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  1. - Top - End - #421
    Bugbear in the Playground
     
    Gamblerjoe's Avatar

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    Default Re: The Guardians of Asgaard!!!

    Ford

    Ford slings his bow as he makes a full sprint toward the spellcaster and his newly assembled skeletal minion.

    Movement
    Spoiler
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    run 60 ft. max. attempt to base the cleric and the skeleton.

  2. - Top - End - #422
    Barbarian in the Playground
     
    Daravon_35's Avatar

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    Default Re: The Guardians of Asgaard!!!

    Korack arms quickly dance before him once more. The ritual familiar enough to the rest of the team as his movements get quicker and quicker. Fingers flicking, arms flailing in a soothing yet fast paced pattern.

    Spoiler
    Show

    Korack's going to cast Mass Snake's Swiftness at Sf3, it's a 20ft radius burst so it should hit anyone withing 4 squares of that spot. If your character is going to be in that area feel free to take an extra attack .

    Jaws attacking the caster again. Jaws last 6 turns now.

    Attack:(1d20+8)[13]
    Damage: (2d6)[5]

    If attack hits initiates grapple as a free action,
    Grapple (hold): (1d20+12)[30]

  3. - Top - End - #423
    Bugbear in the Playground
     
    drakir_nosslin's Avatar

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    Default Re: The Guardians of Asgaard!!!

    Fengr

    Feeling Korack's magic taking hold the totemist suddenly finds himself able to strike even faster and he lashes out at his foe once again.

    Spoiler
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    Attack:(1d20+11)[15] Damage:(1d4+6)[10]
    Every time I post a statement feel free to add 'In my opinion...' whenever applicable.

    Avatar by Balford

  4. - Top - End - #424
    Ogre in the Playground
     
    Cleavon's Avatar

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    Default Re: The Guardians of Asgaard!!!

    Agilaz

    Moving onto the Battlefield the Snow Elf tucks himself into a far away corner and fires at the Sahaguin in front of Janick.

    Attack!
    Spoiler
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    One arrow against Sf4
    (1d20+13)[20]
    (1d10+6)[13]

    Crit?
    (1d20+13)[20]
    (2d10+12)[23]

  5. - Top - End - #425
    Ogre in the Playground
     
    Cleavon's Avatar

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    Default Re: The Guardians of Asgaard!!!

    Current Positions
    Spoiler
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    Ford moves up to engage the Sahaguin caster and his undead minion. Koracks Jaws have managed to wound the Sahaguin caster once, but have failed to grapple him thus far. Janicks charge misses, but his spiritual weapon continues to assault the sahaguin as well. Agilaz sends an arrow into the side of the Sahaguin Janick is engaged with, while at the same time Fengr continues his assault on the sahaguin in front of him, his snakes swiftness attack missing.

    Sahaguin

    SC Attempts to avoid the jaws that linger about him hounding his every move, and looks to the new threat, Ford. He lets out a bubbling chant and His hand thrusts forward at ford, crackling with a orange, fire like glow.

    Attack!
    Spoiler
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    Touch attack.
    (1d20+6)[24]
    (7d8)[41] (Fire Damage) + a Reflex save


    The Giant Skeleton swings its huge bone club at Ford, the closest target. It seems unable to do much other than swing its club and trundle about when commanded.

    Attack!
    Spoiler
    Show
    (1d20+14)[22]
    (2d4+11)[19]

    Crit?
    (1d20+14)[33]
    (2d4+11)[17]


    Ford
    Spoiler
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    Ouch. 41 Fire Damage, Make a reflex save for Half.
    Also, take 19 from the Trolls club.


    Fengr sees the Sahaguin on the other side of the beast run around it as it charges forward. He finds himself in front of Two of the fishmen now, and both lash out at him.

    Attack!
    Spoiler
    Show
    (1d20+10)[13]
    (1d8+4)[10]

    Crit?
    (1d20+10)[24]
    (1d8+4)[8]

    (1d20+10)[11]
    (1d8+4)[10]

    Crit?
    (1d20+10)[11]
    (1d8+4)[10]


    Fengr
    Spoiler
    Show
    Your dodging and weaving are sufficient to stave off the sahaguin.


    Janick watches as the fishman in front of him pulls an arrow from his side and growls in pain. He lashes out with his trident at the Inquisitor.

    Attack!
    Spoiler
    Show
    (1d20+10)[14]
    (1d8+4)[10]

    Crit?
    (1d20+10)[29]
    (1d8+4)[8]


    Janick
    Spoiler
    Show
    You manage to avoid the thrusting Trident


    Beast

    The great beast charges forward, and its claws lash out, first slashing at Sf4, then at Thrand.

    The Beasts claw sinks into Sf4s back, and rakes down leaving thick lines of ragged flesh.

    Attack!
    Spoiler
    Show
    Attack on Sf4
    (1d20+18)[21]
    (1d8+13)[16]

    Crit?
    (1d20+18)[28]
    (1d8+13)[15]

    Attack on Thrand
    (1d20+18)[38]
    (1d8+13)[19]

    Crit?
    (1d20+18)[31]
    (1d8+13)[14]


    Its head whips about and it bellows at Thrand, snapping its jaws in his direction.

    Bite!
    Spoiler
    Show
    (1d20+13)[28]
    (2d6+9)[14]

    Crit?
    (1d20+13)[18]
    (2d6+9)[16]


    Thrand
    Spoiler
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    The beasts claw hits you squarely in the chest, and its claws dig in around your armor, causing intense pain before ripping away to stamp the ground. 33 Damage from a critical hit by the Claw. The bite manages to clamp onto your shoulder for a moment before being torn free. 14 damage from the bite.

  6. - Top - End - #426
    Dwarf in the Playground
     
    RedWizardGuy

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    Default Re: The Guardians of Asgaard!!!

    Seeing the vicious blows his comrades have taken, Janick moves to his right to reach Thrand, mumbling a prayer of healing as he goes and finishes it as he reaches out and touches his bleeding arm.

    Spoiler
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    Moves to Thrand and sacrifices his Dimension Door spell to cast cure critical wounds: (4d8+15)[32]

  7. - Top - End - #427
    Bugbear in the Playground
     
    Gamblerjoe's Avatar

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    Ford

    Ford brims with rage as he shouts his war cry in the sahuagin spellcaster's ear. "Strudder grants me strength, and I will be your undoing!"

    Falchion
    Spoiler
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    Rage: round 1/11
    HP: 37/95
    attacking the spellcaster until he is dead, then moving to the skeleton
    power attack for 3
    Attack 1: (1d20+10)[24] Damage: (2d4+20)[25]
    Possible Crit:
    Spoiler
    Show
    Confirm: (1d20+12)[13] Add: (2d4+16)[21]
    Possible Cleave:
    Spoiler
    Show
    Attack: (1d20+12)[13] Damage: (2d4+16)[18]
    Possible Crit:
    Spoiler
    Show
    Confirm: (1d20+12)[17] Add: (2d4+16)[19]

    Attack 2: (1d20+7)[17] Damage: (2d4+16)[23]
    Possible Crit:
    Spoiler
    Show
    Confirm: (1d20+7)[9] Add: (2d4+16)[19]
    Possible Cleave:
    Spoiler
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    Attack: (1d20+7)[20] Damage: (2d4+16)[21]
    Possible Crit:
    Spoiler
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    Confirm: (1d20+7)[10] Add: (2d4+16)[22]


    OOC:
    Spoiler
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    i made a mistake. i only power attacked for 3, but i missed a line when i edited my C/P. just subtract 4 damage from the first attack, and in the unlikely event that 24 misses, i actually hit a 26.
    Last edited by Gamblerjoe; 2011-07-08 at 02:40 PM.

  8. - Top - End - #428
    Barbarian in the Playground
     
    Daravon_35's Avatar

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    Korack moves as fast as he can trying to close the distance between him and Ford after seeing his companion take such a beating. The normally quiet shaman lets out a shout of frustration at the thought that he might not be ale to reach Ford in time. His headdress shakes as he runs, the small various furs of his outfit beating and swaying against him as he does.

