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Thread: 1001 DM Tips

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    Ettin in the Playground
     
    dsmiles's Avatar

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    Default Re: 1001 DM Tips

    Quote Originally Posted by Kaww View Post
    185a: Ignore 185 if the pet in question is also the speaking object...

    186: Use weird speaking objects. Like handcuffs, dogs (medium or big - Golden retriever and larger) or pets that are hard to catch, especially when slightly drunk.

    186a: Don't give your players keys to handcuffs...
    186b. Especially when they're the ones in the hadcuffs...

    Wait, what? Did I say that out loud?
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  2. - Top - End - #122
    Ogre in the Playground
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    Default Re: 1001 DM Tips

    Quote Originally Posted by dsmiles View Post
    186b. Especially when they're the ones in the hadcuffs...

    Wait, what? Did I say that out loud?
    186c.Particularly especially if you're the one in the handcuffs and ever want to get out of them again...

  3. - Top - End - #123
    Ogre in the Playground
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    Default Re: 1001 DM Tips

    Quote Originally Posted by ozgun92 View Post
    182. Make your players do your laundry.
    182a. Don't just make them do your laundry, make them go on a quest to retrieve the +3 washboard of cleanliness and then make them do your laundry.
    ^~Cody T.~^

    "I see now that the circumstances of one's birth are irrelevant; it is what you do with the gift of life that determines who you are." - Mewtwo

  4. - Top - End - #124
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    Kaww's Avatar

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    Default Re: 1001 DM Tips

    Quote Originally Posted by Wookieetank View Post
    186c.Particularly especially if you're the one in the handcuffs and ever want to get out of them again...
    You never used handcuffs as speaking objects? DM doesn't need to use speaking objects...

    187. When your players get out of line use thrown weapons. D4 has the sharpest edges...

    187a. Have your players know that you sharpened your stone made d4s...

    188. Never be afraid to throw the book at somebody. There are people that can fix them at reasonable prices. If you do this often you might have a discount...

  5. - Top - End - #125
    Ogre in the Playground
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    Default Re: 1001 DM Tips

    188a. If you have the reach, books also make decent melee weapons.
    ^~Cody T.~^

    "I see now that the circumstances of one's birth are irrelevant; it is what you do with the gift of life that determines who you are." - Mewtwo

  6. - Top - End - #126
    Troll in the Playground
     
    BarbarianGuy

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    Default Re: 1001 DM Tips

    Quote Originally Posted by chess435 View Post
    188a. If you have the reach, books also make decent melee weapons.
    188b. but only hardbacks or an omnibus.

  7. - Top - End - #127
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    Ryu_Bonkosi's Avatar

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    Default Re: 1001 DM Tips

    188c. If you don't feel like using one of your books and potentially ruining it. Use something like the DM cane as a reach weapon and the DM rock as a thrown weapon.
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