty much a sorta-tough Evoker restricted to fire damage (which is an issue unto itself). By the time you're a higher level, most enemies won't die easily to hp damage. Encounters will be decided, rather, with save or die/lose/suck effects. At this point in the game, the Phoelarch's largest contribution to the group is looking to be... what? The +1 luck bonus?
Really needs an concept to run with.
-
2010-10-10, 03:48 AM (ISO 8601)
- Join Date
- Dec 2009
- Location
- I live in Alabama
- Gender
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
In the beginning I considered having each death cause the creature to switch forms. I didn't because the original creature doesn't. Then I pondered having the Capstone be an alternate form ability, allowing the creature to switch back and forth. What do you think?
Yes. Throes is correct. You had it down as 'Throws', and I was aiming to correct.
Well, wow. Didn't know that kind of item existed. I gather it doesn't take up a magic item slot? Like, you can keep it anywhere on your person? That would make it worthwhile, I guess.
But I guess my complaint would be that players are generally selfish creatures, and an ability that helps the rest of the team and not them isn't that fantastic.
What if the 'gift' gave the player a bonus related to the activities of the gifted? So you give the gifts to fellow party members and major allies of the group, and then you get some general bonus that feeds off of their successes?
The Phoelarch really doesn't have an identity. I can't really picture a Phoelarch with a game plan in a typical group. Hang back & unload with breath, casts? Remember that Evocation is the weakest school of magic, and the Phoelarch as written is pretty much a sorta-tough Evoker restricted to fire damage (which is an issue unto itself). By the time you're a higher level, most enemies won't die easily to hp damage. Encounters will be decided, rather, with save or die/lose/suck effects. At this point in the game, the Phoelarch's largest contribution to the group is looking to be... what? The +1 luck bonus?
Really needs an concept to run with.
On a side note, I'm glad to see you posting again on this thread. To be honest, you were the one I've always respected the opinion of the most here.
-
2010-10-10, 10:44 AM (ISO 8601)
- Join Date
- Apr 2010
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Arrow Demon
Class
Spoiler
HD: d8
{table]Level|Bab|Fort|Ref|Will|Feature
1|+ 1|+0 |+2 | +0| 6-limbed body, Close Combat Shot, +1 Dex, +1 Con
2|+ 2|+0 |+ 3| +0|Demon, Abyssal Skin, +1 Str,
3|+ 3|+ 1|+3| +1|Symmetrical Archery, +1 Dex,
4|+ 4|+ 1|+ 4| +1| Oversized Arms, +1 Str,
5|+ 5|+ 1|+ 4| +1|Powerful Shot, +1 Dex,
6|+ 6|+ 2|+5| +2|Strong Legs, Cleaving Shot, +1 Str, +1 Dex
7|+ 7|+ 2|+ 5| +2|Dimension Door, True Shot, +1 Str, +1 Con[/table]
Weapon Proficiencies: Simple weapons, as well as the shortbow, longbow and greatbow.
Skills: 4 + Int modifier. Balance, Bluff, Craft, Climb, Concentration, Hide, Jump, Listen, Move Silently, Profession, Sense Motive, Spot.
1st Level:
6-limbed body: You lose all previous racial bonuses and gain outsider traits (Darkvision 60ft) and a base land speed of 30ft.
You have 4 arms, but 2 of them are currently too weak to be useable.
You gain a natural armour bonus equal to your constitution modifier.
Close Combat Shot: You do not provoke attacks of opportunity for firing a ranged weapon in melee. In addition, you threaten the area within your reach as though armed with a melee weapon.
Ability Score Increases: Your dexterity increases by 1 at 1st, 3rd, 5th and 6th levels. (+4 overall)
Your constitution increases by 1 at 1st and 7th levels. (+2 overall)
Your strength increases by 1 at 2nd, 4th, 6th and 7th levels. (+4 overall)
2nd Level:
Demon: You gain telepathy equal to 30ft + 10ft per HD. You gain resistance to electricity equal to your HD and an equal bonus on saves against poison. You gain resistance to acid, cold and fire equal to half your HD.
