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2010-10-11, 12:49 AM (ISO 8601)
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- Aug 2007
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- The Serpent's Throne
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
*shuffles feet*
How, uh... How's the derro doing there, doc? Can you save him?SpoilerMy Characters
According to this test, I am a LN Half-Orc Cleric, Lvl.2.
"And in the layer of the Deep Ones, we shall dwell amidst wonder and glory forever." - H.P. Lovecraft
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2010-10-11, 12:59 AM (ISO 8601)
- Join Date
- Aug 2009
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- The moon. myes.
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Awakened Cat
SpoilerHD: d4
Skills: 6+int modifier
Class skills: Balance, Bluff, Climb, Diplomacy, Hide, Jump, Listen, Move Silently, Spot and Survival.
{table]Level|BaB|Fort|Ref|Will|Feature
1|+0|+0|+2|+0|Cute and Fluffy Body, Adorable, Scent, Weapon Finesse, Cat's Eye, -2 Str +3 Dex[/table]
Proficiencies: Cats are proficient only with their natural weapons.
Features
Cute and Fluffy Body: The Awakened Cat loses all other racial traits and bonuses and gains magical beast traits (Low Light Vision and Darkvision 60 feet.) It is a tiny sized and has a base speed of 30 feat. It has two natural claw attacks dealing 1d2+Str damage each, and a secondary bite attack that deals 1d3+1/2Str damage
It does not have hands capable of fine manipulation, and cannot wield a weapon in either set of its paws.
Adorable (Ex): Aw, look at the kitty! Look at it! Don't you just want to give it a big hug? An awakened cat is just so darn cute, and so it gains a bonus to Bluff of +2 and can cast Charm Person as a SLA 1/day per HD.
DC=10+HD+Cha modifier.
Scent (Ex): The Awakened Cat gains the scent ability at level 1.
Weapon Finesse (Ex): The Awakened cat gains Weapon Finesse as a bonus feat at level 1.
Cat's Eye (Ex): Cats are naturally skilled at seeing in the dark. The Awakened Cat's Darkvision improves by 5 feet every level. At 5HD it gains 5ft blindsight, which improves by an additional 5 feet every two levels afterward. At 15HD it gains permanent True Seeing.
Comments:
Spoiler...Sometimes I feel like the biggest nerd in the world.
Anyways, this had been requested on another forum, so I figured I may as well go ahead.
What do you think? Too much? Too little? Too ridiculous? Not ridiculous enough? I am open for suggestion.
Changelog:
SpoilerChanged Adorable from a potentially enormous Diplomacy bonus to a small bonus and the ability to cast Charm as an SLA.Last edited by sciencepanda; 2010-10-13 at 12:09 PM.
Campaign:
The Secret of Trottleburg IC OOC
Characters:
Misrahi Laroux of The Times They Are A-Changing
#14 of Frenzied Entourage
Lilen Zheng of Trouble in Tashwell
Wilbur Rustbreath of Starting a Blue Dawn
Lilen Avatar by Darwin. The rest by me.
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2010-10-11, 01:02 AM (ISO 8601)
- Join Date
- Sep 2007
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Adorable is broken as hell. Also, the Body line references giant crab.
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2010-10-11, 01:04 AM (ISO 8601)
- Join Date
- Aug 2009
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- The moon. myes.
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Yeah, I usually work off a prexisting template, so it generally takes me a few runs through just to have everything corrected. I'll reduce Adorable's power a bit as well.
Campaign:
The Secret of Trottleburg IC OOC
Characters:
Misrahi Laroux of The Times They Are A-Changing
#14 of Frenzied Entourage
Lilen Zheng of Trouble in Tashwell
Wilbur Rustbreath of Starting a Blue Dawn
Lilen Avatar by Darwin. The rest by me.
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2010-10-11, 01:09 AM (ISO 8601)
- Join Date
- Apr 2010
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Homebrew: Ghost Rider, a 3.5e Base Class inspired by Marvel's Comics.
So guys, the new Iron Man trailer, huh?
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2010-10-11, 01:18 AM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Texas
- Gender
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
More than alright. This is a collaborative project, after all, and if somebody can get it done better and faster, more power to them. I just decided to do some things that probably wouldn't get requested for a very long time that I happen to like.
