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  1. - Top - End - #241
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    PaladinGuy

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    Default Re: Pokemon GITP League

    No, I'm not okay with it though. Limiting OUs AND Items really puts a dent in the capabilities of the challenger. keeper and every other gym leader, I'm sure you can cover your weaknesses, no matter how feebly it may be.

  2. - Top - End - #242
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    Ilnaeas's Avatar

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    Default Re: Pokemon GITP League

    Applications deadline has moved to Wednesday Morning.
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  3. - Top - End - #243
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    Default Re: Pokemon GITP League

    Quote Originally Posted by kelanrox View Post
    Yeah, BL's will count as UU's.
    You do realise that the whole point of BL pokemon is that they're too strong to be UU, right?
    Last edited by SparkMandriller; 2010-11-07 at 01:46 AM.

  4. - Top - End - #244
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    MoelVermillion's Avatar

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    Default Re: Pokemon GITP League

    I've been operating with an item clause the whole time anyway because I didn't want to have to change my team if it turns out I had to follow one. I don't really care if challengers are subjected to it or not but I think it might be more fun over all if they're not, allows them to run more interesting teams.

    Really I gotta be honest I don't care that much if challengers use six OUs and just steam roll a gym leader. The way I see it being easily counterable is part of the gym leader experience, I mean you can't say Brock wasn't easy to counter, or Misty, or Morty, or any of the others. I can understand that being easy to counter sucks as a player but its kind of part of the gym leader job description.

    One other thing Gym Leaders have to remember. Challengers still only have a set amount of Pokemon (Somewhere between 8 and 10 I believe ). There are eight gyms plus the elite four running twelve different themes in total, there's no way one challenger can counter all of those with his limited Pokemon. Chances are there will be a few challengers that steam roll straight through you and get stalled up by the other leaders but there will be just as many who down your colleagues instantly but have no response for your team.

    All of that said though, if we are planning on limiting the number of OUs used I think we have to limit them properly, which is why I voted against Gen V. Gotta keep the rules consistent or there's no point having them .

    Anyway that's just my two cents.
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  5. - Top - End - #245
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    Dragonus45's Avatar

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    Default Re: Pokemon GITP League

    I think we should skip the item clause entirely. It doesn't really make that much sense.
    Last edited by Dragonus45; 2010-11-07 at 05:38 AM.
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  6. - Top - End - #246
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    Default Re: Pokemon GITP League

    why are we restricting the Challenger pokemon to only 8? I'm somewhat curious now, since thetsyman brought it up. Or are we having a 2 out of 3 match, where the challenger only has some leeway with only 8 for that gym, and can switch out 'mons inbetween battles.
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  7. - Top - End - #247
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    Dragonus45's Avatar

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    Default Re: Pokemon GITP League

    I think the idea is the challenged puts together a team, and gets 4 pokes to sub in whenever. Then they challenge the league with it. I think they get to do even more once they get to e4.

    I think once we get this off the ground and manage to get an idea what gyms are harder that others we can perhaps set up more specific rules for each gym leader. Such as giving the challenger more ou pokemon.
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  8. - Top - End - #248
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    Ilnaeas's Avatar

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    Default Re: Pokemon GITP League

    Quote Originally Posted by SparkMandriller View Post
    You do realise that the whole point of BL pokemon is that they're too strong to be UU, right?
    Yes, but they aren't OU for a reason, and with only 10 in the BL category, it's not going to make a HUGE impact. Yes I understand why they are not UU, but by the same token, they also aren't strong enough to be OU.

    Quote Originally Posted by thetsyman View Post
    I've been operating with an item clause the whole time anyway because I didn't want to have to change my team if it turns out I had to follow one. I don't really care if challengers are subjected to it or not but I think it might be more fun over all if they're not, allows them to run more interesting teams.

    Really I gotta be honest I don't care that much if challengers use six OUs and just steam roll a gym leader. The way I see it being easily counterable is part of the gym leader experience, I mean you can't say Brock wasn't easy to counter, or Misty, or Morty, or any of the others. I can understand that being easy to counter sucks as a player but its kind of part of the gym leader job description.

    One other thing Gym Leaders have to remember. Challengers still only have a set amount of Pokemon (Somewhere between 8 and 10 I believe ). There are eight gyms plus the elite four running twelve different themes in total, there's no way one challenger can counter all of those with his limited Pokemon. Chances are there will be a few challengers that steam roll straight through you and get stalled up by the other leaders but there will be just as many who down your colleagues instantly but have no response for your team.

    All of that said though, if we are planning on limiting the number of OUs used I think we have to limit them properly, which is why I voted against Gen V. Gotta keep the rules consistent or there's no point having them .

    Anyway that's just my two cents.
    Really good points, and that's kinda really what I'm thinking. Gym Leaders are going to know what their weaknesses are, and are trying to cover it. With only 10 pokemon to try and think of every possibility, they have enough of a challenge on their own. Sometimes they will get smashed, and sometimes they will smash you, it's luck of the draw I guess.

    Although, I was going to try and make sure that the Leaders teams didn't get public, that way the challengers have to decipher what the theme means, and anticipate what is coming. And since they can challenge more than once, it doesn't really change anything, since they can see the team and try again.

    Quote Originally Posted by Dragonus45 View Post
    I think we should skip the item clause entirely. It doesn't really make that much sense.
    And if everyone seems to hate it so much, we won't use the item clause.

    Quote Originally Posted by Geno9999 View Post
    why are we restricting the Challenger pokemon to only 8? I'm somewhat curious now, since thetsyman brought it up. Or are we having a 2 out of 3 match, where the challenger only has some leeway with only 8 for that gym, and can switch out 'mons inbetween battles.
    They will be restricted to 10, and it's so that they can't go and change their team for every leader, making it super easy to squash every leader, with a team designed to squash.
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  9. - Top - End - #249
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    Qwertystop's Avatar

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    Default Re: Pokemon GITP League

    Is there anywhere that challengers should post their pokemon list for approval? Also, are we allowed to set our Trainer Names to something different than our Forum Usernames?

    Edit: Which Trainercard design are we using? Or could we just sig the badges we have, and not put them in a big, team-revealing Card?
    Last edited by Qwertystop; 2010-11-07 at 11:17 AM.

  10. - Top - End - #250
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    Ilnaeas's Avatar

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    Default Re: Pokemon GITP League

    We don't have a regristration yet. And someone else is coming up with a trainer card design, so I'm waiting on the results of that before I make one official.

    I think that is should be your forum user name, just to keep it simple.

    Kelan
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  11. - Top - End - #251
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    Default Re: Pokemon GITP League

    Quote Originally Posted by kelanrox View Post
    I have seen this attempted on other forums, so I thought I would try bringing it here.

    The idea is that we find 12 of us on here who would like to be the 8 gym leaders and 4 elite four members, and have the other people interested challenge us over wi-fi for our badges.

    Thoughts, and would enough people be interested?
    I would be interested, my team is a priority move team i am ethan i am usually on pokemon online

  12. - Top - End - #252
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    PaladinGuy

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    Default Re: Pokemon GITP League

    Well, if ethan has sent in an app, I think we have a perfect number of people to begin choosing the Elites and accepting challengers

  13. - Top - End - #253
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    Goldfly's Avatar

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    Default Re: Pokemon GITP League

    Quote Originally Posted by PKF995 View Post
    Well, if ethan has sent in an app, I think we have a perfect number of people to begin choosing the Elites and accepting challengers
    I agree with PKF995 completely.
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  14. - Top - End - #254
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    Dragonus45's Avatar

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    Default Re: Pokemon GITP League

    Hmmm, is the server down. Im having trouble connecting.
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  15. - Top - End - #255
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    Ilnaeas's Avatar

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    Default Re: Pokemon GITP League

    On my way home from work, looking into it. Should be up soon...
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  16. - Top - End - #256
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    Goldfly's Avatar

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    Default Re: Pokemon GITP League

    Quote Originally Posted by kelanrox View Post
    On my way home from work, looking into it. Should be up soon...
    So it wasn't just me then; OK.
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  17. - Top - End - #257
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    Default Re: Pokemon GITP League

    i have a spare computer i could probably set up as a dedicated server if you think it would be better
    Last edited by keeperoflore; 2010-11-07 at 08:04 PM.

  18. - Top - End - #258
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    Goldfly's Avatar

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    Default Re: Pokemon GITP League

    Not sure if you've fixed it, Kelan, but the server's back up.
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  19. - Top - End - #259
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    Default Re: Pokemon GITP League

    weird, because i still cant get on.

  20. - Top - End - #260
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    PaladinGuy

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    Default Re: Pokemon GITP League

    When was the server down and when did it get back up? I've never had problems with it today.

  21. - Top - End - #261
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    Goldfly's Avatar

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    Default Re: Pokemon GITP League

    Quote Originally Posted by keeperoflore View Post
    weird, because i still cant get on.
    Is it in the list of servers?
    It wasn't for me until I managed to log on.


    Quote Originally Posted by PKF995 View Post
    When was the server down and when did it get back up? I've never had problems with it today.
    For me, it was from when I posted in response to you until around ten minutes ago.
    Last edited by Goldfly; 2010-11-07 at 08:37 PM.
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  22. - Top - End - #262
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    Ilnaeas's Avatar

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    Default Re: Pokemon GITP League

    Sorry guys. We were fixing a network issue.

    Kelan
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  23. - Top - End - #263
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    Dragonus45's Avatar

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    Default Re: Pokemon GITP League

    So i was wondering, anyone other than me testing out gym builds on the beta servers and others. I kinda feel like I'm putting more work into it than is needed for a fairly mid position gym.
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  24. - Top - End - #264
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    Ilnaeas's Avatar

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    Default Re: Pokemon GITP League

    Quote Originally Posted by keeperoflore View Post
    i have a spare computer i could probably set up as a dedicated server if you think it would be better
    We already have one. So we don't need to worry, we were just adjusting ports, and somebody forgot to restart the applications.
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  25. - Top - End - #265
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    NinjaGuy

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    Default Re: Pokemon GITP League

    There isn't a challenger application thing yet, right?
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  26. - Top - End - #266
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    Dragonus45's Avatar

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    Default Re: Pokemon GITP League

    Kelanrox only just made the gym leaders official. So we haven't gotten the challenger applications ready yet.

    :EDIT: I was thinking, we should all agree on the naming conventions for the towns the gyms are in. Since in every region they seem to have similar feel to them.
    Last edited by Dragonus45; 2010-11-08 at 08:47 PM.
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  27. - Top - End - #267
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    Geno9999's Avatar

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    Default Re: Pokemon GITP League

    You mean like one united theme? (Aka, the Kanto cities named after colors) Or the towns are named based on the Gym Leader's theme?
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  28. - Top - End - #268
    Dwarf in the Playground
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    Default Re: Pokemon GITP League

    just to let you guys know, some major bad stuff just went down at my house. long story short im going to be moving in with some of my other relatives for a little while.

    basicaly what im saying is, if im not here for the round robin place me wherever, and if im not regularly active in a week or so, you can drop me.

  29. - Top - End - #269
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    Dragonus45's Avatar

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    Default Re: Pokemon GITP League

    One united theme, like the kanto towns.
    Thanks to Linklele for my new avatar!
    If i had superpowers. I would go to conventions dressed as myself, and see if i got complimented on my authenticity.

  30. - Top - End - #270
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    Qwertystop's Avatar

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    Default Re: Pokemon GITP League

    Why are towns and stuff needed? It's just a gym leader team, right? Or are you planning on making minor "gym trainer" teams to battle first? (actually, that might be fun, if you add different rules for gym trainer battles, like before each gym battle, you do a double battle with 2 of yours against 2 pokemon that fit the opponent's theme, or a level 5 gym trainer battle where all higher-level moves are removed, and you use the lowest evolution, not that hard to change your existing team for that; you know, sort of mini-battles)

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