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    Halfling in the Playground
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    Default [3.5] Legion of Sentinels

    The spell, as written in the PHB2 pg. 116:
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    Legion of Sentinels
    Illusion (Shadow)
    Level: Beguiler 3, sorcerer/wizard 3
    Components: V, S, M
    Casting Time: 1 standard action
    Range: Close (25 ft. + 5 ft./2 levels)
    Area: 10-ft.-radius emanation centered
    on a point in space
    Duration: 1 round/level
    Saving Throw: None
    Spell Resistance: No

    A phalanx of spectral swordfighters appears. Their blades are drawn, and they stand ready to strike.

    A ghostly, incorporeal swordfighter appears in each square covered by this spell’s area. A swordfighter can share a space with another creature or object. Each swordfighter threatens the squares adjacent to it and can make one attack of opportunity per round. The swordfighters do not hinder movement, block terrain, or block line of effect. They can flank an opponent
    with each other and with your allies. Each swordfighter has hit points equal to twice your caster level and an Armor Class of 25. It makes saving throws or checks with a bonus equal to your caster level.
    Material Component: A pewter swordfighter miniature figure.

    Errata posted on the Wizards site:
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    Should include the following text at the end of its description: “The swordsmen’s attacks are at a bonus equal to your caster level, they threaten critical hits on a 19 or 20, and they deal 1d8 points of slashing damage with a +1 bonus per three caster levels (max +5). They only make attacks of opportunity, and their weapon damage is slashing and is affected by damage reduction.”


    Can the swordfighters make multiple AoOs per round? Would it make the spell OP if they could? I was thinking that a few sculpted Legion of Sentinels (into a 120-ft. line) running parallel to a fortress wall/gate would be one of the best defenses against an invading army, until I realized they could rush through and only the first few soldiers per group would die. What does the mighty Playground think?
    Quote Originally Posted by Faleldir
    By RAW, you can Craft three gold coins out of one, but that's probably not what you meant.
    Quote Originally Posted by Ravens_cry View Post
    You can also get the regeneration of limbs and even eventually raise the dead. Does that make casual amputation and murder an OK thing?

  2. - Top - End - #2
    Firbolg in the Playground
     
    HalflingPirate

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    Default Re: [3.5] Legion of Sentinels

    The range is a little short for your idea. A 20th level caster could only get 75 feet of that line. Plus, you can't cast it from inside the wall that way. A line moves away from the caster.

    The 20' spread is better anyway. You get 61 squares that way, as opposed to the line, which even if you had full range, would only give 48 squares.

    From the reading of the spell, they seem to only attack your enemies, and would be better than greater invisibility for the party rogue.

    ETA: The spell says one AoO per round.
    Last edited by dextercorvia; 2011-01-16 at 12:47 AM.

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    Ettin in the Playground
     
    AslanCross's Avatar

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    Default Re: [3.5] Legion of Sentinels

    Each of the soldiers makes one AOO per round by RAW. That's it.


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    Titan in the Playground
     
    Greenish's Avatar

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    Default Re: [3.5] Legion of Sentinels

    Quote Originally Posted by dextercorvia View Post
    The range is a little short for your idea. A 20th level caster could only get 75 feet of that line.
    What do you mean? 120' line is a 120' line, surely.
    Quote Originally Posted by dextercorvia View Post
    Plus, you can't cast it from inside the wall that way. A line moves away from the caster.
    Yeah, so you stand atop the wall and shoot it along the wall.
    Quote Originally Posted by dextercorvia View Post
    The 20' spread is better anyway. You get 61 squares that way, as opposed to the line, which even if you had full range, would only give 48 squares.
    The line is better if you have to, say, defend a narrow area from being crossed from several points.
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  5. - Top - End - #5
    Halfling in the Playground
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    Default Re: [3.5] Legion of Sentinels

    Quote Originally Posted by dextercorvia View Post
    The range is a little short for your idea. A 20th level caster could only get 75 feet of that line. Plus, you can't cast it from inside the wall that way. A line moves away from the caster.

    The 20' spread is better anyway. You get 61 squares that way, as opposed to the line, which even if you had full range, would only give 48 squares.[...]
    From my understanding of the Sculpt Spell metamagic feat from Cityscape, any AoE spell can be turned into a 120-ft. line. Was it later updated and I'm just not aware?

    And as far as direction of the line, what I was thinking of but never said was that the city would have magic traps out in the field that would be casting LoS and could be activated from inside, allowing for the parallel-to-wall angle. But admittedly it depends on whether the entrance to your city is wide or narrow for what angle you want to cast it at.

    EDIT: Evil swordsage//ninjas!
    Last edited by Xan_Kriegor; 2011-01-16 at 01:15 AM. Reason: Swordsage//ninjas are everywhere!
    Quote Originally Posted by Faleldir
    By RAW, you can Craft three gold coins out of one, but that's probably not what you meant.
    Quote Originally Posted by Ravens_cry View Post
    You can also get the regeneration of limbs and even eventually raise the dead. Does that make casual amputation and murder an OK thing?

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    Titan in the Playground
     
    tyckspoon's Avatar

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    Default Re: [3.5] Legion of Sentinels

    Quote Originally Posted by Xan_Kriegor View Post
    From my understanding of the Sculpt Spell metamagic feat from Cityscape, any AoE spell can be turned into a 120-ft. line. Was it later updated and I'm just not aware?
    There's a relatively obscure bit of the rules in how Range and Area interact-
    A spell’s range is the maximum distance from you that the spell’s effect can occur, as well as the maximum distance at which you can designate the spell’s point of origin. If any portion of the spell’s area would extend beyond this range, that area is wasted.
    It's the reason all those point-blank personal emanation spells like Antilife Shell and Detect Magic have a Range entry, despite being defined primarily by the area they cover measured from the caster. If you Shape a spell outside of its natural range, the excess portion just vanishes.

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    Firbolg in the Playground
     
    HalflingPirate

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    Default Re: [3.5] Legion of Sentinels

    What Tyckspoon said. This is the reason why all of those low level cone spells are only so-so for shaping. They usually have a fixed range of 10-15'.

    If you centered the 20' ball on a flying opponent spellcaster, would it put sentinels in each 5' cube? Meaning that he could eat 27 AoO's if he forgets to cast defensively?

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    Eldritch Horror in the Playground Moderator
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    Default Re: [3.5] Legion of Sentinels

    Quote Originally Posted by dextercorvia View Post
    What Tyckspoon said. This is the reason why all of those low level cone spells are only so-so for shaping. They usually have a fixed range of 10-15'.

    If you centered the 20' ball on a flying opponent spellcaster, would it put sentinels in each 5' cube? Meaning that he could eat 27 AoO's if he forgets to cast defensively?
    Forget, nothing. Legion of Sentinels + Quickened Bigby's Slapping Hand.

  9. - Top - End - #9
    Firbolg in the Playground
     
    HalflingPirate

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    Default Re: [3.5] Legion of Sentinels

    Yet more evidence that only casters can truly make another caster cry.

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