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    Ogre in the Playground
     
    boomwolf's Avatar

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    Default Revealer (3.5 base diviner class, PEACH.)

    Revealer
    "Your mind is like an open book to me."
    -Elinee Suiliran, Elven revealer.

    In a world where all live in deception, white lies, false smiles and hidden thoughts, much necessary yet painful information is remained hidden.
    Revealers understand the power of true honesty, of zero lies, and of freedom of knowledge, they are striving to find the truth, the facts, what is going on and why. they are strong because they are never caught off guard, never supervised, never they underestimate a challenge nor do they overestimate it.
    A revealer however is a coin with two sides. while they may be agents of justice tracking down criminals, or servants of the public that uncover corruption and lets the people know the truth, they might also become tyrants who use their power to control people, they can crush people by threatening to reveal their secrets, and they can sell the layout of a building to hostile groups.

    Making a Revealer
    As a Revealer you possess many useful spells and skills.
    If your party lacks a rouge you can fill the part of collection information and gathering Intel, if however they lack support casters you proving much needed protective magic that will often fit perfectly for the situation.
    Besides that a Revealer also has extreme versatility with the ability to change spells known in a turn, and although they are weaker then normal spells they can still provide "silver bullet" solutions to many situations.
    Abilities: Revealers need high wisdom in order to cast spells and for good save DC. dexterity can cover for the lack of armor, and constitution for the low hit die. intelligence is always good to have.
    Races: Members of all races tend to be Revealers if they value the truth, but gnomes for their curiosity tend to greatly gravitate towards it and many humans do believe in the slogan "knowledge is power".
    Alignment:A Revealer can be of any alignment however despite not gravitating to any direction they do tend to be extremist in their reasons, being either CE, LE, LG or CG.
    Starting gold and age: as a wizard.
    Hit Die: d4
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th

    1st|
    +0
    |
    +0
    |
    +0
    |
    +2
    |Trapfinding|5|3

    2nd|
    +1
    |
    +0
    |
    +0
    |
    +3
    |Power of Knowledge|6|4

    3rd|
    +1
    |
    +1
    |
    +1
    |
    +3
    |Preparational Spells|6|5

    4th|
    +2
    |
    +1
    |
    +1
    |
    +4
    |Improved Initiative|6|6|3

    5th|
    +2
    |
    +1
    |
    +1
    |
    +4
    |Flexible Spell (1st)|6|6|4

    6th|
    +3
    |
    +2
    |
    +2
    |
    +5
    |Trap Sense +1|6|6|5|3

    7th|
    +3
    |
    +2
    |
    +2
    |
    +5
    |Flexible Spell (2nd)|6|6|6|4

    8th|
    +4
    |
    +2
    |
    +2
    |
    +6
    |Uncanny Dodge|6|6|6|5|3

    9th|
    +4
    |
    +3
    |
    +3
    |
    +6
    |Dual Flexibility|6|6|6|6|4

    10th|
    +5
    |
    +3
    |
    +3
    |
    +7
    |Blindsense 30 ft.|6|6|6|6|5|3

    11th|
    +5
    |
    +3
    |
    +3
    |
    +7
    |Flexible Spell (3rd)|6|6|6|6|6|4

    12th|
    +6
    |
    +4
    |
    +4
    |
    +8
    |Trap Sense +2|6|6|6|6|6|5|3

    13th|
    +6
    |
    +4
    |
    +4
    |
    +8
    |Flexible Spell (4th)|6|6|6|6|6|6|4

    14th|
    +7
    |
    +4
    |
    +4
    |
    +9
    |Never Surprised|6|6|6|6|6|6|5|3

    15th|
    +7
    |
    +5
    |
    +5
    |
    +9
    |Triple Flexibility|6|6|6|6|6|6|6|4

    16th|
    +8
    |
    +5
    |
    +5
    |
    +10
    |Improved Uncanny Dodge|6|6|6|6|6|6|6|5|3

    17th|
    +8
    |
    +5
    |
    +5
    |
    +10
    |Flexible Spell (5th)|6|6|6|6|6|6|6|6|4

    18th|
    +9
    |
    +6
    |
    +6
    |
    +11
    |Trap Sense +3|6|6|6|6|6|6|6|6|5|3

    19th|
    +9
    |
    +6
    |
    +6
    |
    +11
    |Flexible Spell (6th)|6|6|6|6|6|6|6|6|6|4

    20th|
    +10
    |
    +6
    |
    +6
    |
    +12
    |Clear Vision|6|6|6|6|6|6|6|6|6|5[/table]

    Class Skills: (6+int per level. *4 at first)
    Appraise, Concentration, Decipher Script, Gather Information, Knowledge (each), Listen, Search, Sense Motive, Speak Language, Spellcraft, Spot, Use Magic Device.

    Class Features
    You can gather information, learn all secrets and know what to expect. you can turn the deadliest of traps simple to avoid, and bring specialized weaponry out before even facing the enemy that requires them.
    In combat you can use your magic to turn many deadly attacks to be avoided and you can control the movement of your opponents.

    Weapon and Armor Proficiencies A Revealer is proficient with all simple weapons and no armor or shield.

    Spells: A Revealer casts arcane spells that are drawn from the Revealer spell list at the bottom of the page, when you reach a new spell level you automatically learn all spells from that level on the Revealer list, you can cast any spells without memorizing it ahead, akin to sorcerers. you may also use a full-round action to cast a metamagic version of a spell as a sorcerer does.
    To cast a revealer spell you must have a Wisdom score of 10+spell level. The DC for saves against your spell is 10+spell level+Wisdom modifier.
    You gain bonus daily spells in addition to these shown on the table based on your wisdom score.

    Trapfinding (Ex) As the rouge ability of that name.

    Power of Knowledge (Ex) A second level Revealer gains a competence bonus to all knowledge skills he is trained in equal to half his class level, rounded down.

    Preparational Spells (Ex) A third level Revealer gains Arcane Preparation as a bonus feat.

    Improved Initiative

    By being always aware, and with a touch of precognition a forth level Revealer is quick to act, gaining Improve Initiative as a bonus feat, if he already has that feat he may choose another he qualifies for.

    Flexible Spell (Su)
    A fifth level Revealer can as a full-round action add any spell of first level of any list to his list of spells known. only a single spell may be learned this way at any given moment, learning a new one overrides the old one.
    A spell learned by this ability is cast with caster level reduced by its level and with save DC lowered by 2.
    At seventh level he can learn a second level spell this way.
    At ninth level he can simultaneously learn two spells this way at a time.
    At eleventh level he can learn a third level spell this way.
    At thirteenth level he can learn a forth level spell this way.
    At fifteenth level he can simultaneously learn three spells this way.
    At seventeenth level he can learn a fifth level spell this way.
    At nineteenth level he can learn a sixth level spell this way.

    Trap Sense (Ex)
    At sixth level, a Revealer gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the Revealer reaches 12th level, to +3 when she reaches 18th level.

    Trap sense bonuses gained from multiple classes stack.

    Uncanny Dodge (Ex)
    Starting at 8th level, a Revealer can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.

    If a Revealer already has uncanny dodge from a different class she automatically gains improved uncanny dodge instead.

    Blindsense (Ex)
    The senses of a 10th level Revealer are so sharp that he can feel presences around him even if he cannot see or hear them, gaining the Blindsense ability to 30 ft.

    Never Surprised (Ex)

    A Revealer of 14th level always expects the worst, and therefor is never surprised. unless he s physically restrained from doing so he way always take a standard action in the surprise round. this ability does nothing if there is no surprise round.

    Improved Uncanny Dodge (Ex)
    A Revealer of 16th level or higher can no longer be flanked.

    This defense denies other the ability to sneak attack (or other flank-based precision damage.) the character by flanking her, unless the attacker has at least four more rogue (or whatever class granted him the ability) levels than the target has Revealer levels.

    If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.

    Clear Vision (Su)
    At 20th level the Revealer gains true insight, he is under the effect of True Sight and Greater Arcane Sight under all times, but only to 30 ft. all disguise checks against him at this range also fail.
    Revealer Spells
    Spoiler
    Show
    Level 0
    Resistance
    Detect Poison
    Detect Magic
    Read Magic
    Arcane Mark
    Prestidigitation
    Deflect, Lesser
    level 1
    Alarm
    Deflect
    Insight of Good Fortune
    Master's Touch
    Endure Elements
    Protection from Chaos/Evil/Good/Law
    Shield
    Comprehend Languages
    Detect Secret Doors
    Detect Undead
    Identify
    Low Light Vision
    Level 2
    Obscure Object
    Protection from Arrows
    Resist Energy
    Detect Thoughts
    Locate Object
    See Invisibility
    Invisibility
    Level 3
    Alter Fortune
    Energy Vulnerability
    Dispel Magic
    Magic Circle against Chaos/Evil/Good/Law
    Nondetection
    Protection from Energy
    Arcane Sight
    Clairaudience/Clairvoyance
    Tongues
    Invisibility Sphere
    Assay Resistance
    Mystic Surge
    Level 4
    Anticipate Teleport
    Condemnation
    Slashing Dispel
    Stifle Spell
    Dimensional Anchor
    Globe of Invulnerability, Lesser
    Remove Curse
    Arcane Eye
    Detect Scrying
    Locate Creature
    Scrying
    Freedom of Movement
    Divination
    Invisibility, Greater
    Unluck
    Level 5
    Mana Flux
    Duelward
    Break Enchantment
    Dismissal
    Mage’s Private Sanctum
    Contact Other Plane
    Prying Eyes
    Telepathic Bond
    True Seeing
    False Vision
    Recipocal Gyre
    Level 6
    Antimagic Field
    Dispel Magic, Greater
    Globe of Invulnerability
    Repulsion
    Analyze Dweomer
    Legend Lore
    Find the Path
    Mislead
    Eyes of the Oracle
    Level 7
    Arcane Spellsurge
    Energy Immunity
    Banishment
    Sequester
    Spell Turning
    Arcane Sight, Greater
    Scrying, Greater
    Vision
    Invisibility, Mass
    Limited Wish
    Level 8
    Anticipate Teleport, Greater
    Dimensional Lock
    Mind Blank
    Protection from Spells
    Discern Location
    Moment of Prescience
    Prying Eyes, Greater
    Level 9
    Absorbtion
    Freedom
    Imprisonment
    Mage’s Disjunction
    Foresight
    Reaving Dispell
    Wish



    Well, what do you think?
    I personally believe this might be one of the funnest casting classes around, and I'll be damn happy to see two high level of these guys duke it out. a weirder battle of wits then two beguilers.
    Actually give me Revealer+Beguiler VS Revealer+Beguiler for maximum magic war madness.
    Last edited by boomwolf; 2010-11-03 at 08:56 PM.


    Quote Originally Posted by Cormag81 View Post
    2117: No matter how good a debater I am out of character there is no way to logically get out of falling after your paladin kills his patron god.

  2. - Top - End - #2
    Bugbear in the Playground
     
    blackjack217's Avatar

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    Default Re: Reveler (3.5 base diviner class, PEACH.)

    Wish? why wish? Doesn't seem to really fit the concept, plus its wish possibly the most abuse prone spell in the game.


    Countdown to the zombie Apocalypse: braaaaaaains.

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    Ogre in the Playground
     
    boomwolf's Avatar

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    Default Re: Reveler (3.5 base diviner class, PEACH.)

    He has a small spell list. I figured he could use a little boost. (besides, stopping wish-rampage is the DM's job. getting wishes is easy anyway.)

    But seriously, out of an entire new class that fills multiple existing roles your comment is on a single spell? i kina hoped for some more input.


    Quote Originally Posted by Cormag81 View Post
    2117: No matter how good a debater I am out of character there is no way to logically get out of falling after your paladin kills his patron god.

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    Bugbear in the Playground
     
    blackjack217's Avatar

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    Default Re: Reveler (3.5 base diviner class, PEACH.)

    Flexible spell is also interesting, but I bet it will be used mostly for caster level independent spells or the traditional "broken" spells. Also wish can be used to partially invalidate the ability anyway. Interesting casting system a wisdom based spontaneous arcane is quite unusual.


    Countdown to the zombie Apocalypse: braaaaaaains.

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    Troll in the Playground
     
    druid91's Avatar

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    Default Re: Reveler (3.5 base diviner class, PEACH.)

    I think you mean Revealer. A Reveler is a partyer.
    Spoiler
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    Quote Originally Posted by AvatarZero View Post
    I like the "hobo" in there.
    "Hey, you just got 10000gp! You going to buy a fully staffed mansion or something?"
    "Nah, I'll upgrade my +2 sword to a +3 sword and sleep in my cloak."

    Non est salvatori salvator, neque defensori dominus, nec pater nec mater, nihil supernum.

    Torumekian knight Avatar by Licoot.

    Note to self: Never get involved in an ethics thread again...Especially if I'm defending the empire.

  6. - Top - End - #6
    Ogre in the Playground
     
    boomwolf's Avatar

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    Default Re: Reveler (3.5 base diviner class, PEACH.)

    ...
    ...
    ...
    ...
    crap. that's gonna take alot of editing to fix.

    As for the wisdom-based, it felt the most fitting. wisdom dominates your perception, and this class is ALL about perception.


    Quote Originally Posted by Cormag81 View Post
    2117: No matter how good a debater I am out of character there is no way to logically get out of falling after your paladin kills his patron god.

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