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  1. - Top - End - #241
    Barbarian in the Playground
     
    SamuraiGuy

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    Default Re: Deathwatch - A Prize Most Valuable (IC)

    "Come you traitorous scum. Do none of you have the courage to face to face me?!" Svari bellows to the remaining renegades who continue to elude the biting teeth of his Chainswords.

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    Swift Attack on the Horde.
    "WS" - (1d100)[63] vs 48
    "WS" - (1d100)[66] vs 48
    Last edited by Daisuke1133; 2010-11-29 at 01:55 PM.

  2. - Top - End - #242
    Dwarf in the Playground
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    Default Re: Deathwatch - A Prize Most Valuable (IC)

    Tristan, Kaeste, Svari and Onissius
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    Svari sweeps his Chainsword across the edges of the Basilisk, but the Heretics stay back from his biting blade and Svari is rewarded with nothing but sparks from the hull of the Basilisk.

    The Heretics then pile onto the Basilisk again to attack Svari and Onissius in their frenzied state.

    (Melee Attack against Svari - WS = 35 vs (1d100)[59]. Damage is (2d10+3)[13] Pen 2.
    Melee Attack against Onissius - WS = 35 vs (1d100)[44]. Damage is (2d10+3)[14] Pen 2.
    Full-Auto Attack against Kaeste - BS = 25 - 20 (Off-hand) + 10 (Short Range) + 20 (Full-Auto) = 35 vs (1d100)[3]. Damage is (2d10+2)[11] Pen 0.
    )
    - Forgot that Horde was at 9 Mag, disregard above rolls.

    Their Heretical blades do nothing but bounce of your Astartes Armor.

    It is Onissius' Turn to Act.
    Last edited by The Commander; 2010-11-29 at 06:34 PM.

  3. - Top - End - #243
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    WolfInSheepsClothing

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    Default Re: Deathwatch - A Prize Most Valuable (IC)

    Onissius attacks the heretics again
    attack (1d100)[32] weapon skill 44
    dmg (1d10+16)[9](25)

    "You have no hope for victory! Surrender!"
    check out my metal band: http://www.facebook.com/Dreamslain
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    Wash: "Sweetie, we're crooks. If everything were right, we'd be in jail."


    "... and as I was leaving, she told him to eat her cat!"

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  4. - Top - End - #244
    Dwarf in the Playground
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    Default Re: Deathwatch - A Prize Most Valuable (IC)

    Tristan, Kaeste, Svari and Onissius
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    (Forgot to edit my notes that the Heretic Horde around you is broken and at Mag 9. No damage dealt though, simply editing my last post to reflect increased WS and such)

    Onissius' Force Blade finally meets Heretical flesh and it cuts through their bodies with a scream of Psychic force. The Psy-Charred remains of those Heretics tumble off the Basilisk; a grim reminder to the other Heretics of the fate that awaits them at Onissius' hand. They look less than eager to surrender in their frenzied state, however.

    (1 Mag Damage. Horde is at 8 Mag.)

    It is Tristan's Turn to Act.

  5. - Top - End - #245
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    Ceridan's Avatar

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    Default Re: Deathwatch - A Prize Most Valuable (IC)

    Tristan re-manned the Heavy Bolter and fired on the newly rallied Renegade Militia.

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    Suppression Fire, BS 44, +10 short range, +30 size, -20 target running: (1d100)[45], need a 64 or less. Target needs a Hard Pinning Test.
    Thanks to Kpenguin for the Superb Avatar.

    Deathwatch Characters
    Sven Carlson, Alistayr
    Tristan Weylin, Mikael
    Master of the Forge, Hephaestus Faust, Gwain

  6. - Top - End - #246
    Dwarf in the Playground
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    Default Re: Deathwatch - A Prize Most Valuable (IC)

    Tristan, Kaeste, Svari and Onissius
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    (You were 1 away from actually hitting the Renegades... They still test to be Pinned of course. WP = 35 + 37 (size) - 20 (Hard) = 52 vs (1d100)[7] - They were ready for you this time it seems...)

    Heavy Bolter shells riddle the ground in front of the advancing Militia, although they seem to have regained their combat composure and wade through the field of fire without fear.

    (Full Action Run - 18m. 44m away from you.)

    The Heretics, now not under fire from Tristan, continue to advance towards you alongside the Militia.

    (Full Action Run - 18m. 44m away from you.)

    It is Kaeste's Turn to Act.
    Last edited by The Commander; 2010-11-30 at 07:33 PM.

  7. - Top - End - #247
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    Default Re: Deathwatch - A Prize Most Valuable (IC)

    With slight pulses of thought, Kaeste steadily guides the mighty Earthshaker cannon, bringing it into line with one of the few remaining traitor-held basilisks.

  8. - Top - End - #248
    Dwarf in the Playground
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    Tristan, Kaeste, Svari and Onissius
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    Kaeste aims the Basilisk's mighty cannon towards the North-East Basilisk. Basilisk to ready to fire next turn.

    It is Svari's Turn to Act.

  9. - Top - End - #249
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    Bowerbird's Avatar

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    Alyxander swiftly bears down on the North-West Basilisk, his resolve firm, he aims his vehicle almost directly at the enemy Basilisk. Reaching for his grenade belt he pulls out a Krak grenade. When the two tanks are at their closest point he flings it towards the other vehicle's spare shell storage section.
    Spoiler
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    Drive (GV): (1d100)[18]
    BS: (1d100)[85]
    Damage: (Don't have my book on me, so I don't know what the damage of a Krak grenade is).
    Character "Resume" (Somewhat out of date)

    Quote Originally Posted by Who
    Loving that fluff, loving it so much. If that fluff was a person I'd marry it.
    Systems GMed:
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    Systems I've Attempted to GM:
    Dark heresy, Exalted, M&M.

    Helping provide Homebrew for lowlevelowl's Desecrated Campaign Setting.

  10. - Top - End - #250
    Dwarf in the Playground
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    Alyxander, Azirel and Charon
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    As Alyxander draws near, the Militia manning the Basilisk open fire with small arms. Bullets harmlessly ping off the hull around Alyxander and he pops the hatch to the driver's cab and tosses a Krak Grenade out of the top. It bounces once on the Enemy held Basilisk before detonating in a small explosion which is quickly followed by a huge explosion as the Basilisk's shells explode. Alyxander guns his Basilisk's engines to escape the blast and makes it out of the blast radius just in time.

    (Alyxander can make a Sight Awareness Test to spot something)

    The Heretics continue their chase towards Alyxander, their minds lacking any sense of survival at this point.

    (Run 18m toward Alyxander. Since he is on the move at high speed, actual distancing doesn't matter, but he is the closest target for them.)

    Meanwhile, the Heretics around Azirel continue to harmless glance their blades off of Azirel's armor.

    It is Azirel's Turn to Act.


    A giant explosion occurs to the North-West as Alyxander destroys the Basilisk in that direction. Yet another cheer is heard from the defenders on the walls of the Fortress.

  11. - Top - End - #251
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    "Die already, foul heretics. Begone from the lands of the Imperium and into the darkness of the void to be eternally tormented for your foulness. Victory belongs to the Immortal God-Emperor and to his trusted sons and warriors."

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    Swift attack:
    1) (1d100)[76] vs 68
    2) (1d100)[7] vs 68
    4 hits total, 4 magnitude damage.
    Last edited by Calimos; 2010-12-04 at 05:32 PM.

  12. - Top - End - #252
    Barbarian in the Playground
     
    SamuraiGuy

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    Default Re: Deathwatch - A Prize Most Valuable (IC)

    OOC:
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    Calimos, I wish I had even half your talent for verbosity.


    "Come here, little traitors. I hold your just rewards in my hands here," Svari says as he swings his Chainswords to cut the heretics down.

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    Swift attack on horde.
    "WS Test" - (1d100)[17] vs 48
    "WS Test" - (1d100)[10] vs 48
    Last edited by Daisuke1133; 2010-12-04 at 05:51 PM.

  13. - Top - End - #253
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    Default Re: Deathwatch - A Prize Most Valuable (IC)

    Seeing the distant Basilisk explosion, Charon sees the possibility that they may save the fortification. "Excellent, Brother Alyxsander. Can you see any more artillery pieces on the far side of the wall?"

    Charon continues to pour fire into the fleeing heretics, bringing the Emperor's Justice to the mass of traitors.

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    BS: 48 + 20 (FA) + 10 (Range. I believe this is the last round they should still be in Short range for this round.): 78
    (1d100)[13]

    6 DoS = 7 hits x 2 + 1 (X) = 15 Magnitude.
    Last edited by Executus; 2010-12-06 at 09:38 AM.
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    Active Characters:
    Dark Heresy -Nixios Darktide
    Deathwatch -Devastator Charon - Assault Marine Arkio

    GM'ing Deathwatch:
    It's the Fi-nal Sanction!

  14. - Top - End - #254
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    Bowerbird's Avatar

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    Default Re: Deathwatch - A Prize Most Valuable (IC)

    Alyxander cheers for a moment, as he reseals the drivers hatch. keeping his Basilisk on a circuit around the fortress he keeps his eyes peeled for another enemy Basilisk.
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    Awareness: (1d100)[34] vs 53
    Character "Resume" (Somewhat out of date)

    Quote Originally Posted by Who
    Loving that fluff, loving it so much. If that fluff was a person I'd marry it.
    Systems GMed:
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    Systems I've Attempted to GM:
    Dark heresy, Exalted, M&M.

    Helping provide Homebrew for lowlevelowl's Desecrated Campaign Setting.

  15. - Top - End - #255
    Dwarf in the Playground
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    Alyxander, Azirel and Charon
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    As Alyxander veers away from the exploding Basilisk, he notices a large crater to the North of the Fortress, surrounded by large metal fragments and a rather large number of Heretic and Militia corpses. He also notices a massive solid armoured gate briefly and makes out rather large dents and marks in it on the North face of the Fortress.

    The gate is surrounded by dozens of scattered sandbags, wreckage and Imperial equipment. A preliminary barricade against this Chaos assault most likely. Overwhelmed by the Enemy artillery it seems, although the wreckage appears to have held well against the onslaught and it seems as though the Enemy were in the process of removing it to gain entry until you arrived.

    The only other Basilisk in sight is the one towards the North-East of the Fortress.

    Meanwhile, Azirel swipes wildy to begin with and Heretics easily step out of his bold movements. He then refines his attack into a quick series of thrusts. This technique definately yields more pleasing results for the raging Blood Angel as his Chainsword skewers several Heretics. By the time he kicks their Heretical corpses from his Chainsword's grasp, only a small handful of Heretics are left. They do not seem to want to give up though, to their credit.

    (4 Mag Damage. Horde is down to 1 Mag)

    (That's right, last turn they are in Short Range, but you keep forgetting they are running, so it's a -20 BS penalty. Even so, that's 5 hits for 11 Mag.)

    Charon continues firing on the Heretics chasing Alyxander, shell casings piling up at his feet. Half of his shells slam home and send the vile servants of Chaos sprawling broken and bloody across the plains.

    (11 Mag Damage. Horde is at 6 Mag)

    It is Alyxander's Turn to Act.


    Tristan, Kaeste, Svari and Onissius
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    Svari cuts down several of the Heretics with a couple of well placed sweeps and strikes which send the Heretics toppling off the Basilisk, limbless and lifeless, to stain the plains beneath the two Basilisks red with blood.

    (4 Mag Damage, Horde is at 4 Mag)

    The Heretics, undaunted by their horrendous casualties, stab and slash at Onissius and Svari. Onissius remains an iron bastion of armour; untouched by their foul blades. Svari's head however, remains an open gate in an otherwise equally well fortified iron bastion or armour.

    (Heretics can only possibly harm Svari through his head. WS = 35 + 10 (Frenzy) = 45 vs (1d100)[89]. Damage is (1d10+4)[7].)

    Svari easily manages to avoid the frenzied swipes of the Enemy.

    It is Onissius' Turn to Act.
    Last edited by The Commander; 2010-12-06 at 09:12 PM.

  16. - Top - End - #256
    Bugbear in the Playground
     
    Bowerbird's Avatar

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    Default Re: Deathwatch - A Prize Most Valuable (IC)

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    Let me know if this is more than one turn's actions.

    Alyxander reports what he sees into the vox: "Brothers, one Basilisk remains, closing to destroy now." he says, as he guns the engine of his Basilisk towards his target.
    Spoiler
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    BS: (1d100)[81]
    Damage: (3d10)[5][9][7](21)
    Drive GV: (1d100)[34]
    Last edited by Bowerbird; 2010-12-07 at 12:49 PM.
    Character "Resume" (Somewhat out of date)

    Quote Originally Posted by Who
    Loving that fluff, loving it so much. If that fluff was a person I'd marry it.
    Systems GMed:
    Star Wars SAGA, D&D 3.5, WFRP2

    Systems I've Attempted to GM:
    Dark heresy, Exalted, M&M.

    Helping provide Homebrew for lowlevelowl's Desecrated Campaign Setting.

  17. - Top - End - #257
    Dwarf in the Playground
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    Default Re: Deathwatch - A Prize Most Valuable (IC)

    (You misunderstand me, you've just been running over the forces from the Northern part of the assault, so there's no-one left actually dismantling the wreckage/barricade . All I meant to say was that the wreckage around the front of the gate looks to have been partially cleared, indicating that the Heretics/Militia were removing it to gain access to the gate until your team arrived and began killing off elements of the East, South and West assault.)

  18. - Top - End - #258
    Dwarf in the Playground
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    Alyxander, Azirel and Charon
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    Alyxander roars towards the Basilisk to the North-East and makes it most of the way across the North plains. (Not quite there yet, another round of driving)

    The Heretics on the open plains, with no chance of catching up to Alyxander now, decide to turn around and head towards the Astartes Warrior pumping shells into their ranks.

    (With Alyxander gone, closest target is Charon. Heretics run 18m towards him and are therefore still in Short Range for him. To be honest, with such a low Mag, giving a distance at this point would be pointless since I expect they will be dead very shortly.)

    The small handful of Heretics still around Azirel continue to slash and stab at him to no effect.

    It is Azirel's Turn to Act.

  19. - Top - End - #259
    Ogre in the Playground
     
    WolfInSheepsClothing

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    Default Re: Deathwatch - A Prize Most Valuable (IC)

    Onissius continues his attack
    attack (1d100)[3] (ws 44)
    dmg (1d10+16)[8](24)

    "Why won't you just die?" he sighs as he slashes through the heretics
    Last edited by Narmoth; 2010-12-08 at 07:27 AM.
    check out my metal band: http://www.facebook.com/Dreamslain
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    Wash: "Sweetie, we're crooks. If everything were right, we'd be in jail."


    "... and as I was leaving, she told him to eat her cat!"

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  20. - Top - End - #260
    Dwarf in the Playground
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    Tristan, Kaeste, Svari and Onissius
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    The Heretics almost seem to pity Onissius and heed his words as a dozen or so meet their doom at the swipe of his Force Sword. The couple of Heretics still alive are unphased in their frenzied state, however, and the area around the two Basilisks is littered with the broken and bloody bodies of the unfaithful.

    (4 DoS = 2 extra hits = 3 Mag Damage. 1 Mag left)

    It is Tristan's Turn to Act.

  21. - Top - End - #261
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    "How does it feel, pathetic wretches? How does it feel to be promised eternal power by dark masters and perish at the hands of an Angel of Death instead? By the Emperor, today ends your parasitic existence and your souls will be cleansed with the vengeance of the righteous."

    Azirel's voice thunders accross the ranks of the remaining heretics as he continues his grim duty, carrying out the Emperor's judgement against all those who defiled His domain.

    Spoiler
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    Swift attack:
    1) (1d100)[10] vs 68
    2) (1d100)[8] vs 68

    First attack: 3 hits
    Second attack: 4 hits
    Overkill! I think the enemy is obliterated For the Emperor!
    Last edited by Calimos; 2010-12-08 at 11:00 AM.

  22. - Top - End - #262
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    Alyxander, Azirel and Charon
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    Azirel's thundering and zealous speech is equalled only by his thunderous and zealous take down of the remaining Heretics, who he brutally rips apart with his Chainsword.

    A strange calm seems to fall upon Azirel. Dozens upon dozens of the Emperor's enemies lay dead at his feet by his hand. His armour is stained not only with the blood of his enemies, but also with a small amount of his own. He lets his Chainsword rest at his side for a moment and looks to the sky in a moment of release. For a fleeting moment, he is an iron statue of streaming blood, surrounded by the corpses of many. It is a scene many Ecclesiarchical buildings would love to depict on their coveted walls. Then the calm breaks and Azirel resumes motion. There was still work to be done!

    (Horde is destroyed. Since the second group of Heretics are in sight, Azirel must pass a Willpower Test or move to engage them in melee also.)

    It is Charon's Turn to Act.

  23. - Top - End - #263
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    Tristan continues to rake bolter fire across the militia as it approached.

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    Suppression fire. BS 44, +10 short range, +30 Target Size, -20 Hard test, -20 target running. Need a 44 or less. (1d100)[82]. Target needs a -20 Hard pinning test.
    Thanks to Kpenguin for the Superb Avatar.

    Deathwatch Characters
    Sven Carlson, Alistayr
    Tristan Weylin, Mikael
    Master of the Forge, Hephaestus Faust, Gwain

  24. - Top - End - #264
    Dwarf in the Playground
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    Tristan, Kaeste, Svari and Onissius
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    (Pinning Test for the Militia, WP = 35 + 37 (Mag) - 20 (Hard) = 52 vs (1d100)[84]) - Horde is Pinned.

    As Tristan's fire rakes the ground in front of them, the Militia think twice about advancing and let their Heretical bretherin take over the charge.

    (Horde is Pinned, retreating 3m from you to 47m.)

    The Heretics continue to charge forward, edging ever closer to you.

    (Run 18m towards you. Horde is 26m from you.)

    It is Kaeste's Turn to Act.
    Last edited by The Commander; 2010-12-08 at 09:25 PM.

  25. - Top - End - #265
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    Calculations flooded through Kaeste's mind. Air pressure, atmospheric density, coordinates, the colossal forces exerted by the Earthshaker cannon, all went through a rigorous scientific formula into exacting calculations. Minute changes characterized by a slight juddering of the cannon's barrel ceased in moments. And then the Basilisk spoke, thundering over the plains.

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    Firing on the last Basilisk.

    (1d100)[74] vs 42 + 10 + 30 = 82

  26. - Top - End - #266
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    Tristan, Kaeste, Svari and Onissius
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    Kaeste fires the Basilisk shell across the plains towards the remaining Basilisk. The shell appears to be falling short, but luckily the blast radius is enough catch the edge of the Basilisk, causing the shells aboard to explode.

    (Basilisk is destroyed, 01-80 chance that all the Militia guarding it are dead too. 81-100 (1d10+1)[2] Mag are still alive. Test to break if they are. WP = 35 vs (1d100)[34]. Rolling to see if they are alive. (1d100)[59] - They're all dead)

    It is Svari's Turn to Act. There are still some Heretics attacking him and Onissius.


    Another massive explosion is heard to the North-East as the North-Eastern Enemy Basilisk explodes in a blaze of blinding white light in the night. As the smoke and the dust clears, a giant crater is all that is left. There is no sign of the Militia that were once guarding it.

    A final, massive cheer is heard from the walls of the Fortress and a message is voxed out to you on a general frequency.

    "This is Sergeant Lithman of Fortress Garrison Theta. To whom do I have the honour of addressing?"

    Despite the Basilisk threat being wiped out, Heretics and Militia still remain on the field. Your duty is not yet over.
    Last edited by The Commander; 2010-12-09 at 01:43 PM.

  27. - Top - End - #267
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    Charon continues to pour fire into the nearby heretics, merciless and silent.

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    Nothing witty to say comes to mind atm. :(

    BS: 48 + 20 (FA) + 10 (Range) -20 (Running): 58
    (1d100)[32]

    2 DoS = 3 hits x 2 +1 = 7 Magnitude. Yay!

    210/250 rounds remaining.
    Last edited by Executus; 2010-12-09 at 02:52 PM.
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    Active Characters:
    Dark Heresy -Nixios Darktide
    Deathwatch -Devastator Charon - Assault Marine Arkio

    GM'ing Deathwatch:
    It's the Fi-nal Sanction!

  28. - Top - End - #268
    Dwarf in the Playground
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    Azirel and Charon - Alyxander's driven off from sight
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    Charon's burst mostly misses due to the small, moving target of the dwindling Heretic Horde, but the bullets that do connect decimate the remaining Heretics completely. Limbs and large chunks of body explode backwards as Charon's Heavy Bolter rounds slam into them and after a moment the Western area falls silent.

    Azirel, with no enemies nearby, manages to finally calm his nerves and satisfy his urge to kill; for now.

    (Combat is over for the both of you, although you are both still subject to narrative time. Azirel is no longer Frenzied)

  29. - Top - End - #269
    Barbarian in the Playground
     
    SamuraiGuy

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    Seeing the ragged remains of the horde, Svari throws caution to the wind in favor of putting all his force behind the swings of his sword to cut down the remaining survivors of the force attacking him.

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    All-Out Attack on the horde.
    "WS Test" - (1d100)[97] vs 68

  30. - Top - End - #270
    Dwarf in the Playground
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    Tristan, Kaeste, Svari and Onissius
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    Svari pounces after a couple of Heretics from the Basilisk, but slips at the last moment and misses them completely.

    The Heretics continue to attack Onissius and Svari, although there is so little of them that only a couple of Heretics actually surround either of them.

    (Only rolling to see if the Heretics manage to strike Svari's head... WS = 45 vs (1d100)[7]. Damage is (1d10+4)[6] - A hit, but even if it was the head, it does no damage.)

    The Heretic's blades bounce off of Svari's armour with ease. He remains unhurt.

    It is Onissius' Turn, followed by Tristan.
    Last edited by The Commander; 2010-12-13 at 06:32 PM.

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