Results 451 to 480 of 1249
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2011-01-31, 11:30 AM (ISO 8601)MannikathGuest in the Playground
Re: Witchunt V1.0 Game 3 - We are going to need more ducks
(small) Lists of suspected witch targets are mostly good and pro-town. Lists (or any comments) on who you think is pro-town is bad.
The former is selectively filtering information that the town needs to make good daily decisions. The latter is information witches want to make effective nightly decisions. In public discourse, there's good reason for the first and no reason for the last.
I think it's funny that you are considering my loose-lipped Fry, it feels like I'm saying almost nothing. I have a notepad file of things I can't post that's probably longer than all my posts so far combined.
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2011-01-31, 11:54 AM (ISO 8601)
- Join Date
- Jul 2010
- Location
- :noitacoL
- Gender
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2011-01-31, 11:58 AM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Porto Alegre, Brazil
- Gender
Re: Witchunt V1.0 Game 3 - We are going to need more ducks
Just a reminder that you have a little more than 24 hours for day 2.
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2011-01-31, 12:17 PM (ISO 8601)CitizenFryGuest in the Playground
Re: Witchunt V1.0 Game 3 - We are going to need more ducks
I'm comparing to what I remember from garciahunt, where as I recall you posted basically nothing until you punched Claytus in the throat repeatedly. D1 obviously you didn't do much, but today you have actually posted some reads and stuff, but not so much with the throat-punching, so it seems like a difference. On the OTHER other hand, maybe there are just so many AFKers this game that it makes people who HAVE posted feel exceptionally talky. I don't know. *glares at single-digit posters*
Mannikath, is it possible that someone broke the first two rules of witchhunt?
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2011-01-31, 12:43 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Canada
- Gender
Re: Witchunt V1.0 Game 3 - We are going to need more ducks
Yeah Seriously, where is everyone? I mean, I know RL takes precedence, but the game DID say high-post rate. 2 Posts in an entire cycle is not high.
Not an Englishman, just an Anglophone Canadian. But yes, I am crunchy.
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2011-01-31, 01:02 PM (ISO 8601)
- Join Date
- Dec 2010
- Location
- Pittsburgh
- Gender
Re: Witchunt V1.0 Game 3 - We are going to need more ducks
Ok, so now that I have some time (read: should be working, but oh well!) let me answer Crunchy English's questions.
First, you asked about targetting today, specifically what my targets are and my reasoning behind them. The target that's drawing the most attention is IF, obviously, but there's too much going on there for me to figure it out. We're all slow dancing around each other right now, looking for subtle clues, while IF is throwing together a mosh pit in the center of the floor. It's too distracting, so I'm trying to ignore him. Right now, my primary targets would be those who are talking some, but not saying anything. Scum don't want to be seen as not talking, but they don't want to say anything that can twist back on them, either. For instance, look at seraine. He's posted 11 times; of those, I haven't seen any real opinions from him. Instead, he's posted a vote counting table (which made me cringe to see all of the vate swapping, but that's the game) and asked other people to expand on their own points. Istari is another good example; six posts, only one of which was putting forward something fresh, in the possibility of Sotek and Orzel being lovers. It turned out the idea was wrong, but no one had asked that yet so it was nice to see. Unfortunately, there's a lot of people who are being quiet and doing the "talking while saying nothing" routine, and I'm falling back on a rule we used to have in college WW games: lynch the quiet ones, because a quiet villager never helps the town.
Second, IF's Spy advice. I think it's a bad idea for the Spy to come out if he's still alive, unless it's clear that he's about to die. If there's a chance at him living, we need him alive to counter the WW, because thanks to IF's early shenanigans the WW is pretty well hidden in the weeds at this point and the DOB isn't likely to hit him. As for what the Spy should claim in the coven thread, it's ridiculous to think we can make accurate suggestions to the Spy without knowing what's going on in there. And I think IF knows his suggestions are suspect without the full information, but I don't think it's scummy. I think IF is just having fun jerking us around in this game (he's said as much), and half of what he says needs to be taken with that in mind. Honestly, considered the crossed signals he's putting out and the attention he's drawing away from the hunt, him dying wouldn't be the worst thing that happened, but as I said above I'm not confident enough in my understanding of what's going on there to pull that trigger myself.
Third, why was Sotek NKed last night? This ties into Zanshin's 1A, 2B, etc. post #427, so I'll answer both now. Sotek wasn't under any real suspicions on the board; in fact, he was emerging as a bit of a trailblazer in conversation starting. So why would he be sacrificed, when he would have probably been one of the more secure coven members? I don't think he would have been sacrificed, but his vocal hunting would make him a good target for a lynch. Hipen seemed off yesterday, and what he was saying didn't make a lot of sense. Put yourself in a coven with a guy like that; wouldn't you tell him to shut up? And that's exactly what he did, although too late to save himself. But if he's a Witch, the coven's one down; why the sacrifice? It looks like a Spy hunt, but I have no idea why they would do that Night 1. Something happened in that coven thread that we didn't get to see, and now the coven will either think they have the Spy dead or sacrifice the Spy/Assassin tonight. If we don't see a sacrifice, it's good odds that they think they caught the Spy.
Fourth, you wanted my read between Zanshin and CitizenFry, on who I trust more. CitizenFry has put forward more information than Zanshin, in terms of reads and conversation starters, so if it came down to having to decide between one or the other, I'd lean towards CitizenFry.
Sorry for the wall of text, but wanted to do my answers justice. For now, I'm pointing at Qwaz, off of Tydude, because the day's coming to an end, he's already got some votes towards him so it will take less time to reach a majority, and he's one of the quiet ones I'm looking at for lynches. He has 7 posts; only one has a resemblance to substance, post #239, and even there he's not really saying anything except that he has nothing to say.Werewolf Results
Overall Record (3-1)
Last Three Games
Shape-Shifters - The Reaper - Win!
Breaking the 4th Wall - Troll - Win!
Mafia XI - Mobster(Citizen) - Loss
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2011-01-31, 01:03 PM (ISO 8601)
- Join Date
- Dec 2010
- Location
- Pittsburgh
- Gender
Re: Witchunt V1.0 Game 3 - We are going to need more ducks
Sorry, that's Qwaz off of
Tydude. Missed the strikethrough on Tydude's name.Werewolf Results
Overall Record (3-1)
Last Three Games
Shape-Shifters - The Reaper - Win!
Breaking the 4th Wall - Troll - Win!
Mafia XI - Mobster(Citizen) - Loss
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2011-01-31, 02:36 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Whose eye is that eye?
- Gender
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2011-01-31, 03:15 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Witchunt V1.0 Game 3 - We are going to need more ducks
my .02 of a standard monetary unit
as far as last night i would say >90% they sacced orzel to kill sotek..just dont see a sac of sotek on night 1--hes too good at ferreting out info
as for hipen....maybe he was goin for a day1 lynch as BoD as happened in earlier game, but...im not sure...may have been some language barrier there with the whole "dont be blatant" thing
but if they thought it was a BoD noose grab the sac makes alot more sense than "we lost a coven member day1 lets lose another tonight!!"
dont see whats gettin the qwaz wagon moving, but like yesterday im more comfortable lynching a non-active than someone who IS activeThis message was approved in Triplicate by Bureaucrat #36---please submit Form 16-j-43 before reading
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2011-01-31, 03:17 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Witchunt V1.0 Game 3 - We are going to need more ducks
i believe this puts qwaz at lynch -3 so something better be coming from him soon
This message was approved in Triplicate by Bureaucrat #36---please submit Form 16-j-43 before reading
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2011-01-31, 04:44 PM (ISO 8601)
- Join Date
- Nov 2010
Re: Witchunt V1.0 Game 3 - We are going to need more ducks
Don't lynch me. I'm a villager and we need more of us than the witches. Go village.
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2011-01-31, 05:03 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Avatar by Gorbash Kazdar
- Gender
Re: Witchunt V1.0 Game 3 - We are going to need more ducks
All I can say is that I am new to this game and nothing is giving off a scummy feeling to me so far, except IF AND Hipen(however, a werewolf devour is probably the only thing that'd give me a real scummy feeling). I was thinking about it, and I haven't had time to post.
I figure that there's a 99% chance IF isn't the WW, given that it's a really stupid claim(as far as I can tell). However, I am thinking there's a 75% chance he can survive a lynch. If he's a scum(probably,as why would survivalist claim WW?), it's likely he's warlock or enchantress. However, if he's enchantress, the lover's may have been killed(Sotek and Orzel).
But here's the crux of my point. He's scum, we lynch him and he survives, and we might think he's actually the WW. I don't know how likely it is that we'll lynch him again if he survives, or if we'll think he's WW. We may not take another shot at lynching him(I don't have enough experience for knowing), and if he's scum he's free. However, a lack of witch NK complicates things, and I don't really know.
Now that I've given you something with the most convulated logic possible, I'll just vote Internet Flea for now. I won't go with the Qwaz wagon as I don't get anything off of him.
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2011-01-31, 05:05 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Avatar by Gorbash Kazdar
- Gender
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2011-01-31, 05:17 PM (ISO 8601)
- Join Date
- Oct 2008
- Gender
Re: Witchunt V1.0 Game 3 - We are going to need more ducks
I suppose Qwaz will be fine for today.
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2011-01-31, 05:25 PM (ISO 8601)
- Join Date
- Jul 2010
- Gender
Re: Witchunt V1.0 Game 3 - We are going to need more ducks
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2011-01-31, 05:33 PM (ISO 8601)
- Join Date
- Jan 2010
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2011-01-31, 05:36 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Witchunt V1.0 Game 3 - We are going to need more ducks
so one was a sac to put an ironclad hit(CLANK!, think you can tell i play too much Family Business?) on the other
you figure out which was more likely the sacThis message was approved in Triplicate by Bureaucrat #36---please submit Form 16-j-43 before reading
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2011-01-31, 05:50 PM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Milliways
- Gender
Re: Witchunt V1.0 Game 3 - We are going to need more ducks
Shots rang out, as shots are wont to do.
Top Narrations/Deaths featuring myself (in no particular order):
1. Saved by the Konami code!
2. Wait, I was an android?
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2011-01-31, 06:04 PM (ISO 8601)CitizenFryGuest in the Playground
Re: Witchunt V1.0 Game 3 - We are going to need more ducks
Seriously, if I wasn't already voting for you, this would make me hammer you. (You are at L-1)
vote tally:
SpoilerLynch votes: (18 alive, 10 is majority)
byers2142: 2 (Tydude, Qwaz)
Internet Flea: 5+1 (Mannikath, Horoar, Irbis, Eternal Drifter, seraine) + (Onime-no-Enishi)
Qwaz: 9 (Crunchy English, Internet Flea, Ramsus, CitizenFry, byers2142, Murska, VA_beds, Leta, Zanshin)
null: 1 (Istari)
Alive guys:
Tydude, Internet Flea, Murska, Crunchy English, Ramsus, Istari, Zanshin, VA_beds, Horoar, Mannikath, Irbis, Qwaz, byers2142, Onime-no-Enishi, Leta, CitizenFry, seraine, Eternal Drifter
Dead guys:
Hipen3 (D1), Orzel (N1), Sotek (N1)
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2011-01-31, 06:05 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Avatar by Gorbash Kazdar
- Gender
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2011-01-31, 06:23 PM (ISO 8601)
- Join Date
- Dec 2010
- Location
- Pittsburgh
- Gender
Re: Witchunt V1.0 Game 3 - We are going to need more ducks
For those of you who have played in these type of games before (Fry, Manni, etc.), is there any real way to tell when the JW has joined the coven proper? Are there any general rules JWs seem to follow when it's time for them to join the coven?
Also, Qwaz, there are no words.Werewolf Results
Overall Record (3-1)
Last Three Games
Shape-Shifters - The Reaper - Win!
Breaking the 4th Wall - Troll - Win!
Mafia XI - Mobster(Citizen) - Loss
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2011-01-31, 07:41 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Witchunt V1.0 Game 3 - We are going to need more ducks
This message was approved in Triplicate by Bureaucrat #36---please submit Form 16-j-43 before reading
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2011-01-31, 07:48 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- :noitacoL
- Gender
Re: Witchunt V1.0 Game 3 - We are going to need more ducks
To be fair, it can happen on night 2 as well. Honestly though, I'm not sure how many of them survive that long; so far they've died night 1 and night 2 in this game.
Oh right, that reminds me. If the Junior Witch is a Werewolf Lover and all the witches have revealed their roles, the Werewolf pretty much just wins outright. You all need to keep quiet and not reveal your roles.
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2011-01-31, 07:49 PM (ISO 8601)
- Join Date
- Dec 2010
- Location
- Pittsburgh
- Gender
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2011-01-31, 07:50 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- :noitacoL
- Gender
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2011-01-31, 07:59 PM (ISO 8601)
- Join Date
- Jul 2010
- Gender
Re: Witchunt V1.0 Game 3 - We are going to need more ducks
I've been told that JWs generally reveal later in the game unless they're the spy. In the games I've played, the JW was accidentally hammered D1 (see my signature ) or joined N2 and was immediately sacced due to some convincing math from the real spy. (Funnily enough, it was the same JW both times) But they generally join in later to take full advantage of their "check as good until joined coven" power.
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2011-01-31, 08:11 PM (ISO 8601)
- Join Date
- Aug 2010
- Gender
Re: Witchunt V1.0 Game 3 - We are going to need more ducks
That advice seems like it's probably a little late. Either they probably already mass role revealed or already decided not to. It seems like you're throwing out random pro town advice to sound pro town even if that advice is going to be in no way helpful. I suppose it helps in future games though.
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2011-01-31, 08:17 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- :noitacoL
- Gender
Re: Witchunt V1.0 Game 3 - We are going to need more ducks
The point being if the Spy is alive and hasn't revealed it's because they didn't reveal roles yet, but very little would be stopping them from doing it tonight. Knowing the Enchantress actually has Lovers and that one of them could annihilate them in the right circumstances might give them pause.
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2011-01-31, 08:21 PM (ISO 8601)
- Join Date
- Aug 2010
- Gender
Re: Witchunt V1.0 Game 3 - We are going to need more ducks
Aaaah. I see what you mean. Hadn't thought of it that way.
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2011-01-31, 08:37 PM (ISO 8601)Onime-no-EnishiGuest in the Playground
Re: Witchunt V1.0 Game 3 - We are going to need more ducks
Gah, seems to me like Qwaz is also new and doesnt know what to do =/
If he is villager, his posts seriously bring heavy suspicion to him and isnt helping villagers at all, not to mention it doesnt even give us information.
If he is witch, hes doing a very bad job and keeping himself from getting lynched.
as much as i would feel bad for running around stabbing fellow newbies, his post doesnt seem to help us at all regardless, sorry, but until you post something useful or someone arises in the 'scum'dar, im going to park a deadline vote on you.
FromDeadline Vote on Internet Fleato Deadline Vote on Qwaz