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    Default [BitP:R] BleachitP: Reborn: OOC Thread 13

    There was discussion of a reboot for the BleachITP-verse. A new beginning, more structured and with an overall lower power level. Similar deal to Ultimate Marvel.

    This thread is for discussing that, to keep it out of the main thread.

    Important stuff so far:

    OOC THREADS

    IC THREADS
    Spoiler
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    Mortal World:
    Thread 1
    Thread 2
    Soul Society:
    Thread 1
    Thread 2
    Hueco Mundo:
    Thread 1
    Thread 2

    EPISODES

    OTHER HELPFUL LINKS
    Character Registry
    Wiki - Password "foamy".

    A while ago we chose Central 5, a group of five people who work as a governing body for the Soul Society. They are currently Callos_DeTerran, Sucrose, Frozen_Feet, KnightDisciple and Prime32. They are tasked with such tasks as deciding Captain promotions and upholding laws of Seireitei. Details can be found below.

    In the second last thread people voted and decided that there would not be a Quincy vs Shinigami war before the actual start of the story/roleplay unlike in canon. It was also decided through a vote that Quincy arrows would destroy souls as they do in canon through a vote. People are open to the possibility of future conflicts between the two factions and the Quincy learning how to purify souls with their arrows. Learning how to do so would likely be a significant plot point.

    Quincy players have decided that anyone that makes a Quincy should write up a description of their family/clan's history.

    Souls that are fully absorbed and become part of a hollow permanently fuse with it. When a hollow is purified the souls it absorbed are not split up. They are reborn as a single entity.

    Frozen_Feet's proposed take on this:
    Spoiler
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    Life Cycle of Hollows.

    Canny Hollows:
    these are beings like Grand Fisher and Shrieker - normal Hollows that stay behind in Mortal World much longer than usual. Why? Either they still have unfinished business... or they were already crooked in life.

    My reasoning is as follows: when a good Plus turns into a Hollow, it seeks to destroy its loved ones like any other Hollow. However, the mind of the good souls can't hold together once they're done with that. They lack killer's instinct, and might even feel guilt for breaking what was once dear to them in life. This is why they seek oblivion.

    Evil souls, on the other hand, gain much more pleasure from tormenting living beings. Even after they've killed those they had a personal beef with, they stay in Mortal World, because their bestial desires won't let them leave. In a way, they still have something to do that defines them and stops them from losing their inviduality, even if it's only "kill all things":

    Menos Grande Gillians: When a soul becomes Hollow, the first thing it does is destroy all things it held dear in mortal life. In most cases, having lost their purpose and consumed by their own loneliness, Hollows wander into Hueco Muendo, where they instinctively seek out other souls who died in the same way. Seeking embrace of sweet oblivion, they engage in cannibalistic orgy and fuse into Menos Grande Gillian. Fusion of souls is permanent; once eaten by a Gillian, a soul cannot be separated again.

    Menos Grande Gillian's have no identity, only scattered fragments of negative memories and emotions. When such a Gillian is purified, its soul passes into Soul Society as essentially blank slate. However, due to originally being gestalt of multiple entities, such soul has much vaster Reiryoku than normal and is more likely to fragment into Zanpakuto spirit and Inner Hollow. Thus, a purified Menos Grande Gillian is very likely to become a shinigami.

    Adjuchas and Vasto Lordes: As noted, Menos Grande Gillians are gestalt formed from people who died in the same way. Adjuchas happens when the amount of souls reaches a critical mass, causing a new personality to bloom from the fragmented memories. This being is effectively personification of its "cause of death". However, Adjuchas aren't stable, and must keep absorbing other Hollows who died the same way to increase in power. Should they fail to absorb other Hollows, starvation will make them regress, reducing them back to mindless beasts. Once Adjuchas has eaten enough souls, it evolves into a Vasto Lorde. However, this requires that they beat all of their challengers, letting none who manage to eat a bit of them to get away.

    So, why can't Adjuchas who gets a bit of itself eaten become a Vasto Lorde? It's because losing to another Hollow means there's another being with same Aspect of Death who is more powerful. A Vasto Lorde is a Menos who has absorbed or proven itself to be stronger than all other Hollows with the same aspect of death. They are, effectively, anthropomorphic personifications of their Aspect of Death, and rule supreme over lost souls who died that way. As long as they remain undefeated, they are stable; if a Vasto Lorde does lose, it begins to regress like Adjuchas until it can destroy the Hollow that defeated it.

    Arrancars: A Hollow can become an Arrancar in any point of its life, as long as it has a personality at the time. An Arrancar is a Hollow who learns to define itself by way other than its Aspect of Death, thus rising above its bestial instincts.

    All Arrancars are stable. While an Arrancar can keep eating souls to increase in power, it no longer fuses new souls with the core of its person - the nommed soul only loses its reiryoku. A soul eaten by Arrancar is usually reborn as a new Hollow. In any case, eating Pluses or other Hollows is pretty much voluntary for an Arrancar - they mostly do so because there is no other food in Hueco Muendo. Because of this, Arrancars can't be held as inherently worse than humans or Shinigami.

    Menos and Purification: Shinigami who don't remember their lives were Menos who got purified. As the identity of a Menos is effectively a new entity and is only born after death, Konso unfortunately wipes that all away. For purposes of Redemption, a soul which has gone through Oblivion of the Gillian phase is exempt from Hell's punishment. They become Shinigami because of huge amount of Reiryoku they accumulated as a Hollow.

    Resurreccion and Segunda Etapa: Resurreccion is an Arrancars ability to retake its form as a Hollow, and consequently as the manifestation of its aspect. The power of an Arrancars resurreccion is in part directly proportional to how much the Arrancar's behaviour reflects its Aspect.

