Results 1,291 to 1,320 of 1499
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2011-03-15, 09:13 PM (ISO 8601)
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- Jan 2008
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2011-03-15, 09:17 PM (ISO 8601)
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- Jan 2008
Re: General Exalted Discussion II: No Longer Mortal
I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
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2011-03-15, 09:21 PM (ISO 8601)
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- Mar 2009
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2011-03-15, 09:26 PM (ISO 8601)
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- Sep 2009
Re: General Exalted Discussion II: No Longer Mortal
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
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2011-03-15, 09:28 PM (ISO 8601)
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- Jan 2009
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- In America!
Re: General Exalted Discussion II: No Longer Mortal
Yeah, Lunars need a new book. So do Sidereals, Abyssals, Infernals, Dragon-Blooded, Alchemicals, and Solars.
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2011-03-15, 09:49 PM (ISO 8601)
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- Sep 2009
Re: General Exalted Discussion II: No Longer Mortal
Okay, this isn't about the average mortal. But, what would a second age scholar with about 4 dots in lore, 3 in occult, with schooling in Lookshy, know about the Yozi/primordials? Anything?
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
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2011-03-15, 09:54 PM (ISO 8601)
- Join Date
- May 2007
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- Department of Smiting
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Re: General Exalted Discussion II: No Longer Mortal
Mostly protection and versatility. Also survivalism, evolution (whether Lamarckian in which you change yourself into something perfectly adapted for solving the problem you face, or natural selection in which the weak people in your model ecosystem-society die off until it's full of badasses), shapeshifting, being an outsider to society, being able to adapt to any society and belong anywhere, emulating nature in general and animals in particular, savage beast (Full Moon)/ trickster (Changing Moon)/ wise old nature guy (guess) archetypes.
And being a Solar's bodyguard, drinking buddy, and/or boyfriend.
And said Solar's moral guide, I guess, given the stuff about how Lunar mates are the fastest way to redeem Abyssals and GSPs. That didn't seem to remotely work out in anything I've read about the first age, but eh. Maybe Leviathan, Lilith, Ma-Ha-Suchi, and Ingosh were just exceptions and most Lunars had healthy and nurturing relationships with their mates.
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2011-03-15, 10:14 PM (ISO 8601)
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- Jan 2007
Re: General Exalted Discussion II: No Longer Mortal
I view the overarching theme of Lunars as an existential one.
The only divine mandate Lunars are given is a fairly insignificant and petty one that, in practice, is more a clearly unnatural compulsion than anything else. Of all the groups of Exalts in Creation, they are the most free to do what they please in the world - with Celestial power, and the backing of their fellows, but lacking severe responsibility.
From an ST's perspective, a Lunar NPC can fit damn near anywhere. They can be Wyld-themed villains or urban masterminds, deep Realm infiltrators with powerful anti-Fate artifacts, exotic locale explorers, Deathlords - you name it, a Lunar can thematically go there. Lacking guidance, Lunars forge their own fates.
From a player's perspective, Lunars are the easiest Exalt to throw into a multi-Exalt circle of damn near any composition, because of the above.
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2011-03-15, 10:18 PM (ISO 8601)
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- May 2007
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- Draper, Utah
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Re: General Exalted Discussion II: No Longer Mortal
A Book of Words: An Expanded Truenamer Fix
Masters of the Industrial Elements: An Exalted Supplement
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2011-03-15, 10:25 PM (ISO 8601)
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- Jun 2009
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2011-03-15, 10:34 PM (ISO 8601)
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- Jan 2007
Re: General Exalted Discussion II: No Longer Mortal
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2011-03-15, 10:59 PM (ISO 8601)
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- Feb 2008
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Re: General Exalted Discussion II: No Longer Mortal
My fantasy/RPG blog A Voyage Into the Fantastic
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2011-03-15, 10:59 PM (ISO 8601)
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- Oct 2008
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- Bottom of a well
Re: General Exalted Discussion II: No Longer Mortal
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2011-03-15, 11:05 PM (ISO 8601)
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- Jan 2010
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- Old Jersiaise
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Re: General Exalted Discussion II: No Longer Mortal
Actually, it was Leviathan who screwed up his relationship with his Solar Mate, after having an affair with said Solar's wife, then running to save her instead of his Mate when the Siddies went for broke.
He failed to save either of them, and hides in his city in shame, half-mad (he still calls himself an Admiral, even though the navy doesn't exist.)
He's also the (probably unwitting/knowing) leader of that-group-of-Lunars-that believe-you-should-love-your-mate-and-hold-them-and-squeeze-them-and-call-them-George-whose-name-I-can't-be-bothered-to-spell-and-my-this-is-getting-long.
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2011-03-15, 11:21 PM (ISO 8601)
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- Jan 2007
Re: General Exalted Discussion II: No Longer Mortal
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2011-03-15, 11:28 PM (ISO 8601)
- Join Date
- Oct 2008
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- Bottom of a well
Re: General Exalted Discussion II: No Longer Mortal
I agree, but the massive downtime and related rules makes it harsh for combat, and even the massive cost reduction of the No Moon requires you spend motes equal to the discount (I.E. only effective if you're casting a lot of spells at once)
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2011-03-16, 01:19 AM (ISO 8601)
- Join Date
- Mar 2009
Re: General Exalted Discussion II: No Longer Mortal
I feel that if you're only looking at the "directly in combat utility" aspect of sorcery, you're selling its capabilities far short of what it can do. Even if we're looking only at CCS, since no-moons are the topic of discussion, to say nothing of SCS which kicks rules to the curb.
BEEP.
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2011-03-16, 01:36 AM (ISO 8601)
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- Nov 2007
Re: General Exalted Discussion II: No Longer Mortal
The problem is that while some spells are really great and are worth taking (like the summoning spells and Imbue Amalgam), the rest are either mediocre at best or downright suicidal to use at worst.
Originally Posted by SkyBoundFencer
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2011-03-16, 05:12 AM (ISO 8601)
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- Jun 2006
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- Under Mt. Ebott
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Re: General Exalted Discussion II: No Longer Mortal
There is also the problem that many, many spells are the kind of thing you cast maybe two times per story, tops, but still cost the same XP as getting more generally advantageous Charms or raising perpetually useful Ability dots or any other stuff - and XP is, in my experience, a sharply limited resource. It makes buying most spells feel like a waste.
And certainly combat spells are a bad idea among bad ideas. Sorcery is the go to place for big, powerful, but costly effects. In a game with cheap PDs, high DVs, and many immunities galore, "big, powerful, costly attacks" tend to read "waste this turn"
Better than Exalted writers, I reckon. At least we have a forum and we use it to talk to each other, which seems to be out of style in WW's offices. There's accounts of writers who seriously had no idea what the other guys were writing until they saw the document in print.
A pity half of those themes are so little expanded upon that most people can't even see them. Seriously, I mentioned the "outsiders" theme to my current ST and her reaction was something in the vein of "...uh? Don't really see it...". To most people, being a Lunar is simply about being tough and being persistent. Which is great for Full Moons, but makes thinking of No Moon exaltations a serious bear . I mean, I managed in the end, but still...
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2011-03-16, 05:37 AM (ISO 8601)
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- Dec 2008
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- Wales, UK
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2011-03-16, 05:39 AM (ISO 8601)
- Join Date
- Jan 2008
Re: General Exalted Discussion II: No Longer Mortal
I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
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2011-03-16, 06:20 AM (ISO 8601)
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- Jan 2008
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Re: General Exalted Discussion II: No Longer Mortal
Well, 3 in Occult is enough to know about most First Circle Demons, so I imagine you'd have at least an inkling of how it worked: namely, how these First Circle Demons were created by the Yozis/their composite souls to serve various purposes, and that the Second and Third Circle Demons are somehow vital components to the Yozis...
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2011-03-16, 08:49 AM (ISO 8601)
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- Jun 2009
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2011-03-16, 09:20 AM (ISO 8601)
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- Jun 2006
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- Under Mt. Ebott
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Re: General Exalted Discussion II: No Longer Mortal
By the way, while we're talking Sorcery, I'm reading the Celestial Circle spells in the White Treatise for the first time, and I'm kind of... underwhelmed. I'm trying to think up of scenarios that would allow for use of many of these spells and which would come up more than maybe twice per campaign, and I'm having trouble. The effects are really cool and all, but they feel like they are mostly either in the once-in-a-game category or the not-worth-so-much-essence-oh-my-god-why-does-this-cost-35-motes category.
And then there's Imbue Amalgam, which I'm either reading wrong or could be used for so many shenanigans it's not even funny.Last edited by Drascin; 2011-03-16 at 09:27 AM.
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2011-03-16, 09:30 AM (ISO 8601)
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- Sep 2007
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2011-03-16, 09:34 AM (ISO 8601)
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- Jan 2006
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- A long, long chain
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Re: General Exalted Discussion II: No Longer Mortal
I don't know how you could possibly think that. Sure, most of the spells aren't very good. Then there's Magma Kraken, which is the solution to everything.
Rider avatar by Elder Tsofu
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2011-03-16, 09:50 AM (ISO 8601)
- Join Date
- Dec 2004
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- The Land of Angles
Re: General Exalted Discussion II: No Longer Mortal
Sorcery is more useful for Exalts who can't simply do everything awesomely like Solars.
Solars only get use from Solar spells. Which is why they were developed really. They can do practically anything Celestial spells can do by themselves.
Perhaps not on such dramatic scales, so there's that. Sorcery is for when you want to kill an army all at once?
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2011-03-16, 10:24 AM (ISO 8601)
- Join Date
- Jun 2006
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- Under Mt. Ebott
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Re: General Exalted Discussion II: No Longer Mortal
I was afraid so. It does have the drawback that you need to utterly destroy the personality of a mortal and substitute it for slavish devotion, so it's really kind of morally objectionable to many characters, but in the hands of someone without moral compunctions this thing could get pretty silly pretty quick...
Eh, as far as memetic solutions to everything go, I prefer Neighborhood Relocation Technique . But yes, there is undeniable style in dropping a giant aggroed chunk of magma with tentacles on your enemy's head.
Actually, I'm searching for spells for a Lunar, not a Solar - I don't play Solars if I can avoid it at all. It's just that most of these seem just so impractical to use, and so very much not worth the annoyance of finding a source to study the spells and then scraping 10 XP for the initiation charm and then another 10 XP for each individual spell that you'll probably use twice in the campaign at most (except, okay, Magma Kraken, because that's a spell you'll probably spam as much as humanly possible if you do get itjust because of the whole "it's a goddamn magma kraken, dude" thing, and there are indeed few situations that can't be improved by an angry kraken on fire )Last edited by Drascin; 2011-03-16 at 10:26 AM.
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2011-03-16, 10:30 AM (ISO 8601)
- Join Date
- Sep 2007
Re: General Exalted Discussion II: No Longer Mortal
Imbue Amalgam is also benefited by Summon Elemental, and Demon of the First and Second Circle.
Bind a few elementals/demons, then Imbue your Amalgam so you've got plenty of charms to give to it.
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2011-03-16, 11:06 AM (ISO 8601)
- Join Date
- Sep 2009
Re: General Exalted Discussion II: No Longer Mortal
Well, one spell suffers from the problems that Warstriders in canon are bad, but if that's fixed, the celestial spell that creates a full warstrider could be useful.
Maybe.He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune