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  1. - Top - End - #271
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    MikelaC1's Avatar

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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    ESHALYN

    The snake like whelp creeps up quietly to the pair of guards who are talking, and with snake like quickness, strikes twice at the one on the left, taking advantage of the surprise of her attack

    (1d20+8)[28] attack
    (1d6+1)[4] damage
    (1d20+8)[21] attack
    (1d6+1)[4] damage
    #GoreMutualarejerks

  2. - Top - End - #272
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    and yet another threat

    (1d20+8)[11] confirm
    (1d6+1)[7] extra damage
    #GoreMutualarejerks

  3. - Top - End - #273
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    The smallest whelp comes in fast for the rightmost of the two talking guards, her barbed dagger in her hand as she strike low, aiming for the femoral artery.

    [Initiative: 10]
    [Attack: (1d20+6)[14], damage: (1d4)[1]+(2d6+2)[10](sneak)]

  4. - Top - End - #274
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    As his two allies strike, the knife-whelp lunges out of the shadows at the guard sitting on the rock...but as he does so, his foot slips on an unexpected patch of ice and his strike goes sailing past the guard's ear instead of into his neck.

    Attack - (1d20+7)[8]
    Damage - (1d4+3)[6]
    SneakAttack - (2d6)[8]
    Grapple - (1d20+9)[10]
    Last edited by Tyrael; 2010-12-21 at 12:51 PM.

  5. - Top - End - #275
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    PaladinGuy

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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    Icemen cave fight, the central cave, first round

    The snake like whelp creeps up quietly to the pair of guards who are talking, and with snake like quickness, strikes twice at the one on the left, taking advantage of the surprise of her attack but doing little real damage. (8 damage)

    The smallest whelp comes in fast for the rightmost of the two talking guards, her barbed dagger in her hand as she strike low, aiming for the femoral artery. (11 damage)

    As his two allies strike, the knife-whelp lunges out of the shadows at the guard sitting on the rock...but as he does so, his foot slips on an unexpected patch of ice and his strike goes sailing past the guard's ear instead of into his neck. (no damage)
    Last edited by Simba; 2010-12-22 at 12:38 AM.
    Act well before thinking!


  6. - Top - End - #276
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    Archer-Whelp draws his bow - though not fully taut so as not to fatigue himself - and readies to shoot any iceman he sees coming out of the cave. Menek is on 'lookout' duty so Archer can focus on the opening without being blind to any 'sidewinders.' He takes his place behind a tree and tries to blend in.

  7. - Top - End - #277
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    The cloaked whelp begins rallying the spirit wolves. "I apologize for taking command over you as my elders, but as you cannot speak to us please allow me to do my best."
    He organises them in formation at the chokepoint, leaving a gap for the whelps and prisoners to flee through and close immediately. With his spear he takes position in the second row, reaching over the wolves backs and deepening his stance, ready to meet an assault.
    Connecting himself to the spirits of metal he tries to draw on the strength inside him. The spear in his hands feels strange and alien to him, as he cannot feel through the wood the way he could through his blade. He breathes deeply. All that is left for him to do is wait.

    Knowledge: martial for choosing a good formation: (1d20+8)[28]
    Cast Spells: Ram's Might, Divine Favour
    Weapon set against a charge.
    "Ceterum censeo mediomundum esse delendum."
    Quote Originally Posted by Claudius Maximus View Post
    A balor is literally made of evil - for all we know it's composed of malecules and cruelectrons.
    I will leave this world like I entered it - screaming and bathed in blood.

    Martial Avatartist by the amazing yldenfrei

  8. - Top - End - #278
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    ESHALYN

    The sinuous whelp continues to strike at the Iceman, using a roundhouse kick to the head, hoping to silence him before he can raise an alarm

    (1d20+8)[20] attack
    (1d6+1)[2] damage
    #GoreMutualarejerks

  9. - Top - End - #279
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    The knife-whelp recovers gracefully, turning his stumble into a momentum shift as he ducks low, whirls around and slams his dagger towards the guard's open neck, his other hand seizing the guard's arms and yanking them behind him in a painful grapple.

    Attack - (1d20+7)[11]
    Damage - (1d4+3)[7]
    SneakAttack - (2d6)[7]
    Grapple - (1d20+9)[24]
    EDIT: The Grapple only triggers if the attack hits.
    Last edited by Tyrael; 2010-12-27 at 03:57 PM.

  10. - Top - End - #280
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    The whelp with the axes takes up the defensive position at the front, along with the wolves and the cloaked whelp. Having no particularly long weapon, she is limited to the use of her axes. Knowing, however, that her greataxe is surely too unwieldy to use effectively in these tight quarters, and with allies about her, she instead draws out her hand-axe, a small, but still deadly hatchet designed for use as a tool and a weapon. "Now is our time, brothers," she says to the wolves and the whelp. After a moment of brief thought, she adds, "Should we hear a call for aid, we in the first row shall make our way inside to lend our strength."
    I am a True Neutral Human Wizard, Level 1.

