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  1. - Top - End - #781
    Bugbear in the Playground
     
    playswithfire's Avatar

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    Default Re: Character Builder Thread

    Quote Originally Posted by Wordmiser View Post
    And I would switch the Short Swords with Kukris so that you can use Blood in the Water effectively when you aren't able to set up a flank for Assassin's Stance.
    Shadow Blade won't work with Kukris, though, since they aren't shadow hand weapons. To get the Bloodclaw master effect and Shadow blade, you need to use either daggers or unarmed strikes. Though a friendly DM might let you use Aptitude kukris and get shadow blade effect.
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    Baldric Sea Campaign Setting (work in progress)
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  2. - Top - End - #782
    Pixie in the Playground
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    Default Re: Character Builder Thread

    I'm starting up a new character, 14th level. I have a basic plan for those 14 levels, so what I'm really looking for is advice on building through lvls 15-20.

    Base stats are str11/dex14/con14/int14/wis13/cha18, alignment CN.

    Limitations:

    a) Any books are acceptable, but we're in a homebrew setting, so DM gets veto power.

    b) Race is human.

    c) My build is going to be Warlock 11/Human Paragon 3; first four levels are Warlock 1/Paragon 3.

    e) CN alignment.

    f) Magic item creation is out, except for Scribe Scroll; I have free access to any nonmagical equipment from the PHB, and 1000 gp for magical equipment.

    g) Ideally, I'd like someone who's a decent fighter and an even better talker; i.e., a social focus, but not useless in combat. She's also got to be able to deal with SR. Invocation suggestions and feats would be awesome.

    h) It's a homebrew setting, very magic-hostile. Large portions of the landscape are magic-deprived; magical equipment doesn't work there, magical abilities have their effects minimized. The areas that aren't are populated by a xenophobic and arcanophobic organization, that has a specific class devoted to countering and destroying spellcasters. So far, the campaign has been fairly balanced between social and combat stuff, and I expect that that will continue. In addition, our group's highly mobile with no center of operations, although that may change in the future.

  3. - Top - End - #783
    Pixie in the Playground
     
    RogueGirl

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    Default Re: Character Builder Thread

    Looking for some help with a level 6 combat character, I'll be taking him to about level 10-12 at the end of the campaign.

    Books: Almost all, I can get access to most books from the group
    Race: Neanderthal or anything though and hardy. Nothing too exotic, and no LA.
    Classes: Fighter/Barbarian or anything *Combat* centred
    Ability Scores: 32 point buy
    Alignment: Any Good
    House Rules: No magic items, only three classes total, Viking job template applied
    Concept: Basically looking for something with a strong Viking feel to it, as that's the setting for the game.
    Other: This will be the parties main combat character, but will have support from Ranger and Scout. I also want no magic, psionics or ToB stuff.

    They'll need max ranks in Survival and 5 ranks in Craft (Ship Building) and Profession (Sailor). We've got a 'Viking job template' we made up so that I can have two of those skills counting as always in class, and i get the feat Improved Unarmed Attack for free at creation.

    Also, most of the group is fairly new to the system (but not to RP) so they don't know all the tricks and such (Me and the DM know the system very well). You can read that as no "Pounce+Power Attack+Leap Attack+Improved Bull Rush+Shock Trooper+Great Sword I do 2D6+50" damage each hit kind of cheese. This is my main problem as I normally play with power gaming in mind with another group, this one's more focused on the RP which is a nice change.

    This is mainly a back up character, so no background if needed. I've got an unarmed barbarian for my first character (Barbarian/Frostrager/First of the Forest) who's starting the campaign


    My first idea is Great Sword/Axe, Power Attack, Weapon Focus, Weapon Specialisation, but from there I'm not too sure where to really go as the DM has said to me no shock trooper/pounce malarky. I've also go no idea about a prestige class that's got the right feel for a Viking.

    Thanks for any ideas.

  4. - Top - End - #784
    Barbarian in the Playground
     
    GreataxeFighterGuy

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    Default Re: Character Builder Thread

    Quote Originally Posted by Kimi11 View Post
    Looking for some help with a level 6 combat character, I'll be taking him to about level 10-12 at the end of the campaign.

    Books: Almost all, I can get access to most books from the group
    Race: Neanderthal or anything though and hardy. Nothing too exotic, and no LA.
    Classes: Fighter/Barbarian or anything *Combat* centred
    Ability Scores: 32 point buy
    Alignment: Any Good
    House Rules: No magic items, only three classes total, Viking job template applied
    Concept: Basically looking for something with a strong Viking feel to it, as that's the setting for the game.
    Other: This will be the parties main combat character, but will have support from Ranger and Scout. I also want no magic, psionics or ToB stuff.

    They'll need max ranks in Survival and 5 ranks in Craft (Ship Building) and Profession (Sailor). We've got a 'Viking job template' we made up so that I can have two of those skills counting as always in class, and i get the feat Improved Unarmed Attack for free at creation.

    Also, most of the group is fairly new to the system (but not to RP) so they don't know all the tricks and such (Me and the DM know the system very well). You can read that as no "Pounce+Power Attack+Leap Attack+Improved Bull Rush+Shock Trooper+Great Sword I do 2D6+50" damage each hit kind of cheese. This is my main problem as I normally play with power gaming in mind with another group, this one's more focused on the RP which is a nice change.

    This is mainly a back up character, so no background if needed. I've got an unarmed barbarian for my first character (Barbarian/Frostrager/First of the Forest) who's starting the campaign


    My first idea is Great Sword/Axe, Power Attack, Weapon Focus, Weapon Specialisation, but from there I'm not too sure where to really go as the DM has said to me no shock trooper/pounce malarky. I've also go no idea about a prestige class that's got the right feel for a Viking.

    Thanks for any ideas.
    If you're getting Improved Unarmed Attack for free, you should probably go for Improved Grapple. You have full BaB, and you'll probably have a very high STR score. If you're playing Barbarian, then you can also rage. This makes for a very high grapple modifier. Add a little Enlarge Person on top of this, and you can wrestle giants.

    The good thing about making a grappler, is that since Barbarians have low will saves, and are at risk of being dominated, then if you are dominated and instructed to "stop your friend from casting a spell", your instinct will be to grapple with him, rather than kill him in one hit with a charge. You would also get another will save, if after starting the grapple, the dominator tells you to "use your axe", since it's not in your nature to do so against magic users.

    Edit: Also, if you're avoiding the "Lion Totem Pounce" cheese, you can still get the "bear totem improved grab" option, which is a lot of fun.
    Last edited by Craig1f; 2008-01-15 at 03:19 PM.

  5. - Top - End - #785
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    SolithKnightGuy

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    Default Re: Character Builder Thread

    Level one character.
    Books: Anything.
    Race: Desert Elf
    Class: This is what I'm having trouble with.
    Ability Scores: 5d6 best 3
    Alignment: Any non-evil
    House Rules: The DM is pretty good about importing house-rules, if it makes the character cooler.
    Concept: a Prince of Persia-style skill monkey character. Capable of scouting alone, with a focus on acrobatics.
    Other: The character is from a persian/bedouin-style culture, but lives in a more standard D&D setting.

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    Well, I know from experience that molotov halflings do 2d6.

  6. - Top - End - #786
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    Default Re: Character Builder Thread

    I need a level 4 character matching the following requirements:
    Books: Core, complete warrior, complete adventurer, 3.0 books (such as sword and fist) and Forgotten Realms books.
    Race: Human
    Class: Fighter, a regional feat is granted as extra to all regular feats so altogether its 7 feats (2 for character levels, 1 for human, 3 for fighter levels and one regional feat)
    Ability Scores: 32 point buy
    House Rules: The character will have a +3 armor bonus helm instead of any other armor.
    Concept: Basically the character is supposed to be like Leonidas in the 300 movie. So he will use a spear, sword and heavy shield.
    Also the character is supposed to be an encounter for a level 1 party consisting of a halfling rogue, a druid and a monk that is accompanied by a level 3 barbarian.
    Now I need abilities, skills and feats for this character to make it as tough as possible. Nevermind if it's min-maxing to the extreme, as long as it moves within the bounds of the Leonidas concept. What I could think of so far was combat reflexes to give them a full dose of readied spear.
    All help greatly appreciated.

  7. - Top - End - #787
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    Default Re: Character Builder Thread

    Quote Originally Posted by Geneticist View Post
    Level one character.
    Books: Anything.
    Race: Desert Elf
    Class: This is what I'm having trouble with.
    Ability Scores: 5d6 best 3
    Alignment: Any non-evil
    House Rules: The DM is pretty good about importing house-rules, if it makes the character cooler.
    Concept: a Prince of Persia-style skill monkey character. Capable of scouting alone, with a focus on acrobatics.
    Other: The character is from a persian/bedouin-style culture, but lives in a more standard D&D setting.
    Sounds like a case for ye goode ol' swashbuckler to me. In case you don't know the class, it's basically a weapon finesse fighter without bonus feats who gets 4 skill points per level and can at 3rd level add his intelligence to melee damage. He gets an increasing dodge bonus to AC on higher levels and recieves bonuses to his reflex save. Also at advanced level he can make tumbling charges over obstacles.
    As for the weapon I don't know, if you prefer a scimitar you should get the graceful edge feat from Dragon magazine (you can have that feat for either longsword or scimitar and it allows you to use the chosen weapon as a light weapon and so use it with finesse, but only as long as you have one hand free) but probably it would be better to go for dervish to get scimitars as light weapons. Otherwise if you want to stick with a rapier it would be much easier. Also there are some other even larger swords (such as the elven courtblade) that are finessable, and would also make great for the style.

  8. - Top - End - #788
    Barbarian in the Playground
     
    GreataxeFighterGuy

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    Default Re: Character Builder Thread

    Quote Originally Posted by Geneticist View Post
    Level one character.
    Books: Anything.
    Race: Desert Elf
    Class: This is what I'm having trouble with.
    Ability Scores: 5d6 best 3
    Alignment: Any non-evil
    House Rules: The DM is pretty good about importing house-rules, if it makes the character cooler.
    Concept: a Prince of Persia-style skill monkey character. Capable of scouting alone, with a focus on acrobatics.
    Other: The character is from a persian/bedouin-style culture, but lives in a more standard D&D setting.
    In addition to what Threeshades said, I think there's a skill trick that you can pick up that lets you do the same thing that ninja's can do, where you get a climb speed, as long as you start and end your turn on solid ground. That would let you do "wall runs" and the like. Only, remember that skill tricks can only be used once/minute or once/encounter. You definitely would also want Wall Jumper(not positive about the name), which lets you jump from a wall that you've successfully climbed, as if you'd gotten a running start. Last, there's another skill trick that lets you make a jump check to start climbing a wall after leaping up to it.

    Take a close look at the skill tricks. There are skill tricks that let you get up fast, get out of grapples easily, etc.

    Go Dex>Int>Con>Str>Cha>Wis. I'd put Wis about Cha, but Prince of Persia was a charismatic character.

    And I definitely support the Dervish class, so you can attack and move. Swashbuckler is a good idea as well, but you should take a look at Scout4/Ranger3, Feats: Swift Hunter, Improved Skirmish. You'll have some serious hit-and-run power while you're leaping from the walls. You'll also have a ridiculous amount of skill points if you make Scout your first level.
    Last edited by Craig1f; 2008-01-18 at 10:42 AM.

  9. - Top - End - #789
    Pixie in the Playground
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    Question Re: Character Builder Thread

    Books: Core, PHB2, DMG2

    Race: Any PHB, leaning toward Human.

    Classes: Wizard (generalist) 3, Cleric (Boccob; knowledge/magic domain) 3, Mystic Theurge 7

    Ability Scores: 32 point buy.

    Alignment: Any, preferably non-evil

    House Rules: Time-and-a-half starting gold for character (lvl 13)

    Concept: Multirole caster, designed for easier play (Player is inexperienced with casters). No item creation feats beyond scribe scroll please.

    Other: Other partymembers: Ftr, Ftr/rogue, Ftr/clr, Brd, Drd, Rgr (archer). Also need full gear and spell lists. Not using starting gold/xp for pre-created wonderous items.

  10. - Top - End - #790
    Pixie in the Playground
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    Default Re: Character Builder Thread

    I'm looking to build an epic wizard build with the following classes

    wizard 5/loremaster 10/wyrm wizard 10/archmage 2

    any ideas for optmizing it?

    I should mention that one of the character's goals is to create a ritual that would allow her to become a true dragon.

    I'm thinking of a chaotic neutral to neutral alignment.
    Please. I go through everyone\'s trash

  11. - Top - End - #791
    Barbarian in the Playground
     
    Glyphic's Avatar

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    Default Re: Character Builder Thread

    Hey there. I'm looking for Ideas on a war commander/big bad evil guy. But he's not going to be the typical type where the pcs actively go against him. I want his minions to be the real challenge, and have him be a buffer, with a decent chance in a fight.

    My original idea was HUMAN marshal 2 --> Bard 2 --> Warblade 3.

    This would give him spiffy auras and bardic music to boost his followers, and late entry into warblade to pick up 3rd level maneuvers at level 7. Not terrible. His focus would be white raven, since he's a high ranking army official.

    Plotwise, the next time the pcs 'encounter' him, I was hoping have him take levels in Shadow smith from Tome of Magic. I'm a little flexible here. I could replace this with a sword sage-centric build. I was also wondering if unintelligent undead (shadows, probably) could gain bonuses from bardic music and marshal levels.

    Then I started considering bard 4, marshal 2, warblade 1, for the extra spell access. But I'm kinda just up in the air, and could use suggestions for flavor/feats, and the level build.

    Any advice would be appreciated. I'm not looking for a summoner, by the by.

  12. - Top - End - #792
    Dwarf in the Playground
     
    BlueKnightGuy

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    Default Re: Character Builder Thread

    I am looking to build something that can do well against the tarrasque at 18th level. I was thinking someone who started as a monk, I would like to lay the damage on, and if I could somehow make my hands brilliant energy that would be amazing as the tarrasque has only 5 touch AC. I was thinking a monk with at least a few levels of Kensai, what do people think, I'd like to do absolutely as much damage as I can.

    Requirements, at least 5 levels monk
    Alignment Preferably either LG, or LN
    Core + 1 non-core book + 1 non-core item/feat/class/... from a second non-core book
    Stats: Dm has not discussed yet.

    I did get DM approval for wasting a feat and taking Bracers of Talons from CDiv and having that count as my second source, and Complete Warrior is probably my book that I can take anything from.

  13. - Top - End - #793
    Ogre in the Playground
     
    GimliFett's Avatar

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    Default Re: Character Builder Thread

    Would someone help me? I'd like a Level by Level advancement for a 10th-level Druid summoner based on the Greenbound Summoner feat from Lost Empires of Faerun.

    Books: Core + Lost Empires of Faerun. Only these books (plus the Summon Elemental [Reserve] feat).
    Race: Human.
    Class: Druid 10.
    Ability Scores: Elite Array (15, 14, 13, 12, 10, 8).
    Alignment: Neutral Good.
    House Rules: None.
    Concept: Summoner. Applies greenbound creature template from Lost Empires of Faerun to all animals summoned with summon nature's ally. Ideally, he'll focus on summoning one or two relatively strong creatures per combat and either supporting them from range or wild-shaping and joining in himself. Spells (those not used on summon nature's ally) will be to support summonings and augment capabilities.

    I know I want Greenbound Summoner, Augment Summoning and I'd like a setup with and without the Reserve Feat Summon Elemental (basically 9th level has two options for feat choices)...

    I think that about covers it...
    Thanks to any who help out!
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  14. - Top - End - #794
    Pixie in the Playground
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    Default Re: Character Builder Thread

    Hi, I was going to ask for a good cleric build for an evil campaign for a 12th lvl campaign, which may include gestalt chars with a +3 LA

    Books: Any, but currently basing from Libris Mortis, php, Spell Compendium
    Race: Gravetouched ghoul
    Class: Cleric 10
    Ability Scores: 49 point buy system( 8 8 0 24 9) + ( 2 4 0 2 4 2)
    Alignment: Evil Neutral
    House Rules: No alignment restrictions
    Current possible domains: Death Deathbound

    Concept: I was thinking of making a part summoner, and part death caster. I have two real worries. I'm not sure if bonus domains from some prestige class would help, but would this be a practical character? The second worry is I'm not sure how usable undead are at higher levels. I haven't played any campaigns in which undead have played a serious role, so I don't know how strong they can be. MM can only tell you so much. I figure the 3x lv in HD from Deathbound domain would help.

    Additionally, I've been looking at I've decided that instant kill spells seem to be my best opportunity to be a value damage contributor to th group, and as such, my 28 starting wisdom has got to help for the dc. Additionally, I've noticed, that it doesnt matter if I cast a low level kill spell versus higher one, the dc doesnt change, only the damage on fail.

    So does this character seem feasible? Or will any creature with deathward and/or spell resistance, rape me? Both?

  15. - Top - End - #795
    Ogre in the Playground
     
    loopy's Avatar

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    Default Re: Character Builder Thread

    Hello wise and noble forum wizards! I'd like help building a human Factotum, if you'll be so kind. Here is are the "rules":

    1. Which of the above are you asking for?
    Level by level build,from 1-10 (With advice per where to go from there, if possible)

    2. In your request specify whether you have requirements, preferences, or no limits on the following:
    a. Books that can be used to build your character

    Any, though I'd prefer using as few as possible, my DM gets suspicious when I start pointing out combinations from 10 splatbooks, lol.

    b. Race (including any Level Adjustment Limits)
    Human, classic!

    c. Class
    Factotum.

    d. Ability Scores (fixed or generation method)
    4d6 dropping the lowest. Once you have all 6 numbers, then start a new column and roll another 4d6, dropping lowest. Pick the best column. (DM's rules, we usually end up as quite tanky chars because of this).

    e. Alignment
    Bah, can't decide, True Neutral for now.

    f. House Rules: are there any other requirements or unusual rules imposed on you/your character (e.g. no single level dips, no item creation feats, Track is being given to you as free feat, etc.)
    No house rules that I'm aware of.

    g. Concept: what requirements or preferences do you have regarding concept?
    As long as it comes from the Forgotten Realms, and has a reasonable explanation for ending up in the Archendale area to hunt dragons, I'm pretty happy.

    h. Other: Is there any other information that might help someone make your character all she can be (e.g., what are others playing, the setting is largely wilderness, the DM is threatening to use a lot of undead, or the campaign will be heavy on combat and light on intrigue)?
    The other players are using:
    Gnome Barbarian
    Dwarf Cleric
    Elf Sorceror (DMPC, tends to use scorching ray more than any other spell)
    Human Bard
    (I was a rapier/wand of scorching ray wielding human Rogue, until I got offed)

    We are mainly fighting the Talons of Tiamat/Cult of the Dragon, so cultists, dragons, and the occasional undead. We have a mix of combat and intrigue, my rogue was party face, so I am hoping the Factotum can step in there.

    Also, the setting is a mix of urban/wilderness/dungeon terrains.

    Thanks for your help in advance!
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  16. - Top - End - #796
    Bugbear in the Playground
     
    playswithfire's Avatar

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    Default Re: Character Builder Thread

    Quote Originally Posted by Glyphic View Post
    Hey there. I'm looking for Ideas on a war commander/big bad evil guy. But he's not going to be the typical type where the pcs actively go against him. I want his minions to be the real challenge, and have him be a buffer, with a decent chance in a fight.

    My original idea was HUMAN marshal 2 --> Bard 2 --> Warblade 3.

    This would give him spiffy auras and bardic music to boost his followers, and late entry into warblade to pick up 3rd level maneuvers at level 7. Not terrible. His focus would be white raven, since he's a high ranking army official.

    Plotwise, the next time the pcs 'encounter' him, I was hoping have him take levels in Shadow smith from Tome of Magic. I'm a little flexible here. I could replace this with a sword sage-centric build. I was also wondering if unintelligent undead (shadows, probably) could gain bonuses from bardic music and marshal levels.

    Then I started considering bard 4, marshal 2, warblade 1, for the extra spell access. But I'm kinda just up in the air, and could use suggestions for flavor/feats, and the level build.

    Any advice would be appreciated. I'm not looking for a summoner, by the by.
    War Chanter is my favorite Prestige class for this. If he comes back as a level 15 villain (you did say he was the BBEG, right?) then he'll be able to 'Inspire the Legion and have all his minions fight like they have BAB 15 while also using another war chanter or bard song (inspire courage, recklessness, or toughness)

    Lawful Evil Human
    Paladin of Tyranny 2/Bard 2/Warblade 1/War Chanter 2

    Feats:
    1: Combat Expertise
    human: Weapon Focus(longsword)
    3: Devoted Performer
    6: Song of the White Raven

    longsword optional, but you can eventually get him a harmonizing crystal echoblade, which might be nice.

    Feel free to drop the paladin levels, but the stat boost is nice; replace with more warblade or bard at your discretion.
    Homebrew
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    Baldric Sea Campaign Setting (work in progress)
    later version of the Sea Dog base class from it

  17. - Top - End - #797
    Bugbear in the Playground
     
    Iku Rex's Avatar

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    Default Re: Character Builder Thread

    Quote Originally Posted by loopy View Post
    1. Which of the above are you asking for?
    Level by level build,from 1-10 (With advice per where to go from there, if possible)
    Are you starting at level 1 or level 10?

    Will the DM allow the Font of Inspiration feat?

    Can you create new magic items by combining existing ones, as per the rules in the Magic Item Compendium? Are you using the table on page 234 (adding/improving common items) in the MIC?

  18. - Top - End - #798
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    Sonofaspectre's Avatar

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    Default Re: Character Builder Thread

    This didn't work the first time, so let's try once more, just to see if it was a fluke.

    1. Which of the above are you asking for?
    Level by level build,from 2+, or at least just something to run with

    2. In your request specify whether you have requirements, preferences, or no limits on the following:
    a. Books that can be used to build your character
    All 3.5 and most 3.0.

    b. Race (including any Level Adjustment Limits)
    Hengeyokai, Sparrow (LA +0 because of the Oriental Adventures Errata.)

    c. Class
    Any

    d. Ability Scores (fixed or generation method)
    15, 15, 15, 13, 13, 11 (in no particular order)

    e. Alignment
    Whatever

    f. House Rules: are there any other requirements or unusual rules imposed on you/your character (e.g. no single level dips, no item creation feats, Track is being given to you as free feat, etc.)
    None that I know.

    g. Concept: what requirements or preferences do you have regarding concept?
    All I have is the really cool looking red haired Sparrow guy. I have no clue other than that. I'm up for anything.

    h. Other: Is there any other information that might help someone make your character all she can be (e.g., what are others playing, the setting is largely wilderness, the DM is threatening to use a lot of undead, or the campaign will be heavy on combat and light on intrigue)?
    The other players are using:
    Dwarf Ranger
    Gnome Monk
    Kenku Ninja
    Also, I tend to favor characters with multiple options. I don't like one trick ponies.

    And .... go.
    Last edited by Sonofaspectre; 2008-01-29 at 02:46 AM.
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  19. - Top - End - #799
    Dwarf in the Playground
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    Default Re: Character Builder Thread

    I'm looking to build a 4th level character, preferably a gish build. He has to be human and CG. Any books are available. I've been looking at Duskblade, but don't really have a build direction to go with him. Backstory involves revenge against devils.
    Stats are
    17
    15
    15
    13
    12
    7

  20. - Top - End - #800
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    caith's Avatar

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    Default Dual Shield Whirlwind of Death

    Im looking to build a totally bad@$$ dual shield wielding fighter!!!
    Books: Any d20
    Race: Anything, large monster classes probably more suited: hybrid bears, minotaurs, and the like could concievably use two large shields for this
    Class: Doesn't matter
    Ability Scores: Probably 25-30 point buy
    Alignment: Doesnt matter
    Concept: Armored behemoth. Nearly untouchable, with full plate, probably 2 decently enchanted shields, the AC would be sick. Extra shields to use for certain situations(magic resistance, reflecting spells, etc). Shield throwing a possibility. Will probably want shields spikes + improved shield bash
    Other: Am considering my next character build I want to do something unique, both from a roleplaying and a rules perspective. Likely with a monster class/d20 hybrid.

    Have at thee!

    edit: lol forgot to mention level, let's just say level 8, level 10 if needed
    Last edited by caith; 2008-02-03 at 01:32 AM.

  21. - Top - End - #801
    Ogre in the Playground
     
    loopy's Avatar

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    Default Re: Character Builder Thread

    Quote Originally Posted by Iku Rex View Post
    Are you starting at level 1 or level 10?
    10

    Will the DM allow the Font of Inspiration feat?
    I am 90% sure that the DM will allow the Font of Inspiration feat, as it comes from the wizards site.

    Can you create new magic items by combining existing ones, as per the rules in the Magic Item Compendium? Are you using the table on page 234 (adding/improving common items) in the MIC?
    No, unfortunately.
    Questions answered in bold, thanks for your help. :D
    Quote Originally Posted by Coidzor View Post
    Everyone loves loopy. It's true.
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  22. - Top - End - #802
    Halfling in the Playground
     
    Imp

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    Default Re: Dual Shield Whirlwind of Death

    Quote Originally Posted by caith View Post
    Im looking to build a totally bad@$$ dual shield wielding fighter!!!
    Books: Any d20
    Race: Anything, large monster classes probably more suited: hybrid bears, minotaurs, and the like could concievably use two large shields for this
    Class: Doesn't matter
    Ability Scores: Probably 25-30 point buy
    Alignment: Doesnt matter
    Concept: Armored behemoth. Nearly untouchable, with full plate, probably 2 decently enchanted shields, the AC would be sick. Extra shields to use for certain situations(magic resistance, reflecting spells, etc). Shield throwing a possibility. Will probably want shields spikes + improved shield bash
    Other: Am considering my next character build I want to do something unique, both from a roleplaying and a rules perspective. Likely with a monster class/d20 hybrid.

    Have at thee!

    edit: lol forgot to mention level, let's just say level 8, level 10 if needed
    Okay, so you want a large monster-classed level 8 shield build that will eventually be able to throw a shield around?
    I'll have a go at this:
    Human Wild Shape (UA) Champion of the Wild (CC) Ranger 5/Master or Many Forms (CAd) 3:
    Feats:
    1:Alertness
    1H:Improved Shield Bash
    3:Combat Expertise
    4R:Improved Trip
    6:Shield Charge

    Advance MoMF to at least level 7 before entering Warshaper.
    If you want to advance into Shield-Throwing, take Shield Specialization at level 9 and Shield Sling at level 12.
    If you just want to be a brute, take Power Attack and advance in a direction focused around Power Attack (Shock Trooper and Combat Brute will be central to your build).
    You'll probably want "Sizing" gear (MIC) to fit whatever you Wild Shape into.

    Here's a link that looks at the possible forms. The monstrous Humanoid and Giant ones are going to be the most relevant.

  23. - Top - End - #803
    Bugbear in the Playground
     
    OrcBarbarianGuy

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    Default Re: Character Builder Thread

    Ooookay, I'm a new DM, as in first time ever playing D'n'D new, and haven't quite got the hang of creating significant enemies yet, so I was wondering if you guys could give me a hand.


    Books: The 3 Core books
    Race: Elf Vampire
    Class: Rogue/Sorcerer/Shadowdancer
    Levels: 18/15/10
    Ability Scores: Organic rolling with Dex, Cha and Str taking priority
    Alignment: Lawful evil
    Concept: An acrobatic, quick and showy hidden character, he always wants to make his kills known to the public without showing himself
    Other: He is also the NPC that hires the PCs for their first quest and informs them through Sending when information becomes avaliable to him about further quests.
    Last edited by Malfunctioned; 2008-02-04 at 04:04 PM.

  24. - Top - End - #804
    Firbolg in the Playground
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    Default Re: Character Builder Thread

    1. Which of the above are you asking for?
    I'm after a level-by-level build, starting at level 1 and going up to level 15 or beyond. Early levels are the most important.

    2. In your request specify whether you have requirements, preferences, or no limits on the following:
    a. Books that can be used to build your character

    Any, but the closer it sticks to Core + Completes the better, and setting-specific material is less likely to be approved.

    b. Race (including any Level Adjustment Limits)

    Human. Just human, perhaps with some Fey Heritage to flavour, but no templates or other races. The game starts at ECL 1 anyway.

    c. Class

    Eldritch Disciple. How to get there is part of the build I'm seeking :)

    d. Ability Scores (fixed or generation method)

    38-point buy. I had in mind to distribute these 10 str, 14 dex, 14 con, 12 int, 16 wis, 16 cha, but alternatives are welcome.

    e. Alignment

    CG; both for character reasons and because I want to make use of the Eldritch Disciple's healing blast.

    f. House Rules: are there any other requirements or unusual rules imposed on you/your character (e.g. no single level dips, no item creation feats, Track is being given to you as free feat, etc.)

    There are a good many variant and house rules in play. The recruitment thread here lists them. In short: character flaws, character traits, spelltouched feats, weapon group feats, spell points, vitality and wound points, action points, and class defense bonus, all as described at d20srd.org. Taint from Heroes of Horror, and something called the Pain of Healing from Iron Kingdoms. Also, a houserule by which armour grants DR X/- instead of armour bonus X.

    g. Concept: what requirements or preferences do you have regarding concept?

    Essentially I'm looking for a fey- and possibly elf-descended human (distantly enough not to be a half-elf, or half-fey, or anything other than a normal human race-wise), a very pretty and somewhat otherworldly guy. He would have had contact with fey throughout his life, the source of his warlock abilities, and reveres Corellon Larethian, becoming a cleric. In concept I suppose you could regard him as an elf groupie or fan.

    To that end I'm after feat, invocation, and domain selections, as well as good spell choices/strategies, that will synergize well and give him something worthwhile to do in a party. Since invocation slots especially are so limited, and they and eldritch blast will both be at least three levels behind, I'm after ones that will be useful at higher levels than usual. Direct offense is not really necessary - a support/healing and/or face role would be fine with me. I don't have a particular strategy or style in mind for the character yet, though, mostly background ideas, so whatever will play well will be welcome input.

    The game starts at level one and I don't know how quickly leveling will progress, so I want to avoid a build that is useless until ED kicks in or even later.

    h. Other: Is there any other information that might help someone make your character all she can be (e.g., what are others playing, the setting is largely wilderness, the DM is threatening to use a lot of undead, or the campaign will be heavy on combat and light on intrigue)?

    It's a horror campaign, but I don't think that means hordes of undead to the exclusion of all else. The rest of the party is as yet unselected. The setting is a small community surrounded mostly by wilderness.


    Thanks in advance!

  25. - Top - End - #805
    Bugbear in the Playground
     
    Hal's Avatar

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    Default Help building a duskblade

    I'm drawn to the Duskblade class because of the ability to deal wicked damage with the channeled spell ability. I've had some thoughts on feat development, but I'm not familiar with enough to know what would be useful. Since I'll be starting at level 1, AC will be a problem for a while . . . only light armor, probably a two-handed weapon. So . . .

    1. I need a Duskblade starting at level 1, 25 point buy. Realistically, this character probably won't make it past level 10.

    2. Race: Human
    Material that can be used: Anything published by WoTC
    Books I have access to: All Completes, PHB I/II, DMG I/II, Frostburn, Sandstorm, Stormwrack, Races of Wild/Stone/Destiny, Miniatures Handbook, Unearthed Arcana

    Thanks a bunch for the help!
    Halbert's Cubicle - Wherein I write about gaming and . . . you know . . . stuff.

  26. - Top - End - #806
    Halfling in the Playground
     
    BlackDragon

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    Default Re: Character Builder Thread

    Hi I'm playing a campaign in a dragon ruled world and we are on the side of the chromatic dragons (black, red, etc.) and I am looking to play a spell caster.

    Books: Any
    Race: Pevishan (from Mytic races)
    Class: I was thinking something along the lines of Sorceror and I definatly want to have the Pevishan presitge class Spell Siphon
    Ability Scores: 4d6 drop 1
    Alignment: Any
    Concept: Walking artillary platform, we play very combat heavy campaigns.

  27. - Top - End - #807
    Ettin in the Playground
     
    Yakk's Avatar

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    Default Re: Character Builder Thread

    Quote Originally Posted by Dull_Oddity View Post
    I am looking to build something that can do well against the tarrasque at 18th level. I was thinking someone who started as a monk, I would like to lay the damage on, and if I could somehow make my hands brilliant energy that would be amazing as the tarrasque has only 5 touch AC. I was thinking a monk with at least a few levels of Kensai, what do people think, I'd like to do absolutely as much damage as I can.
    Brilliant energy doesn't work that way.

  28. - Top - End - #808
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    ClericGuy

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    Default Re: Character Builder Thread

    Q.1. So I need to find something I can do with a lvl. 2 Warforged Artificer Pacifist
    Books: I can use Core + Eberron books (possibility of others if I talk to my DM)
    Race: Warforged
    Class: Artificer
    Ability Scores: 91 ability points overall (not point buy)
    Alignment: Lawful Good
    House Rules: I get an extra feat because of my pacifism flaw.
    Concept: So, I made a warforged artificer pacifist and I am trying to figure out the mechanics to use for him. Any suggestions on items to make/buy (can be a little bit out of early level range because of an approved good back story), feats, and future classes will be appreciated.
    Other: I will not budge on four things about this character because I have spent considerable time giving him a back story.
    1. Warforged
    2. Artificer
    3. Pacifist
    4. Adamantine Body Feat (part of backstory).

    I know this is really specific but I'm just asking for suggestions on things to make this build viable and fun. Especially for things to create in terms of items.
    Last edited by captain_decadence; 2008-02-11 at 01:15 AM.
    You're part of something larger now. It's like you've been eaten...by something larger.

  29. - Top - End - #809
    Pixie in the Playground
     
    Maatogaeoth's Avatar

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    Default Request: Warforged Rogue/Assassin(type)

    Hey folks, I have the pleasure of rolling up yet another character for a game that starts up next Sunday afternoon. We got together yesterday and did some basics: rolling stats, background rules, etc.

    What I am looking for is a level progression from level 1 to level 7 (for now) for a warforged rogue with a distinct assassin flavor.

    Books: Any, DM has final ruling over something being “over-the-top” but he is pretty flexible. If we don’t already own it, I don’t mind buying new books.

    Race: Warforged

    Class: Rogue

    Ability Scores: I rolled up: 6, 9, 10, 14, 16 and 17

    Alignment: Neutral with a penchant for evil. I figure I’ll be taking orders from someone in the party, so possibly even Lawful Neutral?

    House Rules:
    Starting Stats: We can add either +3 to one stat OR +2 to two stats OR gain an additional TWO starting feats.

    Max hit points/HD at all levels. Bonus: +10 hit points at 1st level.

    GM is setting me up with “construct hands”. I don’t have all the details yet as he is working on it still, but basically, one hand will be my thieves’ tools and the other is going to have the ability to apply poison X times/day as a Free Action. There might be other abilities, but nothing that would matter just yet I expect. To be able to use the poison hand to the best of my ability, I need to be quite skilled with Craft (Poison) as I will be loading the mechanism. So, the better I can craft, the more potent the ability.

    Concept: I want to be able to fulfill the “job” of a rogue for a dungeon-delving party. The assassin flavor I am looking for is nothing like the Assassin prestige class I think. The thought of casting spells to do the job just does not make sense to me.
    I was originally thinking of using crossbows, but I’m open to suggestions here.

    I’ve played a lot of rogues in parties and I’m looking for something different to bring out into the light of day this time around.

    Other: The party consists of a sword-and-board human “noble” fighter, elven two-bladed sword melee ranger, elven wizard and this monk/cleric thing that eventually will move into Entropomancer (or whatever it’s called). The wizard has already stated that he’s willing to toss a repair spell my way once in a while. I should be able to count on him to keep me from dead, but not at full health. We will have access to “repair” potions, but money is generally an issue with this GM.

    Hopefully that’s enough to get the brain juices flowing. Thanks for the help!
    Maat
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  30. - Top - End - #810
    Pixie in the Playground
     
    NinjaGuy

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    Default Re: Character Builder Thread

    Hi one of the regular players in our group wanted to try his hand at DMing because he believes that we don't really play it properly. This is probably true but I am usually in it for the RPing etc so I don’t have any ideas on how to make a mechanically good character. Anyhoo I need an ECL5 skill monkey character (we have each been given a party role) for a dungeon which may or may not progress into an actual campaign. As far as I know this is a sort of infiltrate the assassin’s guild type of mission. So expect traps, poisons, stealthy enemies, etc (although strangly he does say it won’t be too combat heavy which seems a bit out of character for him).

    1. Which of the above are you asking for?
    I am asking for a level by level build up to at least ECL10 preferably higher eventually but really whatever you have the time for

    2. In your request specify whether you have requirements, preferences, or no limits on the following:
    a. Books that can be used to build your character
    No psionics or specific setting based content. No too dodgy third party stuff. Completes, Core, Races, ToB, MMs, PHPII, Arms and Equiptment and the ‘scapes etc are all good.
    b. Race (including any Level Adjustment Limits)
    Doesn’t really matter
    c. Class
    Again doesn’t matter, I am open too suggestions on this. I will be primarily a skills character but I don’t want to be inept at combat.
    d. Ability Scores (fixed or generation method)
    Standard 4d6 take top 3 for each stat.
    e. Alignment
    Any non-evil
    f. House Rules: are there any other requirements or unusual rules imposed on you/your character (e.g. no single level dips, no item creation feats, Track is being given to you as free feat, etc.)None that I know of, this guy is very much trying to show us the benefits of *NOT* heavily house ruling.
    g. Concept:
    Haven't really got one at the moment, I'm thinking maybe some kind of renegade student who betrayed an assassins or thieves guild. I haven't got any great ideas at the moment.
    h. Other:
    The party consists of a Gnome Illusionist, Human Fighter (or warblade or something; basically the guy wanted to make a ridiculous anime teenager swordsman and I don't really know how he has done/intends to do it) and an Elvish Druid. All are 5th level.

    Furthermore I am looking for a second character of a similar type but of different flavour as the DM has stated that he doesn't want us to waste time rezing or creating new chars after the game has started. I don’t need a full build for it, just some ideas of how to fill the same sort of role a different way. Thanks in advance to any help and advise you can give me.
    Last edited by Burgo McSock; 2008-02-16 at 07:59 AM.

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