    As he gets closer he yells out directing the SpiritJaws to turn it's fury on the skeletal troll. Korack then stops in his tracks. His hands moving before him again as he turns his eyes towards the great red beast in the middle. Feeling helpless to aid Ford, he hopes he can at least stop the the most dangerous thing on the battle field. Finally his arms stop and he spits as hard as he can at the creature before him.

    Spoiler
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    Korack will move north and east trying to get closer to Ford. With his 30ft movement it looks like he can get into the same row as Ford and 2 spaces above Sf1, without provoking any AoOs.

    He'll then stop and cast Blinding Spittle on the Red Beast, range is 40ft so it should be in range. If it's not and I for some reason can't count then he'll Blinding Spittle the Skeletal Troll instead.

    Blinding Spittle, touch attack, no Save, but SR applies.

    Ranged Touch Attack: (1d20+2)[14]
    If hits target is blind until he/she/it can wash their eyes with water or some other rinsing fluid.

  9. - Top - End - #429
    Barbarian in the Playground
     
    Daravon_35's Avatar

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    Default Re: The Guardians of Asgaard!!!

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    And because I forgot my SpiritJaws attack on the Skeletal troll... here it is now.

    Jaws attacking the Skeletal Troll. Jaws last 5 turns now.

    Attack: (1d20+8)[9]
    Damage: (2d6)[7]

    If attack hits initiates grapple as a free action,
    Grapple (hold): (1d20+12)[13]

    And sorry for the double post.

    Edit: In hindsight, with those rolls I don't think it would have mattered if I had remembered or not .
    Last edited by Daravon_35; 2011-07-08 at 03:30 PM.

  10. - Top - End - #430
    Dwarf in the Playground
     
    AssassinGuy

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    Default Re: The Guardians of Asgaard!!!

    Thrand


    Thrand roars out in pain as the beast's claws sink deep into his chest and it's fangs rip into his shoulders. Reeling from the vicious attack he steps back about to lose his balance but feels a warm hand on his arm causing the pain to subside. Out of the corner of his eye he sees Janick finishing up his healing prayer.

    "Thank you my brother!" he says as he lurches forward intent on returning the same pain back to the foul beast.


    Spoiler
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    Rage 2/8 AC 17, PA -6, HP 61/76 (Damage 33+14 = -47, Heal +32 = -15)


    Free action: 5 foot step if needed
    Full round action: Full attack

    (1d20+15)[34] to hit
    (3d6+24)[32] damage

    (1d20+15)[16] to hit
    (3d6+24)[37] damage

    (1d20+10)[30] to hit
    (3d6+24)[33] damage

    Knockback attempt on final attack:

    (1d20+24)[36] knockback str check (-4 vs large creature)

  11. - Top - End - #431
    Bugbear in the Playground
     
    drakir_nosslin's Avatar

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    Default Re: The Guardians of Asgaard!!!

    Fengr

    Laughing Fengr easily avoids the sahaguin's clumsy attacks and with a grin on his face he strikes out against his chosen target a second time.
    "Swim away little fish, the land belongs to us."

    Spoiler
    Show
    Full attack on sf3
    Attack: (1d20+11)[30] Damage: (1d4+6)[9]
    Attack: (1d20+9)[27] Damage: (1d4+5)[7]
    Attack: (1d20+9)[26] Damage: (1d4+5)[9]
    Attack: (1d20+9)[23] Damage: (1d4+5)[9]
    Every time I post a statement feel free to add 'In my opinion...' whenever applicable.

    Avatar by Balford

  12. - Top - End - #432
    Ogre in the Playground
     
    Cleavon's Avatar

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    Default Re: The Guardians of Asgaard!!!

    Agilaz

    Seeing Janick move to triage Trands wounds, he keeps his focus on the Sahaguin that had been in combat with Janick, not wanting the healer harried by such a foe.

