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  1. - Top - End - #1
    Barbarian in the Playground
     
    Magicyop's Avatar

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    Default Community Based Monster Classes: Come in and help out!

    Community Based Monster Classes

    Welcome! If you've ever played D&D, you've probably wanted to play a monster at some point. Sometimes humans and elves aren't enough. Sometimes, you want to be a dragon.

    That's what we're here to do. In this thread, you will be able to play as any monster you want by going into these Monster Classes just as if they were ordinary classes.

    Or, if you love the monster classes, and fancy that you want to help out, there are two ways. You can critique, or you can homebrew. Both will be discussed momentarily.

    There is also a spin-off project, our homebrew edition. While we allow classes based on well PEACHed homebrew monsters, this spin-off project's main purpose is to make monster classes completely from scratch. Not based off of anything at all, just inventing a new monster in class form. Make sure to check them out!

    General FAQ
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    Q) Isn't there already a Monster Class thread?
    A) Yes. This thread has split off from that one because we disagree with their design philosophy, so you will note some differences between our Monster Classes and theirs. Some Monster Classes may have a place in both projects. However, if you are a fan of this thread, I encourage you to at least check out the other one at some time, even though we disagree with them on many points, their monsters are high quality.

    Further, if you are here from the other Monster Class thread, you can still help us out. We welcome anyone's work, even if it has be presented in other threads. But the biggest thing you can do is just give us permission to use all of your monsters.

    Q) What monsters am I allowed to make into a monster class?
    A) We encourage Homebrewers to build any monster they wish to see as a playable character class, though we would prefer that Homebrewers build Monster Classes for Monsters that have either been published, or that have been Finished and well P.E.A.C.H.ed.

    Q) Help! I'm taking a 1 or 2 level monster class and can't tell if it's BAB 1/2 or 3/4! (For the purposes of fractional BAB).
    A) Unless otherwise noted, an undead has 1/2 BAB, while all other classes/templates have 3/4 BAB.

    Q) When I increase in size does my strength increase and my dexterity decrease? If so, by how much?
    A) Size increases, or decreases, do not alter ability scores in this project.

    Q) What's the Caster Level for the SLAs?
    A) Unless otherwise specified, the Caster level for any SLAs is equal to your total HD.

    Q) What’s the Save DC for this ability?
    A) Unless otherwise specified the Save DC is (10+ 1/2 HD + Charisma Modifier).

    Q) What is this list of Monsters Thing?
    A) The List is an organization of monster-classes that have been thoroughly P.E.A.C.H.ed, and are believed to be Play-ready. We make no claim to the perfection of a monster that has been listed, and continue to encourage comments and thoughts, even on monster-classes that have been 'finished.'


    The rest of the rules are split into three parts. Use Guidlines will teach you all the proper rules for using these Monster Classes in a game. Critique Guidelines will explain how you can help the project by commenting on other people's monsters. Homebrew Guidelines states how you can help us by making your own Monster Class.


    Use Guidelines
    You take these Monster Classes just like you would any other class, such as wizard or rogue. Each level of the class makes you more like the monster, makes you more powerful. Normally you should take the first level of a Monster Class at level 1, but in some cases you may like your character to transform into a monster, in which case you can take it at a later level. After that, you may multiclass freely from and to your Monster Class.

    Under normal circumstances you may not multiclass two Base Monster Classes. However, see below. Upon taking the first level of a Monster Base Class, you lose all other racial traits: what this means is that while you may select a race in character creation, you essentially lose it when you pick your Level 1 class level. You do not gain any traits or bonuses from being a race, since the first level of a Monster Class replaces both class and race. (However, it is usually more powerful than a standard class to make up for it.)

    Growth Table
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    {table=head]Base Size|New Size| AC & Attack Bonuses*|Space*|Reach (Tall/Long)*|Ave. Size Incr.|Ave. Weight Incr.|Grapple Mod.|Hide Mod.
    Fine|Diminutive|-4 (size)|+½’|+0’/+0’|+6”|+1/2 lb.|+4 (size)|-4 (size)
    Diminutive|Tiny|-2 (size)|+1½’|+0’/+0’|+9”|+5 lbs.|+4 (size)|-4 (size)
    Tiny|Small| -1 (size)|+2½’|+5’/+5’|+18”|+36 lbs.|+4 (size)|-4 (size)
    Small|Medium| -1 (size)|+0’|+0’/+0’|+3’|+240 lbs.|+4 (size)|-4 (size)
    Medium|Large|-1 (size)|+5’|+5’/+0’|+6’|+2000 lbs.|+4 (size)|-4 (size)
    Large|Huge|-1 (size)|+5’|+5’/+5’|+12’|+8 tons|+4 (size)|-4 (size)
    Huge|Gargantuan|-2 (size)|+5’|+5’/+5’|+24’|+80 tons|+4 (size)|-4 (size)
    Gargantuan|Colossal|-4 (size)|+10’|+10’/+5’|+48’|+200 tons|+4 (size)|-4 (size)[/table]
    Natural weapons damage increases one die size for each size increase.

    Thanks to Zeta Kai for the Table.

    Multiple Natural Armor Bonuses
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    If a creature gains natural armor bonuses from multiple sources treat them according to the following chart.
    {table=head]Base Natural Armor|Extra Natural Armor|Results

    1/2 Con Mod|1/2 Con Mod|Full Con Mod as Natural armor Bonus

    Anything higher than 1/2 Con Mod|1/2 Con Mod|+1 Nat. AC

    Full Con Mod|Full Con Mod|1.5 Con Mod

    Anything Higher than Full Con Mod|Full Con Mod|+2 Nat. AC

    1.5 Con Mod|Anything higher than Full Con Mod|+3 Nat. AC[/table]
    Creatures that gain Natural Armor from more than one monster class, that specify different Ability Scores as the base for their Natural Armor Class use whichever Ability Score is higher to derive both Natural Armor Classes, and uses the chart above.
    Thanks to ChumpLump for the Table.


    Multiclassing Monsters
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    In some cases, your DM may disregard the above rule and allow you to multiclass two base monster classes. This will likely represent some sort of hybrid character, which could be interesting. In this case, how you should play this is: For the monster class which you do not take at level one, remove the “Body of X” class feature, and use the “Body of X” for your first monster class. If you somehow take them at the same time using a variant rule like gestalt, keep the “Body of X” from the class with more levels. If they both have the same number of levels, you may choose which “Body of X” you keep.


    Critique Guidelines
    For any monster to be put up, it must be critiqued. By you! Here's how it works.

    Monster approval is governed by a group of experienced or thoughtful homebrewers, known as the council. The council currently consists of Gorgondantess, Hyudra, and Magicyop. For any monster to be put on the list, it needs only to be approved by any two council members. The council is not a closed entity, if you wish to be a part of the council, send them a private message and they may accept you.

    Further, the council are not the only ones who may critique-- we strongly encourage you to help others round out their monster classes. Especially if you hope to one day be on the council, you will only be chosen for the council if you critique frequently and well.

    If you intend to comment on monster classes in any way, you MUST read the below rules and follow them.

    Critiquing Rules
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    1. Respect
    Respect is tantamount if you are working on this project. If you are disrespectful of a class or a homebrewer, you will face consequences within this thread. At all times we must all treat each other with respect. Ignore all other rules before you ignore this one. Never be disrespectful to another homebrewer.

    2. Contribution
    Try to always critique Monster Classes whenever you can. It can be very frustrating if no one will critique your class, and if you skip over someone's class, they may feel left out. Just remember that if you help someone out by critiquing their class, they will likely help you out by critiquing your class.

    3. Flexibility
    If you suggest someone change something about their class, be flexible if they don't want to. If they address your concern and really don't want to change it, you can still nominate the class regardless.

    4. Standardization
    Remember when you are critiquing that a class should be accurate to the rules below, in the homebrew section. Do not critique based on some imaginary rule which you have in your head, especially if that conflicts with our rules here. This is not to say you can't explain your position, if it conflicts with the rules, but encouraging someone to make a monster class outside of the rules of this thread is frowned upon.


    How To Critique
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    1. Take a good long look at the class. A skimming look will not do. Read the entire thing, and try to get the image in your mind of what type of flavor the creator was going for.
    2. Comment on the class as a whole before picking it apart. Give your feelings in general.
    3. Note how you feel about each separate feature of the class.
    4. Make sure the class is in accordance with the homebrew rules below.
    5. Remember to also say what you like about the class-- try to find one nice thing to say about every monster class you critique. Every crafter has their merits.


    Homebrew Guidelines
    Making a Monster Class is difficult, so don't think you can whip something up in ten seconds and get it posted. It may be long and hard to perfect it, but we'll help you through it. Follow these guidelines and you'll quickly be on your way. Remember to start out with ChumpLump's class template so that all classes are in a standard format.

    Class Templates


    Homebrewing Rules
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    1. Flavor
    Flavor and fun top all else when you are making Monster Classes. Your abilities should be interesting and fun, even if the original monster is fairly bland. Numerical bonuses are not fun. If you create a flavorful class which is awesome, we can work through any other problems.

    2. Balance
    Balance is vital when making these classes, it is easy to make a monster too powerful or too weak. Keep in mind all of the following rules when you are building a class.
    Spoiler
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    Base Attack Bonus and Saves: Don’t worry about staying too true to the Type’s Base Attack Bonus, Saves, Skills, and Proficiencies. Just because it is an Outsider doesn’t mean it should have Full Base Attack Bonus, All Good Saves, (8+Intelligence Modifier) Skills Per Level, and proficiency with all Martial Weapons. That said, Monster’s Class skills are usually a good idea to keep with the original. These things should be based on the Character class you are building, and not the Monster’s type. Undead and Constructs merit high Hit Dice by their constitution-less nature, and Lower Base Attack Bonuses, Skills per level, Class Skills, and Saves by their inherently stronger nature. Generally, undead and constructs should not have class skills, to balance out the benefits of these types.

    Challenge Rating and Class Level: As a basic rule of thumb, the number of Levels in a Monster Class should be equal to the monster’s CR. There are exceptions to this rule, See Therianthropy, and we see no reason that a monster cannot be advanced beyond its CR.

    If a Monster has more than 20 CR, it is recommended to build two monster classes. The first being a 20 level progression for the Monster Class, and the second being an Epic Level Progression for the Monster Class. We encourage Monster Crafters to build any monster that strikes their fancy, and will be more than willing to help with Epic Progressions, but it is recommended to get the important class features of an Epic level monster before level 20.

    Natural Armor: Base Monster Classes that offer natural armor bonuses should generally base this bonus off of Constitution Modifier. The Default is Natural Amor Bonus is equal to the Creature’s Constitution Modifier. Some monsters merit the use of Strength, or Mental Ability Scores. Other, more defensive monsters merit a Natural Armor Bonus of 1.5 X their Constitution Modifier, and weaker Monsters may offer a Natural Armor Bonus of .5 X their Constitution Modifier.

    Templates that increase Natural Armor, should offer a “Bonus to Natural Armor” opposed to a “Natural Armor Bonus,” The difference being that the former stacks with the later.

    Ability Bonuses: Ability Scores shouldn’t increase more than +1 for any Given Ability Score per Level. If there is a good place to make an exception to this rule, it is First level, but even there it needs some justification. Ability Score penalties also require such justification, as that we are not terribly keen on them.

    Monster Classes shouldn’t be terrible M.A.D. (Multiple Ability Score Dependent), as such we Request that a Monster Class be built with two or three Primary Ability Scores. Further, Bonuses to Ability Scores not particularly used by the Class should be explained, or justified. (Werewolves do not particularly use Wisdom, but Lycanthropy is known for expanding a creature’s Judgment and Awareness.)

    No Level Left Behind: Monster Abilities should be broken down into separate features and abilities. More active abilities are better than passive ones, and options are always a good choice, well almost always. We strongly advise against Dead Levels. A Dead Level is a Level in which no ability is gained, or only ability scores increase. These are boring, and make your future Monster Players Cry. We don’t like crying players. This is possibly the second closest guideline to a rule. Don’t be afraid to build custom class features in order to keep a monster interesting, these are, after all, Player Character Classes, so they can be more interesting than your average monster. (As always active abilities are always more fun than passive ones.)

    Flying: Shouldn’t come in before 6th level, Before then Feather Falling, Bonus to Jumps, and Gliding are all fine powers.

    Large: Shouldn’t come in to play before 3rd level.

    Huge: Shouldn’t come into play before 12th level.

    Gargantuan: Shouldn’t come into play before 16th level.

    Colossal: Shouldn’t come into play before 20th level.

    Damage Reduction: Shouldn’t come into play before 3rd level, at this point it should be based on 1/2 the creature's HD.

    Spell Resistance: Shouldn’t come into play before 3rd level, at this point it should be based on 10+ The creature's HD.

    Energy Immunity: Shouldn’t come into play before 5th level, and should come with a vulnerability (+50% damage) to another element. Energy Resistance is usually a better choice, based on the Creature’s HD.

    Full Casters: Should be weaker than your average Monster Class. Casting is good, and powerful, but this still doesn’t merit dead levels. Generally (Class Level-1) as Effecting Caster Level has been the mode for creating Caster Monsters, but other options certainly exist.

    Special Abilities: Should Scale with HD!

    Uses Per Day: At will is dangerous. Some Spell-Like Abilities and Class Features should not be at Will. Generally uses per day are based on the Monster’s HD, or a Ability Score. However, one option is to make it so that an ability becomes at will after it would gain a certain number of uses per day.

    Spell Like Abilities: Some Spell-Like Abilities are too powerful for lower levels, it is completely reasonable to offer a weaker SLA and have it scale up to a Higher power SLA at higher Levels or Creature HDs. Summon Monster is a great example, where a Monster Class may gains access to Summon Monster I at level 2, and Summon Monster V at level 9.

    In General: Monsters Should Synergize well with a virtual 'Favored Class.' If your monster wouldn’t multiclass well into another class, maybe you could re-examine it, keep in mind that players may want to play more than 7 levels.


    3. Professionalism
    Your monster is a work of art, and it should look like that. If people are going to use it, it needs to be high quality. It should not look shoddy, because we know you put a lot of work into it. Remember the following simple guidelines:
    Spoiler
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    • Title your monster class with size 5 font.
    • Post an Image below the title
    • Spoiler the Statistics and Table
    • List HD, Skills, and Proficiencies in Bold
    • List Class Features in the Order that they are gained, with italicized titles
    • Spoiler Comments and Change-log.
    • Clean Spelling! Please check your Spelling! Spell Check is your friend!


    4. Ease of Use
    Your Monster Class should be easy to use. People shouldn't have to puzzle out the intention of an ability. Speak plainly and avoid complexity if you can make something simpler (but don't be afraid to have a complex mechanic if the class will be more fun for it.)

    5. Variety
    Keep in mind that variety is good! If you offer your players choices on what abilities to gain or how to advance in the class, they'll be grateful to you. Feel free to do it, but remember it may not be appropriate for all classes.


    If you have never made a Monster Class before, it is recommended you start out with a small one, though this is not required. Starting out with an epic monster is a sure way to bring pain to everyone in the project.
    Last edited by Magicyop; 2010-12-24 at 09:45 AM.
    Full Homebrew List

    New Homebrew:
    Auran Pirate, a sailor who engraves their ship with powerful runes and creates a vessel to be remembered.

    Many thanks to Qwernt for my amazing mind flayer avatar!

  2. - Top - End - #2
    Barbarian in the Playground
     
    Magicyop's Avatar

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    Default Re: Community Based Monster Classes: Come in and help out!

    Base Monster Classes
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    A

    Abishai - Gorgondantess
    Aboleth - by Oslecamo
    Achaierai - by Gorgondantess
    Air elemental - by AustontheGreat1
    Allip - by Temotei
    Anaxim - by Draken
    Androsphynx - by Oslecamo
    Angel of Decay - by Draken
    Ankheg - by Kajhera
    Annis Hag - by Hyudra
    Anthropomorphic Animal - by Oslecamo
    Aranea - by Oslecamo
    Arcadian Avenger - by Zemro Shivic
    Arcanaloth - by Frog Dragon
    Arrow Demon - by Cogidubnus
    Astral Construct - by Sciencepanda
    Astral Stalker - by Fyrebyrd/Oslecamo
    Awakened Monstrous Crab - by Flabort
    Awakened Skeleton - by Oslecamo

    B

    Balor - by Oslecamo
    Beguiler - by AustontheGreat1
    Beholder - by AustontheGreat1
    Blink Dog - by AustontheGreat1
    Brain in a Jar - by Draken
    Bralani - by BelGareth
    Bugbear - by Crafty Cultist

    C

    Cat, Awakened - by Gorgondantess
    Centaur - by Oslecamo
    Cheshire Cat - by Geckoking
    Cloud Giantvby Hyudra
    Coatlvby Kobold-Bard
    Cornugon - by Gorgondantess

    D

    Daeva - by Gorgondantess
    Death Drinker - by Oslecamo
    Death Knight - by monkman
    Djinni - by Oslecamo
    Displacer Beast - by Hyudra
    Doppelganger - by Oslecamo
    Dracotaur - by monkman
    Dragonne - by Oslecamo
    Dream Larva - by Magicyop
    Drider - by I_Am_An_Undead/Lix Lorn
    Dryad - by Bodez/Oslecamo
    Duergar - by Jallorn

    E

    Earth Elemental - by AustontheGreat1
    Entomber - by Gorgondantess
    Entropic Reaper - by Crafty_Cultist
    Erinyes - by Oslecamo
    Ettin - by Temotei

    F

    Firbolg - by Oslecamo
    Fire Elemental - by AustontheGreat1
    Flind Gnoll - by Gorgondantess
    Force Golem - by Gorgondantess
    Forest Troll - by Volt
    Fire Giant - by Hyudra
    Frost Giant - by Hyudra

    G

    Gelatinous Cube - by Kobold-Bard
    Ghaele Eladrin - by Oslecamo
    Ghost - by Oslecamo
    Ghoul - by CraftY_Cultist/Oslecamo
    Githzerai/Githyanki - by Chumplump
    Glass Golem - by Cogidubnus
    Gloom - by Oslecamo
    Gnoll - by Oslecamo
    Goristro - by Monkman
    Gray Jester - by Oslecamo
    Green Hag - by ChumpLump
    Grimlock - by Oslecamo
    Griffon - by AustontheGreat1
    Gynosphynx - by Volt

    H

    Harpy - by Hyudra
    Hell Hound - by Crafty Cultist
    Hill Giant - by Hyudra
    Hound Archon - by Oslecamo
    Hook Horror - by Frog Dragon
    Hydra - by Oslecamo

    I

    Imp - by Hyudra
    Iron Golem - by Gorgodantess

    J

    Janni - by Kobold-Bard

    K

    Kaorti - by Crafty Cultist
    Kuo-Toa - by Hyudra
    Kython - by Crafty_Cultist
    Kython, Impaler and Slaymaster - by Crafty Cultist
    Kython, Slaughterking - by Crafty Cultist
    Kyton - by ChumpLump

    L

    Lantern Archon - by Volt
    Leonal - by BelGareth
    Lillend - by Oslecamo

    M

    Marilith - by Oslecamo
    Marrutact - by Gorgodantess
    Marraenoloth - by Gorgondantess
    Medusa and Choker - by Oslecamo
    Mimic - by Sciencepanda
    Mind Flayer - by Oslecamo
    Minotaur - by Oslecamo
    Mephit - by Hyudra
    Mezzoloth - by Frog Dragon
    Movanic Deva - by Oslecamo
    Mummy - by Oslecamo
    MurderJack - by FlickerDart/Oslecamo

    N

    Nashrou - by Makiru
    Nerra - by Draken
    Nimblewright - by Temotei
    Nixie - by Oslecamo
    Nycaloth - by Frog Dragon
    Nymph - by Bodez

    O

    Ogre Mage - by Oslecamo
    Ogre - by Hyudra
    Owlbear - by Kobold-Bard

    P

    Pegasus - by FirebirdFlying
    Phasm - by Oslecamo
    Phoelarch - by AustontheGreat1
    Phoenix - by Oslecamo/AustontheGreat1
    Pit fiend - by Oslecamo
    Pixie - by Aranii
    Planetouched - by Gorgodantess
    Pseudo-Dragon - by Kobold-Bard
    Psionic Mindflayer - by Gorgondantess
    Purple Worm - by Hyudra

    Q

    R

    Rakshasa - by Oslecamo
    Rakshasa, Naztharune - by Gorgondantess
    Ravid - by Kobold-Bard
    Red slaad - by Oslecamo
    Redcap - by Draken
    Reptilians - by Gorgondantess
    Reth Dekala - by Gorgondantess
    Roving Mauler - by Makiru
    Rukanyr - by Makiru
    Rust Monster - by Kobold-Bard

    S

    Sahuagin - by Crafty Cultist
    Salamander - by Oslecamo
    ScorpionFolk - by Frog Dragon
    Sea Hag - by ChumpLump
    Shadowperson - by AustontheGreat1
    Shaedling - by Monkman/Gorgondantess
    Silthilar - by AustonTheGreat1
    Slaad - by Trenelus
    Son/Daughter of Silence - by Oslecamo
    Soulspark - by Niezck
    Succubus - by Oslecamo
    Spell Weaver - by Winter King
    Stone giant - by Hyudra
    Sverfineblin - by ChumpLump

    T

    Tarrasque - by Oslecamo
    Tengu - by Oslecamo
    Thri-Kreen - by Oslecamo
    Titan - by Kobold Bard
    Treant - by Niezck
    Troll - by Oslecamo
    Tsochar - by Oslecamo

    U

    Unicorn - by FirebirdFlying

    V

    Valkyrie - By Niezck
    Vargouille - by Oslecamo
    Vasuthant - by Oslecamo
    Vrock - by Gorgondantess

    W

    War Troll(prc) - by monkman
    Water Elemental - by AustontheGreat1
    Wight - by Crafty Cultist
    Wild Hunt - by Oslecamo
    Will-O-Wisp - by Kobold-Bard
    Winter Wolf - by Frog Dragon
    Wyvern - by Hyudra

    X

    Xill - by ScionoftheVoid

    Y

    Yuan-ti - by Oslecamo

    Z

    Zelekhut(inevitable) - by Oslecamo
    Zern - by AustontheGreat1

    True Dragons:
    Spoiler
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    Blue Dragon - by Oslecamo
    Bronze Dragon - by Gorgondantess/Oslecamo
    Fang dragon - by unknown
    Golden Dragon - by Oslecamo
    Green Dragon - by un_known
    Red Dragon - by Oslecamo
    Purple Dragon - by Oslecamo
    Pyroclastic dragon - by Kyuubi/Oslecamo
    Silver Dragon - by Oslecamo
    Styx Dragon - by Kyuubi/Oslecamo
    White Dragon - by un_known
    Wing Dragon - by Oslecamo




    Prestige Monster Classes
    Spoiler
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    C

    Creature of Legend - by Hyudra

    D

    Death Knight - by Monkman

    E

    Evolved Undead - by Gorgondantess

    F

    Feral Creature - by Niezck

    G

    Gravetouched Ghoul - by Hyudra

    H

    Half-Celestial - by Crafty Cultist
    Half-Dragon - by Oslecamo
    Half-Fey - by Kobold-Bard
    Half-Fiend - by Crafty Cultist
    Half-Golem - by Oslecamo
    Half-Illithid - by Crafty Cultist
    Half-Troll - by flabort
    Horrid Monster - by Hyudra

    L

    Lich - by Crafty Cultist

    P

    Phrenic Creature - by Niezck

    S

    Saint - by Magicyop
    Spellwarped Creature - by Frog Dragon/Oslecamo

    U

    Ulitharid - by Oslecamo
    Unholy Scion - by Monkman

    V

    Vampire - by Oslecamo

    W

    War Troll - by Monkman
    Winged Template - by Niezck

    Therianthropes:
    Spoiler
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    Wereconstrictor - by ChumpLump
    Werecheetah - by ChumpLump
    Wereleopard - by ChumpLump
    Werelion - by ChumpLump
    Wereraptor - by Betropper
    Wererat - by ChumpLump
    Werespider Hunter - by ChumpLump
    Werespider Weaver - by ChumpLump
    Weretiger - by ChumpLump
    Wereviper - by ChumpLump

    Last edited by Magicyop; 2010-12-23 at 08:38 AM.
    Full Homebrew List

    New Homebrew:
    Auran Pirate, a sailor who engraves their ship with powerful runes and creates a vessel to be remembered.

    Many thanks to Qwernt for my amazing mind flayer avatar!

  3. - Top - End - #3
    Barbarian in the Playground
     
    Magicyop's Avatar

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    Default Re: Community Based Monster Classes: Come in and help out!

    Unfinished Monster Classes


    Called Monsters
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    Hagumemnon(Protean): Magicyop
    Elder Evil: Magicyop
    Karrash: Zemro Shivic
    Wild Hunt Revision: Gorgondantess
    Verdant Prince: Gorgondantess
    Ethergaunt: Gorgondantess
    Ultroloth: Gorgondantess?/TheGeckoKing?
    Varakhat: TheGeckoKing
    Vistani: Chambers
    Chimera: Kobold-Bard


    Requested Monsters
    Last edited by Magicyop; 2010-12-24 at 12:31 AM.
    Full Homebrew List

    New Homebrew:
    Auran Pirate, a sailor who engraves their ship with powerful runes and creates a vessel to be remembered.

    Many thanks to Qwernt for my amazing mind flayer avatar!

  4. - Top - End - #4
    Barbarian in the Playground
     
    Magicyop's Avatar

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    Default Re: Community Based Monster Classes: Come in and help out!

    New Monsters
    Awakened Cat: Meow!
    Phrenic Creature: A template to give a creature hidden psionic power, latent within its mind.
    Purple Worm: A tunneling brute built in an amazingly flavorful way.
    Ankheg: Everyone's favorite acid-veined burrowing ant-lion!


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    The concept is interesting, but I highly recommend that -all- classes from the old threads (especially the ones that oslecamo had his hands in) be checked for balance and, most importantly, thematic accuracy. "Do the abilities shown in the class match the flavor of the lore" is one of the most important questions that should be asked.

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    Quote Originally Posted by NineThePuma View Post
    The concept is interesting, but I highly recommend that -all- classes from the old threads (especially the ones that oslecamo had his hands in) be checked for balance and, most importantly, thematic accuracy. "Do the abilities shown in the class match the flavor of the lore" is one of the most important questions that should be asked.
    I agree completely. One of the biggest problems at the moment is not everyone has given their permission for us to link their classes, so most of the ones up there are Oslecamo's. While our focus will be on new monster classes, it's definitely worth the time to go back and revise the old ones.
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    Magicyop, You can put my creatures (all of them as well as the unfinished ones) in this thread
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    Phrenic Creature
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    Phrenic Creature Prerequisites
    To become a Phrenic Creature, the character must meet the following requirements

    Skills: 8 or more ranks in Knowledge (Psionics)
    Special: Must undergo a psionic ritual whereby the mind of the creature is enhanced and unlocked.

    OR:

    Special: Must have been exposed to a hideous amount of psionic energies which would would normally be fatal, and survived.

    Hit Dice: d4

    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Class Features

    1st|
    +0
    |
    +0
    |
    +0
    |
    +2
    |Phrenic Body, Phrenic Powers, +1 Cha

    2nd|
    +1
    |
    +0
    |
    +0
    |
    +3
    |Power Resistance, +1 Int/Wis

    3rd|
    +1
    |
    +1
    |
    +1
    |
    +3
    |Psionic Release, +1 Cha, +1 Int/Wis[/table]
    Skills Points at 1st Level: (2+Intelligence Modifier) x 4
    Skills Points at Each Level: (2+Intelligence Modifier)
    Class Skills: The Phrenic Creature’s class skills (and the key ability for each skill) are… Concentration (Con), Craft (Int), Knowledge (Psionics) (Int), Profession (Wis), Psicraft (Int) and Use Psionic Device (Cha).

    Proficiencies: The Phrenic Creature gains no proficiencies with any weapons or armour.

    Phrenic Creature Class Features: The following are the Class Features of the Phrenic Creature.

    Phrenic Body: Unlike other monster classes, the Phrenic Creature doesn't lose its racial ability modifiers. Its type remains the same.

    It gains the (Psionic) subtype and immediately gains a single power point, regardless of whether it had access to psionics previously or not.

    Stat Boosts: At 1st and 3rd levels, the Phrenic Creature gains a permanent +1 bonus to its Charisma. At 2nd and 3rd levels, the Phrenic creature can choose to either gain a permanent +1 to its Intelligence or a permanent +1 to its Wisdom. The choice made at 3rd level must be the same as the one made at 2nd. This results in a total of +2 Cha and either +2 Int or +2 Wis at 3rd level.

    Phrenic Powers: At 1st level, the Phrenic Creature begins to unlock some of its psionic potential. It gains the use of a single Psi-Like Ability for every class level it has, gaining an additional PLA at 3rd. This results in a total of 4 powers at 3rd level.

    The highest level power available as a PLA is equal to the Phrenic Creature's (HD/2)-1 (minmum 1). These powers are useable 1/XHD/day, where X is their highest available level. The save DC for these powers is equal to 10 + 1/2 HD + Cha modifier. Its effective manifester level for these Psi-Like Abilities equals its HD.

    Each day at dawn, the Phrenic Creature may re-select the powers chosen and swap them out for any you qualify to select.

    Power Resistance: At 2nd level, the Phrenic Creature gains Power Resistance equal to 11 + HD.

    Psionic Release: (Su) At 3rd level, the Phrenic Creature gains the ability to unleash a torrent of raw psionic energy at its foes. Once per day per three HD, the Phrenic Creature can use this ability as a standard action. This is a ranged touch attack with a range of sixty feet that allows Power Resistance (but not Spell Resistance, even if transparency is in place). The target takes 1d6 untyped damage per 2 HD of the Phrenic Creature. If the target has a power point reserve, they lose a number of power points equal to the Phrenic Creature's HD and must make a Will save (DC 10 + 1/2 HD + Cha) or become Dazed for one round.


    Comments/Changelog:
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    Comments
    I'm slightly unsure of the power progression, but other than that it was a pretty simple translation from SRD to monster class.

    Changelog
    [07/12/10]: Changed the list of powers to a selection and added Psionic Release.
    [11/12/10]: Altered Phrenic Powers to allow for repickable powers.
    Last edited by Niezck; 2011-01-29 at 10:12 AM.
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    Quote Originally Posted by Niezck View Post
    Phrenic Creature
    Spoiler
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    Phrenic Creature Prerequisites
    To become a Phrenic Creature, the character must meet the following requirements

    Skills: 8 or more ranks in Knowledge (Psionics)
    Special: Must undergo a psionic ritual whereby the mind of the creature is enhanced and unlocked.

    OR:

    Special: Must has a psionic parent.
    What do you consider a psionic parent?
    Hit Dice: d4

    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Class Features

    1st|
    +0
    |
    +0
    |
    +0
    |
    +2
    |Phrenic Body, Lesser Phrenic Powers, +1 Cha

    2nd|
    +1
    |
    +0
    |
    +0
    |
    +3
    |Moderate Phrenic Powers, Power Resistance, +1 Int/Wis

    3rd|
    +1
    |
    +1
    |
    +1
    |
    +3
    |Major Phrenic Powers, +1 Cha, +1 Int/Wis[/table]
    Skills Points at 1st Level: (2+Intelligence Modifier) x 4
    Skills Points at Each Level: (2+Intelligence Modifier)
    Class Skills: The Phreic Creature’s class skills (and the key ability for each skill) are… Concentration (Con), Craft (Int), Knowledge (Psionics) (Int), Profession (Wis), Psicraft (Int) and Use Psionic Device (Cha).

    Proficiencies: The Phrenic Creature gains no proficiencies with any weapons or armour.

    Phrenic Creature Class Features: The following are the Class Features of the Phrenic Creature.

    Phrenic Body: Unlike other monster classes, the Phrenic Creature doesn't lose its racial ability modifiers. Its type remains the same.

    It gains the (Psionic) subtype and immediately gains a single power point, regardless of whether it had access to psionics previously or not.

    Stat Boosts: At 1st and 3rd levels, the Phrenic Creature gains a permanent +1 bonus to its Charisma. At 2nd and 3rd levels, the Phrenic creature can choose to either gain a permanent +1 to its Intelligence or a permanent +1 to its Wisdom. The choice made at 3rd level must be the same as the one made at 2nd. This results in a total of +2 Cha and either +2 Int or +2 Wis at 3rd level.
    Why cha? Why dont you just give it out full intel/wis?

    Phrenic Powers: As the Phrenic Creature grows in HD, it gains access to a number of Power-Like Abilities useable a certain number of times per day as shown below. It must have the prerequisite ability to gain access to the appropriate powers.
    What score governs the extra points?

    {table=head]HD|Power|Uses|Prerequisite Phrenic Powers
    1-2|Defensive Precognition|1/day/HD|Lesser
    1-2|Force Screen|1/day/2HD|Lesser
    3-4|Mind Thrust|1/day/HD|Lesser
    3-4|Empty Mind|1/day/HD|Lesser
    5|Body Adjustment|1/day/2HD|Lesser
    6|Brain Lock|1/day/2HD|Lesser
    7-8|Aversion|1/day/3HD|Moderate
    7-8|Psionic Blast|1/day/3HD|Moderate
    9|Intellect Fortress|1/day/HD|Moderate
    10|Psychic Crush|1/day/3HD|Moderate
    11-12|Psionic Dominate|1/day/4HD/|Moderate
    13|Energy Current|1/day/4HD|Major
    14|Tower of Iron Will|1/day/4HD|Major
    15-16|Psionic Teleport*|1/day/5HD|Major
    17-18|Fission|1/day/6HD|Major
    19-20|Ultrablast|1/day/6HD|Major[/table]
    * = At 20HD, this improves to Psionic Teleport, Greater.
    This is a bit to much(too many abilities) maybe every couple of levels ,let it take an power that it wishes.
    Power Resistance: At 2nd level, the Phrenic Creature gains Power Resistance equal to 11 + HD.


    Comments/Changelog:
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    I'm slightly unsure of the power progression, but other than that it was a pretty simple translation from SRD to monster class.

    Changelog
    No changes so far.
    I think that maybe letting these levels stack with psionic class level would be a nice touch.

    Magicyop,Does this critic stand with in your criteria?
    Last edited by monkman; 2010-12-06 at 10:27 PM.
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    As the other thread shut down for a time period I would like to request the Wendigo Template.

    Please and Thank You,
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    Default Re: Community Based Monster Classes: Come in and help out!

    I respect all the creators here, and have been continually surprised by the good works produced by the community in the Improved Monster Classes project. While I can not, and will not, speak against individuals decision to split, I can ask for consideration of a less drastic means of disagreement. I'm not sure where the foundation for such an abrupt schism was formed, but I'm positive that a solution can be achieved that is satisfactory to all parties, rather than drawing a dividing line down the floor. All I ask is that the opportunity for such a solution is discussed.
    Again, no disrespect to anyone, I'm just voicing my opinion that the project would be better as a single entity driven by the collective community, rather than two projects dividing the community conscience and effectiveness.

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    Quote Originally Posted by The Antigamer View Post
    I respect all the creators here, and have been continually surprised by the good works produced by the community in the Improved Monster Classes project. While I can not, and will not, speak against individuals decision to split, I can ask for consideration of a less drastic means of disagreement. I'm not sure where the foundation for such an abrupt schism was formed, but I'm positive that a solution can be achieved that is satisfactory to all parties, rather than drawing a dividing line down the floor. All I ask is that the opportunity for such a solution is discussed.
    Again, no disrespect to anyone, I'm just voicing my opinion that the project would be better as a single entity driven by the collective community, rather than two projects dividing the community conscience and effectiveness.
    We're in the process of discussing just that with Gorgon right now. The idea was not to create a drastic split, rather, we were hoping to simply go our separate ways with two different Monster Class threads with different philosophies. Based on what we have observed, we felt as though asking Gorgon to change would just result in a hellfire spitting match, and nothing changing. If there is some way we can work this out better, I think we're all probably willing to try.

    And let me remind everyone-- don't ask me if you're doing something right. I am NOT leader of this thread. I have just about as much hand in what happens with it as anyone does. The only reason why I posted everything is because it was agreed that I would be the one to manage the lists and formatting and such. I do not have any special power regarding this thread.
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    Quote Originally Posted by Magicyop View Post
    We're in the process of discussing just that with Gorgon right now. The idea was not to create a drastic split, rather, we were hoping to simply go our separate ways with two different Monster Class threads with different philosophies. Based on what we have observed, we felt as though asking Gorgon to change would just result in a hellfire spitting match, and nothing changing. If there is some way we can work this out better, I think we're all probably willing to try.

    And let me remind everyone-- don't ask me if you're doing something right. I am NOT leader of this thread. I have just about as much hand in what happens with it as anyone does. The only reason why I posted everything is because it was agreed that I would be the one to manage the lists and formatting and such. I do not have any special power regarding this thread.
    You're thinking Gorgon's predecessor. Gorgon is much more open to change, as it should be, because Gorgon was the one who was always butting heads with Oslecamo about his heavy-handed, my-way-or-the-highway approach. I am certain that this can all be worked out, and we can get back to making monsters

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    Believe us when we say that this was not some spur-of-the-moment idea. We've spent a good while discussing, contemplating and fine-tuning this through PMs before posting, so we are most certainly not confused or otherwise misinformed - a number of us had a similar idea due to a variety of reasons and decided to act upon it.

    But, as Magicyop says, discussions with Gorgondantess are ongoing and hopefully this situation can be resolved.
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    It seems for now the best thing to do is to do as Gorgon did and temporarily shut down both threads. So, let's say that this hasn't officially started yet. There's no promises that we won't go through with this, but we're all going to discuss.
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    Go ahead and take the allip, ettin, and nimblewright if you'd like to.
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    Dunno if you wanted actual permission or were assuming you had it unless stated, but if it's the former then use mine all you like.

    Can't say I'm a fan of splitting this concept up, but c'est la vie.
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    Okay, after discussing with some of the fellow creators of this thread, I think we're saying it's fully started now. Post whatever you want.

    Phrenic Creature: On a brief glance, it looks quite fun. However, I might suggest cutting back the PLAs a little bit, just like Monkman said. I know they're all in the base class, but I think it gets a little crazy to keep track of. Personally, I'd enjoy some cool "option" here-- like a psionic Monster of Legend. Maybe fill out Level 3 with that?
    Last edited by Magicyop; 2010-12-07 at 11:31 AM.
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    Officially requesting the creation of a Demilich.
    Come with me, time out of mind...

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    Quote Originally Posted by ChumpLump View Post
    Officially requesting the creation of a Demilich.
    Yes. Oh, yes! I can't wait to see that.

    Could you post the Class Template you PMed to us earlier on this thread, when you get a chance? It would come in very handy. Further, can I request that you add a field for both 1) whether it is a base or prestige monster class, for easy classification, and 2) what source it is from. (Monster Manual III, Manual of the Planes, or if Homebrew, a link to the source. Something like that.) I think both would be really helpful. Thanks very much.

    Almost done updating the thread with all the monsters we've been given permission to use.
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    Perhaps granting a single PLA per HD of a level equal to (HD/2)-1 (min 1)?

    Also, Monkman, it grants Cha because the original template gives +2 Int, +2 Wis and +4 Cha. I couldn't jam-pack all of that in, so I added the cha as standard (since it's the larger) and the choice of the int or wis.
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    @Niezck
    Looks good. I feel it needs to stack with existing psionics in some way, but is shouldn't end up a full manifesting prc, because otherwise everyone and everything psionic will take it. Maybe a bonus if you already have manifester levels?

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    I wouldn't feel all that happy about making it psionics-friendly really. The fluff of the template is that of a naturally psionic creature in an otherwise non-psionic race. And, not trained psionics, just wild manifestations.

    This quote will get the point across better:

    Quote Originally Posted by SRD
    Seemingly no different from standard examples of their kind, phrenic creatures harbor mental might.

    Monsters who naturally possess psionic ability are not found as phrenic creatures. Phrenic creatures are freaks among their kind, otherwise normal creatures whose minds are more powerful than those of their fellows. Similarly, creatures who advance by character class are usually not phrenic creatures—they simply take levels in a psionic class to hone their mental powers.
    More specifically the last part. This isn't a template for the ordered psions and wilders to further their powers, it's an entirely different thing, wild manifestation of raw psionic power.
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    So, it's a freak of creation? Oooooo, that makes sence. It's just, with the requirements you got, it looks like it's inherited/intentional. Maybe just change that, and your golden.

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    Alrighty, any suggestions for the requirements and/or the 3rd level ability?
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    I got a prerequirement right here : Must of been exposed to a hideous amount of psionic energies which would would normally be fatal, and survived. Gives it that mutant feel.

    And as for the 3rd level ability.......it needs something explody to reflect on it's raw power. Think mini Psi-Hadouken, something SHOOP DA WHOOP-y........Psicannon Blast, or something.

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    Tastes like 'Spellwarped' chicken to me. And I like it. Psionic Pollution. Oh the fun that could be had!
    Come with me, time out of mind...

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    Phrenic Creature: It seems fairly solid and straightforward overall, I have one main problem with the PSAs, and you can see that below. Here are my thoughts:
    • I find the blue kinda distracted, reason behind that choice?
    • Probably could specify what a 'psionic parent' is, though your intent is clear.
    • Missed an 'n' in 'Phrenic' in the class skills table.
    • I'm assuming the PLA DCs are Cha based since it's a mandatory stat, need to specify though.
    • Also, how the creature's manisfester level is determined needs to be specified.
    • Correct term is 'Psi-like Abilities'
    • Also, my hesitation at the table comes from the fact that PSA are considered to be augmented with power points equal to your manifested (ie the maximum).
      At present, if manifester level for the PLAs equals hit die, a one level investment in the class nets the equivalent of 90pp worth of powers at level five. So a Fighter 4/Phrenic 1 would have 65pp more than a Psion 5 (bonus power points from a Int not accounted for). Said fighter would have 1750pp worth in abilities at Fghter 19/Phrenic 1
    • So, manifester level definitely needs to be clarified. I may also need to be corrected or enlightened if I've skipped something. But first look makes me a bit bug-eyed.


    I would also appreciate critique for my Thorn class, which I could move over to this thread if it would make things more convenient? There's a link in the unfinished monsters spoiler above, though.

    EDIT: This post took a bit to write, checking above posts now, but leaving it as is currently.
    EDIT2: Ah, excellent, PSA were addressed, points struck through.
    Last edited by Zemro; 2010-12-07 at 01:28 PM.
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    @Zemro

    You do whatever you feel like doing. Dunno about the others, but I don't mind where the class is, personally.
    EDIT: Was gonna post my Swarmshifter, but it looks hideously broken to me while it's on my Word doc, so i'm going for plan B - The Umber Hulk.
    Last edited by TheGeckoKing; 2010-12-07 at 01:31 PM.

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    Quote Originally Posted by TheGeckoKing View Post
    I got a prerequirement right here : Must of been exposed to a hideous amount of psionic energies which would would normally be fatal, and survived. Gives it that mutant feel.

    And as for the 3rd level ability.......it needs something explody to reflect on it's raw power. Think mini Psi-Hadouken, something SHOOP DA WHOOP-y........Psicannon Blast, or something.
    Love it. Imma Firin' Mah LAZOR!

    Will go through and offer my thoughts on the unfinished monster soon, anybody who would do the same for the Living Spell would be much appreciated. I'm still working on adding new abilities for the Animated Object, and some clarifications must be added for Anima, specifically the Living Hand track.

    Essentially what I'm going to do is for the "hand" spells, when you effect someone with your Anima, you may choose to grapple/bull rush/etcetera, whatever the hand allows, them. So, if you slam someone, you would deal a slam attack, then make a grapple attempt as a free action (well, really as part of the slam.) Sound okay to everyone?

    GeckoKing, I'd really like to see the Swarmshifter. It's an awesome template. I'm really curious to see what you've done with it. Just my opinion, though.
    Last edited by Magicyop; 2010-12-07 at 01:34 PM.
    Full Homebrew List

    New Homebrew:
    Auran Pirate, a sailor who engraves their ship with powerful runes and creates a vessel to be remembered.

    Many thanks to Qwernt for my amazing mind flayer avatar!

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