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  1. - Top - End - #1351
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    Default Re: Base Class Challenge Chat Thread II

    Quote Originally Posted by Tavar View Post
    Temotei, just FYI, but the link in the first post seems to lead to Race Race, which I believe was the last contest thread.
    Yeah, I noticed that while our group was meeting.
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  2. - Top - End - #1352
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    Default Re: Base Class Challenge Chat Thread II

    I am getting a little disappointed lately because I am not getting feedback for the class, I mean, the contest was great, and peaches flew around freely but once it gets on the board it saddens me

    Not anyone's fault I suppose but can you advice me? How should I "advertise" my homebrew?
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  3. - Top - End - #1353
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    Default Re: Base Class Challenge Chat Thread II

    Quote Originally Posted by God Imperror View Post
    I am getting a little disappointed lately because I am not getting feedback for the class, I mean, the contest was great, and peaches flew around freely but once it gets on the board it saddens me

    Not anyone's fault I suppose but can you advice me? How should I "advertise" my homebrew?
    I have the same problem. *pats back*

    I think base class critiques have just dropped recently.
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  4. - Top - End - #1354
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    Default Re: Base Class Challenge Chat Thread II

    Quote Originally Posted by God Imperror View Post
    I am getting a little disappointed lately because I am not getting feedback for the class, I mean, the contest was great, and peaches flew around freely but once it gets on the board it saddens me

    Not anyone's fault I suppose but can you advice me? How should I "advertise" my homebrew?
    Hiya dude,

    I think there are several aspects to this issue. Firstly peaching a class with any kind of depth can take a lot of time and requires a good understanding of the rules and more importantly an initial interest in the class.

    I've recently noticed that all a great deal of the classes which seem to get the most interest are either themed around an existing "thing" which people have interest in (an anime character, a computer game character and so on...) or have a very "out there" kind of slant to them. This is a generalisation of course, but by and large a class called say... "Blood Blade" will probably draw less attention than a class based around your favourite anime trope or called something outlandish and wild (probably with some kind of joke in the title).

    Should this surprise us however? I mean dnd 3.5 has been around for a LONG time and most of us have been home brewing for a LONG time as well. Many people have seen a gazillion "serious" classes and are frankly bored by them. These folks search out things which are a bit more fun or wacky or relate to something else they know and love. Its understandable

    The other issue is the complexity or length of a class entry (such as yours) can be a huge and overwhelming for the viewer. Sure we all like to see a lovely beautiful Magnus Opus of a base class but peaching it is something else entirely!

    Just some random thoughts anyway, sadly I don’t think there is very much you can do. Very few of the things I’ve posted even get a page view in the first few days on some forums and on here I’m sometimes lucky to get comments which span over a paragraph. Having said that, I myself am not out there posting essays on everything I see (though I tried my best in the contest) so perhaps that’s just the nature of things? A persons time is a limited resource after all.
    OMFGWTF!!

  5. - Top - End - #1355
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    Default Re: Base Class Challenge Chat Thread II

    *Takes note.*

    *Looks at his blood mage* Sorry pal it might take a while for you to see the light then.

    Interesting, I can understand that, I guess, its just surprising me that the class has gotten over 200 views and no feedback yet.

    Do we have a theme for the next context or it is going to be decided/anounced once the voting ends?
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  6. - Top - End - #1356
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    Default Re: Base Class Challenge Chat Thread II

    Quote Originally Posted by God Imperror View Post
    Do we have a theme for the next context or it is going to be decided/anounced once the voting ends?
    I'm open to suggestions.
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  7. - Top - End - #1357
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    Default Re: Base Class Challenge Chat Thread II

    Quote Originally Posted by Temotei View Post
    I'm open to suggestions.

    Theme suggestions:

    ~Protection
    ~Social influence
    ~Achieving divinity/perfection
    ~Cookies

    EDIT: More!

    ~Words have power
    ~The Inner Planes
    ~The Outer Planes
    ~Rapscallions
    ~Armies & mass combat
    ~Omens
    Last edited by sirpercival; 2012-09-14 at 12:40 PM.
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  8. - Top - End - #1358
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    Default Re: Base Class Challenge Chat Thread II

    Quote Originally Posted by Temotei View Post
    I'm open to suggestions.
    I'm thinking:

    Strictly Extraordinary
    Anti-magic
    Sub system
    Counter fighting
    Leadership
    OMFGWTF!!

  9. - Top - End - #1359
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    Default Re: Base Class Challenge Chat Thread II

    Quote Originally Posted by Temotei View Post
    I'm open to suggestions.
    I so want to suggest a theme that will fit my nefarious purposes in creating my campaign setting, but that'd prettymuch come down to any one of the ideas based on the titles of any of the characters in this post or these.

    But that's because the more I look at the project the bigger it becomes and I'm all like HAWLY BLAAAAAAAAAAAGGHHH @-@
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  10. - Top - End - #1360
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    Default Re: Base Class Challenge Chat Thread II

    Quote Originally Posted by sirpercival View Post
    Theme suggestions:
    ~Achieving divinity/perfection
    ~Cookies
    ~Words have power
    ~Armies & mass combat
    ~Omens
    Quote Originally Posted by kanachi View Post
    I'm thinking:
    Anti-magic
    Sub system
    I like those, I specially like cookies though I like them for a different reason and they might not be a good theme for a challenge.

    On the world building thingy if I ever embark myself in a worldbuilding exercise I would need to recruit loads of people to help/support/playtest/keep me from killing myself that I can relate to wanting people to do homebrew based on the classes under the radar.
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  11. - Top - End - #1361
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    Default Re: Base Class Challenge Chat Thread II

    Quote Originally Posted by God Imperror View Post
    On the world building thingy if I ever embark myself in a worldbuilding exercise I would need to recruit loads of people to help/support/playtest/keep me from killing myself that I can relate to wanting people to do homebrew based on the classes under the radar.
    Yes, for my Magipunk system I've gotten help from a large number of people... though I have to say, once I got a lot of the basic stuff done I started up a PbP game so that my players were motivated to help me ;)
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  12. - Top - End - #1362
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    Default Re: Base Class Challenge Chat Thread II

    OMFG I hate my brain

    Now I want to worldbuild

    *Eats sweets to distract himself hoping that it works*
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  13. - Top - End - #1363
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    Default Re: Base Class Challenge Chat Thread II

    I vote...True-Truenaming!

    Trying to make Truenamer Classes that don't totally blow schmutz out their ears!
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  14. - Top - End - #1364
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    Default Re: Base Class Challenge Chat Thread II

    Quote Originally Posted by God Imperror View Post
    OMFG I hate my brain

    Now I want to worldbuild

    *Eats sweets to distract himself hoping that it works*
    Hey, I know what you can do! Why don't you contribute some stuff to Magipunk? Lol.
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  15. - Top - End - #1365
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    Default Re: Base Class Challenge Chat Thread II

    I vote armies and mass combat. I would love to do that contest XD. Might want to extend it to a minion based class though. As plenty of people don't like mass combat.
    Quote Originally Posted by Hazuki View Post
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  16. - Top - End - #1366
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    Default Re: Base Class Challenge Chat Thread II

    Yeah, that would certainly be cool. (I was replying to true-truenaming though I also like mass armies I was thinking more among the lines of supporting several companions or being able to lead greatly)

    Another idea that I just got while eating, eating is good, was that we can make characters based on D&D gods, cultist to be, there seem to be quite a few necromancers of Nerull or Radiant servants of Pelor or some among those lines. For myself I am thinking on a true Pelorite, follower of the Blinding Hate and member of the Cult of Light.

    Magipunk? Not really what I had in mind though I guess it is an start where is the setting info atm?

    EDIT: Found the magipunk had you seen my Arsai they are quite in line with the Chloromorph just slightly more "evil". We even used the same image for them.
    Last edited by God Imperror; 2012-09-14 at 02:08 PM.
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  17. - Top - End - #1367
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    Default Re: Base Class Challenge Chat Thread II

    Armies sounds like a cool theme. It'd include warfare, summoning a copious amount of creatures, and leadership, perhaps among other things.
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  18. - Top - End - #1368
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    Default Re: Base Class Challenge Chat Thread II

    Ooh, I like the cultist/true believer idea. Published or homebrew deities.

    Most of the Magipunk stuff hasn't been ported yet. There's a ton of stuff already written, and it's all posted on minmaxboards here.
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  19. - Top - End - #1369
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    Default Re: Base Class Challenge Chat Thread II

    Quote Originally Posted by sirpercival View Post
    Ooh, I like the cultist/true believer idea. Published or homebrew deities.
    That sounds cool, too.
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  20. - Top - End - #1370
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    Default Re: Base Class Challenge Chat Thread II

    Quote Originally Posted by sirpercival View Post
    Ooh, I like the cultist/true believer idea. Published or homebrew deities.
    I vote for this, though it would require me to publish my homebrew pantheon.
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  21. - Top - End - #1371
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    Default Re: Base Class Challenge Chat Thread II

    I've been reading over the magipunk idea, and I personally like it, though I find to problems that worry me.

    First of all, even if it spins off the tippyverse and brings it one step further I would like to see some fluff, not on the classes but on the world and the races and I don't think that there is much of that. Most cities have only a line for its description, and that makes me a sad panda. A general back story for the whole races/classes would also be appreciated, it might be there and my google fu is failing me hard. (I found the general designer notes helpful)

    There is already a ton of stuff Even if the things from outside the setting are limited there are just so many options... I think that the fluff needs more focus than the crunch specially since there is so many things at the moment.
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  22. - Top - End - #1372
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    Default Re: Base Class Challenge Chat Thread II

    I just had the most delicious idea for an entry for a true believer contest...

    Runs to the brewing table.
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  23. - Top - End - #1373
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    Default Re: Base Class Challenge Chat Thread II

    Quote Originally Posted by Temotei View Post
    Armies sounds like a cool theme. It'd include warfare, summoning a copious amount of creatures, and leadership, perhaps among other things.
    Warfare would be a very cool theme.
    OMFGWTF!!

  24. - Top - End - #1374
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    Default Re: Base Class Challenge Chat Thread II

    It's kinda weird, but I am thinking of colors. Anything to do with them. Have a color in your class name, like Red Mage, or just have the class thematically linked to a color, maybe its abilities named after a color, like the indigo line of feats.

  25. - Top - End - #1375
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    Default Re: Base Class Challenge Chat Thread II

    Quote Originally Posted by GuyFawkes View Post
    It's kinda weird, but I am thinking of colors. Anything to do with them. Have a color in your class name, like Red Mage, or just have the class thematically linked to a color, maybe its abilities named after a color, like the indigo line of feats.
    Even if that is cool I would end doing a warbreaker based class (if you haven't read the book you should it is to damn good).
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  26. - Top - End - #1376
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    Default Re: Base Class Challenge Chat Thread II

    Quote Originally Posted by God Imperror View Post
    I've been reading over the magipunk idea, and I personally like it, though I find to problems that worry me.

    First of all, even if it spins off the tippyverse and brings it one step further I would like to see some fluff, not on the classes but on the world and the races and I don't think that there is much of that. Most cities have only a line for its description, and that makes me a sad panda. A general back story for the whole races/classes would also be appreciated, it might be there and my google fu is failing me hard. (I found the general designer notes helpful)

    There is already a ton of stuff Even if the things from outside the setting are limited there are just so many options... I think that the fluff needs more focus than the crunch specially since there is so many things at the moment.
    Oh yes the biggest thing it needs is fluff writeups. I find the mechanics orders of magnitude easier to write than fluff, though I've been practicing with these contest entries

    There are several mechanical things yet to do, though -- my homebrew to-do list (which is ridiculously long) has this under Magipunk:

    ~Inner Plane Nodes
    ~spellpsicrystal prc & CM+holo prc
    ~Racial Substitution Levels
    ~More PrCs
    ~Repost Xenoalchemy & add Mad Scientist feat
    ~Fluff for EVERYTHING

    I'm glad you're liking it! :)
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  27. - Top - End - #1377
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    Default Re: Base Class Challenge Chat Thread II

    Quote Originally Posted by GuyFawkes View Post
    It's kinda weird, but I am thinking of colors. Anything to do with them. Have a color in your class name, like Red Mage, or just have the class thematically linked to a color, maybe its abilities named after a color, like the indigo line of feats.
    It would be a more narrow callback of the first theme, really, but it could work.
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  28. - Top - End - #1378
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    Default Re: Base Class Challenge Chat Thread II

    Personally I like the idea of the Inner Planes... says the guy who the only published campaign setting they've ever run is Planescape and is still surfing the euphoria from a successful planescape session. I might be a little biased.
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  29. - Top - End - #1379
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    Default Re: Base Class Challenge Chat Thread II

    Quote Originally Posted by Temotei View Post
    It would be a more narrow callback of the first theme, really, but it could work.
    I've got an idea. Mind if I PM it to you in case you decide to use it? I would, of course, not submit for that round (wouldn't really be fair).


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
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  30. - Top - End - #1380
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    Default Re: Base Class Challenge Chat Thread II

    (Sort of re)posting some ideas:
    - Explosives
    - Disease
    - The Night, or Nightmares
    - Kung Fu (it's more than unarmed combat!)
    - Nobility
    - Fate/Destiny
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