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2011-02-19, 03:27 PM (ISO 8601)
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Re: General Exalted Discussion II: No Longer Mortal
I disagree, and I think you're making a hasty, sweeping generalization.
Yes. You said "human". I said "human". We meant different things. It's called arguing semantics.
Solars could theoretically transcend in the same way that a computer could, theoretically, one day build a better computer than themselves. And then that computer could do the same. And so on. It's a classic sci-fi thing.Last edited by Xefas; 2011-02-19 at 03:30 PM.
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2011-02-19, 03:31 PM (ISO 8601)
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Re: General Exalted Discussion II: No Longer Mortal
Kind of reading what isn't there, to be honest. A pity, because the Charm would be really cool otherwise. But, fact is, says nothing about opposed rolls - it says "attacks". Does stealing from someone count as an attack?
...but specialties in Dodge from IoL would give a single success - that is, a +1DV - because it's not an attack.
Now that's true. Still, sad that such a defining Charm is so utterly unworthy of being purchased with actual XP and relegated to an artifact-only power.
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2011-02-19, 03:37 PM (ISO 8601)
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Re: General Exalted Discussion II: No Longer Mortal
That's because the raksha artifacts are silly. Few Charms are worth taking on their own, because their artifacts give them so much more power and flexibility.
I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
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2011-02-19, 03:38 PM (ISO 8601)
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Re: General Exalted Discussion II: No Longer Mortal
Not really. The things that make us care about a character is their hopes and dreams, their feelings and drives. If you strip away everything that makes a character human, you strip away all that makes your Green Sun Prince different from a monster in a horror movie. It wants what it wants because it is that thing's nature to want whatever it is that it wants, not because it chose to want it. All the remains is whether to destroy the monster or not.
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2011-02-19, 03:43 PM (ISO 8601)
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Re: General Exalted Discussion II: No Longer Mortal
I disagree. Though this may be another case of us using different terms for "human".
I think Doctor Manhattan was an interesting character. I also don't think he was human in any way. If you think he had even a tiny bit of humanity left, then we're operating under different definitions, and so the argument is pointless.5e D&D Mythos Classes
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2011-02-19, 03:46 PM (ISO 8601)
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Re: General Exalted Discussion II: No Longer Mortal
Doctor Manhattan himself would disagree. After all, he had exactly the same amount and distribution of molecules as a human. There is no intrinsic difference between him and any other human. Sure, he lost his intrinsic field for a while, but he got it back. Why would he be less human than you in any way that matters?
Also, a pantsless body contains the same amount of molecules as one with pants, Nite Owl. Observe.I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
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2011-02-19, 03:48 PM (ISO 8601)
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Re: General Exalted Discussion II: No Longer Mortal
Are Raksha human? Do you not think Raksha can be interesting characters?
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2011-02-19, 03:48 PM (ISO 8601)
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Re: General Exalted Discussion II: No Longer Mortal
I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
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2011-02-19, 03:50 PM (ISO 8601)
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Re: General Exalted Discussion II: No Longer Mortal
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2011-02-19, 04:01 PM (ISO 8601)
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Re: General Exalted Discussion II: No Longer Mortal
See, that's you being racist.
((I'm kidding. Please don't shoot me.))
But honestly, you are arguing from an OOC perspective, while I'm arguing from an IC perspective. That is pretty much all the difference. You, the real world person you are, believe there is a philosophical debate to be had in the nature of humanity. There is no such thing in Exalted. Human means capable of Exalting, because it has the right hun and po soul. That's it.I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
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2011-02-19, 04:02 PM (ISO 8601)
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Re: General Exalted Discussion II: No Longer Mortal
Quickie question: does anyone have a link to the alternative Lunar creation rules handy? The ones that an author leaked in a chat log or something?
In other news: the official Exalted Wiki sucks.Quoth the raven, "Polly wants a cracker."
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2011-02-19, 04:03 PM (ISO 8601)
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Re: General Exalted Discussion II: No Longer Mortal
Yes, I acknowledged that, and then I amended my post to be more precise in my meaning.
Here it is. It's also linked to in the Exalted Character Repository!Last edited by Xefas; 2011-02-19 at 04:04 PM.
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2011-02-19, 04:19 PM (ISO 8601)
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Re: General Exalted Discussion II: No Longer Mortal
You say "silly", I say "interesting". I know that it goes against the average in Exalted, but I can deal with the fact that you can make some downright broken combinations (and boy, can you) if in exchange I get guidelines for building artifacts and artifact-creatures that actually work and have interesting effects, instead of eyeballing rough guesstimates off the (horribly unbalanced and unequal) artifacts in Core and groveling to the ST so he allows them .
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2011-02-19, 04:31 PM (ISO 8601)
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Re: General Exalted Discussion II: No Longer Mortal
Thanks :) I might pop into the repository as well.
Quoth the raven, "Polly wants a cracker."
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2011-02-19, 05:50 PM (ISO 8601)
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Re: General Exalted Discussion II: No Longer Mortal
I'm trying to give the writers some credit. The Charm text gives you an automatic success no matter what the penalties are. When stealing something, you need more successes than your target. Thus...
But yes, it's really pushing the Flaw of Invulnerability language to the limit.
Technically, you could use IoL with a specialty in noticing pickpockets. This would gran you automatic success at not being robbed, with the Flaw of Invulnerability that anyone describing how they want to rob you (or using Charms to do it) would succeed.
...but specialties in Dodge from IoL would give a single success - that is, a +1DV - because it's not an attack.
Now that's true. Still, sad that such a defining Charm is so utterly unworthy of being purchased with actual XP and relegated to an artifact-only power.
A 1-dot inward facing Oneiromancy with 3 iterations of IoL costs 3 committed motes, and lasts for 1 season. Plus, you can have your retinue commit the motes.
If the IoL charm were more versatile (granting something like IoL in multiple specialties when taken as a charm) it might be worthwhile. But the Exalted writers appear to hate the Fair Folk, and have instead opted to make IoL weaker and weaker over the iterations. One upon a time, IoL could be used for things like fertility, drawing the attention of the Realm, making emperors... now it's Attribute + Ability + Specialty, fails if an Excellency is used, no residual benefits from being almost perfect even in the face of magic...
Must restrain rant.
Edited to add:
Ranting about how things were better before, or how things don't work, isn't productive. Therefore, I'll drop the topic, but first! Some uses for IoL:
- Perform a heart - brain - liver transplant from an ailing Dragonblood into a songbird. Using a sharpened rock and bits of straw for sutures. Complete success! This is based on the surgery rules, such as they are.
- Call on the Unconquered Sun for help while being tortured in the Underworld, fervently reciting the Yozi creed and offering a handful of offal as a gift. Automatic success on a prayer roll.
- Win a drinking contest where you're tossing back a gallon of Yozi venom for each glass of weak beer your opponents chug.
If you want to have a perfect defense, don't use IoL. Use Curse of Definition instead, in a 3-dot Oneiromancy. Specifically, set the Curse to Dex + Melee + Specialty (hitting me), and done! Of course, you're vulnerable to Martial Arts and missiles, but that's nothing more Oneiromancy can't help.Last edited by meschlum; 2011-02-19 at 06:45 PM. Reason: Correction, adding things
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2011-02-19, 05:52 PM (ISO 8601)
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Re: General Exalted Discussion II: No Longer Mortal
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2011-02-19, 08:46 PM (ISO 8601)
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2011-02-19, 08:56 PM (ISO 8601)
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Re: General Exalted Discussion II: No Longer Mortal
It occurs to me (and I'm sure most of you have had this thought before, but I feel like sharing anyways) that writing for Exalted must be fairly difficult at times, based on the intentional lack of balance in the system.
In other games, at least an attempt is made at pretending that different classes or whatever are, ah... "balanced". Obviously, anyone with any experience with D&D knows that, in the end, a Wizard is more powerful than a Fighter (without weird wealth shenanigans or something), but you know, it's not exactly pointed out in the books anywhere.
In Exalted, on the other hand, you are supposed to know that, if the two being compared have equal experience, a Solar is probably going to be more powerful than a Terrestrial, for example. Or, as I understand it, anything else, for that matter.
But everyone has their favorite, uh... thing. I mean, look at the tables that we're using in this very thread, there are spots for favorite type of character to play and whatnot. Obviously it's not just the players that have their favorite Exalt type, the authors have got to have their favorites as well...
And I imagine that it must be really hard to write for, say, the Fair Folk, and intentionally limit them so that they will be weaker than Solars (or whatever).
I mean, I know that if the Fair Folk were my favorite, uh.. creature? and I had to write for them, then I'd probably do a lot of reading to make sure that I knew everything about them that existed already... and after doing all that reading I'd probably be pretty attached to them, and it would probably be pretty difficult not to look at Solar charms and think, "Why can't the Fair Folk have nice things, too?"
Of course, this is all just an example, as I really don't know anything about the Fair Folk, and when people get to talking about oneiromancies and things like that, I can see the words, but I don't know what they mean. (I try to follow along anyways, but that's just my nature.)
Anyways, yeah. It's gotta be hard writing intentionally unbalanced material is my point, I guess.Originally Posted by Grifter, character in game I'm GMing
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2011-02-19, 09:03 PM (ISO 8601)
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Re: General Exalted Discussion II: No Longer Mortal
The SYSTEM may not be balanced, but each charmset should be balanced internally.
Emphasis on should.Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
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2011-02-19, 09:14 PM (ISO 8601)
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Re: General Exalted Discussion II: No Longer Mortal
Well, it depends on how they are balanced. I quite agree that it's really hard to balance Exalted stuff, both with and without bias of the kind you mention.
However, in D&D you balance stuff to be approximately equally powerful. In Exalted you don't. That doesn't mean it's "intentionally unbalanced", it just means that it's balanced differently.Quoth the raven, "Polly wants a cracker."
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2011-02-19, 09:51 PM (ISO 8601)
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Re: General Exalted Discussion II: No Longer Mortal
Supposedly, the guy who wrote the Wizard and Sorcerer 3.5 classes thought Vancian casting was supposed to be better. That's why Wizards are better than Sorcerers at any given level- they were written that way.
Solars whole gig is that they are the best- the pinnacle- in equal situations, a Solar WILL be better because they're supposed to be, not because people like Solars better.
Fair Folk can have nice things- they get all that stuff that they are naturally great at, I think they're Virtue based? I haven't bothered reading GWM. Thing is, if an equal Solar and Fae go at it at something they both could do, the Solar will win- that's what Solars do.
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2011-02-19, 09:56 PM (ISO 8601)
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2011-02-20, 01:31 AM (ISO 8601)
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Re: General Exalted Discussion II: No Longer Mortal
Erm, "balanced differently" sounds like a different way of saying "unbalanced" to me. If you have a set of scales, and both scales are in the middle, then they are balanced. If one side is heavier than the other, they are unbalanced. If you did that intentionally, then, yes, they are, uh.. "balanced differently." They are also "unbalanced" in that they are not balanced.
Unbalanced does not equal bad. I'm not saying that there's a problem with the balance in Exalted. I'm not saying there isn't, either. Just that intentionally writing things that can be PCs to intentionally be weaker than other things that can also be PCs must be tough.
Yes, I didn't mean to imply that Solars were stronger because someone liked them better. I know that Solars are stronger because Solars are supposed to be stronger. That's actually fairly central to what I was bringing up.
What I meant to imply is that it must be tempting at times to write things for people other than Solars, things that will make those, I don't know, Fair Folk or Sidereals or whatever at least equally as strong as Solars. And it must be tough reining in those temptations, and being like, "No, if I release this charm for this dude who isn't a Solar, then he might have a pretty good chance of kicking a Solar's ass." or.. whatever.
Maybe I'm losing my point, or not getting across what I mean. I just thought it was an interesting thought, I guess - That the writers for Exalted face somewhat unique challenges.Originally Posted by Grifter, character in game I'm GMing
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2011-02-20, 01:43 AM (ISO 8601)
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Re: General Exalted Discussion II: No Longer Mortal
Some people like the scrappy underdog.
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2011-02-20, 02:27 AM (ISO 8601)
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Re: General Exalted Discussion II: No Longer Mortal
Raksha can vary from mostly uninteresting to very interesting, depending on how they aproach things. To use some Star Trek references, they can be like Lore, pretty much out to smash something on a whim, or they can be like Data, looking to be something more than what they are made out of. One is a one-shot villian, the other a character to watch for years.
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2011-02-20, 04:47 AM (ISO 8601)
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Re: General Exalted Discussion II: No Longer Mortal
Well, Scrappy in trope-talk are characters that no-one likes, so I assume you meant it as in rag-tag and such?
Indeed. I also figure that the fact the Core Solar Charmset sucks must be a serious problem with that - we can't make Charms for any splat that are so much as equal, never mind better, as the Solar ones in the Core book inside their function. But the Solar Charms in the core vary from good to "this is so useless you'd have to be drunk to purchase it" - and writers are forced to balance on the second ones, too, making Charms even worse because otherwise the splat would be equal to Solars at something. This is really very limiting.
Needless to say, this leads to much feeling of uselessness among the other splats in these areas .
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2011-02-20, 04:59 AM (ISO 8601)
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Re: General Exalted Discussion II: No Longer Mortal
Last edited by Kris Strife; 2011-02-20 at 05:06 AM.
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2011-02-20, 05:09 AM (ISO 8601)
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Re: General Exalted Discussion II: No Longer Mortal
He meant that, when he read "scrappy underdog", his mind went to TVTropes. In TVTropes, underdog has a similar meaning to what it usually means.
A TVTropes scrappy, however, is an "unlikeable character, named after Scrappy Doo."
Thus, in "trope-talk" a "scrappy" "underdog" would be an underpowered character who was victorious and extremely unlikeable. Hence why he asked for clarification.SpoilerOriginally Posted by Frank Trollman, Tome of Fiends
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2011-02-20, 05:14 AM (ISO 8601)
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Re: General Exalted Discussion II: No Longer Mortal
I think this link will cover that.
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2011-02-20, 05:37 AM (ISO 8601)
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Re: General Exalted Discussion II: No Longer Mortal
Quoth the raven, "Polly wants a cracker."
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Scourge Caste avatar by the illustrious Akrim.elf. Thank you!