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    Default [Exalted CMA] Devastation Arc Style

    Devastation Arc Style
    The origins of this style are contested. While some claim it was a massive Solar who developed it, others credit it to a Lunar possessed of a warform large enough to use their massive weapons.
    The style relies on power and speed, eschewing defence for the sake of attack.

    The tremendous blows used in Devastation Arc Style are best performed by Celestials, and it requires enough raw power that it is a Celestial martial art style.
    Its form weapons are axes, greataxes, greatswords, and their artifact equivalents, and any weapon designed for use of a being twice the height of a normal being, such as Warstrider weapons.
    This style may be used with armour.

    Weapon: Warstrider Grand Grimcleaver/Grimscythe
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    By applying the same modifications used to get the other weapons,
    Speed 6 Accuracy 2 Damage 28L/8 Defense -2 Rate 2 Minimums Str 14 Attune 8
    Cost ●●● Tags 2, O, P, R
    Generally contains between three and five Hearthstone slots.


    Irresistible Force
    Cost: 3m Mins: Martial Arts 3, Essence 2, Type: Supplemental
    Keywords: Combo-OK
    Duration: Instant
    Prerequisite Charms: None

    With a burst of essence, you strike at your foe, hitting with the unbelievable force of eternity. Your weapon adds half your essence to it's minimum damage (Normally your essence, unless using an Overwhelming weapon).

    Always Attack Belief
    Cost: 6m Mins: Martial Arts 3, Essence 2, Type: Simple
    Keywords: None
    Duration: (Martial Arts) actions
    Prerequisite Charms: Irresistible Force

    The true warrior, claim initiation of the Devastation Arc, always attacks. Defense is irrelevant when your enemies lie dead, and a powerful enough assault creates its own defence.
    As long as you make at least one attack on every action, your PDV cannot fall below your (Valor+Essence)/2.
    (The effects of inapplicability are not a penalty to DV; unblockable, unexpected or similar attacks still negate your PDV.)

    Devastation Arc Form
    Cost: --- and 6m Mins: Martial Arts 4, Essence 3, Type: Simple (Speed 3, DV -2)
    Keywords: Combo-Basic Form Type
    Duration: Permanent and One Scene
    Prerequisite Charms: Always Attack Belief

    Settling into a stance of arrogant power, you can shoulder the mightiest of weapons with ease, and wield them as if they weighed no more than a feather.

    As a permanent enhancement to your abilities, you may carry weapons that require (StrengthX3) to be wielded. These weapons may not actually be used in combat.

    When you pay six motes to activate this charm fully, you may wield any weapon this charm allows you to carry. In addition, you may add your Valor to the Accuracy of any weapon you use.

    Lightning Assault Prana
    Cost: 6m, 1wpMins: Martial Arts 4, Essence 3, Type: Supplemental
    Keywords: Combo-Ok, Obvious
    Duration: Instant
    Prerequisite Charms: Devastation Arc Form

    You draw your weapon and strike almost in the same instant, hitting with the phenomenal force and speed of lightning, eschewing all thoughts of defense.
    You may draw a weapon as a miscellaneous action with speed zero and no DV penalty, and then make a normal attack. If you already have a weapon drawn, you may instead use that weapon.
    Add the minimum damage dealt by your attack (normally your essence, unless using an Overwhelming weapon) to the pre-soak damage of your attack. Subtract half this number from your attack’s speed, minimum three, and your weapon’s defense value until your next action.

    (This charm may specifically be used to draw a weapon stored with a Charm such as Summoning the Loyal Steel.)

    Blasting Arc Strike
    Cost: 4m per attack Mins: Martial Arts 5, Essence 4, Type: Simple
    Keywords: Obvious
    Duration: (Martial Arts) Actions
    Prerequisite Charms: Lightning Assault Prana

    Your attacks cause blasts of essence to launch from them, harming anyone behind your target.
    When using this charm, apply the effects of any attack you make to the foe they strike, and anyone within (essence) yards of them, in the 90 degrees of their space opposite you.
    These attacks are all the same-make one roll for attack, and compare it to all the DVs in the area, and one roll for damage before comparing it to soak. Any charms used to enhance these attacks apply to all the targets equally.

    During this charms duration, each use of this ability costs 4m. However, it only counts as your charm use for the action on the first action it is used.

