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  1. - Top - End - #1
    Dwarf in the Playground
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    Default The Desert's Grasp

    You awaken to find yourselves in a dark cave that has unnaturally smooth sides and rounded edges. you are lying on the ground with several other creatures a pixie shaking herself awake dressed in a scaled vest,a warforged crafted of mithril sitting upright looking around, another bigger warforged with adamantine body brown wings with a cold iron pike, a tall human woman in mithril chainmail,and a oddly proportioned spider surprisingly wearing armor. surrounding a black Obolisk that is in the middle of a room with four broken pillars of stone that were not used for structural purposes.

    while you notice these details you try thinking of how you came to be in this kind of situation and it comes as a blank, you cant remember how you got here the last thing you remember is being at the Sie'Naevus cheif's hut listening to the request to clean out on their temple on account of a large lamia infestation with these same people standing beside you.
    Last edited by croaker; 2011-11-11 at 09:26 PM.

  2. - Top - End - #2
    Dwarf in the Playground
     
    Jheska's Avatar

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    Default Re: The Desert's Grasp

    Brushing dirt from her vest Isabel takes a few moments looking around in confusion before shaking her head vigorously. Having recognised the "people" around her she immediately resumes her sight above sight just to be safe. Taking a moment to scan the room for anything invisible or just magic in general she pulls down her minute goggles and takes flight eyeing each other present being suspiciously.

    "Hey, hey, hey! Which one of you did this, where are we and what in Ysgard is going on here?!"

  3. - Top - End - #3
    Ogre in the Playground
     
    Escheton's Avatar

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    Default Re: The Desert's Grasp

    Crunch

    Pondering what force could have stunned him and brought him to this location in this fashion, Crunch draws himself up and looks about the room.
    His eyes light up with silver fire after which a rainbow-flash of light bursts forward 5ft before dissipating.
    With tilted head his eyes lock on the little sprite curiously accusing.

    Spoiler
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    Some rolls for conclusions drawn from looking around.:
    Knowledge arcana(1d20+5)[7]
    Knowledge architecture and engineering (1d20+5)[17]
    Knowledge dungeoneering(1d20+5)[14]
    Manifesting touchsight for 5 pp, 60ft range, 9 minutes
    Activate punishing stance.
    Last edited by Escheton; 2011-11-12 at 07:50 PM.
    "Quick Draw. It grants the ability to turn any boring non-combat scenario into combat as a FREE ACTION."-Deleted User

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  4. - Top - End - #4
    Ettin in the Playground
     
    Draken's Avatar

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    Default Re: The Desert's Grasp

    At the sound of the pixie's voice, Zel picks itself up, brushing dust off the fur on its back.

    "Which one of us? As the first one to get up, you are the suspicious one here, you little fly."

    The neogi sets its armor in place and readies its bow, looking around.

    "Our contractors know nothing of courtesy, it looks like."
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  5. - Top - End - #5
    Dwarf in the Playground
     
    Jheska's Avatar

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    Default Re: The Desert's Grasp

    At the spider-thing launches its accusations Isabel visibly bristles in the air.

    "So not being slow makes me suspicious, what about you... you..."

    She seems to falter a little, her quick tirade grinding to halt

    "What exactly are you?"

  6. - Top - End - #6
    Ettin in the Playground
     
    Draken's Avatar

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    Default Re: The Desert's Grasp

    "I'm Zel Aqass, I'm a neogi, and you look like a..."

    Zel rubs his chin once.

    "Grig, right?"

    Slightly off the mark.
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  7. - Top - End - #7
    Dwarf in the Playground
     
    Jheska's Avatar

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    Default Re: The Desert's Grasp

    "I'll have you know I'm a pixie, we're far more important and useful than grigs. And I have no idea what a neogi is, but I'm in here with a pair of metal men and one of you and a human and I'd very much like to know what is going on, how I'm getting out and most importantly of all where am I?"

    Her speech is quick, as if she's in a rush to get it all out. As she talks she flies in lazy circles round the room.

  8. - Top - End - #8
    Ogre in the Playground
     
    Escheton's Avatar

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    Default Re: The Desert's Grasp

    Crunch

    "If claustrophobia is your ailment, rest in knowing I can breach the very walls if need be."

    Saying this, he too starts pacing around looking for exits, and to the walls, to see which could be breached without weakening the structure
    For a moment, everyone in a 15ft radius of Crunch hears a chime ring out.

    Spoiler
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    Knowledge(architecture and engineering)(1d20+1)[2]
    Manifest KnowDirectionandLocation for 1pp.
    Last edited by Escheton; 2011-11-12 at 07:57 PM.
    "Quick Draw. It grants the ability to turn any boring non-combat scenario into combat as a FREE ACTION."-Deleted User

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  9. - Top - End - #9
    Ettin in the Playground
     
    Draken's Avatar

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    Default Re: The Desert's Grasp

    "Oh yes, right. I agree, pixies are more useful, I remember a friend who had a pixie slave, great for scouting and spying. Grigs taste better, however."

    Wait, what.
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  10. - Top - End - #10
    Dwarf in the Playground
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    Default Re: The Desert's Grasp

    The room is slightly rounded with all walls exactly 20feet from the Obelisk and the four broken pillars ten feet away in each direction North, South, East, and West. the Obelisk reaches the roof at height of exactly 13ft.There are no obvious means of exiting the room.

    upon closer inspection the pillars have archaic writing upon them.

  11. - Top - End - #11
    Ogre in the Playground
     
    Escheton's Avatar

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    Default Re: The Desert's Grasp

    Crunch

    "We appear to be slightly underground in a very dry environment facing due east. In the south western part of Rhilidon." Crunch says, to noone in particular.

    After looking around for an obvious exit, Crunch starts studying the pillars.
    Spoiler
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    Decypher script(1d20+5)[22]
    Last edited by Escheton; 2011-11-12 at 10:02 PM.
    "Quick Draw. It grants the ability to turn any boring non-combat scenario into combat as a FREE ACTION."-Deleted User

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  12. - Top - End - #12
    Dwarf in the Playground
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    Default Re: The Desert's Grasp

    Escheton
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    it seems to be some sort of glyph but you cant determine its purpose

  13. - Top - End - #13
    Ogre in the Playground
     
    Escheton's Avatar

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    Default Re: The Desert's Grasp

    Some rolls that might apply I omitted before.

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    Spellcraft(1d20+16)[31]
    Knowledge arcana(1d20+5)[20]
    "Quick Draw. It grants the ability to turn any boring non-combat scenario into combat as a FREE ACTION."-Deleted User

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  14. - Top - End - #14
    Bugbear in the Playground
     
    BlueKnightGuy

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    Default Re: The Desert's Grasp

    With a start, Nikkita wakes up from her pleasent dreams, yawning. So nice of the Sie'Naevus to provide her with a roof over her head for the night; though, thinking about it, who where these people? and where exactly was she? or Vina, for that matter. How peculiar...
    "Oh good golly gosh, we appear to be trapped. How aweful." she says, until something at the eastern wall catches her eye. a see-through wall, how marvelous!

  15. - Top - End - #15
    Troll in the Playground
     
    Lizardfolk

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    Default Re: The Desert's Grasp

    As warforged unit KD-371987 looks around the room its unchanging face does not seem to show any type of emotion. Its voice however depicts wise-eyed amazement and hardly any recognition to the seriousness of the situation.

    "Amazing! This could possibly be the ruins an ancient city something! I mean, it is a shame we are stuck in here, but once we find a way out imagine what we might discover! Of course we could discover something in here right now.

    With that Kaydee will begin investigating the pillars before trying to find a way they may have possibly got in this room in the first place. During the investigation of its surroundings Kaydee tries to look for its little friend. "Oh no! Have any of you seen a metal gnome around here? No of course not, its a small room. I sure hope he is all right."

    Spoiler
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    Spellcraft check on the pillars (Including how the broken ones broke amongst other information I can get out of this): (1d20+15)[21]
    Knowledge (Architecture and Engineering) on the pillars. (1d20+15)[29]
    Search for any possible entrances or exits: (1d20+3)[16]
    Last edited by Lizard Lord; 2011-11-15 at 02:10 AM.

  16. - Top - End - #16
    Dwarf in the Playground
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    Default Re: The Desert's Grasp


    Escheton

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    didn't notice till now your spellcraft check suggests teleportation is the most likely way, but with the discovery of the "illusion wall" there are now alternatives to that theory.
    Last edited by croaker; 2011-11-15 at 02:41 AM.

  17. - Top - End - #17
    Ogre in the Playground
     
    Escheton's Avatar

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    Default Re: The Desert's Grasp

    Crunch

    This room now barren of further information Crunch turns and heads straight towards the wall void of substance he felt earlier. To subsequently disappear through it.
    "Quick Draw. It grants the ability to turn any boring non-combat scenario into combat as a FREE ACTION."-Deleted User

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  18. - Top - End - #18
    Dwarf in the Playground
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    Default Re: The Desert's Grasp

    you enter a 10ft by 10ft hallway with a curved roof it goes 50ft before you cant see further because of a slight curve going south in direction.

  19. - Top - End - #19
    Ogre in the Playground
     
    Escheton's Avatar

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    Default Re: The Desert's Grasp

    Crunch

    Not breaking his stride, Crunch heads onward with determination. Pike in hand, senses ablaze.
    Last edited by Escheton; 2011-11-15 at 10:00 PM.
    "Quick Draw. It grants the ability to turn any boring non-combat scenario into combat as a FREE ACTION."-Deleted User

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  20. - Top - End - #20
    Dwarf in the Playground
     
    Jheska's Avatar

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    Default Re: The Desert's Grasp

    Isabel decided, on balance, that she was better off with the metal giant than with the spider like freak and followed through the false wall. Taking a moment to adjust her goggles she began scanning for magic as she went, when she catches up with him she slows to his speed.

    "Mind if I sit on your shoulder? Couldn't hurt to have another pair of eyes, especially magic enhanced ones like mine."

  21. - Top - End - #21
    Ogre in the Playground
     
    Escheton's Avatar

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    Default Re: The Desert's Grasp

    Crunch

    He wonders why the little creature would rather seek comfort on the jagged scales and spikes that adorn his shoulder, and most else his body for that matter, than fly on its own strength. He fails to find an answer.
    He stands perfectly still. Looking directly at the pixie, despite not relying on sight currently.
    He remains like this while ectoplasm forms on his right shoulder. And over the course of a minute it forms into a carefully crafted seat of branches, vines and moss.
    Once done he simply says "I do not." and continues his exploration.


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    Manifest Psionic Minor Creation, 1pp
    Inspired Craft(woodworking)(1d20+7)[12]
    Last edited by Escheton; 2011-11-16 at 09:38 AM.
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  22. - Top - End - #22
    Troll in the Playground
     
    Lizardfolk

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    Default Re: The Desert's Grasp

    Hoping that perhaps Mr. Clockwork is behind the false wall Kaydee moves through it and looks around for its companion. If only Kaydee could remember how they got here, then perhaps it could remember what happened to Mr.Clockwork.

  23. - Top - End - #23
    Bugbear in the Playground
     
    BlueKnightGuy

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    Default Re: The Desert's Grasp

    Trusting in destiny, Nikkita headed for the fake wall, humming softly to herself. How exciting a place, she thought to herself, I wonder if there's anything else here nearly as intresting.

    "Wait for me, everyone" she said excitedly, as she saw everyone else moving on ahead

    Spoiler
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    rolling to look out for stuff
    (1d20+3)[19] spot roll
    (1d20+3)[11] search

    using sense magic class feature

  24. - Top - End - #24
    Ettin in the Playground
     
    Draken's Avatar

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    Default Re: The Desert's Grasp

    Zel Aqass skitters off towards the rest of the group.

    "Yes, yes. Listen to the hominid! Don't leave alone, it can be dangerous!"

    For those who are left behind, that is.
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  25. - Top - End - #25
    Dwarf in the Playground
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    Default Re: The Desert's Grasp

    around the bend you come to a small room that looks to have been hit with a whirlwind.What used to be a table and chairs is now splintered wood spread around the room along with an arm and leg surrounded by small puddles of blood.

    the body pieces seem to have belonged to an armand.

    the room is 20ft by 10ft with room of 8ft high two entrances the one you came from and one heading east.

  26. - Top - End - #26
    Troll in the Playground
     
    Lizardfolk

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    Default Re: The Desert's Grasp

    Kaydee will whisper a horrified "Oh no." upon seeing the body parts. The horror of the scene overshadows the diapoinment that Mr.Clockwork isn't in this room either.
    Last edited by Lizard Lord; 2011-11-25 at 11:42 AM.

  27. - Top - End - #27
    Ogre in the Playground
     
    Escheton's Avatar

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    Default Re: The Desert's Grasp

    Crunch

    Untouched by the scene before him Crunch focuses his mind to lend it's sharpness to his warpike, in case whatever caused it is nearby.
    And after this brief pause continues onward.

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    Manifest Psionic Keen Edge, doubling the threat range of his weapon. 5PP spent, 90 minutes duration.
    No longer allowing displays, dc 18 concentration. +20 modifier. Not bothering with rolling.
    "Quick Draw. It grants the ability to turn any boring non-combat scenario into combat as a FREE ACTION."-Deleted User

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  28. - Top - End - #28
    Ettin in the Playground
     
    Draken's Avatar

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    Default Re: The Desert's Grasp

    Zel skitters at the back of the group.

    "No good, no good. Looks like there is a predator here!"
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  29. - Top - End - #29
    Dwarf in the Playground
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    Default Re: The Desert's Grasp

    the next hallway is a 5ft by 5ft walkway that ends in an abrupt turn 40ft east turning north. it is slowly getting higher in elevation. after the turn there is another one for another hall for 40ft that ends in a turn going east.

  30. - Top - End - #30
    Ogre in the Playground
     
    Escheton's Avatar

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    Default Re: The Desert's Grasp

    Crunch

    Sparks and bits of rock fly as some of his spikes grind the left wall as he walks on. Picking up the pace until he reaches a slow jog. His heavy weight stomping the ground beneath him.
    His Warpike firmly in both hands he comes to turn east.
    "Quick Draw. It grants the ability to turn any boring non-combat scenario into combat as a FREE ACTION."-Deleted User

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