    While achieving Segunda Etapa is only typical for Vasto Lordes who already rule over their Aspect, theoretically any Arrancar can achieve it through meticulous training and self realization.


    Soul Society and the inhabitants of Las Noches (The King of Hollows, the Epsada and their underlings) have a truce between each other at the start of the game/story but both sides want to break as soon as they gain a substantial upper hand on the other.

    People that want to make captain entries should write up a history for their preferred division including duties, a past captain or two and whatever else you might think important to add. It can be significantly different from canon.

    General
    Spoiler
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    Originally Posted by Zarah
    We need a clearly directed plot in order to keep things trucking along without getting stalled, and I had a thought of a way to help accomplish that. Basically, we come up with some central themes for this game. This isn't a revolutionary idea, and some people were already doing just that in the previous game, but I'm saying we all come up with and agree on two or three major themes for this story. Ones that will continue to appear again and again across many of the plotlines throughout the entire game. It'll help direct the plot and could potentially give some good ideas for other characters. Not to mention, it'll give much more of a satisfying payoff in the end once the themes are fully realized.

    Whatever they are, they should be fairly general, so they can be adapted to as many of the plots that we have going. Of course, we can expand to include as many motifs and themes as we want in our own stories, but if we have a set of continuous themes to draw from, then it'll really help make things much more connected. Even more coherent.

    Obviously, the one I'm gunning for with Kujo is "Law vs. Chaos," and Bleach in of itself has tons of themes we can pick from. "Inner Conflict" is a big one, for example. But hey, I'm open to other suggestions. Any thoughts?
    Quote:
    Originally Posted by KnightDisciple
    I think "Law vs. Chaos" is good.

    I'd like to play off of strawberryman's suggested faction, as well as off of what we've seen in our current game, and suggest something dealing with the question: How far do you go to accomplish something? Do you do evil in the name of a greater good? (Sorry. I couldn't help myself.) Or do you make sure to never compromise your principles, large and small, no matter the cost?

    Not sure how to compress that into a pithy phrase, but there we go.
    Quote:
    Originally Posted by KnightDisciple
    The following came about in a discussion about the nature of various Shinigami and Arrancar hybrids and such.

    The Hougyoku is a substance used to perfect the hybridization of hollow and shinigami. It might have been created, or not. If it has, the creators were most likely vanquished by the powers of the Seireitei and Las Noches, who then sealed the thing off into some forsaken spot of some forsaken demiplane, with only the Ghost King and the Commander General being aware of its location. Both factions had problems with mad or power-hungry Artificial Arrancar and Stable Vizards, deciding that it better to forget the thing.

    Shinigami Hybrids:

    Unstable Vizard
    An unstable vizard is a shinigami who, through some sort of accident or other means, has gained minor hollow powers.
    An unstable vizard has access to a personal hollow mask, but does not have any unique powers and his hollowfication never progresses sufficiently to make a resurreccion or segunda etapa possible, and the unstable vizard gains access only to cero and garganta.
    Becoming an Unstable Vizard is dangerous and hardly ever intentional, as the name implies, most accidents that would result in an unstable vizard result in a dead shinigami or a hollow, instead. Unstable Vizards must fight off their inner hollow and hollowifcation fully, to prevent the being from overcoming them utterly, but this is a fight that never truly ends.

    Stable Vizard
    A stable vizard has been created through use of the hougyoku. They do not have to fight off the hollowfication or an inner hollow, which is melded into their person completely.
    A stable vizard has access to all hollow powers (cero, bala, sonido, garganta and hierro), and their masks might grant them a unique power, they also have the power to achieve resurreccion and even segunda etapa.

    ---

    Hollow Hybrids

    Natural Arrancar
    Natural arrancar are hollows who arrancarised themselves, or with the help of other hollows who know how to speed up the process. The arrancar gains an arrancar zanpakutou, which has no spirit, and is merely most of the arrancar's unique powers sealed into sword shape.
    Natural arrancar have access to resurreccion and may develop segunda etapa. But do not have access to shinigami abilities.

    Artificial Arrancar
    Artificial arrancar are created through the Hougyoku. They have the potential to sunder off one of the souls that forms their colective and form it into a second zanpakutou capable of granting shikai and even bankai. Artificial arrancar have the potential to learn shinigami techniques such as Hoho, Kido and Hakuda.

    ---

    Mortal/Hollow Hybrids

    Living Vizard
    A Living Vizard is a mortal with a hollow mask, the mask comes with an innate, unique power, and when on, it gives the normal boosts and hollow abilities. Living Vizards can, eventualy, achieve resurreccion. A vizard mask cannot ever be lost, and if broken it can be resummoned almost instantly.

    Living Arrancar
    A living arrancar gains an arrancar zanpakuto (no spirit), hollow abilities (sonido, cero, hierro, bala) and the power of resurreccion. Resurreccion relies on the zanpakuto, which, unlike the vizard mask, can be broken (in which case it needs awhile to regrow).

    Hollowing
    A hollowing is a mortal who gains the power to turn some body part into a hollow-like version with greater strenght, speed and resilience. The powers in this hollowlike limb can be bolstered through training, but only up to a limit. As this limit is reached the hollowing must, in order to increase her powers, absorb hollow reishi, either form the atmosphere of hueco mundo or through the cannibalization of hollows, which allows even more of the Hollowing's body to turn into hollow-like parts.
    The powers of the hollowing come at a risk, for, when enough of the hollowing's body becomes hollowlike, he risks becoming trapped into the monstrous shape.

    Shinigami/ Mortal Hybrids:

    Substitute Shinigami
    This should be pretty basic and obvious.

