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Thread: Goblins V: It's Hard-Kore!
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2011-03-04, 04:16 PM (ISO 8601)
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- Das Kapital
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2011-03-04, 04:27 PM (ISO 8601)
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Re: Goblins V: It's Hard-Kore!
For some reason I find it REALLY distracting that Kin's lipstick disappears in panel 11.
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2011-03-04, 04:33 PM (ISO 8601)
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2011-03-04, 04:34 PM (ISO 8601)
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Editor and playtester for Legend.
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2011-03-04, 04:36 PM (ISO 8601)
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Re: Goblins V: It's Hard-Kore!
Aww no snake-chick kissing :P
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Spoiler
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2011-03-04, 04:39 PM (ISO 8601)
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- Apr 2008
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Re: Goblins V: It's Hard-Kore!
I'm surprised Minmax didn't open the door by himself.
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2011-03-04, 04:43 PM (ISO 8601)
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- May 2006
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Re: Goblins V: It's Hard-Kore!
O_o
o_O
I am SOOOOOOOO stealing this trap...Last edited by TheEmerged; 2011-03-04 at 04:44 PM.
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2011-03-04, 04:45 PM (ISO 8601)
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- Apr 2006
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- Almonte, ON, Canada
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Re: Goblins V: It's Hard-Kore!
Minmax: Maybe we need to make out with our clones to open the door.
Forgath and Kin: !?
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2011-03-04, 04:52 PM (ISO 8601)
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Re: Goblins V: It's Hard-Kore!
Last edited by Hiro Protagonest; 2011-03-04 at 04:53 PM.
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2011-03-04, 04:57 PM (ISO 8601)
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Re: Goblins V: It's Hard-Kore!
The question is, of course, how the heck Psimax is going to get past this one...
Last edited by Thia; 2011-03-04 at 04:57 PM.
Thia, chaotic good half-elven bard. Reckless to the point of suicidal. Single digit wisdom. Fun
I guess technically, since she's a 4e character, she's "Good" rather than "Chaotic Good", but she causes enough chaos to qualify.
And yes, I know that's not how the alignment system works.
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2011-03-04, 04:59 PM (ISO 8601)
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Re: Goblins V: It's Hard-Kore!
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2011-03-04, 05:05 PM (ISO 8601)
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Re: Goblins V: It's Hard-Kore!
If my text is blue, I'm being sarcastic.But you already knew that, right?
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2011-03-04, 05:13 PM (ISO 8601)
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- Jul 2005
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- WI, USA
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2011-03-04, 07:49 PM (ISO 8601)
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- Nov 2008
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2011-03-04, 08:10 PM (ISO 8601)
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- Jun 2009
Re: Goblins V: It's Hard-Kore!
Somewhat way-future question.
As those of you with great memories or recent archive-binges may know, when we last left the GAP, they were fleeing from Kore, but were stopped by a magical green flash and someone saying, "Hello, Names, remember me?".
The PCs are currently looking for an item to teleport them to the GAP.
The prophecy of Forgath's death was "When the serpent becomes your prey, friends will become enemies and love will fuel hate".
The PCs are currently in the Maze of Many. It is likely that they will be forced to hunt at least one AU version of Kin. Also, their "friends" are all their enemies. And, possibly, some of them love some others of them, and that might certainly be turned to hatred.
So? Anyone think Forgath's a goner once this MoM thing is over?
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2011-03-04, 08:20 PM (ISO 8601)
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Re: Goblins V: It's Hard-Kore!
A AU Forgath is a goner. the real Forgath is safe.
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2011-03-04, 08:48 PM (ISO 8601)
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2011-03-04, 08:59 PM (ISO 8601)
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- Denmark
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Re: Goblins V: It's Hard-Kore!
Bad to the Bone!
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2011-03-04, 10:15 PM (ISO 8601)
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- Jun 2007
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Re: Goblins V: It's Hard-Kore!
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2011-03-04, 10:45 PM (ISO 8601)
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- Nov 2008
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2011-03-05, 04:32 AM (ISO 8601)
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- Jan 2007
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2011-03-05, 04:44 AM (ISO 8601)
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- Freljord
Re: Goblins V: It's Hard-Kore!
Wonder how Psimax will confuse himself.
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2011-03-05, 06:24 AM (ISO 8601)
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Re: Goblins V: It's Hard-Kore!
You gotta flip it turn-ways.
Meh, no fun with missing information.Quoth the raven, "Polly wants a cracker."
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2011-03-05, 07:13 AM (ISO 8601)
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Re: Goblins V: It's Hard-Kore!
Well, that really couldn't have been guessed, interesting to have something as unstable/weird as "confusion" be the trigger, if Kin's smart about it, she makes sure she's the first to leave, because the smarter/more understanding characters might havet he hardest time getting out by themselves.
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2011-03-05, 08:08 AM (ISO 8601)
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- May 2010
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- France
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Re: Goblins V: It's Hard-Kore!
Yeah, it's a really nasty trap... since understanding how it works actually REDUCE your chances of going through.
That she could guess it is another proof that Kin isn't boasting when she says she has superior intelligence.Spoiler
DM: At the end of the meal, the innkeeper is bringing you the cheese plate. Roll for initiative.
PC: Excuse me, what?
DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.
"Excuse me, but... is it a GOOD or a BAD thing when the DM can't help bursting into laughter every time he hears the phrase 'level-appropriate encounter'? No, just curious..."
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2011-03-05, 11:14 AM (ISO 8601)
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- Dec 2010
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- right behind you
Re: Goblins V: It's Hard-Kore!
It wouldnt make any sense if they each had different puzzles. I was under the impression that its all those alternate varieties running the same dungeon in a race to the finish line. If there are multiple versions of the dungeon itself, then what does it prove? Someone will always have the advantage of the slightly easier to figure out puzzles.
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2011-03-05, 11:26 AM (ISO 8601)
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Re: Goblins V: It's Hard-Kore!
Why does it need to prove anything and why wouldn't luck be a factor?
I'm not saying that they CAN'T all face the same challenge, but that unless we see some evidence, we shouldn't assume it.
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2011-03-05, 12:24 PM (ISO 8601)
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- Feb 2010
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Re: Goblins V: It's Hard-Kore!
Frankly i think that it is safe to assume they are all facing the same puzzles, we all saw them in that big room with windows looking at their alternates, seems logical to me that all the rooms connecting to that room would be the same and so on.
It could be a bracket-type competition. two teams face off in the same situation, one survives, faces another team that survived the same situation, one of those two teams survives and faces a new challenge with yet another team to have survived the same situation, and so on and so forth until only one team is left standing. then the whole thing resets.
Think mortal combat, only instead of fighting, each player needs to beat the other at a puzzle in order to pass on.Avy by Thormag
Spoiler
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2011-03-05, 01:11 PM (ISO 8601)
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Re: Goblins V: It's Hard-Kore!
Rational Goblin Avatar by C-Lam. Thanks!
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2011-03-05, 01:50 PM (ISO 8601)
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- Mar 2007
Re: Goblins V: It's Hard-Kore!