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Thread: The Desert's Grasp
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2011-11-11, 08:04 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- somewhere in america
- Gender
The Desert's Grasp
You awaken to find yourselves in a dark cave that has unnaturally smooth sides and rounded edges. you are lying on the ground with several other creatures a pixie shaking herself awake dressed in a scaled vest,a warforged crafted of mithril sitting upright looking around, another bigger warforged with adamantine body brown wings with a cold iron pike, a tall human woman in mithril chainmail,and a oddly proportioned spider surprisingly wearing armor. surrounding a black Obolisk that is in the middle of a room with four broken pillars of stone that were not used for structural purposes.
while you notice these details you try thinking of how you came to be in this kind of situation and it comes as a blank, you cant remember how you got here the last thing you remember is being at the Sie'Naevus cheif's hut listening to the request to clean out on their temple on account of a large lamia infestation with these same people standing beside you.
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2011-11-12, 06:26 PM (ISO 8601)
- Join Date
- Oct 2011
Re: The Desert's Grasp
Brushing dirt from her vest Isabel takes a few moments looking around in confusion before shaking her head vigorously. Having recognised the "people" around her she immediately resumes her sight above sight just to be safe. Taking a moment to scan the room for anything invisible or just magic in general she pulls down her minute goggles and takes flight eyeing each other present being suspiciously.
"Hey, hey, hey! Which one of you did this, where are we and what in Ysgard is going on here?!"
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2011-11-12, 06:37 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Netherlands
Re: The Desert's Grasp
Crunch
Pondering what force could have stunned him and brought him to this location in this fashion, Crunch draws himself up and looks about the room.
His eyes light up with silver fire after which a rainbow-flash of light bursts forward 5ft before dissipating.
With tilted head his eyes lock on the little sprite curiously accusing.
SpoilerSome rolls for conclusions drawn from looking around.:
Knowledge arcana(1d20+5)[7]
Knowledge architecture and engineering (1d20+5)[17]
Knowledge dungeoneering(1d20+5)[14]
Manifesting touchsight for 5 pp, 60ft range, 9 minutes
Activate punishing stance.Last edited by Escheton; 2011-11-12 at 07:50 PM.
"Quick Draw. It grants the ability to turn any boring non-combat scenario into combat as a FREE ACTION."-Deleted User
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2011-11-12, 06:42 PM (ISO 8601)
- Join Date
- May 2007
- Location
- The Southern Wildlands
- Gender
Re: The Desert's Grasp
At the sound of the pixie's voice, Zel picks itself up, brushing dust off the fur on its back.
"Which one of us? As the first one to get up, you are the suspicious one here, you little fly."
The neogi sets its armor in place and readies its bow, looking around.
"Our contractors know nothing of courtesy, it looks like."
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2011-11-12, 07:01 PM (ISO 8601)
- Join Date
- Oct 2011
Re: The Desert's Grasp
At the spider-thing launches its accusations Isabel visibly bristles in the air.
"So not being slow makes me suspicious, what about you... you..."
She seems to falter a little, her quick tirade grinding to halt
"What exactly are you?"
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2011-11-12, 07:13 PM (ISO 8601)
- Join Date
- May 2007
- Location
- The Southern Wildlands
- Gender
Re: The Desert's Grasp
"I'm Zel Aqass, I'm a neogi, and you look like a..."
Zel rubs his chin once.
"Grig, right?"
Slightly off the mark.
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2011-11-12, 07:25 PM (ISO 8601)
- Join Date
- Oct 2011
Re: The Desert's Grasp
"I'll have you know I'm a pixie, we're far more important and useful than grigs. And I have no idea what a neogi is, but I'm in here with a pair of metal men and one of you and a human and I'd very much like to know what is going on, how I'm getting out and most importantly of all where am I?"
Her speech is quick, as if she's in a rush to get it all out. As she talks she flies in lazy circles round the room.
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2011-11-12, 07:32 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Netherlands
Re: The Desert's Grasp
Crunch
"If claustrophobia is your ailment, rest in knowing I can breach the very walls if need be."
Saying this, he too starts pacing around looking for exits, and to the walls, to see which could be breached without weakening the structure
For a moment, everyone in a 15ft radius of Crunch hears a chime ring out.
SpoilerLast edited by Escheton; 2011-11-12 at 07:57 PM.