    Living Shinigami
    Living shinigami are mortals with access to a shinigami zanpakutou while still in their mortal bodies.


    Purpose of the Central 5/46 and Division Information
    Spoiler
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    5 trusted players are chosen to act as the Central 46. Any of these people can post as the entire body, and essentially act as an administrative organization both in and out of character. You might think that doesn't make sense, but in actuality, the duties would cross-over a lot more than you might imagine. For example, say a player wants his character to be promoted to a captain at some point in the RPG. The Central 46 would be the ones who analyze the situation and make a decision, but they'd have to look closely at both the character and the player to see if they're ready for the responsibilities. As another example, imagine that a group of rogue Shinigami appear in the mortal world and start causing trouble. The 46 would decide whether or not Soul Society goes to war with them, and thus whether or not any of the more powerful characters get involved in the plot. Think of them like a set of unofficial moderators for the RPG, who keep things in check both ICly and OOCly.

    I think it could also add a whole new layer of role-playing opportunities. Let's say a group of low-powered academy students are training in the mortal world when one classmate decides to do something reckless and ends up getting them into dire straits. They make it back to Soul Society alive and in one piece, but now they have to answer to the Central 46 and explain their actions. Having actual players behind the council instead of just mindless NPCs (or corpses) makes it a bit of a nagging threat in the back of people's minds, and could even indirectly prevent players from going overboard. Since I know that if I were sitting on the council, I would not be a gracious host.

    Gotei divisions and their tasks:
    1) Administrative.
    2) Ninjas.
    3) Execution?
    4) Healing+Hospitality.
    5) Messengers.
    6) Reinforcements.
    7) Logistics.
    8) Tactical planning
    9) Recon.
    10) Internal Police.
    11) Fight.
    12) Science.
    13) Patrol.


    Hollow, Arrancar and Las Noches
    Spoiler
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    Laws of Las Noches
    1. Only a victory in singular combat entitles one to take the position of espada from another.
    2. The espada are not allowed to conspire against one another.
    3. Killing a fellow citizen is a crime, unless it is self-defense, or you don't get caught on the act (drow influence: The real crime is being caught). The espada can add other exclusions of culpability for their sectors (including and up to any reason, LAW*). *Laws as Written.
    4. Vandalism is a crime. See above for excludents.
    5. Thievery is a crime. See above for details.
    The espada and privaron have equal authority over all numeros. The espada have sole authority over their own fraccion. The espada have sole authority over the citizens of their own districts. The fraccion have authority beneath the espada and privaron over all other citizens of Las Noches who live in own their districts. The fraccion have authority beneath that of the espada and privaron over the numeros. The privaron have sole authority over those designated to them by the King and Queen. The King and Queen have authority over all.


    Originally Posted by Draken
    Now, on to other matters, we need to decide how a few things work. For instance, the menos fusion. When first someone asked what happened to the souls that form a menos, we decided, back then, to have it so that they remain separate (which means when the menos is destroyed all souls are released). But I think it is best if (save exceptions) we have it so that they all permanently fuse.

    This has two benefits:

    1. It adds a depth of moral doubt to the destruction of an arrancar. They aren't mindless monsters like hollows, they can be argued with, and destroying them won't fre thousands of innocent souls. Just erase their memories.

    2. It creates a good "soul number check". We assume that, along with the reincarnations, new souls are, indeed, created. But then... There are only means to increase the number of souls in place. None to reduce them (save awful, vile acts and stuff). The menos "singularity of souls" would be a decent means of keeping the soul population under control.
    Quote:
    Originally Posted by Draken
    On Las Noches, I was thinking of this organization:

    The King of Hollows: The King of Hollows, duh.
    The Espada: Captain/Nobility Equivalents.
    Fraccion: The liutenants, officers and close persons to the Espada.
    Numeros: The soldiers of Las Noches.
    Rest: The rest.

    I perceive Las Noches as a city in Hueco Mundo, a city governed by arrancar and open to shinigami, mortal and hollow alike. A city where all beneath the artificial sun is under scrutiny of the law enforcement of the city, but where the shady alleys are hive to scum of the worst sort, criminals, traitors, traficants. A place where the Commander General and the Big Bad can look face to face and not be expected to try to kill each other on the risk of losing free access to this (mostly) safe haven.

    The idea here isn't that arrancar and hollows are friendly.

    The idea is that one vasto lorde decided to open his domain to other spiritual beings. Mainly because rational menos actually have very little reason to fight shinigami except spite, this is because your average menos won't ever leave Hueco Mundo unless goaded out by some other force. Menos have no interest in plus or living souls, they eat other hollows.
    Quote:
    Originally Posted by Draken View Post
    1. I will be assigning the Espada, most likely.

    2. I will also, probably, not keep the numbers strongly tied to the power of each character.

    3. The Ghost King will not be the primera.

    4. My main arrancar character (King's gonna stay in the background) will be the Queen of Hollows, and she will not be an espada either. I will keep those positions for other players.
    Quote:
    Originally Posted by Frozen_Feet View Post
    About Aspects of Death: it's established that once a Hollow has destroyed things that were dear to it, they wander into Hueco Muendo and seek out other Hollows to ease their pain / to forget about their lives. I propose they instinctively seek out others who died in the same way, and thus their suffering condenses into their Aspect. Arrancars gain power when the ascended personality realizes this and works around / with it.

    Fae
    Spoiler
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    Okay, I think I now have enough to bring this for discussion.

    The Fae
    Spoiler
    The State of the Afterlife of the British Isles
    Britain’s afterlife is stable – just. Long periods of internal strife between the psychopomps of Britain, known to themselves as the mac Lir or fab Lly^r, and to others as the Fae, left ample time for Hollows to develop and grow. Now, Britain faces a deep-rooted infestation of well-hidden Menos, but the Houses of the British Isles are united in their desire to rid the islands of these threats.