    Indomitable Ancient Attack
    Cost: 5m Mins: Martial Arts 5, Essence 4, Type: Supplemental
    Keywords: Combo-OK
    Duration: Instant
    Prerequisite Charms: Blasting Arc Strike

    Your attacks have a terrifying inevitability to them. Those you strike are bound to be harmed, bound to suffer, and bound to take severe damage.

    Remove dice from your damage pool equal to your minimum damage. (Normally your essence, unless using an overwhelming weapon). Add this many automatic successes to your damage.

    Defense Splintering Assault
    Cost: 5m Mins: Martial Arts 4, Essence 3, Type: Supplemental
    Keywords: Combo-OK, Stackable
    Duration: Instant
    Prerequisite Charms: Devastation Arc Form

    Your attacks weaken your foes, tearing away their defenses.
    Whenever you strike a foe with this charm, whether you deal damage or not, you may reduce their hardness and soak by your essence for the rest of the scene. This reduction happens after soak and hardness are applied to the attack that caused this effect.

    Destructive Bombardment Technique
    Cost: 2m per attack, +1wp Mins: Martial Arts 5, Essence 4, Type: Extra Action
    Keywords: Combo-OK
    Duration: Instant
    Prerequisite Charms: Defense Splintering Assault

    Attacking with terrific speed, each attack tears at your foe harder.
    This charm is a magical flurry of two or more martial arts attacks. It allows you to make these attacks regardless of the weapon’s rate, and suffering a multiple action penalty only equal to each attack’s number in the order. (-1 for the first attack, -2 for the second…)
    In addition, each attack ignores soak and hardness equal to its multiple action penalty.

    Behemoth Slaying Approach
    Cost: 10m, 1wp Mins: Martial Arts 5, Essence 4, Type: Simple
    Keywords: Obvious
    Duration: (Martial Arts) actions
    Prerequisite Charms: Destructive Bombardment Technique

    Your attacks glitter with essence, leaving glistening arcs of power in the air. The wounds they cause are horrific, and don’t heal easily.
    Your attacks do aggravated damage for the duration of this charm.

    Moving the Immovable Object
    Cost: 8m, 1wp Mins: Martial Arts 5, Essence 4, Type: Supplemental
    Keywords: Combo-OK, Obvious
    Duration: Instant
    Prerequisite Charms: Indomitable Ancient Attack, Behemoth Slaying Approach

    As a corona of essence covers you and your weapons, you launch a terrific attack. It is all but impossible to avoid.
    This attack always hits, unless the foe uses a perfect defense.
    Last edited by Lix Lorn; 2011-01-12 at 05:23 PM.
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

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    Default Re: [Exalted CMA] Devastation Arc Style

    Moving the Immovable Object
    No.
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    Default Re: [Exalted CMA] Devastation Arc Style

    Why not?
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

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    Default Re: [Exalted CMA] Devastation Arc Style

    Anything that makes perfect defenses inapplicable is bad. Remember Zeal?
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    Default Re: [Exalted CMA] Devastation Arc Style

    Fraid not. Pretty new.
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

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    Default Re: [Exalted CMA] Devastation Arc Style

    Overall Impression; some of the ideas of the style are nice, but the main problem is that it's too focused on damage. Yeah, damage is nice, but Exalted has the problem that damage is too easy. Having such easy ways to increase the damage is a somewhat bad idea.

    Quote Originally Posted by Lix Lorn View Post
    Irresistible Force
    Cost: 4mMins: Martial Arts 3, Essence 2, Type: Supplemental
    Keywords: Combo-OK
    Duration: Instant
    Prerequisite Charms: None

    With a burst of essence, you strike at your foe, hitting with the unbelievable force of eternity. Your weapon gains the Overwhelming tag, with a value equal to your Essence.
    If it already has this tag, it instead adds half your essence to its value.
    Umm...minimum damage is equal to your essence normally, so this charm is pretty useless.
    Quote Originally Posted by Lix Lorn View Post
    Always Attack Belief
    Cost: 5m Mins: Martial Arts 3, Essence 2, Type: Simple
    Keywords: None
    Duration: One Scene
    Prerequisite Charms: Irresistible Force

    The true warrior, claim initiation of the Devastation Arc, always attacks. Defense is irrelevant when your enemies lie dead, and a powerful enough assault creates its own defence.
    As long as you make at least one attack on every action, your PDV cannot fall below your (Valor+Essence)/2.
    (An Unblockable Attack still ignores your PDV)
    What about unexpected attacks, or other things that Cause PDV to become inapplicable?
    Quote Originally Posted by Lix Lorn View Post
    Devastation Arc Form
    Cost: --- and 6m Mins: Martial Arts 4, Essence 3, Type: Simple (Speed 3, DV -2)
    Okay, seems reasonable.
    Quote Originally Posted by Lix Lorn View Post
    Lightning Assault Prana
    Cost: 6m, 1wpMins: Martial Arts 4, Essence 3, Type:
    Powerful, but I'm not sure it's worth one willpower.
    Quote Originally Posted by Lix Lorn View Post
    Blasting Arc Strike
    Confused about the Cost/duration. Is it four motes to activate, and then it's active for the duration? Or is the cost to activate paid on each attack you make? Or to get the extra attacks?
    Quote Originally Posted by Lix Lorn View Post
    Indomitable Ancient Attack
    Cost: Mins: Martial Arts 5, Essence 4, Type: Supplemental
    Keywords: Combo-OK
    Duration: Instant
    Prerequisite Charms: Blasting Arc Strike

    Your attacks have a terrifying inevitability to them. Those you strike are bound to be harmed, bound to suffer, and bound to take severe damage.

    Remove dice from your damage pool equal to your minimum damage. (Normally your essence, unless using an overwhelming weapon). Add this many automatic successes to your damage.
    Doesn't seem to have a cost. Otherwise, it seems okay.
    Quote Originally Posted by Lix Lorn View Post
    Defense Splintering Assault
    Cost: Mins: Martial Arts 4, Essence 3, Type: Supplemental
    Keywords: Combo-OK, Stackable
    Duration: Instant
    Prerequisite Charms: Devastation Arc Form

    Your attacks weaken your foes, tearing away their defenses.
    Whenever you strike a foe with this charm, whether you deal damage or not, you may reduce their hardness and soak by your essence for the rest of the scene. This reduction happens after soak and hardness are applied to the attack that caused this effect.
    Again, no cost, and does this stack?
    Quote Originally Posted by Lix Lorn View Post
    Destructive Bombardment Technique
    Cost: 2m per attack Mins: Martial Arts 5, Essence 3, Type: Extra Action
    Keywords: Combo-OK
    Duration: Instant
    Prerequisite Charms: Defense Splintering Assault

    Attacking with terrific speed, each attack tears at your foe harder.
    This charm is a magical flurry of two or more martial arts attacks. It allows you to make these attacks regardless of the weapon’s rate, and suffering a multiple action penalty only equal to each attack’s number in the order. (-1 for the first attack, -2 for the second…)
    In addition, each attack ignores soak and hardness equal to its multiple action penalty.
    Extremely powerful and cheap.You should probably put a cap on the number of extra attacks.
    Quote Originally Posted by Lix Lorn View Post
    Behemoth Slaying Approach
    Cost: 8m, 1wp Mins: Martial Arts 5, Essence 4, Type: Simple
    Seems fine, though the cost might be a bit high.
    Quote Originally Posted by Lix Lorn View Post
    Moving the Immovable Object
    Cost: 8m, 1wp Mins: Martial Arts 5, Essence 4, Type: Supplemental
    Keywords: Combo-OK, Obvious
    Duration: Instant
    Prerequisite Charms: Indomitable Ancient Attack, Behemoth Slaying Approach

    As a corona of essence covers you and your weapons, you launch a terrific attack. It is all but impossible to avoid.
    Although the attack is neither undodgeable or unblockable, it cannot be defended against by any charm with a Flaw of Invulnerability, and it adds your essence to the attack roll.
    No. Just no.
    Perfect Defenses are Perfect for a reason. This is a horrible, horrible charm, plus the fact that combined with the rest of the style it pretty much spells instant death to anyone.
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    Default Re: [Exalted CMA] Devastation Arc Style

    Hm. Since Tavar stuck to the mechanics, I'll throw in something else: What's the theme of this style? All martial arts styles emulate something, such as the Solar Hero, or the Golden Janissary, or more abstract things, such as Consumption, or Identity.

    What does this style emulate?
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    Default Re: [Exalted CMA] Devastation Arc Style

    Quote Originally Posted by Tavar View Post
    Overall Impression; some of the ideas of the style are nice, but the main problem is that it's too focused on damage. Yeah, damage is nice, but Exalted has the problem that damage is too easy. Having such easy ways to increase the damage is a somewhat bad idea.
    Right...

    Umm...minimum damage is equal to your essence normally, so this charm is pretty useless.
    Oh. Well. I'll just make it add Essence/2 to minimum damage then.
    What about unexpected attacks, or other things that Cause PDV to become inapplicable?
    Like unblockable, they still ignore it. Will add.

    Powerful, but I'm not sure it's worth one willpower.
    Kay.

    Confused about the Cost/duration. Is it four motes to activate, and then it's active for the duration? Or is the cost to activate paid on each attack you make? Or to get the extra attacks?
    Edit ninjad.

    Doesn't seem to have a cost. Otherwise, it seems okay.

    Again, no cost, and does this stack?
    Also edit ninjad. And yes; it has the Stackable keyword.

    Extremely powerful and cheap.You should probably put a cap on the number of extra attacks.
    Cap=Dexterity?

    Seems fine, though the cost might be a bit high.
    What would you suggest?

    No. Just no.
    Perfect Defenses are Perfect for a reason. This is a horrible, horrible charm, plus the fact that combined with the rest of the style it pretty much spells instant death to anyone.[/QUOTE]
    (sad face)
    Kay...
    How about make it non-comboable, and double the targets DV if they use a PD? So you CAN hit perfects, but it's hard? And you can't use other charms as well?

    Edit: What does it emulate? Probably power. It might be an attempt to match the physical power of a warstrider or titanic creature without using one.
    Last edited by Lix Lorn; 2010-12-31 at 11:24 PM.
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

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    Default Re: [Exalted CMA] Devastation Arc Style

    Quote Originally Posted by Lix Lorn View Post
    (sad face)
    Kay...
    How about make it non-comboable, and double the targets DV if they use a PD? So you CAN hit perfects, but it's hard? And you can't use other charms as well?
    Still no. Perfects are just that: Perfect. You don't hit them. Ever.
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    Default Re: [Exalted CMA] Devastation Arc Style

    Unless you can make it so the Flaws of Invulnerability activate, but those shouldn't be activated with a simple charm. At all.

    And regard damage, well, there's a reason that giving people extra stamina levels is an extremely common houserule; your average Exalt will die if he's hit by any of the Grand series of artifact weapons. Adding more damage on top of that is just...well, it's dangerous.
    Last edited by Tavar; 2010-12-31 at 11:26 PM.
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    Default Re: [Exalted CMA] Devastation Arc Style

    Quote Originally Posted by Tavar View Post
    Unless you can make it so the Flaws of Invulnerability activate, but those shouldn't be activated with a simple charm. At all.
    What about upping it to three WP, making it non-comboable, and making it invoke a Flaw of invulnerability on you?

    'Flaw of the Sublime Assault'
    Your Defense Values are reduced to zero until your next action.

    And regard damage, well, there's a reason that giving people extra stamina levels is an extremely common houserule; your average Exalt will die if he's hit by any of the Grand series of artifact weapons. Adding more damage on top of that is just...well, it's dangerous.
    I've never played a game without Free Ox Bodies equal to stamina/essence. (shrug)
    Last edited by Lix Lorn; 2010-12-31 at 11:29 PM.
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

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    Default Re: [Exalted CMA] Devastation Arc Style

    Quote Originally Posted by Lix Lorn View Post
    What about upping it to three WP, making it non-comboable, and making it invoke a Flaw of invulnerability on you?

    'Flaw of the Sublime Assault'
    Your Defense Values are reduced to zero until your next action.
    That doesn't work either. The effect you're trying to get is just... bad. It doesn't belong in the game.
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    Default Re: [Exalted CMA] Devastation Arc Style

    Quote Originally Posted by Lix Lorn View Post
    What about upping it to three WP, making it non-comboable, and making it invoke a Flaw of invulnerability on you?

    'Flaw of the Sublime Assault'
    Your Defense Values are reduced to zero until your next action.
    Perfects still work, and the Flaws of Invulnerability(and how to get around them) are located in core.

    And really, the effect you're trying to get is like giving a Wizard inifinited spells, that also mitigate component costs completely. In other words, absolutely broken.


    Plus, even with the Ox-Body additions, you're still looking at probably two hits. If the character is in Superheavy artifact armor. With standards Grand artifact weapons. Add in this style, and it's even more ridiculously leathal.

    Again, moreso when you factor in a way to get around perfect effects. You don't seem to understand how truly bad that idea is.
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    Default Re: [Exalted CMA] Devastation Arc Style

    The final charm is essentially an I Win button. Maybe make it an effect that reduces the DV of any exalt who uses a perfect defense against it? force them to spam perfect defenses.
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    Default Re: [Exalted CMA] Devastation Arc Style

    Quote Originally Posted by tribble View Post
    Maybe make it an effect that reduces the DV of any exalt who uses a perfect defense against it? force them to spam perfect defenses.
    You don't punish someone for using a perfect defense. To quote the Demented Monkey: "Don't *redacted* with perfects until you've fixed lethality".
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    Default Re: [Exalted CMA] Devastation Arc Style

    Okay okay okay. xD
    I get the message.

    Changing it to a less broken and less cool idea.
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

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    Default Re: [Exalted CMA] Devastation Arc Style

    Thats a bit expensive for a perfect attack, solar tier ones sit around 6m, or 4m 1 wp. You could probably get away with lowering the cost by two motes.
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    Default Re: [Exalted CMA] Devastation Arc Style

    Quote Originally Posted by Primal Fury View Post
    Hm. Since Tavar stuck to the mechanics, I'll throw in something else: What's the theme of this style? All martial arts styles emulate something, such as the Solar Hero, or the Golden Janissary, or more abstract things, such as Consumption, or Identity.

    What does this style emulate?
    I don't think this ever got answered. And I have to agree. You have a nice pile of numbers, but I think it needs some more interesting flavor. Perhaps run with the Lunar idea and have it emulating a First Age Lunar with Mountainous Spirit Expression who, after losing their Solar mate, disregarded all pretenses at self preservation and proceeded to cut a legendary swath of destruction through Creation before finally being killed. Perhaps it was their Martial Art Style, or perhaps a Sidereal who witnessed the carnage was so inspired by it that he invented this style.

    Or, my favorite, of course: Make it an Infernal style emulating Isidoros.
    Last edited by Xefas; 2011-01-01 at 02:00 PM.

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    Default Re: [Exalted CMA] Devastation Arc Style

    Quote Originally Posted by Xefas View Post
    Or, my favorite, of course: Make it an Infernal style emulating Isidoros.
    That's... remarkably plausible, given the nature of the style. I approve.

    Though... now the capstone charm is too weak. Arms of the Unconquered Sun Style has a perfect attack as a pre-form charm.
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    Default Re: [Exalted CMA] Devastation Arc Style

    Edit: What does it emulate? Probably power. It might be an attempt to match the physical power of a warstrider or titanic creature without using one.
    I did answer it. Not well, I admit...

    I'll be perfectly honest, I have no idea what to do for a capstone now. : /
    Last edited by Lix Lorn; 2011-01-01 at 03:01 PM.
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

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    Default Re: [Exalted CMA] Devastation Arc Style

    What comes to mind is an AoE attack. Basically "I hit you so hard, you and everything around you starts exploding."
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    Default Re: [Exalted CMA] Devastation Arc Style

    Might work...
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

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    Default Re: [Exalted CMA] Devastation Arc Style

    Quote Originally Posted by DrakeRaids View Post
    Thats a bit expensive for a perfect attack, solar tier ones sit around 6m, or 4m 1 wp. You could probably get away with lowering the cost by two motes.
    Not for a Celestial Martial Art. Those should be on the same tier as Lunar charms.

    Also, don't most perfects only invalidate one type of defense?
    He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
    -James Graham, 1st Marquess of Montrose
    Satomi by Elagune

  24. - Top - End - #24
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    Default Re: [Exalted CMA] Devastation Arc Style

    Accuracy Without Distance?
    Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

  25. - Top - End - #25
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    Default Re: [Exalted CMA] Devastation Arc Style

    Does Devestation arc form allow you to wield two-handed weapons one-handed if triple your strength rating exceeds triple their strength requirement (basically, if your normal strength exceeds their strength requirement)?
    You gotta' let me know, are we human,
    Or are we dancers?
    My signs are vital, my hands are cold,
    And I'm on my knees, begging for the answer,
    Are we human, or are we dancers?

    - Human, The Killers


  26. - Top - End - #26
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    Default Re: [Exalted CMA] Devastation Arc Style

    Hmm. I think yes.
    Yes, you can dual wield grand daiklaives. xD
    Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
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    Thanks to all my avatar artists, especially to Paisley for my avatar of Vivian, cowardly cryophoenix.
    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

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