...I also had a bad experience with an arrow demon when I DM'd once and I wasn't looking forward to reliving that.Proud beta-tester for Pirates vs. Ninjas
Contributions
SpoilerDon't have enough templates in your life? Let's Read the Book of Templates: Deluxe Edition!(Abandoned)
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Where did you start yours?
In the employer/BBEG's mansion.
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2010-10-11, 01:43 AM (ISO 8601)
- Join Date
- Nov 2008
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- Minnesota
- Gender
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
I think I finished everything for the ettin and for the nimblewright. Do they look good?
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-10-11, 01:57 AM (ISO 8601)
- Join Date
- Aug 2010
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- the land of the french
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
For the awaken cat,
1st) what book is that from
2nd) it should get dogde bonus equal to dex instead of natural armorLast edited by monkman; 2010-10-11 at 02:00 AM.
awesome avatar made by Trazoi
Totem Cleric:A divine fighter that uses a totem which empowers him.
I will not have as much acces to a computer so I will not post as much.
Spoiler
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2010-10-11, 02:17 AM (ISO 8601)
- Join Date
- Aug 2009
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- The moon. myes.
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
The cat and several other standard animals are right in the srd. Someone had already made an awakened crab class, and there were already a series of games where people had wanted to play as an awakened cat, so I just went ahead and made one.
Dodge bonus makes more sense in retrospect, so thank you for that.Campaign:
The Secret of Trottleburg IC OOC
Characters:
Misrahi Laroux of The Times They Are A-Changing
#14 of Frenzied Entourage
Lilen Zheng of Trouble in Tashwell
Wilbur Rustbreath of Starting a Blue Dawn
Lilen Avatar by Darwin. The rest by me.
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2010-10-11, 02:24 AM (ISO 8601)
- Join Date
- Aug 2010
- Location
- the land of the french
- Gender
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
i really dont think they should get D8 it's a tiny animal, it should get a D4
on other note where have you been? it beeen a while since you posted in servral gamesawesome avatar made by Trazoi
Totem Cleric:A divine fighter that uses a totem which empowers him.
I will not have as much acces to a computer so I will not post as much.
Spoiler
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2010-10-11, 02:54 AM (ISO 8601)
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- Jun 2008
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- England
- Gender
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
He Awakened Monstrous Crab is an actual Monster I believe, rather than just an Awakened Animal. Maybe make a general class like for the Anthropomorphic Animal and Werewhathaveyou.
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2010-10-11, 04:27 AM (ISO 8601)
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- Jul 2009
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- The cold north
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Every time I post a statement feel free to add 'In my opinion...' whenever applicable.
Avatar by Balford
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2010-10-11, 11:20 AM (ISO 8601)
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- Aug 2008
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- Not in a human colon
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
...And not even that, it should be 10+HD+1/2 cha mod. Also, this is a cat we're talking about here: bluff is much more applicable than diplomacy.
Unholy Scion:
Juuuust give it some BAB, HD and saves. All the other templates do.
For SLAs, follow the same format as the half-fiend and celestial and the half-illithid: lesser, intermediate & greater.
Unholy Strike needs some serious rewording.
All in all? It's pretty damn powerful. I'd give it d8 HD, one good save, and 3/4 BAB, then scrap the charisma bonuses. In return, you're getting amazing SLAs, a large amount of pretty much untyped damage every hit (I think) and some very good other abilities.
Also, state that the gate SLA cannot do the "calling creatures" function. Period.
Oh, and under the "body" thing, state that they may choose to become an outsider, but don't have to. What if an undead or construct takes the class?
Anyways, needs some serious reformatting. I don't necessarily agree with Hyudra on one thing, though- seems like Unholy Scion is more for non-monster classes than monster classes. That's what we have monster of legend for- otherwise, that'll just lead to even more template stacking, and that's just a pain.
Phoelarch:
Don't really need to bother with languages, but I won't stop you.
For heat, let it extend to using weapons. Also, you're going to be rolling a lot of dice just with that- scrap the "catch fire" bit.
...And then you have Burning Metal. Riiight... Scrap that one, but keep explosive blade, and let it apply to any weapon. Restricting it to nonmagical is just gimping the Phoelarch.
