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  1. - Top - End - #241
    Ogre in the Playground
     
    Tyrael's Avatar

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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    The knife-whelp nods approvingly. "That's an awful lot of guessing 'bout the layout of the place, but if it works I'm all fer it."

  2. - Top - End - #242
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    The young whelp girl with the axe turns to look at the others, speaking up, "I'll hold the choke point if it comes to that. The wolves should make everything much easier...they can't be touched, but they can touch you."

    "Archer, if you are going back to the find Balegas, I think you should take Menek with you."
    I am a True Neutral Human Wizard, Level 1.

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    Quote Originally Posted by mootoall View Post
    That is one epic dream ... I applaud your subconscious!

  3. - Top - End - #243
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    ESHALYN

    The whelp with the snake nods her head in agreement

    Sssince I am ssskilled in ssstealth and possssibly the only sssilent combatant in thisss group, I will be in the lead. If I get really lucky, I might be able to knock him out in a sssingle blow. More than likely however, I will need aid in taking out the first sssentry. Who will be with me?
    Last edited by MikelaC1; 2010-12-16 at 12:08 PM.
    #GoreMutualarejerks

  4. - Top - End - #244
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    Archer-Whelp: "I'll give cover fire from the entrance for those that cross the tunnel, but not enter. Menek will be with me. If things go sour or we are pressed, we will ride with all haste to complete to warn Belegas. Until then, my bow is at your service."

  5. - Top - End - #245
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    "I believe the arrival of the spirit wolves to be a sign. The moment we knew we couldn't free the prisoners alone, they came to our aid. For me, this means we should procede in this. I'm backing your plan, and though I couldn't contribute much to the planning, volunteer for holding the chokepoint. I believe I'm suited to the task, even though a longer weapon would make things easier."
    He draws his sword and thrusts the tip into the ground, leaning both hands on the pommel.
    "We should take Menek out to the horses before we begin, though, since we'll have to retreat as fast as possible. And we need to clear up who will take a prisoner with him on the horse, especially since they might not be able to hold on themselves."
    "Ceterum censeo mediomundum esse delendum."
    Quote Originally Posted by Claudius Maximus View Post
    A balor is literally made of evil - for all we know it's composed of malecules and cruelectrons.
    I will leave this world like I entered it - screaming and bathed in blood.

    Martial Avatartist by the amazing yldenfrei

  6. - Top - End - #246
    Bugbear in the Playground
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    The white-haired whelp nods. "I'll agree with this plan."

  7. - Top - End - #247
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    ESHALYN

    Seeing as there is nothing the whelp with the snake wants to add to the plan, she moves like a ghost to the exit from the partys cave, and takes a position near to the cave that the group plans the rescue from.

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    I wont make the stealth roll for moving in to the next cave until the DM gives the okay
    Last edited by MikelaC1; 2010-12-17 at 07:27 AM.
    #GoreMutualarejerks

  8. - Top - End - #248
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    The smallest whelp replies to the sinuous whelp, "I'll accompany you".

    She then turns to the whelp with the sword, "If you'd like a longer weapon for the chokepoint, you may borrow my spear. And if anyone needs a ranged weapon, I will not need my bow in the caves either."

    Turning towards the archer whelp she continues, "Menek can use my horse, and the other whelps would be best taken by the lightest of us", and she nods towards the white haired whelp, the axe wielding whelp, and the whelp with the sword. (Archdeacon's, Holocron's, and Partysan's whelps could each take a rescued captive - assuming we get them out )
    Last edited by Stormwind; 2010-12-17 at 08:08 AM.

  9. - Top - End - #249
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    Quote Originally Posted by Stormwind View Post
    The smallest whelp replies to the sinuous whelp, "I'll accompany you".
    Can you deal damage in a sssilent manner? If you cannot, let me take the firssst ssstrike, if I get lucky, I might take him out in one quiet blow.
    #GoreMutualarejerks

  10. - Top - End - #250
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    With a thankful nod the cloaked whelp recieves the spear, pushing his sword back into the scabbard. As he watches the snake whelp leave, he suddenly blurts out "Take care!". Slighty embarrassed he then continues towards both girls: "I'd rather have you recieve a name standing next to me than at your funeral, you know..."
    After a few seconds he turns away, gripping the spear tightly and trying to prepare himself for the upcoming tasks.
    "Ceterum censeo mediomundum esse delendum."
    Quote Originally Posted by Claudius Maximus View Post
    A balor is literally made of evil - for all we know it's composed of malecules and cruelectrons.
    I will leave this world like I entered it - screaming and bathed in blood.

    Martial Avatartist by the amazing yldenfrei

  11. - Top - End - #251
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    The axe-wielding girl nods to the small one and proceeds with the party to the Iceman cave, her axe resting on her shoulder. Looking grimly ahead towards the cave, she mutters, "So this is it, then. Excellent; let's get started."
    I am a True Neutral Human Wizard, Level 1.

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    Quote Originally Posted by mootoall View Post
    That is one epic dream ... I applaud your subconscious!

  12. - Top - End - #252
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    Quote Originally Posted by MikelaC1 View Post
    Can you deal damage in a sssilent manner? If you cannot, let me take the firssst ssstrike, if I get lucky, I might take him out in one quiet blow.
    The smallest whelp taps a barbed dagger at her belt, "Silent enough."


    She then moves just outside to see for herself the rest of the spirit wolves. Once there, she attempts to communicate with the spirit wolves using the standard commands and tricks used within the Tell Farh.

    [Handle animal(to communicate with the spirit wolves): (1d20+6)[24]]

  13. - Top - End - #253
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    PaladinGuy

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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    They seem to understand you just fine. They even seem to be eager to do your biding.
    Act well before thinking!


  14. - Top - End - #254
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    The knife-whelp creeps up silently by the snake-whelp and follows her lead, taking up position on the opposite edge of the entrance.

  15. - Top - End - #255
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    The smallest whelp joins the sinuous whelp and the knife whelp in silently approaching the cave entrance, sliding into position beside the knife whelp, and signaling to their incorporeal wolf allies to move up as well.

  16. - Top - End - #256
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    Archer-whelp is in position behind a tree before the cave mouth (or some sort of cover), with Menek and horses to the side on 'hot standby.'

  17. - Top - End - #257
    Bugbear in the Playground
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    Being one of the ones to potentially hold the cave mouth, the white-haired whelp also stands nearby the cave mouth, but hopefully enough out of sight to not be immediately noticed.

  18. - Top - End - #258
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    PaladinGuy

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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    Freeing the prisoners - preparation

    The archer whelp takes the horses and the injured wolf warrior over the raging iceflow and after securing the horses under his care, makes his way into position at the edge of the woods oposite the cave entrance, about 40 feet away. In the shadow of the cave, a lone iceman can be seen, standing guard.

    Under the leadership of the smallest whelp, 3 whelps quietly make their way towards the cave entrance. They end up just outside the cave, withing striking distance of the guard that is positioned just inside the entrance.

    The rest follow the sneaking whelps towards the cave entrance, but stay back far enough to avoid detection.

    The spirit wolves follow the last group, silently offering their assistance.

    You are in position to strike.
    Act well before thinking!


  19. - Top - End - #259
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    ESHALYN

    The whelp with the snake is the first to go, she comes in quickly, with a spinning kick to the Icemans head, attempting to knock him senseless before he can raise the alarm

    (1d20+8)[28] attack
    (1d6+1)[6] damage
    #GoreMutualarejerks

  20. - Top - End - #260
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    woot, threat, lets get a confirm

    (1d20+8)[19] confirm
    (1d6+1)[5] damage
    #GoreMutualarejerks

  21. - Top - End - #261
    Ogre in the Playground
     
    PaladinGuy

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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    The iceman is totally surprised, his defenses down. The whelp with the snake comes in fast, hitting the guard hard, knocking him into the wall of the cave. The guard is dazed, but still in the fight.
    Act well before thinking!


  22. - Top - End - #262
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    The smallest whelp comes in fast from the other side of the cave entrance, her barbed dagger in her hand as she joins the sinuous whelp in dispatching the guard.

    [Attack: (1d20+6)[25], damage: (1d4)[3]+(2d6+2)[8](sneak)]

  23. - Top - End - #263
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    PaladinGuy

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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    Slowed by the dagger in his heart, the iceman slides down the wall, coming to rest across the cave entrance. He had no chance to make a sound and all seems to have gone well sofar.
    Act well before thinking!


  24. - Top - End - #264
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    [Confirm: (1d20+6)[7], damage: (1d4)[2]+(2d6+2)[12](sneak)]

    Edit: Well, good thing the confirmation wasn't needed
    Last edited by Stormwind; 2010-12-20 at 10:02 AM.

  25. - Top - End - #265
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    ESHALYN

    The snake-like whelp motions to the others outside the cave to enter, quietly, and then looks around to see if there are passages from the caves and where they lead to.
    #GoreMutualarejerks

  26. - Top - End - #266
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    The small whelp motions to the others to prepare to move forward and after taking a good look at the Iceman guard, she removes her dagger and indicates that one of the others should throw the body in the river.

  27. - Top - End - #267
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    The three sneaky whelps make their way a few steps forward, where the cave bends to the left. Faint flickering light can be seen from further in and two voices discussing something in the language of the icemen can be heard.

    A quick peek shows you the situation:

    The cave widens about 5 steps beyond the bend. Three icemen guard a chamber big enough for 10 or more. One is seated on a rock to the left, the other two face each other directly in front of a tunnel leading off deeper into the hill. From the wolf warrior who escaped you know that there are two more tunnels, one left and one right.
    Act well before thinking!


  28. - Top - End - #268
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    The smallest whelp tilts her head slightly as she listens to the Icemen speaking, and she attempts to determine what is being said.

    [Her competence in the Icemen language is far from fluent ... feel free to omit words in the 'translation' as appropriate]
    Last edited by Stormwind; 2010-12-20 at 11:03 AM.

  29. - Top - End - #269
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    The axe-whelp watches as the snake whelp and the small one take out the first guard with surprising ease, and blinks in admiration. As the small one gives the signal to dispose of the body, the young skald moves up and hefts it up, setting it gently in the water so as not to make a splash, which could attract attention. With that done, she motions for the rest of the main attack force to move up, closer to the entrance, so that they can respond more quickly should they be needed.
    I am a True Neutral Human Wizard, Level 1.

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    Quote Originally Posted by mootoall View Post
    That is one epic dream ... I applaud your subconscious!

  30. - Top - End - #270
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    Default Re: The Tribes of Tell Amakh (Part 1 IC)

    The knife-whelp creeps up silently towards the guard on the rock, a dagger sliding into his nimble hands. As he advances, he glances over his shoulder at the other two whelps and deftly motions towards the two remaining guards.

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