    Annwn – the Afterlife
    The British afterlife is called Annwn, a place that reflects the most untouched corners of the British Isles in its geography. The four courts of monarchs are located in a roughly central location within a few hours journey of each other by normal walking speed. Passage between Annwn and the mortal world is achieved by passing through thick banks of mist that function as the Fae equivalent of Senkaimon. The mac Lir make use of ravens, rather than butterflies, to guide them through the misty realm between Annwn and the mortal world.

    The Organisation of the Fae
    The British Isles are ruled by four monarchs – one each for Ireland, Scotland, England and Wales. Each of these monarchs governs passage of souls into Annwn in the country they are tied to. They each possess three Houses under their command, each ruled by a Tiarna or Pennaeth, individuals equal to the captains of Soul Society. A Tiarna or Pennaeth is directly supported by their Dara or Ail, equivalents to the Japanese Vice-Captains. The rest of the House is made up of thirteen mionn cheangal or lw rhwymo, equivalents to seated officers, plus any other Fae who are members of the House but deemed unworthy of the distinction of the upper ranks. The specialisations of each House vary depending on the current Tiarna or Pennaeth, but it is very rare for their not to be at least one House dedicated to combat in each country at any given time. The ranks of the Houses are held for life, unless the bearer of a rank forfeits it. A House member is usually given a title and land in Annwn upon forfeiting a rank. These titles are hereditary, and their bearers and their family often become the British equivalent of the Noble Houses of Soul Society.

    Every year, a randomly selected twenty members of each House are chosen to leave Annwn and go out into the mortal world and deal with Hollows as they see fit. Fae on such leave from their House are known as Fianna, and are exempt from all laws of their lords until the end of their sojourn and return to Annwn.

    Each monarch also rules a small Royal House. Tiarna or Pennaeth who truly distinguish themselves are promoted to this rank to serve as the monarch’s guardians and personal champions.

    Alongside the House structure exists the Aois-dŕna, a loose affiliation of bards and druids that serve as advisors to the lords of the Houses, historians, genealogists, legal specialists, and experts in Ealaín, the British form of kido.

    Capabilities of the Fae
    All abilities the Fae possess are mirrors of the abilities of shinigami. They can walk on air like their Japanese counterparts, and focus their training on Scileanna Laochra (Zanjutsu), Ystwythder (Hoho), Gan a Arm (Hakudo) and Ealaín (Kido).

    --------------------------
    A Note on Language
    Whilst most of the terminology for the Fae is based on Celtic languages, some, particularly the specifics and names of Ealaín, were brought to Britain from elsewhere. These use Ancient Sumerian.
    --------------------------

    In addition, every Fae possesses a Treoir Anam, their equivalent of a zanpakutou. These possess the potential for a Rhyddhau (shikai) and a Nerthol Rhyddhau (bankai) as a zanpakutou does. The only notable difference between a Treoir Anam and a zanpakutou is that the former are quite likely to take a shape other than a sword even when sealed, spears and axes in particular being quite common, and no small number of Aois-dŕna druids possessing sickles.

    Ealaín
    The mystic arts of Britain function identically to kido, the spells of a given path and number function the same as their foreign counterpart.

    Spoiler
    Silakus: “Way of Destruction”
    1, Taka (Push)
    4, Sagir (Pale Lightning Flash): Balor! Unlid the third eye that graces your brow, and let forth the spite of clouds!
    11, Nuhuš Gír (Tamed Lightning)
    31, Urinti (Blood Arrow): Balor! Unlid the third eye that graces your brow, and let forth the tide of chaos!
    33, Nissati (Blue Arrow): Balor! Unlid the third eye that graces your brow, and let the west crash forth!
    54, Su-luh Izi (Cleansing Flames): Balor! Unlid the third eye that graces your brow, and empower me to remove impurity from your sight!
    58, Imiuru (Windstorm)
    63, Anurimiriu (Threefold Storm Roar)
    73, Erim Nissati (Host of Blue Arrows): Balor! Unlid the third eye that graces your brow, drown out the sun, and call forth the sundering west winds!
    88, Aralimiriutil (Apocalyptic Threefold Netherworld Storm)
    90, Gitil (Black Ending)
    96, Ašgir Mŕnu (Single Sword Immolation)

    Girserusu: “Path of Shielding Arts”
    1, Šaga (Captive)
    4, Sigulul (Golden Chain)
    8, Tamšen (Reflecting Mirror)
    9, Eda (Paralysis): Balor! Lid your third eye, call up the hounds of Annwn, and grace us with the living death!
    21, Urinimi (Blood Cloud)
    26, Zah Bu (Hiding Light): Balor! Lid your third eye, turn your gaze away, and put the sun in their eyes!
    30, Ešhu Ulul (Three-Bird Restraint)
    37, Ulgu (Star Net)
    39, Senbu (Shielding Light): Balor! Lid your third eye, turn your gaze to me, and guard me with thine wrath!
    58, Igisar Lasar (Seeing the World, Knowing All): Balor! Lid your third eye, extend your sight forth, whisper in my ear, and let me see thine sight! The sun and moon are my eyes, the trembling ground my ear!
    61, Asni E-kurbu (Six-Body Prison of Light): Balor! Lid your third eye, gift the sun unto to me, and let its halo trap them!
    62, Űšukur (Hundred Spear Fence)
    63, Gisigulul (Locking Golden Chain)
    73, Išibalsig (Rotated Mountain Wall)
    75, Aš Barzilba-an (Five Adamant Pillars)
    77, Kadigir (Mouth of the Gods): Balor! Lid your third eye, and gift me with your voice! The clouds are as my mouth, and the skies are as my lungs!
    81, Barů-la (Splitting Nothingness)


    Geasa
    Unlike shinigami, the Fae bear an additional restraint upon their power: geasa (sing. geis). These are taboos for the Fae in question that they must not commit, or lose access to spiritual power or suffer some other misfortune. Anyone can bring a geasa on a Fae, though the Fae in question must willingly accept it. Treoir Anam spirits often require their wielder to agree to a geis before granting Rhyddhau or Nerthol Rhyddhau. They also pay a part in Fae society, geasa often being included in oaths to one’s lord or in marriage vows.

