Page 3 of 5 FirstFirst 12345 LastLast
Results 61 to 90 of 127

Thread: 1001 DM Tips

  1. - Top - End - #61
    Orc in the Playground
     
    Notreallyhere77's Avatar

    Join Date
    Sep 2010
    Location
    Bonsall, CA
    Gender
    Male

    Default Re: 1001 DM Tips

    Quote Originally Posted by The-Mage-King View Post
    119: Don't ban Psionics. No, not even then. It's a fine and actually balanced subsystem that should be used in every campaign.
    But what if I'm using the generic character classes as described in Unearthed Arcana (AFB, but it's right after the gestalt rules)?
    They don't mention psionics at all. Should I homebrew some?
    Also,
    131: If your player gives you cheese, retaliate with fudge. A second round of combat against the BBEG will be a lot more fun than watching the incantatrix or raging frenzied dervish or tornado-summoning tyrannosaurus-in-hide-armor kill the opponent before they can act. Just pretend they were temporary hp the first time.
    Some less overused ways for your PCs to meet

    Best compliments yet received:
    Spoiler
    Show

    Quote Originally Posted by Serpentine View Post
    Damn, you're good.
    Quote Originally Posted by Tvtyrant View Post
    Nice McNinja reference; you have earned 1 internet!
    Quote Originally Posted by The-Mage-King View Post
    You get an internet. Or three.
    Quote Originally Posted by Candle Jack View Post
    That's some damn fine work, notreallyhere.

  2. - Top - End - #62
    Ettin in the Playground
     
    dsmiles's Avatar

    Join Date
    Jul 2009
    Location
    In the T.A.R.D.I.S.
    Gender
    Male

    Default Re: 1001 DM Tips

    Quote Originally Posted by Notreallyhere77 View Post
    Also,
    131: If your player gives you cheese, retaliate with fudge. A second round of combat against the BBEG will be a lot more fun than watching the incantatrix or raging frenzied dervish or tornado-summoning tyrannosaurus-in-hide-armor kill the opponent before they can act. Just pretend they were temporary hp the first time.
    131a: Alternatively, ask him/her if they would like some whine with their cheese.
    Quote Originally Posted by The Doctor
    People assume that time is a strict progression of cause-to-effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
    Awesomesauce Doctor WhOotS-atar by Ceika!

  3. - Top - End - #63
    Orc in the Playground
     
    Notreallyhere77's Avatar

    Join Date
    Sep 2010
    Location
    Bonsall, CA
    Gender
    Male

    Default Re: 1001 DM Tips

    Quote Originally Posted by dsmiles View Post
    131a: Alternatively, ask him/her if they would like some whine with their cheese.
    Nah, IME, the cheesy ones are whiny enough.
    Some less overused ways for your PCs to meet

    Best compliments yet received:
    Spoiler
    Show

    Quote Originally Posted by Serpentine View Post
    Damn, you're good.
    Quote Originally Posted by Tvtyrant View Post
    Nice McNinja reference; you have earned 1 internet!
    Quote Originally Posted by The-Mage-King View Post
    You get an internet. Or three.
    Quote Originally Posted by Candle Jack View Post
    That's some damn fine work, notreallyhere.

  4. - Top - End - #64
    Ettin in the Playground
     
    dsmiles's Avatar

    Join Date
    Jul 2009
    Location
    In the T.A.R.D.I.S.
    Gender
    Male

    Default Re: 1001 DM Tips

    Quote Originally Posted by Notreallyhere77 View Post
    Nah, IME, the cheesy ones are whiny enough.
    Only if you say "no," or use the +5 Banhammer of Non-Game-Breaking-ness.
    Quote Originally Posted by The Doctor
    People assume that time is a strict progression of cause-to-effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
    Awesomesauce Doctor WhOotS-atar by Ceika!