Healing fire brings up some bad implications... specifically, a Phoelarch repeatedly punching himself in the face to heal himself.
Spread out Fire Mastery more. Scorching ray shouldn't come until 3, fireball should come by 5, and the rest could come by 9.
Rise From the Ashes also brings up bad implications- Phoelarches killing themselves to become a Phoera, or killing themselves once they are a Phoera to revert back to a Phoelarch. It's a problem.
Death Throes has the problem of likely hurting your surviving party members just as much as your enemies.
No non-SRD spells. Just stat out these "fiery wings".
...And Blazing Transformation solves the problem of Rise from the Ashes. Sortof- you just have to wait a few levels, but imagine a weapons-master PC who is pissed off, waiting in Phoera form for level 6 to come.
Blessing of the Firebird is... eh. It kindof leads to implications of the Phoelarch giving that out to all of his party members, then just whenever is suitable. I'd limit it to 1/5 HD, and make it a similar bonus. And then just let the Phoelarch give one to himself (but in that case, might want to make that 1/5 HD+1.)
Arrow Demon:
Put in skills.
Put in ability score totals by the final level.
Reformat so that the table matches the text.
Close Combat shot... looks fine. Although it's a bit silly taking an AoO with a bow.
Symmetrical archery... reword the last part of the ability: allow it to attack once with each bow as a standard action.
Otherwise, looks okay, but I'd try to make it look a little nicer, rewrite the abilities a bit, and give it no more than +1 per level.
Also, needs an ability 1st level.
Horrid Monster: Again, no "as base monster class". Just let them choose, if you can't choose yourself.
Horrid Body is cool, and so is ravaging weapon.
The Backlash effect is... very odd. What happens with suggestion? Or dominate?
Otherwise, looks like a good job, though honestly I was expecting a giant, not a template.
Mineral Warrior:
Don't spoiler the picture.
No good saves? Really? I'd lower the BAB, up the HD to d10, and give it good fort.
Why move silently? Why use rope? Why jump? These are things I would not expect a ROCK to do. I would expect a rock to do things like balance.
...If it lacks a base land speed, that means it flies or swims, and shouldn't be becoming a rock in the first place.
Just make the DR equal to 1/2 HD. Makes thing easier on everyone.
It should get some natural armor.
...I don't get the stone points mechanic. Does it need to forgo the DR and then take an attack? It's pretty wonky, all in all- the abilities don't really mesh, some of them are worthless, and many are worded rather poorly. I wouldn't try to make such a complex creature for your first class- if you want to give it some abilities, rather than "stone points", passive or dailies work just fine. Or per encounter, or whatever. Look at some stone hammer maneuvers/stances for inspiration.
And I don't have time to balance Illurien before my classes start, and I don't know what the hell that demon thing is but it looks really really cool, and Sciencepanda you've outdone yourself again and the Awakened Cat is awesome! WOooooooooooooooooooooooo!Marceline Abadeer by Gnomish Wanderer
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2010-10-11, 11:36 AM (ISO 8601)
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- Jun 2008
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- England
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Titanic poke. Don't forget to add it to the list if it's now acceptable.
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2010-10-11, 11:41 AM (ISO 8601)
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- Apr 2010
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Added an ability at first, skills and other corrections. Close Combat Shot is exactly how it appears in the MMIII.
Homebrew: Ghost Rider, a 3.5e Base Class inspired by Marvel's Comics.
So guys, the new Iron Man trailer, huh?
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2010-10-11, 12:01 PM (ISO 8601)
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- Mar 2009
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Like I said, this is my first attempt at anything other than a dragon and I wasn't very good at those either. Couldn't find a picture.
EDIT: Bolding the abilities. give me one second.
Illurien
Spoiler
HD:d8
{table]Level|Bab|Fort|Ref|Will|Feature
1|+ 0|+ 0|+0 | +2 | Planar body, Tempest lash, Pointed Knowledge +1 Int
2|+1 |+ 0|+0 | +3 | Aligned Strike
3|+ 2|+ 1|+ 1| +3 | fast healing, planar resistance,
4|+ 3|+ 1|+1 | +4 | Improved tempest lash, infinite knowledge +1 Int
5|+ 3|+ 1|+ 1| +4 | fly speed, arcane sight
6|+ 4|+ 2|+2 | +5 |Growth, improved Planar resistance
7|+ 5|+ 2|+2 | + 5| Knowledge devotion, improved infinite knowledge +1 int
8|+ 6|+ 2|+2 | +6 | Storm of visions, cloud of foresight
9|+ 6|+ 3|+ 3| +6 | Greater planar resistance, Knowledge devotion, +1 int
10|+7 |+ 3|+3 | +7 | greater infinite knowledge, +1 Int
11|+ 8| + 3|+ 3| +7 | Blindsight
12|+ 9|+ 4|+4 | +8 | Perfect Planar resistance
13|+ 9|+ 4|+4 | +8 | plane shift, Perfect Infinite Knowledge, +1 int
14|+ 10|+ 4|+4 | +9 | Home Plane
15|+ 11|+5 |+ 5| +9 | Rejuvenation
[/table]
Skills: 4+ int mod per level. Class skills: Bluff, Appraise, Decipher script, Gather information, intimidate, Knowledge (any) listen, search, sense motive, spellcraft, spot, Use magic device.
Proficiencies: Illurien isn't proficient with any weapons except her tempest lash and isn't proficient with any armor.
Features:
Outsider body: Illurien loses all other racial traits and gains outsider traits, (Basically darkvision 60 feet), Base move speed of 40, she gains the tempest lash SU ability and pointed knowledge.
Tempest lash: Illurien can use tempest lash as a standard action. The damage is equal to 1d8+strength modifier. At level 4 Tempest lash improves. It now deals 1d4 intelligence damage with each hit and the die size increases by one size every 4 HD afterwards. The save DC for the intelligence damage is 10+half hit dice+ Charisma modifier.
Pointed knowledge: Illurien is incapable of speech. However, she knows all languages and is capable of telepathy out to 10 feet per HD.
+1 intelligence. Illurien gains a +1 bonus to her intelligence score at levels 1, 4, 7, 9, 10 and 13 for a total of +6 to her intelligence score at 13th level.
Aligned strike: At 2nd level, any weapon Illurien wields is treated as evil for the purposes of overcoming damage reduction.
Planar resistance: At 3rd level Illurien gains immunity to disease and poison including magical diseases and poisons.
Fast healing: At 3rd level Illurien gains fast healing equal to a third of her total hit dice.
Infinite Knowledge: Illurien can now use all that knowledge she stole and all the brains she ate to good use. At 4th level, A number of times per day equal to her intelligence modifier (minimum of 1), she may expend a move action to make a knowledge check against whatever she may be facing: local for monstrous humanoids, arcane for magical beasts and dragons, Architecture/Engineering for constructs, dungeoneering for aberrations & oozes, the planes for outsiders & elementals, nature for animals & fey, nobility & royalty for humanoids, and geography for giants. The DC of this knowledge check is 15. If she succeeds, all allies within 30 feet gain a +1 bonus to attacks against the creature (or creatures, if there are multiple creatures of the same race). This bonus increases by an additional 1 for every 10 points Illurien succeeds by.
Starting at 7th level, Illurien may instead grant a +1 bonus to saves against the creature's abilities, plus an additional one for every 10 points Illurien succeeds by.
Starting at 10th level, Illurien may instead grant +1d6 damage to attacks against the creature, plus an additional 1d6 for every 10 points Illurien succeeds by.
Starting at 13th level, Illurien may instead grant a +1 bonus to AC against the creature's attacks, plus an additional one for every 10 points she succeeds by.
Starting at 16th level, Illurien may instead grant a +1 bonus to save DCs against the creature, plus an additional 1 for every 10 points she succeeds by.
Flight: at 5th level Illurien gains a fly speed of 5 feet per HD and good maneuverability.
Arcane sight: At 5th level, Illurien gains the spell arcane sight as an SLA 1/day per HD to better find the knowledge she craves.
Improved Planar Resistance: At 6th level Illurien gains acid resistance equal to her hit dice and damage reduction good equal to half her hit dice
Growth: at 6th level Illurien grows to large size.
Cloud of Foresight SU: At 8th level, drawing on her boundless lore,Illurien uses her opponent's tendencies and desires against them. This causes her opponents to have a 20% miss chance against her.
Storm of visions SU: (At 8th level) The watery droplets that surround Illurien are the collected fragments of the knowledge she has accumulated. At the end of Each of Illurien's turns each creature within 30 feet of her must succeed on a will save equal to 10+Half HD+ Charisma modifier or be dazed for one round. A successful save negates the effect but each creature in the area must make a new saving throw at the end of each of Illurien's turns. This is a mind affecting ability.
greater planar resistance: At 9th level, Illurien gains immunity to paralysis and stunning as well as Spell resistance equal to HD+11
Knowledge devotion: At 9th level Illurien gains Knowledge devotion as a bonus feat regardless of whether or not she meets the prerequisites.
Perfect planar resistance: at 12th level, Illurien gains immunity to sleep, electricity and Polymorph effects.
Plane shift: At 13th level, Illurien can now cast plane shift as the spell 1/day per 4 HD.
Home Plane: At 14th level, Illurien gains her own home plane, known as the Aethenaum Nefarious. Her own “Ivory tower” filled to the brim with forgotten knowledge and dark secrets. This library is located in the outlands.
Rejuvenation: at 15th level When Illurien would “die” she instead regenerates within the Aethenaum Nefarious in 2 days.
CommentsSpoilerThe intelligence boosts are meant to be at whatever level she gets a new knowledge based ability.
I would have liked to give her better abilities at the higher levels but I couldn't think of much.
Rejuvenation comes in at 15th level because I saw the sandshaper gets a similar ability as a capstone and you can't enter that prestige class without shenanigans until 5th level.
I put the telepathy at first level because not being able to speak is a very large disadvantage.
Last edited by Mystic Muse; 2010-10-11 at 12:39 PM.
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2010-10-11, 12:09 PM (ISO 8601)
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- Jun 2010
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Er, there's no effect stated about what Storm of Visions does.
Avatar by zimmerwald1915
Characters:
Spoiler
Current characters: None, looking for a game.
Homebrew!
Wow, it's been a while. Sorry for the unexplained absence!
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2010-10-11, 12:10 PM (ISO 8601)
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- Mar 2009
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2010-10-11, 12:11 PM (ISO 8601)
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- Jun 2010
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Gotcha. Otherwise, i've no comments: I've never made a creature, and I'm not sure what kind of balance should go into this, but it looks like a fun class to play.
Avatar by zimmerwald1915
Characters:
Spoiler
Current characters: None, looking for a game.
Homebrew!
Wow, it's been a while. Sorry for the unexplained absence!
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2010-10-11, 12:28 PM (ISO 8601)
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- Apr 2008
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
- It comes across as being very weak.
- You state it can't wield weapons - do you mean it lacks fine manipulation (can it turn a doorknob easily?) - This might need to be clarified.
- We've got a creature that can't use weapons & can't speak, that comes with a fairly notable penalty at 1st level, and no major advantages.
- The abilities it gains with HD could be spread out so they aren't all gained at 4th level.
- The speed increase is okay, but all in all, it isn't very strong.
- The art used for the picture doesn't fit the rest of the homebrew stuff.
- Tiny size generally means you've got lower HD, as far as other creatures in this thread have established.
- The dodge bonus is a little much & a little too easy to get, when you add it to the AC bonus for tiny size and the fact that an awakened cat is probably going to be a dex-loaded class (Scout?) anyways.
Horrid Monster: Again, no "as base monster class". Just let them choose, if you can't choose yourself.
Horrid Body is cool, and so is ravaging weapon.
The Backlash effect is... very odd. What happens with suggestion? Or dominate?
Otherwise, looks like a good job, though honestly I was expecting a giant, not a template.
Added a bit to the Backlash effect of Horrid Monster, to cover loopholes (if there's no clear effect for the caster to suffer, they're instead left in a stupor).
Giants are a big job: they pretty much have to be designed from the ground up, each new giant requires more content than the last (having more levels than the giant before), I'm still striving to keep the content of each giant original and especially since people tend to steal stuff from my giants for their own classes (see: Titan), I want to be sure I'm getting it right. I'll be working on other stuff in the meantime, if that's alright.Last edited by Hyudra; 2010-10-11 at 12:30 PM.
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2010-10-11, 12:44 PM (ISO 8601)
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Last edited by Magicyop; 2010-10-11 at 12:50 PM.
Full Homebrew List
New Homebrew:
Auran Pirate, a sailor who engraves their ship with powerful runes and creates a vessel to be remembered.
Many thanks to Qwernt for my amazing mind flayer avatar!
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2010-10-11, 12:47 PM (ISO 8601)
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- Jun 2008
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- England
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2010-10-11, 12:48 PM (ISO 8601)
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- Mar 2010
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
I missed this post! Excellent! Thank you so much, Necrotic Punch and K-B!
EDIT: Considering making some items/feats to revolve around Craft(Dreamweaving) and the Dream Larva, I know this is not typically done, but would it be okay? I mean, I understand top priority is fixing the Dream Larva (if it still has things that need to be fixed) so that it can be posted, but just as a sort of 'bonus'...Last edited by Magicyop; 2010-10-11 at 01:36 PM.
Full Homebrew List
New Homebrew:
Auran Pirate, a sailor who engraves their ship with powerful runes and creates a vessel to be remembered.
Many thanks to Qwernt for my amazing mind flayer avatar!
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2010-10-11, 02:00 PM (ISO 8601)
- Join Date
- May 2009
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Unspoilered.
The HD is 10! I'll switch the BAB to 3/4th, then, and give it good fort.
Skills - eh, okay. It was a preliminary list, anyway. Move Silently because of the being in tune with the ground thing. I've no idea why I put Use Rope in.
The fluff of the original beast included that it was forcibly done on some creatures. I can imagine flying things becoming rocks.
It does get natural armor. In the stone points thing. I'll split that out, though.
When it takes damage, it can choose to take full damage and put the damage points towards the stone point pool. Would it help if the pool were temporary, a bit like the Crusader?
Again, it's a preliminary thing, based off of the Rust Monster. It was originally just going to involve Earth Strike. I'll work on it.
And, yeah, I could just give it the passive DR and Earth Strike daily. Got a little bored.
It's not actually my first class…
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2010-10-11, 02:22 PM (ISO 8601)
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
I've changed somethings for the unholy scion, should it get some arcane/divine level stacking?
awesome avatar made by Trazoi
Totem Cleric:A divine fighter that uses a totem which empowers him.
I will not have as much acces to a computer so I will not post as much.
Spoiler
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2010-10-11, 05:10 PM (ISO 8601)
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- Jun 2010
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
If anybody needs a picture for their monster just tell me what the monster is, and what book it is in. I can find a picture of it.
All thanks to Domochevsky for the epic avatar
My Creed
SpoilerIllic est haud affectus, illic est hunger.
There est haud ignarus, illic est hunger.
There est haud perturbatio, illic est hunger.
There est haud chaos, illic est hunger.
There est haud nex, illic est Hive.
Δεν υπάρχει συναίσθημα, υπάρχει πείνα.
Δεν υπάρχει άγνοια, υπάρχει πείνα.
Δεν υπάρχει πάθος, υπάρχει πείνα.
Δεν υπάρχει χάος, υπάρχει πείνα.
Δεν υπάρχει θάνατος, υπάρχει το Καταφύγιο.
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2010-10-11, 05:23 PM (ISO 8601)
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- Aug 2010
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- the land of the french
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
NecroticPunch, instead of evirone asking you for pictures, ill give them this site. it has alot of creatures and there pictures
awesome avatar made by Trazoi
Totem Cleric:A divine fighter that uses a totem which empowers him.
I will not have as much acces to a computer so I will not post as much.
Spoiler
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2010-10-11, 05:39 PM (ISO 8601)
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- Jun 2008
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- England
- Gender
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2010-10-11, 06:05 PM (ISO 8601)
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- May 2009
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Or, a more official source, here. Got links to art galleries featuring the art from most published 3.5 books.
Dragonborn Gnome avatar by the ever-lovely Derjuin!
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2010-10-11, 06:12 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- the land of the french
- Gender
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
awesome avatar made by Trazoi
Totem Cleric:A divine fighter that uses a totem which empowers him.
I will not have as much acces to a computer so I will not post as much.
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