    Spoiler
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    Quote Originally Posted by mootoall View Post
    That is one epic dream ... I applaud your subconscious!

  11. - Top - End - #281
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    The smallest whelp continues her assault, feinting quickly towards the guards throat before once again slicing her barbed blade at the femoral artery.

    [Persuasion(feint): (1d20+8)[14]][Attack: (1d20+4)[6], damage: (1d4)[3]+(2d6+2)[10](sneak)]

  12. - Top - End - #282
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    PaladinGuy

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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    Icemen cave fight, the central cave, second round

    The sinuous whelp continues to strike at the Iceman, using a roundhouse kick to the head, hoping to silence him before he can raise an alarm. The kick connects, but the icemen shrugs it off easily.

    The knife-whelp recovers gracefully, turning his stumble into a momentum shift as he ducks low, whirls around and slams his dagger towards the guard's open neck, his other hand seizing the guard's arms to yank them behind him in a painful grapple. Alas, the iceman turns slightly and both the knife and the arm strike only empty air.

    The icemen recover from their initial surprise. All 3 shout the alarm as they grab their weapons. The iceman who had been sitting stands up and runs towards the cave in the back while the other two form a line to defend the entrance.

    The knife-whelp sees an oportunity when he is offered one and jumps on the turning iceman, throwing him to the ground locking his arms behind his back.

    The smallest whelp continues her assault, feinting quickly towards the guards throat before once again slicing her barbed blade at the femoral artery. She misses the iceman clearly.
    Last edited by Simba; 2010-12-28 at 03:37 AM.
    Act well before thinking!


  13. - Top - End - #283
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    Default Smallest whelp: Round 3

    The smallest whelp tilts her head back and howls, wolflike, a clear signal to her brethren, as she continues her assault, feinting again, the time towards the guards groin before slicing her barbed blade upwards at the guards unprotected throat.

    [Persuasion(feint): (1d20+8)[13]]
    [Attack: (1d20+4)[15], damage: (1d4)[1]+(2d6+2)[8](sneak)]

  14. - Top - End - #284
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    ESHALYN

    The snake-like whelp follows up her roundhouse kick with a punching shot to the face of the Iceman in front of her

    (1d20+8)[28] attack
    (1d6+1)[4] damage
    #GoreMutualarejerks

  15. - Top - End - #285
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    I am the QUEEN of crits

    (1d20+8)[24] confirm
    (1d6+1)[3] extra damage
    #GoreMutualarejerks

  16. - Top - End - #286
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    As he wrestles with the guard, the knife-whelp raises his blade and sinks it deep into the man's back.

    (1d20+7)[13] vs flat-footed due to grapple
    (1d4+3)[7]+(2d6)[7]

  17. - Top - End - #287
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    Hearing the howl of the small whelp from inside, the axe-wielding girl looks back to the cloaked one and nods, before speaking aloud to the wolf-spirits with her in the first row. "We are called, pack-brothers!"

    Dashing ahead into the cave with her row of wolves, she sings out a new battle-song, her melodic voice echoing through the cave and ringing out over the sounds of battle within, a clarion call that seems to urge her allies to victory.
    "In this dark and stony lair,
    Our fellow Wolves are hid and bound,
    Bring tooth and claw and blade to bear,
    And strike our foes unto the ground!
    "

    Perform check for the heck of it: (1d20+11)[30]
    I like that roll
    Inspire Courage started, every ally within earshot gains +1 to attack/damage and to saves against Fear and Charm effects.
    Remember this, allies!
    Last edited by Archdeacon GX; 2010-12-29 at 03:32 PM.
    I am a True Neutral Human Wizard, Level 1.

    Spoiler
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    Quote Originally Posted by mootoall View Post
    That is one epic dream ... I applaud your subconscious!

  18. - Top - End - #288
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    PaladinGuy

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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    Icemen cave fight, the central cave, third round

    The smallest whelp tilts her head back and howls, wolflike, a clear signal to her brethren, as she continues her assault, feinting again, the time towards the guards groin before slicing her barbed blade upwards at the guards unprotected throat.

    The snake-like whelp follows up her roundhouse kick with a punching shot to the face of the Iceman in front of her.

    As he wrestles with the guard, the knife-whelp raises his blade and sinks it deep into the man's back.

    Hearing the howl of the small whelp from inside, the axe-wielding girl looks back to the cloaked one and nods, before speaking aloud to the wolf-spirits with her in the first row. "We are called, pack-brothers!"

    Dashing ahead into the cave with her row of wolves, she sings out a new battle-song, her melodic voice echoing through the cave and ringing out over the sounds of battle within, a clarion call that seems to urge her allies to victory.
    "In this dark and stony lair,
    Our fellow Wolves are hid and bound,
    Bring tooth and claw and blade to bear,
    And strike our foes unto the ground!
    "

    The spirit wolves hit the caves like a storm, ending combat within an blink before continuing into the area that houses the rest of the icemen. In the wake of that wave of translucent fur, claws and teeth, you are left with the corpses of 3 icemen guards and a tunnel to explore that hold the prisoners.
    Act well before thinking!


  19. - Top - End - #289
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    Seeing the massed charge into the cave, though not it's outcome, the Wood Archer merely says, "Wow."

  20. - Top - End - #290
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    ESHALYN

    With stealth now "off the table", as it were, the snake like whelp heads down the tunnel that is supposed to house the prisoners, no longer bothering to hide her movements, as it is pretty obvious that any guards left there know something is coming.
    #GoreMutualarejerks

  21. - Top - End - #291
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    The knife-whelp disentangles himself from the corpse of the guard, wiping off his knife and hurrying after the snake-lady.
    Last edited by Tyrael; 2010-12-30 at 03:48 PM.

  22. - Top - End - #292
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    The white-haired whelp remains at-ready outside the cave. He looks to the shocked whelp as the wolves run inside as if to ask "do we charge as well?"

  23. - Top - End - #293
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    The smallest whelp joins the willowy whelp, heading down the tunnel where they presume the prisoners are being kept.

  24. - Top - End - #294
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    The whelp with the axe watches the others head off to find the prisoners, and then moves on to follow the wolves towards the rest of the icemen, to oversee the battle. By her reasoning, she will be able to determine if reinforcements are necessary.
    I am a True Neutral Human Wizard, Level 1.

    Spoiler
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    Quote Originally Posted by mootoall View Post
    That is one epic dream ... I applaud your subconscious!

  25. - Top - End - #295
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    The spirit wolves have all but disapeared into the tunnel leading to the next cave. As the whelp with the axe follows them the sounds of battle that get louder with each step he takes are strangely onesided and off, hinting at the icemen's surprise and inability to react to the assault. Then, as he closes on the last bend in the tunnel, a ghostly howl from many wolven throats comes towards him, followed by more normal sounds of combat. It seems the icemen have found a means of combating their new foe, after all.

    The recue group heads into the other tunnel and reaches the next cave quickly. In front of them 2 guards stand ready to fight. Behind the icemen guards, another icemen is crouching above the helpless form of a female help, small and obviously malnourished. His knife is at her throat.

    The other whelp, a male much stronger and bigger, lies unconscious beside her.
    Act well before thinking!


  26. - Top - End - #296
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    At the sight of the Icemen guards, the smallest whelp calls on the spirits of water for assistance and a geyser of water erupts from her outstretched hand to strike the Iceman at the rear.

    [Stop moving when she is still out of the guards reach]
    [Cast Geyser (at Iceman with knife to whelp's throat): (3d6)[15] +(2d6)[4](sneak if applicable); Iceman must make DC16 Reflex or be knocked prone]

    [Initiative: (1d20+2)[15] (In case we need new initiative - otherwise ignore)]

  27. - Top - End - #297
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    Oops ... forgot the ranged touch attack roll of the Geyser

    [Ranged touch attack: (1d20+4)[13]]

  28. - Top - End - #298
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    ESHALYN

    Already moving at top speed, the snake like whelp just charges the guard on the left, striking him with a blow to the chest as she arrives.

    (1d20+10)[30] charge attack
    (1d6+1)[2] damage

    EDIT: HONEST TO GOD, I AM NOT DELETING POSTS UNTIL I GET A THREAT.
    Last edited by MikelaC1; 2011-01-04 at 01:20 PM.
    #GoreMutualarejerks

  29. - Top - End - #299
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    (1d20+10)[15] confirm
    (1d6+1)[2] extra damage

    Edit: If only the forum roller would favour me with better damage rolls.
    Last edited by MikelaC1; 2011-01-04 at 01:22 PM.
    #GoreMutualarejerks

  30. - Top - End - #300
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    Seeing the guard in the back as the greater threat, the knife-whelp dashes forward quickly, diving to the ground and rolling between the two guards before springing nimbly to his feet and launching himself at the third man, his arms reaching for the man's dagger hand.

    Spoiler
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    Run up to the 3rd guard, provoking movement-based AoOs from the other two guards. DC 15 Tumble vs each guard to negate the AoO's:

    (1d20+9)[26]
    (1d20+9)[27]

    Even if I fail and eat the AoOs (doubtful), I can keep going and attack the 3rd guard, auto-grappling him if I hit thanks to Scorpion's Grasp:

    Attack - (1d20+7)[15]
    Grapple - (1d20+9)[18]
    Damage - (1d4+3)[7]

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