"Quick Draw. It grants the ability to turn any boring non-combat scenario into combat as a FREE ACTION."-Deleted User
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2011-11-12, 08:15 PM (ISO 8601)
- Join Date
- May 2007
- Location
- The Southern Wildlands
- Gender
Re: The Desert's Grasp
"Oh yes, right. I agree, pixies are more useful, I remember a friend who had a pixie slave, great for scouting and spying. Grigs taste better, however."
Wait, what.
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2011-11-12, 08:35 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- somewhere in america
- Gender
Re: The Desert's Grasp
The room is slightly rounded with all walls exactly 20feet from the Obelisk and the four broken pillars ten feet away in each direction North, South, East, and West. the Obelisk reaches the roof at height of exactly 13ft.There are no obvious means of exiting the room.
upon closer inspection the pillars have archaic writing upon them.
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2011-11-12, 09:55 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Netherlands
Re: The Desert's Grasp
Crunch
"We appear to be slightly underground in a very dry environment facing due east. In the south western part of Rhilidon." Crunch says, to noone in particular.
After looking around for an obvious exit, Crunch starts studying the pillars.
SpoilerDecypher script(1d20+5)[22]Last edited by Escheton; 2011-11-12 at 10:02 PM.
"Quick Draw. It grants the ability to turn any boring non-combat scenario into combat as a FREE ACTION."-Deleted User
Handy links:
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2011-11-12, 10:19 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- somewhere in america
- Gender
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2011-11-13, 02:25 AM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Netherlands
Re: The Desert's Grasp
Some rolls that might apply I omitted before.
SpoilerSpellcraft(1d20+16)[31]
Knowledge arcana(1d20+5)[20]"Quick Draw. It grants the ability to turn any boring non-combat scenario into combat as a FREE ACTION."-Deleted User
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2011-11-13, 06:39 AM (ISO 8601)
- Join Date
- Apr 2011
Re: The Desert's Grasp
With a start, Nikkita wakes up from her pleasent dreams, yawning. So nice of the Sie'Naevus to provide her with a roof over her head for the night; though, thinking about it, who where these people? and where exactly was she? or Vina, for that matter. How peculiar...
"Oh good golly gosh, we appear to be trapped. How aweful." she says, until something at the eastern wall catches her eye. a see-through wall, how marvelous!
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2011-11-15, 02:04 AM (ISO 8601)
- Join Date
- Feb 2007
- Gender
Re: The Desert's Grasp
As warforged unit KD-371987 looks around the room its unchanging face does not seem to show any type of emotion. Its voice however depicts wise-eyed amazement and hardly any recognition to the seriousness of the situation.
"Amazing! This could possibly be the ruins an ancient city something! I mean, it is a shame we are stuck in here, but once we find a way out imagine what we might discover! Of course we could discover something in here right now.
With that Kaydee will begin investigating the pillars before trying to find a way they may have possibly got in this room in the first place. During the investigation of its surroundings Kaydee tries to look for its little friend. "Oh no! Have any of you seen a metal gnome around here? No of course not, its a small room. I sure hope he is all right."
SpoilerSpellcraft check on the pillars (Including how the broken ones broke amongst other information I can get out of this): (1d20+15)[21]
Knowledge (Architecture and Engineering) on the pillars. (1d20+15)[29]
Search for any possible entrances or exits: (1d20+3)[16]Last edited by Lizard Lord; 2011-11-15 at 02:10 AM.
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2011-11-15, 02:40 AM (ISO 8601)
- Join Date
- Oct 2011
- Location
- somewhere in america
- Gender
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2011-11-15, 04:48 AM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Netherlands
Re: The Desert's Grasp
Crunch
This room now barren of further information Crunch turns and heads straight towards the wall void of substance he felt earlier. To subsequently disappear through it."Quick Draw. It grants the ability to turn any boring non-combat scenario into combat as a FREE ACTION."-Deleted User
Handy links:
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2011-11-15, 05:28 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- somewhere in america
- Gender
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2011-11-15, 09:02 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Netherlands
Re: The Desert's Grasp
Crunch
Not breaking his stride, Crunch heads onward with determination. Pike in hand, senses ablaze.Last edited by Escheton; 2011-11-15 at 10:00 PM.
"Quick Draw. It grants the ability to turn any boring non-combat scenario into combat as a FREE ACTION."-Deleted User
Handy links:
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2011-11-16, 07:36 AM (ISO 8601)
- Join Date
- Oct 2011
Re: The Desert's Grasp
Isabel decided, on balance, that she was better off with the metal giant than with the spider like freak and followed through the false wall. Taking a moment to adjust her goggles she began scanning for magic as she went, when she catches up with him she slows to his speed.
"Mind if I sit on your shoulder? Couldn't hurt to have another pair of eyes, especially magic enhanced ones like mine."
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2011-11-16, 08:25 AM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Netherlands
Re: The Desert's Grasp
Crunch
He wonders why the little creature would rather seek comfort on the jagged scales and spikes that adorn his shoulder, and most else his body for that matter, than fly on its own strength. He fails to find an answer.
He stands perfectly still. Looking directly at the pixie, despite not relying on sight currently.
He remains like this while ectoplasm forms on his right shoulder. And over the course of a minute it forms into a carefully crafted seat of branches, vines and moss.
Once done he simply says "I do not." and continues his exploration.
SpoilerManifest Psionic Minor Creation, 1pp
Inspired Craft(woodworking)(1d20+7)[12]Last edited by Escheton; 2011-11-16 at 09:38 AM.
"Quick Draw. It grants the ability to turn any boring non-combat scenario into combat as a FREE ACTION."-Deleted User
Handy links:
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2011-11-16, 09:42 AM (ISO 8601)
- Join Date
- Feb 2007
- Gender
Re: The Desert's Grasp
Hoping that perhaps Mr. Clockwork is behind the false wall Kaydee moves through it and looks around for its companion. If only Kaydee could remember how they got here, then perhaps it could remember what happened to Mr.Clockwork.
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2011-11-16, 01:42 PM (ISO 8601)
- Join Date
- Apr 2011
Re: The Desert's Grasp
Trusting in destiny, Nikkita headed for the fake wall, humming softly to herself. How exciting a place, she thought to herself, I wonder if there's anything else here nearly as intresting.
"Wait for me, everyone" she said excitedly, as she saw everyone else moving on ahead
Spoilerrolling to look out for stuff
(1d20+3)[19] spot roll
(1d20+3)[11] search
using sense magic class feature
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2011-11-19, 07:29 PM (ISO 8601)
- Join Date
- May 2007
- Location
- The Southern Wildlands
- Gender
Re: The Desert's Grasp
Zel Aqass skitters off towards the rest of the group.
"Yes, yes. Listen to the hominid! Don't leave alone, it can be dangerous!"
For those who are left behind, that is.
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2011-11-19, 08:55 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- somewhere in america
- Gender
Re: The Desert's Grasp
around the bend you come to a small room that looks to have been hit with a whirlwind.What used to be a table and chairs is now splintered wood spread around the room along with an arm and leg surrounded by small puddles of blood.
the body pieces seem to have belonged to an armand.
the room is 20ft by 10ft with room of 8ft high two entrances the one you came from and one heading east.
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2011-11-25, 11:41 AM (ISO 8601)
- Join Date
- Feb 2007
- Gender
Re: The Desert's Grasp
Kaydee will whisper a horrified "Oh no." upon seeing the body parts. The horror of the scene overshadows the diapoinment that Mr.Clockwork isn't in this room either.
Last edited by Lizard Lord; 2011-11-25 at 11:42 AM.
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2011-11-28, 03:30 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Netherlands
Re: The Desert's Grasp
Crunch
Untouched by the scene before him Crunch focuses his mind to lend it's sharpness to his warpike, in case whatever caused it is nearby.
And after this brief pause continues onward.
SpoilerManifest Psionic Keen Edge, doubling the threat range of his weapon. 5PP spent, 90 minutes duration.
No longer allowing displays, dc 18 concentration. +20 modifier. Not bothering with rolling."Quick Draw. It grants the ability to turn any boring non-combat scenario into combat as a FREE ACTION."-Deleted User
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2011-11-28, 04:51 PM (ISO 8601)
- Join Date
- May 2007
- Location
- The Southern Wildlands
- Gender
Re: The Desert's Grasp
Zel skitters at the back of the group.
"No good, no good. Looks like there is a predator here!"
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2011-12-02, 01:51 AM (ISO 8601)
- Join Date
- Oct 2011
- Location
- somewhere in america
- Gender
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2011-12-08, 04:42 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Netherlands
Re: The Desert's Grasp
Crunch
Sparks and bits of rock fly as some of his spikes grind the left wall as he walks on. Picking up the pace until he reaches a slow jog. His heavy weight stomping the ground beneath him.
His Warpike firmly in both hands he comes to turn east."Quick Draw. It grants the ability to turn any boring non-combat scenario into combat as a FREE ACTION."-Deleted User
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