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    Default Swordmage vs. Caster test (theterran)

    Since I offered the challenge, I'll leave the map choice up to you. If you don't have anything, I suggest we take something from the Arena thread, if you're familiar with it.
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    Default Re: Swordmage vs. Caster test (theterran)

    Doesn't matter to me...pick which ever you like...

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    Default Re: Swordmage vs. Caster test (theterran)



    Would you prefer to have one buff round, or zero?
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    Default Re: Swordmage vs. Caster test (theterran)

    Again, this is for your benefit, what ever you feel like the Swordmage needs, go for it

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    Default Re: Swordmage vs. Caster test (theterran)

    Zero buff rounds.

    Initiative: (1d20+3)[5]

    Your opponent for today is a two-foot tall, yellow-and-platinum scaled kobold with leathery wings twice again as wide as he is tall. Aside from a very light set of leather armor, he doesn't seem to have any means of defending himself.

    " 'ey boss, looks like I forgot to bring my weapon. Go easy, wouldja?"

    Edit: Starting position, B-13.
    Last edited by Jarian; 2010-10-05 at 01:14 PM.
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    Default Re: Swordmage vs. Caster test (theterran)



    Your opponent is a black scaled kobold of similar stature...

    "Don't worry, I seem to have left mine at home as well...oh wait...I can lend you one of mine...I have too many!"

    Initiative - (1d20+3)[8]


    As an aside, I have the Mindsight Feat, so if you come within 100ft of me...I'll know your exact location, your type (which is kobold, though I'm not sure if you're dragon or humanoid at this point), and your Int Score..

    Starting in Y13 with 2 greatswords on the ground beside me and a dagger in one hand and a bead in the other......
    Last edited by theterran; 2010-10-05 at 01:21 PM.

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    Default Re: Swordmage vs. Caster test (theterran)

    Type: Dragon.

    Int: 11.

    Proceed.

    I assume you'll be starting with Steeldance?
    Last edited by Jarian; 2010-10-05 at 01:24 PM.
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    Default Re: Swordmage vs. Caster test (theterran)

    Terran - Round 1

    Don't assume

    I activate the prayer bead in my hand and place it in my pocket.
    Spoiler
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    UMD - (d20+20)[39] (Assuming DC is 20 for bead of Karma)


    Your turn.

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    Default Re: Swordmage vs. Caster test (theterran)

    Oh, okay then.

    Swordsy McMage, round 1

    Swordsy swings an empty hand as if stabbing the air with a dagger - and suddenly a blade of force appears in his hand. It disappears an instant later, but he seems to move faster now.

    Move to M-7, end turn.
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    Default Re: Swordmage vs. Caster test (theterran)

    Terran - Round 2

    Cast a spell.
    Spoiler
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    Steeldance.


    The greatswords begin spinning around me.

    Your turn.

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    Default Re: Swordmage vs. Caster test (theterran)

    I'd bother trying to spellcraft that, except that I know exactly what it is.

    Which square did you start in, by the way?

    Derp.
    Last edited by Jarian; 2010-10-05 at 01:42 PM.
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    Default Re: Swordmage vs. Caster test (theterran)

    Swordsy McMage, round 2

    Swordsy disappears momentarily, reappearing in R-13 stabbing the air with a dagger of force.

    He then draws a halberd of force out of the air and leaps towards Terran, attempting to skewer him.

    Observers:
    Spoiler
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    Dragoon Leap, auto pass jump check to reach his square.


    Attack: (1d20+17)[24]
    Damage on hit: (1d10+16)[19] force damage.

    If it hits, make a fort save or be knocked back ten feet.

    Turn not complete, need to see what happens.
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    Default Re: Swordmage vs. Caster test (theterran)

    Right, attack is treated as an automatic critical, so...

    Bonus damage: (2d10+32)[48] force damage.

    Edit: I AM SO SMART AND I CAN TOTALLY READ ACTIVATION TIMES.

    ...this one is a standard, not an attack action. Disregard entirely.
    Last edited by Jarian; 2010-10-05 at 01:53 PM.
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    Default Re: Swordmage vs. Caster test (theterran)



    Immediate action: Wings of Cover...

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    Default Re: Swordmage vs. Caster test (theterran)

    Figures, but I made a mistake. See above edit.

    Actual action coming in a sec.

    Will continue as I would have before, since I shouldn't know about WoC.
    Last edited by Jarian; 2010-10-05 at 01:53 PM.
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    Default Re: Swordmage vs. Caster test (theterran)

    Stepping out of his daydream of being completely broken, Swordsy instead draws a bow of light out of the air and takes aim at Terran.

    Attack: (1d20+17)[23]
    Damage: (1d8+8)[11] force damage.
    If it hits, make a fort save or be dazed for 1 round.

    Not done.
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    Default Re: Swordmage vs. Caster test (theterran)

    Should have clarified that I was waiting to see what you do before I finish my turn.
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    Default Re: Swordmage vs. Caster test (theterran)



    Cast a spell: (Spellcraft DC17)
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    Wings of Cover


    Your attack does not seem to strike home...

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    Default Re: Swordmage vs. Caster test (theterran)

    Immediate action as you begin to cast your spell: Swordsy draws a bow of electricity and force and fires an arrow at you.

    Attack: (1d20+17)[24]
    Damage: (1d8+5)[11] force damage, plus (1d6)[5] electric damage.

    If it hits:
    Spoiler
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    Dispel magic counterspell attempt: (1d20+8)[20]


    And yes, I know that WoC is an immediate action casting time. Disruptive Discharge specifically allows counterspelling no matter how short a casting time the spell has.
    Last edited by Jarian; 2010-10-05 at 09:21 PM.
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    Default Re: Swordmage vs. Caster test (theterran)

    Lovely...so I need to make a Fort Save then...

    Fort - (1d20+5)[20]

    What's the DC?

    And what's your location?
    Last edited by theterran; 2010-10-06 at 05:49 AM.

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    Default Re: Swordmage vs. Caster test (theterran)

    DC 19.

    Position, R-13.

    Attack 3: Swordsy draws a dagger of lightning out of thin air and hurls it at you.

    Attack: (1d20+13)[19]
    Damage: (1d3+10)[12] force + (1d6)[1] electric, plus an additional (4d6)[11] electric, reflex DC 21 halves.

    If it hits:
    Spoiler
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    Fort save, DC 21 or
    Spoiler
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    50% chance to take no actions next round.


    Turn complete either way.
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    Default Re: Swordmage vs. Caster test (theterran)



    I'm dead...

    Explain to me how exactly that works?

    And care to try again?

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    Default Re: Swordmage vs. Caster test (theterran)

    Well, to be fair, we're supposed to be playing with pulled spell damage. Assuming you took half damage from all of the attacks so far, are you still up?
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    Default Re: Swordmage vs. Caster test (theterran)

    Reflex - (1d20+5)[13] I believe so...

    I'm just curious to know how you're attacking/casting multiple times like you are...

    (edit)

    And are you holding any weapons when it's not your turn? (I.E. is there some way for you to take AoOs?)
    Last edited by theterran; 2010-10-06 at 12:56 PM.

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    Default Re: Swordmage vs. Caster test (theterran)

    Many Swordmage incantations are attack action activation, not standard. The ones closer to being on par with spells damagewise (Dragoon Leap, amongst others) take either a standard or a full-round to activate. I'm using Quickblade for an extra attack per round, resulting in a total of 3 possible incantations used per round.

    Note that Swordmages function like Martial Adepts, so I can't keep doing this for long without recovering.

    Swordmages threaten any spaces they could reach with a melee-range incantation they have readied but unexpended. No, I'm not holding a weapon, but for a Swordmage, that doesn't mean much.
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    Default Re: Swordmage vs. Caster test (theterran)

    I will cast a spell. Spellcraft DC17
    Spoiler
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    Alter Self


    I morph into a tiny dragon (a shadow dragon if you know arcane stuff). Then I will fly to M1 and end my turn.

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    Default Re: Swordmage vs. Caster test (theterran)

    Attack action 1: Daggerhail at junction of N9/O10, +15 elevation. Minimum damage is enough to shatter all the glass on the ceiling in the 10ft burst.

    Attack action 2: Grappling Hook to edge of glass on the border of N-9/N-8 +20, using "Pull Self to Target" option.

    Attack action 3: Blink Dagger to N-1 +20.

    Fall for failing to maintain forward momentum. Auto-pass checks to reduce falling damage to 0.

    Your turn.
    Last edited by Jarian; 2010-10-06 at 03:47 PM.
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    Default Re: Swordmage vs. Caster test (theterran)

    Lovely...

    First off, since you're next to my, my whirling swords both get hits against you.

    Sword 1
    Attack - (1d20+20)[22]
    Damage - (2d6+7)[17]

    Sword 2
    Attack - (1d20+20)[38]
    Damage - (2d6+7)[14]

    Now, I 5ft step to L-1

    Cast an Immediate spell (Spellcraft DC19)
    Spoiler
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    Greater Mirror Image Images - (1d4+4)[7]

    Seven copies of me spring to life about me and intermingle with me, making it difficult to know which is the real me.


    I then cast another spell (Spellcraft DC19)
    Spoiler
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    Wings of Flurry


    Dragon Wings of Force appear all about and pummel you for (14d6)[45] Force Damage. Reflex Halves (DC 21)

    Then I turn it back to you.
    Last edited by theterran; 2010-10-07 at 07:02 AM.

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    Default Re: Swordmage vs. Caster test (theterran)

    Close-eyed AoO with Silence Glaive when you cast your Wings of Flurry:

    Blind Misschance: (1d2)[1] (1d2)[2] Result of 1 on either indicates a hit.
    Attack: (1d20+18)[30]
    Damage: One half of (1d10+18)[26] force damage + (1d8)[7] sonic damage.

    On hit,
    Spoiler
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    You are affected by a targeted Silence effect. The Incantation technically allows no save, but that's ridiculous for a nearly at-will ability in my opinion. Will save or be Silenced until further notice.
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  30. - Top - End - #30
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    Default Re: Swordmage vs. Caster test (theterran)

    Alright, blind miss chance? What exactly is that?

    And this class seems incredibly over the top imho...

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