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  1. - Top - End - #451
    Halfling in the Playground
    Join Date
    May 2006
    Location

    Default Re: Characters of the Town (OOC)

    Tezel

    Race: Halfling
    Class: Druid / Beastmaster
    Sex: Female
    Alignment: True Nuetral
    Age: Around twenty (she doesn't keep track)
    Height: 2'9''
    Weight: 28 lbs.

    Description: Clothed in various rat pelts, it's hard to distinguish that Tezel isn't a very large one. She has a light complexion and bright red hair. These are often hidden under many layers of grime though, as she doesn't bathe often. The one feature that does stand out easily though are her sky blue eyes, carefully appraising everything around her. Aside from her clothing she generally only carries a crude bone dagger and some food on her person.

    Background: All large towns have an orphan population and Tezel was one of them. Homeless and small compared to the majority of inhabitants she found life very tough. Due to her size the other homeless found it easy to take what food she found away from her. She made her way down into the sewers, deciding to try and survive down there.

    Things didn't start out well for her. While there were many creatures her size down there; there were still many that were larger then her. But as she explored the sewers she was attracted to the rats. With even the dire rats only about as big as her, they too had to scrabble and fight tooth and nail to get food. She studied them; learned their habits and behaviors. She even began to be able to communicate with them. The rats at first regarded her as a threat and reacted violently. But after several months of convincing (and drawing some blood) Tezel was able to co-exist with the rats, even befriending a couple.

    This continued for many years. Tezel continued to live with the rats and started to become like them. She thought like them, acted like them, and even looked like them. But one day to her complete shock she in fact became one. She'd never heard of druids before so she had no clue what was going on or how she'd done it. Through practice she was able to control it and she was also able to discover and control a little magic. Her bond with her "family" grew stronger as well. She'd been "adopted" by a small family of dire rats and had started living closely with them. They began to grow and become stronger as well. Unable to understand how the changes to her and her family came about she just accepted it and moved on with her life.

    But now she begins to return to the surface. Though she tells herself she doesn't need anything to do with people from the surface; inside she yearns to interact with other people. And so she comes up and moves around Town, watching people as they go about their lives.

    Common Knowledge:
    - Can speak with rats and a few other type of vermin
    - Can turn into a dire rat
    - Always accompanied by three dire rats

  2. - Top - End - #452
    Ogre in the Playground
     
    MrEdwardNigma's Avatar

    Join Date
    Apr 2007
    Location
    Belgium
    Gender
    Male

    Default Re: Characters of the Town (OOC)

    Fergus "Rotten" Lamb

    Stats
    Race: Human
    Class: Barbarian
    Gender: Male
    Alignement: Chaotic Good
    Age: 99
    Height: Somewhat taller than average, but he usually walks bent forward, leaning on his cane. This makes him somewhat smaller than average.
    Weight: Somewhat less than average, cause he's, you know, skinny.
    Hair: Filthy, thin whitish hair.
    Eyes: Bright blue.
    Description: He's an old man. A really old man. He's very stringy and tough. Rotten has scars all over (some of them very nasty) and he loves to show them to people.
    Equipment: A collection of stuff he gathered on his travels, a small pouch of pills he needs to take and the rusty talking sword Gort. Rotten is always dressed in some raggy pants and a metal belt and leather boots that are way too big for him.

    History
    Fergus grew up in a small highland village, but took off as soon as he could walk. Fergus has seen about everything there is to see in this world, and others. He's lived a full life. He's slain monsters, saved princesses and brought down evil empires. But unlike all other adventurers, he hasn't settled down. It was never enough for old Rotten, and as he says "I'll rest when I'm dead, and not a day sooner!"

    Common Knowledge
    Loads of Rotten's adventures are know throughout the land, but some are kept secret even now...
    Avatar by the illustrious Dr. Bath.


    The essence of a riddle is that it states facts by means of a combination of impossibilities~Aristoteles

    Help me run my very first campaign.

  3. - Top - End - #453
    Bugbear in the Playground
     
    Timberwolf's Avatar

    Join Date
    Oct 2006
    Location
    Planet Donegal

    Default Re: Characters of the Town (OOC)

    Ashawe

    Race: Elf
    Gender: Female
    Class: Cleric, Rogue, Divine Trickster (Props to the Giant !)
    Alignment: Chaotic Good
    Faith: Aryn, Elven god of ice.
    Languages: Common, Elven, Draconic
    Temperament: Dry humour, bad enemy
    Age: 132
    Height: 5’1”
    Weight: 90lbs
    Hair: White, mid back length, favours artistic styles
    Skin: Pale
    Eyes: violet
    Weapons: Full on divine spellcaster. Also has a pair of blessed silver daggers and a pair of blessed silver shortswords and a pair of pistol crossbows
    Armour: light, very dark grey in colour
    Speech: Dark Orchid

    Back-Story

    Ashawe is the black sheep of Elune's family. This is not because of her faith, or anything like that. It is because of how she chooses to serve the church and the fact she's gay. Simply put, Ashawe is one of the Temle of Arryn's undercover agents. This has led to friction with her family because she will not settle down with a partner because of the nature of her work. Also, she has not followed the traditional calling of women in the church of becoming a fighter and has, instead, decided to enhance her usefulness as an agent by becoming a healer, traditionally a male role. None of which has especially pleased the more traditional members of the family. While her love for her family is as strong as any other member, she does tend to keep a bit aloof from them because of the terrible rows her choices have started in the past.

    Common Knowledge

    Ashawe is stealthy and prefers to remain unseen. She eschews the comples, gaudy ornaments and etherealness of most elves and all her possessions are designed to work first and foremost. Simply put, she's all about getting things done and done right. She's not a conventional elf, not by a long way. You won't find her flitting about the trees looking all wispy and beautiful. You will, however, find her flitting about finding things out.


    Dragonflight Stargazer

    Race: Afflicted Kender
    Gender: Female
    Class: Rogue
    Alignment: Chaotic Good
    Temperament: quiet, mournful
    Height: 3ft 10
    Hair: long, black
    Eyes: bright blue
    Weapons: daggers
    Armour: light, very dark grey in colour
    Speech: Pink

    Back-Story
    Last edited by Timberwolf; 2007-05-30 at 09:51 AM.

    "What's in this empty box ?"
    "Youth and talent is no match for age and treachery."
    Mechwarrior by Elder Tsofu


  4. - Top - End - #454
    Troll in the Playground
     
    wxdruid's Avatar

    Join Date
    Apr 2006
    Location
    Jump Ring Heaven

    Default Re: Characters of the Town (OOC)



    [Stats and Description]
    Name: Jaric the Slide
    Race: Human
    Class: Sorcerer 10, Mindbender 10, Modified Soul Eater 5, Nightmare Spinner 5
    Alignment and Temperment: NG to most people, inner self is definitely NE
    Age: 30
    Height: 5 feet, 8 inches
    Weight: 160 lbs
    Hair colour and length: black hair
    Eye colour: black
    Weapons: one knife of fleshgrinding and one knife of soul drinking

    [Common Knowledge]
    Jaric is very friendly and willing to get to know people. He'll be the first to greet you and buy you a drink. When he shakes your hand he's finding out if your soul would be tasty or not... Currently Aesa is seeing him and he's working on seducing Catherine.

    He lives in the slums and his neighbors are either really good friends at this point or he's perpetually charmed them into being his friends. He goes hunting deeper in the slums for the homeless to bring home to his basement lair where he keeps his Dark Altar and his Iron Maiden of Preservation. They all come willingly into his house and you might see them again if Jaric deigns to look like them, otherwise consider them vanished, their souls consumed by Jaric.
    Last edited by wxdruid; 2007-05-21 at 06:08 PM.
    Avi by Elder Tsofu
    Inner Circle

    Quote Originally Posted by Vaynor View Post
    Well you cheat, obviously. You're a druid, you can just cast Control Weather and call it a day.
    Chainmaille, Chainmail or is it Chain Mail?

  5. - Top - End - #455
    Orc in the Playground
     
    Warpfire's Avatar

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    Jun 2006
    Gender
    Male

    Default Re: Characters of the Town (OOC)

    Joseph The Vampire Slayer

    Name: Joseph of Asholme
    Gender: Male
    Age: 45

    Physical description:
    Joseph typically wears a brown trenchcoat over plain black clothing, and a wide-brimmed hat with a small crown of the same dusty brown coloration. A revolver can be seen on each side of his waist. In contrast to these more modern weapons, a number of wooden stakes are strapped across his chest, and a crossbow and two-handed sword are slung over his shoulders. Joseph is fairly muscular, and reaches to a few inches over six feet in height. His face is clean shaven, and his brown hair is cut short. Joseph's eyes are blue and often seem very intense. The first signs of age have crept into Joseph, as a few grey hairs can be seen in his hair.

    Personality/Temperment: Joseph is a generally dour fellow, not one prone to much socialization. He often seems to be humorless, though if one hangs out around him long enough they will find he has a fondness for sarcasm and gallows humor. Most of the time, though, he prefers to be alone. Joseph can tend to be a bit judgmental and self-righteous when dealing with necromancers, lycanthropes, the undead, and vampires. With vampires, he starts out with the assumption that they are evil, and it takes a good deal of effort to convince him otherwise. Even then, he remains distrustful. With the others, Joseph is generally a bit suspicous but willing to tolerate them if they do nothing evil.

    Equipment: A variety of weapons are wielded by Joseph in his pursuit. Most of them are used to target a specific kind of supernatural threat.

    Revolvers: Two guns specially enchanted to shoot much farther than the typical revolver. Can be loaded with a variety of specialized bullets.

    Wooden stakes: A variety of wooden stakes, specialized to slay various supernatural threats.

    Two-handed sword: This weapon is typically used against undead and devils. It is silvered, and blessed (thereby making it permanently aligned to good). It can turn into mace for when confronted by skeletal creatures. In addition, it can burst into flames when Joseph shouts, "For Asholme!"

    Crossbow: Magically enhanced crossbow, used against vampires. Loaded with vampire slayer bolts (transform into silver-tipped wooden stakes upon being fired).

    History: To Come Soon.
    Witch Hunter Avatar by Dr. Bath
    FFRP:
    Jacob Morin
    Jason [Trinity]
    Alamar
    Hyde

  6. - Top - End - #456
    Pixie in the Playground
     
    Osnagard's Avatar

    Join Date
    Apr 2007
    Location
    Earth, Milky Way Galaxy
    Gender
    Male

    Default Re: Characters of the Town (OOC)

    Osnagard (Killed)

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    [Description]

    Name: Osnagard
    Race: Human
    Class: Necromancer
    Allignment: True Neutral
    Gender: Male
    Age: 18
    Height: 6'2"
    Weight: 130 lbs
    Hair: Gray, shoulder length
    Skin: Very Pale, except for tattoo in the likeness of a raven's feathers that covers the entire left half of his body
    Equipment: Bastard sword, Tower sheild, Long wicked looking dagger, Seven necromancy bells, Four crystals, and Mixed leather, chain and bone armour. A bone wand.

    [Backstory]

    Osnagard was born to a slave woman, and raised by slavers untill the age of five. This accounts for his odd way of refering to himself as an object. As a male slave he was trained in the basic ways of war.

    At five he was bought by a strange man, who was latter reveiled to be a necromancer. This man planned on ritually sacrificing Osnagard to create a wand from his bones. Instead the Man took pitty and gave Osnagard his name and took his as an apprentace to the art of necromancy. Trained and tutored by the man who would have kiled him, Osnagard grew and embraced the art, learning it ver quickly, all the while becoming more and more powerfull, both with magic and with a sword. At the age of sixteen Osnagards master was overpowered by a spirit and possesed.

    Barely escaping with his few worldly possesions, let alone his life, Osnagard travelled for the next two years, gaining real world experience and honeing his skills. He then found himself in a Town, which is where this new chapter begins.

    [Common Knowledge]

    -Osnagard is very obviously a necromancer and makes no attempt to hide himself as such. He can speak to and control the dead, as well as bring things back to life.
    -His Facial tattoos are very evident though he never mentions them or how he got them. Were you to look under his clothing you would quickly find that not a single tattoo free patch of skin exists on the entire left half of his body.
    -His bells are tools for controling the dead, he is not powerless without them, they merely amplify his natural power. The crystals are used to store souls, for future use.

    [Storyline]

    - Osnagard has helped in saving the world. Not that he did much, but he prides himself on having been at least something of a distraction.
    - Osnagard has joined the local theives guild and is a representative of the organization.
    - Killed by Sorry, causing his surviving creatures to go insane.


    Priest

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    Priest

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    [Description]

    Name: Unknown
    Race: Unknown
    Class: Priest/Assasin/Personification
    Allignment: Chaotic Evil
    Gender: Unknown, sounds like a male voice though
    Age: Unknown
    Height: Does not possess his own physical form, but rather lives within others.
    Weight: Wait... why doesn't he weigh anything? 0 lbs
    Hair: Does not possess his own physical form, but rather lives within others.
    Skin: Does not possess his own physical form, but rather lives within others.
    Eyes: Does not possess his own physical form, but rather lives within others.
    Equipment: A large black cloak compleltly conceling everything about the Priest, two long knives, a noose

    [Backstory]

    The Priest travels from town to town trying to recruit people to his cause. He is in fact the Patron of Assassins and as such possesses people to form his physical body in our world. No one know why, but he seems to prefer children.


    --------------Alternate personalities------------------------
    Sorry [Sacrificed herself to save another]


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    [Description]

    Name: Sorry, formerly Steph
    Race: Human
    Class: Assasin
    Allignment: Chaotic Evil
    Gender: Female
    Age: between 9 and 10
    Height: average height
    Weight: average weight
    Hair: Violet
    Skin: healty and normal
    Equipment: A small knife, several exploding balls.

    [Backstory]

    Existed in Gitp Town, formerly know as Steph.


    Regret [KIA]


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    [Description]

    Name: Regret, formerly Chris
    Race: Human
    Class: Priest/Assasin
    Allignment: Chaotic Evil
    Gender: Female
    Age: 8 - 12 (hard to tell with children)
    Height: 4' even
    Weight: Wait... why doesn't she weigh anything? 0 lbs
    Hair: Red, shoulder length
    Skin: Freckled, otherwise white
    Eyes: Green
    Equipment: Servicable clothes, two long knives

    [Backstory]

    Not much to say. She was known as Chris untill the Priest took her and made her into Regret. Regret was killed on duty, fighting for KNAVES.


    Grief [Murdered]



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    [Description]

    Name: Grief, formerly Dan
    Race: Human
    Class: Priest/Assasin
    Allignment: Chaotic Evil
    Gender: Male
    Age: 7
    Height: Very short, but a precise measurement is not possible due to clothing and various shadow effects
    Weight: Wait... why doesn't he weigh anything? 0 lbs
    Hair: Brown, very long and unkempt
    Skin: White, pale
    Eyes: Light Blue
    Equipment: A large black cloak, two knives

    [Backstory]

    Was known as Dan until the Priest took him and created Grief.


    Sorrow [KIA]



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    [Description]

    Name: Kate, now Sorrow
    Race: Human
    Class: Priest/Assasin
    Allignment: Chaotic Evil
    Gender: Female
    Age: 5 - 5 1/2
    Height: Short for her age
    Weight: Wait... why doesn't she weigh anything? 0 lbs
    Hair: Brown
    Skin: Tan
    Eyes: Green
    Equipment: Hidden knives, and a cloak.

    [Backstory]

    Was known as Kate until the Priest took her and created Sorrow.


    Misery [Flayed Alive]


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    [Description]

    Name: Misery, formerly Jen
    Race: Human
    Class: Priest/Assasin
    Allignment: Chaotic Evil
    Gender: Female
    Age: 8
    Height: 4'2.5"
    Weight: Wait... why doesn't he weigh anything? 0 lbs.
    Hair: Red and gold, best described as the colour of fire
    Skin: Rosy and flushed, some freckles
    Eyes: Hazel
    Other:She is particularly thin, but has the curse of rather small... uuh... features. This being said, when dressed in her robes, and were you unable to see her comely face or hear her beautiful voice, it would be difficult to determine her gender.
    Equipment: A large black cloak, two long knives, red priestess robes.

    [Backstory]

    A child born in a city where having red hair is a divine symbol, Jen was taken to the temple to be raised as a Priestess of Fire. While she was never granted any powers by her patron, she grew to care for the comunity and took her responsabilities very seriously. She came to Town with the intent to convert other to her cause, but was instead herself taken by the Priest, becoming his physical form, and adopting the new name: Misery.


    Loss [Slit Her Own Throat]

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    [Description]

    Name: Loss, formerly Beth
    Race: Human
    Class: Little Girl/Assasin
    Allignment: Chaotic Evil
    Gender: Female
    Age: 5-6
    Height: Short, but it does have a tendancy to waver up and down
    Weight: Wait... why doesn't she weigh anything? 0 lbs
    Hair: Orange
    Skin: White, clear and unmarred
    Eyes: Blue, sad
    Equipment: A large black cloak compleltly conceling everything about her, two long knives, a noose

    [Backstory]

    Little girl who appeared in the town and introduced herself as being Loss.


    Dismay Had a stroke, then a heart attack, then an anurism

    Spoiler
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    [Description]

    Name: Dismay, formerly Mi
    Race: Human
    Class: Little Girl/Assasin
    Allignment: Chaotic Evil
    Gender: Female
    Age: 12
    Height: Tall for her age
    Weight: Wait... why doesn't she weigh anything? 0 lbs
    Hair: Brown
    Skin: Greyish, sickly looking
    Eyes: Brown, too large and full of sorrow
    Equipment: A large black cloak compleltly conceling everything about her, two long knives, a noose

    [Backstory]

    The daughter of a butcher, Mi was always a little slow. Maybe more than a little, she's an overweight, sickly, dumb, unloved bastard. The last of those things the unfortunate result of her mother's secondary profession. The only thing she does have going for is there's always lots of food and money provided by her mother, who views Mi as more a burden than anything else. That all changed when the Priest took Mi, she went from having nothing to having everything but her freedom. Mi turned into Dismay.


    Distress

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    [Description]

    Name: Dismay, formerly Jimothy
    Race: Human
    Class: Little boy/Assasin
    Allignment: Chaotic Evil
    Gender: Male
    Age: 15
    Height: Tall for his age
    Weight: Wait... why doesn't he weigh anything? 0 lbs
    Hair: Brown
    Skin: Healthy and unblemished
    Eyes: Grey, and full of sorrow
    Equipment: A large black cloak compleltly conceling everything about her, two long knives, a noose



    Jomuzi (Killed)

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    [Description]

    Name: Jondomuchizard, Jomuzi for short
    Race: Human
    Class: Knight/horseman
    Allignment: Lawful Good
    Gender: Male
    Age: 18
    Height: 6'2"
    Weight: 130 lbs
    Hair: Hal snow white, half raven black. Collar length
    Skin: Tanned, with quite a few freckles, especially on his face.
    Equipment: A Halbered, a Sheild, a bastard sword, rideing armor, and a horse.



    Valhoulfnic(killed)

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    [Description]

    Name: Valhoulfnic, Val for short
    Race: Human
    Class: Necromancer/Knight
    Allignment: True Neutral
    Gender: Male
    Age: Unknown
    Height: 6'2"
    Weight: 130 lbs
    Hair: Very long, left half is white while the right half is black
    Skin: Pale, except for tattoo in the likeness of a raven's feathers that covers the entire left half of his body

    [Backstory]

    Once upon a time Valhoulfnic was a great and powerful man. Much feared, he ruled his army with an iron fist. Not a bad man... truely... simply finding the geater efficency in remorseless actions. Eventually he was defeated and killed in battle, his soul being trapped by a necromancer for latter use.

    Serving his purpose for this necromancer, Val was passed down to his new master, Osnagard, as a gift.

    Some time latter Val was raised in the from of a Blood Golem in the service to Osnagard, and made from the blood of Raril. He proved a loyal servant, as the spell forced him to be, and indeed was the most powerfull of all Osnagard's creations. Dispite the fact that he again had a body to himself, Val secretly hated his new role as servant, and longed for his freedom.

    This freedom was granted upon the death of Osnagard, though the breaking of the spell shattered Val's mind. This caused an insanity cured only when he touch the bold of his co-creator, Raril.

    Upon finding a limp form in Trog's Tavern, Val entered and wrestled control of Jomuzi's body. Jomuzi, having been possesed by spirit of Val's former master, had the powers of a necromancer. This created the current version of Val, living once more, free, and with greater powers than ever he had before.


    Dranas

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    [Description]

    Name: Dranas
    Race: Dunmer (Dark Elf)
    Class: Warrior
    Allignment: Lawful Neutral
    Gender: Male
    Age: Unknown
    Height: 6'5"
    Weight: 120 lbs
    Hair: Pure white and in a very tall mohawk, the bottom is braided and draped over one shoulder. Fetishes are also tied into it.
    Skin: The dark blue common to his race.
    Eyes: Red
    Equipment: A golden face mask hides his face, and very narrow eye hole protect his sensitive vision. The only visable skin is that of his ears, the rest is covered my a heavy cloak and armour. His only weapon appears to be a thin blade tied to a long shaft creating a spear looking device. There is also a thick rope tied to the but end, used to retreive the weapon if thrown.


    Osnagard Valhoulfnic
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    [Description]

    Name: Osnagard Valhoulfnic, Os for short
    Race: Human
    Class: Necromancer/Knight
    Allignment: True Neutral
    Gender: Male
    Age: Unknown, looks 18 - 20 ish
    Height: 6'3"
    Weight: 130 lbs
    Hair: Very long, left half is white while the right half is black
    Skin: Pale, except for tattoo in the likeness of a raven's feathers that covers the entire left half of his body
    Equipment: Seven necromantic bells, a bronze dagger, a long dark cloak, well used chain under a blood stained shirt, dirty pants, a bag containing several skulls, a collection of feathers, candles, chalk, ash and other tools of his trade.

    [Backstory]

    Once upon a time Osnagard was a great and powerful man. Much feared, he ruled his army with an iron fist. Not a bad man... truely... simply finding the geater efficency in remorseless actions. Eventually he was defeated and killed in battle, his soul being trapped by a necromancer for latter use.

    Serving his purpose for this necromancer, Os was passed down to his new master as a gift.

    Some time latter Os was raised in the from of a Blood Golem and refered to as Val. He proved a loyal servant, as the spell forced him to be, and indeed was the most powerfull of all his master's creations. Dispite the fact that he again had a body to himself, Val secretly hated his new role as servant, and longed for his freedom.

    This freedom was granted upon the death of his master, though the breaking of the spell shattered Val's mind. This caused an insanity cured only when he touch the blood of his co-creator. This left him in a sate where he had only his own memories.

    Upon finding a limp form in the local tavern, Os entered and wrestled control of the man's body. The man, having been possesed by spirit of Os' former master, had the powers of a necromancer. This created the current version of Osnagard Valhoulfnic, living once more, free, and with greater powers than ever he had before.
    Last edited by Osnagard; 2009-11-04 at 12:46 PM.
    My Town Characters
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    Distress, Priest, and Osnagard Valhoulfnic

    (Osnagard (original) and Dranas pictured)


    Master of the PC Slaying Arts

  7. - Top - End - #457
    Pixie in the Playground
     
    Tiben's Avatar

    Join Date
    May 2007
    Location
    Lost in thought
    Gender
    Male

    Default Re: Characters of the Town (OOC)

    Tiben
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    Race: Wood Elf Gender: Male
    Class: Trader
    Alignment: Chaotic Neutral
    Faith: Elvin Gods
    Languages: Common, Elvin, Dwarvin, and others
    Temperament: Generaily Happy, but easly scared
    Age: 294
    Height: 4'0"
    Weight: 80lbs
    Hair: Teal in poneytail to mid-back
    Skin: normal
    Items: Item chest (contains of almost everything), Leather armor, large gold pouch, a courdly dragon named Walter

    Back-Story: Born and raised by the local crime boss in his village Tiben learned how to sneak, use a bow, and other "useful" techniques. He made a living working for his father during his teen years, until his father was arrested for unknown reasons. He then fleid into the forest for a number of years. In said forest he maid a good sum of money and gained Three accomplices: Frankie, Paulie, and Steve.
    Shortly after a police raid in the forest Tiben moved to Kra-mi-Tu, a quiet little town tucked away in the middle of nowhere where he procided to open shop, and continue a "peaceful" life.
    Which he did until the incresse of crime drue the police and many unsavory people into town. One night Tiben's shop was burnt to the ground by a band of angry coustomers. The fire killed Frankie, Paulie, and Steve, and the only things he could retreve from his shop was his equipement, a hefty ammountof gold, and a enchanted raven that talks in riddles.
    After fleeing from Kra-mi-Tu Tiben traveled the world aquireing new and intersting items that none in his old village had ever dreamed of seeing then one day hecame upon The Town and is once again trying to start his life again...

    After ariveing in the town Tiben was hit by some sudden changes to his life. After the first few weeks he wen't crazy and attacked statues of fox gods and was nearly killed there. Afterward he started his old busness of becoming a trader and started selling things to people in Trog's Tavern, He eventually met a Drown named Raril and a Necromancer Named Osnagard who were members of the Theives guild. After being friends with them for a time he became the black market for the theives guild. Recently he got into a fight with a damon and was killed, however his body a the mourge has just turned to ash. After his body dissapiered Tiben was reborn with demonic powers. which were probplty ripped away by the police. The he was reborn with godly powers, wich were promptly ripped away by the gods. During this whole mess his Dragon Walter died leaving three eggs, Two have hatched and now travel with Tiben, the third has yet to hatch.

