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2012-01-16, 03:25 AM (ISO 8601)
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- Jan 2012
Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Registered just to say how useful and awesome this handbook is. It's been a major help in building my warforged warblade.
Also, I think it may be useful to throw the bonus feats in a small list of their own.
SpoilerPHB
Acrobatic, Agile, Athletic
Blind-Fight
Combat Reflexes
Diehard
Endurance
Great Fortitude
Improved Initiative
Iron Will
Lightning Reflexes
Quick Draw
Run
ToB
Blade Meditation
Ironheart Aura
Stone Power
Tiger Blooded
Unnerving Clam
White Raven Defense
Or maybe just throw a (Bonus Feat) next to them in their feat entry, which would be the less obtrusive option.Last edited by Atentora; 2012-01-16 at 06:23 AM.
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2012-01-20, 09:50 AM (ISO 8601)
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- Feb 2010
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- Finland
Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Bastard sword's description has the stuff about EWM all messed up. The Uncanny Blow allows you to
a) Get 2*Str instead of 1.5*Str to damage when using a one-handed exotic weapon with two hands or
b) Get 2:1 PA returns when using a one-handed exotic weapon with one hand.
Also, since bastard sword/dwarven waraxe/dragonsplit mention EWM, there should be a note on Revenant Blade in Valenar Double Scimitar's description, too.Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2012-01-20, 12:32 PM (ISO 8601)
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- Jan 2011
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Yikes, I think I'm responsible for those errors Greenish. Thanks for catching them!
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2012-01-23, 11:12 AM (ISO 8601)
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- Jan 2012
Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Hi to all,
this is my first post and I don't know if this is the right thread to ask for advice, so please bear with me if I'm wrong.
I was looking for a list of maneuvers with ratings and I ended up in this thread with fully optiomized options.
My party is nowhere near to be optimized, and I don't want a fully optimized build, but I would like some advices .
I've just started a new campaign in FR and I'm playing a first level elven Warblade with the aim to enter the Eternal Blade prc.
I've chose Exotic Weapon Proficiency for flavor and because I like to be able to use ANY weapon thanks to Weapon Aptitude;
for the first time I'm also using a Spiked Chain because I want something with reach (I don't think I'll use it for tripping).
I don't want to be a charger and I don't like the tiger claw (resembles too much the barbarian) and partially the Stone dragon (because I feel it's more dawrf-style) disciplines.
Magic Items are very scarce in my campaign, and even when we meet a shop the items are random or prevently choosen by the DM.
Given this introduction I have a couple of questions:
- I'm attracted by the spiked chain + combat reflexes + thicket of blades + stand still "combo" for lock non-reach target into place, but I'm not sure if thicket of blades it's worth the investment of a feat (martial study) and the 15 lvl stance OR a dip in the crusader class (ideally I would like to go for warblade 10 / eternal blade 10) that would rob me of a readied maneuver.
- I see that almost everyone agree that Ironheart aura + stormguard warrior + robillar's gambit can be addressed as the best route, but I wonder how well would it fare with a non-optimized build: granting +4 to hit and damage to all of your opponents seems to risky to me (I could die, opponent can get away negating my full attack...), isn't it better to do normal AoO?
- imagine a warblade 10 / eternal blade 5: what maneuver would you chose (being 11 including the swaps) and waht would you keep readied (6). I have my own list but I'm curious about your preferences.
Please remember that in my campaign optimization is nearly absent and the pc have almost 2 classes.
Thank you very much!!!
kingtk3Last edited by kingtk3; 2012-01-23 at 06:47 PM.
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2012-01-24, 12:56 PM (ISO 8601)
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- Nov 2007
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- Wisconsin
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
I wouldn't wait so long on getting Thicket of Blades up, I'd pick it up as the 6th level feat, so you can get that part of the combo up early on. Alternatively, the Devoted Spirit maneuver item equivalent to a Crown of the White Raven can save you a feat. Better than dipping Crusader and having to deal with two ILs, since your Warblade levels would only count for half of Crusader and you couldn't pick it up that way till 9th, as a Warblade 8/Crusader 1.
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2012-01-24, 12:59 PM (ISO 8601)
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- Sep 2009
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- Runite
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2012-01-24, 01:22 PM (ISO 8601)
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- Nov 2007
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- Wisconsin
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Disappointing, though the usage of maneuver is kinda fluid, considering they're all in the same list and stances count as maneuvers for whether they have enough maneuvers of a Discipline to get a higher level maneuver. The only place where they really make a distinction is Martial Maneuver and Martial Stance.
