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  1. - Top - End - #91
    Titan in the Playground
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    Default Re: What DM says and what players hear

    DM says: The BBEG's religion has vile sexual rituals.
    Players hear: The DM is into vile sexual rituals.
    Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor

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    One of the unwritten rules of Giantitp is that Urpriest is always right.
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    original Urpriest (by Andraste)

  2. - Top - End - #92
    Ogre in the Playground
     
    Fiery Diamond's Avatar

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    Default Re: What DM says and what players hear

    DM says: Robbing random stores is considered evil in my campaign. Evil is not allowed.
    Players hear: I hate you all and don't want you to have any fun in my campaign.

    *halfling rogue/assassin walks into dark room carrying torch*
    PC: I make a spot check.

    DM says: Tell me where you're looking.
    DM means: I'm not going to assume you checked the ceiling unless you tell me you did.
    Player hears: ...a random question...

    PC: Forward and to the sides.
    DM says: Just forward and to the sides?
    DM means: I'm giving you a second chance.
    Player hears: I'm not sure I heard correctly, say it again louder.

    PC: Yes, forward and to the sides.
    DM says: At head level?
    DM means: COMMON SENSE! USE IT!
    Player hears: I'm being a dumb DM and asking too many questions.

    PC: Yes.
    DM says: *rolls* You take 6 damage. Roll a grapple check. A choker is trying to choke you to death.
    Player hears: PC death time, sucker!

    The above actually happened in a campaign I DMed. The best part is that the halfling went exploring in the dark room alone, without the other PCs, and he failed his grapple check. No calling for help, because he's being choked! He got lucky and the other PCs decided to check on him just in time. He was in the negatives during the actual fight.

  3. - Top - End - #93
    Dwarf in the Playground
     
    NecromancerGuy

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    Default Re: What DM says and what players hear

    Quote Originally Posted by Fiery Diamond View Post
    *halfling rogue/assassin walks into dark room carrying torch*
    PC: I make a spot check.

    DM says: Tell me where you're looking.
    DM means: I'm not going to assume you checked the ceiling unless you tell me you did.
    Player hears: ...a random question...
    This one is sooo true... We've also learned it the hard way. Always specify where you looking at!

    Also:
    DM says: after an interminable trek through the dark, sinister forest you arrive at a beutiful glade. There is a path of white stones leading to a bright red cottage. On the doorstep there is an elderly woman with apple cheeks and she's waving at you invitingly. She's holding a fresly-baked pie that gives off a mouth-watering scent...
    Players hear: A witch! A witch! Ruuuuun!

    (based off an actual incident)
    Goodness gracious, Great Balls of Fire!

  4. - Top - End - #94
    Orc in the Playground
     
    Iceforge's Avatar

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    Default Re: What DM says and what players hear

    In our current campaign, in which I am a player, the following has happened a few times in different variations:

    DM says: "So you are sure thats your plan?"
    DM thinks: "So you are not going to use the loot I gave you last time, which is obviously ideal to solve your current problem
    Players think: "There is something in the describtion of our current location/encounter we have missed, but I can't figure that out, so screw it"

    How was we supposed to realize having futuristic handgrenades was supposed to be benifitial to a fight against an attacking horde of orcs? -Yeah, I know, we should have.

    DM says: "You got a map showing the most likely location for the sunken ship you are looking for, other things the dead wizard had in his lap includes a note about this location, detailing he didn't know how to enter this sunken vessel, as it was shielded. The map also shows the location of another city on the isle, which may or may not have been slaughtered by the monsters of the isle like the harbour city you just left"
    DM thinks: "Now we will have fun with lots of encounters i spend hours to design as they go to the other city to look for help on how to enter this ship"
    Players hear "You know where the ship is, go there now, leave the Isle forever and never come back"

    EDIT: Oh, another from same campaign, after all but one of the party enters a special magical house we got which can be shrunk down, leaving all inside suspended animation, and one from the party uses our Anklet of Translocation to enter the sunken vessel, which is a futuristic space-ship (in which we get the above mentioned handgrenades)

    DM: "You are in a 40ft by 20ft room with 25ft to the ceiling, on the walls are control panels, which seem like odd things your character doesn't understand"
    Player: "Oh, our house is 20ft by 20ft, I will unfold it here"
    DM: "Well, true, but the top of the roof is more than 25ft tall, so it won't unfold here"
    DM thinks: "You'll have to find another method to get your friends inside, like opening the exit"
    Player hears: "You have to be smarter to get them in"
    Player thinks: "Well, if I put the house down on the side with the door facing up, it should still fit"

    Yeah, we never solve things the way the DM had intended, and worst part is, we aren't doing it on purpose, we just don't see the solutions he got in mind and he doesn't see the solutions that spring to our mind before we tell him.
    Last edited by Iceforge; 2010-10-09 at 05:24 AM.

  5. - Top - End - #95
    Orc in the Playground
     
    IthroZada's Avatar

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    Default Re: What DM says and what players hear

    Quote Originally Posted by RdMarquis View Post
    Here's one from my campaign.

    DM says: You suddenly realize that you've been thrown two thousand years into the past.
    Players hear: I dare you to try and conquer the ancient world.
    That reminds me of my step-brothers home brewed world. He has two players who have played from 1-21 so far, and their entire goal is to destroy his world. I can't remember where the time travel comes into it, but seducing dragons and burning down entire towns is part of their plan.

  6. - Top - End - #96
    Troll in the Playground
     
    Kris Strife's Avatar

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    Default Re: What DM says and what players hear

    DM says: "Vizer", "Royal Advisor" or "Gotee"
    Players hear: "This is one of the villains."

  7. - Top - End - #97
    Dwarf in the Playground
     
    NecromancerGuy

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    Default Re: What DM says and what players hear

    Quote Originally Posted by Iceforge View Post
    How was we supposed to realize having futuristic handgrenades was supposed to be benifitial to a fight against an attacking horde of orcs? -Yeah, I know, we should have.
    Seems like you missed the obligatory 'Holy Grail' reference.

    ie the Holy Hand Grenade of St Antioch

    Goodness gracious, Great Balls of Fire!

  8. - Top - End - #98
    Colossus in the Playground
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    Default Re: What DM says and what players hear

    Quote Originally Posted by Fiery Diamond View Post
    DM says: Tell me where you're looking.
    DM means: I'm not going to assume you checked the ceiling unless you tell me you did.
    Player hears: ...a random question...
    See, I'm always leery about doing that in my games, because it always (or I think it always) goes like this:

    DM says: Tell me where you're looking.
    Player hears: Look up.
    Quote Originally Posted by Iceforge View Post
    Yeah, we never solve things the way the DM had intended, and worst part is, we aren't doing it on purpose, we just don't see the solutions he got in mind and he doesn't see the solutions that spring to our mind before we tell him.
    As a DM, I really love it when that happens

  9. - Top - End - #99
    Ogre in the Playground
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    Default Re: What DM says and what players hear

    Quote Originally Posted by Mikeavelli View Post
    DM: *Anything, anything at all.*

    Players: "Obviously, the solution is FIRE!"
    Fixed for you
    To see the world in a grain of sand
    and Heaven in a wild flower
    To hold infinity in the palm of your hand
    and eternity in an hour.

    - William Blake, Auguries of Innocence

  10. - Top - End - #100
    Bugbear in the Playground
     
    PirateGirl

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    Default Re: What DM says and what players hear

    Q: "Conan, what is best in life?"

    A:
    Quote Originally Posted by arrowhen View Post
    Players hear: Write a 20 page backstory, then kill everything that moves!

  11. - Top - End - #101
    Troll in the Playground
     
    OrcBarbarianGuy

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    Default Re: What DM says and what players hear

    Quote Originally Posted by ffone View Post
    Q: "Conan, what is best in life?"

    A:
    To crush your enemies, see them driven before you, and to hear the lamentation of their women.
    Having a late night talk show NOT taken away by Jay Leno?

  12. - Top - End - #102
    Titan in the Playground
     
    Zaydos's Avatar

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    Default Re: What DM says and what players hear

    Quote Originally Posted by ffone View Post
    Q: "Conan, what is best in life?"

    A:
    Ah we're supposed to play evil characters.
    Peanut Half-Dragon Necromancer by Kurien.

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  13. - Top - End - #103
    Ogre in the Playground
     
    DrowGuy

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    Default Re: What DM says and what players hear

    DM: Your detect magic finds that the <any item> is magical
    Players: IT'S CURSED! You shouldn't use it unless you properly identify it, even though it could possibly be useful or necessary to complete this dungeon.

    DM: From what you can tell, this magic item causes all undead in the vicinity to become uncontrollable and violent to every living thing they see.
    Players; This is an amazing magical treasure, bring it with you into Karrnath. That will work out great.

    DM: Here's an NPC who has a mission for you to journey into the mournlands, he is providing you with a guide (another player who's character has been on expeditions before), Goodberry Wine, and a means to teleport out once the mission is complete.
    What he means: I spent the last 8 Months building a campaign to a mournlands expedition. It has branching points to 5 other adventures, all of them leading to character based story progression. I've addressed your every fear and concern, just please take the damn mission.
    Players Hear: Do whatever the hell you want. I can quickly adapt the entire campaign to an overland journey to Q'Barra for no apparent reason. And I think that you calling it Obama because you misread the map very hilarious, please keep doing it forever.
    Last edited by Beelzebub1111; 2010-10-10 at 09:18 PM.

  14. - Top - End - #104
    Barbarian in the Playground
     
    Ryu_Bonkosi's Avatar

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    Default Re: What DM says and what players hear

    DM: *describes an NPC enemy with great detail*

    Player hears 1 of 2 things:

    #1: Run! We obviously have no way of beating this thing.

    #2: Stay and fight. He will just use Deus Ex Machina anyway to defeat it for us.
    Amazing avatar by Ceika
    “A player is never late. Nor is he early. He arrives precisly when the plot dictates he should.”
    Quote Originally Posted by Beowulf DW View Post
    You're the Stalin of dice!

  15. - Top - End - #105
    Ogre in the Playground
     
    BlackDragon

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    Default Re: What DM says and what players hear

    DM says: a kobold is standing by the stairs with a holy symbol casting heal on the other kobolds
    Players hear: blah class levels blah more XP blah back-up holy symbol for PC cleric

    this actually happened and the DM actually let us use the symbol later when he took the clerics normal symbol and forgot about this one
    call me Dragon

    I have left this site for a while. I probablt wont be coming back.

  16. - Top - End - #106
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    Worlok's Avatar

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    Default Re: What DM says and what players hear

    Quote Originally Posted by ffone
    Q: "Conan, what is best in life?"

    A:
    To win initiative, to roll a natural twenty, and to hear the lamentation of the GM. Sorry, I just couldn't help myself.

  17. - Top - End - #107
    Ogre in the Playground
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    Default Re: What DM says and what players hear

    dm says; well i hope you guys have food for tonight
    players think; crap WE DIDNT PACK FOOD AND WE"RE OUT OF SPELLS!
    Dm then says; maybe you should forage
    players think; well looks like we have to go back and fry up those kobolds from earlier.

    (yah frying up kobolds is how my party likes to roll)

  18. - Top - End - #108
    Pixie in the Playground
     
    GreenSorcererElf

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    Default Re: What DM says and what players hear

    DM says: A beautiful young woman sitting in a chair smiles at you and says "Good evening".

    Players hear: A soulsucking, leveldraining vampire! RUN!

  19. - Top - End - #109
    Dwarf in the Playground
     
    BlueWizardGirl

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    Default Re: What DM says and what players hear

    DM says: Hey, what's everyone's passive Perception/Insight checks?
    Players hear: Start rolling active Perception/Insight checks.

    DM says: This city has strict rules against public combat, and offenders will be jailed.
    DM means: For once, can we PLEASE get through a session without killing any innocent bystanders?
    Players hear: Ooh, jailbreak sidequest = more XP!

    DM says: The palace is encrusted with gold filigree, and glowing jewels decorate its dome.
    Players hear: Purple prose, purple prose... ahah! Treasure!

    Quote Originally Posted by ffone View Post
    Q: "Conan, what is best in life?"

    A:
    To make unnecessary references to Discworld.
    Last edited by Tira-chan; 2010-10-11 at 12:11 PM.


    Avatar of Calder by Akrim.elf

  20. - Top - End - #110
    Librarian in the Playground Moderator
     
    LibraryOgre's Avatar

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    Default Re: What DM says and what players hear

    Quote Originally Posted by Tira-chan View Post
    To make unnecessary references to Discworld.
    No, that would be if you said "Cohen, what is best in life?"


    For my players, the thing they most often hear is:

    DM: (describes a scene)
    Players: Ooooh... flammables.
    The Cranky Gamer
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  21. - Top - End - #111
    Dwarf in the Playground
     
    BlueWizardGirl

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    Default Re: What DM says and what players hear

    Quote Originally Posted by Mark Hall View Post
    No, that would be if you said "Cohen, what is best in life?"


    For my players, the thing they most often hear is:

    DM: (describes a scene)
    Players: Ooooh... flammables.
    Well, yes, but my point was that most players I know will find a way to throw the quote in, and then high-five each other. Same goes for Monty Python.


    Avatar of Calder by Akrim.elf

  22. - Top - End - #112
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    Dire Moose's Avatar

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    Default Re: What DM says and what players hear

    DM says: Blocking your way is a pool of what appears to be water.
    Players hear: Blocking your way is a pool of some unknown liquid that is probably going to kill you on contact.

    Personal anecdote regarding the above:

    DM says: There is a pool of water blocking your way.
    Players hear: Obviously it's just water or the DM would have said "appears to be water".
    *Players throw a log into the pool to check for aquatic monsters, log dissolves*
    DM: It turns out it was actually a pool of hydrochloric acid.

    Later on in the same campaign:

    DM says: The floor is covered with muddy water.
    Players hear: The floor is covered with some unknown liquid that is probably going to kill you on contact.


    And in the same dungeon as before:
    DM says: The hallway is ten feet wide, with a foot of muddy water covering the floor.
    Player hears: It's a generic hallway with some flavor added.
    Player says: I walk down the hallway. (Note: player is currently alone and is wearing full plate)
    DM says: So you're just going to walk down the corridor?
    DM means: This is your chance to decide between life and death. Please tell me you're making Search checks.
    Player hears: Gah, stupid DM is asking me to repeat what I already said.
    *player falls down a ten-foot dropoff, still in full plate, and drowns*
    Last edited by Dire Moose; 2010-10-11 at 06:05 PM.
    LGBTitp

  23. - Top - End - #113
    Ogre in the Playground
     
    DruidGuy

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    Default Re: What DM says and what players hear

    Quote Originally Posted by Naia View Post
    DM says: A beautiful young woman sitting in a chair smiles at you and says "Good evening".

    Players hear: A soulsucking, leveldraining vampire! RUN!
    I thought Succubus.
    Hello. My name is Inigo Montoya. You killed my father. Prepare to die.

  24. - Top - End - #114
    Troll in the Playground
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    Default Re: What DM says and what players hear

    Quote Originally Posted by Kesnit View Post
    I thought Succubus.
    Or a Lamia, a Changeling assassin....plenty of possibilities.
    Imagine if all real-world conversations were like internet D&D conversations...
    Protip: DnD is an incredibly social game played by some of the most socially inept people on the planet - Lev
    I read this somewhere and I stick to it: "I would rather play a bad system with my friends than a great system with nobody". - Trevlac
    Quote Originally Posted by Kelb_Panthera View Post
    That said, trolling is entirely counterproductive (yes, even when it's hilarious).

  25. - Top - End - #115
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    Tyndmyr's Avatar

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    Default Re: What DM says and what players hear

    Well, when an attractive woman begins making sexy noises or looks at the characters, one of two things is happening.

    1. The DM is plotting your character's horrible demise.

    2. The DM is going to roleplay sexy time with you.

    In either case, the proper response is clear.

  26. - Top - End - #116
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    Zaydos's Avatar

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    Default Re: What DM says and what players hear

    Quote Originally Posted by Tyndmyr View Post
    Well, when an attractive woman begins making sexy noises or looks at the characters, one of two things is happening.

    1. The DM is plotting your character's horrible demise.

    2. The DM is going to roleplay sexy time with you.

    In either case, the proper response is clear.
    Strip off your armor to get it on with a woman you know is married?

    Cause that's what the LG knight did in my game (it was a succubus; he almost died).
    Peanut Half-Dragon Necromancer by Kurien.

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  27. - Top - End - #117
    Pixie in the Playground
     
    GreenSorcererElf

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    Default Re: What DM says and what players hear

    Yeah well - my players allways thinks (actually shouts) "Vampire!" (and I've only ever set one upon them - must've scared the crap out of them)...

  28. - Top - End - #118
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: What DM says and what players hear

    DM says: I won't be following the rules to the letter. I'll be going on what I think makes sense.
    Players hears: If I see a chance to kill one of you off I'm taking it - and the only way the rulebook is going to stop me is if one of you club me to death with it.

  29. - Top - End - #119
    Ettin in the Playground
     
    Jade_Tarem's Avatar

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    Default Re: What DM says and what players hear

    Quote Originally Posted by Tyndmyr View Post
    Well, when an attractive woman begins making sexy noises or looks at the characters, one of two things is happening.

    1. The DM is plotting your character's horrible demise.

    2. The DM is going to roleplay sexy time with you.

    In either case, the proper response is clear.
    Female NPC (seductively): "So, maybe we should head up to my room and th-"

    Player (shoves holy symbol in her face): "AAAAIIIIEEEEEE! BACK FOUL CREATURE!" (Looks at DM) "How much roleplaying xp do I get?"
    Last edited by Jade_Tarem; 2010-10-11 at 06:39 PM.
    Amazing Zealot avatar by Elder Tsofu.

  30. - Top - End - #120
    Troll in the Playground
     
    OrcBarbarianGuy

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    Default Re: What DM says and what players hear

    Quote Originally Posted by Tyndmyr View Post
    Well, when an attractive woman begins making sexy noises or looks at the characters, one of two things is happening.

    1. The DM is plotting your character's horrible demise.

    2. The DM is going to roleplay sexy time with you.

    In either case, the proper response is clear.
    KILL IT WITH FIRE!

    Although, there is about a 1 in 1,000,000 chance that your DM is of the opposite gender AND attractive. If that is the case then the correct response would be KILL IT WITH FIRE!
    Last edited by grarrrg; 2010-10-11 at 08:27 PM.

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