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  1. - Top - End - #31
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    Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

    Quote Originally Posted by Black_Zawisza View Post
    How is Balance a key skill for Iron Heart and Stone Dragon? The term "balance check" isn't included in any of their maneuver/stance descriptions.
    It be a fluff thing.

    Idea: Have some of the people around here make Warblade-heavy builds to use as examples. Maybe show how they'll play at differing level marks (5, 10, 15, 20) to show the consistency of the class.
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    Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

    Quote Originally Posted by Black_Zawisza View Post
    How is Balance a key skill for Iron Heart and Stone Dragon? The term "balance check" isn't included in any of their maneuver/stance descriptions.
    Well, each discipline has a "key skill" listed in a table. You're right, though, that it doesn't actually matter much for these two disciplines. (Mostly, it becomes a class skill if you take Martial Study for an Iron Heart or Stone Dragon maneuver. Which is irrelevant to the Warblade.)

    I can't see why a Warblade would ever take more than 5 ranks of Balance.
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    Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

    Quote Originally Posted by Draz74 View Post
    Well, each discipline has a "key skill" listed in a table. You're right, though, that it doesn't actually matter much for these two disciplines. (Mostly, it becomes a class skill if you take Martial Study for an Iron Heart or Stone Dragon maneuver. Which is irrelevant to the Warblade.)

    I can't see why a Warblade would ever take more than 5 ranks of Balance.
    Bloodstorm Blade. That's a good reason to take at least 8.
    Quote Originally Posted by Deophaun View Post
    It doesn't so much as demean the celestial monkey's existence, so much as fulfill it. Without the ability to be summoned to set off traps, retrieve objects from dangerous situations, and all and all be a party's guinea pig, the Celestial Monkey would languish in obscurity in the MM and do nothing more legendary than eat celestial bananas.
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    Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

    Turquoise hurts my eyes less than Cyan. Thank you.
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    Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

    You're actually right about the Balance thing. I'm changing it now, adding Martial Lore, boosting Intimidate, and adding some sample stat arrays for different point-buys.

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    Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

    In terms of feats and feat selections, about the only comments I could make are that the Moment Of X maneuvers from the Diamond Mind school tend to become less impressive as the levels go on
    How so? Your save improves only by +1 every 2 or 3 lvs (not factoring save boosting gear/abilities), but your concentration check gets +1 every lv, and it is all too easy to boost skill checks. At higher lvs, you may as well just say "I make my save".

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    Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

    I'd tend to agree with Runestar. In my experience, the Moment of X maneuvers never stop losing their effectiveness, especially with the added bonus that you don't fail of a natural 1.

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    Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

    It depends entire on whether or not your DM starts throwing no save spells at you or not.

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    Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

    What do you mean 'flanking doesn't happen all that often'?

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    Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

    Here's a quotation from somebody is likely a Warblade:

    "I am the white void. I am the cold steel. I am the just sword. With blade in hand shall I reap the sins of this world, and cleanse it in the fires of destruction. I am Hakumen. The end has come." - Hakumen, BlazBlue: Calamity Trigger

    Otherwise, I look forward to more pearls of wisdom as the handbook develops.
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    Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

    How about these...

    "A man who dies fighting with his principles intact dies in glory. To expect enemies to follow the same code of honor defiles that honor, reducing it to a set of arbitrary rules." Colbey Callistinson- The Renshai Chronicles

    "Lo there do I see my Father. Lo there do I see my Mother, and my Sisters and my Brothers. Lo there do I see the line of my people, back to the beginning. Lo they do call to me. They bid me take my place among them, in the halls of Valhalla where the brave, they live forever." Buliwyf- 13th Warrior (Based on Eaters of the Dead by Micheal Crighton IIRC)

    Keeping an eye on the handbook because Warblades are almost as awesome as Crusaders.
    Lo there do I see my Father. Lo there do I see my Mother, and my Sisters and my Brothers. Lo there do I see the line of my people, back to the beginning. Lo they do call to me. They bid me take my place among them, in the halls of Valhalla where the brave, they live forever.

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    Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

    Thinking of some nifty warblade combos off the top of my head:

    Time Stands Still/Avalanche of Blades + Stormguard Warrior = hitting touch AC is easier than most, more often than not; so you're building up a very nice damage bonus for next turn.

    Time Stands Still + Island In Time + Sudden Recovery + Time Stands Still = An elf only combo, requiring the Eternal Blade PrC and the Sudden Recovery feat; however you are making four full attack actions in one turn. TWF for lulz; if you can add Girallion Windmill Flesh Rend or Dancing Mongoose, do it

    Strike of Perfect Clarity + Finishing Move = SoPC is considered one of the weaker 9th level maneuvers, due to a lack of rider effects and relying on flat damage to disable an opponent; however don't forget that 100 damage forces a SoD, and 2d6+120 damage will knock down enough enemies that you should be able to set up extra damage with Finishing Move. Crude, but a nice one-two punch. Recover next turn to set it up again.

    White Raven Tactics + Anything = Give yourself another turn. RAW legal, but expect a DMG to the head if you abuse the action economy too much.


    Boots of Spring & Striding/Haste + Leaping Dragon + Coiled Spring + Feral Death Blow = Bonuses to speed and Jump checks, why speed? Because every 10ft past 30 nets you a +4 to jump checks, that's why.
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    Removed Absolute Steel because it added an enhancement bonus to speed instead of a flat bonus, thus freeing up the required lv 20 ability, removing some maneuver prereqs and making this a lot easier to accomplish. Feral Death Blow is a full-round action, so you activate Coiled Spring the previous turn, getting the +30ft to speed without actually moving, then your next turn you initiate with the +12 to Jump (and +2 to AC)
    Last edited by boj0; 2010-11-26 at 09:27 PM. Reason: fixing errors
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    Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

    I am not sure on coiled spring, but both Absolute Steel and Leaping Dragon are stances, so this is a capstone (for lack of a better word) combo, since you would need the double stance ability to do it, besides it is quite easy to archive massive jump bonus
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    Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

    Quote Originally Posted by Dusk Eclipse View Post
    I am not sure on coiled spring, but both Absolute Steel and Leaping Dragon are stances, so this is a capstone (for lack of a better word) combo, since you would need the double stance ability to do it, besides it is quite easy to archive massive jump bonus
    Yes, this is a capstone ability; but it's still fun

    I'm not going for the end-all be-all jumplomancer this is just a simple way for the warblade to get these bonuses without gear or outside help. The part of coiled spring is just nice because you get the bonus to speed and can attack after making a double move (and I'm fairly sure you can use FDL for the attack).
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    Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

    Does it says attack action? because it is different than making a standard action attack (see spring attacks and manoeuvres)
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    Default Re: Princes of the Sword: A Warblade's Handbook [Under Construction]

    Quote Originally Posted by Elvenblade View Post
    Sapphire Nightmare Blade - This one is good, but quickly loses steam. If you're playing in a low-level game, it might be a good choice; otherwise, skip it.
    This manoeuvre actually deserves some more credit for a single detail you didn't mention: Unlike the other <gem> Nightmare Blade manoeuvres, this one makes the target flatfooted. I'm playing a rogue1/warblade5/factotum5, he uses SNB for great effect to set up sneak attacks (and with the Craven feat and some inspiration points my sneak attacks are pretty nasty). A bit specific, but worth mentioning.

    Otherwise, keep up the good work!
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    Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

    Tip: Take a look at the skill tricks from Complete Scoundrel. There are a few of them that I absolutely love. If you've got a lot of skill points, pay 2 points for each of these abilities and you can:

    Twisted Charge:
    Prerequisite: Balance 5 ranks, Tumble 5 ranks
    Make one direction change during a charge

    Nimble Charge:
    Prerequisite: Balance 5 ranks
    Run or charge across difficult surface without Balance check

    Extreme Leap:
    Prerequisite: Jump 5 ranks
    Horizontal jump of at least 10 feet allows 10 extra feet of movement that round

    I really love the last one. Shock Trooper + Leap Attack, and then use this and take a five-foot step to prevent a full attack from enemies, and then charge again? Awesome.

  18. - Top - End - #48
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    Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

    Stone Dragon, in general, doesn't have a whole lot going for it in general, however Shards of Granite, the discipline feat, is actually really, really nice.

    Ever had a problem with a critter that had DR 15/Magic *AND* Bludgeoning or DR /Good AND Cold Iron, and you were wielding a two-handed sword? Yea, this solves that problem. Easily. It doesn't matter what kind of DR you have, it is easily and swiftly ignored.

    Even better, because you really aren't loosing anything you don't want to loose to do it anyways. Okay, you take a -5 on your attack rolls for Stone Power to do so. Fine. But you also get 10 temp hit points per turn, which *refresh* on the following round when you make an attack, which basically means you ignore the first 10 damage you receive every round. Combine this with DR, and you're pretty much ignoring anything that isn't throwing around a handful of dice.

    Yanno... in addition to ignoring their DR.

    If you are a two-weapon fighting dervish who has lots of hits, this needs to be on your character sheet, because otherwise DR saps the damage from every single attack you land. Even if you are a battlefield control spiked chain wielding tripper, your lower average damage demands that you at least make sure your opponent eats every last point of it.

    Also, Clarion Call (feat) + At least one precision-based damage dealer = very unhappy BBEG. Flat D20 Intimidate check to declare opponent Flanked. This means rogues get sneak attacks. Yes, even if the BBEG has Improved Uncanny Dodge. They are granted the Status Effect: flanked, regardless of anyone else's ability to flank.
    Last edited by ShneekeyTheLost; 2010-11-24 at 07:25 PM.
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    Default Re: Princes of the Sword: A Warblade's Handbook [Under Construction]

    Quote Originally Posted by Elvenblade View Post
    Tiger Claw:

    Sudden Leap - Niice. This is an excellent mobility enhancer, and provides benefits well after most 1st-level maneuvers' have expired.
    Wolf Fang Strike - Sounds good to me. Why not?
    Something worth noting: Sudden Leap has a pre-req of 1 Tiger Claw maneuver, as do all the other Tiger Claw level 1 entries except Wolf Fang Strike.

    This means that you HAVE to take Wolf Fang Strike if you want to take Tiger Claw maneuvers or stances from level 1 - you don't have any choice!
    Last edited by Saph; 2010-11-24 at 07:28 PM.
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    Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

    This means that you HAVE to take Wolf Fang Strike if you want to take Tiger Claw maneuvers or stances from level 1 - you don't have any choice!
    Or you could wait till 3rd lv, take one of the 2nd lv tiger claw strikes, then swap in sudden leap at 4th lv.

    Also, psionics seems like it could combo nicely, especially the ability to take 15 on concentration check with psi focus.

    Some other little tricks that might be useful.

    1) Steady concentration (races of stone) - take 10 on concentration checks.

    2) Weapon supremacy (PHB2) - a pain to qualify for, but may be worth not having to worry about missing with your strikes ever again.
    Last edited by Runestar; 2010-11-24 at 07:45 PM.

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    Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

    Quote Originally Posted by Runestar View Post
    Or you could wait till 3rd lv, take one of the 2nd lv tiger claw strikes, then swap in sudden leap at 4th lv.
    That was why I said "from level 1".

    The approach you're suggesting can work, but I tend to find that I want to swap in a 2nd-level maneuver at level 4, not a 1st-level one like Sudden Leap.
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    Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

    Quote Originally Posted by Saph View Post
    That was why I said "from level 1".

    The approach you're suggesting can work, but I tend to find that I want to swap in a 2nd-level maneuver at level 4, not a 1st-level one like Sudden Leap.
    I agree in principle, but not specific. Sudden Leap is darned near vital for a Leap Attacking Warblade, IMO.
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    Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

    Quote Originally Posted by Amphetryon View Post
    I agree in principle, but not specific. Sudden Leap is darned near vital for a Leap Attacking Warblade, IMO.
    Not if your DM allows WRT on self...

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    Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

    To the guys arguing about Swift Actions, yes, you can boost and counter in the same turn, there's a Diamond Mind Stance for that (level 8, though) I think it's called Stance of Alacrity, that should get a mention somewhere.
    Also, keep up the good work, I'd really like to see this handbook done :D
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    Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

    Thanks again for the feedback. I'll definitely keep it in mind when writing up the next few sections, and I've adjusted Sapphire Nightmare Blade.

    While I've quite a bit of experience with warblades, there is one thing I was never quite sure about - do stances count as maneuvers when it comes to prereqs? My group just settled on houseruling it, but RAW I'm not certain.
    Last edited by Elfin; 2010-11-24 at 11:39 PM.

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    Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

    Quote Originally Posted by Elvenblade View Post
    Thanks again for the feedback. I'll definitely keep it in mind when writing up the next few sections, and I've adjusted Sapphire Nightmare Blade.

    While I've quite a bit of experience with warblades, there is one thing I was never quite sure about - do stances count as maneuvers when it comes to prereqs? My group just settled on houseruling it, but RAW I'm not certain.
    IIRC, yes, by RAW.

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    Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

    Found this.

    Warblade's handbook

    Not really complete, but may some interesting information you can consider or adapt.

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    Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

    Phew. That's what we ruled at our table.
    By the way, added Core races. But don't worry; I'll put all the other races in their own spoiler. I'm also thinking about only putting in black options or higher in the rest of the races section, though, seeing as there are just so many.

    What do you guys think?
    Last edited by Elfin; 2010-11-25 at 12:32 AM.

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    Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

    That's probably not a bad idea. Though you might want to include some of the poorer race choices if they seem like they might be a trap.

    MrRigger

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    Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

    While I'm here, just another idea to bounce around: I've seen lots of people around here looking for help building warblades, so what if, at the end, I provided a few 'character packages', something akin to an expanded version of the starting packages offered in PHBII? I could provide maneuver/stance progressions, feat choices, a handful of potential races, etc, for a few builds - say, a charger, a TWFer, a tripper, something of that nature.

    Anyway: how does such a thing sound?

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