Results 1 to 9 of 9
Thread: Warding an Area against Undead
-
2022-02-28, 03:04 AM (ISO 8601)
- Join Date
- May 2018
Warding an Area against Undead
Is there a way to prevent undead from entering an area, or deal ongoing damage to undead creatures in an area?
Forbiddance deals damage once when entering, but then undead who don't die outright can chill inside for as long as they like. Also, if a Lawful Good caster casts Forbiddance, it might wind up accidentally murdering various Lawful Neutral and Neutral Good people who happen to pass by.
Antipathy is mind-affecting, so undead are immune. Even if it did work, creatures that make the saving throw can enter, and chill out in the area for as long as they want afterward.
Consecrate gives undead some penalties, but that just makes them slightly less efficient at murdering the people in the area, which they can still enter without difficulty.
Hallow gives some defensive bonuses, but that just puts it in the same boat as Consecrate.
Is there a way?My Perpetually-Unfinished Homebrew: Tier-3 Class Suite, Homestuck Races for Pathfinder, Homestuck Races for 5e, Psionic Class Redux
-
2022-02-28, 09:45 AM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Texas
- Gender
Re: Warding an Area against Undead
Does the spell itself need to be anti-undead, or does a generic spell which you can give simple commands to fit the bill? How big of an area do you need protected and for how long? If it's indefinite, perhaps a resetting trap might suit your needs.
I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!
Iron Chef Medals!
Amazing Princess Mononoke avatar by Dispozition
-
2022-02-28, 10:12 AM (ISO 8601)
- Join Date
- May 2018
Re: Warding an Area against Undead
If a spell gives you freedom to designate who's affected instead of being locked into undead, so much the better.
Indefinite duration preferred. Barring that, the longer the better.
If it needs to be recast periodically, then definitely no xp or gp cost. Even if it lasts forever, it would still be preferable to have no xp or gp cost.
For area, the bigger the better. But if it lasts indefinitely and doesn't cost gp or xp, it would be fine to spam a small spell many times to cover a large area.My Perpetually-Unfinished Homebrew: Tier-3 Class Suite, Homestuck Races for Pathfinder, Homestuck Races for 5e, Psionic Class Redux
-
2022-02-28, 01:25 PM (ISO 8601)
- Join Date
- May 2018
- Location
- Colorado
- Gender
Re: Warding an Area against Undead
If you are ok with a slight homebrew Antilife Shell that blocks out only undead seems reasonable within the confines of making spells. Also making a version of that spell that only effects undead might be grounds to reduce it to level 5.
I am actually surprised that there isn't a spell that prevents undead from entering an area. For example that seems right up Hallow'ed alley...
-
2022-03-01, 08:22 PM (ISO 8601)
- Join Date
- Feb 2009
- Gender
Re: Warding an Area against Undead
Celestial brilliance is a moderately ridiculous 4th level spell from BoED that lasts days/level, is portable (it's cast on an object and follows the object), and deals 1d6 damage/round to undead in its radius with no save and no SR. An undead critter who's trapped within that range and doesn't have enough fast healing to overcome 1d6/round is eventually toast unless they can get out or negate it somehow.
Repulsion is self-targeted, has a short duration, and isn't restricted to undead-only, but it's not mind-affecting, so it does indeed stop undead who fail their saves.In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
My compiled Iron Chef stuff!
~ Gay all day, queer all year ~
-
2022-03-02, 08:08 AM (ISO 8601)
- Join Date
- May 2006
Re: Warding an Area against Undead
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
-
2022-03-02, 08:35 AM (ISO 8601)
- Join Date
- Jun 2020
Re: Warding an Area against Undead
Not the most potent or longest-lasting solution, but the alchemical Gravebane (in the Arms & Equipment Guide) prevents undead from crossing a square filled with its smoke for one minute. Unless they can make a DC 10 Will save, that is....
(Has anyone ever made rules for enhancing the potency of alchemical substances with magic? Gravebane, for example, would be somewhat useful with a higher DC, greater range or duration, etc.)
-
2022-03-02, 09:03 AM (ISO 8601)
- Join Date
- Feb 2011
Re: Warding an Area against Undead
Pathfinder has Symbol of Healing, which can be used to cover a choke point to deal positive energy damage as they pass through. Might be useful for a layered defense.
-
2022-03-02, 09:19 AM (ISO 8601)
- Join Date
- Aug 2014
- Gender
Re: Warding an Area against Undead
Fluff wise, Consecrate and Hallow should be very repulsive to an undead. And should ward those that aren't determined or directly commanded to move through. The equivalent of Shaken or Sicken condition, when cast on an altar, which are similarly not pleasant conditions to have.