  5. - Top - End - #65
    Troll in the Playground
     
    jiriku's Avatar

    Join Date
    Aug 2009

    Default Re: 1001 DM Tips

    132: Traps are good. Trapped traps that push you into other traps are much better, though. Especially if the escape route from said trap is also trapped. And the mechanism to disable the trap, is itself trapped.

    133: If one or more of your players is a rules encyclopedia or part-time DM, learn the rules at least as well as that player. You are at a distinct disadvantage in challenging the players if you don't understand the game as well as they do.

    134: If one or more of your players is a walking Monster Manual encyclopedia, learn the rules for improving monsters via extra HD, class levels, and templates. It will keep them guessing and preserve the mystery.

    135: If you're not strong on rule 134, you can get away with re-skinning a monster so that it looks completely different from its original. For example, you can create low-level demons using the stats for bugbears and slightly stronger demon brutes using ogre or troll stats. If you're clever, players won't know the difference.

    136: Don't create solutions to problems, create problems in need of solution. Let your players create their own solutions. If you plan in advance how the players will solve a problem, you're just setting yourself up for disappointment when they don't try to solve the problem "the right way".
    Last edited by jiriku; 2010-10-13 at 02:43 PM.
    D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Newest: shadowcaster. Most popular: monk and fighter.

    Innovative new mid-tier classes compatible with 3.x and 3.x Remix: Machinist, Shapeshifter, Avatar, Magus of Blades, Ritualist, Magician, Dawnblade, Summoner, plus 5 elemental casters!


  6. - Top - End - #66
    Ogre in the Playground
     
    Chess435's Avatar

    Join Date
    Aug 2010
    Location
    Lacey, Washington
    Gender
    Male

    Default Re: 1001 DM Tips

    However, if you run an epic campaign, you might want to upgrade to a +6.
    ^~Cody T.~^

    "I see now that the circumstances of one's birth are irrelevant; it is what you do with the gift of life that determines who you are." - Mewtwo

  7. - Top - End - #67
    Bugbear in the Playground
     
    DwarfFighterGuy

    Join Date
    Dec 2008
    Location
    My apartment
    Gender
    Male

    Default Re: 1001 DM Tips

    Quote Originally Posted by jiriku View Post
    136: Don't create solutions to problems, create problems in need of solution. Let your players create their own solutions. If you plan in advance how the players will solve a problem, you're just setting yourself up for disappointment when they don't try to solve the problem "the right way".
    +1 to that for sure.

    I am gonna be totally honest here, sometimes I throw "difficult" problems at my players that I don't even know if they are solvable, just to see how they manage and what they do. Always seems to work out OK though.
    Been there, fought that, died horribly.

    Something fun and flavorful to get your DM throwing books at you: Katana Chucker



  8. - Top - End - #68
    Banned
     
    Scow2's Avatar

    Join Date
    Oct 2009
    Location
    Ohio

    Default Re: 1001 DM Tips

    Quote Originally Posted by Notreallyhere77 View Post
    But what if I'm using the generic character classes as described in Unearthed Arcana (AFB, but it's right after the gestalt rules)?
    They don't mention psionics at all. Should I homebrew some?
    Also,
    131: If your player gives you cheese, retaliate with fudge. A second round of combat against the BBEG will be a lot more fun than watching the incantatrix or raging frenzied dervish or tornado-summoning tyrannosaurus-in-hide-armor kill the opponent before they can act. Just pretend they were temporary hp the first time.
    Actually:
    137. Know your player's abilities. That way you can avoid designing a BBEG that can be taken out by the party in one round without denying the players their power.

  9. - Top - End - #69
    Titan in the Playground
     
    BRC's Avatar

    Join Date
    Jun 2007
    Location
    On Paper
    Gender
    Male

    Default Re: 1001 DM Tips

    138: Be Consistent with your rulings! If you don't keep track of mundane ammunition or the weight of gold, don't suddenly start.
    139: If it would help the players, let the players control it. Frequently, the difference between a fun and helpful allied NPC and an annoying DMPC is whose holding the character sheet.
    140: Be Inconsistent with your adventures! Don't let each session be another round of "Wander into room, kill monsters, take shinies". Try to make the experience different each time your players sit down.
    141: Don't forget terrain. Something as simple as a table in the middle of the room, or a corner in the hallway can dramatically change the nature of an encounter.
    141a: Don't forget to use the terrain. All the interesting features you put into the map are useless if the monsters act like they're in a plain, empty rectangular room.

    Quote Originally Posted by Dsurion View Post
    I don't know if you've noticed, but pretty much everything BRC posts is full of awesome.
    Quote Originally Posted by chiasaur11 View Post
    So, Astronaut, War Hero, or hideous Mantis Man, hop to it! The future of humanity is in your capable hands and or terrifying organic scythes.
    My Homebrew:Synchronized Swordsmen,Dual Daggers,The Doctor,The Preacher,The Brawler

  10. - Top - End - #70
    Barbarian in the Playground
     
    obliged_salmon's Avatar

    Join Date
    Jul 2007
    Location
    Harrisburg, PA
    Gender
    Male

    Default Re: 1001 DM Tips

    142: give the PCs freedom to discover what they believe in, and then make them FIGHT for it.
    Last edited by obliged_salmon; 2010-10-13 at 02:39 PM.
    Proud Happy Biscuit (TM) salesman

    avatar: Fence the gypsy halfling rogue by Sampi

  11. - Top - End - #71
    Ettin in the Playground
     
    dsmiles's Avatar

    Join Date
    Jul 2009
    Location
    In the T.A.R.D.I.S.
    Gender
    Male

    Default Re: 1001 DM Tips

    Quote Originally Posted by BRC View Post
    141: Don't forget terrain. Something as simple as a table in the middle of the room, or a corner in the hallway can dramatically change the nature of an encounter.
    141a: Don't forget to use the terrain. All the interesting features you put into the map are useless if the monsters act like they're in a plain, empty rectangular room.
    I love terrain.

    141b: Remember, an overturned table represents improved cover for Kobolds and other Small creatures.
    Quote Originally Posted by The Doctor
    People assume that time is a strict progression of cause-to-effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
    Awesomesauce Doctor WhOotS-atar by Ceika!

  12. - Top - End - #72
    Ettin in the Playground
    Join Date
    Oct 2010
    Gender
    Male

    Default Re: 1001 DM Tips

    142. If something is worth doing, its worth overdoing. If a vampire has a creepy castle with paintings that attack you, make it so his statues, silverware, and topiary do to.

  13. - Top - End - #73
    Ogre in the Playground
     
    BlackDragon

    Join Date
    Jun 2010
    Location
    Australia mate
    Gender
    Male

    Default Re: 1001 DM Tips

    143. if your players try to become pun-pun summon Cuthulu
    144. Vampires make EVERYTHING better
    144b. no i dont mean twilight
    145. if you dont say something is fire-proof it WILL be set on fire
    146. a tavern is NOT an original starting point
    call me Dragon

    I have left this site for a while. I probablt wont be coming back.

  14. - Top - End - #74
    Ettin in the Playground
     
    dsmiles's Avatar

    Join Date
    Jul 2009
    Location
    In the T.A.R.D.I.S.
    Gender
    Male

    Default Re: 1001 DM Tips

    Quote Originally Posted by newD&Dfan View Post
    143. if your players try to become pun-pun summon Cuthulu
    144. Vampires make EVERYTHING better
    144b. no i dont mean twilight
    144c. VAMPIRES DO NOT SPARKLE IN SUNLIGHT!!!!! They die a horrible, burning, final death.
    Quote Originally Posted by The Doctor
    People assume that time is a strict progression of cause-to-effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
    Awesomesauce Doctor WhOotS-atar by Ceika!

