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2010-12-31, 10:45 PM (ISO 8601)
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[Exalted CMA] Devastation Arc Style
Devastation Arc Style
The origins of this style are contested. While some claim it was a massive Solar who developed it, others credit it to a Lunar possessed of a warform large enough to use their massive weapons.
The style relies on power and speed, eschewing defence for the sake of attack.
The tremendous blows used in Devastation Arc Style are best performed by Celestials, and it requires enough raw power that it is a Celestial martial art style.
Its form weapons are axes, greataxes, greatswords, and their artifact equivalents, and any weapon designed for use of a being twice the height of a normal being, such as Warstrider weapons.
This style may be used with armour.
Weapon: Warstrider Grand Grimcleaver/Grimscythe
Spoiler
By applying the same modifications used to get the other weapons,
Speed 6 Accuracy 2 Damage 28L/8 Defense -2 Rate 2 Minimums Str 14 Attune 8
Cost ●●● Tags 2, O, P, R
Generally contains between three and five Hearthstone slots.
Irresistible Force
Cost: 3m Mins: Martial Arts 3, Essence 2, Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
With a burst of essence, you strike at your foe, hitting with the unbelievable force of eternity. Your weapon adds half your essence to it's minimum damage (Normally your essence, unless using an Overwhelming weapon).
Always Attack Belief
Cost: 6m Mins: Martial Arts 3, Essence 2, Type: Simple
Keywords: None
Duration: (Martial Arts) actions
Prerequisite Charms: Irresistible Force
The true warrior, claim initiation of the Devastation Arc, always attacks. Defense is irrelevant when your enemies lie dead, and a powerful enough assault creates its own defence.
As long as you make at least one attack on every action, your PDV cannot fall below your (Valor+Essence)/2.
(The effects of inapplicability are not a penalty to DV; unblockable, unexpected or similar attacks still negate your PDV.)
Devastation Arc Form
Cost: --- and 6m Mins: Martial Arts 4, Essence 3, Type: Simple (Speed 3, DV -2)
Keywords: Combo-Basic Form Type
Duration: Permanent and One Scene
Prerequisite Charms: Always Attack Belief
Settling into a stance of arrogant power, you can shoulder the mightiest of weapons with ease, and wield them as if they weighed no more than a feather.
As a permanent enhancement to your abilities, you may carry weapons that require (StrengthX3) to be wielded. These weapons may not actually be used in combat.
When you pay six motes to activate this charm fully, you may wield any weapon this charm allows you to carry. In addition, you may add your Valor to the Accuracy of any weapon you use.
Lightning Assault Prana
Cost: 6m, 1wpMins: Martial Arts 4, Essence 3, Type: Supplemental
Keywords: Combo-Ok, Obvious
Duration: Instant
Prerequisite Charms: Devastation Arc Form
You draw your weapon and strike almost in the same instant, hitting with the phenomenal force and speed of lightning, eschewing all thoughts of defense.
You may draw a weapon as a miscellaneous action with speed zero and no DV penalty, and then make a normal attack. If you already have a weapon drawn, you may instead use that weapon.
Add the minimum damage dealt by your attack (normally your essence, unless using an Overwhelming weapon) to the pre-soak damage of your attack. Subtract half this number from your attack’s speed, minimum three, and your weapon’s defense value until your next action.
(This charm may specifically be used to draw a weapon stored with a Charm such as Summoning the Loyal Steel.)
Blasting Arc Strike
Cost: 4m per attack Mins: Martial Arts 5, Essence 4, Type: Simple
Keywords: Obvious
Duration: (Martial Arts) Actions
Prerequisite Charms: Lightning Assault Prana
Your attacks cause blasts of essence to launch from them, harming anyone behind your target.
When using this charm, apply the effects of any attack you make to the foe they strike, and anyone within (essence) yards of them, in the 90 degrees of their space opposite you.
These attacks are all the same-make one roll for attack, and compare it to all the DVs in the area, and one roll for damage before comparing it to soak. Any charms used to enhance these attacks apply to all the targets equally.
During this charms duration, each use of this ability costs 4m. However, it only counts as your charm use for the action on the first action it is used.
Indomitable Ancient Attack
Cost: 5m Mins: Martial Arts 5, Essence 4, Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Blasting Arc Strike
Your attacks have a terrifying inevitability to them. Those you strike are bound to be harmed, bound to suffer, and bound to take severe damage.
Remove dice from your damage pool equal to your minimum damage. (Normally your essence, unless using an overwhelming weapon). Add this many automatic successes to your damage.
Defense Splintering Assault
Cost: 5m Mins: Martial Arts 4, Essence 3, Type: Supplemental
Keywords: Combo-OK, Stackable
Duration: Instant
Prerequisite Charms: Devastation Arc Form
Your attacks weaken your foes, tearing away their defenses.
Whenever you strike a foe with this charm, whether you deal damage or not, you may reduce their hardness and soak by your essence for the rest of the scene. This reduction happens after soak and hardness are applied to the attack that caused this effect.
Destructive Bombardment Technique
Cost: 2m per attack, +1wp Mins: Martial Arts 5, Essence 4, Type: Extra Action
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Defense Splintering Assault
Attacking with terrific speed, each attack tears at your foe harder.
This charm is a magical flurry of two or more martial arts attacks. It allows you to make these attacks regardless of the weapon’s rate, and suffering a multiple action penalty only equal to each attack’s number in the order. (-1 for the first attack, -2 for the second…)
In addition, each attack ignores soak and hardness equal to its multiple action penalty.
Behemoth Slaying Approach
Cost: 10m, 1wp Mins: Martial Arts 5, Essence 4, Type: Simple
Keywords: Obvious
Duration: (Martial Arts) actions
Prerequisite Charms: Destructive Bombardment Technique
Your attacks glitter with essence, leaving glistening arcs of power in the air. The wounds they cause are horrific, and don’t heal easily.
Your attacks do aggravated damage for the duration of this charm.
Moving the Immovable Object
Cost: 8m, 1wp Mins: Martial Arts 5, Essence 4, Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Indomitable Ancient Attack, Behemoth Slaying Approach
As a corona of essence covers you and your weapons, you launch a terrific attack. It is all but impossible to avoid.
This attack always hits, unless the foe uses a perfect defense.Last edited by Lix Lorn; 2011-01-12 at 05:23 PM.
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2010-12-31, 10:58 PM (ISO 8601)
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Re: [Exalted CMA] Devastation Arc Style
Moving the Immovable Object
No.
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2010-12-31, 11:01 PM (ISO 8601)
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Re: [Exalted CMA] Devastation Arc Style
Why not?
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2010-12-31, 11:03 PM (ISO 8601)
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Re: [Exalted CMA] Devastation Arc Style
Anything that makes perfect defenses inapplicable is bad. Remember Zeal?
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2010-12-31, 11:12 PM (ISO 8601)
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Re: [Exalted CMA] Devastation Arc Style
Fraid not. Pretty new.
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2010-12-31, 11:13 PM (ISO 8601)
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Re: [Exalted CMA] Devastation Arc Style
Overall Impression; some of the ideas of the style are nice, but the main problem is that it's too focused on damage. Yeah, damage is nice, but Exalted has the problem that damage is too easy. Having such easy ways to increase the damage is a somewhat bad idea.
Umm...minimum damage is equal to your essence normally, so this charm is pretty useless.
What about unexpected attacks, or other things that Cause PDV to become inapplicable?
Okay, seems reasonable.
Powerful, but I'm not sure it's worth one willpower.
Confused about the Cost/duration. Is it four motes to activate, and then it's active for the duration? Or is the cost to activate paid on each attack you make? Or to get the extra attacks?
Doesn't seem to have a cost. Otherwise, it seems okay.
Again, no cost, and does this stack?
Extremely powerful and cheap.You should probably put a cap on the number of extra attacks.
Seems fine, though the cost might be a bit high.
No. Just no.
Perfect Defenses are Perfect for a reason. This is a horrible, horrible charm, plus the fact that combined with the rest of the style it pretty much spells instant death to anyone.He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
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2010-12-31, 11:19 PM (ISO 8601)
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Re: [Exalted CMA] Devastation Arc Style
Hm. Since Tavar stuck to the mechanics, I'll throw in something else: What's the theme of this style? All martial arts styles emulate something, such as the Solar Hero, or the Golden Janissary, or more abstract things, such as Consumption, or Identity.
What does this style emulate?
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2010-12-31, 11:20 PM (ISO 8601)
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Re: [Exalted CMA] Devastation Arc Style
Right...
Umm...minimum damage is equal to your essence normally, so this charm is pretty useless.
What about unexpected attacks, or other things that Cause PDV to become inapplicable?
Powerful, but I'm not sure it's worth one willpower.
Confused about the Cost/duration. Is it four motes to activate, and then it's active for the duration? Or is the cost to activate paid on each attack you make? Or to get the extra attacks?
Doesn't seem to have a cost. Otherwise, it seems okay.
Again, no cost, and does this stack?
Extremely powerful and cheap.You should probably put a cap on the number of extra attacks.
Seems fine, though the cost might be a bit high.
No. Just no.
Perfect Defenses are Perfect for a reason. This is a horrible, horrible charm, plus the fact that combined with the rest of the style it pretty much spells instant death to anyone.[/QUOTE]
(sad face)
Kay...
How about make it non-comboable, and double the targets DV if they use a PD? So you CAN hit perfects, but it's hard? And you can't use other charms as well?
Edit: What does it emulate? Probably power. It might be an attempt to match the physical power of a warstrider or titanic creature without using one.Last edited by Lix Lorn; 2010-12-31 at 11:24 PM.
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2010-12-31, 11:23 PM (ISO 8601)
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Re: [Exalted CMA] Devastation Arc Style
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2010-12-31, 11:24 PM (ISO 8601)
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- Sep 2009
Re: [Exalted CMA] Devastation Arc Style
Unless you can make it so the Flaws of Invulnerability activate, but those shouldn't be activated with a simple charm. At all.
And regard damage, well, there's a reason that giving people extra stamina levels is an extremely common houserule; your average Exalt will die if he's hit by any of the Grand series of artifact weapons. Adding more damage on top of that is just...well, it's dangerous.Last edited by Tavar; 2010-12-31 at 11:26 PM.
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
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2010-12-31, 11:28 PM (ISO 8601)
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Re: [Exalted CMA] Devastation Arc Style
What about upping it to three WP, making it non-comboable, and making it invoke a Flaw of invulnerability on you?
'Flaw of the Sublime Assault'
Your Defense Values are reduced to zero until your next action.
And regard damage, well, there's a reason that giving people extra stamina levels is an extremely common houserule; your average Exalt will die if he's hit by any of the Grand series of artifact weapons. Adding more damage on top of that is just...well, it's dangerous.Last edited by Lix Lorn; 2010-12-31 at 11:29 PM.
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2010-12-31, 11:31 PM (ISO 8601)
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Re: [Exalted CMA] Devastation Arc Style
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2010-12-31, 11:42 PM (ISO 8601)
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- Sep 2009
Re: [Exalted CMA] Devastation Arc Style
Perfects still work, and the Flaws of Invulnerability(and how to get around them) are located in core.
And really, the effect you're trying to get is like giving a Wizard inifinited spells, that also mitigate component costs completely. In other words, absolutely broken.
Plus, even with the Ox-Body additions, you're still looking at probably two hits. If the character is in Superheavy artifact armor. With standards Grand artifact weapons. Add in this style, and it's even more ridiculously leathal.
Again, moreso when you factor in a way to get around perfect effects. You don't seem to understand how truly bad that idea is.He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
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2010-12-31, 11:52 PM (ISO 8601)
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Re: [Exalted CMA] Devastation Arc Style
The final charm is essentially an I Win button. Maybe make it an effect that reduces the DV of any exalt who uses a perfect defense against it? force them to spam perfect defenses.
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2011-01-01, 10:10 AM (ISO 8601)
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Re: [Exalted CMA] Devastation Arc Style
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2011-01-01, 12:07 PM (ISO 8601)
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Re: [Exalted CMA] Devastation Arc Style
Okay okay okay. xD
I get the message.
Changing it to a less broken and less cool idea.Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
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2011-01-01, 12:46 PM (ISO 8601)
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Re: [Exalted CMA] Devastation Arc Style
Thats a bit expensive for a perfect attack, solar tier ones sit around 6m, or 4m 1 wp. You could probably get away with lowering the cost by two motes.
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2011-01-01, 02:00 PM (ISO 8601)
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Re: [Exalted CMA] Devastation Arc Style
I don't think this ever got answered. And I have to agree. You have a nice pile of numbers, but I think it needs some more interesting flavor. Perhaps run with the Lunar idea and have it emulating a First Age Lunar with Mountainous Spirit Expression who, after losing their Solar mate, disregarded all pretenses at self preservation and proceeded to cut a legendary swath of destruction through Creation before finally being killed. Perhaps it was their Martial Art Style, or perhaps a Sidereal who witnessed the carnage was so inspired by it that he invented this style.
Or, my favorite, of course: Make it an Infernal style emulating Isidoros.Last edited by Xefas; 2011-01-01 at 02:00 PM.
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Discussion Thread
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2011-01-01, 02:10 PM (ISO 8601)
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Re: [Exalted CMA] Devastation Arc Style
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2011-01-01, 02:56 PM (ISO 8601)
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Re: [Exalted CMA] Devastation Arc Style
Edit: What does it emulate? Probably power. It might be an attempt to match the physical power of a warstrider or titanic creature without using one.
I'll be perfectly honest, I have no idea what to do for a capstone now. : /Last edited by Lix Lorn; 2011-01-01 at 03:01 PM.
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2011-01-01, 03:06 PM (ISO 8601)
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Re: [Exalted CMA] Devastation Arc Style
What comes to mind is an AoE attack. Basically "I hit you so hard, you and everything around you starts exploding."
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2011-01-01, 03:08 PM (ISO 8601)
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Re: [Exalted CMA] Devastation Arc Style
Might work...
Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
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2011-01-01, 05:32 PM (ISO 8601)
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Re: [Exalted CMA] Devastation Arc Style
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
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2011-01-01, 05:55 PM (ISO 8601)
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Re: [Exalted CMA] Devastation Arc Style
Accuracy Without Distance?
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2011-01-02, 10:53 AM (ISO 8601)
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Re: [Exalted CMA] Devastation Arc Style
Does Devestation arc form allow you to wield two-handed weapons one-handed if triple your strength rating exceeds triple their strength requirement (basically, if your normal strength exceeds their strength requirement)?
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2011-01-02, 12:37 PM (ISO 8601)
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Re: [Exalted CMA] Devastation Arc Style
Hmm. I think yes.
Yes, you can dual wield grand daiklaives. xDRecent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
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