Abyssal Skin: You gain DR/good or cold iron equal to half your HD. At 10 HD, this becomes DR/good and cold iron. You gain SR equal to 11 + your HD.
3rd Level:
Symmetrical Archery: Your second pair of arms is finally strong enough to be useable. You may now wield weapons in all four of your hands. Any time the Arrow Demon could make an attack with a bow, it may elect to attack with both bows, but takes a -2 to attack rolls for that round.
4th Level:
Oversized Arms: You gain Powerful Build and can now wield weapons of one size category larger than you.
5th Level:
Powerful Shot: You can now add your full strength bonus to any bow you wield, and 1.5x your strength bonus to any bow which could normally apply your full strength bonus. You may also choose to take a penalty to your attack roll in order to recieve an equal bonus to your damage roll, similar to the Power Attack feat.
6th Level:
Strong Legs: Your base land speed increases by 10ft.
Cleaving Shot: If you drop an enemy with an arrow, you may roll to attack another target stood behind him. Range is calculated from you, and the fallen enemy must be in a line between you and the target.
7th Level:
Dimension Door: You gain Dimension Door as an SLA useable once each day/3 HD you have.
True Shot: You may ignore cover (but not total cover, concealment or total concealment), and penalties due to weather or the Wind Wall spell.
Comments
SpoilerI wanted an arrow demon, so I thought I'd make it. PM me with any critiques. It culminates with the ability to properly use both arms followed by the ability to never be eaten while doing so. 4th level's a little bare, so suggestions for that are welcome.
Changes
SpoilerAdded more special abilities, reduced uses of dimension door, changed resistances, changed saves, moved Symmetrical Shooting down a few levels.
Changed Rapid Shot for True Shot.Last edited by Cogidubnus; 2010-10-14 at 11:35 AM.
Homebrew: Ghost Rider, a 3.5e Base Class inspired by Marvel's Comics.
So guys, the new Iron Man trailer, huh?
-
2010-10-10, 11:27 AM (ISO 8601)
- Join Date
- Jun 2010
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
For your viewing pleasure, the Dream Larvae:
All thanks to Domochevsky for the epic avatar
My Creed
SpoilerIllic est haud affectus, illic est hunger.
There est haud ignarus, illic est hunger.
There est haud perturbatio, illic est hunger.
There est haud chaos, illic est hunger.
There est haud nex, illic est Hive.
Δεν υπάρχει συναίσθημα, υπάρχει πείνα.
Δεν υπάρχει άγνοια, υπάρχει πείνα.
Δεν υπάρχει πάθος, υπάρχει πείνα.
Δεν υπάρχει χάος, υπάρχει πείνα.
Δεν υπάρχει θάνατος, υπάρχει το Καταφύγιο.
-
2010-10-10, 11:33 AM (ISO 8601)
- Join Date
- Aug 2009
- Location
- The moon. myes.
- Gender
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Hmm, I'd like to put in a request for the Horrid Monster and Deathless templates.
Campaign:
The Secret of Trottleburg IC OOC
Characters:
Misrahi Laroux of The Times They Are A-Changing
#14 of Frenzied Entourage
Lilen Zheng of Trouble in Tashwell
Wilbur Rustbreath of Starting a Blue Dawn
Lilen Avatar by Darwin. The rest by me.
-
2010-10-10, 11:35 AM (ISO 8601)
- Join Date
- Jun 2008
- Location
- England
- Gender
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
-
2010-10-10, 11:48 AM (ISO 8601)
- Join Date
- Aug 2010
- Location
- the land of the french
- Gender
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
first thing the abilitys are in bold not the levels take them out(6th level,1st level)
there's an extra ligne at the table take it out.
it should get good reflex save, bad will and fort
6-limbed body: You lose all previous racial bonuses and gain outsider traits (Darkvision 60ft) and a base land speed of 30ft.
You have 4 arms, but two of them are too weak to be usable yet.
You gain a natural armour bonus equal to your constitution modifier.
Close Combat Shot: You do not provoke attacks of opportunity for firing a ranged weapon in melee. In addition, you threaten the area within your reach as though armed with a melee weapon.
You gain resistance to electricity equal to your HD + 2, and an equal bonus on your saves against poison. At 15th HD, this maxes to become immunity. You also gain resistance to acid, cold and fire equal to your HD
electricity=Hd
acid, cold and fire =1/2hd
Oversized Arms: Your arms grow in strength, allowing you to wield bows one size category larger than yourself.
Strong Legs: Your base land speed increases by 10ft
Dimension Door: You gain Dimension Door as an SLA useable once each day/HD you have.Last edited by monkman; 2010-10-10 at 11:49 AM.
awesome avatar made by Trazoi
Totem Cleric:A divine fighter that uses a totem which empowers him.
I will not have as much acces to a computer so I will not post as much.
Spoiler
-
2010-10-10, 11:55 AM (ISO 8601)
- Join Date
- Apr 2008
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
I think it's a decent idea, but the alternate form needs a bit more oomph to carry its own weight.
I wouldn't know how to implement the ability; at least the bit about it being specific to the gifted's action. A bonus for each feather given out wouldn't be hard. Tell me how you would go about doing it, the specific version. What should it do?
I thought it would be a melee combatant that also uses fire to aid it. I guess I didn't do that very well. Maybe I should switch it full BAB, and maybe throw in some stuff giving it access to Desert Wind Manuevers? Or have the levels stack with classes that have access to the desert wind discipline?
On a side note, I'm glad to see you posting again on this thread. To be honest, you were the one I've always respected the opinion of the most here.
- Proficiencies?
- Skills?
- HD size?
- Helps if you state the total of the stat bonuses for taking the full # of levels in the class.
- 1st, 2nd levels are kind of boring. Nothing action based (just passive defensive bonuses), no natural attacks, etc.
- 3rd level isn't terribly exciting, again. It's not really a game changing dynamic.
- SR could be coupled with the DR as a single ability, leaving room for something else.
- It's only at 5th level that we really start getting into the stuff that makes the Arrow Demon distinct. These are good, but it feels like the larger bow comes a little too late.
- The 6th level ability, Symmetrical Archery, might be better treated as the Gorgon's Gaze was. Give a lesser version of it earlier on (it's the arrow demon's trademark, after all, and liable to be the reason people want to play an Arrow Demon), with a bigger penalty, and then have later abilities reduce the penalties and offer more options.
- Dimension Door & Rapid Shot both add up to a significant boost in strength. Mildly concerned the Dimension Door is a little too available (20 uses a day at 20th level?). Might need to be toned down.
Suggestions for abilities:
- The ability to add strength to damage, even on bows where it wouldn't normally allow, and +1.5 Str bonus to damage on bows where it would.
- The ability to Power Attack with bow shots.
- The ability to Cleave (in straight lines) with bow shots.
- Infernal Arbalest - At Xth level, the Arrow Demon can use two hands to draw back its bow to the limits of the weapon's capability, unleashing a shot with incredible power behind it. This ability requires two rounds to use, and produces a shot with double the range (range penalties are adjusted appropriately) and damage.
Originally Posted by SciencepandaLast edited by Hyudra; 2010-10-10 at 12:16 PM.
-
2010-10-10, 12:03 PM (ISO 8601)
- Join Date
- Apr 2010
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Is this supposed to be weaker than taking the LA? Cos with those changes, it seriously is.
Adressing in order: Explain what you mean about the abilities, I don't understand.
The monster has perfect saves, so I just used those. Can be changed.
Do you mean say when the arms become available in the level 1 post?
One of this monster's key abilities (other than symmetrical archery) is shooting in melee.
I can change the resistances.
It's only supposed to be competent with oversizes bows, not all weapons.Homebrew: Ghost Rider, a 3.5e Base Class inspired by Marvel's Comics.
So guys, the new Iron Man trailer, huh?
-
2010-10-10, 12:07 PM (ISO 8601)
- Join Date
- Jun 2008
- Location
- England
- Gender
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Titans are only supposed to use hammers, but that's a rule for these classes. Roll with it.
All Outsiders get Full BAB and all good Saves by SRD rules, that's unbalancing when used as character classes. If you keep full BAB give them only 1 good Save.
Also a distinct lack of skill info in the class.Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
-
2010-10-10, 12:12 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- the land of the french
- Gender
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Last edited by monkman; 2010-10-10 at 12:12 PM.
awesome avatar made by Trazoi
Totem Cleric:A divine fighter that uses a totem which empowers him.
I will not have as much acces to a computer so I will not post as much.
Spoiler
-
2010-10-10, 12:15 PM (ISO 8601)
- Join Date
- Apr 2010
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Homebrew: Ghost Rider, a 3.5e Base Class inspired by Marvel's Comics.
So guys, the new Iron Man trailer, huh?
-
2010-10-10, 12:18 PM (ISO 8601)
- Join Date
- Apr 2008
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
I edited my post above to list some comments about the arrow demon, reproduced here since quite a few posts came in the interim:
Arrow Demon- Proficiencies?
- Skills?
- HD size?
- Helps if you state the total of the stat bonuses for taking the full # of levels in the class.
- 1st, 2nd levels are kind of boring. Nothing action based (just passive defensive bonuses), no natural attacks, etc.
- 3rd level isn't terribly exciting, again. It's not really a game changing dynamic.
- SR could be coupled with the DR as a single ability, leaving room for something else.
- It's only at 5th level that we really start getting into the stuff that makes the Arrow Demon distinct. These are good, but it feels like the larger bow comes a little too late.
- The 6th level ability, Symmetrical Archery, might be better treated as the Gorgon's Gaze was. Give a lesser version of it earlier on (it's the arrow demon's trademark, after all, and liable to be the reason people want to play an Arrow Demon), with a bigger penalty, and then have later abilities reduce the penalties and offer more options.
- Dimension Door & Rapid Shot both add up to a significant boost in strength. Mildly concerned the Dimension Door is a little too available (20 uses a day at 20th level?). Might need to be toned down.
Suggestions for abilities:
- The ability to add strength to damage, even on bows where it wouldn't normally allow, and +1.5 Str bonus to damage on bows where it would.
- The ability to Power Attack with bow shots.
- The ability to Cleave (in straight lines) with bow shots.
- Infernal Arbalest - At Xth level, the Arrow Demon can use two hands to draw back its bow to the limits of the weapon's capability, unleashing a shot with incredible power behind it. This ability requires two rounds to use, and produces a shot with double the range (range penalties are adjusted appropriately) and damage.
Last edited by Hyudra; 2010-10-10 at 12:18 PM.
-
2010-10-10, 12:22 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- the land of the french
- Gender
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
there are no
First level
second level ...
the abilitys are bolded
4-limbed body
Demon
Abyssal Skin....
The dex at first level is simply cos he doesn't get much elseLast edited by monkman; 2010-10-10 at 12:22 PM.
awesome avatar made by Trazoi
Totem Cleric:A divine fighter that uses a totem which empowers him.
I will not have as much acces to a computer so I will not post as much.
Spoiler
-
2010-10-10, 12:30 PM (ISO 8601)
- Join Date
- Apr 2010
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
The reason I put the levels in is cos I've found the format a pain and often wanted things broken down by level. If people agree this isn't good, I'll change it. Ed: put the abilities in italics.
Added a few new abilities, but thinking of changing one of them around with symmetrical shooting.Last edited by Cogidubnus; 2010-10-10 at 12:39 PM.
Homebrew: Ghost Rider, a 3.5e Base Class inspired by Marvel's Comics.
So guys, the new Iron Man trailer, huh?
-
2010-10-10, 12:37 PM (ISO 8601)
- Join Date
- May 2010
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
I don't mind the level thing, it makes it easier to scan and see what it gets and where it gets them..
DnD Me
SpoilerNeutral Evil Human Sorcerer/Rogue (1st/1st Level)
Ability Scores:
Strength-13
Dexterity-12
Constitution-12
Intelligence-15
Wisdom-11
Charisma-13
-
2010-10-10, 12:40 PM (ISO 8601)
- Join Date
- Apr 2008
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
This is true. In keeping with the traditional D&D format, I usually (and will likely continue to) just note the level the ability is gained in the first sentence of the text, while being careful to order the abilities right. It's frustrating when people don't do this.
-
2010-10-10, 12:46 PM (ISO 8601)
- Join Date
- May 2010
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
I agree completely. So, I think the formatting is alright, but I guess that falls to the OP. In any case, I prefer it, but that is just my lowly opinion.
DnD Me
SpoilerNeutral Evil Human Sorcerer/Rogue (1st/1st Level)
Ability Scores:
Strength-13
Dexterity-12
Constitution-12
Intelligence-15
Wisdom-11
Charisma-13
-
2010-10-10, 01:25 PM (ISO 8601)
- Join Date
- Apr 2008
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Horrid Monster
Prestige/Template Monster Class
Eberron Campaign Setting
Spoiler
Prerequisites:
To become a Horrid Creature, a creature must fulfill the following requirements:
- 4 or more HD.
- At least one level in a monster class.
- Natural Armor.
- Any creature type but Aberration, Construct, Elemental, Fey, Humanoid (Monstrous Humanoid is fine), Ooze, Outsider or Undead.
- Must have completed three of the following:
- Been poisoned no less than ten times, or six times by three different poisons, suffering the full course of the poison without magical or divine aid each time. Magical or unnatural poisons count as two for the purposes of this prequisite.
- Suffer an amount of Acid damage equal to the creature's own maximum hitpoints over the course of a single day.
- Singlehandedly killed and then devoured a spellcaster. The spellcaster must have been of a level where killing it could grant experience to the creature.
- Singlehandedly killed and devoured a dire animal or a pack of dire animals. The dire creatures must have been of a level where defeating them could grant experience to the creature.
- Spent a continuous 24 hours under the effects of druidic transmutation spells. Persistent spells do not count.
- Spent a consecutive week living in a distinctly magical and unfamiliar area, sustaining oneself entirely on what could be hunted in this area. This might include areas such as Eberron's Mournland, living in an area of the Nine Hells while still alive, and so on. Note that 'unfamiliar area' specifies an area that the creature isn't native to. Alternately, a creature could spend a month of nonconsecutive time living and hunting in such an area.
HD: D8
{table=head]Level|BAB|Fort|Ref|Will |Special
1st|+0|+2|+2|+0| Horrid Body, Ravaging Weapon, Ill Tempered
[/table]
Skill Points 4+Int per level
Class Skill Skills: As Base Creature
Proficiencies: Horrid Creatures gain a proficiency in armor spikes.
Horrid Body: Unlike other monster classes, the creature's original racial traits are retained. Horrid Creatures naturally heal damage, ability damage and the like at three times the natural rate. At 8HD, this becomes 5x the natural rate. At 12HD, this becomes 10x the natural rate. Finally, at 18HD, the Horrid Creature sheds all damage, ability damage, diseases, poisons and negative magical effects overnight. Horrid Creatures have either +2 natural armor in addition to any pre-existing natural armor, or natural armor equal to 1/2 their HD, whichever is higher. Furthermore, the creature grows thick spurs of armor and bone that count as Armor Spikes for all intents and purposes.
Ravaging Weapon: A 1st level Horrid Creature starts to shed a constant leakage of acid from their primary natural weapon. The creature does +1d6 acid damage with each attack from their primary weapon, and this increases by 1d6 for every 4HD the creature has. As a side effect, the Horrid Creature becomes immune to acid damage.
Ill Tempered: The Horrid Creature adds their Con bonus to attempts to resist mind control spells and effects, including charm, sleep, suggestion, and the like. Should the creature fail the saving throw regardless, the creature may elect to go berserk instead of suffering the spell effects. Treat this as Confusion, with a duration of whatever the averted spell or ability would have, but roll on the following table:
{table=head]Result|Effect
1-10|Roar incoherently and thrash, striking at any adjacent creatures or objects, and remaining stationary if no such target is available.
11-30|Attack the caster of the effect, or approach the caster of the effect.
31-60|Attack the nearest living creature.
61-90|Act normally, but with a -2 to any non-attack rolls and to the DCs of any non-attack abilities used (DM's discretion).
91-100|As 61-90, but the caster of the effect suffers a backlash, and must save against the spell at a -2 penalty or suffer its effects. For spells this would not readily apply (Suggestion, Dominate), the caster is instead left in a catatonic state, remaining standing and staring off into space, doing nothing to defend themselves.[/table]
Comments
SpoilerThere's not a lot of room to work, here, since it's a +1 CR template, which is a bit disappointing. The class basically builds itself, but I tried my hand at an alternate version of 'Ill Tempered', which should apply more to a player (who isn't liable to be the target of 'Handle Animal').
There were a couple of goals in terms of flavor. Namely, I wanted the prerequisites to fit the concept of the original Eberron creature - A transformation or weaponizing of a creature that could be performed intentionally by an enclave of druids. I also wanted to leave the option for a Horrid Creature to come about naturally - to leave room for stories where a dire wolf that plagues a village for years and kills every adventurer that comes after it, eventually becomes something a little more unnatural.
Changelog
Spoiler- Noted on the second table under 91-100, that it otherwise functions as the 61-90 result.
- Altered the backlash effect of Ill Tempered to cover any vaguer areas.
Last edited by Hyudra; 2010-10-11 at 12:25 PM.
-
2010-10-10, 01:31 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
-
2010-10-10, 01:45 PM (ISO 8601)
- Join Date
- Apr 2010
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Made quite a few changes to the Arrow Demon, so it might be more amenable to tastes now. Still not sure what to do about 7th level though.
Homebrew: Ghost Rider, a 3.5e Base Class inspired by Marvel's Comics.
So guys, the new Iron Man trailer, huh?
-
2010-10-10, 02:04 PM (ISO 8601)
- Join Date
- Apr 2008
-
2010-10-10, 02:06 PM (ISO 8601)
- Join Date
- Apr 2010
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
I will remove the use of the arms at 1st now that you get them functioning earlier, actually.
As for simple melee weapons, I dunno. It's a martial creature - most ought to be able to defend themselves, I'd have thought. The picture has a sword, which was what made me give it (impressionable, I know.)Homebrew: Ghost Rider, a 3.5e Base Class inspired by Marvel's Comics.
So guys, the new Iron Man trailer, huh?
-
2010-10-10, 02:21 PM (ISO 8601)
- Join Date
- Apr 2008
-
2010-10-10, 03:57 PM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Not in a human colon
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Hyudra: You rule. Thanks for helping critique everything.
To everyone concerned, treat Hyudra's word as good as my own, unless I specifically say otherwise. He(she?) knows what he(shi!) is doing. I don't necessarily think all of his(Hyudra's.) stuff is balanced (we're going to have a chat about monster of legend, you and I), but as a whole his(hur...) ability to make otherwise bland and plain monsters interesting & cool more than makes up for it.
Anyways, I'm too tired to dig through all that stuff right now. And too hungry. Expect thorough critiques once I finish with lunch.Marceline Abadeer by Gnomish Wanderer
-
2010-10-10, 03:59 PM (ISO 8601)
- Join Date
- Sep 2007
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
The SUSPENSE IS KILLING ME