  15. - Top - End - #75
    Orc in the Playground
     
    Notreallyhere77's Avatar

    Join Date
    Sep 2010
    Location
    Bonsall, CA
    Gender
    Male

    Default Re: 1001 DM Tips

    Quote Originally Posted by newD&Dfan View Post
    146. a tavern is NOT an original starting point
    146b: If you have trouble, read this list

    The link has also been added to my sig.
    Some less overused ways for your PCs to meet

    Best compliments yet received:
    Spoiler
    Show

    Quote Originally Posted by Serpentine View Post
    Damn, you're good.
    Quote Originally Posted by Tvtyrant View Post
    Nice McNinja reference; you have earned 1 internet!
    Quote Originally Posted by The-Mage-King View Post
    You get an internet. Or three.
    Quote Originally Posted by Candle Jack View Post
    That's some damn fine work, notreallyhere.

  16. - Top - End - #76
    Ettin in the Playground
     
    dsmiles's Avatar

    Join Date
    Jul 2009
    Location
    In the T.A.R.D.I.S.
    Gender
    Male

    Default Re: 1001 DM Tips

    Quote Originally Posted by Notreallyhere77 View Post
    146b: If you have trouble, read this list

    The link has also been added to my sig.
    On that note:
    147: Quest providers need not always be hooded wizards in the dark, smoky corner of said tavern. Once is enough, already.

    EDIT:
    @Notreallyhere77: Why do a majority of my posts this evening follow yours? Am I stalking you? Hmmm? Am I?
    Last edited by dsmiles; 2010-10-13 at 06:12 PM.
    Quote Originally Posted by The Doctor
    People assume that time is a strict progression of cause-to-effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
    Awesomesauce Doctor WhOotS-atar by Ceika!

  17. - Top - End - #77
    Bugbear in the Playground
     
    blackjack217's Avatar

    Join Date
    Sep 2010
    Location
    Ama'varde
    Gender
    Male

    Default Re: 1001 DM Tips

    148: the duskblade does not get to use harm, ever.


    Countdown to the zombie Apocalypse: braaaaaaains.

  18. - Top - End - #78
    Orc in the Playground
     
    Notreallyhere77's Avatar

    Join Date
    Sep 2010
    Location
    Bonsall, CA
    Gender
    Male

    Default Re: 1001 DM Tips

    Quote Originally Posted by dsmiles View Post
    EDIT:
    @Notreallyhere77: Why do a majority of my posts this evening follow yours? Am I stalking you? Hmmm? Am I?
    I think we're both just in the right threads at the right time...
    But I'll be logging off for dinner soon, so you'll get plenty of time to post without my intervention.
    Besides, why would anyone want to stalk ME? I mean, stalking Serpentine I might understand, but me?
    Some less overused ways for your PCs to meet

    Best compliments yet received:
    Spoiler
    Show

    Quote Originally Posted by Serpentine View Post
    Damn, you're good.
    Quote Originally Posted by Tvtyrant View Post
    Nice McNinja reference; you have earned 1 internet!
    Quote Originally Posted by The-Mage-King View Post
    You get an internet. Or three.
    Quote Originally Posted by Candle Jack View Post
    That's some damn fine work, notreallyhere.

  19. - Top - End - #79
    Banned
     
    Dr.Epic's Avatar

    Join Date
    Jan 2010

    Default Re: 1001 DM Tips

    Quote Originally Posted by holywhippet View Post
    5. If it moves, consider the possibility that they might try to kill it.
    149: If it exists in the campaign and the PCs can reach/see it, consider the possibility that they might try to kill it.

  20. - Top - End - #80
    Ogre in the Playground
     
    BlackDragon

    Join Date
    Jun 2010
    Location
    Australia mate
    Gender
    Male

    Default Re: 1001 DM Tips

    149. Pazuzu does NOT exist in your campaing world
    150. ALL your shopkeepers neecd to be at least 2 levels higher than your party and packing more weapons than them if you want them to buy things without commiting murder
    call me Dragon

    I have left this site for a while. I probablt wont be coming back.

  21. - Top - End - #81
    Ettin in the Playground
     
    dsmiles's Avatar

    Join Date
    Jul 2009
    Location
    In the T.A.R.D.I.S.
    Gender
    Male

    Default Re: 1001 DM Tips

    Quote Originally Posted by newD&Dfan View Post
    149. Pazuzu does NOT exist in your campaing world
    150. ALL your shopkeepers neecd to be at least 2 levels higher than your party and packing more weapons than them if you want them to buy things without commiting murder
    Pazuzu! Pazuzu! Pazu--!

    150a. Alternatively force them to order all of their purchases through Aurora's Whole Realms Catalogue.
    Last edited by dsmiles; 2010-10-13 at 06:27 PM.
    Quote Originally Posted by The Doctor
    People assume that time is a strict progression of cause-to-effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
    Awesomesauce Doctor WhOotS-atar by Ceika!

  22. - Top - End - #82
    Orc in the Playground
     
    Fuzzie Fuzz's Avatar

    Join Date
    Nov 2009
    Gender
    Male

    Default Re: 1001 DM Tips

    Quote Originally Posted by dsmiles View Post
    150a. Alternatively force them to order all of their purchases through Aurora's Whole Realms Catalogue.
    This is actually brilliant. Players get whatever items they want, and can just get gift cards as treasure. I see no reason why a group of economically-minded wizards wouldn't put together a way to mass-produce magic items (which, judging by the amount of magic in standard D&D worlds, seems to have already happened) and then teleport them out to people... for a price. I'm totally using this idea.
    Avatar by AlfredAmeoba

    Quote Originally Posted by Kobold-Bard View Post
    Tennant was an angsty war vet, whereas Smith is a lunatic in a fez.

  23. - Top - End - #83
    Ettin in the Playground
     
    dsmiles's Avatar

    Join Date
    Jul 2009
    Location
    In the T.A.R.D.I.S.
    Gender
    Male

    Default Re: 1001 DM Tips

    Quote Originally Posted by Fuzzie Fuzz View Post
    This is actually brilliant. Players get whatever items they want, and can just get gift cards as treasure. I see no reason why a group of economically-minded wizards wouldn't put together a way to mass-produce magic items (which, judging by the amount of magic in standard D&D worlds, seems to have already happened) and then teleport them out to people... for a price. I'm totally using this idea.
    If you look hard enough, you might still be able to find a copy of the actual Catalogue. It was a late 1e/early 2e supplement. Be sure to order the Catoblepas Death Cheese.

    EDIT: Link. I just downloaded it myself. It's essential to my process.
    Last edited by dsmiles; 2010-10-13 at 06:52 PM.
    Quote Originally Posted by The Doctor
    People assume that time is a strict progression of cause-to-effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
    Awesomesauce Doctor WhOotS-atar by Ceika!

  24. - Top - End - #84
    Orc in the Playground
     
    Fuzzie Fuzz's Avatar

    Join Date
    Nov 2009
    Gender
    Male

    Default Re: 1001 DM Tips

    Quote Originally Posted by dsmiles View Post
    If you look hard enough, you might still be able to find a copy of the actual Catalogue. It was a late 1e/early 2e supplement. Be sure to order the Catoblepas Death Cheese.

    EDIT: Link.
    Huh. I didn't realize that was a real thing. Anyways, I might incorporate ideas from that into whatever I finally come up with, or I might just say they find a copy of a catalog that has whatever item they're looking for in it, at a certain price, which will be teleported to them shortly.
    Avatar by AlfredAmeoba

    Quote Originally Posted by Kobold-Bard View Post
    Tennant was an angsty war vet, whereas Smith is a lunatic in a fez.

  25. - Top - End - #85
    Bugbear in the Playground
     
    DwarfFighterGuy

    Join Date
    Dec 2008
    Location
    My apartment
    Gender
    Male

    Default Re: 1001 DM Tips

    Quote Originally Posted by dsmiles View Post
    Pazuzu! Pazuzu! Pazu--!

    150a. Alternatively force them to order all of their purchases through Aurora's Whole Realms Catalogue.
    150b: Or, make all magic items highly regulated and made-to-order at the Wizard's guild (with a more limited stock available via shady connections and such, of course the magic item mafia will be well protected by default).
    Been there, fought that, died horribly.

    Something fun and flavorful to get your DM throwing books at you: Katana Chucker



  26. - Top - End - #86
    Banned
     
    Scow2's Avatar

    Join Date
    Oct 2009
    Location
    Ohio

    Default Re: 1001 DM Tips

    151. Don't overthink your campaign starting point: A tavern will do. Even if you do start the PCs somewhere else, first thing they do is go to the tavern anyway.

  27. - Top - End - #87
    Colossus in the Playground
     
    Serpentine's Avatar

    Join Date
    Jun 2006
    Location
    Dinosaur Museum aw yisss.
    Gender
    Female

    Default Re: 1001 DM Tips

    Quote Originally Posted by Notreallyhere77 View Post
    Besides, why would anyone want to stalk ME? I mean, stalking Serpentine I might understand, but me?
    Wait, what?
    Hrm. I don't believe I've seen you before.
    Damn, you're good.

    Searching my own name? Me? Don't be absurd <.<

    152. The Greater Rod of Wonder is not a toy.

  28. - Top - End - #88
    Ettin in the Playground
     
    dsmiles's Avatar

    Join Date
    Jul 2009
    Location
    In the T.A.R.D.I.S.
    Gender
    Male

    Default Re: 1001 DM Tips

    Quote Originally Posted by Serpentine View Post
    Wait, what?
    Hrm. I don't believe I've seen you before.
    Damn, you're good.

    Searching my own name? Me? Don't be absurd <.<

    152. The Greater Rod of Wonder is not a toy.
    You really didn't know? We're all stalking you, Serp.

    And:
    152a. Neither is the Deck of Many Things.
    Quote Originally Posted by The Doctor
    People assume that time is a strict progression of cause-to-effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
    Awesomesauce Doctor WhOotS-atar by Ceika!

  29. - Top - End - #89
    Orc in the Playground
     
    Notreallyhere77's Avatar

    Join Date
    Sep 2010
    Location
    Bonsall, CA
    Gender
    Male

    Post Re: 1001 DM Tips

    Quote Originally Posted by Serpentine View Post
    Wait, what?
    Hrm. I don't believe I've seen you before.
    I'm pretty new as a member, but I've been lurking for years now.

    Quote Originally Posted by Serpentine View Post
    Damn, you're good.
    Why thank you!
    Some less overused ways for your PCs to meet

    Best compliments yet received:
    Spoiler
    Show

    Quote Originally Posted by Serpentine View Post
    Damn, you're good.
    Quote Originally Posted by Tvtyrant View Post
    Nice McNinja reference; you have earned 1 internet!
    Quote Originally Posted by The-Mage-King View Post
    You get an internet. Or three.
    Quote Originally Posted by Candle Jack View Post
    That's some damn fine work, notreallyhere.

  30. - Top - End - #90
    Troll in the Playground
     
    jiriku's Avatar

    Join Date
    Aug 2009

    Default Re: 1001 DM Tips

    153: Stalking Serpentine is an excellent way to explore the GITP forums. Just mind the fangs.
    D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Newest: shadowcaster. Most popular: monk and fighter.

    Innovative new mid-tier classes compatible with 3.x and 3.x Remix: Machinist, Shapeshifter, Avatar, Magus of Blades, Ritualist, Magician, Dawnblade, Summoner, plus 5 elemental casters!


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •