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  1. - Top - End - #511
    Bugbear in the Playground
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    Default Re: Character Builder Thread

    OK, my own take on this is something like this:

    1 - Conjurer - Forbidden: Evocation, Enchantment. Abrupt Jaunt. Flaws: Noncombatant, Feeble. Spell Focus: Conjuration, Collegiate Wizard, Extend Spell.
    2 - Conjurer
    3 - Conjurer - Co-operative Spell
    4 - Master Specialist - Skill Focus: Spellcraft
    4 - Master Specialist
    5 - Mage of the Arcane Order
    6 - Geometer - Craft Wand
    7 - Geometer
    8 - Mage of the Arcane Order
    9 - Mage of the Arcane Order - Craft Wondrous Item
    10 - Mage of the Arcane Order
    11 - Mage of the Arcane Order
    12 - Mage of the Arcane Order - Craft Contingent Spell
    13 - Mage of the Arcane Order
    14 - Mage of the Arcane Order
    15 - Fatespinner - Spell Focus: Necromancy (or Transmutation?)
    16 - Fatespinner
    17 - Fatespinner
    18 - Fatespinner - Quicken Spell
    19 - Archmage - Arcane Reach
    20- Archmage - Mastery of Shaping

    Alternatively, if the DM is one who doesn't like tracking spellbooks, skip the Geometer levels for additional levels of Master Specialist and/or Archmage and/or Mage of the Arcane Order.
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  2. - Top - End - #512
    Halfling in the Playground
     
    EvilClericGuy

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    Default Re: Character Builder Thread

    Ok, here's what I need; an ECL 6 Stormlord (Complete Divine).

    Any source is allowed and it's an evil campaign so therefore I intend to play her the baddest there is (I think I'm going for Neutral Evil). Any and all books are allowed but my feats are pretty limited (he wants me to play a somewhat sneaky-ish character and Stormlord needs alot of feats). Luckily he's allowed flaws and I intend to take Vulnerable and Frail.
    The way I'll play her is basically that, when she grew up, she was always seen as a little and cute girl and no one ever took her seriously. As she was a little deranged from the beginning, something finally made her snap and she started worshipping Talos in order to get "revenge" on her community.

    Her ability scores are (in no particular order):

    12
    16
    15
    12
    13
    10

    Was thinking about 16 Wisdom and 15 Charisma, but not sure about the rest.

    There'll be no special house rules that I know of.

    We have one fighter type guy and a sorceror and one more character, whom I don't know what he plays. I'll probably get a chance to make sure they're pretty good.

  3. - Top - End - #513
    Bugbear in the Playground
     
    HalflingRangerGuy

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    Default Re: Character Builder Thread

    Quote Originally Posted by Swooper View Post
    ...Damn, I knew that. That makes choosing forbidden schools a bit harder... Hmm, maybe I'd even go generalist and take at least the 1st level as an elven substitution level. Would have to take a better look at that, I'm away from my books a.t.m. Why no flaws? And why Divine Oracle and not something like Mage of the Arcane Order or Archmage?. Also, Craft Wand requires 5th level. What the hell's a Scepter (in D&D terms? I know what it is..) or 'Spell Reprieve'(which you've taken for an evocation spell - from a barred school)? Improved Toughness seems unnecessary - Ideally, I won't get hit. I'll post my own build tomorrow when I figure out what to do with the forbidden schools.
    Empower Spell and Craft wand are switchable. Craft scepter basically removes the level 4 cap on wands putting it at level 7. You can now craft disintegrate wands and limited wish wands(LOLz).. Divine Oracle because Batman isn't Batman unless he KNOWS, Batman is the detective. Scrolls, wands and scepters serve as his utility belt. Spell reprieve allows you to choose one spell from one of your banned schools and you can now cast that normally; contingency is the ONLY good spell from Evocation. Craft Scepter and Spell Reprieve are in Lost Empires of Faerun, both require four ranks in knowledge (history). Improved Tougness is necessary because of Spell Matrix (and its lesser and greater versions) so you can have up to nine spells of at most a full round action casting time reduce their casting times to free actions. YES! Eleven spells in one round, nine free, one immediate/swift and one standard/full. Spell matrix causes unhealable hitpoints loss though ergo Improved Toughness(as well as to some extent Divine oracle with its d6 hit dice)

    Flaws make you suck. The best offensive spells are touch/ranged touch and the base attack bonus is +14~ at level 20 at best. Even with true strike, you could still miss a monk or a someone with combat evasion(since a ranger with combat evasion and spell deflection can kill you with your own spells too).

    Mage of the arcane order offer versatilityat the cost of speed. My guy ends combat on the first round. Archmage has costly prereqs, geometer is better handled by secret chest to dump your library in.Spell focus (Conju) is relatively useless unless you are a summoner taking on Augment Summoning later and Master specialist(Conju) is also a summoner, summoners are druids not wizards. You would say you get Spell focus(Spellcraft) the only weighty prereq to archmage but then that's a one for one exchange with no gain. For Skill Focus - Knowledge Religion, A Divine Oracle gets evasion and uncanny dodge and Improved uncanny dodge, with superior resist and dex items, and the fact that you are never flatfooted lets you get the upperhand before any body else's hand has even reacted.
    Last edited by cupkeyk; 2007-07-21 at 06:36 PM.
    My mother says: those on fire should roll.

  4. - Top - End - #514
    Pixie in the Playground
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    Default Re: Character Builder Thread

    This isn't so much as a character builder as a srouce needed. I'm looking for a feat that allows me to channel spells into my weapon and use them on hit.
    I saw it a few days ago but can't find it again for rules/limits of the feat.



    But if Anyone is willing at the same time i need a lvl 6 human who might be the groups only healer the champaign will be mostly killing undead so anything that would help that is a bonus.

  5. - Top - End - #515
    Ogre in the Playground
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    Default Re: Character Builder Thread

    Quote Originally Posted by FoxHush View Post
    This isn't so much as a character builder as a srouce needed. I'm looking for a feat that allows me to channel spells into my weapon and use them on hit.
    I saw it a few days ago but can't find it again for rules/limits of the feat.



    But if Anyone is willing at the same time i need a lvl 6 human who might be the groups only healer the champaign will be mostly killing undead so anything that would help that is a bonus.
    Duskblade 3( PHB2) gives this ability, as does a spell storing weapon, abet to a much weaker degree.

  6. - Top - End - #516
    Pixie in the Playground
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    Default Re: Character Builder Thread

    Quote Originally Posted by MeklorIlavator View Post
    Duskblade 3( PHB2) gives this ability, as does a spell storing weapon, abet to a much weaker degree.
    I could of sworn there was a feat that allowed a spell target/ray to be put into the casters weapon for 1min perspell lvl and would be used apon the next melee hit.

    Might be dusk blade, if so damn i had this great build of a cleric/Shadow bane stalker with the divine vengence feat.

    Doing around about 3d6 sneak attack +3d8 inflict wounds(maxised) +2d6 vengence. then just a smite and a enchanted holy weapon for i think 12-13d being tossed for one attack.

  7. - Top - End - #517
    Ogre in the Playground
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    Default Re: Character Builder Thread

    Quote Originally Posted by FoxHush View Post
    I could of sworn there was a feat that allowed a spell target/ray to be put into the casters weapon for 1min perspell lvl and would be used apon the next melee hit.

    Might be dusk blade, if so damn i had this great build of a cleric/Shadow bane stalker with the divine vengence feat.

    Doing around about 3d6 sneak attack +3d8 inflict wounds(maxised) +2d6 vengence. then just a smite and a enchanted holy weapon for i think 12-13d being tossed for one attack.
    Oh, that would probably be the feat smiting spell, also in the PHB2. Personally, I believe Harm works incredibly well, once you have access to it(or Heal, if fighting undead). 110 damage at level 11 kills most things at that level

  8. - Top - End - #518
    Barbarian in the Playground
     
    Planetar

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    Default Re: Character Builder Thread

    Quote Originally Posted by alchahest View Post
    1. Which of the above are you asking for?
    * * *a. scratch to 20 progression, preferrably fully paladin, but I'm able to see a few dips in his carreer, so long as he maintains his ablity to progress as a paladin.

    2. In your request specify whether you have requirements, preferences, or no limits on the following:
    a. Books: anything wotc, besides incarnum stuff.
    b. Race: Human
    c. Class: Paladin, PrCs at your discretion
    d. Ability Scores: your discretion, 28 point buy, preferrably with no "dumping" stats. I'd like to see at least a +1 bonus on int, for skills.
    e. Alignment: LG, o'course ;)
    f. House Rules: none!
    g. Concept: A paladin who inspires and heals, less focus on himself being an avatar of his god's smiting, more of him making the most of his healing and inspirational abilities
    h. Other: the Sacred Healing feat (complete divine, I think) is the one feat I really want to see for certain on this guy, at as low a level as possible. Any feats that can burn turn undead or smite uses for healing or buffing allies are greatly welcome. of course, heal should be maxed. survival ranks might be good too.
    And I like the idea of the endurance feat - this character comes from the desert, and spent years wandering.

    this may not come up, but this character, while devout, is not an evangelist. He's one that highlights his god's abilities by example. now that I think of it, it may work best if he starts with 1-2 levels of cleric prior to becoming a paladin. but I'll leave that in your capable hands


    thanks!



    any ideas?

  9. - Top - End - #519
    Bugbear in the Playground
     
    HalflingRangerGuy

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    Default Re: Character Builder Thread

    A Healer Paladin 20 for alcahest

    Human Paladin 20 with the Divine Spirit variant from Dungeonscape

    Feats
    Racial Two Weapon Fighting
    1 Martial Study (Devoted Spirit) (ToB: BoNS)
    3 Martial Stance (Martial Spirit) (ToB: BoNS)
    6 Improved Two Weapon Fighting
    9 Improved Shield Bash
    12 Greater Two Weapon Fighting
    15 Battle Blessing (Complete Chamipon)
    18 Touch Of Healing (Complete Chamion)

    The idea with this feat selection is that you get as many attacks in irregardless of damage, each time you hit, someone in your party heals 2 hitpoints. Divine spirit triples your lay on hands pool as well as other boosts later on. Battle blessing makes healing a free action but you should keep your highest level healing spells uncast for Touch of healing when outside combat because you can now heal people indefinitely.

    As for ability scores, max out Cha and you will need high Dex to meet the twf tree requirements and Str so that you hit most of the time. You need at most wis 14. paladins are so MAD which sucks.
    My mother says: those on fire should roll.

  10. - Top - End - #520
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    skywalker's Avatar

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    Default Re: Character Builder Thread

    I'm looking for a level 5 archer for a 1st time player
    Books: Core, Completes, ToB, PHB2, BoED, MIC
    Race: Any w/o CHA penalty
    Class: No preference
    Ability Scores: 4d6 drop lowest
    Alignment: Any non-evil
    House Rules: Nothing important
    Concept: Something easy but fun to play, a fun archetype, optimization really doesn't matter, just looking for something fun to introduce the rules and the game
    Other: I think I've about covered it.
    I am continuing to have a social life. Sorry for the inconvenience.
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  11. - Top - End - #521
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    Iku Rex's Avatar

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    Default Re: Character Builder Thread

    Quote Originally Posted by skywalker View Post
    I'm looking for a level 5 archer for a 1st time player
    CG, NG or CN Wood Elf Ranger 2/Fighter 3
    Favored enemy orcs.

    Ability scores in order of priority: Dex, Con, Str, Int, Wis, Cha . Wood elf is +2 Str, +2 Dex, -2 Con, -2 Int.

    Feats (1,1*,2*,3,3*,4*): Point Blank Shot, Track*, Rapid Shot*, Animal Devotion: Hawk (CCha, overland flight 1 minute 1/day as swift action), Weapon Focus (Longbow)*, Precise Shot*

    *Bonus feat from fighter or ranger

    Basic archer feats. Animal Devotion: Hawk adds a little magic to an otherwise mundane character.

    Skills: Max survival for Track (maybe take second ranger level last). Look at PrC requirements. Darkwood Stalker (CWar) needs many skills.

    Equipment:

    3400 Bow of the Wintermoon (MIC 48)
    2500 Goggles of Foefinding (MIC 108)
    2100 +1 Mithral Chain Shirt
    600 Least Crystal of Energy Assault (Cold) (MIC 64)
    400 Other gear
    9000 (Total)

    With the bow he won't have to worry about changing Str if he gets a +Str item or buff spells. Ask the DM if the relic power can be orc-bane rather than drow-bane. The goggles means he won't have to worry about cover. The crystal is a simple +1 damage bonus - always handy.

    The future: Right now he's set for one more fighter level with Dodge and Weapon Specialization (Longbow) on level 6 before he moves into Darkwood Stalker (CWar). He's the archetypal orc-hating woodsy wood elf.

    Variant 1: Replace Animal Devotion with Exotic Weapon Proficiency: Greatbow (CWar). Get Manyshot and Weapon Specialization on level 6 and then a level of Exotic Weapon Master (CWar) for Close-Quarters Ranged Combat. Can't use Bow of the Wintermoon unless DM allows change to Greatbow.

    Variant 2: Go for Order of the Bow Initiate (CWar) for the level 2 Close Combat Shot ability. Don't bother beyond level 2.

    With either variant it might be a good idea to just drop the ranger levels to simplify matters and to bring Greater Weapon Specialization and PHBII high level fighter feats closer.
    Last edited by Iku Rex; 2007-07-25 at 07:19 AM.

  12. - Top - End - #522
    Ogre in the Playground
     
    skywalker's Avatar

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    Default Re: Character Builder Thread

    Right, thanks tremendously for the build Iku, it's great, I was wondering if any refining would be necessary because I wasn't clear enough in my original post:

    It's level 5 only. There is very little chance of this character being used outside of a one-shot dungeon.

    It's also a she, for what that's worth. Is it worth taking greatbow proficiency if she's not going beyond level 5? (There wouldn't be any problem with changing the type of bow, the DM's a total sucker, which I say with the utmost love and compassion)

    EDIT: Does anyone else have a take on this? Maybe with a scout? No dis-respect at all to Iku, I'm just looking for multiple options.
    Last edited by skywalker; 2007-07-25 at 09:27 PM.
    I am continuing to have a social life. Sorry for the inconvenience.
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  13. - Top - End - #523
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    The Mormegil's Avatar

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    Default Re: Character Builder Thread

    Is it worth taking greatbow proficiency if she's not going beyond level 5? (There wouldn't be any problem with changing the type of bow, the DM's a total sucker, which I say with the utmost love and compassion)

    Skywalker: in fact it's better at level 5 than at level 15.
    You know, at low levels, throwing higher dices could make the difference, since 2 more damages are a lot. At higher levels this isn't true: what's the difference between 1d8+44 and 2d6+44 when most of the enemies have around 200 hp each? Even so I'd suggest taking Animal Devotion: flying is good against enemies that don't. Scout builds aren't that good at lower levels, unless you're famous for your luck... Having a better bab and using Rapid Shot is better than making 1d6 extra damage with a single attack in shot on the run. Of course, making 8 attacks with +5d6 with shot on the run and manyshot instead of 10 attacks without skirmish tends to be better, lately. Don't go Variant 1: it loses bab. No good, best fly.


    Abbot: Stormlord build.
    Above all, I got a question: why Vulnerable and Frail? If no particular reason, like bg, take Noncombatent (you're only ranged) and Distracted, they're better.
    As for the sneaking and the feats: get UA rogue variant of Rogue (the one that has no sneak attack but gains the fighter feats)
    Now you have: human
    1)Combat Rogue 1 - Noncombatent, Distracted, Strong Fortitude, Improved Toughness, Weapon Focus (javelin), Point-Blank Shot
    2)Combat Rogue 2 - Rapid Shot
    3)Cloistered Cleric 1 - Quickened Spell
    4)Cloistered Cleric 2
    5)Cloistered Cleric 3
    6)Stormlord 1 - Divine Metamagic
    7)Stormlord 2
    8)Stormlord 3
    9)Stormlord 4 - Zen Archer
    10)Stormlord 5
    11)Stormlord 6
    12)Stormlord 7 - Extra Turning
    13)Stormlord 8
    14)Stormlord 9
    15)Stormlord 10 - Extra Turning
    16)Combat Rogue 3
    17)Combat Rogue 4 - Weapon Specialization (javelin)
    18)Cloistered Cleric 4 - Ranged Weapon Mastery (piercing)
    19)Cloistered Cleric 5
    20)Cloistered Cleric 6
    Useless arcane powers are better than no arcane powers!

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  14. - Top - End - #524
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    Fhaolan's Avatar

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    Default Re: Character Builder Thread

    Okay, here's a challenge.

    I've been invited to game where there's only going to be two players and the GM. The game concept is supposedly to revolve around a bardic duo (think Fry & Laurie, Saunders & French, Abbot & Costello, that kind of thing), who are actually secret service-types for the King (James Bond, so there *will* be combat involved). As bardic entertainers they can travel pretty much anywhere and wouldn't be considered unusual.

    Weird note: This is to be a two-character party. There will be NPCs, hirelings, etc., but they are to be temporary. Animal companions, Cohorts and the like are fine, as they are part of the character's features, but we can't depend on NPCs. The pair has to be able to stand up and adventure alone.

    Two Character Request (pair must work together as the primary characters):
    Books: 3.5, WotC-official only. I've been asked to minimize the splatbook content purely for financial reasons (DM can't afford to buy all the books), but special requests will be considered on a case-by-case basis.
    Race: Open
    Class: Bard at 1st level, multiclass as needed
    Level: Full progression, please
    Ability Scores: Elite array
    Alignment: Neutral Good
    House Rules: Beyond what is mentioned above, none that I am aware of.
    Fhaolan by me! Raga avatar by Mephibosheth!

  15. - Top - End - #525
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    Iku Rex's Avatar

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    Default Re: Character Builder Thread

    Quote Originally Posted by skywalker View Post
    It's level 5 only. There is very little chance of this character being used outside of a one-shot dungeon.

    It's also a she, for what that's worth. Is it worth taking greatbow proficiency if she's not going beyond level 5? (There wouldn't be any problem with changing the type of bow, the DM's a total sucker, which I say with the utmost love and compassion)
    Ah. It's a little more complicated, but a Ranger4/Fighter1 with the Champion of the Wild (CCha, no spellcasting, bonus feats) and Distracting Attack (PHBII, no companion, target count as flanked when hit) alternate class features would be a more powerful build then. Same feats, with Precise Shot as bonus ranger feat on level 4.

    Advantage: More skills, Endurance feat, nifty flanking ability.

    For a plain and simple damage dealer, Ranger1/Fighter4 would be better. Track*, Point Blank Shot, Rapid Shot*, Weapon Focus (Longbow), Precise Shot*, Weapon Specialization (Longbow)* .

    Advantage: More HP, more damage. Can dump-stat Int if necessary.

    Either way it's unlikely that her Str will be going up or down that much in one session, so she can skip the relic bow and buy a +1 Vest of Resistance and a +1 Composite (+4? +3?) Longbow instead.

    Greatbow: Normally I'd consider the 1/day flight ability from Animal Devotion way superior to the measly +1 (on average) damage from the greatbow. Only pick the greatbow if you don't want the new player to have to deal with fly rules.

    Scout: It's not that good for an archer IMO. Like The Mormegil said, it's hard to match the damage potential of the extra attack from Rapid Shot. The ranger/fighter multiclass also has better saves.

  16. - Top - End - #526
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    Thurbane's Avatar

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    Question Re: Character Builder Thread

    Hi all,

    Just looking for some quick advice on creating a Karsite Witchhunter, heres what I've got so far:

    Karsite Fighter 5/Occult Slayer 5 (CR 11)

    Feats:
    1 Power Attack
    F1 Improved Initiative
    F2 Weapon Focus (Falchion)
    3 Blind Fight
    F4 Weapon Specialization (Falchion)
    6 Mage Slayer
    9 Improved Critical (Falchion)

  17. - Top - End - #527
    Pixie in the Playground
     
    ElfWarriorGuy

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    Default Re: Character Builder Thread

    I'm working on a backup character (so no rush) for a Grim'n'Gritty campaign (probably GnG 4.0). I've been trying to build a swashbuckly elf who fights with a single rapier and has social skills; I'm not terribly thrilled with anything I've come up with, so I'm hoping one of you creative folk can help me.

    (Character background: After having done the standard elf-dabbling growing up, he's adventuring to master the sword-as-art and to gain the skills that would let him act as a liason between races in the future [probably post-campaign].)

    The campaign starting level is three (standard starting gold: 2700gp), but this character may not see play for a bit, so feel free to suggest where to take him for the next few levels as well.

    One more thing: The GM has said that any single sane class (for the race) can be regarded as the character's preferred class. So Swashbuckler would probably work as an elf's preferred class, while Barbarian probably wouldn't.

    (Edit: Raw rolls were good. Off the top of my head, which may not be perfect, they are: 17/17/15/14/13/10)
    Last edited by Cicero; 2007-07-29 at 02:37 AM.

  18. - Top - End - #528
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    Default Re: Character Builder Thread

    I'm looking for some suggestions for a backup character. Our party currently has a bard/swash/dread pirate, ranger (hack n' slash), cleric (summoner), a wizard (generalist), a rogue/favored soul, and a vampire gnome druid.

    some requirements/limitations:

    Books: Core, Completes, ToB, PHB2, etc. (just about anything for classes).
    Lvl: 9
    Race: Human preferably.
    Class: No real preference, possibly melee, non-divine.
    Ability Scores: 69 point system
    Alignment: Anything besides evil. Able to tolerate rogue behavior.
    House Rules: No templates/monster races.
    Concept: Backup character just in case my smushed swordsage doesn't get rezzed/reincarnated. Party currently in Tomb of Horrors >_>
    ~Awesome avatar by Ceika

    You can't spell damage without mage!

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  19. - Top - End - #529
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    Default I'm the juggernaut, lich!

    Quote Originally Posted by RaistlinandPals View Post
    I'm looking for some suggestions for a backup character.
    You were kind of vague about books allowed, but I'll assume "etc" includes the ECS, Dungeonscape and the MIC.

    CG Warforged Fighter 6/Warforged Juggernaut 3 (ECS)

    (If you're dead set on a human character or warforged aren't allowed the basic build can be adapted. Maybe barbarian levels instead of juggernaut?)

    Ability Scores: Only needs base Dex 10. Other than that you lower mental ability scores to get a high Str and Con. Suggest decent Int to explain clever tactics and good use of items. +2 Str, Dex, Con from items. +2 Con, -2 Wis, -2 Cha warforged.

    Feats: 1,1*,(2),3,4*,(6),6,9

    Dungeon Crasher alternate fighter class feature (Dungeonscape), replaces fighter feats lv 2 and 6.

    Adamantine Body (ECS) (1), Power Attack (1*), Improved Bull Rush (3), Improved Shield Bash (4*), True Believer (CDiv) (6), Shock Trooper (CWar) (9)

    * Fighter bonus feat

    Possible future feats: Improved Toughness (CWar), Improved Damage Reduction (ECS), Heavy Armor Optimization (RoS), Greater Heavy Armor Optimization (RoS), Blood Spiked Charger ? (PHBII), Leap Attack (CAdv), Martial Study: Charging Minotaur (ToB), Agile Shield Fighter (PHBII)

    Items:

    4170 +1 Bashing Steel Shield
    1000 +1 Armor to Adamantine Body
    4500 Belt of the Champion (MIC 73)
    4100 Armbands of Might (MIC 72)
    3100 Vanguard Treads (MIC 145)
    1500 2x Wand of Repair Light Damage
    2000 Ring of Deflection +1
    4000 Gloves of Dexterity +2
    6300 Amulet of Tears (MIC 70) and +2 Con (MIC 234)
    3300 Torc of the Titans (MIC 143)
    2000 Iron Ward Diamond, Lesser (MIC 26)

    35970 Total

    Make sure the DM allows stacking the crystal with the DR from Adamantine Body.

    To look for in the future: Brutal surge (MIC) added to shield (!) (shield may have to be masterwork weapon as well as shield), ... of resistance item, natural armor bonus

    Notes on tactics:

    This character is tough. He's got DR 2/adamantine (armor) + DR 3/- (crystal, max 30) against conventional attacks, and he can use the amulet of tears to give himself temporary hit points before a fight. The wizard can heal him with a wand of repair light damage between encounters. As a warforged juggernaut he's immune to nonlethal damage, critical hits and mind-affecting effects in addition to the usual warforged immunities (poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain).

    Use shield two-handed, 2d6 ++ damage. -2 Power Attack to get damage bonus from armbands.

    The juggernaut's trademark move is a (charging) bull rush smashing his opponent into a wall. He deals 1d6 (+1d8) + Str bonus damage from his armor spikes thanks to warforged juggernaut and then 8d6 + 3x Str bonus from Dungeon Crasher. If he bull rushes an opponent into another creature he gets to try to trip both of them (Shock Trooper). Bull rush bonus = 5 (likely Str bonus) + 4 (Improved Bull Rush) + 3 (WF Juggernaut levels) + 2 (armbands) + 5 (belt) = +19 . If the opponent is big and strong or the wall is far away the character activates the torc of the titans for another +5 bonus.

    He's is very good at breaking stuff. With a +25 bonus on the roll (Dungeon Crasher) most doors may as well be made of wet toilet paper. Even many walls will crumble with a decent roll (or a Take 10/20).


    Inspirational footage: http://www.youtube.com/watch?v=RhG0Syze2jk&NR=1 .
    Last edited by Iku Rex; 2007-08-01 at 10:25 AM. Reason: typo

  20. - Top - End - #530
    Ogre in the Playground
     
    skywalker's Avatar

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    Default Re: Character Builder Thread

    New request: A level 5 duskblade for a first time(also female) player
    Books: Core, Completes, ToB, PHB2, BoED, MIC
    Race: Any w/o CHA penalty
    Class: Duskblade Primarily
    Ability Scores: 4d6 drop lowest
    Alignment: Any non-evil
    House Rules: Nothing important
    Concept: Something easy but fun to play, optimization really doesn't matter, just looking for something fun to introduce the rules and have a good time.
    Other: I think I've about covered it.
    I am continuing to have a social life. Sorry for the inconvenience.
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    Pixie in the Playground
     
    RangerGuy

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    Default Re: Character Builder Thread

    Alright this should be a little out of the ordinary

    I need help optimizing a lvl 10 psuedodragon Forsaker
    Books:All books that are 3.5 and not campaign specific, sword and fist, and Masters of the wild.
    Race: Psuedodragon level adjustment included
    Class: anything up to forsaker
    Ability Scores: 30 pt buy
    Alignment: CG
    House rules: I can beg for something not in the allowed books if i really need it and it makes sense
    Concept: Family was harvested for spell components by a noncaring wizard, now hates all spellcasters with a fervor. Want to be able to specifically target and deal with any wizard the party encounters.
    The early bird might get the worm, but the second mouse gets the cheese!
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  22. - Top - End - #532
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    Iku Rex's Avatar

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    Default Re: Character Builder Thread

    Quote Originally Posted by skywalker View Post
    New request: A level 5 duskblade for a first time(also female) player
    Human Duskblade 5

    Ability scores in order of priority: Str (min 13), Dex (min 15), Con, Int (Min 12, max 14, don't need higher), Wis, Cha .

    Ability scores are tricky. I like a high Con for any character, a melee character should have a decent Str and Dex is needed for AC, Combat reflexes and Deft Opportunist. 14 Int for a 2nd level bonus spell would be nice but if there's a choice I'd rather have more Str/Dex/Con. (Since the character won't advance and get higher level spells.)

    With 28 point buy I'd go:

    Str 16 10
    Dex 15 8
    Con 14 6
    Int 12 4
    Wis 8
    Cha 8

    +1 Dex level 5

    Feats (1,1,3): Power Attack, Combat Reflexes, Deft Opportunist (CAdv, req Dex 15)

    Combat Expertise can replace Deft Opportunist if the ability score rolls don't work out and she has Int 13.

    Skills: Get at least one rank of tumble and 5 ranks of jump (+2 tumble). It's always useful to have a chance to avoid AoOs if you find yourself in a bad spot with few HPs. Max concentration.

    Equipment:

    500 Brute gauntlets (MIC 93)
    750 Healing belt (MIC 110)
    308 MW Glaive
    2000 Amulet of natural armor +1
    1400 Anklet of translocation (MIC 71)
    2000 Ring of protection +1
    1250 +1 Chain Shirt
    600 Least Crystal of Energy Assault (Acid) (MIC 64)
    192 Other gear

    8808 Total

    Tactics:

    As a duskblade she needs to use her spells well. A simple and reasonably effective combo at this level is to cast true strike, then on the next round move up to a powerful opponent and whack it with maxed out Power Attack (+10 damage) and a channeled shocking grasp (+5d6). The gauntlets can be activated 3/day for another +2 damage. Assuming 16 Str that's 1d10 + 4 (str) + 1 (crystal) + 10 (Power Attack) + 2 (gauntlets) + 5d6 (shocking grasp) - 40 damage on average. Not bad, even if it takes two rounds and two spells to pull it off.

    Other good spells are ray of enfeeblement (cripple big bad melee guy), animalistic power or bull's strength (better combat stats) and swift spells (tactical movement).

    The point of the reach weapon is to get AoOs of course. With +4 on each AoO (Deft Opportunist) she has a fair chance at hitting a low-AC humanoid even using Power Attack. 2/day she can use the anklets (swift action) to pop back 10 feet, getting herself out of a tight spot and/or forcing the enemy to trigger a new AoO in order to close. The dimension hop spell can be used for the same effect, though she won't get a regular attack that round.

    The healing belt is convenient for a melee character with relatively low AC and hit points.

  23. - Top - End - #533
    Bugbear in the Playground
     
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    Quote Originally Posted by Exil3dbyrd View Post
    Alright this should be a little out of the ordinary

    I need help optimizing a lvl 10 psuedodragon Forsaker.
    <shudder>

    Are you really, really sure that's what you want? The Forsaker a terrible prestige class. The class abilities don't make up for the lost equipment, and your magic-hating character is addicted to magic items for powering his magical damage reduction. Nor does it work well with a pseudodragon other than the stacking SR.

    The Occult Slayer PrC (CWar, only hates casters, not magic items) and the Mage Slayer feats from Complete Arcane could provide similar fluff if that's what you're after.

  24. - Top - End - #534
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    skywalker's Avatar

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    Default Re: Character Builder Thread

    Iku, stats were rolled tonight(in a preliminary tutorial) and are:
    15, 15, 17, 12, 11, 13.

    I already know how to play the DB but I was mainly looking for the feats and equipment. The strategies are also nice to have.

    I'm considering going with the 17 in STR, a 15 in INT for the bonus spell, another 15 in DEX, 13(+1 at lvl 4) to CON, and then the 12 and 11 in CHA and WIS respectively. This way the spell saves are as high as possible, while there's still plenty of HP, AC, and power(DEX is nice for poor reflex saves, too)
    I am continuing to have a social life. Sorry for the inconvenience.
    Serious-Jedi-Me-Avatar by RTG0922. Thanks. Cat-assassin-avatar by onasuma, who I was too dumb to thank. Thanks for that too!

  25. - Top - End - #535
    Pixie in the Playground
     
    RangerGuy

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    Default Re: Character Builder Thread

    Quote Originally Posted by Iku Rex View Post
    <shudder>

    Are you really, really sure that's what you want?
    I think so, the DM doesn't give out much for magic/wealth and probably hose my character (because of his size), but if you think it would be that much worse, than i would be open to other builds.
    The early bird might get the worm, but the second mouse gets the cheese!
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  26. - Top - End - #536
    Bugbear in the Playground
     
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    Default Re: Character Builder Thread

    Quote Originally Posted by Exil3dbyrd View Post
    I think so, the DM doesn't give out much for magic/wealth and probably hose my character (because of his size), but if you think it would be that much worse, than i would be open to other builds.
    Wait, does that mean you won't get lv 10 gold? If you start with 49 000 gp worth of magic items as normal for a 10th level character you can afford to buy a lot of basic equipment custom made to fit a pseudodragon.

    And is it important that the character is a wizard-killer?

  27. - Top - End - #537
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    Antamar's Avatar

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    Default Re: Character Builder Thread

    1.Level by level up to 10th level.

    2.a) Any of the Core Rulebooks, PHB II, MM II-IV, Spell Compendium
    b) Halfling
    c) Bard
    d) 18, 16, 15, 13, 9, 7
    e) Chaotic Good
    f) None
    g) A traveling Bard who has extensive knowledge of local villages and nobility.

    Thanks to anyone who helps me out with it .

  28. - Top - End - #538
    Bugbear in the Playground
     
    HalflingRangerGuy

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    Default Re: Character Builder Thread

    Quote Originally Posted by Antamar View Post
    1.Level by level up to 10th level.

    2.a) Any of the Core Rulebooks, PHB II, MM II-IV, Spell Compendium
    b) Halfling
    c) Bard
    d) 18, 16, 15, 13, 9, 7
    e) Chaotic Good
    f) None
    g) A traveling Bard who has extensive knowledge of local villages and nobility.

    Thanks to anyone who helps me out with it .
    try to be more specific with what you ant to be able to do. That description is about any halfling bard with ranks in Knowledge (royalty/nobility) and Knowledge (local) and Knowledge (history)(to improve bardic knowledge).

    What will he do in combat? Does he prefer spells to melee or weapons?
    My mother says: those on fire should roll.

  29. - Top - End - #539
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    Devil

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    Default Re: Character Builder Thread

    Looking for a binder for a few sessions (maybe 3-4 tops).

    Level 5:
    Books: Core, Completes, Tome of Battle, Tome of Magic, PHB II
    Race: Pref. Race friendly with elves / an elf.
    Class: Binder primary.
    Ability Scores: 4d6 drop lowest
    Alignment: Any, pref. Good.
    House Rules: One personal magic item, which can be crazy. Free of charge.
    Concept: Misguided good person who thinks he's helping misguided souls with coming back to the world. Makes pacts out of the good of his heart to give the poor souls a place to be. Optimizing is fine.
    Hi. I'm Me.

    "78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature."
    - Truth be told, the players didn't reach the inn until about 10 minutes into the game.

  30. - Top - End - #540
    Dwarf in the Playground
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    Default Re: Character Builder Thread

    Okay making an arcane spellcaster and could use a little help with feat progression. The campaign is a 3-20 progression taking place in Amn for the beginning section and who knows then. It will be a low undead high psionic setting, though everything else I'm sure will be included. The books we are allowed to use are core, all the completes, spell compendium, FRCS, and two other WotC source books of our choice. The party makeup for this campaign consists of 1 beguiler, 1 cleric, myself, and some sort of bruiser possibly a psiwar.

    Here is the general idea that I have fleshed out so far:

    Attributes: 32 point buy system
    Race: Sun Elf
    Abj-3
    Master Specialist-6
    Initiate of the Seven Fold veil-7
    Master Specialist-4
    Forbidden schools: Evocation and Enchantment

    From what I have been reading this build seems to have been proposed more than once and I can certainly see why seeing how everything fits together. The rest of the party i'm sure will be optimized and the DM does like throwing challenging things so I don't feel bad about optimizing things out. Thanks alot for the help in advance!

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