    Attack!
    Spoiler
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    (1d20+11)[19]
    (1d10+6)[13]

    Crit?
    (1d20+11)[26]
    (2d10+12)[28]

    (1d20+11)[19]
    (1d10+6)[8]

    Crit?
    (1d20+11)[30]
    (2d10+12)[28]

    (1d20+6)[17]
    (1d10+6)[11]

    Crit?
    (1d20+6)[17]
    (2d10+12)[15]

  13. - Top - End - #433
    Ogre in the Playground
     
    Cleavon's Avatar

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    Current Positions
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    Fords form smolders and wisps of smoke rise from his skin as his falchion cleaves the sahaguin spell caster cleanly down the middle. His attack follows through and the ribs of the giant skeleton chip and shatter as he brings his sword to bear on them.

    Undaunted by the huge beasts wounding claws, Thrand drives his axe home with such force that the beast is forced to back up, taking the beast out of striking range of Janick for the time being.

    Koracks Spittle is able to attach squarely to the creatures face as it thrashes about. The spirit jaws clack about the Skeleton, but haven't been able to get a solid hit in.

    Agilaz continues his assault on Sf4, leaving the thing near death.

    Fengrs buffet of claw attacks have left the sahaguin directly in front of him barely clinging to the life, the other mostly unharmed.

    Beast

    The beast lets out a muffled snarl, some of the clinging spittle coating it's nose. The beast comes forward five feet before lashing out, with surprisingly pinpoint accuracy at the combatants around it.

    Attack!
    Spoiler
    Show
    Attack on Sf4
    (1d20+18)[30]
    (1d8+13)[14]

    Crit?
    (1d20+18)[26]
    (1d8+13)[20]

    Cleave? (On Thrand)
    (1d20+18)[21]
    (1d8+13)[15]


    Attack on Thrand
    (1d20+18)[30]
    (1d8+13)[17]

    Crit?
    (1d20+18)[21]
    (1d8+13)[19]


    The creatures head whips around and its snaps at Thrand

    Bite!
    Spoiler
    Show

    Bite attack on Thrand
    (1d20+13)[28]
    (2d6+9)[17]

    Crit?
    (1d20+13)[14]
    (2d6+9)[16]




    Thrand
    Spoiler
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    The beast seems to be able to pin point your position with no problem, even with its eyes covered in Koracks sticky spittle. It cleaves it's claws through Sf4, and brings them to bear on you. Its biting jaws come down to snap at your legs, and in total you take 49 damage.


    Sahaguin

    The giant skeleton continues it's last orders, raising it's club and smashing it straight down at ford.

    Attack!
    Spoiler
    Show
    (1d20+14)[33]
    (2d4+11)[17]

    Crit?
    (1d20+14)[26]
    (2d4+11)[15]


    Ford
    Spoiler
    Show
    The skeletons club smashes down at Ford and in his damaged state he isn't quick enough to dodge it, taking 17 points of damage before reduction.


    Sf1 and Sf3 look at Fengr grimly, Sf3 so close to death that he looks for escape but finds nothing promising, and so joins with his comrade is attacking the totemist.

    Attack!
    Spoiler
    Show

    Both attacks on Fengr

    (1d20+10)[18]
    (1d8+4)[5]

    Crit?
    (1d20+10)[28]
    (1d8+4)[12]

    (1d20+10)[19]
    (1d8+4)[9]

    Crit?
    (1d20+10)[13]

    (1d8+4)[11]

    Fengr
    Spoiler
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    Bouth sahaguin are able to punch through your defenses, their trident tips scratching along your armor and finding purchase. take 14 damage total.

  14. - Top - End - #434
    Dwarf in the Playground
     
    RedWizardGuy

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    Default Re: The Guardians of Asgaard!!!

    Cursing, Janick moves to try to heal the new wounds Thrand acquired from the beasts onslaught. He also motions with his offhand and speaks a celestial word and the magical spear moves to the skeleton and attacks it.

    Spoiler
    Show
    Janick converts his Divine Power spell to a cure critical wounds spell which he casts on Thrand. He then uses a move action to have his spiritual weapon spell switch targets to the skeleton and attack.

    Cure serious wounds: [roll]4d+15[/roll]

    Spiritual Weapon Attack: (1d20+10)[27]
    Damage: (1d8+2)[8]
    Crit?: (1d20+10)[28]
    Crit damage: (2d8+4)[15]

  15. - Top - End - #435
    Dwarf in the Playground
     
    RedWizardGuy

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    Rerolling cure serious results since I had a typo in the first one:

    (4d8+15)[36]

  16. - Top - End - #436
    Barbarian in the Playground
     
    Daravon_35's Avatar

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    Korack once again starts chanting, this time a small soothing rhythm as white firefly like spirits flit around his hand. They almost fizzle and sparkle as they appear and disappear from existence. His chanting slowly comes to an end, replace by a smile on his face, as he moves toward Ford once more.

    His spiritual jaws continue to harass the skeletal Troll.

    Spoiler
    Show

    Korack will cast Cure Serious Wounds, using spontaneous healer, burning one of his Arc lightnings. He'll hold the charge as he moves to the square directly behind Ford and then heal him.

    Cure Serious Wounds: (3d8+15)[31]

    Jaws attacking the Skeletal Troll. Jaws last 4 turns now.

    Attack: (1d20+8)[18]
    Damage: (2d6)[6]

    If attack hits initiates grapple as a free action,
    Grapple (hold): (1d20+12)[27]

  17. - Top - End - #437
    Bugbear in the Playground
     
    Gamblerjoe's Avatar

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    Ford

    Ford, ignoring his injuries, bellows in anger and begins directing his attacks at the large skeleton.

    Falchion
    Spoiler
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    Rage: round 2/11
    HP: 22/95
    power attack for 5
    Attack 1: (1d20+10)[20] Damage: (2d4+20)[22]
    Possible Crit:
    Spoiler
    Show
    Confirm: (1d20+10)[12] Add: (2d4+20)[26]
    Possible Cleave:
    Spoiler
    Show
    Attack: (1d20+10)[19] Damage: (2d4+20)[23]
    Possible Crit:
    Spoiler
    Show
    Confirm: (1d20+10)[11] Add: (2d4+20)[26]

    Attack 2: (1d20+5)[15] Damage: (2d4+20)[25]
    Possible Crit:
    Spoiler
    Show
    Confirm: (1d20+5)[20] Add: (2d4+20)[22]
    Possible Cleave:
    Spoiler
    Show
    Attack: (1d20+5)[14] Damage: (2d4+20)[24]
    Possible Crit:
    Spoiler
    Show
    Confirm: (1d20+5)[21] Add: (2d4+20)[27]

  18. - Top - End - #438
    Bugbear in the Playground
     
    drakir_nosslin's Avatar

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    Default Re: The Guardians of Asgaard!!!

    Fengr

    Growling in pain as the tridents pierce through his armor and draws blood, Fengr simply beats the weapons aside and launches another fierce attack on his enemies.

    Spoiler
    Show
    Full attack on sf3
    Attack:(1d20+11)[21], Damage:(1d4+6)[9]
    Attack:(1d20+9)[29], Damage:(1d4+6)[7]
    Attack:(1d20+9)[24], Damage:(1d4+6)[7]
    Attack:(1d20+9)[18], Damage:(1d4+6)[9]
    Every time I post a statement feel free to add 'In my opinion...' whenever applicable.

    Avatar by Balford

  19. - Top - End - #439
    Ogre in the Playground
     
    Cleavon's Avatar

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    Agilaz

    Seeing that fearsome beast crush the sahaguin he had been focusing on, the archer turned his attention to the beast itself, launching a volley in its direction.

