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Thread: Time = Currency
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2010-11-28, 11:48 PM (ISO 8601)
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- Sep 2010
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- Phoenix, AZ
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Time = Currency
I remember watching an episode of Tales From The darkside many many years ago where standard currency was non-existant and goods were purchased by exchanging your life force to another person.
I've been wanting to homebrew something like this, but I've never gotten the chance.
Original Formula:
Code:1 Copper = 3 Days 1 Silver = 1 Week 1 Gold = 1 Year 1 Platinum = 10 Years
Code:1 Copper = 1/7 Day 1 Silver = 1 Day 1 Gold = 1 Week 1 Platinum = 2 Months
Code:1 Copper = 1/14 Day 1 Silver = 1/7 Day 1 Gold = 1 Day 1 Platinum = 1 Week
Last edited by Twin Dragons; 2010-11-29 at 09:45 PM.
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SpoilerI am a... (retook on 09/13/11)
SpoilerLawful Neutral Human Druid/Cleric (2nd/2nd Level)
Ability Scores:
STR 9, DEX 11, CON 12, INT 13, WIS 14, CHA 14
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2010-11-28, 11:51 PM (ISO 8601)
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- Jul 2008
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- Broken Damaged Worthless
Re: Time = Currency
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-11-28, 11:56 PM (ISO 8601)
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- Nov 2007
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- Indianapolis
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Re: Time = Currency
A little more workable when you expect to be receiving other people's time in exchange for your own goods and/or services, but it still seems quite harsh unless you make almost everything drastically cheaper.
Edit: And your typical adventuring group would probably wind up with a multi-hundred-year lifespan after just a few adventures. Time to retire and run an inn!Last edited by tyckspoon; 2010-11-28 at 11:57 PM.
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2010-11-28, 11:58 PM (ISO 8601)
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- Oct 2007
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- Oregon
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Re: Time = Currency
That doesn't add up well. One copper is 3 days, but 10 times that value is 3.3 times that time, and 100 times it is 520 times that time.
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2010-11-29, 12:01 AM (ISO 8601)
- Join Date
- Jul 2008
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- Broken Damaged Worthless
Re: Time = Currency
This further creates issues with longevity. Successful business folk can live forever. Actually, someone who profits ONE copper piece every two days will live forever. That cannot possibly be intentional.
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-11-29, 12:09 AM (ISO 8601)
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- Feb 2007
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- (Wa)^3
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Re: Time = Currency
Yeah, the idea's cool but the scale's way off. Think of 1 GP as a dollar and a cp as a penny. Then ask yourself, how much would I pay to live a year longer. $5,000? $10,000? $500,000?
The find the time per GP, and convert to PP, SP, and GP as needed.
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2010-11-29, 12:32 AM (ISO 8601)
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- Sep 2010
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- Phoenix, AZ
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Re: Time = Currency
Last edited by Twin Dragons; 2010-11-29 at 12:42 AM.
Extended Signature
SpoilerI am a... (retook on 09/13/11)
SpoilerLawful Neutral Human Druid/Cleric (2nd/2nd Level)
Ability Scores:
STR 9, DEX 11, CON 12, INT 13, WIS 14, CHA 14
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2010-11-29, 12:39 AM (ISO 8601)
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- Nov 2007
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- The Imagination
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Re: Time = Currency
Well, now your chart works fairly decently until you get to Platinum. It's increments of 7, rather than 10, which means you'll still need to adjust prices, but they're all the same. Until you hit platinum, which is x52 instead of x7. This puzzles me.
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2010-11-29, 12:43 AM (ISO 8601)
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- Sep 2010
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- Phoenix, AZ
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Re: Time = Currency
Fixed.....
Extended Signature
SpoilerI am a... (retook on 09/13/11)
SpoilerLawful Neutral Human Druid/Cleric (2nd/2nd Level)
Ability Scores:
STR 9, DEX 11, CON 12, INT 13, WIS 14, CHA 14
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2010-11-29, 02:55 PM (ISO 8601)
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- Nov 2006
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- Stuck in a bottle.
