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  1. - Top - End - #541
    Bugbear in the Playground
     
    Story Time's Avatar

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    Default Re: Final Fantasy d6 (Complete System)

    I really hope that I one day get a shot to try this system! I love Final Fantasy. Thanks, Dust, for putting this up and working on it!

    Also, on page one hundred, Shruiken is spelled: Shuriken. I don't know if that's an intentional mis-spell or not, given some of the games, but I thought I'd point it out.

    Last edited by Story Time; 2011-07-19 at 03:40 PM.

  2. - Top - End - #542
    Pixie in the Playground
     
    DrowGuy

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    Default Re: Final Fantasy d6 (Complete System)

    I'm still reading, but so far.. great work, your son of a submariner!

  3. - Top - End - #543
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    DwarfClericGuy

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    Default Re: Final Fantasy d6 (Complete System)

    I've given this a read through and I'm very impressed. Definitely going to have to run this one day.

  4. - Top - End - #544
    Bugbear in the Playground
     
    Dust's Avatar

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    Default Re: Final Fantasy d6 (Complete System)

    The new version is nearly done, just giving it a several month play-through and working on some of the graphics now as well as updating the bestiary to follow all the new rules.

  5. - Top - End - #545
    Bugbear in the Playground
     
    Story Time's Avatar

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    Default Re: Final Fantasy d6 (Complete System)

    Yay, Dust! Keep it up. I hope you find out what you need to know.


    1. Can I somehow be involved with the play-testing?

    2. What are the chances that some people would be interesting in playing a game with the current system if I posted a recruitment thread within the next week?

  6. - Top - End - #546
    Halfling in the Playground
     
    Ragingsystem's Avatar

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    Default Re: Final Fantasy d6 (Complete System)

    I'm looking forward to the next version a lot. I can't wait!

  7. - Top - End - #547
    Firbolg in the Playground
     
    Temotei's Avatar

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    Default Re: Final Fantasy d6 (Complete System)

    Quote Originally Posted by Story Time View Post
    1. Can I somehow be involved with the play-testing?
    Just start a game and tell Dust your experience with the system. We've done it before on these boards. Here's an example.
    Homebrew
    Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).

  8. - Top - End - #548
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    BlueWizardGirl

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    Default Re: Final Fantasy d6 (Complete System)

    So the thug gets the Ambush ability. It says it a job ability but the search function showed no ambush ability anywhere.

    Am I missing something?

  9. - Top - End - #549
    Firbolg in the Playground
     
    Temotei's Avatar

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    Default Re: Final Fantasy d6 (Complete System)

    Quote Originally Posted by Story Time View Post
    Also, on page one hundred, Shruiken is spelled: Shuriken. I don't know if that's an intentional mis-spell or not, given some of the games, but I thought I'd point it out.
    I always spelled it that way. It appears to be the right way...
    Homebrew
    Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).

  10. - Top - End - #550
    Bugbear in the Playground
     
    Story Time's Avatar

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    Default Re: Final Fantasy d6 (Complete System)

    Maybe I wasn't clear enough! Sorry. The word in the book is: shruiken.

  11. - Top - End - #551
    Firbolg in the Playground
     
    Temotei's Avatar

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    Default Re: Final Fantasy d6 (Complete System)

    Quote Originally Posted by Story Time View Post
    Maybe I wasn't clear enough! Sorry. The word in the book is: shruiken.
    Oh. Okay. I didn't actually look at page one hundred. I thought you meant that the book spelled shruiken as "shuriken," which would be correct. Whoop for not looking.
    Homebrew
    Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).

  12. - Top - End - #552
    Bugbear in the Playground
     
    Story Time's Avatar

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    Default Re: Final Fantasy d6 (Complete System)

    I did. It's okay. I'm not upset.

    Also, Dust probably has plans for spelling checks among all the other things he's doing for the next version. I still wish I had enough confidence to post my idea for a game, but... Oh, well, that's a different issue. If I see any other spelling concerns I'll note them here.

    And, Dust! Keep working on this system. I'm really glad you made it available!


  13. - Top - End - #553
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    Ozreth's Avatar

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    Default Re: Final Fantasy d6 (Complete System)

    Wait, why has it changed from d6 to 2d6?
    Gary Gygax: "As an author, I also realize that there are limits to my creativity and imagination. Others will think of things I didn't, and devise things beyond my capabilities".

    Also Gary Gygax: "The AD&D game system does not allow the injection of extraneous material. That is clearly stated in the rule books. It is thus a simple matter: Either one plays the AD&D game, or one plays something else."

  14. - Top - End - #554
    Firbolg in the Playground
     
    Temotei's Avatar

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    Default Re: Final Fantasy d6 (Complete System)

    Quote Originally Posted by Ozreth View Post
    Wait, why has it changed from d6 to 2d6?
    It uses the six-sided die a lot without using two. Besides, it flows better.
    Homebrew
    Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).

  15. - Top - End - #555
    Titan in the Playground
     
    Kobold-Bard's Avatar

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    Default Re: Final Fantasy d6 (Complete System)

    @Dust: Does the Freelancer's Victory Pose ability grant them a point of Destiny for taking their first level of it? ie. do they start out with an extra point of Destiny?

    Also: STATUS UPDATE PLEASE!!
    Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
    Quote Originally Posted by OverlordJ View Post
    New law: Obey me or you'll be crushed by a MOUNTAIN.

  16. - Top - End - #556
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    lothofkalroth's Avatar

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    Default Re: Final Fantasy d6 (Complete System)

    Dunno if this has been suggested yet, but I use pdfhost.com to host my system, 2d6, and it's never given me any trouble.

    Also, I will definitely be running a game with this in the next year or two, and I'll give you as much feedback as I can : )

    Tired of looking up detailed rules?
    Looking for a simple universal system that doesn't sacrifice creativity?
    Always wanted vaguely art-deco character sheets?

    [Try 2d6]

  17. - Top - End - #557
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    Fearan's Avatar

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    Default Re: Final Fantasy d6 (Complete System)

    Quote Originally Posted by Story Time View Post
    2. What are the chances that some people would be interesting in playing a game with the current system if I posted a recruitment thread within the next week?
    Well here's one interested player for you
    English isn't my native. Sorry for all misunderstandings.
    Warning: This user is a powerplayer and a TYPE-Lunatic

    Familiar summons YOU avatar by happyturtle

  18. - Top - End - #558
    Bugbear in the Playground
     
    Story Time's Avatar

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    Default Re: Final Fantasy d6 (Complete System)

    Noted. Thank you for the comment. I have been making preparations for a Final Fantasy D6 recruitment thread.

  19. - Top - End - #559
    Troll in the Playground
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    Default Re: Final Fantasy d6 (Complete System)

    *glances at thread*
    Man. That's a pretty cool system.
    I'll keep an eye on this.
    Quote Originally Posted by on Dwarf Fortress succession games
    I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.
    Quote Originally Posted by Dwarf Fortress 0.40.01 bugs
    - If an adventurer shouts and nobody is around to hear it, the game crashes
    - War Dogs appear to run from themselves in terror
    - New tree generation frequently causes birds to explode

  20. - Top - End - #560
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    Kobold-Bard's Avatar

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    Default Re: Final Fantasy d6 (Complete System)

    If Red Mages are limited to Tier 4 spells, should Paladins & Dark Knights really get access Tier 5s? They're supposed to be primary melee classes with some bagic as a back up, just seems odd to me that they can cast the top level spells, especially since White & Black Mages only get 2 top levels spells themselves.

    Just a thought I had.
    Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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    New law: Obey me or you'll be crushed by a MOUNTAIN.

  21. - Top - End - #561
    Bugbear in the Playground
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    Default Re: Final Fantasy d6 (Complete System)

    Pretty much agree with you Mr. Bard.

  22. - Top - End - #562
    Troll in the Playground
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    Default Re: Final Fantasy d6 (Complete System)

    I haven't calculated what should be their total MP at very high level, but that didn't shock me particularly. If they manage to cast it once, or more, while not being as optimized for magic use as Mages... well, why not? Red Mages are justified in their inability to learn Tier 5 because their schtick is to mix and match very different spells. What they gain in versatility, they lose in power.

    (Of course, typing it, I realize Dark Knights and Paladins' justification is a bit lacking in comparison. Huh, I'll stick to "they may not even be able to cast it and be otherwise decent", until someone more willing to dabble with maths proves me wrong.)
    Quote Originally Posted by on Dwarf Fortress succession games
    I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.
    Quote Originally Posted by Dwarf Fortress 0.40.01 bugs
    - If an adventurer shouts and nobody is around to hear it, the game crashes
    - War Dogs appear to run from themselves in terror
    - New tree generation frequently causes birds to explode

  23. - Top - End - #563
    Pixie in the Playground
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    Default Re: Final Fantasy d6 (Complete System)

    Quote Originally Posted by Musashi View Post
    (Of course, typing it, I realize Dark Knights and Paladins' justification is a bit lacking in comparison. Huh, I'll stick to "they may not even be able to cast it and be otherwise decent", until someone more willing to dabble with maths proves me wrong.)
    Challenge accepted. gimme a few moments to pull open my tome... Also, define "Otherwise decent" for me.

    Possible Paladin:
    Spoiler
    Show

    At level 30: Str 16, Vit 19, Dex 2, Int 17, Spr 15.

    HP: 780 MP: 600

    And the costs of the level 5 spells are:
    Holy Shield: 200
    Full Life: 350
    Holy: 300

    Good: Decent Hp, Str. Spells are all based on Int, so decent Damage/healing. Temper will have a decent duration. Abilities and skills are based on playstyle.

    Option: Ditch strength, investing in increased Vit and Int. Use Arcane weapons and a big blob of health.

    Bad: You are not going to dodge anything. Also, any more specialized characters are going to outclass you in damage or in defense, if they so choose to. Not to mention how you can't dodge anything.

    Last edited by Mulcibaer; 2011-09-13 at 06:04 PM.

  24. - Top - End - #564
    Troll in the Playground
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    Default Re: Final Fantasy d6 (Complete System)

    Welllll... yeah, that meets my standards for decency. I retract my previous statement. Thanks for proving your point.
    Quote Originally Posted by on Dwarf Fortress succession games
    I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.
    Quote Originally Posted by Dwarf Fortress 0.40.01 bugs
    - If an adventurer shouts and nobody is around to hear it, the game crashes
    - War Dogs appear to run from themselves in terror
    - New tree generation frequently causes birds to explode

  25. - Top - End - #565
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    Kobold-Bard's Avatar

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    Default Re: Final Fantasy d6 (Complete System)

    @Dust: Just noticed that by the book, Samurai's don't get Light armour proficiency.

    I know you've re-done it all, but I just like being a pain in the neck
    Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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    New law: Obey me or you'll be crushed by a MOUNTAIN.

  26. - Top - End - #566
    Bugbear in the Playground
     
    Dust's Avatar

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    Default Re: Final Fantasy d6 (Complete System)

    Thanks.

  27. - Top - End - #567
    Pixie in the Playground
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    Default Re: Final Fantasy d6 (Complete System)

    Dont know if it has already been stated or not, but freelancer can be a bit overpowered. Mixing and matching well fitting abilities from multiple classes can lead to inane situations i.e. having 90 something evasion. Since you had some revision work done, is this still possible? or have you tooled the system to keep it fair and fun?

  28. - Top - End - #568
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    NinjaGuy

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    Default Re: Final Fantasy d6 (Complete System)

    This was addressed earlier. Basically you can make a munchkined freelancer that is nigh untouchable (and heals 10% when missed and damages anyone that attacks and ...) but it takes a long time to get to that powerful and in the mean time you are weaker than everyone else.
    The only time a freelancer out of the box is overwhelmingly powerful compared to the others is if you start at a high level, but then they lose the ability increases and destiny points that are so important to the powerful builds.

  29. - Top - End - #569
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    Default Re: Final Fantasy d6 (Complete System)

    The next version will actually see the Freelancer job vanish entirely, and being able to mix/max job abilities built right into the system. I'm sure there's still some nasty combos out there, but it wasn't as bad as it once was.

  30. - Top - End - #570
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    Kobold-Bard's Avatar

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    Default Re: Final Fantasy d6 (Complete System)

    Quote Originally Posted by Dust View Post
    The next version will actually see the Freelancer job vanish entirely, and being able to mix/max job abilities built right into the system. I'm sure there's still some nasty combos out there, but it wasn't as bad as it once was.


    I am very glad to hear this.
    Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
    Quote Originally Posted by OverlordJ View Post
    New law: Obey me or you'll be crushed by a MOUNTAIN.

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