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  1. - Top - End - #91
    Halfling in the Playground
     
    AssassinGuy

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    Default Re: Walking the Way: A Swordsage's Handbook [Under Construction]

    Elfin's last activity was back in the middle of February, I'm sure he would understand if someone else took over to finish the handbook.
    Last edited by Corrik; 2011-04-21 at 08:52 AM.

  2. - Top - End - #92
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    Default Re: Walking the Way: A Swordsage's Handbook [Under Construction]

    I'm about to start (hopefully playing one,) I'll repost this and carry on.
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    Just one of those guys vs girls things. Guys like giant, fighting robots that shoot lazerz out their eyes while girls like pretty jewelry that sparkle in the moonlight after having a romantic interlude with a charming gentleman.

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  3. - Top - End - #93
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    Default Re: Walking the Way: A Swordsage's Handbook [Under Construction]

    And here is my handbook, I'll start working on it later.
    My extended signature.
    Thanks to the wonderful Ceika for my signature.
    Quote Originally Posted by Chained Birds View Post
    Just one of those guys vs girls things. Guys like giant, fighting robots that shoot lazerz out their eyes while girls like pretty jewelry that sparkle in the moonlight after having a romantic interlude with a charming gentleman.

    Completely sexist, yes! Completely true, pretty much...
    I have Steam cards and other stuff! I am selling/trading them.

  4. - Top - End - #94
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    Drynwyn's Avatar

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    Default Re: Walking the Way: A Swordsage's Handbook [Under Construction]

    And, after much delay, we bring you.... THE 24d6 DAMAGE BUILD!
    This build is for level 11, when you get your first level 6 maneuver. THis must be ring of fire. You must then take Desert Wind Dodge and Tactical Feat: Scorching Sirroco. You must also max out Tumble and select 2 Desert Wind stances, plus either a +6 Tumble item or a +3 ite and skill focus. At least half of your maneuver slots should be ring of fire.
    Round 1:Act as normal, but make sure to move at least 10 feet and enter a desert wind stance.
    Round 2: You can now use the third tactical ability of Scorchng Sirroco. This deals 1d6 fire damage to an opponent when you avoid provoking an attack of opportunity using tumble. Use ring of fire. Use "accelerated tumble" to increase the DC of the avoid check to 25 while moving at full speed.mSince assuming an 18 DEX( which every Swordsage should have by level 11 anyway), you have +24 to tumble, an auto-success. You can move 12 squares since ring of fire grants a double move, moving away from the target with your last 5 feet of movement and switching Desert Wind stances. 12d6 from successful Tumbling + 12d6 from Ring of Fire= 24d6.
    P.S. If you have enough Diamond mind maneuvers, take Quicksilver Motion later to bump up damage to 30d6.
    Lich avatar by SmuchMuch

  5. - Top - End - #95
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    Default Re: Walking the Way: A Swordsage's Handbook [Under Construction]

    Quote Originally Posted by Drynwyn View Post
    And, after much delay, we bring you.... THE 24d6 DAMAGE BUILD!
    Pounce & Searing Charge & Dancing Mongoose for five attacks with 5d6 bonus damage each? Works from ECL 10, too.

    Of course, yours is AoE, that's just single target.

    [Edit]: You can't ready the same maneuver more than once, and you only provoke AoO from movement 1/enemy/round max.
    Last edited by Greenish; 2011-04-25 at 11:33 PM.
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    I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
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  6. - Top - End - #96
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    Draz74's Avatar

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    Default Re: Walking the Way: A Swordsage's Handbook [Under Construction]

    Quote Originally Posted by Greenish View Post
    and you only provoke AoO from movement 1/enemy/round max.
    Wait. So if I move past an enemy, and leave multiple threatened squares as part of my movement, he doesn't get to choose at what point he takes a swing at me?

    He can only take one swing, yeah. But I think until he actually makes an AoO, I keep provoking AoO opportunities each time I move another square.

    I could be wrong, though.
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  7. - Top - End - #97
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    Lizardfolk

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    Default Re: Walking the Way: A Swordsage's Handbook [Under Construction]

    This build is for level 11, when you get your first level 6 maneuver. THis must be ring of fire. You must then take Desert Wind Dodge and Tactical Feat: Scorching Sirroco. You must also max out Tumble and select 2 Desert Wind stances, plus either a +6 Tumble item or a +3 ite and skill focus. At least half of your maneuver slots should be ring of fire.
    This isn't allowed. A maneuver is either readied or not readied for a pure swordsage. You cannot ready a maneuver multiple times.

  8. - Top - End - #98
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    Drynwyn's Avatar

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    Default Re: Walking the Way: A Swordsage's Handbook [Under Construction]

    All right, then only ready it once. Still enough to kill most things.
    Also, where is this "only Aoo per enemy per round" coming from? He can only MAKE one attack, but when I Tumble, I don't provoke, so he still threatens.
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  9. - Top - End - #99
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    Default Re: Walking the Way: A Swordsage's Handbook [Under Construction]

    Quote Originally Posted by Drynwyn View Post
    Also, where is this "only Aoo per enemy per round" coming from? He can only MAKE one attack, but when I Tumble, I don't provoke, so he still threatens.
    Quote Originally Posted by d20SRD
    Moving out of more than one square threatened by the same opponent in the same round doesn’t count as more than one opportunity for that opponent.
    Pretty much that. There's only one provocation per action. Moving past them doesn't produce multiple AoOs.
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    Damn you Cieyrin! Cieyrin!!!!!read as Khaaaaan!

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  10. - Top - End - #100
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    Default Re: Walking the Way: A Swordsage's Handbook [Under Construction]

    Quote Originally Posted by Draz74 View Post
    Wait. So if I move past an enemy, and leave multiple threatened squares as part of my movement, he doesn't get to choose at what point he takes a swing at me?

    He can only take one swing, yeah. But I think until he actually makes an AoO, I keep provoking AoO opportunities each time I move another square.
    And you are:
    Quote Originally Posted by SRD
    Moving out of more than one square threatened by the same opponent in the same round doesn’t count as more than one opportunity for that opponent.
    The first time you provoke, it's a "speak now or forever hold peace" sort of deal. Next time you move out of a threatened square during the same round, you won't provoke, so the the enemy doesn't get to choose when to take it's AoO.

    And for the same reason you can't stack those d6's from Scorching Sirocco on a single target, now matter how you danced and cartwheeled around him.
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    This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
    Quote Originally Posted by Yukitsu View Post
    I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
    Praise for avatar may be directed to Derjuin.

  11. - Top - End - #101
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    BardGuy

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    Default Re: Walking the Way: A Swordsage's Handbook [Under Construction]

    Thanks so much for doing this. I didn't know about Tome of Battle before this and it is perfect for me. I hated wizards doing insane damage while I hit a guy with a sword a few times, but then I made a warblade using your other handbook, and I love it. I can't wait for this one to be finished
    Why on earth do druids and monks have diplomacy?

  12. - Top - End - #102
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    BardGuy

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    Default Re: Walking the Way: A Swordsage's Handbook [Under Construction]

    In the Warblade handbook you said what the disciplines did and how well they did it can you please do this for this hand book as well
    Why on earth do druids and monks have diplomacy?

  13. - Top - End - #103
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    BardGuy

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    Default Re: Walking the Way: A Swordsage's Handbook [Under Construction]

    Stances: setting sun
    Shifting defense Think about if a monster full attacks you after the first obe leave his reach and on your turn go in and attack and this can go on for quite a while

    Step of the wild This stance is situational and even if you always got the benefits it's still only

    Giant killing style This was great for my whisper gnome unarmed swordsage. It's not so great for medium swordsages.

    Ghostly defense This can be fun! Another player is pissing you off, drink a potion displacement and make him get hurt, or you could make it hit a monster. Still I like it for revenge
    Why on earth do druids and monks have diplomacy?

  14. - Top - End - #104
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    BardGuy

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    Default Re: Walking the Way: A Swordsage's Handbook [Under Construction]

    Diamond mind stances:

    Hearing the air this is okay but a magic item does it better but if you can only use core and ToB this is Nice


    Pearl of black doubt For those people who are AC junkies this is nice others it's just a meh

    Stance of clarity This is okay at first level when if anything hits you you're dead but it soon loses it's punch

    Stance of alacrity this great two counters per round or a swift manuver and a counter! This is great but you can live without it. If you meet the pre-recs GET THIS
    Why on earth do druids and monks have diplomacy?

  15. - Top - End - #105
    Dwarf in the Playground
     
    BardGuy

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    Default Re: Walking the Way: A Swordsage's Handbook [Under Construction]

    Tiger claw stances:
    Blood in the water This is nice and a must Kukri crit fishers


    Leaping dragon stance for all you jumpers this can be fun like jumping 60 feet per round without running, but not great for optimization


    Prey on the weak extra attacks are alway welcome, but you can do better because it's situational

    Wolverine stance who grapples?

    Wolf pack tactics this is nice for swordsages with sneak attack
    Why on earth do druids and monks have diplomacy?

  16. - Top - End - #106
    Dwarf in the Playground
     
    BardGuy

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    Default Re: Walking the Way: A Swordsage's Handbook [Under Construction]

    Dessert wind stances:
    Fiery assault This must be a typo this would be nice at first level, but as a 6th level stance! No way

    Flame's blessing have the wizard or cleric cast energy resistance on you! But in a fire heavy game it's nice

    Holocaust cloak No no just no

    Rising phoenixas a third level stance this would be nice, but it's an eighth level stance so just use a magic item.
    Why on earth do druids and monks have diplomacy?

  17. - Top - End - #107
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    Hiro Protagonest's Avatar

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    Default Re: Walking the Way: A Swordsage's Handbook [Under Construction]

    Quote Originally Posted by Half-orc Bard View Post
    Giant killing style This was great for my whisper gnome unarmed swordsage. It's not so great for medium swordsages.
    It should be noted in Giant Killing Style and Stonefoot Stance that they're great for small-sized swordsages or warblades.

  18. - Top - End - #108
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    BardGuy

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    Default Re: Walking the Way: A Swordsage's Handbook [Under Construction]

    That s true
    Why on earth do druids and monks have diplomacy?

  19. - Top - End - #109
    Bugbear in the Playground
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    Default Re: Walking the Way: A Swordsage's Handbook [Under Construction]

    Was this handbook updated or finished somewhere? I'd love to have a full version!
    My Complete Tome of Battle Maneuver & Stance Overhaul. Includes Falling Star, 2 other disciplines, and all 5 initiator base classes!

    Quote Originally Posted by Emperor Tippy View Post
    If the wizard is played even half competently then you stand not a chance in hell.

    If the wizard is well played then he can kill you by punching you to death. Why? Because he is immune to death. As in you flat out do not have the capability to kill him regardless of what you do.

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