    Attack!
    Spoiler
    Show
    Rapid Shot on the beast
    (1d20+11)[15]
    (1d10+6)[8]

    Crit?
    (1d20+11)[26]
    (2d10+12)[25]

    (1d20+11)[18]
    (1d10+6)[14]

    Crit?
    (1d20+11)[29]
    (2d10+12)[22]

    (1d20+6)[12]
    (1d10+6)[12]

    Crit?
    (1d20+6)[19]
    (2d10+12)[31]

  20. - Top - End - #440
    Ogre in the Playground
     
    Cleavon's Avatar

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    Thrand

    Thrand surges forward, following his swing against the monster that knocked it back and continuing his devastating assault, keeping himself between the beast and Janick.

    Attack!
    Spoiler
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    Free action: 5 foot step if needed
    Full round action: Full attack

    [roll] 1d20+15[/roll] to hit
    [roll] 3d6+24[/roll] damage

    [roll] 1d20+15[/roll] to hit
    [roll] 3d6+24[/roll] damage

    [roll] 1d20+10[/roll] to hit
    [roll] 3d6+24[/roll] damage

    Knockback attempt on final attack:

    [roll] 1d20+24[/roll] knockback str check (-4 vs large creature)

  21. - Top - End - #441
    Ogre in the Playground
     
    Cleavon's Avatar

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    Default Re: The Guardians of Asgaard!!!

    Thrand

    Biffed Rolls:
    Spoiler
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    (1d20+15)[34] to hit
    (3d6+24)[37] damage

    (1d20+15)[29] to hit
    (3d6+24)[34] damage

    (1d20+10)[14] to hit
    (3d6+24)[38] damage

    Knockback attempt on final attack:

    (1d20+24)[35] knockback str check (-4 vs large creature)

  22. - Top - End - #442
    Ogre in the Playground
     
    Cleavon's Avatar

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    Default Re: The Guardians of Asgaard!!!

    Current Positions
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    Fengr is able to lay low the sahaguin in front of him, and turns and tear into the second. Ford keeps his vigilance, weathering the storm of blows from the skeleton that he faces, most likely feeling a bit better from Koracks healing touch. The skeleton at present fights with the Spiritual Jaws, which have managed to close around the thing and stop it from making effective swings of its club.

    Thrand continues his back and forth battle with the huge beast, continually knocking it backwards a bit, though it's larger size keeps him from sending it flying like many of the others he has faced. It roars at the combined attacks of Thrand and now Agilaz, arrows protruding from it's hide as well as deep gashes from Thrands axe. It's blood stains the ground nicely.

    Sahaguin

    The sahaguin gurgles a cry at Fengr as it swings its Trident, knowing to run would only delay the inevitable, so it tries its best to put Fengr down.

    Attack on Fengr!
    Spoiler
    Show


    (1d20+10)[16]
    (1d8+4)[9]

    Crit?
    (1d20+10)[19]
    (1d8+4)[11]


    Skeleton

    The giant skeleton tries to use all of its strength to break the grip of the spirit jaws.

    Opposed Grapple!
    Spoiler
    Show
    (1d20+15)[29]


    Beast

    The raging beast roars and its attacks come straight at Thrand, head snapping down with viscous jaws, and two claws coming in from either side, seeking to end the axe wielding man before he hacks the beast apart.

    Claw/Claw/Bite!
    Spoiler
    Show

    (1d20+18)[35]
    (1d8+13)[17]

    Crit?
    (1d20+18)[22]
    (1d8+13)[19]

    (1d20+18)[38]
    (1d8+13)[19]

    Crit?
    (1d20+18)[20]
    (1d8+13)[15]

    (1d20+13)[19]
    (2d6+9)[18]

    Crit?
    (1d20+13)[21]
    (2d6+9)[15]


    Thrand and Janick
    Spoiler
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    The creature tears into Thrand, his bite causing a gout of blood from his upper arm, and its claws spilling gushing blood from his sides. Thrand falls to the ground, in an unconscious heap. He's at -8.

  23. - Top - End - #443
    Bugbear in the Playground
     
    Gamblerjoe's Avatar

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    Ford

    With no regard for his own injuries or conserving his energy, Ford swings full force at the skeleton in a wild frenzy.

    Falchion
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    Rage: round 3/11
    HP: 53/95
    power attack for 7
    Attack 1: (1d20+8)[26] Damage: (2d4+24)[30]
    Possible Crit:
    Spoiler
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    Confirm: (1d20+8)[21] Add: (2d4+24)[31]
    Possible Cleave:
    Spoiler
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    Attack: (1d20+8)[19] Damage: (2d4+24)[29]
    Possible Crit:
    Spoiler
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    Confirm: (1d20+8)[9] Add: (2d4+24)[29]

    Attack 2: (1d20+3)[23] Damage: (2d4+24)[32]
    Possible Crit:
    Spoiler
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    Confirm: (1d20+3)[17] Add: (2d4+24)[31]
    Possible Cleave:
    Spoiler
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    Attack: (1d20+3)[14] Damage: (2d4+24)[31]
    Possible Crit:
    Spoiler
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    Confirm: (1d20+3)[21] Add: (2d4+24)[31]

  24. - Top - End - #444
    Bugbear in the Playground
     
    drakir_nosslin's Avatar

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    Default Re: The Guardians of Asgaard!!!

    Having felled one of hiss opponents, Fengr dares to take a quick look around the battlefield. Upon seeing Thrand lying unconscious and the beast still standing he makes a quick decision and leaves the remaining sahaguin for later. Charging forward with incarnum-powered strength he tries to distract the creature, giving Janick time to take care of Thrand.

    Spoiler
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    Charging FRD. +2 to AB from charge, +2 to AB and Dmg from cobalt charge.
    Attack: (1d20+15)[25], Damage: (1d4+8)[10]
    Attack: (1d20+13)[31], Damage: (1d4+7)[11]
    Attack: (1d20+13)[30], Damage: (1d4+7)[11]
    Attack: (1d20+13)[19], Damage: (1d4+7)[9]
    Every time I post a statement feel free to add 'In my opinion...' whenever applicable.

    Avatar by Balford

  25. - Top - End - #445
    Dwarf in the Playground
     
    RedWizardGuy

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    Default Re: The Guardians of Asgaard!!!

    Seeing his ally fall Janick's heart jumps into his throat. With a cry he rushes to Thrand's side and is relieved to find him still alive (barely). With a muttered chant he passes his hands over him, healing as much of his wounds as he can.

    Spoiler
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    Janick will sacrifice mass shield of faith to cast cure critical wounds on Thrand:

    (4d8+15)[26]

    He will also have the spiritual weapon continue to attack the skeleton.

    attack: (1d20+11)[25]
    damage: (1d8+2)[4]
    if crit: (1d20+11)[14]
    (2d8+4)[11]

  26. - Top - End - #446
    Barbarian in the Playground
     
    Daravon_35's Avatar

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    Default Re: The Guardians of Asgaard!!!

    Korack once again starts chanting his soothing rhythm the white firefly like spirits flitting around his hand. As he move they fizzle and pop, sparking in the air around him. He finally reaches Thrand and helps Janick in healing him.


    His spiritual jaws continue to harass the skeletal Troll.

    Spoiler
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    Korack will cast Cure Serious Wounds, using spontaneous healer, burning his last Arc of lightning. He'll hold the charge as he moves to the square directly to the NE of Thrand and then heal him.

    Cure Serious Wounds: (3d8+15)[26]

    Jaws attacking the Skeletal Troll. Jaws last 3 turns now.

    Attack: (1d20+8)[9]
    Damage: (2d6)[6]

    If attack hits initiates grapple as a free action,
    Grapple (hold): (1d20+12)[24]

  27. - Top - End - #447
    Ogre in the Playground
     
    Cleavon's Avatar

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    Agilaz

    Seeing Thrand put down the Archer focuses his fire on the great beast, trying to bring it down and end the threat to his companions.

    Rapid Shot!
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    Rapid Shot on the beast
    (1d20+11)[13]
    (1d10+6)[16]

    Crit?
    (1d20+11)[28]
    (2d10+12)[18]

    (1d20+11)[14]
    (1d10+6)[10]

    Crit?
    (1d20+11)[14]
    (2d10+12)[27]

    (1d20+6)[19]
    (1d10+6)[11]

    Crit?
    (1d20+6)[9]
    (2d10+6)[19]

  28. - Top - End - #448
    Ogre in the Playground
     
    Cleavon's Avatar

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    Default Re: The Guardians of Asgaard!!!

    Thrand

    Feeling consciousness slip away for only a moment, h is eyes snap open and he takes a deep breath. Looking up he grasps his axe and stands, giving a grim nod to Janick and Korack.

    "The beast is strong, many thanks my friends! Let us end this!"

  29. - Top - End - #449
    Ogre in the Playground
     
    Cleavon's Avatar

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    Current Positions
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    The Great beast has blood pouring from it's mouth, dribbling along the stones of the courtyard. He still moves with fierce determination though, and as Fengrs claws tear into it he shrieks in pain, and bears down on him.

    The Sahaguin sees a route of possible escape, and he throws his trident at Fengr and retreats toward the beach, hoping to make the water while the beast still threatens.

    The troll skeleton is badly damaged. It hardly holds together enough to swing its club at Ford.

    Beast

    Spoiler
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    The beast screeches a gurgling scream at Fengr, spraying blood in his direction as it swats at him with both claws.

    (1d20+18)[29]
    (1d8+13)[17]

    Crit?
    (1d20+18)[34]
    (1d8+13)[18]

    (1d20+18)[30]
    (1d8+13)[15]

    Crit?
    (1d20+18)[26]
    (1d8+13)[15]



    The beast then whips its head down in an attempt to clamp Fengr with its teeth.

    Bite!
    Spoiler
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    (1d20+13)[17]
    (2d6+9)[17]

    Crit?
    (1d20+13)[16]
    (2d6+9)[14]


    Fengr
    Spoiler
    Show
    Quickly understanding why Thrand was dropped into unconsciousness by the creature, as its claws tear into Fengr, he feels the wounds seeping blood into his clothing. Take 49 Damage from 3 Attacks.


    Sahaguin

    His trident soars in towards Fengr before he makes his break for safety.

    Throw!
    Spoiler
    Show

    (1d20+4)[8]
    (1d8+3)[6]

    Crit?
    (1d20+4)[19]
    (1d8+3)[9]


    The Skeleton shifts bout in a clattering of broken bones, but one of its arms is able to bring the club up, and then smashing down at Ford.

    Smash!
    Spoiler
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    (1d20+14)[22]
    [roll2d4+11[/roll]


    Ford
    Spoiler
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    The smashing club is able to connect another jarring blunt blow. take 14 damage.

  30. - Top - End - #450
    Bugbear in the Playground
     
    Gamblerjoe's Avatar

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    Default Re: The Guardians of Asgaard!!!

    Ford



    Falchion
    Spoiler
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    Rage: round 4/11
    HP: 39/95
    power attack for 7
    Attack 1: (1d20+8)[16] Damage: (2d4+24)[30]
    Possible Crit:
    Spoiler
    Show
    Confirm: (1d20+8)[20] Add: (2d4+24)[30]
    Possible Cleave:
    Spoiler
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    Attack: (1d20+10)[22] Damage: (2d4+20)[26]
    Possible Crit:
    Spoiler
    Show
    Confirm: (1d20+10)[19] Add: (2d4+20)[25]

    Attack 2: (1d20+3)[12] Damage: (2d4+24)[27]
    Possible Crit:
    Spoiler
    Show
    Confirm: (1d20+5)[24] Add: (2d4+20)[25]
    Possible Cleave:
    Spoiler
    Show
    Attack: (1d20+5)[20] Damage: (2d4+20)[24]
    Possible Crit:
    Spoiler
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    Confirm: (1d20+5)[12] Add: (2d4+20)[26]
    Last edited by Gamblerjoe; 2011-07-26 at 06:02 PM.

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