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  1. - Top - End - #361
    Ogre in the Playground
     
    Cleavon's Avatar

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    Default Re: The Guardians of Asgaard!!!

    Epic fail on removing the unneeded OOC.

  2. - Top - End - #362
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    Cleavon's Avatar

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    Default Re: The Guardians of Asgaard!!!

    The trip continues on, the waves rolling under the ship. the ship doesn't list and move too violently though, and the going seems nicer as the men begin to pull up their fishing nets. One of the men screams a warning then, as he sees the head of a fishman come up, the evil beings clinging tot he bottoms of their fishing nets.

    Soon six of the green slimy creatures have boarded the ship. they hop the railings after clibming up the ropes with unnatural quickness. As their webbed feet hit the deck the captain yells a command to defend the ship.


    Current Positions
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  3. - Top - End - #363
    Ogre in the Playground
     
    Cleavon's Avatar

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    Default Re: The Guardians of Asgaard!!!

    Quote Originally Posted by Cleavon View Post
    Bah, this should have been in OOC
    Swapping this to OOC

  4. - Top - End - #364
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    RedWizardGuy

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    Default Re: The Guardians of Asgaard!!!

    "I'll show these fiends what a pair of lungs can do!" Janick exclaims as he rushes forward and emits a lout belch of noxious fumes from his mouth catching three of the fish creatures in the cloud of green putrid gas.


    Spoiler
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    Janick will move forward 5 feet to the right of SF5 and casts Nauseating Breath, he should be able to catch SF5, SF4, and SF3 in it's 30ft cone. Those three must make DC 19 fortitude saves or be nauseated for 1d6 rounds.

    Not having enough time to don his fullplate, Janick's AC is woefully poor right now FYI, it is 9. He did have enough time to bring his spear with him though.

  5. - Top - End - #365
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    AssassinGuy

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    Default Re: The Guardians of Asgaard!!!

    A smile erupts on Thrand's face as the Fishmen storm the boat.

    "It seems these infamous Fishmen have finally arrived!" he yells as he enters a mighty rage.

    Disappointed that he doesn't have a clear path, Thrand equips his Greataxe as he maneuvers down the stairs and into range of the closest Fishman that he can reach with his axe.


    Spoiler
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    Assuming I can reach him in a single move, Thrand will move to the left of Sf2 and attack. If I can't make it in a single move I will take a position 2 spots left of Vf5 in the center of the boat for my next round. If allowed I could attempt a charging leap attack from the stairs and have to roll a balance and jump check to succeed. For now we'll assume option 1.

    Free actions: Rage, equip greataxe during move
    Move action: assume position left, or southwest of Sf2
    Standard action: Power attack (-6), if connects attempt knockback into railing for extra damage.

    Spoiler
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    Thrand
    Male CG Half-Snow Giant Snow Leapord Barbarian 2/Fighter 4, Level 6(1), Init +1, HP 76/76, Speed 30
    AC 21, Touch 14, Flat-footed 20, Fort +11, Ref +4, Will +4, Base Attack Bonus +6/+1
    Masterwork (3d6+12 when raging) Greataxe (-) +13/+8 (3d6+9, x3)
    Masterwork Composite Longbow +5 (40 arrows) +7/+2 (1d10+5, x3)
    Shock Trooper, +2ac frenzy, = -4 ac Greataxe (frenzy -6 PA from AC) (-) +13/+13/+8 (3d6+24, x3)
    +1 Mithril Breastplate (+6 Armor, +1 Dex, +1 Natural, +1 Deflect, +2 Misc)
    Abilities Str 26, Dex 12, Con 20, Int 12, Wis 12, Cha 8
    Condition None

    Whirling Frenzy(Rage): +4 str, +2ac, extra attack at full BAB, 8 rounds
    Shock Trooper -AC for power attack
    Knockback Free bull rush with power attack. Add 2x power attack modifier to opposing strength check.


    This round AC 21(-6 power attack) = 15, Attack Mod +15, Damage with STR + PA +24, If knockback succeeds +4d6+16 damage into ship railing.

    (1d20+15)[23] to hit
    (3d6+24)[30] damage
    (1d20+28)[37] opposed str check vs medium creature (str bonus + impr. bull rush + powerful build + knockback bonus)
    (4d6+16)[29] bludgeoning damage into rails (dungeoncrasher bonus)
    Last edited by Vuann; 2011-05-28 at 05:52 PM.

  6. - Top - End - #366
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    Gamblerjoe's Avatar

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    Default Re: The Guardians of Asgaard!!!

    Ford

    "To battle!" Ford lets out a mighty roar and charges the nearest opponant.

    Charge with Falchion
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    Rage: round 1/11
    HP: 81/81
    position: based to Sf2
    charge, power attack for 5
    Attack: (1d20+12)[32] Damage: (2d4+20)[24]
    Crit?
    Spoiler
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    Confirm: (1d20+12)[14] Add (2d4+20)[26] Damage

  7. - Top - End - #367
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    Default Re: The Guardians of Asgaard!!!

    Fengr

    When the fishmen climbs aboard the totemist is momentarily surprised, but it doesn't take more than a moment for the young man to throw back his cloak and eagerly charge one of the enemies, his four arms held wide.
    "By Tyr! Throw these creatures back into the sea!"
    With a roar Fengr slams into his chosen foe, striking with all his arms, mundane and magical.

    Spoiler
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    Charges whatever foe is within range and preferably not engaged yet. Pounce is gained through the sphinx claw soulmeld

    Attack: (1d20+15)[30] Damage:(1d4+8)[11]
    Attack: (1d20+13)[19] Damage:(1d4+5)[7]
    Attack: (1d20+13)[30] Damage:(1d4+5)[9]
    Attack: (1d20+13)[19] Damage:(1d4+5)[8]

    2 extra attack bonus and damage from essentia invested in the cobalt charge feat. Essentia investment is detailed in the 'additional information' part of my sheet.
    Last edited by drakir_nosslin; 2011-05-30 at 03:01 PM.
    Every time I post a statement feel free to add 'In my opinion...' whenever applicable.

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  8. - Top - End - #368
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    Default Re: The Guardians of Asgaard!!!

    Korack responds as best he can to the invading fishman. His legs and feet wobbly and he almost stumbles as he tries to keep his feet. Then suddenly his eyes go white, his hands dancing in front of him face once more as a harsh, bitter chant seems to emanate from within in.

    Suddenly the chanting stops and as the last word leaves his mouth, he spits.

    Spoiler
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    Casting Blinding Spittle at the SL (which I'm gathering is the fishman's leader).
    Ranged touch attack with a -4 penalty. No save, but can use SR. Results in target being blinded.

    Ranged Touch Attack: (1d20+2)[21]
    Last edited by Daravon_35; 2011-06-01 at 10:15 AM.

  9. - Top - End - #369
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    Default Re: The Guardians of Asgaard!!!

    Agilaz smiles to himself, drawing his bow and launching a pair of arrows at the nearest enemy. As he does so, he calls out to Heimball to guide his shots quickly to his enemies.

    Spoiler
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    Attack rolls: (1d20+9)[29], (1d20+9)[26]
    Damage Rolls: (1d10+6)[13], (1d10+6)[14]
    Crit Confirmation Rolls (if needed): (1d20+9)[23], (1d20+9)[22]
    Thanks to Vrythas for the awesome Myrddraal avatar.

  10. - Top - End - #370
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    Cleavon's Avatar

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    Default Re: The Guardians of Asgaard!!!

    Current Positions
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    Thrand and Ford move up quickly as one of the fisherman dashes out of the way, the sahaugin injuring him as he exited combat. Thrands greataxe rends a powerful blow into the fishman, doubling him over the wide blade as it bites into his stomach. The sheer force of the blow sends the unfortunate creature smashing its lower half into the stout wood of the ships railing. Only to bounce back towards the two warriors, Fords falchion coming down with a below, the curved blade slicing the thing from face to groin, opening it up wide and sending its guts spilling over the planks in front of them. It slumps to the ground, very, very dead.

    Janicks Cloud of noxious breath envelopes three of the fishmen but only one is effected by its nasty fumes, and Fengr takes the chance to engage it. his claws rend into the thing as he pounces, causing major lacerations and puncture wounds over its body. Agilaz sees an opening there, and fires with a keen eye, his arrow taking the nauseated thing right in the throat, and another in its chest to end its life, slumping down to the planks of the ship.

    The leader of the sahaugin turns to assess the battle, calling orders to his men as he turns to see the Korack let loose with a magically charge spittle, which slams his face and clings there, the unfortunate fishman clawing at his eyes, now effectively blind.

    Sahaugin

    The leader(SL) spends his round trying to clear out his eyes.

    One Sahaugin fighter(Sf1) grimaces and seeks to keep his leader from harm, charging at Thrand and ford, his trident stabbing forward at the large man.

    Attack!
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    Attacking Thrand, charging.

    (1d20+12)[25]
    (1d8+4)[9]

    Confirm?
    (1d20+12)[22]
    Bonus Damage?
    (2d8+8)[19]


    Thrand
    Spoiler
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    Take 9 damage from a poke with a trident.


    The two remaining Sahaugin fighters(sf3/4) charge Fengr, seeing his fearsome visage and the way their comrade fell.

    Attack!
    Spoiler
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    Attacking Thrand, charging.

    (1d20+12)[29]
    (1d8+4)[6]

    Confirm?
    (1d20+12)[17]
    Bonus Damage?
    (2d8+8)[20]

    (1d20+12)[21]
    (1d8+4)[9]

    Confirm?
    (1d20+12)[21]
    Bonus Damage?
    (2d8+8)[21]


    Fengr
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    Two tridents poke into you, grazing wounds for 6 and 9 damage, respectively.

  11. - Top - End - #371
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    vikingofdoom's Avatar

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    Default Re: The Guardians of Asgaard!!!

    Agilaz notices the Sahaguin in the back trying to clear its eyes, and decides to shoot it down before it can see again.

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    Attacks (using rapid shot): (1d20+11)[29], (1d20+11)[30], (1d20+11)[22]
    Damage: (1d10+6)[7], (1d10+6)[9], (1d10+6)[13]
    Crit Confirmation (if needed, does x3 damage): (1d20+11)[25], (1d20+11)[27], (1d20+11)[12]
    Thanks to Vrythas for the awesome Myrddraal avatar.

  12. - Top - End - #372
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    AssassinGuy

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    Default Re: The Guardians of Asgaard!!!

    Thrand


    Reeling from the Sahaugin's charge attack, Thrand steps forward and mightily swings his Greataxe at the fish man in a whirlwind of attacks.


    Spoiler
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    Rage 2/8 AC 17, PA -6, HP 67/76

    actions: 5 foot step towards sahaugin, full attack with whirling frenzy(x3 attacks)

    (1d20+15)[27] to hit
    (3d6+24)[33] damage

    (1d20+15)[18] to hit
    (3d6+24)[33] damage

    (1d20+10)[20] to hit
    (3d6+24)[36] damage

    (1d20+28)[30] attempt knockback str check on final hit
    Last edited by Vuann; 2011-06-03 at 07:19 PM.

  13. - Top - End - #373
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    Default Re: The Guardians of Asgaard!!!

    Ford

    Ford takes a 5 foot step toward the forecastle and swings his falchion at his next challenger.

    Falchion
    Spoiler
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    Rage: round 2/11
    HP: 81/81
    power attack for 5
    Attack: (1d20+10)[11] Damage: (2d4+20)[25]
    Possible Crit:
    Spoiler
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    Confirm: (1d20+10)[26] Add: (2d4+20)[22]
    Cleave:
    Spoiler
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    Attack: (1d20+7)[23] Damage: (2d4+20)[25]
    Possible Crit:
    Spoiler
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    Confirm: (1d20+10)[19] Add: (2d4+20)[26]


    As he simultaneously winds up his falchion, takes a 5 foot step, and dodges the flailing fishman, Ford slightly loses his footing on the blood soaked deck. He takes his right hand off his weapon to stabilize himself, and pulls his attack before it is delivered.
    Last edited by Gamblerjoe; 2011-06-02 at 07:08 AM.

  14. - Top - End - #374
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    RedWizardGuy

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    Default Re: The Guardians of Asgaard!!!

    Janick moves forward to assist Fengr, jabbing his spear with a savage growl at the beast directly in front of Fengr.

    Spoiler
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    Janick will move to the spot to the right of Fengr and attack Sf3. He will power attack for full.

    attack: (1d20+5)[13]
    damage: (1d8+16)[22]

    crit? confirmation: (1d20+5)[18]
    damage: (2d8+32)[37]


    edit:
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    I meant to type Janick moves to the spot to the left of Fengr, not right.
    Last edited by sitandbehitski; 2011-06-02 at 06:53 PM.

  15. - Top - End - #375
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    Default Re: The Guardians of Asgaard!!!

    Korack took a steady step forward, his arms once again in motion in front of him. His hands, fingers, arms swirled and weaved in front of him, creating smooth like patterns in the air. His motions sped, quicker and quicker as a fast chanting emitted from his mouth.

    Spoiler
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    Korack will move forward one block, then cast Mass Snake's Swiftness. All allies withing 20ft of Korack get to make an extra melee or ranged basic attack. I think that should be everyone. Enjoy!

  16. - Top - End - #376
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    AssassinGuy

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    Default Re: The Guardians of Asgaard!!!

    Thrand

    No sooner had Thrand's Greataxe cleaved into the fish man's flesh, than he felt a sudden surge of energy pulse through his body. Without interrupting his motion he continued his mighty swing back upwards attempting to slice into the creature yet again.


    Spoiler
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    For sake of expediency I'm assuming that I'm in range for the snake's swiftness attack. If not we'll disregard this action.

    Rage 2/8 AC 17, PA -6, HP 67/76

    Actions: snake's swiftness free attack

    (1d20+15)[26] to hit
    (3d6+24)[36] damage

    If crit:
    (1d20+15)[25] confirm
    (3d6+24)[38] damage

  17. - Top - End - #377
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    RedWizardGuy

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    Default Re: The Guardians of Asgaard!!!

    Janick pulls the spear back in near to his body and as the magic flows over him he smiles and does a 360 degree spin to build enough thrust to jab the spear at the creature again.

    Spoiler
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    Free attack from mass snake's swiftness, full power attack still at Sf3.

    attack: (1d20+5)[25]
    damage: (1d8+16)[19]

    crit? confirm: (1d20+5)[19]
    crit damage: (2d8+32)[39]

  18. - Top - End - #378
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    Default Re: The Guardians of Asgaard!!!

    Feeling the magic enhancing his speed, Agilaz smiles briefly before aiming to put an arrow through the leader in the back.

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    Attack: (1d20+13)[15]
    Damage: (1d10+6)[11]
    Crit Confirmation: (1d20+13)[17]
    Thanks to Vrythas for the awesome Myrddraal avatar.

  19. - Top - End - #379
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    Default Re: The Guardians of Asgaard!!!

    Ford

    As the magic from Korack's spell surges through Ford's body, he launches another attack with inhuman speed. He connects cleanly redeeming his previousl blunder.

  20. - Top - End - #380
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    drakir_nosslin's Avatar

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    Default Re: The Guardians of Asgaard!!!

    Fengr

    The tridents pierce Fengr's skin in his shoulder and hip, drawing blood but merely causing the totemist to laugh.
    "You'll have to do better than that, beast!"
    And when Janick moves up and attacks one of the two fishmen, Fengr is left to focus all his strength on the second one.
    Aided by Korack's magic the totemist is a whirlwind of claws, tearing into the opponent.

    Spoiler
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    Current HP: 67
    Full attack on SF4!
    Attack:(1d20+11)[19] Damage:(1d4+6)[7]
    Attack:(1d20+11)[13] Damage:(1d4+6)[7]
    Attack:(1d20+9)[26] Damage:(1d4+5)[6]
    Attack:(1d20+9)[10] Damage:(1d4+5)[8]
    Attack:(1d20+9)[15] Damage:(1d4+5)[7]
    Every time I post a statement feel free to add 'In my opinion...' whenever applicable.

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  21. - Top - End - #381
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    Cleavon's Avatar

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    Default Re: The Guardians of Asgaard!!!

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    Thrand takes a trident into his thigh, only a grazing wound that managed to make blood trickle down his leg from the charging fishman, and as Ford falters a bit on the rocking boat the big mans greataxe smashes into the thing stomach. Its scales crack and blood flows as momentum takes it backwards, only to have Koracks spell bring speed to the two warriors, Fords falchion coming down to cleave the thing in two. Thrands greataxe manages to split another large piece from the flying Sahaguin and it's various bits land scattering the deck around the leader.

    Janick Comes forward as the Totemist rakes his claws in a blur at the fishman in front of him, the deck splattered with blood underneath the fishman. Janicks spear misses, but as Koracks spell takes charge of his arm his spear finds its way straight through the fishmans gut, coming clear out the back side. As he pulls it free the fishman screams in pain and rage, and seems to keep his feet for now.

    Sahaguin

    The Sahaguin leader feels the sting of Agilazs arrows and lurches towards the railing, and unable to see it topples over it into the water, disappearing beneath the waves.

    sf3 bears down upon Fengr, stabbing with his trident.

    Spoiler
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    (1d20+10)[27]
    (1d8+4)[8]


    Fengr
    Spoiler
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    Take 8 damage


    sf4 holds its torn gut with one hand and stabs with its spear with the other, trying to fend off Janick.

    Spoiler
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    (1d20+10)[30]
    (1d8+4)[6]


    Janick
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    Ouch! Critically hit for 22!

  22. - Top - End - #382
    Bugbear in the Playground
     
    drakir_nosslin's Avatar

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    Default Re: The Guardians of Asgaard!!!

    Fengr

    Noticing that the monster that Janick attacked is still standing, and able to deal such ferocious blows, Fengr shifts his focus to that foe, hoping that he can protect his ally next to him from another similar wound. He barely notices as another trident pierces his right arm, drawing blood but doing little to hamper the warrior's movements.

    Spoiler
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    Full attack on sf4, let's kill this bastard
    Attack:(1d20+11)[16] Damage:(1d4+6)[10]
    Attack:(1d20+9)[28] Damage:(1d4+5)[7]
    Attack:(1d20+9)[21] Damage:(1d4+5)[7]
    Attack:(1d20+9)[19] Damage:(1d4+5)[6]
    Every time I post a statement feel free to add 'In my opinion...' whenever applicable.

    Avatar by Balford

  23. - Top - End - #383
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    AssassinGuy

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    Default Re: The Guardians of Asgaard!!!

    Thrand


    Finishing off the last fish man in front of him, Thrand turns his attention to the remaining two. Rushing over to where Fengr and Janick are fighting he swings his axe at the closest Sahaguin.


    Spoiler
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    Rage 3/8 AC 17, PA -6, HP 67/76

    Actions: move to spot between Vf4 and Fengr(assuming there's room by the map)
    attack Sf3

    (1d20+15)[16] to hit
    (3d6+24)[39] damage

    If crit:
    Spoiler
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    (1d20+15)[19] to hit
    (3d6+24)[35] damage


    Knockback attempt if hit connects:
    Spoiler
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    (1d20+28)[40] attempt knockback str check


    Domino Rush trip attempt: (Trip check: 8 str + 4 vs medium creature)

    If knockback works I will attempt Domino Rush maneuver combined with directed bull rush. (For every square I push an enemy back with bull rush, I can push them 1 square left or right.) I will knock the sf3 into sf4 and get a free trip attempt on both with no penalty if I miss.

    If domino rush isn't valid due to positioning I will just use Dungeoncrasher damage into rail if creature flies far enough backwards. I think it's 5 feet per every 5 I beat the roll by.

    Spoiler
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    (1d20+12)[16] sf3 trip check
    (1d20+12)[27] sf4 trip check


    (4d6+16)[25] dungeoncrash damage


  24. - Top - End - #384
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    Gamblerjoe's Avatar

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    Default Re: The Guardians of Asgaard!!!

    Ford

    After finishing another opponent, Ford lets out a mighty roar, and runs to take up a flanking position behind the remaining two sahuagin.

  25. - Top - End - #385
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    Default Re: The Guardians of Asgaard!!!

    Agilaz continues to focus on putting arrows into the bodies of his enemies, launching a triple barrage on the remaining enemies.

    Spoiler
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    Attack: on Sf4: (1d20+11)[31], on Sf3: (1d20+11)[18], (1d20+6)[12]
    Damage: (1d10+6)[13], (1d10+6)[11], (1d10+6)[16]
    Crits: (1d20+11)[16], (1d20+11)[21], (1d20+6)[11]
    Thanks to Vrythas for the awesome Myrddraal avatar.

  26. - Top - End - #386
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    RedWizardGuy

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    Default Re: The Guardians of Asgaard!!!

    Janick yells in pain as he is pierced by the spear. He digs his heels into the deck and reverses his spears momentum towards the beast that wounded him.

    Spoiler
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    Janick attacks Sf4 with a full power attack.

    attack: (1d20+5)[13]
    damage: (1d8+16)[21]

    if possible crit:(1d20+5)[16]
    (2d8+32)[44]

  27. - Top - End - #387
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    Daravon_35's Avatar

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    Default Re: The Guardians of Asgaard!!!

    Korack once again swirls his hands in front of him, his fingers dancing ever faster. His chanting booming across the bow of the ship, building higher and higher, as a slight hissing is heard. His skin takes on a greenish hue as a spirit of a giant snake swirls and entwines around his body, before dissapating into air around him.

    Spoiler
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    It kind of did, thanks. Looks like three people get an extra attack this time. Our archer and the two standing next to the last remaining baddie. Enjoy you three and sorry if my turns are semi boring, but this seems to be quite helpful for our melee heavy group.

    Korack is once again casting Mass Snake's Swiftness.

  28. - Top - End - #388
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    RedWizardGuy

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    Default Re: The Guardians of Asgaard!!!

    Janick uses the magic coursing through him to jab his spear at the remaining beast.

    Spoiler
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    Janick attacks Sf3 with a full power attack.

    Attack: (1d20+5)[22]
    Damage: (1d8+16)[22]

    If threatens crit: (1d20+5)[20]
    Damage: (2d8+32)[42]

  29. - Top - End - #389
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    Gamblerjoe's Avatar

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    Default Re: The Guardians of Asgaard!!!

    Ford

    As Ford reaches his flanking position, he is filled with alacrity by Korack's spell. He swings his falchion hoping to take the head off of the fishman.


    Falchion
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    flanking, power attack for 5
    SS Attack: (1d20+12)[18] Damage: (2d4+20)[26]
    Possible Crit:
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    Confirm: (1d20+10)[16] Add: (2d4+20)[27]
    Possible Cleave:
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    Attack: (1d20+10)[15] Damage: (2d4+20)[25]
    Possible Crit:
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    Confirm: (1d20+10)[29] Add: (2d4+20)[22]

  30. - Top - End - #390
    Dwarf in the Playground
     
    vikingofdoom's Avatar

    Join Date
    Jan 2011

    Default Re: The Guardians of Asgaard!!!

    Agilaz feels the magic quickening his reflexes, allowing him time to take another shot at the enemy.

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    Targetting sf3 if alive, sf4 if sf3 isn't alive but sf4 is, and not attacking should both targets go down.
    Attack: (1d20+11)[13]
    Damage: (1d10+6)[15]
    Possible Crit: (1d20+11)[26]
    Thanks to Vrythas for the awesome Myrddraal avatar.

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