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2010-12-08, 08:35 PM (ISO 8601)
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Re: Community Based Monster Classes: Come in and help out!
Check your tables quick.
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2010-12-08, 08:38 PM (ISO 8601)
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Re: Community Based Monster Classes: Come in and help out!
Celestia Moon avatar by Dirtytabs. He is now the most awesome thing.
THIS Wins
My website: Free Raptor Games
Note: mostly abandoned due to lack of time.
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Bec Noir avatar by Derjuin, thanks! Yes, that sword in his chest is a part of him.
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2010-12-08, 09:07 PM (ISO 8601)
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- May 2010
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2010-12-08, 09:08 PM (ISO 8601)
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- Mar 2009
Re: Community Based Monster Classes: Come in and help out!
The saves look odd and the mouths seem like they should at least deal + half strength modifier, or they won't be worth using at higher levels.
Last edited by Mystic Muse; 2010-12-08 at 09:08 PM.
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2010-12-08, 10:36 PM (ISO 8601)
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- Jul 2009
Re: Community Based Monster Classes: Come in and help out!
@Gibbering Mouther
Saves should be 10 + 1/2 HD. You have 10 + HD listed. Is this on purpose? I think it should be half HD.
Eventually Blood Drain should be a swift action to allow for full round attacks. As listed it's basically a Full Round action to attach to someone. I would change it from dealing a scaling d4 of damage to multiples of bite damage.
Why is Acid Spittle a full round action? Knock it down to standard.
Remove [Compulsion] from Gibbering. First level spells shouldn't make you immune to things like this.
Change Ground Manipulation to a Move Action and reword it to say "stone and earth in a 10ft per 4HD radius becomes difficult terrain. This lasts for 3 rounds" And add in that the Gibbering Mouther can ignore it. Maybe make it last Con modifier rounds to add an elemental of scaling? At high HD levels this needs to do something to flying creatures. What? Good question. Maybe at 14HD flying creatures get knocked out of the air?
Make clear that a creature who makes a save to escape from the stomach ends up attached to a mouth again.
Great ideas. I really do like this thing.
@Kyuubi
I agree. I assumed it meant a bite with a base damage of d4 but if not it definitely should be.Last edited by FishAreWet; 2010-12-08 at 10:37 PM.
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2010-12-08, 10:43 PM (ISO 8601)
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- Nov 2008
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Re: Community Based Monster Classes: Come in and help out!
Under professionalism, it doesn't say anything about capitalizing every word in the table. Since WotC never capitalizes every word (just the first word in every row, etc.), is it okay if I change my classes to have non-capital letters?
It would make me temporarily excited.Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-12-08, 11:50 PM (ISO 8601)
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- Mar 2009
Re: Community Based Monster Classes: Come in and help out!
Can somebody help me on overhauling the Silver dragon? I'm stumped right now.
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2010-12-09, 01:24 AM (ISO 8601)
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- Sep 2005
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Re: Community Based Monster Classes: Come in and help out!
Huh, just a couple of thoughts from someone who hasn't contributed to the thread before. Anyways, the silver dragon seems good at two things; flying and learning. My suggestion would be to pick on those. Things like adding a Lore ability(yeah, still kinda boring...), or some sort of crazy flight thing that only it can pull off. Perhaps something that allows it to make a dive attack with only 10 ft of movement and a height advantage(so even if its just jumping down on someone). Give it a snappy name("Drop like a rock"?) and it might be alright. Or enhance its mobility with a flyby attack ability. Or perhaps use its breath weapon to create a shapeable fog effect for it to walk on. Maybe the fog effect can scale in usefulness as HD increase(obscuring mist->solid fog, or something).
Eh, that's what comes to mind at the moment. I'll let you know if I get any more.
EDIT: Creating wisps of cloud to run off of/enhance maneuverability in the air would be a neat effect. Kinda "Crouching Tiger, Hidden Dragon", except you make your own walls to run across or up.
EDIT 2.0: Does anyone know if Hydrua is still working on the Purple worm? 'Cause if he isn't, I might take a crack at polishing it up a bit. Just because I want to see it on the finished list.
MOAR EDITS: About the Silver Dragon: why does it it get electricity and acid resistance, rather then cold? Admittedly, these things aren't supposed to completely match the original, but I see no flavor reason to change that. That, and I should probably note that all this is going off the assumption that you think the basics(saves, skills, etc) are satisfactory(which they seem to be.
As for more ideas: you may want to take Silver Feat, and Quick Learner, and just give them an extraordinary version of the spell "Heroics". Also, while I like the flavor of Silver Flier(making Silvers marathon fliers), it needs something more to make it exciting. My first thought would be to just toss Wingover in there, but that is still pretty bland.Last edited by bladesmith; 2010-12-09 at 02:37 AM.
"The more I talk, the stupider I sound." ~Me
"Life is what you make of it." ~Deadpool
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2010-12-09, 05:27 AM (ISO 8601)
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Re: Community Based Monster Classes: Come in and help out!
Come with me, time out of mind...
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2010-12-09, 07:43 AM (ISO 8601)
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Re: Community Based Monster Classes: Come in and help out!
Changed up the Gibbering Mouther a bit.
Celestia Moon avatar by Dirtytabs. He is now the most awesome thing.
THIS Wins
My website: Free Raptor Games
Note: mostly abandoned due to lack of time.
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Bec Noir avatar by Derjuin, thanks! Yes, that sword in his chest is a part of him.
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2010-12-09, 08:13 AM (ISO 8601)
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Re: Community Based Monster Classes: Come in and help out!
You still have asterisk issues under Strange Body.
It would be cool if (Blinding) Spittle got quicker as well.
The inability to latch on with attacks of opportunity vaguely annoys me, though it might be intentional. If you wanted to be able to do that, having it improve to an immediate action or explicitly be usable on your opponent's turn might work.
Its, not It's under Engulf.
10+HD+Cha is still a weird DC.
Blood drain and engulf feel weird to me, but it's a weird monster, so I'm not sure if that's good or bad. Probably good.
Edit: Also, there's really nothing more I can do on the ankheg to implement suggestions, and it doesn't have a ton of room for new abilities. Unless you want me to pare it down, I think it's pretty close to done, and much more flavorful than when it started.Last edited by Kajhera; 2010-12-09 at 09:26 AM.
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2010-12-09, 01:16 PM (ISO 8601)
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- Mar 2009
Re: Community Based Monster Classes: Come in and help out!
Last edited by Mystic Muse; 2010-12-09 at 01:18 PM.
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2010-12-09, 01:26 PM (ISO 8601)
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- Aug 2010
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- the land of the french
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Re: Community Based Monster Classes: Come in and help out!
awesome avatar made by Trazoi
Totem Cleric:A divine fighter that uses a totem which empowers him.
I will not have as much acces to a computer so I will not post as much.
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2010-12-09, 01:27 PM (ISO 8601)
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Re: Community Based Monster Classes: Come in and help out!
Yeah, the Ankheg seems pretty well fleshed out. The only thing I might change(and this isn't really necessary) is to change the "No use of weapons and shields" to "Not capable of fine manipulation", or something like that. Just because claws like that really can't manipulate much. Like I said, not a big deal, though.
Uh, gibbering mouther. Ew. First thing I noticed that someone else hasn't seemed to point out yet is that no save is specified to avoid Blood Drain. I'm guessing Reflex save, but it should say something more then just "save". Also, I don't know if this would help much, but maybe just specify 1d4/5HD damage.
With Spittle, we're having another lack of save. Is it a ranged touch attack? A 1 sq AoE with a Reflex save for half damage? An auto-hit? You should probably specify.
Gibbering says it is in a 60 ft spread. Um... I may not be the most material saavy, but that doesn't mean much to me besides 'AoE'. Is it a cone, or a burst? If it is the second one(which I suspect), you might want to add "radius" to the text. [Huh, so that's the original text's wording? Tells you how much I use Gibbering Mouthers.]
Flavor-wise, I don't get the DR/- that comes with an engulfed creature. Its just not making sense to me.
Other then those, I like the Gibbering Mouther. The changes to Ground Manipulation was a nice touch, and you managed to make a good looking class without going outside the bounds of the original monster. Not many that you can do that with.
EDITS:
Oh, Bleh. I blame a late night for me missing the cold subtype bit. My bad. Still, I guess the next question is; why does it have resistances to electricity and acid at all? It doesn't make much sense flavor-wise(well, maybe a little) but it seems like other dragons don't get any other resistance beyond their immunity.Last edited by bladesmith; 2010-12-09 at 01:33 PM.
"The more I talk, the stupider I sound." ~Me
"Life is what you make of it." ~Deadpool
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2010-12-09, 01:39 PM (ISO 8601)
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Re: Community Based Monster Classes: Come in and help out!
awesome avatar made by Trazoi
Totem Cleric:A divine fighter that uses a totem which empowers him.
I will not have as much acces to a computer so I will not post as much.
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2010-12-09, 02:07 PM (ISO 8601)
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Re: Community Based Monster Classes: Come in and help out!
Made some changes to the Gibbering Mouther.
Celestia Moon avatar by Dirtytabs. He is now the most awesome thing.
THIS Wins
My website: Free Raptor Games
Note: mostly abandoned due to lack of time.
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Weretrex avatar by Bradakhan
Bec Noir avatar by Derjuin, thanks! Yes, that sword in his chest is a part of him.
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2010-12-09, 02:14 PM (ISO 8601)
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Re: Community Based Monster Classes: Come in and help out!
Last edited by monkman; 2010-12-09 at 02:20 PM.
awesome avatar made by Trazoi
Totem Cleric:A divine fighter that uses a totem which empowers him.
I will not have as much acces to a computer so I will not post as much.
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2010-12-09, 02:44 PM (ISO 8601)
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Re: Community Based Monster Classes: Come in and help out!
Last edited by Betropper; 2010-12-09 at 02:44 PM.
Celestia Moon avatar by Dirtytabs. He is now the most awesome thing.
THIS Wins
My website: Free Raptor Games
Note: mostly abandoned due to lack of time.
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Weretrex avatar by Bradakhan
Bec Noir avatar by Derjuin, thanks! Yes, that sword in his chest is a part of him.
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2010-12-09, 02:53 PM (ISO 8601)
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- Mar 2009
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2010-12-09, 03:03 PM (ISO 8601)
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Re: Community Based Monster Classes: Come in and help out!
Last edited by monkman; 2010-12-09 at 03:04 PM.
awesome avatar made by Trazoi
Totem Cleric:A divine fighter that uses a totem which empowers him.
I will not have as much acces to a computer so I will not post as much.
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2010-12-09, 03:12 PM (ISO 8601)
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Re: Community Based Monster Classes: Come in and help out!
Overall, looks like a great class, very much "Iron Golem Lite", for those who want a little bit more "sturdy" and less "magic resistant". I think you should allow them to spend feats on upgrades like the Iron Golem gets, but that's just me.
I like it though, it's really neat.Full Homebrew List
New Homebrew:
Auran Pirate, a sailor who engraves their ship with powerful runes and creates a vessel to be remembered.
Many thanks to Qwernt for my amazing mind flayer avatar!
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2010-12-09, 03:21 PM (ISO 8601)
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- Dec 2009
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- I live in Alabama
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2010-12-09, 03:58 PM (ISO 8601)
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- Oct 2009
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- In a flying castle
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Re: Community Based Monster Classes: Come in and help out!
@Monkman
Thanks for that review, made all the changes bar one - The Umber Hulk can still slam people out the sky. I'm not going to budge on that because if there's one thing I think Melee gets ganked by, it's fliers. On a lighter note, added the Mult Beatdown and the Pimp My Beatstick feats.Last edited by TheGeckoKing; 2010-12-09 at 04:07 PM.
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2010-12-09, 06:10 PM (ISO 8601)
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- Jun 2010
Re: Community Based Monster Classes: Come in and help out!
All thanks to Domochevsky for the epic avatar
My Creed
SpoilerIllic est haud affectus, illic est hunger.
There est haud ignarus, illic est hunger.
There est haud perturbatio, illic est hunger.
There est haud chaos, illic est hunger.
There est haud nex, illic est Hive.
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2010-12-09, 06:19 PM (ISO 8601)
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2010-12-09, 07:03 PM (ISO 8601)
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Re: Community Based Monster Classes: Come in and help out!
Celestia Moon avatar by Dirtytabs. He is now the most awesome thing.
THIS Wins
My website: Free Raptor Games
Note: mostly abandoned due to lack of time.
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Weretrex avatar by Bradakhan
Bec Noir avatar by Derjuin, thanks! Yes, that sword in his chest is a part of him.
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2010-12-09, 07:09 PM (ISO 8601)
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- Apr 2010
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Re: Community Based Monster Classes: Come in and help out!
WereScorpion
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Large picture...
SpoilerPrerequisites
To become a WereScorpion, the character must meet the following requirements
Race: Any Medium or Large humanoid or giant.
Special: Must have been injured by the natural attack of another WereScorpion.
HD: d8
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|+1|+2|+2|+0| Alternate form Scorpion, Scorpion empathy, Lunar body, Scorpion Senses, Poison
2nd|+2|+3|+3|+0| Alternate form (Hybrid), Lunar hide
3rd|+3|+3|+3|+0| +1 Dex, Whip Tail, Size
4th|+4|+4|+4|+1| Curse of Entomnothropy, Adaptive [/table]
Skills Points at Each Level: 2+Int mod (x4 at 1st HD)
Class Skills: The WereScorpion’s class skills (and the key ability for each skill) are Handle Animal (Wis), Intimidate (Cha), Knowledge (Nature) (Int), Listen (Wis), Spot (Wis), Survival (Wis), Jump (Str), Climb (Str), Hide (Dex)
Proficiencies: A WereScorpion gains proficiency with its own natural weapons, but not with armor or shields.
Class Features: The following are the Class Features of the WereScorpion...
Lunar Body: The WereScorpion retains all of its old racial modifiers and gains the (Shapechanger) subtype. It gains Darkvison 60 Ft if it did not already possess it. A WereScorpion gains a bonus to natural armor equal to its constitution modifier while in Alternate Form (See Below). While in Humanoid form the WereScorpion gains a bonus to natural armor equal to half its constitution modifier. The WereScorpion is never considered mindless.
Alternate Form: At first level, the WereScorpion gains a Medium size Scorpion Alternate Form. While in Scorpion form, the WereScorpion cannot use weapons or do anything requiring the use of hands or feet, but gains two claw attacks for 1d4+Str mod damage each and a sting attack dealing 1d6+1.5xStr mod damage. While in Scorpion form the WereScorpion’s movement speed is 30ft, with a climb speed equal to his base land speed. A WereScorpion may assume this form 1/day/HD
At second level, the WereScorpion can assume a Medium Hybrid form, between its Scorpion form and its Humanoid Form. While in Hybrid form, the WereScorpion gains two claw attacks dealing 1d4+1/2xStr mod damage and a sting attack dealing 1d6+Str mod damage, as well as the same movement speeds, however the WereScorpion retains its abilities to manipulate objects, use weapons, and speak.
Assuming an Alternate form, or dismissing it, is a Full-Round Action that provokes an attack of opportunity. At 7 HD this changes to a Standard Action and at 14 HD this changes to a Move Action, at 20 HD this changes to a Swift Action.
A WereScorpion can assume its Alternate Form 1/day/HD, and can remain transformed indefinitely.
For every level of WereScorpion, or for every two in another class, the WereScorpion's Alternate Forms improve as shown below.
{table] [Entomanothrope] Level+ 1/2 HD of other Levels|Ability Improvements
1|+1 Dex
2|+2 Dex
3|+2 Dex, +1 Con
4|+3 Dex, +1 Con
5|+4 Dex, +1 Con
6|+4 Dex, +2 Con
7|+5 Dex, +2 Con
8|+6 Dex, +2 Con
9|+6 Dex, +3 Con
10|+7 Dex, +3 Con
11|+8 Dex, +3 Con
12|+8 Dex, +4 Con[/table]
Scorpion Empathy: The WereScorpion can communicate with Scorpions, and other Scorpion like Magical Beasts, regardless of form and gains a +4 bonus on Charisma based checks to influence such Vermin, however the WereScorpion gains no such bonus on influencing Magical Beasts.
Scorpion Senses: Beginning at first level the WereScorpion, while in Scorpion form gains Tremorsense out to 5 ft per HD and gains a bonus on Jump checks equal to its HD. At second level the WereScorpion gains the full benefits of Scorpion Senses regardless of form. (Including Skill Bonus).
Poison: At first level, while the WereScorpion is in Scorpion Alternate form, it gains a poison dealing 1d4 Con damage as Primary and Secondary damage, with a Fort save negating. (DC=10+1/2HD+Con mod). Ever 4 Hit Die the WereScorpion has increases the poison die by one size. He has enough venom to do this 1/day/HD.
Lunar Hide At second level, while in either Scorpion or Hybrid form, the WereScorpion gains DR/Silver equal to its HD/2.
Ability Score Increase: At third level the WereScorpion gains a +1 increase to the Dex Ability Score in all forms.
Size: At third level, a WereScorpion’s Scorpion or Hybrid forms may be Medium or Large. The WereScorpion chooses its size each time it assumes one of its Alternate Forms.
When A WereScorpion changes size its natural attacks are re-sized for appropriate damage. For every size increase beyond Medium the Lycanthrope gains a +1 bonus to Natural Armor Class while in Alternate Form.
A WereScorpion of 12 HD or more may choose to become Huge by expending two normal transformations.
A WereScorpion of 16 HD or more may choose to become Gargantuan by expending two normal transformations.
A WereScorpion of 20 HD or more may choose to become Colossal by expending four normal transformations.
Whip Tail: At third level the WereScorpion gains an improved sting attack, which now may be used as if it were a whip for trip or other standard whip bonuses and it becomes a reach weapon with an increased range of 5ft per 4HD. This only functions while it is in Scorpion Alternate Form.
Adaptive: At fourth level the WereScorpion gains the Whip Tail ability while in Hybrid form and his poison may also be injected by his Slashing or Piercing weapons.
Curse of Entomanothropy: At fourth level the WereScorpion can transmit Entomanothropy to other creatures. If a Humanoid or Giant of (the same sizes as the Prerequisites for this class) is hit by the WereScorpion’s natural attacks while it is in either Alternate form, the struck creature must make a fortitude save (DC 10+1/2 the WereScorpion’s HD+ Constitution modifier) or contract Entomanothropy. Entomanothropy Functions exactly as Lycanthropy except as noted above. For more information on Entomanothropy, check the Lycanthrope entry in the monster manual.
Last edited by Rumel; 2010-12-09 at 11:24 PM.
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2010-12-09, 07:42 PM (ISO 8601)
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Re: Community Based Monster Classes: Come in and help out!
Last edited by Betropper; 2010-12-09 at 07:42 PM.
Celestia Moon avatar by Dirtytabs. He is now the most awesome thing.
THIS Wins
My website: Free Raptor Games
Note: mostly abandoned due to lack of time.
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Weretrex avatar by Bradakhan
Bec Noir avatar by Derjuin, thanks! Yes, that sword in his chest is a part of him.
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2010-12-09, 09:24 PM (ISO 8601)
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- Jul 2009
Re: Community Based Monster Classes: Come in and help out!
@Werescorpion, why not allow smaller alternate forms as well?
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2010-12-09, 09:39 PM (ISO 8601)
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Re: Community Based Monster Classes: Come in and help out!
@monkman: Thanks for the critique, I found it quite valid and have addressed the points you brought up.
@Everyone Else: I'm going to get ready for some more critique of the newer monsters over the weekend. Until then, if you wouldn't mind looking over the Thorn class and either making suggestions or nominations if you have no suggestions.