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  1. - Top - End - #451
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    Default Re: Eyes of the Lich Queen IC

    Shard moves to point position and summons his shield, while Trunk transforms once more into Bear form, his luminescent armor once again flaring up around him and Drasil, adding further glow to the foyer.

  2. - Top - End - #452
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    Default Re: Eyes of the Lich Queen IC

    When nothing seemed to respond to their intrusion, Grimmgang nodded satisfied, waiting for Trunk and Shard to finish their preparations. He led them as close to the room with the blackscales as he dared before getting ready to charge in. "Let's roll."

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    well, I'd say move carefully up to the edge of the smaller side room in case somethings in there, then charge headfirst into the main room to catch the lizards offguard

    Initiative - (1d20+8)[16]
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  3. - Top - End - #453
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    Default Re: Eyes of the Lich Queen IC

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    Initiative: (1d20+5)[19]

    Chaaaaarge!!!
    Last edited by TekHed; 2011-07-17 at 02:33 AM.

  4. - Top - End - #454
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    Default Re: Eyes of the Lich Queen IC

    Trunk's blinding light heralds the group's advance, cutting through the gloom of the storm-lit hallway. The blackscales turn toward the group, evidently surprised, but it does not delay them long, as they immediately reach for weapons, grim determination in their stares.

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    Initiative: (1d20)[16]
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  5. - Top - End - #455
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    Default Re: Eyes of the Lich Queen IC

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    Well I can't properly charge either of them so I'll use my pearl of power to reclaim my true strike for this battle and move 30 feet into the far left chamber towards the blackscale, in Iron Guard's Glare.


    Shard tilts forward into the main large chamber, shield-face glowering at the large lizardman and goading it to attack.

  6. - Top - End - #456
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    Default Re: Eyes of the Lich Queen IC

    As Shard enters the main chamber, he can see a large wolverine chained in the northeast corner of the room. It reacts violently to his presence, shaking its chains and snarling.
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  7. - Top - End - #457
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    Default Re: Eyes of the Lich Queen IC

    Daiya immediately turns towards the nearest blackscale, calling on the divine power which still flowed through her, sending forth a bar of white-hot fire.

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    Casting Scorching Ray on the nearer blackscale (in the side room). Ranged Touch Attack: (1d20+5)[11]
    Damage (4d6)[19]

    I move only until I have clear line of sight to him, staying in the hallway if possible.
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  8. - Top - End - #458
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    Grimmgang moved into the side room to corner the blackscale there, preventing it from flanking the others and lashing out at it with his axe.

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    Mountain Hammer
    Dwarven Waraxe - (1d20+8)[15]
    Slashing damage - (1d10+4)[8] + Maneuver damage - (2d6)[5] + Skirmish damage - (1d6)[5]

    if the small wall gives cover Sudden Leap before that to get another 5 feet, bringing me directly south of it


    Meanwhile, Trunk in his wooden bear form moved to support Shard, struggling to keep up with his faster companion.
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    charge if the blackscale moves in a way that allows Trunk to charge. If not double move. Drasil should make it with a single 50 ft move

    charge - (1d20+9)[12] for - (1d4+3)[6]
    I notice Fury confused the damage dies for the bears claws and bite

    Drasil attack - (1d20+7)[8] for - (1d6+3)[8]
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  9. - Top - End - #459
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    Default Re: Eyes of the Lich Queen IC

    Daiya's lances of flame send the blackscale recoiling a step, a reaction that saves its life as it stumbles away from Grimmgang's axe. Hissing in pain and anger, it raises a claw toward Daiya, screaming "Flee!" and emphasizing the word with a coiling lash of power, then draws its club to face Grimmgang.

    The other raises a fist high, calling something lilting to the wolverine before stepping forward and smashing its club down on Shard. The beast responds with a spitting rage, rushing forward with a burst of strength and cleanly snapping the chains holding it to the wall as it bears down on the crystalline warrior, undeterred by the feeble blows of Trunk and Drasil.

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    A Command to Daiya to flee, DC13 Will.

    Attack on Shard: (1d20+10)[12]
    Damage: (2d8+6)[19]

    Attack on Shard: (1d20+12)[19]
    Damage: (1d6+8)[11]

    Last edited by Sallera; 2011-07-21 at 08:07 PM.
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  10. - Top - End - #460
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    Default Re: Eyes of the Lich Queen IC

    Shard took a five-foot step to the west and swung its greatblade at the large blackscale, ignoring the ferocious beast for the time being.

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    Stone Bones:

    Roll high!!!
    (1d20+5)[22] YES!

    Damage: (2d6+5)[12]

    Shard's DR is increased to 10/Adamantine for the next round

    Last edited by TekHed; 2011-07-21 at 10:39 PM.

  11. - Top - End - #461
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    Default Re: Eyes of the Lich Queen IC

    Seeing her foe still standing, and getting traces of his scent on the currents that move through the building, Daiya opts to surrender to her other senses, pulling her blindfold over her eyes before nocking an arrow and releasing at Grimmgang's opponent.

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    (1d20+9)[25]
    (1d6+3)[9]
    (2d4)[6]
    To hit, damage, concealment (misses on total of 2).
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  12. - Top - End - #462
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    Seeing the enemy pushed back in the corner, Grimmgang closed the gap and slammed against it's overextended knee, axe swinging wildly at the lizard.

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    tumble west, northwest

    Wolf Fang Strike
    Dwarven Waraxe - (1d20+6)[25]
    Slashing damage - (1d10+4)[11] + Skirmish damage - (1d6)[4]
    Armor spikes - (1d20+6)[7]
    Piercing damage - (1d6+1)[6] + Skirmish damage - (1d6)[4]


    Trunk wanted to gang up with Shard on the wounded blackscale, but the furious wolverine blocked their way. His wooden form gave a short wail that sounded apologetic, then lashed out at the wolverine to draw its attention away from Shard.

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    Drasil 5 foot steps west

    Trunk
    (1d20+6)[18] for - (1d4+3)[7]
    (1d20+6)[19] for - (1d4+3)[6]
    (1d20+1)[17] for - (1d6+1)[4]

    Drasil
    (1d20+7)[13] for - (1d6+3)[5]
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  13. - Top - End - #463
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    Default Re: Eyes of the Lich Queen IC

    Pinned in the corner of the room, the blackscale cannot avoid either Daiya's arrow or Grimmgang's axe, and it slumps bleeding against the wall. The other, catching the blade on its arm, shakes the blow aside angrily and swings down at an angle, pressing Shard against the wall. The frenzied wolverine turns to the side as the wooden duo's claws and teeth score its hide, jumping on Trunk in a flurry of blows.

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    Blackscale 1 is down, blackscale 2 takes a 5ft step south.

    Attack on Shard: (1d20+10)[15]
    Damage: (2d8+6)[19]

    Attack on Trunk: (1d20+6)[23] (Luminous penalty included)
    Damage: (1d6+8)[10]

    Attack on Trunk: (1d20+6)[26]
    Damage: (1d6+8)[9]

    Attack on Trunk: (1d20+1)[14]
    Damage: (1d4+4)[6]
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  14. - Top - End - #464
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    did you forget Iron Guards Glare? Shard threatens the wolverine.

    And, err... What's the 5 misc on Trunks AC in his sheet? Guess the first attack hits too regardless of IGG


    When the lizard fell, Grimmgang turned hard on his heels, hurrying towards the sound of an enraged animal fighting his companions, passing Daiya on his run so closely she could feel his flowing cloak brush against her.

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    doulbe move, end in Drasils old position before the 5 foot step last turn


    Trunk had gotten overeager after inflicting deep wounds on the wolverine, getting caught unawares when the wolverine pounced onto him with no regard for its own safety, driving deep scars into his wooden body. Drasil bit into the animals flank to protect his master, and Trunk too lashed out again to lay down the beast.

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    (1d20+6)[23] for (1d4+3)[5]
    (1d20+6)[8] for (1d4+3)[6]
    (1d20+1)[5] for (1d6+1)[5]

    Drasil
    (1d20+7)[13] for (1d6+3)[6]
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  15. - Top - End - #465
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    Default Re: Eyes of the Lich Queen IC

    Feeling Grimm rush past her, Daiya turned and followed him, bow at the ready. Once the vibrations of two large creatures which were clearly not her companions reached her, she drew her bow and loosed, aiming for the four-legged one.

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    Firing at wolverine. (1d20+9)[18]
    Damage (1d6+3)[8]
    miss chance (2 misses) (2d4)[3]
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  16. - Top - End - #466
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    Default Re: Eyes of the Lich Queen IC

    Shard pressed the attack on the lizardfolk, cleaving at it again with the crystal sword.

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    Crusader's Strike:

    C'mon RNG!!!(1d20+5)[10] Edit: Boo!
    Damage: (2d6+5)[11]
    Healing to Trunk if successful: (1d6+2)[7]
    Last edited by TekHed; 2011-07-25 at 02:19 AM.

  17. - Top - End - #467
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    Default Re: Eyes of the Lich Queen IC

    Parrying the blade upward, the blackscale continues the motion, swinging the club around and striking at Shard's legs. The wolverine continues its pain-driven frenzy, matching the wooden bear's every blow with a faster one of its own.

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    Attack on Shard: (1d20+10)[29]
    Damage: (2d8+6)[12]

    Attack on Trunk: (1d20+2)[11] (all penalties included, this time...)
    Damage: (1d6+8)[13]

    Attack on Trunk: (1d20+2)[14]
    Damage: (1d6+8)[9]

    Attack on Trunk: (1d20-3)[2]
    Damage: (1d4+4)[5]
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  18. - Top - End - #468
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    Default Re: Eyes of the Lich Queen IC

    When the wolverine lunged at Trunk again, Grimmgang tried to dart through the gap between it and the blackscale, but he recoiled when the beast blocked his narrow passage with sharp claws. He retaliated in kind with his axe, regaining his focus after the failed breakthrough.

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    regain maneuvers. No movement
    Dwarven Waraxe - (1d20+8)[14]
    [roll=Slashing damage]1d10+4[/roll


    The wounds of the wolverine seemed to have hampered it's precision and Trunk came away unscathed from it's furious assault, attacking in unison with his wooden companion to finish the beast.

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    (1d20+6)[11] for (1d4+3)[7]
    (1d20+6)[8] for (1d4+3)[7]
    (1d20+1)[11] for (1d6+1)[7]

    (1d20+7)[27] for (1d6+3)[5]
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  19. - Top - End - #469
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    Default Re: Eyes of the Lich Queen IC

    The heavy blow connected soundly upon the crystaline being's hardened shell, a loud crack signaling a web of sharp fractures that spread out from the club's terminus.

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    ouch!


    A pulse of light flowed through the Shard, infusing the ornate sword with power...and anger, an emotion new to the nascent identity within the form. It felt hot, like molten lava flowing through the bowels of Khyber's gullet as Shard screamed a rallying cry as it bit back the demon-worshiping scaled one.

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    Attack rolls in OOC
    Last edited by TekHed; 2011-07-25 at 04:37 PM.

  20. - Top - End - #470
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    For some reason my post above isn't showing up in my User Control Panel...can everyone else see it?

  21. - Top - End - #471
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    Default Re: Eyes of the Lich Queen IC

    Grimmgang and Drasil score deep cuts in the wolverine's hide, and Daiya's arrow plunges between its ribs, finally bringing it to the ground in a thrashing fury.

    Shard's glowing strike bites deeply into the blackscale's weapon as it brings it up in a desperate block, nearly shattering the wooden club completely, but the lizard shoves off the wall with one shoulder, wrenching its weapon free and swinging downward along the length of the blade.

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    AoO on Grimmgang: (1d20+6)[25]
    Damage: (1d6+8)[9]

    Attack on Shard: (1d20+10)[13]
    Damage: (2d8+6)[17]
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  22. - Top - End - #472
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    Default Re: Eyes of the Lich Queen IC

    In spite of the ugly shatter-wound marring its otherwise baroque armor, Shard continued to do what it did best...drawing enemy ire and tanking the crap out of it. The blackscale's blow deflected harmlessly from the glowing shield which floated to intercept it.

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    Do I need to wait until my turn again or just keep posting my next actions? I confess I am slightly confused on the order of operations at this point...

  23. - Top - End - #473
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    That was everyone's action; I took over Daiya for the round, so it's a new round now.
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  24. - Top - End - #474
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    When the body of the wolverine hit the floor, a sigh of relief left two wooden and a dwarven mouth. Grimmgang and Trunk went to support Shard in his duel against the lizard, while Drasils long strides carried it to the other side to block their enemies retreat.

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    Grimmgang tumbles. Drasil is on AoO duty and moves into flanking position

    Wolf Fang Strike
    Dwarven Waraxe - (1d20+6)[19]
    Slashing damage - (1d10+4)[10] + Skirmish damage - (1d6)[2]
    Armor spikes - (1d20+6)[20]
    Piercing damage - (1d6+1)[3] + Skirmish damage - (1d6)[4]

    Trunk bite - (1d20+8)[24] for (1d6+3)[4]
    Drasil - (1d20+9)[13] for (1d6+3)[8]
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  25. - Top - End - #475
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    Daiya takes care that she is out of the reach of the massive lizardfolk before she begins calling on the magic within her again, unleashing this time two brilliant orbs, blue and milky white, which strike into the creature forcefully.

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    Casting Magic Missile (2d4+1)[6]
    Last edited by MoleMage; 2011-08-04 at 12:17 PM.
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  26. - Top - End - #476
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    Default Re: Eyes of the Lich Queen IC

    The blackscale lashes about as the warriors surround it, managing to deflect their blows with claw and steel, and only Trunk's jaws and Daiya's spell find purchase on its flesh. Desperate to finish its first opponent, and still drawn in by Shard's ire, it twists away from the blows and continues its assault.

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    Attack on Shard: (1d20+10)[15]
    Damage: (2d8+6)[16]

    Attack on Shard: (1d20+6)[9]
    Damage: (1d6+2)[4]
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  27. - Top - End - #477
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    Grimmgang circled lightly to give Shard and Trunk more room to attack on their side. Now completely surrounding their lone enemy, axe, claws and fangs came biting at the lizards flesh from all directions, trying to pierce it's thick hide.

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    Mountain Hammer
    Dwarven Waraxe - (1d20+8)[11]
    Slashing damage - (1d10+4)[11] + Maneuver damage - (2d6)[8] + Skirmish damage - (1d6)[5]

    Trunk
    (1d20+8)[24] (1d4+3)[4]
    (1d20+8)[17] (1d4+3)[6]
    (1d20+3)[18] (1d6+1)[7]

    Drasil
    (1d20+9)[23] (1d6+3)[5]
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  28. - Top - End - #478
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    Daiya waits, magic at her fingertips, trying to determine if her allies' attacks would be enough to bring their foe down.

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    If the Blackscale is still standing after the rest of the party gets their swings in, I'm going to cast Magic Missile again, delaying as appropriate to meet this.
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  29. - Top - End - #479
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    Default Re: Eyes of the Lich Queen IC

    Shard does its best to help his comrades, though it is slower in its swings and less skilled than the others.

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    (1d20+5)[20]
    Greatsword(+ 2 PP): (4d6+5)[22]
    Last edited by TekHed; 2011-08-15 at 01:55 AM.

  30. - Top - End - #480
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    Default Re: Eyes of the Lich Queen IC

    The blackscale deflects blows with an expertise born partially of luck and partially of magically-reinforced steel, but the few teeth and spells that get through its defense are clearly wearing on it, and its next attacks are made with a desperate finality behind their execution.

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    Attack on Shard: (1d20+10)[30]
    Damage: (2d8+6)[18]

    Attack on Shard: (1d20+6)[8]
    Damage: (1d6+2)[8]
    Last edited by Sallera; 2011-08-15 at 10:09 AM.
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