    Samsara
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    Originally Posted by Innis Cabal View Post
    As far as the plot is concerned. Here is my contribution, or at least, hopefully. The Samsara plot, and reasoning for their dark activity.

    As much as I personally loathe the name of our new city, I figured it could be incorporated into the plot. With a little brain storming with Callos, and a look at the set up of the new game, I’ve noticed there are –a lot- of spiritually aware children. This led to me thinking –why- that might be the case. Its not a normal occurrence. So, here me out.

    Phoenix Town () is a center of reincarnation, both out going and inbound to the spiritual world. This inundates the area with spirit particles, thus leading to the relatively high number of the spiritually aware. The Samsara’s main plot in the first game, and the carry over here, is to rebalance the passage of souls, destroying the Valley of Screams, and removing the Blanks from the Cycle of Reincarnation. Thus fixing the balance of the spiritual world. To do this, their plot is to flood the city with Blanks, and over time detonate them once a certain number of highly aware mortal souls are collected. This puts them in direct conflict with the mortal characters for several reasons.

    1. The humans –are- those souls, thus making them prime targets for the Samsara to go after.
    2. This will blow up the city, killing off the whole area. That’s bad for those living inside the city, with family and friends. Making this a plot that –all- mortal characters can get involved in early on.

    Well, that’s my idea for the Samsara plot. Innis tested, Callos Approved. Now, to the playground, think it’ll work?
    Quote:
    Originally Posted by Innis Cabal View Post
    The Samsara


    Leadership: “The Boss”
    Second in Command: Go Nagi
    Mortal World Relations:

    Primary Grunt Force: Blanks (Augmented Blanks)
    Physical Location: The Valley of Screams

    Overview: The Cycle of Reincarnation is not a simple or perfect thing. Souls traveling between the worlds sometimes fragment, their memories fading into some unknown location, the soul falling into a realm that should never exist. These are the blanks, souls without memories, lost forever from the Cycle of Reincarnation, unable to return for they cannot remember how. It is unknown how, but when a number of these memory less shells accumulate, a separate realm, the Valley of Screams, is created to house them. This realm, lies between Soul Society and the Mortal World. But the memories of these creatures are not destroyed or lost forever. The swirling mass of memories and experience’s coalesces into an object known as the Memory Rosary, the accumulation of all memories lost between Reincarnation and the journey there in.

    The Samsara

    The Samsara are akin to Arrancar in that they are an artificial creation, Blanks granted the copies of memories from the Rosary itself. The likeness between themselves, Shimigami, and Arrancar end at this small analogy, not truly meant to exist the Samsara are the thinking force behind the Valley of Screams, the heralds of those cast out by an imperfect system.

    Standard Powers of the Samsara
    Blank Manipulation: Every member of the Samsara is capable of utilizing Blanks for various purposes. They may duplicate Kido (if their memories contain such information), create weapons or simple items, duplicate flashstep or sonido (again based purely on their memories), or fly. Samsara may also heal with the power of the Blanks, capable of restoring even lost limbs if given proper time and concentration.

    Individual Powers


    The powers of a Samsara depends entirely on his or her memories, granting each a highly individualized level of capabilities and powers.

    What this is, is a simple dolling up of what seems to be the first Villian team of the Reborn game. We're looking for member's currently. So, if anyone's interested, roll a character up and lets see where it goes

    Mortals
    Spoiler
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    Quote:
    Originally Posted by strawberryman View Post
    ...Okay, well, I assume because there was little reaction it would help if I actually explained what the faction I was planning is.

    It's more or less like the Men In Black... It's a multi-national secret organization that deploys agents to clean up after the various mishaps that Soul Reapers can't. As such, the various Soul Reaper organizations usually leave them well enough alone.

    ...That's their cover op, though. What they are really trying to do is make Mortals able to fend for themselves, and be self-sufficient on the matters of the spiritual. Which meshed pretty well with Ran's goal during the last cycle... but, that's an aside. They track and recruit various spiritual humans: Quincies (in fact that may possibly be a large base of their agents), Living Vizards, various anomalies, just plain spiritually aware humans, or maybe even Bount.

    ...As for why they may be considered villainous or antagonistic to the Enclave is their willingness to do literally anything to achieve their ends; assassinations, theft... etc. And it's likely that the various runes they possess will be like their Holy Grail. For reasons I don't feel like fully explaining, I would like to keep some secrets.
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    Well, I was under the assumption that Phoenix Town was going to be another spiritual hot spot, which explains why so many mortals are developing their own powers. Of course, the introduction of outside forces will help as a catalyst, but it's mostly just the fact of where the people live more than anything. The same abundance of spiritual power in the city would also explain why there might be various factions vying for power in the region even from the beginning.

    Also, about the idea of the cold war turning hot, I like that plan. I like it a lot. It fits perfectly with Kujo's intentions, and is more or less what I was planning to work toward anyway, so I'm giving it a hearty thumbs up.
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    Translators: Word Reference is a pretty good one for English to Spanish. Just don't translate phrases with it.
    Last edited by nothingclever; 2010-12-11 at 11:48 AM.

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    Default Re: [BitP:R] BleachitP: Reborn: OOC Thread 13

    New Bleach chapter....seriously, Kubo?
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    Default Re: [BitP:R] BleachitP: Reborn: OOC Thread 13

    Quote Originally Posted by Moon Wolf View Post
    New Bleach chapter....seriously, Kubo?
    Let me guess.
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    Ichigo is back in action?
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    Default Re: [BitP:R] BleachitP: Reborn: OOC Thread 13

    Yay, new thread!

    As for the new chapter:
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    Surprisingly, no, but it's looking like there's a brand-new villain. It looks interesting so far, but it's mostly a "Ichigo doesn't like his new life" chapter.
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    Default Re: [BitP:R] BleachitP: Reborn: OOC Thread 13

    Tag, you're it!
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    Default Re: [BitP:R] BleachitP: Reborn: OOC Thread 13

    Quote Originally Posted by Kayne650 View Post
    Yay, new thread!

    As for the new chapter:
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    Surprisingly, no, but it's looking like there's a brand-new villain. It looks interesting so far, but it's mostly a "Ichigo doesn't like his new life" chapter.
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    Actually, he doesn't seem TOO unhappy with it. Mainly, he seems to miss Rukia. Apart from that? He seems pretty happy, since he's, you know. Not having to fight anymore.


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    Default Re: [BitP:R] BleachitP: Reborn: OOC Thread 13

    Wait, am I it? Because if so, then Inyu is it now. TAG!

    As for the chapter:
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    He never comes out and says it, but the expressions on his face, his reactions to Uryu becoming Karakura's new protector, and the way the speech bubbles are place in his thoughts; those make me think that he's not happy with his current condition. Also, if he actually was happy where he is, and if he actually didn't want to go back to being a Shinigami, there wouldn't be a series anymore, right?
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    Default Re: [BitP:R] BleachitP: Reborn: OOC Thread 13

    Briefly going back to said Quincy teacher: 75 MPH is actually fairly slow for a longbow. They've been known to launch arrows around 140 MPH or so (200 ft/second).
    Last edited by Wahrheit; 2010-10-27 at 06:31 PM.
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    Default Re: [BitP:R] BleachitP: Reborn: OOC Thread 13

    Hmmm.

    ...I'm considering doing a 'next day' scene with Izumi + students who aren't at the Shrine meeting. Maybe Rex?


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    God I love Exalted.


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    Default Re: [BitP:R] BleachitP: Reborn: OOC Thread 13

    I'm pretty much always up for running Rex. He's fun, and turned out oddly adorable.
    If you're in a fair fight, your tactics suck.

    Quote Originally Posted by Rallicus
    I picture some NPC kid running up to the wearer, going "Sir... why are you wearing a chopped off hand?", at which point the wearer launches the kid's hat 15 feet away and snarls, "DO YOU UNDERSTAND NOW? THIS IS TRUE POWER!"

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    Default Re: [BitP:R] BleachitP: Reborn: OOC Thread 13

    Quote Originally Posted by Kayne650 View Post
    Wait, am I it? Because if so, then Inyu is it now. TAG!
    Wait, I'm it now?

    Not anymore! Warheit, TAG!
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    Default Re: [BitP:R] BleachitP: Reborn: OOC Thread 13

    Does everybody, including Terry, realize that Yoshi told people that Karite's sword is back? Maybe not everyone everywhere, but word ought to be getting around. Between Yoshi's messages,and the giant column of ice...

    New Quincy Teacher: Others are already addressing the issue.

    Kasanip: Regarding having to respond to large posts...I'm not sure what to say. I mean, Kaito's not just going to nod and agree 100% with what Sayaka and her dad are saying. And he's a bit loquacious. So...*shrugs*

    So long as we can keep something resembling a halfway-decent pace, I'm fine with the scene. I'd just like to avoid any stall-outs.

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    Default Re: [BitP:R] BleachitP: Reborn: OOC Thread 13

    Quote Originally Posted by horngeek View Post
    Hmmm.

    ...I'm considering doing a 'next day' scene with Izumi + students who aren't at the Shrine meeting. Maybe Rex?
    You could actually wait until people respond before posting. It's only mid-afternoon (after school) in the current day at best, why can't it be then? >_>
    Last edited by strawberryman; 2010-10-27 at 08:04 PM.
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    Default Re: [BitP:R] BleachitP: Reborn: OOC Thread 13

    Quote Originally Posted by horngeek View Post
    Hmmm.

    ...I'm considering doing a 'next day' scene with Izumi + students who aren't at the Shrine meeting. Maybe Rex?
    Um, HG? There's stuff going on all over. Such a timeskip would be...troublesome. It's not much past afternoon on "today". Why not just build a scene like that? This goes out to you too, Warheit.

    Also, a couple items I forgot in my last post.

    1.)Kuroi, is Soushi opening that Senkai gate "now"? Because a.)that might attract notice without him planning for it, and b.)the "informant" said it was to be a week from that point, so he'd be early. His last activity was "opening a gate", so...

    2.)Bigger concern, directed at Moon Wolf: Just how extensive is the spying of 2nd Division/Onimiwtfbbq? Because...just suddenly saying "we can train you", with absolutely no setup or hint of surveillance is...yeah. It basically implies that they can see and hear anything and everything in Seireitei, ever. And can somehow process this information instantly, allowing their Captain to respond to trivial matters like this without delay, from the moment Kazuma said "I want to train at 2nd Division".

    How are they gathering this information?
    I know one of them (forgot which character) has the "lol cameras everywhere" ability, but it's actually, what, a couple dozen of them? Seriously, how did Yuuki know Kazuma said that? You made no mention of a physical spy, some sort of Kido, or a camera. I know "lol secret ninjas", but this sort of thing sends the implicit message that we might as well not bother with secrets in Seireitei, because the 2nd Division and associates are effectively omniscient. Because they can apparently know about a random conversation on a training field between a VC and one of his officers, and know that their name was suddenly invoked. And know quickly enough to respond in the next minute or so.

    Do you see how ridiculous that is when you look at it objectively? I'm not saying erase the scene; it's too late for that.

    But next time, I'd like to see a little more effort placed into your spy-work, and give at least a hint that it's not perfect and all-knowing. Otherwise, it kills a huge amount of potential plot and drama, not to mention running counter to some characters in one way or another.

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    Default Re: [BitP:R] BleachitP: Reborn: OOC Thread 13

    Quote Originally Posted by KnightDisciple View Post
    How are they gathering this information?
    I know one of them (forgot which character) has the "lol cameras everywhere" ability, but it's actually, what, a couple dozen of them? Seriously, how did Yuuki know Kazuma said that? You made no mention of a physical spy, some sort of Kido, or a camera. I know "lol secret ninjas", but this sort of thing sends the implicit message that we might as well not bother with secrets in Seireitei, because the 2nd Division and associates are effectively omniscient. Because they can apparently know about a random conversation on a training field between a VC and one of his officers, and know that their name was suddenly invoked. And know quickly enough to respond in the next minute or so.

    Do you see how ridiculous that is when you look at it objectively? I'm not saying erase the scene; it's too late for that.

    But next time, I'd like to see a little more effort placed into your spy-work, and give at least a hint that it's not perfect and all-knowing. Otherwise, it kills a huge amount of potential plot and drama, not to mention running counter to some characters in one way or another.
    I believe I'm the one you're referring to when it comes to the "lol cameras everywhere" character.

    I've actually been wondering about such things myself. I mean, at any given time there seems to be three or four others that have similar, if not the same, capabilities as any of the others when it comes to reconnassiance.
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    Default Re: [BitP:R] BleachitP: Reborn: OOC Thread 13

    Okay: I made a mistake in terms of timing. Sorry. Now, do you guys want me to retcon this?


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    Default Re: [BitP:R] BleachitP: Reborn: OOC Thread 13

    @Wahrheit: Thanks for pointing that out, I mostly pulled that number out of thin air, so the input is appreciated. I actually hadn't meant to write all of that out at once, so I wasn't being particularly detail-oriented. Are there any objections to me increasing the arrow speed to that of an actual long bow?

    @KD: So, does that mean that you have no particular objections beyond what people have already said? Usually you give the most volume of criticism, so yours is one of the opinions that I most count on for my characters.

    Also, so it doesn't get lost and is easier to find: the Quincy in question.
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    Default Re: [BitP:R] BleachitP: Reborn: OOC Thread 13

    Quote Originally Posted by KnightDisciple View Post
    Um, HG? There's stuff going on all over. Such a timeskip would be...troublesome. It's not much past afternoon on "today". Why not just build a scene like that? This goes out to you too, Warheit.

    Also, a couple items I forgot in my last post.

    1.)Kuroi, is Soushi opening that Senkai gate "now"? Because a.)that might attract notice without him planning for it, and b.)the "informant" said it was to be a week from that point, so he'd be early. His last activity was "opening a gate", so...
    Drat, brainfart on my part. I'll see what to do about correcting it. EDIT: changed.
    Last edited by Kuroimaken; 2010-10-27 at 09:13 PM.
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    She gave it back, "Keep it. Pretty sure a guy with your charm can find a way to have them for free anyway."

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    Default Re: [BitP:R] BleachitP: Reborn: OOC Thread 13

    Quote Originally Posted by horngeek View Post
    Okay: I made a mistake in terms of timing. Sorry. Now, do you guys want me to retcon this?
    If you could. The objection is to timing, not something happening. If you want Izumi and Rex to go through wacky hijinks, by all means, do so. But timeskipping now isn't the best idea.

    Quote Originally Posted by Kayne650 View Post
    @Wahrheit: Thanks for pointing that out, I mostly pulled that number out of thin air, so the input is appreciated. I actually hadn't meant to write all of that out at once, so I wasn't being particularly detail-oriented. Are there any objections to me increasing the arrow speed to that of an actual long bow?

    @KD: So, does that mean that you have no particular objections beyond what people have already said? Usually you give the most volume of criticism, so yours is one of the opinions that I most count on for my characters.

    Also, so it doesn't get lost and is easier to find: the Quincy in question.
    It means I've got goals set for myself tonight, and I'm struggling as is to meet them. They're goals for the game, so it's not a huge thing, but still. I'll try to give more thoughts tomorrow night. I'm doing that whole "job" thing, you know?

    Quote Originally Posted by InyutheBeatIs View Post
    I believe I'm the one you're referring to when it comes to the "lol cameras everywhere" character.

    I've actually been wondering about such things myself. I mean, at any given time there seems to be three or four others that have similar, if not the same, capabilities as any of the others when it comes to reconnassiance.
    My greater concern is with the automatic assumption of, apparently, utter and total surveillance. It just throws monkey wrenches in places they don't need to be.

    Keep in mind that 2nd not only has to take in data, it has to process it. I point you towards real life spy agencies, which use a large array of modern technology. There are still hundreds, even thousands, of analysts sitting their sifting through information each day. And stuff gets missed.

    In other words, 2nd appears too perfect at the spy game. Tone it down, please.

    Quote Originally Posted by Kuroimaken View Post
    Drat, brainfart on my part. I'll see what to do about correcting it.
    Heh.

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    Default Re: [BitP:R] BleachitP: Reborn: OOC Thread 13

    Okay. We'd have to retcon the previous scene with them as well, but that should be possible...


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    Default Re: [BitP:R] BleachitP: Reborn: OOC Thread 13

    @KD: Sorry, I didn't mean to imply that I was upset that you hadn't said anything. I totally understand if you have other obligations. Good luck with the job!

    EDIT: Okay, I'm fairly sure that the issue with her being a sniper was worked out, and I'm still waiting on feedback about increasing her arrow's speed, but I haven't seen any objections beyond that. So I'll wait until about midday tomorrow, and then I'll add her to the Registry if no one has any further problems.
    Last edited by Kayne650; 2010-10-27 at 09:55 PM.
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    Default Re: [BitP:R] BleachitP: Reborn: OOC Thread 13

    Okay, so I'm going to preface this post by saying something very clearly.

    The Enclave is officially being retired.

    Between Zarah leaving, a lack of clear storyline ideas, a lack of interest/recruitment in the faction, and several other factors, I'm officially declaring it defunct. Those of you with characters created for the faction can feel free to cannibalize them for other purposes.

    That said...

    Josiah Kane, S.W.O.R.D. Agent 06
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    More details to come soon.

    Suffice to say, he knows that there's SCIENCE! to be done, and that it's critical S.W.O.R.D. learn more about how the Shinigami do the things they do.


    I'll try to get more up tomorrow night.

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    Default Re: [BitP:R] BleachitP: Reborn: OOC Thread 13

    Hmm.

    Oh well. For the record, Nathan will be retooled as Agent 005 of S.W.O.R.D. His "western cleric" feel will be mantained. Maybe with a few unexpected extras.
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    Default Re: [BitP:R] BleachitP: Reborn: OOC Thread 13

    Eirene Klossner's doll has been changed almost completely. Changes are on the wiki.


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    Default Re: [BitP:R] BleachitP: Reborn: OOC Thread 13

    Quote Originally Posted by Frozen_Feet View Post
    Oh boy. That brings to mind that funny picture Callos drew for me with Yui in cheerleader outfit. Does anyone else remember that, or did your brain cut that traumatic memory out already? XD
    Psh. I still HAVE that picture. Like I'd delete it!
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    Default Re: [BitP:R] BleachitP: Reborn: OOC Thread 13

    Here's a kido that was used in an Episode previously that I don't think is on the Wiki. It fits into Qi, as it is sort of similar to White Crawl.

    Springtime Breeze (Harukaze no Shizukesa): Alters the emotional state of the target, reducing their emotional feeling for a certain period. The target's feelings of happiness, anger, sadness, and other emotions is reduced, causing them to revert to a neutral emotional state.
    Last edited by tgva8889; 2010-10-28 at 03:29 AM.
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    Default Re: [BitP:R] BleachitP: Reborn: OOC Thread 13

    Questions:

    Has Karite's sword been found where it landed?

    If not, would it be acceptable to say that the 9th Division has small Recon groups, one of which would have seen this anomaly and would report it in for further investigation?

    -----

    I am always game to help keep a plot moving, and being in the Recon Division it seems like a perfect excuse for me to help push things along as i or others in the 9th Division could observe things happening which could help put things in motion.

    Please do not hesitate to PM me to get something going.

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    Default Re: [BitP:R] BleachitP: Reborn: OOC Thread 13

    Yes, Karite's sword was found, and the information was distributed Here. However, it hasn't been recovered yet, so you could have your division actually go and get it, unless someone objects.
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    Default Re: [BitP:R] BleachitP: Reborn: OOC Thread 13

    That is what i meant..."recovered" from where it fell

    Quote Originally Posted by Kayne650 View Post
    Yes, Karite's sword was found, and the information was distributed Here. However, it hasn't been recovered yet, so you could have your division actually go and get it, unless someone objects.

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    Default Re: [BitP:R] BleachitP: Reborn: OOC Thread 13

    Currently, timeline of the game seem to be a bit muddled.

    To recap:

    In Soul Society, there are characters who are seemingly still in the evening / night after Ep. 3. At least Sayuri and Yuuta fall to this category due to Hadrian being absent - does anyone know of the man? It seems Taiki, Natsuko and possibly Karite are also in this group.

    Then, there are characters who are three days or more into the future - these include at least Sigint, Goto, Seiko, Kazuma, Michiko and possibly Yoshi and Kazuo.

    I suggest all people are time-skipped to the same time frame as 11th Division as soon as possible - I can fix Sayuri as soon as Hadrian posts. I suggest Taiki's discussion with Karite takes place "in the future" too, maybe simultaneously with giving his sword back.

    However, I ask people to NOT move more than one day further from current 11th division timeframe. This is due to two reasons: 1st, Mortal World will otherwise be severly lagging behind, and 2nd, Soushi opening that Senkai gate will happen that day, and there are in-game events required to take place that have yet to happen before I can safely advance that plot thread.

    In the Mortal world, there are events of the Shrine and events of the Cemetery that are taking place one day apart from Angry Janitor plot.

    Then there are Izumi, Rex, Milla and Shou who have acted during the evening of the same day, and are now moving to the next.

    I suggest the second group move to the Halloween Episode with Erima and Takara, leaving the first group to advance Michiko's plot in the main thread. I don't think it's safe to timeskip the main thread untill or unless Callos gives a go-ahead.

    Hueco Muendo is slightly better of, due to having less connections to the other threads. However, Von Geister sending the bird did not happen too long ago, so it can't be that far from Mortal World.

    I'm waiting for Edge's character to complete his mission in Hueco Muendo.
    Last edited by Frozen_Feet; 2010-10-28 at 11:26 AM.

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