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Re: Time = Currency
Ingredients
2oz Djinn
5oz Water
1 Lime Wedge
Instructions
Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.
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2010-11-29, 03:07 PM (ISO 8601)
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- Mar 2009
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- Too close to the sun
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Re: Time = Currency
there's also the fact that long-lived races such as elves would be instantly rich and successful businessmen.
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2010-11-29, 03:12 PM (ISO 8601)
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- Oct 2007
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Re: Time = Currency
I think that this is only going to work if this is something applied to objects in excess of 1,000 GP. The economies of the average person and the D&D adventurer are totally different, and the latter one is a smarter one to use as long as you're running something like Planescape or Spelljammer, which both feel appropriate for this kind of system.
Make it also scale proportionately to those of greater or lesser lifespan, I would suggest. For those of infinite life, they pay out a value in Con instead.
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2010-11-29, 04:52 PM (ISO 8601)
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- Jan 2009
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Re: Time = Currency
A house should be worth about 20 years, given what mortgages take to repay these days.
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2010-11-29, 06:50 PM (ISO 8601)
- Join Date
- Oct 2008
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- Freljord
Re: Time = Currency
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2010-11-29, 09:47 PM (ISO 8601)
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- Sep 2010
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- Phoenix, AZ
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Re: Time = Currency
For my final draft I present the the following;
Code:1 Copper = 1/14 Day 1 Silver = 1/7 Day 1 Gold = 1 Day 1 Platinum = 1 Week
Last edited by Twin Dragons; 2010-11-29 at 09:47 PM.
Extended Signature
SpoilerI am a... (retook on 09/13/11)
SpoilerLawful Neutral Human Druid/Cleric (2nd/2nd Level)
Ability Scores:
STR 9, DEX 11, CON 12, INT 13, WIS 14, CHA 14
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2010-11-29, 09:55 PM (ISO 8601)
- Join Date
- Oct 2007
- Gender
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2010-11-29, 09:59 PM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Phoenix, AZ
- Gender
Extended Signature
SpoilerI am a... (retook on 09/13/11)
SpoilerLawful Neutral Human Druid/Cleric (2nd/2nd Level)
Ability Scores:
STR 9, DEX 11, CON 12, INT 13, WIS 14, CHA 14
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2010-11-29, 10:02 PM (ISO 8601)
- Join Date
- Oct 2007
- Gender
Re: Time = Currency
Alright. How do you plan to address the massive boost in starting wealth to an elf versus a half-orc?
What level cap are you looking at here, too? Because a 50,000 gold item will cost someone 100 years. I'd better live a damn long time if I'm gonna spend 100 years on a shinier sword. The lower in level you go, the lower in expected wealth, the better a system like this works.
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2010-11-30, 02:15 AM (ISO 8601)
- Join Date
- Jun 2010
Re: Time = Currency
The CWBL goes up about 30% per level (or so says a sidebar in the epic level guide...I didn't look to see if it's true...didn't care).
As such, this could scale with your level.
At level 1, a year would be n gold (I'd say 500 gold). At level 2, a year would be 700 gold. And so on and so on. At ninth level, a year would be 39,000 gold pieces.On balance: Just because you don't agree with the level of balance doesn't mean that others cannot. While balance is objective, which balance is being aimed at is subjective.
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2010-11-30, 03:08 AM (ISO 8601)
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- Sep 2010
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- Phoenix, AZ
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Extended Signature
SpoilerI am a... (retook on 09/13/11)
SpoilerLawful Neutral Human Druid/Cleric (2nd/2nd Level)
Ability Scores:
STR 9, DEX 11, CON 12, INT 13, WIS 14, CHA 14
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2010-11-30, 05:57 AM (ISO 8601)
- Join Date
- Jan 2007
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- Switzerland
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Re: Time = Currency
What do you do with naturally immortal races, like Warforged and Elan? How about demons, fey, devils, any other number of creatures commonly making pacts with mortals? Can a devil just give a mortal 50'000 years of lifespan?
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2010-11-30, 06:01 AM (ISO 8601)
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- Oct 2007
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2010-11-30, 06:24 AM (ISO 8601)
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- Dec 2005
Re: Time = Currency
Last edited by thubby; 2010-11-30 at 06:24 AM.
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2010-11-30, 06:27 AM (ISO 8601)
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- Nov 2010
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- Vancouver BC Canada
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2010-11-30, 06:58 AM (ISO 8601)
- Join Date
- Oct 2008
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- Freljord
Re: Time = Currency
Since someone else proposed an XP = currency sort of thing where XP can be turned into money and such, perhaps that can be used to calculate this better, using standard NPC level growth as a guide.
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2010-11-30, 07:02 AM (ISO 8601)
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- Jan 2007
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- Switzerland
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Re: Time = Currency
Well...
A wish spell used to cost 1 year of your life.
Now it costs 5000 XP.
5000 xp is worth 25'000 Gold.
Therefore: one year is 25'000 gold? That's absolutely insane, really.Resident Vancian Apologist
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2010-11-30, 07:08 AM (ISO 8601)
- Join Date
- Oct 2008
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- Freljord
Re: Time = Currency
Homebrewer's Signature | Avatar by Strawberries
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2010-11-30, 07:59 AM (ISO 8601)
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- Nov 2010
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- Vancouver BC Canada
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Re: Time = Currency
If you consider humans hit age 15 and in those days a low magic campaign could have you dying at 35 instead of 60-80.
But, elves have huge lifespans, tree people even more (forgot the name, obscure plant race), and some races are immortal >_>
What about a different factor-- we know aging deterioration accelerates with age, so why not have the years be different in their "vitality worth"?
Let's say 0-12 years old is a factor of 1, because those are the years when you are at your peak in growth and your "vitality" is at it's highest, you recover from illness, mend bones, are flexible and learn well with no effort and always have energy.
Factor 12-18 as a factor of 1.5, because it's those years which you develop a lot of your structure and your body has to constantly exert vitality to bring you there.
19-24 is a factor of 2, because that's when your body has reached it's maximum physical potential and after 25 it will slowly decline.
25-30 is a factor of 2.5, minimal decline.
31-45 is a factor of 3, heavy decline.
46-55 is a factor of 4, rapid decline.
55-80 is essentially free-fall and is a factor of 5.
Now for some groundrules, draining vitality saps years off the life directly from their age, this means they do not develop as they would have if a fundamental year is removed, making early years MUCH more important than later years.
Factor | Age
1 - 0 to 12
1.5 - 12 to 18
2 - 19 to 24
2.5 - 25 to 30
3 - 31 to 45
4 - 46 to 55
5 - 55 to 80
So let's say we use the ring example using the factor of 1 as the 5000xp, to gain 10,000xp the following would happen:
A 10 year old would become 12 years old, without the advantages.
A 13 year old would become 16 years old, without the advantages.
A 20 year old would become 24 years old, without the advantages.
A 25 year old would become 30 years old, without the advantages.
A 32 year old would become 38 years old, without the advantages.
A 46 year old would become 52 years old, without the advantages.
A 60 year old would become 70 years old, without the advantages.
Hows this system for you?
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2010-11-30, 08:28 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Freljord
Re: Time = Currency
A simpler solution might be to have the person "paying" with life force age a year, rather than have a year taken off at the end of their life.
Homebrewer's Signature | Avatar by Strawberries
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2010-11-30, 08:30 AM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Bristol, UK
Re: Time = Currency
IIRC, it's roughly GP == XP. The WBL charts cream off 10% of that to account for consumables, new pairs of shoes, inn stays, and similar expenses.
(The game charges an 80% conversion fee if you want to use GP to purchase something that would cost XP to do yourself -- that's just there to provide a disincentive to players who want to short-circuit the XP cost for spells and magic items by getting NPCs to do it).Last edited by lesser_minion; 2010-11-30 at 08:34 AM.