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  1. - Top - End - #1501
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: [3.5] Tomb of Horrors

    The crawlway is FILLED with water!

  2. - Top - End - #1502
    Barbarian in the Playground
     
    Samfool's Avatar

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    Default Re: [3.5] Tomb of Horrors

    Wait.. What?
    Arent I gas still?
    Or at least have the option to be..
    And the water was not in the passage-way when we first got there?
    Couldnt I have just been gas until I get out of the tunnel, turning to human form when the water rose too much?
    That way I wouldnt clog up the passage, and I think I would speed up a smidge for I dont have to crawl, I can just.. float ^^

    If not gas, I do what you said I did xD
    Shudu continues to move forward, trying to get through the water.

  3. - Top - End - #1503
    Troll in the Playground
     
    SamuraiGuy

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    Default Re: [3.5] Tomb of Horrors

    New thread?
    Click the spoiler to see all the great games I design:
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    Who Beats Who? the hilariously geeky game of hypothetical battles.

    Who has two thumbs (up) and a board game coming out from Rio Grande? This guy. Gladiators (Rio Grande)

    PIZZA IN SPAAAAACE! Cambridge Games Facotry and Spoiled Flush Games Cosmic Pizza coming soon.

    Matrix Solitaire, likely the best Solitaire game you will ever play.
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  4. - Top - End - #1504
    Ogre in the Playground
     
    BardGuy

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    Default Re: [3.5] Tomb of Horrors

    Alright so you said i cant swing my falchion that means i can only make an unarmed attack of opportunity agains it that would also give it an attack of opportunity since i dont have the improved unarmed attack feat... All right? How much is the penalty for attacking underwater?
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  5. - Top - End - #1505
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: [3.5] Tomb of Horrors

    I thought we had to make a new thread at 50? We still got time...

    It doesn't say anywhere that I can see...
    Make a Swim check, if you succeed, you can roll to make the attack no penalties.

  6. - Top - End - #1506
    Ogre in the Playground
     
    BardGuy

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    Default Re: [3.5] Tomb of Horrors

    All right then
    Spoiler
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    Swim:(1d20+11)[25]

  7. - Top - End - #1507
    Barbarian in the Playground
     
    Samfool's Avatar

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    Default Re: [3.5] Tomb of Horrors

    Any news on my "Im still Gas" thing?

  8. - Top - End - #1508
    Ogre in the Playground
     
    BardGuy

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    Default Re: [3.5] Tomb of Horrors

    Seeing the creature approach him Maki makes a desperate attemp to punch it in the head.

    All right do i make an attack at a - 8 for the unnarmed attack and because i wanna inflict lethal damage or a -12 because im also squeezing trough a space?
    Last edited by Misaat; 2011-02-28 at 10:06 PM.

  9. - Top - End - #1509
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: [3.5] Tomb of Horrors

    In gaseous form Shudu can't enter water or liquid...
    Further more, if he did that, he'd still be outside the crawlway.
    Movement speed is 10 feet.

    SWIM REFERENCE
    Spoiler
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    JAKE +4 to Swim
    WELBY +1 to Swim
    QUIN +1 to Swim
    MAKI +10 to Swim
    RAGING MAKI +6 to Swim
    EDUARDO +2 to Swim
    SHUDU +3

    DC 17
    • Breath is held for 2x Constitution score, as long as only Move or Free Actions are taken...
    • A Standard or Full-Round Action reduces this time by one round
    • After this time, a DC 10 Constitution check to keep holding your breath, and each subsequent check increases the DC by 1
    • A successful Swim check allows you to swim one-quarter of your speed as a move action or one-half your speed as a full-round action.
    • Swim checks are subject to double the normal armor check penalty and encumbrance penalty.
    • Make a Swim check once per round while you are in the water. Success means you may swim at up to one-half your speed (as a full-round action) or at one-quarter your speed (as a move action).
    • If you fail by 4 or less, you make no progress through the water.
    • If you fail by 5 or more, you go underwater.


    All right do i make an attack at a - 8 for the unnarmed attack and because i wanna inflict lethal damage or a -12 because im also squeezing trough a space?
    -8, the space isn't THAT tight, so one can spend a full-round action to let someone pass...

  10. - Top - End - #1510
    Troll in the Playground
     
    SamuraiGuy

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    Default Re: [3.5] Tomb of Horrors


    Long ago the Master of Death learned the secrets of controlled breathing, forcing his body to make due on a single lungful of air for extended periods. As his head disappears into the bloody brine, his body surges with life-force. He draws a deep breath and enters, crawling along the narrow space as quickly as he can.


    Spoiler
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    Immediate action to cast Deep Breath. Escape round 3 is Deep Breath round 1. I crawl 20 feet per round.

    @Samfool
    According to Welby, the gas cloud can't move through water, so you have to turn back. Also, the movement of the gas is reduced.

    Misaat, why bother taking a penalty to deal lethal damage? It's not like this thing is going to be healed. Unless it's immune to NLD, a point of non lethal is as good as lethal in terms of putting it down.

    Oaysis: I'm seeing 51 pages.
    Last edited by Human Paragon 3; 2011-02-28 at 10:17 PM.
    Click the spoiler to see all the great games I design:
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    Who Beats Who? the hilariously geeky game of hypothetical battles.

    Who has two thumbs (up) and a board game coming out from Rio Grande? This guy. Gladiators (Rio Grande)

    PIZZA IN SPAAAAACE! Cambridge Games Facotry and Spoiled Flush Games Cosmic Pizza coming soon.

    Matrix Solitaire, likely the best Solitaire game you will ever play.
    Spoiled Flush Games

    Twitter... where I talk about game design and beer.

  11. - Top - End - #1511
    Ogre in the Playground
     
    Elfstone's Avatar

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    Default Re: [3.5] Tomb of Horrors

    Errm. How do we get rid of its body? Since its summoned can we banish it and does it go away when killed? If so. Spike stone. In a tunnel its virtually impossible to avoid when your large.

  12. - Top - End - #1512
    Barbarian in the Playground
     
    Samfool's Avatar

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    Default Re: [3.5] Tomb of Horrors

    I will keep swimming then xD

    Spoiler
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    Swim
    (1d20+5)[17]

  13. - Top - End - #1513
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: [3.5] Tomb of Horrors

    Quin has no way of knowing about the snake, but yes, it was summoned all ways of defeating summoned creatures apply.

  14. - Top - End - #1514
    Ogre in the Playground
     
    BardGuy

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    Default Re: [3.5] Tomb of Horrors

    Im sensing you wanna tell me something with the whole letting someone pass thing But there is no one behind me... Also Raging Maki's Modifier to swim would be +12 I forgot to put the Skills in the sheet XD
    Spoiler
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    Attack:(1d20+7)[22]

    Damage: (1d3+6)[7]

  15. - Top - End - #1515
    Ogre in the Playground
     
    BardGuy

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    Default Re: [3.5] Tomb of Horrors

    Quote Originally Posted by Gaurd Juris View Post
    Misaat, why bother taking a penalty to deal lethal damage? It's not like this thing is going to be healed. Unless it's immune to NLD, a point of non lethal is as good as lethal in terms of putting it down.

    Oaysis: I'm seeing 51 pages.[/spoiler]
    ... I didnt know that XD im seeing 51 pages as well
    sdasdsdfsd

  16. - Top - End - #1516
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: [3.5] Tomb of Horrors

    The serpent takes the blow like a champ, and retaliates by linking it's massive, heavy coils around the barbarian...
    Savagely, it bites him, though its poisonous fangs leave no venom in the barbarians veins, the snake instead opts to slam him against the ceiling of the crawlway...

    (2d8+20)[29] Damage to Maki!
    Outside the crawlway, Welby can see the roof of the hall sink another two feet.

  17. - Top - End - #1517
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: [3.5] Tomb of Horrors

    ... I didnt know that XD im seeing 51 pages as well
    CRAP! I have my settings set to like 40 posts a page!
    Okay, I'll create a new thread...

  18. - Top - End - #1518
    Ogre in the Playground
     
    BardGuy

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    Default Re: [3.5] Tomb of Horrors

    Quote Originally Posted by TheOasysMaster View Post
    The serpent takes the blow like a champ, and retaliates by linking it's massive, heavy coils around the barbarian...
    Savagely, it bites him, though its poisonous fangs leave no venom in the barbarians veins, the snake instead opts to slam him against the ceiling of the crawlway...


    Outside the crawlway, Welby can see the roof of the hall sink another two feet.
    So am i grappled? Also im down to 96 - 29 = 67 hp now right?
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  19. - Top - End - #1519
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: [3.5] Tomb of Horrors

    http://www.giantitp.com/forums/showt...7#post10468717
    HERE
    And now begins the daunting task of converting all 50 pages in a straight-through readable text...

  20. - Top - End - #1520
    Ogre in the Playground
     
    BardGuy

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    Default Re: [3.5] Tomb of Horrors

    Also +20 PLUS TWENTY WHAT IS THE CEILING MADE OF?? STARMETAL RAZORBLADES?

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