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2012-01-24, 01:31 PM (ISO 8601)
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- Feb 2010
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- Finland
Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2012-01-28, 06:02 AM (ISO 8601)
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- Jan 2012
Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Thank you for your answers!
What do you think of this maneuver progression? "->" indicates a swap while "/" are choices i'm very pendent about
Warblade1: moment of perfect mind, steel wind, stone bones
Warblade2: leading the attack
Warblade3: mountain hammer
Warblade4: stone bones -> wall of blades
Warblade5: Iron heart surge
Warblade6: steel wind -> white raven tactics/insightful strike
Warblade7: mithral tornado
Warblade8: leading the attack -> ruby nightmare blade/insightful strike
Warblade9: disrupting blow
Warblade10: ????? -> rapid counter
EternalBlade1: greater insightful strike
EternalBlade3: finishing move/avalanche of blades (i'm not sure i'll take stormguard warrior)
EternalBlade5: diamond nightmare blade/adamantine hurricane
EternalBlade7: time stand still
EternalBlade9: strike of perfect clarity
I'm not very sure about ruby nightmare blade, insightful strike and mithral tornado because they provide something useful in the level when i'll pick them (i'm starting first level), but I will not be able to swap them out when I'll reach their upgrades, making them useless.
What about the readied maneuvers?
1: time stand still
2: strike of perfect clarity
3: moment of perfect mind
4: iron heart surge
5: diamond nightmare blade
6: greater insightful strike
7: white raven tactics
8: finishing move
What stances can you advise me?
thank you very much for your help.
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2012-01-28, 02:14 PM (ISO 8601)
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- Jun 2009
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
This was a maneuver progression that I wrote up for a charger-type, but it's pretty generic and would work well for many builds. The focus is on Diamond Mind, Iron Heart, and White Raven; you could focus on Tiger Claw rather than White Raven by switching the levels at which you take Blood in the Water and Leading the Charge, picking Steel Wind rather than Wolf Fang Strike at first, taking Leaping Dragon Stance rather than Press the Advantage, taking Feral Death Blow rather than War Master's Charge, and replacing White Raven Hammer with a maneuver of your choice. The L10-12 maneuver choices are also very malleable.
Last edited by Elfin; 2012-01-28 at 02:16 PM.
Masters of the Sword: A Warblade's Handbook
Walking the Way: A Swordsage's Handbook
Avatar by Miss Nobody. Doll by Recaiden.
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2012-01-28, 06:24 PM (ISO 8601)
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- Jan 2012
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
I wish someone was as far on Swordsages as this thread is on Warblades. I actually cheated a little and used some of the tips I found here for my first character. Sadly, I got the go-to for an Unarmed Two Weapon Swordsage, but can't quite figure out what moves and such I want to replace and what stances I want for the sake of it.
I will say that the Warblade Handbook is awesome, though.
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2012-01-28, 09:29 PM (ISO 8601)
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- Aug 2009
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2012-01-30, 05:50 PM (ISO 8601)
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- Jan 2012
Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Thank you for your input Elfin. I have a couple of questions:
- what maneuvers would you generally keep readied?
- having at most only two counters (moment of perfect mind and wall of blades, if you keep both ready) how much would be useful Stance of Alacrity? Aren't there better stances to be in?
I'm concerned because while SoA obviously gives the best when you use one counter per round, on the other hand is useless if you don't have (readied) counters. It seems to me that you have to keep ready a reasonable amount of counters and you have to refresh your maneuver as soon as you end your counters for SoA to be effective (without considering that you are reactive and not proactive: no counterable action from your opponents, no use for counters).
Am I missing something?Last edited by kingtk3; 2012-01-30 at 05:55 PM.
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2012-01-30, 06:00 PM (ISO 8601)
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- Feb 2011
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Avatar of George the Dragon Slayer, from the upcoming Indivisible!
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2012-01-30, 06:20 PM (ISO 8601)
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- Jan 2012
Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
I completely agree with you, but doesn't the usefulness of SoA boil down to how many counters do you plan to use in an encounter?
I see that on paper it can be broken if you chose your maneuvers around it; what interests me is how would look the pool (not necessarly the best pool) of maneuver that can gain valor from SoA.
On the same line, I would like to know what do you think is the best stance for a character not built to exploit SoA.
Thanks in advance.