    After the invasion of AMEN Tiben and the rest of the theives guild was put up for bounty. After a while of killing bounty hunters Tiben left the Town



    Common Knowledge:
    -He a courard
    -He talks in Turquoise
    -Is rather greedy
    -Hates the Statues at The Temple of Inari
    -Knows one spell, Invisablity
    -Has a gaurd dragon named Walter
    -Three baby dragons named Tim? Steave and Betty
    -Also has a Ogre named Vinny that is curently stationed at the theives guild
    -Has a moble shop : Item list (still in construction)
    Tiben's Traveling Store Goods
    Spoiler
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    Scrolls
    The scroll of greater parchment makeing - 1000gp
    The scroll of wart remover- 1000gp
    the lesser scroll of angry weasels- 1000gp
    the scroll of noctornal hicups- 12pp
    the scroll of summons fuzzy dice- 1000pp
    or Loard Balons scroll of soul damdation - 10cp"

    comical animals
    leopard print monkeys- 12pp
    monkey print leopards- 12pp
    1/2 of a very upset chicken- 24pp "A steal at twice the price"
    a chainmail hippo- 12pp
    a speachless parrot- 12pp
    and a solid gold kraken - 15.5cp

    Swords/Swordlike objects
    A long stick with a rock tied to it - 45gp
    An exquisit hilt.. with no blade - 74sp
    An axe head tied to nunchucks - 38gp
    Thirty-some oddly shaped throwing daggers - 999pp
    SWORD-CHUCKS! (two swords tied togeter by a very short chain) - 2cp "Due to user injury I have to say no returns on this item"
    An exquisit blade, with no hilt - 450gp and 37cp
    A fireplace poker - 86sp
    an unrealisticly over sized claymore- 86cp
    Lord Starks inchanted sword "Ice" - a tray of drinks
    The late General Poo's sword of user-kill - 3cp

    Explosives
    Explosive arrows -700 gp for a quiver
    Explosive bullets- 50sp for 3
    Explosive axes- 1000gp
    The exploded side of a very upset chicken- 6pp
    Gernades- 700gp for 1
    if you have any segestions for Items just PM me or tell me on the fourms


    Blindy O'Sightless
    Spoiler
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    Race: Human
    Gender: Male
    Class: Mage/ Crypto-Zooloigist
    Alignment: Chaotic Neutral
    Languages: Common, and only common
    Temperament: Grumpy and Argumintive
    Age: 107
    Height: 5'10"
    Weight: 170lbs
    Hair: Gray sholder length, balding
    Skin: normal
    Items:


    Dargor Bo'halik
    Spoiler
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    Race: Human/Dwarf
    Gender: Male
    Class: Fighter
    Alignment: Neutral Good
    Faith: Dwarven Gods
    Languages: Common, Dwarvin
    Temperament: Cheery, Quick to a fight.
    Age: 43
    Height: 5'3''
    Weight: 240lbs
    Hair: bald, but with large beard
    Skin: scared, and cut. one large scar over his left eye
    Items: one handed axe inlayed with gold and crafted from steel.
    chain mail and leather armor. heavy gauntlents and boots made in the same fasion of his axe, a tourn and bloody bear pelt cloak, And 1795 coins of Dwarven Gold.
    Back-Story: Born a human, raised by dwarves. As a child his home village was overun by a Dwarven army that was looking for elves.
    Instead they found human. The villagers put up a vallent fight but in the end lost, yet Dargor (orignaly named Joe) was spared and taken in by the dwarves.
    He was raised as one of there own and soon forgot the human village and family he had. The Dwarven preaseance was so strong in him that it changed him physicaly, giving him all the streangth of a dwarf and all the speed of humans.
    As he grew older he began to yearn for humans again. so set out on his own into the wild. yet everywhere he went they rejected him and sent him away. he eventualy came back to the dwarves and joined the army, where he was promptly sent to war with the elves. During that war his caln was nearly wiped out. He lost his courage and ran. he slew many foe during his running, and many animal also. and now his running has finaly brought him to the town...


    Olive Pureleaf
    Spoiler
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    Race: Human/eagle
    Gender: Female
    Class: Druid
    Alignment: Lawful Good
    Languages: Common, plant, animal
    Temperament:frightened, friendly
    Age: roughly 25
    Height: 5'8"
    Weight: 130lbs
    Hair: green, midback, loose, full of leaves
    Skin: vines going in and out of skin in places
    Last edited by Tiben; 2007-08-29 at 08:41 PM.
    My Town Characters:
    Tiben 1998gp
    Blindy O'Sightless 500gp
    Dagor Bo'halik 83sp 90gp
    Olive Pureleaf
    0cp
    Spoiler
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    Beware the dreaded goblin punch
    Quote Originally Posted by Artemis97 View Post
    "Tiben is notorious for the insane things he brings into this world."

  8. - Top - End - #458
    Ettin in the Playground
     
    Draken's Avatar

    Join Date
    May 2007
    Location
    The Southern Wildlands
    Gender
    Male

    Default Re: Characters of the Town (OOC)

    The Council of the Four
    Spoiler
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    About the council: All of them Scratch that. Draken is surrounded by an Effect named "Deadgod aura". This strange effect supresses the powers of divine entities at a 15 ft. radius, but it can be reduced to 10 ft., 5 ft. or to a personal effect. The deities are able to notice the blocking of their latent divine powers, but other than that they remain unnafected. The aura doesn't prevent the use of divine spells or harm gods in any way.
    (D&D wise: the aura supresses up to 15 divine ranks from the target, leaving them at divine rank 0, at minimun.)

    Draken Sapphiron Frosthand

    (Human shape)

    Race: Ancestral Paragon Criohydra (12 heads, Ancestral is a homebrewed template)
    Gender: Male
    Class: Druid 20, Wizard 15, Geomancer 20 (druid 5, wizard 15) Shifter 10, Archmage 5
    Alignment: Neutral Evil, Lawful Neutral, Lawfull Evil, True Neutral, every head has it's own alignement, but none is good or chaotic.
    Faith: None.
    Language: Druidic, Common, Draconic, Undercommon, Poliglote (Epic feat)
    Temperament: Slightly short tempered, but usually calm and polite
    Age: Irrelevant
    Height: 22 feet tall
    Weight: 1,8 tons
    Hair: none
    Skin: cristal blue
    Equipment: Cloak of many planes (inner side can become a Gate, leading to anywhere the user wants), Collections of Staves, Crowns and necklaces, Dark Armor of the Frostlord (Arctifact Armor), Ring of Fire Immunity, Shappire Slayer (heavily enchanted arctifact weapon), Arcane Ring of the Frostlord (Uh... You are better off not knowing)
    Weapons: Bites, Magics, Epic Spells, Shifting, Shappire Slayer, minions.

    Background: Since small, Draken was far smarter, and stronger than other hydras, and also, was superior to many adventurers, fond of a group of druids led by a geomancer that lived nearby, his intelect was soon noticed, and he was initiated on the order, he learned their magic, and soon became the leader aprentice, who also teached him the ways of the arcane. He grew to apreciate the magic, and search for more and more spells to add to his books, and also trying new ways of using the gift of natue. Eventualy, he became a geomancer, and later turned into a shifter, for practical purposes, primarily.
    His travels along the planes ended leding him to the Town, where the vast flux of different creatures and weirdos has proved him to be quite amusing.

    Common Knowledge:
    - When speaking with a single person he uses all the heads at once, giving a particularly sonore voice, he can split his attention among up to twelve different subjects at once (one per head)
    - He speaks in Royal Blue
    - His actitude towards people is rather strange, he can be friendly with those who tried to kill him, he can be distant or even violent with people that he never saw before, and despite being generally an evil fella, he is quite prone to help.
    - When doing nothing he keeps looking around, and is quite an apreciator of art.
    - He is a great scholar of the arcane and divine spellcasting.

    Amaenon Val Hecatos

    Race: Advanced Farspawn Kraken.
    Gender: Male
    Class: Druid 20, Master Transmogrifist 10, Fighter 10, Warshaper 5, Far Stalker 5,Sage of the Far 10 (homebrew PrCs)
    Alignment: Lawfull Neutral.
    Faith: None.
    Language: Poliglote (Epic feat)
    Temperament: Joker, but when he is angry, beware of the tentacles.
    Age: Irrelevant
    Height: Colossal
    Weight: lots of tons.
    Hair: none
    Skin: sickly yellow.
    Eyes: Crimson Red
    Equipment: Cape, Robes, walking stick, who knows what kind of magic they hold?

    Background:
    Quote Originally Posted by Amaenon Val Hecatos
    Well, as far as i can remember, there was a kraken named Zedia and a creature named... Xyardios, of the Tsochari race. They were a wicked combination, the two completely insane, reverers of Mak Thuum Ngatha, The Nine-Tongued Worm. They scourged the seas as a simbiotic beast, she sunk ships, and he took control of any wizards onboard, until they found a wizard able to do what they wished so much...

    To open a gate to the Far...

    Then, with the gate open, Mak Thuum Ngatha blessed their madness with more madness, pouring down pseudonatural horrors out of the gate. What happened next is a mistery to me, all I know is that there was an egg, with me inside, and nothing left. What I know I know due to writings left by the wizard in the walls of the cave. There was no gate left, and the two of them, along with the beasts of the Far where nowehere to be seen.

    I then traveled the seas, until I met my brother Draken, still on his training, he welcomed me in the circle to with we all belong. And there, when the time finally came to the old masters of the circle, we arrised to the new council.
    Common Knowledge:
    - He speaks in Dark Olive Green.
    - He masks his emotions very well, at least in his face, but the movements of his tentacles normally give away his feelings.
    - He afirms that he and Draken are members of some "Council of the Four"
    - Draken's Constructs adress him with great respect.
    - His long lasting presence can corrupt things with the taint of the Far Realms (remember the weird tentacles?)

    Menhelthirion, The Soul Shaper

    Race: Paragon Part-Remorhaz, Part Purple Wurm, Part Frost Wurm and Part Behir.
    Gender: Male
    Class: Druid 20, Totemist 25, Ranger 15
    Alignment: Neutral Evil.
    Faith: None.
    Language: Poliglote (Epic feat)
    Temperament: Easily irritable
    Age: Irrelevant
    Height: Gargauntuan.
    Weight: lots of tons.
    Hair: none
    Skin: Purplish leather, with blue segmented carapace backed with glowing red spines.
    Equipment: clothing, few else. Most of his equipment is actually created by meldshaping, but there are some magical itens in his lair.

    Background: Odd enought, Menhelthirion is one of Draken's first and most succesfull genetic creations, so much that he was able to join the druidic circle, and later, tap into the power know as Incarnum, in the form of totemistic meldshaping.

    Common Knowledge:
    - He is the third member of the Council of the Four
    - He is easy to anger.
    - He speaks in Indigo.

    Az' Aniquiraj
    Race: Paragon Cloud Ray
    Gender: Male
    Class: Druid 25, Duskblade 25, Ranger Master of the Unseen Hand 5, Tempest 5
    Alignment: Neutral.
    Faith: None.
    Language: Poliglote (Epic feat)
    Temperament: I don't really know the proper word.
    Age: Irrelevant
    Height: Colossal
    Weight: lots of tons.
    Hair: none / Greyish
    Skin: Greyish leather.
    Equipment: Sword, Spear, Waraxe, Sickle and Heavy mace

    Will do this later.

    --------------------------------------------

    The Golens
    Spoiler
    Show

    These constructs are the guardians of Draken's castle, his errand boys and sometimes he sells or rent 'em to other people, The most common ones are the Artillery Golems, who are able to fly and shoot magical blasts out of theyr hands. They Speak in Gray. The golems are usually named as various numbers, preceded my a "#".

    Prominent Golems:

    #2001 Anihilator Artillery Golem, chief defense engineer.
    #013 Iron Colossus, Colossus lider.
    #1600 Destroyer Artillery Golem, Artillery General.
    #5300 Metalic Blot, also named Sullios, Azzulon's helper.

    Specific Golems.

    Azzulon
    Azzulon is Draken's second in comand, he is an Artillery Golem and a wizard of great power. He is also always with Sullios and Hazroer.
    Class: Wizard 15, Archmage 5

    Maxinus
    Draken built this colossal Anaxim, a creature that is usually made only by gods, and made him his third in comand, Maxinus is a loyal servant and is responsible for the administration of business in the castle.
    Class: Full progression Anaxim, no class levels.

    Mitharion
    He is Draken's fourth in comand, and his prime general. Mitharion is a mithral golem with several powerups.
    Class: Warrior 15, Tempest 5

    Sliver
    Draken's torturer, weapon, and generally the construct that spends most time with him. Sliver is an incarnation of all the negative feelings the wizard ever had, he is cruel and sadistic, but keeps it under control.
    Class: Rogue 5, Assassin 10, Mindspy 5.

    Dr. Eidolon
    Dr. Eidolon is the chief medic at St. Frosthand general Hospital. A clinic located inside the castle. He is a golem made of guaze, and is not a warrior. But that doesn't mean he can't defend himself.
    Class: Specialist 15

    Castle Frosthand
    As the name implies, this is the castle himself! A construct of titanic proportions. No class levels, or has it? The castle is but a small part of a vast creature that encompasses entire worlds.
    How many Hit Die does a world have?

    Victor Arsenius
    Leader of the watchers, Victor is a very polite creature, not prone to the use of jokes, he is actually a rather dull guy. He is a master of illusions, and prizes himself of being able to fool any being, and being impossible to be fooled himself.
    Class: Beguiler 20



    --------------------------------------------

    Zu and Alion
    Spoiler
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    Alion is Draken's Familiar, a Giant Lizard (special familiars for special sized masters), he's not very talkative (and his master is the only one who can understand him with no need of magical effects), but is quite usefull. He speaks in Dark Orange

    Zu is Draken's animal companion, a Large Dire Bat. He's usually used for carring out messages, and to scry for invisible, unwanted guests. He speaks in Green, but only to people who can talk to animals.


    --------------------------------------------

    The Carnivorous Daffodils
    Spoiler
    Show
    Recently aquired in the mad chemist's shop, Draken has given these 36 creatures a small inteligence, also turning then into loyal servants. The daffodils now roam the skyes of the Town, waiting for orders.
    The daffodils speak in Orange, and are quite short-wited. The Daffodils are named as numbers, preceded my an *.

    The Daffodils:
    *36 he is out there somewhere.
    *33 Mitharion's helper.
    *30 Coruzel, diplomat, psion, and Sliver's torture helper. Speaks in Pale Green
    *25 Anom' Lie (pronounced anomalie), High Priest of Draken. Speaks in Sienna.
    *05 Hazroer, Azzulon's helper.
    *01 Vindictus, is the guardian of the castle. He speaks in Dark Red.

    Specifcs:

    Anom' Lie
    Anom' Lie, entitled "High Priest of Draken" is a daffodil that used divine magic. Draken is not a god, and still, he is able to grant divine spells to followers. Go figure it.
    Class: Cleric 15, Incarnate 15, Sapphire Hierarch 10.
    Last edited by Draken; 2007-10-20 at 09:36 PM.
    Spoiler
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    Homebrewing

  9. - Top - End - #459
    Titan in the Playground
     
    Dallas-Dakota's Avatar

    Join Date
    May 2007

    Default Re: Characters of the Town (OOC)

    Luke gûl kayne

    race : elf
    gender : male
    age : 88
    class : wizard 12,shadow dancer 7
    alignment : chaotic neutral
    languages : common,elvish,draconic,dwaven,undercommon
    temperament : calm and collected, almost never getting out of control.
    height : 1,85 meter(a little les then six feet)
    weight : 75 kilo
    deity : none
    hair : black
    eye color : dark bleu
    skin color : white-with the occasional scars.
    items : a green cloak with hood and normal cloths, the rest is hidden(PM me if u want more detais)
    hobbies : living in trees, being fond of art and thinking

    background : Luke was forced out of his home becouse his dad went broke and his mother drunk. He sought out the wildernis and lived on wild animals and plants. One day he stumbled across a group of druids and wizards who were having an feast, generous and happy they accepted Luke into their group. He became great friends with the old council, seeing luke's wisdom a wise wizard took Luke as his aprentice of the wizard, not an druid though Luke has a great passion for the color green. The wise wizard was dieing of old age when the group was raided and the wise wizard died by the raiders. Swearing revenge on the raiders Luke took of searching for the raiders who had ran away as the group had become organized.Now Luke stumbled upon the Town

    common knowledge about Luke :
    When Luke speaks it is bold
    When you look at Luke all you see is a cloaked(green) person with his face hiding in shadows.
    when Luke thinks it is italics. When Luke casts a spell it is underlined
    he is commonly known as 'gûl'(which means magic in elvish) for his fast spellcasting and for the magic trick of seemingly to dissapear at will.

    campaigns(stories) in : none, hopefully many to come.
    Last edited by Dallas-Dakota; 2007-05-26 at 10:59 AM.
    Spoiler
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    Quote Originally Posted by RabbitHoleLost View Post
    DD: .... DEM HIPS.
    Quote Originally Posted by faerwain View Post
    Why do I have the feeling that you actually really grind Smurfs to make your ice cream?
    Quote Originally Posted by banjo1985 View Post
    My wedding underwear has a picture of Dallas Dakota's face on them.
    Ceikatar!

  10. - Top - End - #460
    Barbarian in the Playground
     
    Tolkien_Freak's Avatar

    Join Date
    Mar 2007
    Location
    The Castle Aaargh!
    Gender
    Male

    Default Re: Characters of the Town (OOC)

    Eìdaro Ezunoro

    Race : Elf
    Gender : Male
    Age : 128
    Class : Paladin/Fighter, with a side of Wizard
    Weapon: Longsword, half of which is a hilt, with no crosshilt
    Alignment : Lawful Good
    Temperament : Generally quiet, but gets slightly ...loud... if either an innocent is being harmed/shafted or if conversation turns towards that or inappropriate topics
    Height : 6'4"
    Weight : 140lbs
    Hair: Brown and long
    Eyes: Green
    Description: Tall and thin, generally wearing green and yellow with his sword strapped to his back
    Languages : Common, Elvish, a very small amount in most other non-evil languages, and a personal constructed language: Vlät (known to speak to himself in it often)

    Backstory: As a child, generally the 'outcast', the guy who didn't care what other people thought about him. He became a paladin 18 years before (I.E. at 110, as soon as an adult), and has been training and such since.

    Common knowledge: You're not expected to know anything, except that he speaks like this: 'Speech.'

    Notes: Occasionally will answer questions or mutter to himself in Elvish or Vlät. Just ignore it.
    Last edited by Tolkien_Freak; 2007-05-27 at 04:11 PM.



    Clubs:
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    Founder of the Explosive Runes fanclub! To join, put a line in your sig.
    Official Sloganmaker and Eloquist of the Vaarsuvius Fanclub.
    Member of the ヒソジヨ Fanclub.
    Member of the カヅミ and ダイゴ [Kazumi and Daigo] fanclub.


    Thanks to Mr. Saturn for the Dire Laptop avatar.

  11. - Top - End - #461
    Dwarf in the Playground
     
    thehothead's Avatar

    Join Date
    May 2006
    Location
    Sol 3, commonly known as Earth

    Default Re: Characters of the Town (OOC)

    H'urk o'rask

    Description: With his dark robes, nothing can really be known about him Especially since he hides everything inside them.
    Without cloak: He has extra long legs coming from where a humanoids arms would. He has forearms where humanoids have legs. He has grey clamish skin, and bulbous eyes.

    Backstory: Through an accident involving an identical event happening in all multiverses at the same time, H'urk was torn from his own and placed in this one. He stole a cloak to hide the odd looks everyone gave him, and discovered the WONDROUS liquid known as ale. He soon became addicted to this substance, and has had several run in's with the law because of it.

    Common Knowledge: The only thing well known about him is that he is a drunkard.

    (Self proclaimed) King Haydn
    Description: Haydn is a tall, pale man, with jetblack hair. He dresses in crimson robes, with a golden cloak. He carries a large scepter at all time. He has a small silver crown.

    Backstory: Haydn was but a young boy when he discovered how to create Magical automatons. He worked and worked at his sudden talent, dabbling into other magical arts as well. He has managed to perfect the automaton's code, with the overriding function being to obey him. He has also managed to create a machine to produce them constantly.
    Last edited by thehothead; 2007-05-31 at 06:09 PM.
    I'm not lazy, just efficient

    Town-ness

  12. - Top - End - #462
    Halfling in the Playground
     
    Xaspian's Avatar

    Join Date
    Nov 2006
    Location
    Exeter
    Gender
    Male

    Default Re: Characters of the Town (OOC)

    Sir Kimberley DeFlora
    Race - Human

    Backstory -
    Kimberley was born and raised in the depths of a forest, in his family's ancestral home. His father died in a hunting accident when Kim was 6 years old, and the young boy inherited the title and lands. He was tutored as a child by a cynical ex-druid named Huendril, who taught him of the forest, as well as politics and how to manage the estate, while Kim's uncle, Edward DeFlora, taught him combat and tactics, how to fight and command on battlefields and in duels.
    As he grew up, the young Kim felt a growing affinity with plants and flowers. When he held a simple daffodil in his hands, he could feel the raw power of nature calling out to him. After a few attempts he managed to draw upon this power, and accidentally burnt down one of the gardener's' sheds. The fire was put down to an accident, but in the commotion, Huendril found the young Kim clutching a withered flower in his hands.
    The child continued to play with flowers, and learnt how to use the strength within each one. He learnt to hear the tree's songs, and bend it to his will. At all times, he carried a chain of daisies around his wrist. But as he used nature's powers, he soon realised that he was killing the plants he loved. As he drew their magical power out, he was stealing their very lifeforce. He hated to destroy the plants, but continued to train himself in the magic.
    A few years later, when he was 13, Huendril disappeared. Kim had no idea why, or where he had gone, but he continued his studies in the hope that he tutor might return, but eventually he lost hope. When he came of age, he assumed full control of the estate.
    About 5 years later, news of an invading army reached Sir Kimberley's ears. The army advanced, and eventually reached the forested land surrounding the castle. Despairing, Sir Kim fell into panic, and drew upon his powers to destroy completely the invaders. When his head cleared, he looked out upon a scene of devestation. In his fear he had murdered tens of thousands of attackers, but he had also drained the life from the woodlands for miles around. Trees lay with withered leaves, and dead, already rotting wood. In shame, he fled from the castle, and wandered the lands wherever the road took him. Eventually, he arrived in the Town.

    Common Knowledge:
    - Often visits the park and woods, and sometimes seen picking flowers.
    - Holds a title, but no-one really knows where from, or why.

    Possessions -
    - Quite a bit of money
    - His family's sword, with the DeFlora emblem on the hilt
    - Several pockets for holding flowers, attatched to his clothing in a way that doesn't hinder movement.


    Character Withdrawn.
    Last edited by Xaspian; 2007-07-09 at 07:05 PM.
    I apologise now for everything that is wrong with this post.

  13. - Top - End - #463
    Titan in the Playground
    Join Date
    Jun 2006
    Location
    Fairfield, CA
    Gender
    Male

    Default Re: Characters of the Town (OOC)

    Shasta Rana Wanderlust
    Spoiler
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    [Stats and Description]
    Shasta appears as a 5'4", brown haired human male. He's rather quiet, and would be rather unassuming if it weren't for the blindfold that encircles his eyes at all times. Shasta is about twenty seven years old. He wears a gray jacket with black shirt and pants. He calls himself "Shasta", but that's not his real name.

    [Backstory]
    Shasta was blinded by a raging werewolf. His family--mother, father, and two sisters--were all killed at the werewolf's grip, but Shasta was able, through his inborn psionic powers, to kill the werewolf.

    Shasta was nine.

    After this point, he decided to wander. He changed his name and took advantage of people's pity on him to survive. As he grew older, he managed to acquire a modicum of his sight back through his powers. He learned to draw and acquired a healthy appetite for tea and alcohol in various forms.

    Ashamed of his murder in self-defense, Shasta hid that part of his past and changed his name again. He has recently moved to the town proper.

    [Common Knowledge]
    Shasta is blind. He has a dark history and is a rather decent artist, particularly with charcoals. He has psionic powers, but apparently nothing extraordinarily remarkable.

    [Ongoing Storyline]

  14. - Top - End - #464
    Colossus in the Playground
     
    Emperor Ing's Avatar

    Join Date
    May 2007
    Location
    Ancapistan
    Gender
    Male

    Default Re: Characters of the Town (OOC)

    Sereyentheous
    RACE: Arcane Incarnation/Phazon Elemental
    GENDER: None, presumed male
    AGE: 72
    CLASS: Arcane Incarnation, 47
    WEAPON: None
    ALIGNMENT and TEMPERMENT: Lawful Good: While he tends to lead towards being more neutral, he always is willing to help out when he can. As a result, he has made a light side shift. and fears enchanted swords.
    HEIGHT: 7' 2-5"
    WEIGHT: Constantly Changing

    BACKSTORY:
    Arcane Incarnations are born whenever at least 2 epic leveled mages are killed in proximity with each other. Sereyentheous is no different. Ever since the Phazon Leviathan plot, Sereyentheous has absorbed a tremendous amount of phazon, so now, while an antimagic field or spell could kill his kind, instead now, he will transform into a full-pledged phazon elemental.
    COMMON KNOWLEDGE:
    He is Lawful Good aligned
    Superpowerful Mage
    POSSESSIONS:
    Purpleish Robe
    Abysmal Bag of Holding
    Scope of Far Sight
    Ring of Flight
    NOTE: If you type "arcane incarnation" (plus the quotes) on google, this is the first hit! no joke!
    Last edited by Emperor Ing; 2007-11-22 at 09:15 PM.
    Dark Souls Remake in a Nutshell
    Don't mess with a Primarch


    Sometimes I make avatars too. Shoot me a PM if interested.

  15. - Top - End - #465
    Ogre in the Playground
     
    LordVader's Avatar

    Join Date
    May 2006
    Location
    The Imperium of Man
    Gender
    Male

    Default Re: Characters of the Town (OOC)

    (Much of the following is drawn from Warhammer 40k. The Imperium is the human realm. A Guard regiment is pretty much today's military, with better weapons)
    Colonel James Raneus
    RACE: Human
    GENDER: Male
    AGE:30
    HEIGHT: 6'0"
    PHYSICAL DESCRIPTION: Short brown hair, with a scar running down the right side of his face, which is "weathered". He has blue eyes. He is deceptively skinny- he is very muscular and strong.

    PERSONALITY: Raneus is very calm under most circumstances, and collected. He also has no desire to rule, and thus has no plans to take over Town. He has a ruthless streak, but it doesn't surface very often. He also can sometimes become extremely angry. It is theorized that his newly manifested psychic powers may have something to do with this extreme mood swing. Raneus also cannot stand lawbreaking, and has vigilante tendancies.

    CLASS: 10 levels in Trooper(fighter), 20 levels in Field Officer(custom class)
    ALIGNMENT: Lawful Neutral(Imperium commanders are forced to be ruthless and put the good of many over the good of a few. Raneus is more likely to favor the good side, and detests cults. K.N.A.V.E.S. falls under this. As does the FE, since they are(were?) working together.)

    BACKGROUND: Raneus enlisted in the Imperial Guard at the age of 18. He has seen many battles already, and rose to the position of regiment commander.
    Raneus is the commander of the 111th Valenian Legionaires. They were a member of an Imperium battlegroup containing a battleship, 2 cruisers, and 4 troop transports carrying 6 regiments of infantry, 2 armored regiments, and several superheavy tanks and titans. On the way to the next campaign, they were ambushed and attacked in warp space by a large number of daemons. Many were slain in the confusion, and the ships were forced to drop out of space in the Town system. Their inter-system drives are destroyed, and they are stuck here for the time being. Raneus is now the ranking officer. The remaining forces consist of 4 slightly understrength regiments of infantry(3000 infantrymen each) , 2 slightly understrength tank regiments, 6 superheavies, and 2 Warhound Titans.(Note: Raneus will never bring these forces down onto the surface except in extreme circumstances. Usually, he will only be accompanied by a squad or two of troopers at best. This is to avoid unrealistic circumstances, and also avoid uberness and help him fit better into town.)

    PSYCHIC POWERS:He is also manifesting minor psychic powers. He can detect all life and it's race within a 50 ft radius. He can create a weak energy shield as well that will absorb a small amount of damage before flickering out.

    EQUIPMENT: Hellgun(more powerful laser (las)gun). Carapace armor(full-body armor, but not quite powered armor.) For close combat, he has a chainsword (Sword-shaped chainsaw) and a bolt pistol (Pistol that fires exploding bullets of a very large caliber).

    COMMON KNOWLEDGE:He is the commander of the small group of spaceships that just arrived insystem. He is also known by all to be neutral, with good tendencies. It is also known that he does not wish to take over Town, and in fact will act against any that wish to. He despises KNAVES, the FE, and all groups associated with either faction.

    MAIN QUEST: Repair the drives and escape, while continuing to aid the inhabitants of Town in struggles against destructive and tyrannical groups.
    The battlegroup has set up a base camp several miles outside of Town to help facilitate this.

    (On a side note, Sereyentheous(The Randomizer) has accepted a commission as company commander. If he so wishes, he can have a 5-man Honor Guard squad equipped with hellguns and carapace armor accompany him. They are treated as NPC's under his control. He can also give orders to the 5th Company, although I have to approve them. You can request a commission if you like, PM me. You will have to prove that you stand for Raneus's values, though. It entitles you to an honor guard and a company of Guardsmen, much like described above.)
    Last edited by LordVader; 2007-06-11 at 02:18 PM.

  16. - Top - End - #466
    Ogre in the Playground
    Join Date
    Jun 2007
    Location
    Lost in the Town
    Gender
    Female

    Default Re: Characters of the Town (OOC)

    If you're reading this, please remind me to work on it. Thanks!

    Raril Xar'Cha

    CE Male Drow Bard 20/ Rogue 10/ Assassin 10
    Spoiler
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    Description
    Spoiler
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    Picture

    Raril is an extremely handsome and charming Drow, with shoulder length white hair and a perpetual grin on his face. he wears a dark blue tinic over black breeches and a pair of well worn, but highly polished black boots. His clock is usually thrown over one shoulder, for greater mobility and because he thinks it looks better that way. Rather than wearing a hood, which would obscure his good looks, Raril has a wide brimed feathered cap to keep the sun out of his sensetive eyes. He also uses the cap to hide a spider shaped brand on the side of his head, he even wears a bandana beneath the cap in case he ever loses it. around his neck he openly wears the House symbol of his family House Xabaresh Chaeron

    Raril will do whatever he has to to get ahead, living by the rules he learned in the underdark 'Trust No One' and 'Don't Get Caught.' He'll lead an honest life if he can, he does have a lovely singing voice, although most of the songs he knows are in Drow. He's quick to take offense and even quicker to take revenge. He has a long memory for any slight against him and he does not forgive easily. He has a fascination for magic, or anything that will bring him power and a more comfortable and secure lifestyle, but is afraid of powerful wizards and sorcerers.


    Equipment
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    Weapons
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    Drow made rapier, enchanted to be constantly coated in Drow Knockout poison. It is a thin black blade, with beautifuly crafted silver hilt and a large purple crystal at the pommel, which radiates the energies needed to keep the things he brought from the Underdark functioning properly.

    Leech, the name given to the vampiric daggers that appear to be grown rather than forged. It is an odd grey green color, and the hilt moulds to the wielder's hand as if it were living flesh. Truly a frightening looking weapon, Raril carries a pair of them.(+5 3pts vampiric healing).

    Icy Blade, a shortsword made of blue metal covered in a thick layer of frost, it is enhanced to deal an additional amount of cold damage along with a sharp cut. Raril also carries two of these.(+3 and 1d6 cold damage)

    Crossbow of Murder, An extremely well made light crossbow, it is a highly accurate weapon, able to hit vulnerable spots with extreme precision. (+5 and 2d6 damage on critical hit.)

    Raril carries a rapier covered in drow knockout poison, a heavy crossbow (+5), a pair of short swords covered in ice (+3 and 1d6 cold damage) and two wicked daggers (+5 3pts vampiric healing). Boots and cloak of Elven kind, along with a Robe of Blending, make him practically unnoticeable to all but the sharpest eyes and ears. He also has a ring that protects him from magic 80% of the time, reflects the spells back 10% of the time, and is completely useless for the other 10%. He carries a back pack with the rest of his things in it, 2 coils of spidersilk rope (25ft each) and 1,900gp.

    History
    Spoiler
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    Born the second son of the noble House Xar'Cha, Raril was expected to serve his family absolutely for its glory and the glory of the Spider Queen, Lolth. When he came of age, he began training with the House weapon master, with dismal results. He could wield only the lightest of weapons and insisted on useing a shield, despite the weapon master's attempt to teach him the dual wielding style favored by most of his race.

    Growing frustrated with turning her son into a warrior, Matron Xar'Cha sent Raril to Sorcere, the magic academy. Although his older brother, Kyo, was already a powerful wizard, their mother thought Raril would fare better with books instead of swords. He enjoyed his first few months at Sorcere, easily picking up a few cantrips. He even managed to learn some healing magic by listening to the chants coming from the nearby Arach-Tirith, the training ground for all of Lolth's priestesses.

    Raril soon grew bored with his studies, though, finding arcane tomes boring and tedious. He began daydreaming during lectures and would sneak out of the school to walk the streets of the city, mingling with the commoners. There he learned the secret teachings of Vhaeraun and the truth of the Crown Wars. He skipped classes, instead frequenting the taverns of the city singing blasphemous tunes and learning all he could about the people around him.

    When his next exam came, Raril found himself in serious trouble. He arrived late and had completely forgotten his spell components. The Masters asked him to cast a simple cantrip. He cast the spell successfully, but his teachers were not pleased. His motions were strange, more like a dance than arcane gestures, and his chant was different, too melodic too musical. He was aked to cast a more difficult spell, but it failed. Now angry, the Masters asked him to try a wand. This time it worked, but the command word he had used was wrong, the color of the beam was a bit off. Raril was declared a failure and thrown out of the school. Fearful of what his mother would do to him, he hid in the city, listening for information on his family and rival Houses, knowing someone would come after him.

    During his years in the city, Raril learned to lie, cheat, and steal to survive. He established a network of informants, concocted various disguises, and quietly eliminated anyone who threatened to expose him. He learned that his sister, Hirriel, had finished her training at Arach-tirith, and had been sent to the surface on a mission to kill a warrior, Ryln Irr'himn, who had truned away from the teachings of Lolth. Matron Xar'Cha sent Kyo with her, to learn about the magic there and to keep his sister alive.

    The mission was crucial to House Xar'Cha. The rebel warrior was a member of House Irr'himn, rival of House Xar'Cha and next in line for a seat on the ruling council. House Xar'Cha had been schemeing for decades to remove their rival, but could not afford to leave any survivors anywhere to be used as witnesses against them. Were any of House Irr'himn left alive, the city would unite against House Xar'Cha and destroy it.

    Hirriel returned from the surface with news that Ryln had disappeared, and that she had been given the task of creating a Temple of Lolth on the surface. Now ordained a High Priestess, she returned to the surface to build the temple. With the rebel son eliminated, Matron Xar'Cha quickly attacked and eliminated House Irr'himn. After the attack, the Matron exausted from casting spells to aid the assault, Raril's eldest sister, Danube, assassinated her mother and took her place as Matron Mother.

    Raril saw this as his chance to return home, he began to slowly send information to his sister, and now Matron, on the activities of the other Houses. He soon proved his value when he warned of an attack by a lower ranking House. Danube was prepared for the attack and rallied the city against the unfortunate House, eliminateing it completely.
    Grateful for Raril's warnings and information, Danube accepted him back into House Xar'Cha. Raril returned proud and ready to serve his family, but Danube, although glad for his help, was not about to let him forget his failure and cowardice. He was beaten, tortured, and, in a dark ritual, branded. He now bears deep purple scar on the right side of his head, shaped like a spider, as a constant reminder of his failings. He never knew the true purpose of the ritual, except to cause him constant pain.

    Raril continued to dutifully serve his House, afraid to make another mistake. He was not loyal though, his sister's tortures had turned him away from Lolth. He fully embraced the teachings of Vhaeraun, secretly worshipping and learning of life on the surface. He disguised his research as a way to help his brother and sister adapt to life on the surface. Danube was pleased by his dedication, and , not having heared anything from either sibling, sent Raril to the surface to check on their progress.

    When Raril arived on the surface he was pleased to find that the pain from his scar was nothing more than an occasional itch, and, although the bright sun hurt his eyes, the nights were quite beautiful. He took his time in looking for his family members, more curious about the strange world around him and not eager to return home.


    Notes
    Spoiler
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    -Provided the blood for Osnagard's Blood Golem Val
    -Found and killed Looking for a Wizard called Roderick, staying at the Slanty Shanty
    -Wrote a Haiku to comemorate the liberation of the Police Station from the Fourth Empire.

    Fiery death comes,
    Strong armies stand together,
    The Fouth Empire ends

    -He was kidnapped by a disguised mindflayer, and in now implanted with the personality and powers of a Succubus/Eirines hybrid, called Lillith
    -Member of the local Thieves' Guild, and is currently second in command there.
    -Has been Fired hired by Nukular(Blackout) as Second in Command of his army for *drumroll* 2,500,000gp per week, is currently in training/orientation.
    -After the AMEN rebellion, he quit, fearing that he would have been shot by the General had he been visible on the night of the massacre.
    -Attempted to assassinate the lelading members of the TDI at an event designed to apologize for the killings at the rally.
    -With the help of the Illusionist, Pelgof (Xaspian) Raril faked his own death to avoid a large amount of punishment.
    -He didn't avoid it all, though, as Nukular drafted him back into the TDI forces at a much lower, and more lethal, rank.
    -Throughout his adventures with the TDI, he befriended and eventually fell in love with a woman named Lori (Admiral Kelly)
    -Lori was kidnapped by the Royal Navy and held hostage in order to force Raril to assassinate his guildmaster, Artemis (Bookboy). Raril refused the offer and rescued her quite heroically.
    -Sometime later Lori was captured by a group of demons, Raril went to rescue her, but failed to protect her.Unfortunately her soul had been ripped in three, and could not be raised through normal means.
    -As he walked to Trog's, after securing Lori's body in the Sanctuary, Raril got into afight with a life draining woman named Deliri (Pwenet). While she stole his life force, Raril stole hers using his vampiric daggers. The two now share a strange connection, sharing wounds and abilities.
    -Desperate to save Lori, Raril sought help from the people he thought he could trust. Alexander (Admiral Kelly) told him of the Souls Stones he would need to collect the fragments of Lori's soul.
    -A cloaked figure, claimed to know the location of one of these stones, a small bandit camp outside of Town. It turned out to be a Drow camp, set to ambush Raril and punish him for even looking at a human woman.
    -The ambush was turned, and the entire camp destroyed. But in a desperate grab for information, Raril accidentally shot and killed Alexander, before he interrogated and murdered the Drow woman his friend had been trying to protect.
    -With Val's (Osnagard) help Raril gave Alexander a burial at sea.


    -, Raril went to the Planes of Death to retrieve the pieces.
    -


    Lillith

    She used to live inside Raril's head before getting a stable form of her own. She's a crossbreed of a Succubus and an Erinyes, or a fallen Angel if you prefer. Despite her decidedly fiendish nature, she can be very kind and does not like to see others suffering. Normally she appears as a extremely beautiiful woman with long dark hair and wearing a white dress along with a set of blood-red feathered wings and a whiplike tail. She'll sometimes forgo her more fiendish traits if it makes anyone uncomfortable, and can shift her appearence to a variety of forms.


    Weapons:
    Spoiler
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    Scimitars of Null-Magic – Ancient weapons from a long dead universe, the Old Crone had these in her possession and gave them to Pwenet as an apology gift. The Scimitars were made of a unearthly metal that shined no matter how dark the environment was, and etched with words from a long dead language. The hilts were flawless emeralds that glowed slightly. Each Scimitar could contain Pwenet’s soul. In addition they were made to be used against magic users, which led them to being able to disrupt magical abilities on touch, and nullify magical attacks. After his final conflict, the swords teleported to Lillith, whom Pwenet commanded would wield them next.



    Sszinyon Xar'Cha(Deceased)

    Ranger 20/Assasin 10/Shadowdancer 10

    Sszinyon is Raril's younger brother. He's a few inches shorter than the Elder Drow, but more muscular. A fine fighter and a dedicated tracker, Sszinyon is skilled at hunting down his targets and destroying them, either by a quick strike from the shadows or a more elaborate plan that exploits their weaknesses. This Drow is a dangerous enemy.

    Through various antics in Town, he's aquired lycanthropy and managed to come back as a vampire. Don't let him bite you...

    Brie Swift

    Rogue 20/Assassin 10/ Shadowdancer 10

    Picture

    A rather small young woman with short red hair, Brie doesn't seem like much of a threat, but don't let her looks decieve you. She is a deadly assassin, trained to make precision strikes from the shadows and dissappear without trace. She is usually followed by a 7ft tall Shadow, humanoid in shape with glowing red eyes. He looks scary, but it actually fairly passive, unless someone tries to hurt Brie.

    Elaine Donodel

    Ranger ?

    With bright green eyes and dark black hair, Elaine is the picture of a High Elf. A fine archer and tracker, she does her best to protect the forests she frequents and the towns she visits. After assisting the Town with what at first seemed like a zombie infestation, she's become tainted with traces of an abyssal spider-creature and now bears bug-like armor on her back and forearms and a set of fangs. She's not proud of the transformation, keeping it hidden beneath her armor and rarely smiling.
    Last edited by Artemis97; 2009-07-10 at 01:52 AM.

  17. - Top - End - #467
    Halfling in the Playground
     
    Chimera

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    Apr 2005
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    Default Re: Characters of the Town (OOC)

    Caladan Brood

    [Stats and Description]
    Race: Half-Barghast
    Class: Fighter
    Age: Unknown
    Height: Approx. 7'
    Weight: Approx. 225 lb
    Alingment: Chaotic Neutral. Caladan is a traveller and vagabond, unknown to stay anywhere for very long. He has no traditions he pays attention to or laws he truly respects, but hates causing trouble.
    Skin: Gray hued
    Hair: Silver
    Eyes: Brown
    Equipment: Burn's Hammer (Massively powerful, but too dangerous to use for most occasions), Fangs, but not impressive ones.
    Description: Caladan Brood is a large almost-man whose rippling muscles would be intimidating if his shoulders weren't set like those of a defeated man. He is clothed in military leathers, and has absolutely no adornment whatsoever. An enourmous hammer is slung across his back, seemingly wrought of silver. Even for one as big as he, the hammer dwarfs him. His skin, wear it shows, is gray, a darker contrast to his flowing silver locks. His head sticks forward a little, and when combined with his fang-like teeth he almost seems a cave-man.
    Backstory: Caladan Brood has been many things throughout the ages of his native world. A king, a mercenary, almost a god. He was friends with the Son of Darkness and Commander of the High King. He was charged with Burn's Hammer, a weapon mighty enough to undo creation, or, at it's least, create new mountain ranges. He saw his duty through, and although it destroyed something within him, destroyed his world before it could fall to an entity known as the Chained One. He stepped over worlds to this one, and wants nothing more than steady drinks and a good bed, something his mounds of coin can assure.
    Common Knowledge: Unfortunately, none.

    ((I'm new to the town, is this OK?))

    Edit: To Lord Vader: I don't intend him to do much fighting, so it's not a problem.
    Last edited by Cade; 2007-06-11 at 10:05 AM.

  18. - Top - End - #468
    Ogre in the Playground
     
    LordVader's Avatar

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    Default Re: Characters of the Town (OOC)

    ((Yeah, it's fine. He's underpowered compared to some of the characters here, for example, there is one who has armor only a god can destroy, and even that never works.))

  19. - Top - End - #469
    Ogre in the Playground
     
    LordVader's Avatar

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    Default Re: Characters of the Town (OOC)

    @Cade- Just because you don't intend for him to be fighting doesn't mean it won't happen. This isn't your average town.

  20. - Top - End - #470
    Ogre in the Playground
     
    LordVader's Avatar

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    Default Re: Characters of the Town (OOC)

    Jarus Saerothen
    Race: Human
    Class: Epic-level psyker(equivalent of spellcaster)
    Height-6'2"
    Gender: Male
    Alignment: Lawful Neutral
    Age: Unknown, looks middle-aged, but with psykers it's hard to tell.

    Physical Description
    Jarus is very thin, as are most psykers. He has graying black hair. He is tall. He is clad in gray robes- his powers provide all the armor he needs.

    Personality: Jarus, like most psykers, is withdrawn and distant from ordinary people. However, he is rational and more or less "normal"-for a psyker, of course. He is incredibly rational and calm, and will virtually never be roused to anger.

    Background: At a young age, Jarus was identified as a psyker. His horrified parents immediately turned him over to the Black Ships of the Inquisition. They took him back to Terra. Sensing potential as a battle psyker, he was spared dying in the massive psychic chorus that is the Astronomican beacon. He is incredibly powerful and approaches Alpha-level power. However, he is physically very weak and is very poor at standard fighting, if his powers are negated.Like most psykers, he has gone through hell, but he has taken it better than most and more or less retained his sanity. He has been dispatched with the 76th battlegroup to investigate the disappearance of the 53rd. He has just detected a disturbance in the Warp. The 76th is now stranded along with the 53rd. He is the CO of the 76th.
    (Basically, he has all the strengths and weaknesses of a powerful spellcaster)
    Last edited by LordVader; 2007-06-11 at 02:47 PM.

  21. - Top - End - #471
    Colossus in the Playground
     
    Emperor Ing's Avatar

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    May 2007
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    Ancapistan
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    Default Re: Characters of the Town (OOC)

    NAME: T'reheit Serperetteit

    RACE: Human
    CLASS: Fighter 42 / Grand Fighter 14
    GENDER: Male
    AGE: Unknown
    WEAPON: Dual Grand Razors
    ALIGNMENT AND TEMPERMENT: Chaotic Evil
    Bloodthirsty and ruthless, while Tre (common name) never acts evil, he will always make things end violently, the way he prefers it.

    Backstory:
    Born on a planet near the center of a galaxy, Tre found his oppurtunity when he became a Fighter. After flying to another section of his galaxy, He heard a rumor of a powerful and legendary organization, known as The Grand. They said the only way to join was to kill a member. As expected, Tre found his oppurtunity. After he took up residence on that planet, he learned the hard way that he gained the Grand's attention. He was immediately attacked by a member of unknown rank. After a day's work of nonstop fighting. The warrior then tripped on a stair, unaware from exhaustion. Vulnerability ensued, and had his head impaled by sword. As a result, He was accepted into The Grand Hall. He learned the powerful prestige class, Grand Fighter. From the other members, and has since been traveling the universe in search of a real challenge from his new found power
    MAIN QUEST:
    To hunt, and kill
    EQUIPMENT:
    Grand Laser Carbine
    Grand HandRifle
    Grand RocketPack
    Grand Heavy Armor
    Dual Grand Razors
    Dark Souls Remake in a Nutshell
    Don't mess with a Primarch


    Sometimes I make avatars too. Shoot me a PM if interested.

  22. - Top - End - #472
    Pixie in the Playground
     
    OrcBarbarianGuy

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    Default Re: Characters of the Town (OOC)

    Orc
    Name: Has none. The man can track you that way.
    Occupation: Rebel against a human kingdom killing his people for trying simply to live because they are within its arbitrary borders.
    Class: Guerilla soldier.
    Gender: Male
    Age: Young, exact unknown.
    Background: Unknown.
    Weapons: Acquired on-site.
    Alignment: What is needed to get the job done.
    Temperament: Civil disobedience, pranksterism, and outright violence. Calm or crazy. Dedication to duty above all else.
    Appearance: Orc; big and green, muscular. Tall, with deep-set eyes, a wide nose, and squared, large jaw. Tusks (one broken). A mohawk (purple). Scars (ritual). Scars (accidental).

  23. - Top - End - #473
    Barbarian in the Playground
     
    Bitzeralisis's Avatar

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    Xcelvir
    Age: About 2,500 (looks 26)
    Level: 17th-Level Sorcerer, 21th-Level Archmage; ECL 38th
    Race: Human
    Gender: Male
    Alignment: Lawful Evil
    Description: Slim, wise, brown medium-length hair, blue eyes.
    His Story: (Fake) As a small child, Xcelvir became immensely interested in magic. As a result, today he is epic archmage.
    His Real Story: Unknown. He's worked for Weff for 2,500 years.
    History in The Town: He appears on this world out of nowhere. Instructed by his master Wefflamakaz to follow a young woman named Silem, he had his memory wiped by the mischievous Illithid known only as E. He argues with his master, and ends up getting an one month vacation, broken minutes later. Concurrently he is attempting to track the assassin.
    Equipment: A special trinket granted to him by his master that, at will, disguises his look, scent, feel, voice, and taste. It also gives him the ability to disguise his alignment and cast thrice as many spells per day. It is bound to his soul, and nobody but his master can remove it. Any checks associated with seeing through any part of the disguise cannot roll a natural 20 and have a DC of 1,000,000. The trinket also gives Xcelvir a telepathic link with his master. Gives a special spell resistance that lets the user siphon part of their own sanity momentarily to attempt to resist a spell.
    A Wand of Fireball, one of Mage Armor, and one of Teleport.
    A Bag of Holding holding a Decanter of Endless Water and a rapier.

    Wefflamakaz (The Voice / Master / Weff)
    Age: Unknown
    Level: ECL at least 200th
    Race: Explanar Outsider
    Gender: Male
    Alignment: Lawful Evil
    Description: Able to speak into any place at any place.
    His Story: Unknown. It seems that he is intent on world domination.
    His HistoryFirst, he had summoned Xcelvir into The Town's world, and made comments on the "amusement" found in it. Later he had gotten stressed out, only to return panicking. He broke out in a small fight with the assassin's master, and has ordered Xcelvir to follow the assassin.
    Equipment: Unknown

    Linmey (The Assassin)
    Age: 23-ish
    Level: 15th-Level Rogue, 22th-Level Assassin; ECL 37rd
    Race: Human
    Gender: Female
    Alignment: Lawful Evil
    Description: Nice and pretty, and yet deadly. Hazel eyes, long, flowing brown hair.
    Her Story: Unknown. She's worked for her master for 4,000 years.
    Her History: She attempts to burn Trog's Tavern and assassinate Xcelvir. Not even getting close to any of her objectives (Trog's is indestructible), she is whisked away to the sewers by the mind flayer E. She is currently trapped in the sewers.
    Why She's so Feared by Everyone: Her dagger.
    Equipment: A trinket similar to Xcelvir's, except it gives a lot of dexterity instead of triple spells, and instead of siphoning sanity, it siphons strength.
    A dagger of most deadly quality, gained only by earning the trust of her master. It gives almost perfect accuragy, a seeking blade that always strikes at critical points, and is forged out of an alloy of every metal known to man, woman, and possibly some known only to three-legged bacterium.
    A second dagger forged of adamantine.
    Throwing stars forged of mithral in a bag of holding.
    Several scrolls.
    Many alchemical potions.
    A ring placed on her by E.

    May
    Race: Sucrine
    Personality: Less aggressive than most sucrines, and a bit caring. She hates anger. A strange personality this sucrine has, doesn't she?

    Drenkas
    Age: 54
    Level: 26th-Level Cleric
    Other: TBA

    The Abbadofles
    Only stuff known about it: It is a monster made of shadow. It is incorporeal in its true form, but when shapeshifted, it becomes corporeal. Only the slaves of Weff can summon it, and they can only summon it once every 50 years when threatened by great danger. Once summoned, it stays until the threat has disappeared. CR is at least 65. Known to harbor nearly every type of power mankind has ever seen. However, the Abbadofles rarely uses his complete power.
    Last edited by Bitzeralisis; 2007-06-27 at 11:15 PM.
    ·Bitzeralisis·
    Avatar: Rogue

  24. - Top - End - #474
    rocklee666
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    Default Re: Characters of the Town (OOC)

    name: Saru Katatomi
    Age: 13
    Gender: Male
    Race: human
    Alignment: Neutral
    Occupation: Serial Killer
    Skin colour: Tan, with a hint a blueish tint near his eyes.
    Hair Colour/Length: Longish Green hair.(barely passes his eyes)
    Height and Weight: 5" 9', 114 lbs.
    eye colour: Brownish yellow.

    Equipment- Nothing, just his raggy, old, clothes. And his fists, and his power over electricity.

    Back history:
    At the age of 4, his little village was raided. He was captured, and tortured with electricity. A highly lethal amount of electricity was jolted into his head, arms, legs, ass, everywhere. Even now, 9 years later, that same electricity courses through his body, he is able to control it at will with his hands. Ever since that incident, he has killed over 34 people with his newly earned power. He swore to kill every single mage/sorceror that lives ever since they ruined his life. Those 34, were all mages.

  25. - Top - End - #475
    Ogre in the Playground
     
    LordVader's Avatar

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    Default Re: Characters of the Town (OOC)

    Name: Alon Talaus
    Race: Lizardman
    Alignment: Neutral

    Physical Description: About 6'7". His scales provide excellent armor protection, and he has had them enchanted. He looks like this(it's the second group of units, the one called "Lizardman".)

    Equipment: He has a magical sword, breastplate, shield, and helmet. They enhance his arcane power as well as his physical prowess. The sword is the mighty Titan's Thunder, a legendary artifact. He carries the Sentinel's Shield as well. His helm is the Thunder Helmet. His breastplate is the Armor of Wonder. He also possesses the Boots of Speed, and the orbs of Firmament, Driving Rain, Silt, and Tempestuous Fire, which enhance all four of his spell schools, Fire, Water, Earth, and Air. About his shoulders, he wears the Cape of Conjuring.(note- these are all actual artifacts taken from the game HoMM 3.)

    Background: He was born in the swamps of Tatalia. He made a name for himself leading border skirmishes and raids with the savage barbarians of Krewlod. He became a battle mage, adept at fighting and spellcasting. Unusually for an inhabitant of Tatalia, which traditionally has not concerned themselves with the more powerful magicks, he went wandering at the age of 27. It is presumed he learned his newfound arcane power on that journey, although not much about it has been revealed. He returned eight years later, just in time for the skirmishes with Erathia and the full-fledged war with Krewlod. He was invaluable in turning the tide of several of these battles, as the Krewlodians were unprepared to deal with his powerful magic abilities. He has made it to the swamp of Town, and is currently in the process of beginning to erect a base there. The creatures that make up his guards (and eventually army) can be found here
    Last edited by LordVader; 2007-07-02 at 11:29 AM.

  26. - Top - End - #476
    Colossus in the Playground
     
    Emperor Ing's Avatar

    Join Date
    May 2007
    Location
    Ancapistan
    Gender
    Male

    Default Re: Characters of the Town (OOC)

    PikPik

    RACE: Kobold
    CLASS: Fighter; 0, Jedi Guardian; 15, Jedi Weaponmaster; 35 (KOTOR classes)
    GENDER: Male
    AGE: Unknown, even he's not sure
    WEAPON: Green Lightsaber and Purple Lightsaber
    ALIGNMENT AND TEMPEREMENT: Lawful Neutral, Generally calm and cool, but he is ferocious and merciless in combat. He has his own view on The Force, using both Jedi and Sith powers, he's a gray jedi. Being neither on the Light Side or Dark Side. He is very friendly, and always willing to engage in conversation.

    Backstory; When Pikpik was very young, he was beginning training to become a fighter. Then, a starship arrived, and pik found himself being a stowaway after wandering around aimlessly. The ship was bound for the jedi temple on Coruscant. The crew did not notice their little stowaway, but he could not hide from the Jedi, who found him to be VERY force-sensitive, in spite of the lack of midichlorians in his blood ((I dont think little blood bactera are the force, that bull!)). He trained to become a very powerful Jedi Guardian, combining his basic fighter class training with the teachings and stylings of the Jedi. But pik always felt that he was missing something. He was sent on a mission to capture a powerful sith lord, but the sith lord killed his companions, and he was killed in Pik's hands. Just before he died though, the sith lord said that there was much passion in his fighting, clear as day. He also said that he would make a powerful sith lord some day. As a thing of interest, he visited a sith acadamey, where he raised several levels of dark side (still jedi guardian), he felt the gap of power that he felt in the jedi being filled, but yet again, where the jedi were, he felt the gap forming there too. He left the acadamey, and neither the jedi or the sith had seen him ever again, except on occasional brush-ups, its hard to not notice the only Kobold on the planet. He says now that he has never felt so powerful, that becoming a gray jedi was the best thing that ever happened to him.
    MAIN QUEST: Repair the ship and get out of here
    SIDE NOTES: It is not a known fact that Pik is actually the Master of the current Galactic Empire's Emperor, Darth Sirendeous.
    Last edited by Emperor Ing; 2007-08-08 at 04:44 PM.
    Dark Souls Remake in a Nutshell
    Don't mess with a Primarch


    Sometimes I make avatars too. Shoot me a PM if interested.

  27. - Top - End - #477
    Barbarian in the Playground
     
    Nightwing's Avatar

    Join Date
    Feb 2007
    Location
    Bludhaven
    Gender
    Male

    Default Re: Characters of the Town (OOC)

    Lanno Macol



    Ship: Master Va'al (Named after his Jedi master)- YV-330 light freighter. Class 1 engine, Duel heavy laster cannon Turret, 4 light ion cannons, 1 auto blaster.

    Droids: G-2rd droid, WED-15 droid

    Weapons: Orange Light saber, short orange lighsaber, Merr-sonn 434 blaster pistol.

    Other: Flare-s swoop


    Back story: He was padawan during the early days of the clone wars. During one mission him and his master, Va'al, were attempting to stop Asajj Ventress. They were immediately cut down. He was rescued by a member of the Grey Jedi cult. They implanted a chip that saved his life. It also increased his life span and his will power. The increased Will power made it harder to go to the dark side when using sith powers. He soon became there champion and top assassin. At the end of the clone wars he was assigned to destroy Yoda's shuttle on its way to kashyyyk, because they felt the Jedi council was corrupt. He refused and slaughtered most of the cults members. He left and became a bounty hunter.

    Ongoing story lines: He has made friends with the Grey Jedi's Pik and Jolsto. recently he met a sith girl named Sheezu. he was on a date with her when hey met a young fource user named Kit, and they have begun to train him.

    Note: any thing here you dont know you can look up on Wookieepedia, the star wars wiki.
    Last edited by Nightwing; 2007-08-12 at 06:00 PM.
    Head Super hero or HALO.

  28. - Top - End - #478
    Pixie in the Playground
     
    Deimos's Avatar

    Join Date
    Apr 2007
    Location
    Here

    Default Re: Characters of the Town (OOC)

    Name: Deimos Tiro
    Race: Human
    Age: 31
    Height: 5.11 ft
    Weight: 185 lbs
    Hair: light brown
    Eyes: dark green
    Alignment: chaotic neutral
    Personality: Angers easily, sometimes for days on end, Hates people who pretend to be something they are not, likes a punch-up
    Weapons: Short sword, Halfspear. They both look normal at a quick glance.


    Biography

    He was left in a street by an unknown person, but luckily he was found by a kind hearted man only going by the name of Kelseph.
    Kelseph had found a few children in his time, but they were all afraid of him for a few weeks and eventually they were letting him hug them.
    But Deimos was different, he wasn't scared, he didn't cry. That scared Kelseph.
    As Deimos aged Kelseph continuously worried about him, he was always getting into fights and loosing his anger. So he sent him too a school of discipline and teaching, the Church of Ares.
    Spoiler
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  29. - Top - End - #479
    Barbarian in the Playground
     
    OldWizardGuy

    Join Date
    Jun 2007
    Location
    New York State
    Gender
    Male

    Default Re: Characters of the Town (OOC)

    • Name: Ebbor Eoffov
      Spoiler
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      • Status: Alive
      • Race: Human
      • Gender: Male
      • Age: 67
      • Height: 5'4"
      • Weight: 120
      • Physical Description: Ebbor is a simple looking man. Very thin and wiry, yet he moves with a silent grace despite his age.
      • Hair: Naturally Bald
        • Hairpiece: Wears a Powdered Wig
      • Eyes: Blue
      • Personality: Cool and Collected
      • Clothing:
        Black robe, underneath is a simple business suit.
      • History be done at some future point.
    • Name:Pwenet Morgan
      Spoiler
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      • Status:Alive
      • Race: Human
      • Gender: Male
      • Age: 25
      • Height: 5'8"
      • Weight: 180
      • Physical Description: Pwenet is fairly muscular for his size. Has short black hair, with a face that still looks young except for a jagged scan starting at the top left of his forehead (the hair over the scar is white), over his left eye till it ends under the left side of his chin. Wears a flesh colored eyepatch over the left eye. Also is missing the last two fingers on his left hand, with the right hand having a extra pinky finger.
      • Hair: Black
      • Eyes: Hazel
      • Personality: General cool and collected, rarely resorts to anger.
      • Weapons:
        • Worn Steel Shield
        • Short Sword
        • Crossbow
        • Small Daggers
      • Clothing:
        Typically wears a black cloak over light chainmail. Solid leather boots and chainmail gloves complete his clothing.
      • History: To be Redone at some future point.
    • Name: Deliri Ethein
      Spoiler
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      • Status: Alive
      • Race: Human
      • Gender: Female
      • Age: 348
      • Height: 6’5”
      • Weight: 127 lbs
      • Physical Description:
      • Hair: Long red hair that curls down to around her shoulders
      • Eyes: Pink
      • Personality: Sweet and silly, yet she is very ruthless and vengeful.
      • Weapons:
        • None
      • Abilities:
        • Telekinesis – Deliri has well developed telekinetic skills. She normally keeps a light TK shield around her at all times, which can be reinforced quickly at a moments notice. In addition she is very adept with blunt force TK, with small-scale TK requiring more effort.
        • Life Force Absorption – Though physical contact, she can suck away the life force of her target. This will cause the subject to rapidly age for several minutes as she feeds, until they die when she completely drains them. If she doesn’t complete the feeding, the person will live, and eventually recover after a few months. In addition in order to start the feeding process, she channels some of her energy into the target, which besides keeping them alive, healing them 100% from various conditions, such as cancers, tumors, etc, restoring them to prime health for the age that she leaves them at. While it may be scary at first, the experience ends up being VERY pleasurable for the victim, until it ends or they die painlessly and in bliss.
        • Regeneration – Her body constantly regenerates itself, keeping her looking young and beautiful. Minor damage heals almost instantly, with more massive damage taking longer. Feeding on someone will speed up the regeneration.
      • Clothing: Deliri wears a tight-fitting leather bodysuit with various belts and straps to accent her figure. She also wears a long black leather cloak that goes down to her ankles. In addition she has several rings on her fingers, some of them for show, other enchanted for various purposes.
        • Ring of Fleeing: This ring, when activated, will send Deliri out of phase with reality for a short time, that varies based on several factors. She will then appears nearby, unable to use it again for 24 hours.
        • Ring of Forced Stability: This ring stabilizes her in the plane she is in, preventing her from being wiped out of existence.
        • Ring of Corruption: This ring can corrupt the weak minded, bending them to her will. Can only be used once every 24 hours.
        • Ring of Vanishing: This ring will render her invisible to everything, effectively dropping her off the radar when it comes to sight and most magics. Will last only for a few minutes, and needs 24 hours before being used again.
        • Ring of Plot Reward - The ring gives the wearer increased strength and reflexes like that of a spider (Given by Admiral Kelly as loot from a plot event).
      • History:
        (Under Construction)
    • Name: Kyrl Stone
      Spoiler
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      • Status: Alive
      • Race: Human
      • Gender: Male
      • Age: 29
      • Height: 5’7”
      • Weight: 127 lbs
      • Physical Description:
      • Hair: Wild unkempt hair that has gone grey and white from traumatic events
      • Eyes:Bright Blue
      • Personality: Kyrl is very bitter, paranoid and scared. He lashes out first, attacking before thinking.
      • Weapons:
        • Short Sword – A old sword that is so badly rusted and pitted it is barely useful.
      • Clothing:
        Kyrl comes into town wearing a pair of dirty pants.
      • History:
        Kyrl Stone was born a bastard to a noble in the Eyre, though he does not know which. Before he could speak, his mother was killed during a raid by the mountain clans of the Vale and he was left alone and forgotten, only knowing his name.

        Running with other orphans, he spent most of his younger years learning how to steal food, clothing and money and learning how to fight in order to stay alive. Several times he barely escaped being caught, but he managed to sneak by.

        Then came the day he saw a little boy, no younger than himself when we was put to the streets, starving and trying to steal some bread from a bakery. Taking pity, he assisted the boy in stealing the bread, but they were caught in the process. Trying to flee, the little boy managed to trip up Kyrl and he was captured while the young one escaped.

        Tossed into a dank cell, Kyrl waited for his hands to be cut off. Luckily for his hands, a member of the Night Watch had come to the small Town, recruiting. Faced with a choice of loosing his hands or serving the Night Watch, Kyrl choose the watch, where even a bastard could rise high.

        Because of his early years of stealing and hiding, his talents were put to use as a ranger, where he would sneak around on patrols, looking for signs of approaching wildings. For several years he managed to build himself a life as a brother in the Night Watch, and he was actually becoming happy.

        That changed on one patrol, when is small party was attacked by an Other, the sworn enemy of the Night Watch. His comrades were literally torn apart by the Other, with Kyrl barely holding a vicious wound along his side shut. Is final orders were to run, hide and report back to the Tower. And so he fled.

        And yet his wounds were to much, and he collapsed. Waiting for death, cursing himself a failure, he was set upon by a tribe of Wildings. They didn’t take kindly to men of the Night Watch, and while they kept him alive, he was tortured for months, along with other unspeakable things. As he was healed in between session where they would drill him for information, he kept it within, and learned that they were about to move out to escape a greater evil, yet only part of his brain understood this, for he was being driven mad by the pain.

        Then one day, they simply left, leaving Kyrl clad only in a pair of old pants, tied up to a tree, left alone to die in the cold harsh weather. Time passed, and he waited for death, and he saw his life flash before his eyes, a glimpse of a figure, and then nothingness as he lost all grip with reality.

        He awakens outside of Trog’s Tavern in the Town, with no clue how he got there, with only a badly aged and poorly maintained sword in his hands.
    • Name: Incom Morgan
      Spoiler
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      • Race: Human
      • Gender: Male
      • Age: 24
      • Height: 5’6”
      • Weight: 165 lbs
      • Physical Description: Incom is a wiry man, yet his body is hardened with training and wars that he has seen. He typically wears clothing from his native planet, which includes well-worn combat boots, blue jeans, white dress shirt, a black belt with various compartments, a black leather jacket, and expensive looking sunglasses. Without the sunglasses one would see a vicious looking burn mark running horizontally along where his eyes used to be, with where eyes would be there are only hollow sockets covered by a thin layer of scarred flesh.
        Hair: Black towards the back, white in the front.
      • Eyes: None
      • Personality: Unpredictable, yet loyal to a cause he deems worthy.
      • Weapons:
        • Lightsaber – The weapon of a Jedi, the blade of this one is one meter in length and is a dark green color when activated.
        • Shoto Lightsaber: - A variant of the standard lightsaber, this one produces a shorter blade, approximately a half meter in length. Typically this saber is used as an off-handed weapon for defensive purposes. The color of this blade is orange.
        • Blaster Pistol – A simple DL-05 blaster pistol that shoots cohesive bursts of particle-based energy towards the target.
        • Vibro-Blade – A combat knife that is equipped with a generator to produce high-speed sonic vibrations through the blade. The blade is treated with Cortosis ore to protect it against other lightsabers.
      • History: Incom Morgan was born towards what would be considered the beginning of the Clone Wars. He had a younger brother, Pwenet Morgan, who was taken away by the Jedi when he was born due to latent force sensitivity, despite the wishes of his parents. Thus when Clarence Morgan became pregnant again, she and her husband traveled deep into the Outer Rim territories to escape the Jedi. Between this and the Jedi becoming engulfed by the Clone Wars, they went unnoticed and Incom was raised as a average human child.

        For many years this was enough, however things changed when the Galactic Empire formed and the Jedi were revealed to be enemies of the average person. In addition Incom started manifesting strange abilities, for his parents would find things floating around him, and he has the uncanny ability to locate things. They taught him to surpass these abilities and not show them to anyone else.

        Incom then aged into young adulthood, and showed a strong interest in flying. He started tinkering around on ships, performing repairs on the side, however his parents refused to travel anywhere for fear of his abilities being discovered. Finally one day they decided to relent, and let him take a inter-system flight on a asteroid mining ship to complete his space-flight certifications.

        While he was gone on the three week trip, his older brother, who barely managed to escape the Jedi extermination, arrived in system, looking for a place to hide. By coincidence he discovered his birth parents, and they had a reunion. Yet unknown to Pwenet Morgan, he was followed by a Jedi extermination squad. A battle broke out, and Pwenet survived but was badly wounded, and the small town that Incom was raised in was completely destroyed.

        Arriving back to find his hometown in ruins, and his parents slain, Incom was confronted by Pwenet. Blaming Pwenet for dragging the Imperial Jedi Extermination squad to his parents, he savagely attacked his brother, his latent force abilities lending him a edge against the wounded Pwenet. Pwenet tried to go easy, but was forced to rely on his lightsaber. Brother fought brother, until Incom snuck in under Pwenet defenses and stabbed him in the chest with his vibro-dagger. In his death spasms, Pwenet sliced out blindly, and burned away Incom eyes.

        Incom awoke many weeks later on a Imperial Star Destroyer. A follow-up Jedi Extermination squad had landed shortly after the battle, and found the badly wounded Incom. Realizing that he killed a Jedi with no training, they had him healed, especially once they found out he killed his only brother. They nursed him to health, but something was amiss. Cybernetic implants would not work on Incom, nor would flash-cloned replacement eyes, for both systems would be rejected by his body.

        Yet Incom was not blind, for he manifested the Force ability known as Force Sight. He could see the auras of people, the outlines of solid objects, see what made up a object. For months this overwhelmed him, but between the trainings he received and his own stubborn will, he learned how to control this ability.

        Meanwhile the Jedi Exterminators worked on trying to convince him that his brother was the evil one, and that he was the one that killed everyone, and that the Jedi Exterminators were there to try to stop, and that they needed anyone force sensitive who would help. Hurting with the loss of his only family, Incom joined the Imperial forces as a Jedi Exterminator, and spent the next several years in intensive training and killing Jedi.

        Yet he started to receive visions while he slept, dreams that awoken him in cold sweats. He started to dig around, and broke into sealed records that indicated that his family was “collateral damage” during the battle to subdue Pwenet. Feeling somewhat betrayed, one mission he decided to simply “leave” the Imperial forces, taking only his lightsabers with him.

        He started drifting for several years, unsure of his purpose in life, working various odd jobs. Then the Jedi Crackdown got even more serious, and anyone with Force Sensitivity was being killed. Deciding to leave Imperial space, Incom booked passage on a Outer-Rim colony ship.

        Yet on the trip something happened, for one moment Incom was asleep in his quarters, the next he was falling through the sky at the Town.
    • Name: Zabus Nelma - Interation 2,658
      Spoiler
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      • Status: Alive
      • Race: Human
      • Gender: Male
      • Age: 34
      • Height: 6’2
      • Weight: 246 lbs
      • Physical Description: Zabus is a powerfully build man. Thanks to years of genetic engineering, his body is built for high end strength, agility and durability, and his body shows that. The flesh around his left eye is scarred where it is not covered by a dull-grey metal implant that merges into his left eye socket, expands out and around to where his left ear was. Finally he has a very neatly trimmed goatee.
      • Hair: Black, tied off in a ponytail.
      • Eyes:
        • Organic – Crystal Clear Blue
        • Artificial – Dull Yellow
      • Personality: Zabus is a soft-spoken man, careful to choose when to speak and what he will say. While not quick to anger, he will do whatever is needed to protect both himself, his friends and complete any mission he is on. Years of warfare have hardened him, and he is no stranger to killing.
      • Weapons:
        • Focused Plasma Pistol – Shaped like an ancient 6-round revolver, this much more advance weapon uses a similar system for its ammunition. 12 plasma canisters and loaded into the pistol. When the trigger is depressed, a canister is emptied and a 2 second focused plasma blast that can punch through 3 meters thick bulkheads is fired.
        • Flechette Pistol – This pistol fires a series of tiny darts at the target. Against unarmored targets this will tear flesh asunder and cause massive internal injuries. The weapon is useless against armored targets though.
        • Multi-Purpose Assault Rifle: The rifle, using pulse-plasma bolt ammunition, can serve as a full-assault weapon or a long-range sniping weapon depending on the situation. Contains a scope that merges into the body of the rifle when not in use, along with a extendable muzzle when not in sniping mode.
        • Energy Blade – Contained in the right gauntlet, this energy blade, when activated extends one meter. Capable of slicing through normal metals with ease, this is used for close-combat situations.
        • Stun Bolt Thrower – Contained in the left gauntlet, this weapon fires of energized blasts designed to incapacitate the target temporarily.
      • Equipment:
        • Powered Combat Armor – The armor that Zabus wears significant boosts his speed and strength. His body nerves are tied directly into the suit, providing full feedback control, making it essentially part of his body. He can function without the suit, but due to all his training he works best within it.

          The suit is heavily armored, able to take laser blasts, and high-explosive kinetic rounds with minimal damage. In addition it contains limited flight capability, along with two high-pressure adjustable flame thrower units that feed off the same fuel used for flight, which use reinforced fuel lines to the emitters on either arm.

          The armor contains various compartments that are armored that can hold weapons, ammunition, and various pieces of equipment.
        • Left Gauntlet – The left gauntlet contains an energy shield, which forms a 1 meters in diameter shield capable of repelling most energy and physical attacks. Also contains a stun-bolt thrower.
        • Right Gauntlet – The right gauntlet contains an energy blade and a multi-purpose computer.
        • Artificial Ear and Eye – The artificial eye can see both in the intra-red and ultra-violent spectrums, along with being able to zoom into targets both far away and up close. The ear is tied into a micro-communicator implant that can tap into most communication systems.
        • Belt Equipment – The belt contains a basic first-aid kit, basic repair kit, a small amount of food and water, currency, restraints, and ammunition for his various weapons.
      • Clothing:
        Zabus wears a set of worn powered combat armor. A dull-grey blue color that shines brightly indicating that it is brand new. The armor covers his entire body up to his head, where a retractable helmet can deploy when needed. Attached to the armor are a set of gauntlets that contains a variety of devices.

        Underneath the armor he wears worn combat boots, well-worn jeans, and a nice white dress shirt. Finally over his shoulders he wears a thick dark-green cloak.
      • History: Zabus is a genetically engineering super-soldier clone, the 2,658th version to be specific. He was recently released upon the death of the previous iteration that was residing in the Town. He has not revealed much more of his past as of this time.
    • Name: Old Crone
      Spoiler
      Show
      • Status: Banished to Home Dimension
      • Race: Unknown – Living Paradox
      • Gender: Non-Applicable
      • Age: Unknown
      • Height: Varies
      • Weight: Varies
      • Physical Description: The Old Crone typically appears, looking very much like an ancient woman, yet composed of a shifting purple energy. Her features are typically very vague
      • Personality: Raised in a universe where the laws of physics and magic are mere playthings, she can be defined at clinically insane and evil. However Draken was able to force her to become sane, and while she had a tendency to sometimes revert back to speaking in riddles and paradoxes when angry, she was much more benevolent, helping out others.
      • Weapons: None
      • Clothing: None
      • Powers: The Old Crone does not obey the laws of magic and physics, rather sees them as “suggestions” that she can manipulate. This makes her VERY powerful for she can rearrange matter, nullify magic, transform magic effects into physical effects to name a few.
      • History: The universe that the Old Crone is from is isolated and left alone, by the decisions of the higher beings. However beings that make their own way into it are fair game for the various creatures. When Pwenet accidentally teleported to this realm, he was subjected to tortures beyond imagination. The Old Crone decided to exit her realm, and see what was outside.

        Described as Chaotic Evil, mainly because she didn’t think of her actions wrong, she caused untold grief upon Pwenet and others before being banished back to her home realm. Summoned once again by Ehlana, her summoning shattered Pwenet’s soul. It took her being “adjusted” by Draken to be more chaotic neutral. Now benevolent, she tried to assist various townspeople, yet things came to a head when Pwenet was captured and executed by Admiral Kelly.

        She protected Pwenet’s body, while splitting herself into 5 aspects. Removing Pwenet’s corpse to safety, her 5 aspects created a nuclear detonation that destroyed Admiral Kelly’s base camp. Severed weakened, she took refuge in Pwenet’s body, however the various stresses that Pwenet had been under snapped his mind, driving him insane. His physical body killed, she was willingly banished by Giddeon back to her home realm.
    • Name:Incom Morgan
      Spoiler
      Show
      • Status: Presumed Deceased – Soul consumed
      • Race: Human
      • Gender: Male
      • Age: 36
      • Height: 5'8"
      • Weight: 155
      • Physical Description: Incom looks similar to Pwenet, yet without the scars and wounds that Pwenet has suffered. Nor is he as heavily muscled that Pwenet is.
      • Hair: White
      • Eyes: Hazel
      • Personality: Best described as a religious zealot. Incom believes that the Lord of the Light is the end all be all of all the realms.
      • Weapons:
        • Walking Staff – A simple wooden walking staff.
      • Clothing: Income generally wears a white robe that conceals all.
      • History: Not much is known of Incom Morgan. He was a warrior like Pwenet, however something happened that turned him into a religious zealot for the Lord of the Light. He came to the Town searching for Pwenet, whom at the time was dead. After gaining possession of Pwenet’s family heirloom medallion, he tried to prevent the resurrection of Pwenet. This caused the Old Crone to teleport him away into a swamp, minus all his worldly possessions, including his clothing. Ranting and raving, his soul was consumed by a member of the town, rendering him dead.
    Last edited by Pwenet; 2007-09-05 at 10:09 PM.

  30. - Top - End - #480
    Tres
    Guest in the Playground

    Default Re: Characters of the Town (OOC)

    Name: Samuel Fieldling
    Race: Human
    Gender: Male
    Age: 28
    Height: 5’8”
    Eyes: Deep Blue
    Hair: Black
    Description : Samuel Fieldling, has well toned muscle base a well trained eye would see the left arm is Samuel Fieldling’s sword arm. Usually cloaked in shadows cast my his garments his brown rimmed hat covers his face in shadows while his long brown cloak covers the rest of his body. The rest of his attire is just as plain black cotton shirt, stitched brown leather and black boots. His face when not masked in shadows is well defined but average non the less.

    Personality: Calm smooth, but fiercely dedicated to a cause once he has taken it up.

    Weapon: Longsword
    Crossbow and bolts
    Equipment: Lockpicks
    Various manuscripts
    Various books and biographies
    Day to day travelling
    Armour: Light leather curtisas
    Light leather greeves


    History: His childhood was interrupted from the arrange childhood afforded the youth that reside on the hilly fields of the quiet village of Sumbers rest. The day is burned into his memory forever. The cornfields were gently swaying in the cool noon breeze the birds rose out towards the sky, Samuel ran through the fields running and jumping looking forward to another home cook meal. His steps came to a stop he stopped in his tracks taking a few steps closer, there was smoke arising from the other village houses. The pillars of smokes started to obscure the sky there was no way that it could be small stove fires the villagers had. He had been away the whole afternoon in the small forest just west of his villages. Fear in his heart he ran through the cottage door to be greeted with smashed tables and chairs, stove put out and spilled stew. His hair stood on end as a shadow was cast upon him. A cold hand touched him and the voice “well what do we have here then?”. Darkness glazed over his eyes as he passed into darkness …..

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