New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 17 of 52 FirstFirst ... 78910111213141516171819202122232425262742 ... LastLast
Results 481 to 510 of 1543
  1. - Top - End - #481
    Orc in the Playground
     
    BardGuy

    Join Date
    Mar 2011

    Default Re: Final Fantasy d6 (Complete System)

    Quote Originally Posted by Naki View Post
    Alas, Group Comp has you screwed. They'll steamroll encounters forever, thanks to the Thief being broken as-is, and Jump's invulnerability.

    You have a Thief who basically has granted the party invincibility to Group attacks, and thus, Jump is the bestest ability ever!


    Well in that case I'll use Rule Zero. I hate pulling the rule, especially when I am using it to alter existing abilities, but saving the campaign comes first.

    Thanks for the help.

  2. - Top - End - #482
    Orc in the Playground
     
    BlueWizardGirl

    Join Date
    Nov 2010
    Gender
    Male2Female

    Default Re: Final Fantasy d6 (Complete System)

    Quote Originally Posted by Con_Brio1993 View Post


    Well in that case I'll use Rule Zero. I hate pulling the rule, especially when I am using it to alter existing abilities, but saving the campaign comes first.

    Thanks for the help.
    Think of it this way, dust will hopely make it work that way. So its not so much rule 0 as preemptive rule change.

  3. - Top - End - #483
    Halfling in the Playground
     
    Ragingsystem's Avatar

    Join Date
    Feb 2011

    Default Re: Final Fantasy d6 (Complete System)

    I must say I am looking forward to the update. I will probably run a campaign with some friends once it's out.

  4. - Top - End - #484
    Bugbear in the Playground
     
    Dust's Avatar

    Join Date
    Feb 2009
    Location
    Canada, Eh!
    Gender
    Female

    Default Re: Final Fantasy d6 (Complete System)

    As mentioned in the PM, you're definitely going to have to rule-zero it. Sorry 'bout that, and hope things work out.

  5. - Top - End - #485
    Orc in the Playground
     
    BlueWizardGirl

    Join Date
    Nov 2010
    Gender
    Male2Female

    Default Re: Final Fantasy d6 (Complete System)

    hm....killer bee

    *Stinger, 2 ACC, 8+2d6 damage, Inflicts poison, user takes
    32+2d6 damage
    Da hell. Instakill.....wait. NVM. I miss read it. Hehe suicide poison.
    Last edited by wiimanclassic; 2011-03-08 at 11:48 PM.

  6. - Top - End - #486
    Dwarf in the Playground
    Join Date
    Mar 2010

    Default Re: Final Fantasy d6 (Complete System)

    Quote Originally Posted by wiimanclassic View Post
    hm....killer bee

    *Stinger, 2 ACC, 8+2d6 damage, Inflicts poison, user takes
    32+2d6 damage
    Da hell. Instakill.....wait. NVM. I miss read it. Hehe suicide poison.
    actually it's not a poison why the user takes the damage it's the fact that the stinger coming out disembowels the bee...

  7. - Top - End - #487
    Orc in the Playground
     
    BlueWizardGirl

    Join Date
    Nov 2010
    Gender
    Male2Female

    Default Re: Final Fantasy d6 (Complete System)

    I know. It commits suicide to poison YOU.

  8. - Top - End - #488
    Orc in the Playground
     
    BardGuy

    Join Date
    Mar 2011

    Default Re: Final Fantasy d6 (Complete System)

    Does being inflicted with Seal cancel your epic (if you have an epic that lasts multiple turns such as the Dark Knight, Dragoon, Paladin, or Entertainer)?

  9. - Top - End - #489
    Dwarf in the Playground
    Join Date
    Mar 2010

    Default Re: Final Fantasy d6 (Complete System)

    Quote Originally Posted by Con_Brio1993 View Post
    Does being inflicted with Seal cancel your epic (if you have an epic that lasts multiple turns such as the Dark Knight, Dragoon, Paladin, or Entertainer)?
    wow that would suck, I hope the answer's no...

  10. - Top - End - #490
    Halfling in the Playground
     
    Ragingsystem's Avatar

    Join Date
    Feb 2011

    Default Re: Final Fantasy d6 (Complete System)

    I ran a game using this system over the weekend and I must say it was the most fun I've ever had GMing a game and all of my players loved it!

    FFd6 is now my favorite system and I definitely can't wait to see the updated version. I'll be a follower of this system for now on and if it ever becomes a system that costs money I will make sure to buy it!

  11. - Top - End - #491
    Titan in the Playground
     
    Kobold-Bard's Avatar

    Join Date
    Jun 2008
    Location
    England
    Gender
    Male

    Default Re: Final Fantasy d6 (Complete System)

    Quote Originally Posted by Ragingsystem View Post
    I ran a game using this system over the weekend and I must say it was the most fun I've ever had GMing a game and all of my players loved it!

    FFd6 is now my favorite system and I definitely can't wait to see the updated version. I'll be a follower of this system for now on and if it ever becomes a system that costs money I will make sure to buy it!
    Then Dust will be sued into obvlivion I would imagine. Square seem like the type of company that disapprove of that sort of thing.
    Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
    Quote Originally Posted by OverlordJ View Post
    New law: Obey me or you'll be crushed by a MOUNTAIN.

  12. - Top - End - #492
    Bugbear in the Playground
     
    Dust's Avatar

    Join Date
    Feb 2009
    Location
    Canada, Eh!
    Gender
    Female

    Default Re: Final Fantasy d6 (Complete System)

    Even if I could sell a game book without copyright issues, I'm not the type to. There's homebrew D&D classes out there better than anything Wizards could pump out, and the gaming community really is based heavily off creative give-and-take. This is just me giving something back. Heck, being told people PLAY with this thing I made is more than I was expecting.

    Seal doesn't shut down Epic Abilities (page 17), but I'll make sure I specify that in the status condition section, too.

  13. - Top - End - #493
    Halfling in the Playground
     
    Ragingsystem's Avatar

    Join Date
    Feb 2011

    Default Re: Final Fantasy d6 (Complete System)

    you know I enjoyed it so much I forgot it was based on something entirely! ha ha ha anyway great job I love the game.

  14. - Top - End - #494
    Orc in the Playground
     
    BlueWizardGirl

    Join Date
    Nov 2010
    Gender
    Male2Female

    Default Re: Final Fantasy d6 (Complete System)

    So an android blue mages assimilates parts of monsters to learn blue magic?


    Half Machine, Half Monster monstrosity GO!

  15. - Top - End - #495
    Troll in the Playground
     
    Blisstake's Avatar

    Join Date
    Mar 2011

    Default Re: Final Fantasy d6 (Complete System)

    For some reason the outdated thead is ahead of this one. Let me remedy that...

  16. - Top - End - #496
    Orc in the Playground
     
    BlueWizardGirl

    Join Date
    Nov 2010
    Gender
    Male2Female

    Default Re: Final Fantasy d6 (Complete System)

    ......well my android has had his back story expanded. His synth flesh might not be fake. Hell the only reason he isn't a monster just slaughtering things around him is the humans and other things he has absorbed(don't ask) and just kinda gained a true intelligence from said peoples minds.



    God damn it hes turned into a robot Alex Mercer.

  17. - Top - End - #497
    Dwarf in the Playground
     
    Deathdarken's Avatar

    Join Date
    Mar 2009

    Default Re: Final Fantasy d6 (Complete System)

    when is the new system going to be up or did i miss the post for it?
    "Pickles are overpowered." - Jarian

    They say that I'm a Monster
    Say that I'm a killer
    But I'm human until proven guilty(guilty)- Deathdarken

  18. - Top - End - #498
    Pixie in the Playground
     
    RedKnightGirl

    Join Date
    Jan 2010

    Default Re: Final Fantasy d6 (Complete System)

    Dust, you have an amazing system here. Can't wait to try it out.

    By the way, if I may give my opinion on your later ideas, I don't see the problem with the names. Taking into account the large number of jobs in FFV and all the Tactics game, you could easily name some of the trees as jobs, depending on their main focus. It may not work for all clases (for example, it may not work in the case of Black Mage or White Mage), but it may work for others (for example, the Red Mage could have a Sage tree; a Fighter could have a Knight tree, a Soldier tree and a Gladiator tree). Or things like that. Just a small suggestion. Really, don't worry too much for names. Even if there weren't plenty of them, a good playability is better than fancy canon names.

  19. - Top - End - #499
    Bugbear in the Playground
     
    Dust's Avatar

    Join Date
    Feb 2009
    Location
    Canada, Eh!
    Gender
    Female

    Default Re: Final Fantasy d6 (Complete System)

    As mentioned in a few PMs already, been swamped with college recently - after 8 hours a day of doing flash animation, the last thing I manage to get done is more typing. Won't be many updates anytime soon.

  20. - Top - End - #500
    Orc in the Playground
     
    BlueWizardGirl

    Join Date
    Nov 2010
    Gender
    Male2Female

    Default Re: Final Fantasy d6 (Complete System)

    Hm....does a blue mages claws and teeth from mutation beast give counter attack like a normal brawl weapon.

  21. - Top - End - #501
    Bugbear in the Playground
     
    Dust's Avatar

    Join Date
    Feb 2009
    Location
    Canada, Eh!
    Gender
    Female

    Default Re: Final Fantasy d6 (Complete System)

    Yes - an unarmed punch or claw attack always counts as a 'Brawl' weapon, and thus you can counterattack when barehanded. This still doesn't mean a Blue Mage can counterattack with a staff or whatnot, though.

  22. - Top - End - #502
    Pixie in the Playground
    Join Date
    Apr 2011

    Default Re: Final Fantasy d6 (Complete System)

    Does it actually say anywhere how much extra damage you take from being Weak or Vulnerable to an element, or how much you resist with Resistant? Immunity is self-explanatory, but I can't find the others (everything is just "has a Weakness to Lightning," "grants Resistance to Fire," without mentioning how that affects damage).

    Nevermind, found it.
    Last edited by ryven; 2011-04-12 at 03:56 AM.

  23. - Top - End - #503
    Orc in the Playground
     
    BlueWizardGirl

    Join Date
    Nov 2010
    Gender
    Male2Female

    Default Re: Final Fantasy d6 (Complete System)

    Quote Originally Posted by Dust View Post
    Yes - an unarmed punch or claw attack always counts as a 'Brawl' weapon, and thus you can counterattack when barehanded. This still doesn't mean a Blue Mage can counterattack with a staff or whatnot, though.
    Of course it doesn't, over all blue mages are great at lower level by having a tier 2 weapon, and -4 to enemy attack rolls...is that intended? It kinda balances out later but in a low level game they WILL be a bit better then others.

  24. - Top - End - #504
    Bugbear in the Playground
     
    Dust's Avatar

    Join Date
    Feb 2009
    Location
    Canada, Eh!
    Gender
    Female

    Default Re: Final Fantasy d6 (Complete System)

    Quote Originally Posted by wiimanclassic View Post
    and -4 to enemy attack rolls
    You're referring to if they also take the mutation ability to fly? A situational bonus, but definitely a solid one that I have no real intention of changing.

  25. - Top - End - #505
    Dwarf in the Playground
    Join Date
    Mar 2010

    Default Re: Final Fantasy d6 (Complete System)

    say, I thought of something interesting... since you got traits taken off because they were basically Enhance-a-rolls you could add them back but make them instead traits where you could roll an extra dice without destiny (possibly x times per session)

  26. - Top - End - #506
    Ogre in the Playground
     
    horngeek's Avatar

    Join Date
    Jun 2008
    Location
    Nexus
    Gender
    Male

    Default Re: Final Fantasy d6 (Complete System)

    Question! Is the link on the OP the latest version?


    Spoiler
    Show
    Quote Originally Posted by Revlid View Post
    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


    Gold Dragon avatar by Serpentine


  27. - Top - End - #507
    Bugbear in the Playground
     
    Dust's Avatar

    Join Date
    Feb 2009
    Location
    Canada, Eh!
    Gender
    Female

    Default Re: Final Fantasy d6 (Complete System)

    It's the latest official beta release. It'll still be another month or two before I manage to get anything else out, though the rules are already substantially different than the link, there.

  28. - Top - End - #508
    Ogre in the Playground
     
    horngeek's Avatar

    Join Date
    Jun 2008
    Location
    Nexus
    Gender
    Male

    Default Re: Final Fantasy d6 (Complete System)

    One complaint: There are several abilities where the duration is not at all defined.

    Something better than 'several turns' is needed.


    Spoiler
    Show
    Quote Originally Posted by Revlid View Post
    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


    Gold Dragon avatar by Serpentine


  29. - Top - End - #509
    Titan in the Playground
     
    Kobold-Bard's Avatar

    Join Date
    Jun 2008
    Location
    England
    Gender
    Male

    Default Re: Final Fantasy d6 (Complete System)

    Quote Originally Posted by horngeek View Post
    One complaint: There are several abilities where the duration is not at all defined.

    Something better than 'several turns' is needed.
    I believe that's a Rule of Cool thing that's inherent to the system. Same as the abstract distances thing.
    Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
    Quote Originally Posted by OverlordJ View Post
    New law: Obey me or you'll be crushed by a MOUNTAIN.

  30. - Top - End - #510
    Bugbear in the Playground
     
    Dust's Avatar

    Join Date
    Feb 2009
    Location
    Canada, Eh!
    Gender
    Female

    Default Re: Final Fantasy d6 (Complete System)

    The duration of effects is definitely getting established in the next update, and I definitely appreciate you pointing it out. The abstract distances isn't going anywhere.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •