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2011-02-01, 10:55 PM (ISO 8601)
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Re: Redwall Project (Now with 100% more badgers!)
Weird, I somehow unsubscribed from my own thread
I shouldn't even be on here, I'm buried under work, but I feel obligated to respond.
They already have bonuses for working in a group. Pygmy shrews will get even more, and the gousim will gain such abilities.
Feel free to post 'em, send them to me, or link them!
This is not about individuals, but about races. When looking at a race, look at rank and file, not standouts and leaders. Rats, to me, tend to last longer than other vermin, on average. They have more stamina, get beat up more, injured more, and still spring back, even if they complain about it. That was what I was going for. This thread is not supposed to turn into a who would beat who argument Feel free to make any criticisms you like though, even if I don't agree with it, it will force me to justify decisions I made, and promote discussion.
Also, if someone knows of a good image for bats, similar to the styles I've been using, I'd appreciate you pointing it out
Speaking of which, what do you think of the images I've been using?Last edited by The Antigamer; 2011-02-01 at 10:58 PM.
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2011-02-02, 06:01 AM (ISO 8601)
- Join Date
- Sep 2007
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- Elemental Plane of Purple
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Re: Redwall Project (Now with 100% more badgers!)
Just one question: Why are badgers a class and not a race?
DebbyP.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
my creations in homebrew signature thread
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2011-02-02, 06:30 AM (ISO 8601)
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- Dec 2008
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- Seattle
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Re: Redwall Project (Now with 100% more badgers!)
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2011-02-03, 05:19 PM (ISO 8601)
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- Oct 2010
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- The north
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Re: Redwall Project (Now with 100% more badgers!)
Originally Posted by The Antigamer
EDIT: I would think (I haven't seen the bats in Redwall), that bats would be weaker than shrews. Maybe shrews get only -3? While the pictures are OK, I think as far as the mice, otters, etc that were in the movie that they look less cheesy. Not that its important.Last edited by 101jir; 2011-02-03 at 05:36 PM.
Long Sig (now with nonsense riddles).
Squadron leader of =Knights of Wolf= in War Thunder
...you either learn to laugh, or you go insane. I prefer to laugh.
-Ee'char STDS9: Hard Time
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2011-02-03, 05:37 PM (ISO 8601)
- Join Date
- Feb 2010
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- Usaki City, Syona
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Re: Redwall Project (Now with 100% more badgers!)
+1 is a larger bonus than normal for that.
Also, ability scores are ALWAYS multiples of two.Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
Homebrew Signature | NEW Homebrew Collection
Thanks to all my avatar artists, especially to Paisley for my avatar of Vivian, cowardly cryophoenix.
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2011-02-03, 06:04 PM (ISO 8601)
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- Aug 2010
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2011-02-03, 06:20 PM (ISO 8601)
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- Dec 2010
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- South East England
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Re: Redwall Project (Now with 100% more badgers!)
Huh this looks interesting, although i haven't read the books they sound like a fun read, i might try running a game with this when its finished. Keep up the Good work please.
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2011-02-03, 06:26 PM (ISO 8601)
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- Sep 2009
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- NYC
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2011-02-03, 06:27 PM (ISO 8601)
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- Dec 2008
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- Seattle
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Re: Redwall Project (Now with 100% more badgers!)
You two answered the questions pretty much exactly how I would have.
Thanks! I'd love to keep up the work, but it seems like my classes are intent on leaving me no time to homebrew. I don't think I've posted on the boards once in the last week except from my phone, and it's hard to do any good writeups with it.
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2011-02-03, 06:46 PM (ISO 8601)
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- Oct 2010
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- The north
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Re: Redwall Project (Now with 100% more badgers!)
I would have to say, at least as far as the picture thing I mentioned goes, I do really like the Ferret one. I am just now considering about using it for my avatar. Looks really cool.
I can see the caption now: "Time to RIP YOUR FACE OFF! HEHE!"Last edited by 101jir; 2011-02-03 at 06:46 PM.
Long Sig (now with nonsense riddles).
Squadron leader of =Knights of Wolf= in War Thunder
...you either learn to laugh, or you go insane. I prefer to laugh.
-Ee'char STDS9: Hard Time
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2011-02-04, 04:41 AM (ISO 8601)
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- Oct 2008
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- Pabrygg Keep
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Re: Redwall Project (Now with 100% more badgers!)
As far as classes go I have a couple questions:
1) What Tier do you envision Redwall is being, on average? Between 4 and 5? Because that's how the "base classes suitable to Redwall" look to me.
2) This is a low-magic setting, right? So stuff like Wizards and Clerics are right out?Homebrew
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SpoilerSpecial Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!
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2011-02-04, 07:35 AM (ISO 8601)
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- Dec 2008
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- Seattle
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Re: Redwall Project (Now with 100% more badgers!)
Programs are compiling, and my mind peers through a haze of sleepiness!
I hope to make it mostly tier 3. I know this will mean I'll have to adapt classes to be more suitable, but hey, this is the homebrewer's forum, have we ever gone a day without a class fix popping up? I'll probably ask for permission to link classes I think are a good fit.
People said I should just go full-out trying to stay as close to the books as possible, so for now it's extremely low magic, full casters nowhere to be seen. After I finish up balancing everything, then I'll add an "Epilogue: How Magic Came to the Woods" addition detailing Redwall with magic. That will also be the place for races/classes/templates that weren't in the books to be congregated. Of course, anyone can pick up the Redwall chasis I'm trying to build, strap on some wizards, and go about Redwall slinging spells and eldritch might, if that's how they'd like to play. I think it would be fun to play in an age of the Redwall world where magic is being discovered and used for the first time.
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2011-02-04, 05:54 PM (ISO 8601)
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- Oct 2008
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- Pabrygg Keep
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Re: Redwall Project (Now with 100% more badgers!)
Ah, okay, well like you said there's tons of class fixes for those classes all over the internet, and especially here. So as long as you pick the right fixes you should have plenty to work with. Honestly, though, as much as I love Tier 3, I think Tier 4 would feel more Redwall-ish to me.
People said I should just go full-out trying to stay as close to the books as possible, so for now it's extremely low magic, full casters nowhere to be seen. After I finish up balancing everything, then I'll add an "Epilogue: How Magic Came to the Woods" addition detailing Redwall with magic. That will also be the place for races/classes/templates that weren't in the books to be congregated.Last edited by Ziegander; 2011-02-04 at 05:54 PM.
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SpoilerSpecial Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!
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2011-02-05, 04:34 AM (ISO 8601)
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- Dec 2008
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- Seattle
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Re: Redwall Project (Now with 100% more badgers!)
Mayhaps, but I have to keep an eye towards people actually wanting to play and enjoy themselves, and most people enjoy tier 3 over tier 4.
If you'd like to kick me some ideas for implementing magic in Redwall, both for this project and the epilogue, I'm all ears!
In other news, I finally have some free time, and I was looking over what mammal races I have left to do, and it stuck me that I'm not quite sure how to make Sea Otters distinct from Otters, and yet not make them strictly better than Otters. Does anyone have any ideas on that front?
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2011-02-05, 10:31 AM (ISO 8601)
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- Aug 2010
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2011-02-06, 12:53 AM (ISO 8601)
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- Oct 2010
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- The north
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Re: Redwall Project (Now with 100% more badgers!)
I get that you still have quite a bit to take care of for using the d20 system, and probably want to focus on that first. Just an idea for later consideration:
What about a Fudge system for Redwall? Attributes could include Str, Con, Int, Cha, Dex, Sensory, speed, craft, maybe a few others. Different creatures get automatic bonuses. Wouldn't necassarily have any advantage over D20 (as far as I can tell), but it would be interesting to try.Long Sig (now with nonsense riddles).
Squadron leader of =Knights of Wolf= in War Thunder
...you either learn to laugh, or you go insane. I prefer to laugh.
-Ee'char STDS9: Hard Time
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2011-02-06, 02:27 AM (ISO 8601)
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- Oct 2008
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- Pabrygg Keep
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Re: Redwall Project (Now with 100% more badgers!)
Are you familiar with the idea of Incantations, as presented in the Unearthed Arcana book? Actually you can find the rules HERE. They are magical rituals of minor to moderate power that characters of any class can do. If you are familiar with 4e it is similar to the way 4e Ritual Casting operates.
As far as "for-real" caster classes in Redwall, I'm not 100% sure. My first thought is that classes like Wizard or Cleric shouldn't even be considered, but that classes like Warmage, Beguiler, and the like should work just fine. I also think that such full-casters would be more rare in Redwall Universe, such that "gish" classes like Duskblades and Eldritch Knights would be far more common.Homebrew
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SpoilerSpecial Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!
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2011-02-06, 03:26 AM (ISO 8601)
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- Dec 2008
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- Seattle
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Re: Redwall Project (Now with 100% more badgers!)
Hmmm, a con bonus offset by stiffer penalties might work. I was going to give them Profession(Sailor), I know that. Not sure about the bigger swimspeed, if anything I might give otter swim speed a boost, and have sea otters with the lower swim speed, but a longer time holding their breath.
Hmmm, I dunno about that. I feel like I'll be pretty burnt out on Redwall stuff after all is said and done. And I'm most familiar with 3.5 rules, so that's what I'm most comfortable implementing it in.
Oh, I think the tier 3 casters and gishes would be fine, but there won't be any real explicit spellcasters, them included, in the project as-is. They'll be in the Epilogue. My goal now is to make a base as close to Redwall as possible, then expand to include the option of magic in the game.
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2011-02-06, 07:10 PM (ISO 8601)
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- Oct 2010
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- The north
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Re: Redwall Project (Now with 100% more badgers!)
Originally Posted by The AntigamerLong Sig (now with nonsense riddles).
Squadron leader of =Knights of Wolf= in War Thunder
...you either learn to laugh, or you go insane. I prefer to laugh.
-Ee'char STDS9: Hard Time
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2011-02-07, 08:50 AM (ISO 8601)
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- Sep 2007
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- Elemental Plane of Purple
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Re: Redwall Project (Now with 100% more badgers!)
Why are badgers given a class but no base stats? They seem to be the only creature that has this.
DebbyP.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
my creations in homebrew signature thread
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2011-02-07, 09:54 AM (ISO 8601)
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- Feb 2010
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- The Blind Eternities
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Re: Redwall Project (Now with 100% more badgers!)
It's a monster class. It has the stats in it.
Last edited by radmelon; 2011-02-07 at 09:54 AM.
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2011-02-07, 11:51 AM (ISO 8601)
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- Sep 2007
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- Elemental Plane of Purple
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Re: Redwall Project (Now with 100% more badgers!)
Even with a monster class there should be a write up for a badger. Monster classes are just if you want to use one as a PC.
DebbyP.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
my creations in homebrew signature thread
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2011-02-07, 01:07 PM (ISO 8601)
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- Dec 2008
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- Seattle
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2011-02-07, 02:32 PM (ISO 8601)
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- Dec 2008
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- Seattle
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Re: Redwall Project (Now with 100% more badgers!)
Sea otter added, with placeholder image for now, Otter swim speed increased, Marlfox added to to-do list, Hamster and Flitchaye also added. Also added a couple items to do.
Thoughts on Sea Otters? Should I have a -4 and -2 penalty? Hamsters and Flitchaye look ok?
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2011-02-07, 03:03 PM (ISO 8601)
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- May 2006
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Re: Redwall Project (Now with 100% more badgers!)
Brian Jacques died Saturday.
http://www.bbc.co.uk/news/uk-england...yside-12380763Last edited by Maeglin_Dubh; 2011-02-07 at 10:39 PM.
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I always ask a big question on the League thread right before bedtime so I have something to read while trying to wake up.
Responses of any sort are wonderful.
SpoilerI like coming up with concepts for characters, and will do so often. But writing up crunch, especially for anything that isn't level 1, takes me a while, and after wasting lots of time writing unused characters on Mythweavers, I generally don't make a sheet unless a DM really likes the concept. Sorry.
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2011-02-07, 03:06 PM (ISO 8601)
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- Dec 2008
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2011-02-07, 03:37 PM (ISO 8601)
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- Sep 2009
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- NYC
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2011-02-07, 09:07 PM (ISO 8601)
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- Jul 2008
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- Thulcandra
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Re: Redwall Project (Now with 100% more badgers!)
*gasp*
You will be remembered, BJ. I love you.
And yes, we shall continue.
Blue Ghost, Lawful Good generalist wizard, at your service.
Love wins. S'agapo.
I make MtG cards. My portfolio
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2011-02-08, 06:33 AM (ISO 8601)
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- Jan 2011
Re: Redwall Project (Now with 100% more badgers!)
R.I.P. Brian Jacques, passed on to the sunny slopes and quiet streams...
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2011-02-08, 07:28 AM (ISO 8601)
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- Sep 2009
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- NYC