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2012-01-31, 07:28 AM (ISO 8601)
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- Oct 2006
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- Cleveland, OH
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
I think you've got it backwards. Immediate actions eat up your swift actions. If you use an immediate action on your turn, it counts as your swift action that turn. If you use an immediate action out of your turn, it eats up your *next* swift action.
Using a swift action on your turn has no effect on whether or not you can use an immediate action later.Handbooks:
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Builds:
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2012-01-31, 09:32 AM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Elfin, how are other item enhancements coming along?
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2012-01-31, 09:39 AM (ISO 8601)
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- Nov 2010
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- Beyond the Ninth Wave
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
On the other hand, what Stance of Alacrity really does well is make sure you always have access to your Saving Throw maneuvers. Losing those can be very bad.
Originally Posted by KKL
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2012-01-31, 09:57 AM (ISO 8601)
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2012-01-31, 07:05 PM (ISO 8601)
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- Jan 2012
Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Giving a second thought, boosts have to be taken in account considering Stance of Alacrity
These are all the counters avaible to a warblade:
- Moment of perfect mind
- action before thought
- Wall of blades
- mind over body
- lightning recovery
- rapid counter
- iron heart focus
- manticore parry
- diamond defense
and these are the boosts:
- sudden leap
- lion's roar
- white raven tactics
- boulder roll
- fountain of blood
- covering strike
- dancing mongoose
- moment of alacrity
- iron heart endurance
- quicksilver motion
- scything blade
- clarion call
- girallon windmill
- raging mongoose
I would like to go warblade 10 / eternal balde 10, so at level 15 (when I'll get to choose the eighth level stance) I will know 11 maneuvers, 6 of which I could keep readied.
What do you think of this configuration?
- Moment of perfect mind
- Wall of blades
- rapid counter
- white raven tactics
- adamantine hurricane
- finishing move
- diamond nightmare blade or another Diamond Mind maneuver (bonus via eternal blade prc)
I have a question regards adamantine hurricane: if I have reach do I still hit only adjacents enemies?
What do you think is better between Supreme blade parry, hearing the air and press the advantage?
Thank you!!!
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2012-01-31, 07:17 PM (ISO 8601)
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- Feb 2011
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
It says adjacent.
What do you think is better between Supreme blade parry, hearing the air and press the advantage?
Thank you!!!
I don't know much about Press the Advantage, but if Hearing the Air wasn't your 9th level stance, I hope you made it Dancing Blade Form. Unless you have a Blindfold of True Darkness, get Hearing the Air.Avatar of George the Dragon Slayer, from the upcoming Indivisible!
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2012-03-14, 11:11 AM (ISO 8601)
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- Mar 2010
Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
You might want to add the following to your template section: Obah-Blessed. either the 2 or 3 LA version gives most PC races Multiattack as a free feat, additional arm!!!!, and stat adjustments that make any melee monster drool.
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2012-04-06, 09:14 PM (ISO 8601)
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- Mar 2011
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
You also might want to add 3rd eyes to the magic item list. Third Eye Concentrate in particular is fantastic for Warblades.
~The meteorite is the source of the light, and the meteor's just what we see,
and the meteoroid is a stone that's devoid of the fire that propelled it to thee.
And the meteorite's just what causes the light, and the meteor's how it's perceived,
and the meteoroid's a bone thrown from the void that lies quiet in offering to thee.~
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2012-08-18, 01:47 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
awesome guide
arrogance is not a virtue
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2012-08-18, 04:40 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
You can call me Draz.
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I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
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2012-08-20, 01:07 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
nice guide
what book is PAPG?Last edited by GenghisDon; 2012-08-20 at 01:08 PM.
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2012-08-20, 01:49 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Avatar of George the Dragon Slayer, from the upcoming Indivisible!
My Steam profile
Warriors and Wuxia, Callos_DeTerran's ToB setting
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2012-08-20, 03:46 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Should've been said earlier, but
If you see me talking about Shaper Psions, assume that anything not poison immune within 100 feet will be dead.
My Homebrew Signature such as it is.
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2012-08-20, 08:31 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Wouldn't it be better to just link to the current version, which I think is Harnel's, unless Draz has another repost that's more recent and up to date somewhere that my Google Fu isn't finding?
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2012-08-20, 08:37 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Last edited by Darrin; 2012-08-20 at 08:38 PM.
Handbooks:
Shax's Indispensable Haversack, TWF OffHandbook
Builds:
Archon of Nine, Jellobomber, King of Pong, Lightning Thief
Spells:
Druidzilla, Healbot, Gish
Iron Chef: